#Add to variable on certain player.

4 messages · Page 1 of 1 (latest)

stable burrow
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How would you make it so it only make adds to a variable for a certain player?

long orbit
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Use a "If Player Is Local" chip and input the player you want to add to the variable, then wire the "Is Local" Output to the variable with the value

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If you want it to activate for that player even if the signal is sent from a different player, use event chips to send a synced event (config the event sender chip to do this) and have that wire into the "If Player Is Local" chip

olive flint