#How to make a working boat
46 messages · Page 1 of 1 (latest)
Soo, do you want it to turn with the press of a button or ...?
Trigger volume
No I’m wondering how to make it move forward continuously until you turn it off, I know how to make it turn
hold on
Alright!
Get an Event Receiver, Rec Room Object Get Autority, If Player is Local
This is the part that makes it run on the authority (to save NET)
The "Rec Room Object Get Authority" output should be wired to the "if player is local"
Is your boat's pivot at the center?
How do you check that
Go to your makerpen settings and turn on "Show Pivots"
Ok
then select the boat
Yes it is
Good! Give your boat a tag and place a "Rec Room Object Get First With Tag"
set the input to that tag and wire the output to the Rec Room Object Get Authority
Maybe send a picture if you're done
Will do
Have to go, I’ll come come back and send you the pictures
Okay!
Sorry forgot to take photos
But when I try and add velocity to it, it comes up with an error
Why add velocity?
What should I do next
Lmao
Get the forward vector of that boat (using a get forward vector chip, duh), the position (with the get position chip) and place a vector3 scale
Ok
What we are going to do:
We are going to add the forward rotation (scaled to 0.1 or 0.5) to the position
Well, get an add chip and the set position chip
wire the Vector3 Scale output to the add chip, and the input to the get forward vector
I recommend setting the scalar to 0.1
You there?
Yes, sorry I couldn’t get on yesterday
Could you send a photo, I’m a little confused
Also for the event receiver, do I configure it to be 30hzs?
