#Local Player Problems
7 messages · Page 1 of 1 (latest)
Photo of circuits?
dis looks to complex for me
The combatant chips are in beta and will not work correctly most of the time,
you will have to send an event to kill the local player to the room authority
What chips would I use to do that
Trigger Volume already runs locally, so a Player Get Is Local is not needed.
- Spawn an
Event Definition,Event Sender, andEvent Receiver. - Have the Event Definition include a
Playerinput (this will the person the room authority needs to have killed). - Set the Event Sender to that specific event & configure it to run for
RoomAuthority. - The Event Receiver set to that event should pick it up & run only for the authority of the room. Have the Player output from the Event Receiver wired into Combatant Set Health.