#is it a good idea to have all the rooms circuits ran only to room authority?

18 messages · Page 1 of 1 (latest)

hushed burrow
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I have over 1500 and I plan on having more

I know I still need to check for local events, but is it a good idea to have it, as to not bog the server down running the same set of circuits for every player?

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I’ll have a screenshot of my circuits in a few days, Oculus doesn’t want to upload my screenshots 🙄

fossil hill
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it's gonna lag out the authority lol

hushed burrow
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My cpu usage has only gotten to around 12%, and that was from running 1 set of circuits

fossil hill
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I would mess around in ur room to see if it runs well with multiple people and then change ur circuits depending on what happened

hushed burrow
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The most players ive brought in for testing is 4 and it seemed fine. The only issue I had was some chips didn’t work the way I wanted / the way I thought it would work

topaz egret
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generally logic that applies to every player individually i just dont toss into a room authority only route

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general game logic like timers and other stuff (things that only a central player should really be executing) are what i toss through to room authority

hushed burrow
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I’m making a cooldown system, would that be on room authority?

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That links directly with a hud element

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So you can see it

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And is it best to do cooldowns with a delay chip

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Or do I need it to count down with an int variable and have a 1 second delay chip

west rampart
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You should learn more about networking and authority before making a game

fossil hill
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I don't know anything about networking and I have two featured maps so I think I'm doing well

west rampart
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you dont need to know in depth how networking works

just aslong as you know how to network

fossil hill
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I know that you should use if local player should run to make CPU less hard on the authority but that's about it