#Can someone join and help me with a Donation Scoreboard?
46 messages · Page 1 of 1 (latest)
Huh?
Did you figure this out?
No I didn’t
Oh
It’s giving me a headache
Normally when ppl delete the msg ita bcs they figured it out
I can help
Are you making a custom leaderboard or using rec rooms?
Rec rooms
Oh then just use a currency as donations
Event receiver 30hz> get currency of local player> set leaderboard stat to that
Make however many consumables depending on how many donation options you want. The pros with consumables is that they're update based, saving u from needing to use 30Hz, and theyre repurchasable. As for the circuits, get event receiever and configure it to be "Consumable Used". If consumable used equals consumable constant (configured to the corresponding consumable) then consumable activate, else (continue the same if chain for all remaining consumables) and for donation consumables, have them set a int variable called "Donation" to be the corresponding donation ammounts. Then have them all plug into a cloud int variable called "Donations" that add only 1 of the "Donation"s output to "Donations" and have it set "Donations" to the corresponding leaderboard stat using "leaderboard set stat" and then have it deactivate all the donation consumables. You can even have it show a local subtitle saying "Thanks for donating!" after leaderboard stat is set. Also probably tell the players in the consumables description to press use in their backpack so it sets it
I tried that but I’m doing something wrong
You’d have to use the consumable tho
And you don’t need 30hz for this
An update every minute would work fine
Can u send a ss of circuits?
And whats wrong with consumables? id rather have sumn update once than run 30 times per second for something rarely even going to be used. Having the 30Hz stress a machines CPU like that for a low task for long periods of time is bout to mess with there performance, causing ppl to not wanna go map bc ud might lag out a lil more that usual rooms
You don’t need 30 hz tho
Like I said an update every minute is fine
then what? Custom hertz? Thats like 2.50% worse than 30hz
And whats wrong with consumables is that you have to use them
No just have a delay run into itself
You could also use player joined and left events
still updating at times when i dont need it like 30hz, and im sure its bout same cpu as a custom hz with delay
Player left is buggy, bc then it cant ran on players machine if they had already left
Yeah and it takes a little to set leaderboard stat
So it wouldn’t be very reliable
But still better than consumables
which is bout 3.50 Cpu like custom hz. With consumables, u choose when it executes, not just every now n then repeatively
Also idk if it’d take less cpu, but you can configure it to only update if greater
thats like, the essentials of a custom Hz
For broadest range, you do 60Hz and increase a float by 1, and if greater or equals delta time multiplied by 60, you reset the float and run by that hz (From what i remember) altho even using modulo is less CPU, however since it wouldnt reset the float variable, it may run into the floating point error thing or whatever computers run into, so i like resetting it
but nonetheless with consumables, u literally choose when it updates, so long as they purchase and use, itll be fine.
delay is 1% when run
No constant like 30hz I meant
Just tested it
And it does take more for a custom hz than just 30 hz
Tho I still think currency is better
As you can see how much you’ve donated, and it’s a more appealing ui
Feel like you’d get more donations
Also you could have a trigger volume around the shop area and have it check when you join and leave
well, then u do u, i just wanted to add in my way. Now they have more than 1 option to choose, so ye.