#how to make a simulator

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left walrus
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How to make a simulator game like lumber simulator

slim wagon
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Train for 1000 years in coding then make random games/items for 500 years then you will be able to make the simulator games.

left walrus
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.

slim wagon
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Then you will never learn the way of simulators

left walrus
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I doubt that's what they did ๐Ÿ˜’

slim wagon
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... you know I'm joking it pretty easy to see...

left walrus
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yea ik

left walrus
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with that emoji

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anyways I gotta lay down now ๐Ÿ˜’

slim wagon
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OK so some ways you can make a simulator is learn circuits video ใ€‹ https://youtu.be/L4yvvoWdpWA
Or hire someone to do if for you bc it uses some circuits that you need basic knowledge for.

BVR

I really hope this video ends up being actually useful to someone and it doesn't turn out to actually just suck and be boring so nobody cares lol
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โ–ถ Play video
left walrus
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and gained no knowledge

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see ya gotta lay down

slim wagon
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Then watch it 1000 times until you understand it

slim wagon
tawdry kindle
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I can't tell you how to make an entire game I'm going to give you some tips after making a featured simulator game

Basically most simulators have two parts one part is the store and one part is where you get your coins or whatever you're using as currency

The place where you get the currency can be anywhere and the store is usually in one static spot

For getting your currency it's mostly just having an action take place example pressing a button and having a cloud integer variable increased by one. What whatever you name your cloud into the variable will be the name for how much currency the player has. Make sure you have the same name on each variable for the player currency.

In the shop there's two aspects of it

One is the price of every item and actually subtracting your currency

Have it so every time you try to buy an item in the shop it checks if you have enough money to buy it. This number should also be a cloud integer variable. If you have enough money to buy it you subtract the amount of currency you have by the item price and change the item price by some number. I usually multiply by 1.15.

If you want to have multiple items in a shop you're going to want to have a different cloud variable for each item in the shop

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The thing about simulators is they usually get boring after a while. One way to combat this is having a timed event happen every once in awhile or having some sort of competition aspect.

In my map I had a event where around the map things were located where if you collect them you would get a lot of money. This would make the player want to wait for the event increasing here average time spent in room for player.

If you wanted to make a simulator there will definitely be more programming than building so if you have no idea how to do circuits I would recommend finding somebody that can.

But I gave you this info anyway so have fun with it

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One thing I forgot to say is in the shop, you're going to want to have an upgrade that increases the amount of c currency you get every time you do the action to get currency, instead of it always being set on one. This will make the player think that they're better which they probably are lol

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For example in the shop there would be an upgrade that is increase coins per click, and every time you click it you'd get your currency plus the amount of currency you get per click

slim wagon
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Bro typed a whole ass essay ๐Ÿ˜ญ

left walrus
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I cant comprehend

tawdry kindle
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You're just quite honestly bad

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You want an answer I gave you one

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Although probably there's some random tutorials on how to make a simulator for scratch so I just follow that but try to make it in rec room

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Just remember if using scratch tutorial don't copy it directly of how they do it on scratch because scratch works differently.