#following objects
4 messages · Page 1 of 1 (latest)
Alright thanks
I know ima bit late but is it possible to do tag,object as in if (distance (tagged item, Object) < mazdistance) then dont move or else
4 messages · Page 1 of 1 (latest)
If (Distance (Player, Object) < maxdistance) then don't move, else run moving circuit
Alright thanks
I know ima bit late but is it possible to do tag,object as in if (distance (tagged item, Object) < mazdistance) then dont move or else