#player with lowest health
4 messages · Page 1 of 1 (latest)
Or, if that does not work, you can do the same system as the Closest Player system but instead of Distance, it is the Health.
30Hz into an If
Less Than into the condition
Combatant Get Health chip connected to a Player Variable
Health into the bottom of the Less Than
Get Local Player connected to a different Combatant Get Health
Health into the top of the Less Than
The If's Then should go into the Player Variable
The Player Variable should be Synced
yeah but what if the player with the lowest health goes up
oh wait but player variables would still work in this case