#for each
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You’d have to make a list of all the cubes though
And with an int variable go up by one every “loop” and use that as the element
So for the cube list, use a for chip?
No use list get element
And every time the for each loops increase the element by one
got you let me try that
this is how i would do it
I can design a photo for you by making it in-game quickly, but, this is how I would do it
Make an event called "Everyone Holster Object", have one player send it to all
Have each object you want players to have have their own tag like "Object1"
Get the Local Players index in Get All Players using List Get First Index Of
Then, when the local player receivers the event "Everyone Holster Object", they will holster the object with the tag "Object" combined with their index in Get All Players coverterted to a string using To String (Example, Player 0 is holstered the object Object0)
This way Player 0 is holstered the object with the tag Object0, Player 1 is holstered the object with the tag Object1 and so on
@atomic ravine
This way you dont need to run a For Each loop, you can just have each player run their own system
true i should give up
Nah, you just gotta learn to use locallity to your advantage
instead of having one person run everything for everyone, have that one person send an event to everyone telling them what to do