#Interaction Volumes

1 messages · Page 1 of 1 (latest)

brazen patrol
#

Hello! I’ve just been getting into Cv2 and have been having some trouble with Interaction volumes. Im trying to hook up a room door to one, but since the interaction volume is Cv2 I can’t get it to work but I’ve seen other people do it. Help please!

hardy lake
#

If you need a cv1 door then you need to use a converter.
You can use something like roles to do this,
However I'm pretty sure there's a new chip which sends you to a room but I think it's in beta, have a play arpund

hallow summit
brazen patrol
#

Cool, thanks for the quick responses!

#

Ok so I’ve got the room door Cv2 but the “Door used” and “Player” and both outputs and refuse to be put into the interaction volume. I’m probably just dumb though.

kindred galleon
#

Or send to room, I forgot the name exactly

#

You’ll also need to use a room constant chip just to get the room you want to send to

brazen patrol
#

Oh yes I see. Thanks! (It is called the go to room)

kindred galleon
#

For the player value, just have it to Local Player

#

That’s the CV2 equivalent of saying “Me”

brazen patrol
#

Is this how it should look?

kindred galleon
#

Yup looks good

#

Make sure you configure the destination room to get the room you want

brazen patrol
#

Right, thanks for the help!

#

Wait quick question. Is there any way to plug an animation gizmo into a interaction volume?

kindred galleon
#

@hardy lake by chance do you know a good way to do it? I only know of the piston way.

hardy lake
#

If you add a role in CV2 you can detect it in cv1 with "role changed" and "has role"

Note these are both role mappers
Note 2 you need to have the role chip to make it work

hardy lake
#

Lmao Jan 2023

brazen patrol