#How to make Explosion Emitter deal Damage
18 messages · Page 1 of 1 (latest)
(I saw you pooks, not today)
Spawn an event receiver inside of its object board and configure it
Okay! Few ways to do this but this is the first way I thought of it.
On the authority player sphere cast around the explosion emitter.
If a player overlaps the sphere cast apply damage to that player!
Not sure what event your talking about...
Yeah inside of a player definition board there’s an explosion hit player even
And the object board for the explosion emitter
I believe my knowledge of emitters is limited. Is the explosion emitter it's own component separate from the standard emitter?
Yes and specifically here they did ask for the explosion emitter
If you don’t have a custom pvp chip then yes
Ah. I see in that case my method would work but not be the preferred method. Thank you for the info.
Hey no problem your idea was a really good one too
You can make pvps without game rules now