#How do you use a overlap sphere

34 messages · Page 1 of 1 (latest)

gentle heath
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bro its a trigger volume đź’€

slate fog
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No it’s not 💀💀💀

gentle heath
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yes it is

slate fog
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it gives you a list of collision data

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trigger volumes do not

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also doesn’t include executions for said collision data

gentle heath
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mostly the same

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overlap sphere is an invisible sphere that acts as a "hitbox" and gives you a list of all the collisions it reacts with

median kernel
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Look at this that I carved

gentle heath
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what does this have to do with circuits?

worn token
worn token
gentle heath
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it detects stuff

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and its in the shape of a sphere

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oh yeah it also has collision data

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so its like a trigger volume but more advanced

worn token
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It lists collisions and lists them in the order of of closest to farthest, it takes up no ink, is invisible, and can go as infinitely big as you need

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It can be used as a trigger volume in some cases though

gentle heath
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thats what i said a trigger volume but more advanced

worn token
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@jaunty sphinx so do you still need help with this?

jaunty sphinx
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@worn token yeah how do you set it up so it goes on your haed

gentle heath
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Depends on what you wanna use it for

worn token
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Configure the chip to ignore players though

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Have an event receiver configured to 30 hz wired to the exec

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And change the distance to about .2(you might have to test to see the right distance)

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Then use a list get count chip to see if the number of objects touching your head is greater than 0 and if that’s true then send an output

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For food you would have to add a tag to every food item and then use a “list get element” and wire the “collisions” port to that, then wire the result of the list get element to “collision data get object”

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Then just check the tag and if it has the food tag then respawn the object

jaunty sphinx
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@worn token ok thank you