#why the quest bots can’t be damaged with projectile launcher
19 messages · Page 1 of 1 (latest)
Are you just saying this cuz rec room sucks or was this confirmed
Their is a simple workaround if your projectile doesnt have gravity
I put it in the slingshot for a quest map that got cancelled
You basically raycast from where the bullet would be, in the direction it would be, with a small distance
and then you check at 30hz if that raycast hit and what it hit
Raycast Position = Projectile launcher position on fire + (Fire Direction * Time since fire)
Raycast Direction = Fire Direction
Raycast Distance = (Any value near the speed * Delta Time)
@wispy heart
every gun
Pretty sure it was never planned to deal damage
Ah I missread
I thought you meant it will never get a hit object event for some reason
Rlly hope it does soon
Oh it probably will
but not anytime soon
AI hasn't been touched for a WHILE
Not ai