#How to make a working boat

46 messages · Page 1 of 1 (latest)

lyric ice
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Need help making a object move forward continuously on the x coordinate plane

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@drowsy pecan

drowsy pecan
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Soo, do you want it to turn with the press of a button or ...?

lyric ice
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Trigger volume

lyric ice
drowsy pecan
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hold on

lyric ice
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Ok take your time

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I’m in no rush

drowsy pecan
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Alright!
Get an Event Receiver, Rec Room Object Get Autority, If Player is Local

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This is the part that makes it run on the authority (to save NET)

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The "Rec Room Object Get Authority" output should be wired to the "if player is local"

drowsy pecan
lyric ice
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How do you check that

drowsy pecan
lyric ice
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Ok

drowsy pecan
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then select the boat

lyric ice
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Yes it is

drowsy pecan
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Good! Give your boat a tag and place a "Rec Room Object Get First With Tag"

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set the input to that tag and wire the output to the Rec Room Object Get Authority

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Maybe send a picture if you're done

lyric ice
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Will do

drowsy pecan
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Alright RRthumbup

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?

lyric ice
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Have to go, I’ll come come back and send you the pictures

drowsy pecan
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Okay!

lyric ice
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But when I try and add velocity to it, it comes up with an error

drowsy pecan
lyric ice
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What should I do next

drowsy pecan
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Never use RR physics with boats

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EVER

lyric ice
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Ok

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Noted

drowsy pecan
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a huge boat vs one hand

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who would win?

lyric ice
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Lmao

drowsy pecan
lyric ice
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Ok

drowsy pecan
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What we are going to do:
We are going to add the forward rotation (scaled to 0.1 or 0.5) to the position

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Well, get an add chip and the set position chip

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wire the Vector3 Scale output to the add chip, and the input to the get forward vector

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I recommend setting the scalar to 0.1

drowsy pecan
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You there?

lyric ice
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Could you send a photo, I’m a little confused

lyric ice