#Add to variable on certain player.
4 messages · Page 1 of 1 (latest)
Use a "If Player Is Local" chip and input the player you want to add to the variable, then wire the "Is Local" Output to the variable with the value
If you want it to activate for that player even if the signal is sent from a different player, use event chips to send a synced event (config the event sender chip to do this) and have that wire into the "If Player Is Local" chip
Variables are local by default