#How do you use a overlap sphere
34 messages · Page 1 of 1 (latest)
No it’s not 💀💀💀
yes it is
it gives you a list of collision data
trigger volumes do not
also doesn’t include executions for said collision data
mostly the same
overlap sphere is an invisible sphere that acts as a "hitbox" and gives you a list of all the collisions it reacts with
what does this have to do with circuits?
U doin this all I did was this shitđź’€
No💀💀
same concept
it detects stuff
and its in the shape of a sphere
oh yeah it also has collision data
so its like a trigger volume but more advanced
It lists collisions and lists them in the order of of closest to farthest, it takes up no ink, is invisible, and can go as infinitely big as you need
It can be used as a trigger volume in some cases though
wow all of that for to say it can also be used as a trigger volume ;-;
thats what i said a trigger volume but more advanced
@worn token yeah how do you set it up so it goes on your haed
Depends on what you wanna use it for
Get position of the player you want, and set that as the position of it
Configure the chip to ignore players though
Have an event receiver configured to 30 hz wired to the exec
And change the distance to about .2(you might have to test to see the right distance)
Then use a list get count chip to see if the number of objects touching your head is greater than 0 and if that’s true then send an output
For food you would have to add a tag to every food item and then use a “list get element” and wire the “collisions” port to that, then wire the result of the list get element to “collision data get object”
Then just check the tag and if it has the food tag then respawn the object
@worn token ok thank you
