#Local Player Problems

7 messages · Page 1 of 1 (latest)

last granite
#

So I got this system where if a player enters a trigger zone, it would get their leader board stat and if it's too low it will kill them, but for some reason when there's another person in the room with me it only works on me when I have the local player set up with the trigger zone. Anyone got any ideas why it's not working?

last granite
polar wind
#

dis looks to complex for me

fathom bay
# last granite

The combatant chips are in beta and will not work correctly most of the time,
you will have to send an event to kill the local player to the room authority

last granite
#

What chips would I use to do that

dapper skiff
# last granite

Trigger Volume already runs locally, so a Player Get Is Local is not needed.

  • Spawn an Event Definition, Event Sender, and Event Receiver.
  • Have the Event Definition include a Player input (this will the person the room authority needs to have killed).
  • Set the Event Sender to that specific event & configure it to run for RoomAuthority.
  • The Event Receiver set to that event should pick it up & run only for the authority of the room. Have the Player output from the Event Receiver wired into Combatant Set Health.