#is it a good idea to have all the rooms circuits ran only to room authority?
18 messages · Page 1 of 1 (latest)
I’ll have a screenshot of my circuits in a few days, Oculus doesn’t want to upload my screenshots 🙄
it's gonna lag out the authority lol
My cpu usage has only gotten to around 12%, and that was from running 1 set of circuits
I would mess around in ur room to see if it runs well with multiple people and then change ur circuits depending on what happened
The most players ive brought in for testing is 4 and it seemed fine. The only issue I had was some chips didn’t work the way I wanted / the way I thought it would work
generally logic that applies to every player individually i just dont toss into a room authority only route
general game logic like timers and other stuff (things that only a central player should really be executing) are what i toss through to room authority
I’m making a cooldown system, would that be on room authority?
That links directly with a hud element
So you can see it
And is it best to do cooldowns with a delay chip
Or do I need it to count down with an int variable and have a 1 second delay chip
You should learn more about networking and authority before making a game
I don't know anything about networking and I have two featured maps so I think I'm doing well
thats uhh
very bad
you dont need to know in depth how networking works
just aslong as you know how to network
I know that you should use if local player should run to make CPU less hard on the authority but that's about it