#making something copy you
32 messages · Page 1 of 1 (latest)
@silver bison with a set position?
Set transform
@silver bison but if I did that it goes on my hand
Edit it move it out of your hand
You can use just add a position to the existing position
That's my way of doing it
Because positions are represented as a Vector3’s just add another Vector3
@timber elk what exactly do I put because I have no clue what I'm doing
@silk hinge I try adding the object's position in my hand position and that didn't work
Get the position of your left hand, add another vector 3 to that with a Vector3 create chip.
Do the same with your right
@timber elk I'm sorry but I have the player left hand position and the vector create but what vector am I supposed to be using adding to that
Oh, add a bit to the Z part of the vector3 create
@timber elk so you split the left hand and add to the z
Or you can just add the two
Put your left hand position, and the vector3 create into an add chip.
@timber elk so now is it possible to make it not move when i move like if i walk to the right it stays
Instead of using your left hand position, subtract your left hands position from your heads position, which is just your position.
That will make the hand based off the heads position
@timber elk now if my hand goes down the puppets hand goes up
Reverse the subtraction
@timber elk so i got the hands working now i need the puppets head
I have the rotation nut not the position
Just use a get position chip
@timber elk I want it so it's like the hands where if you move to the left it doesn't move
What
Again, I told you how
Subtract your heads position from your hands, and boom you got the difference of your head and hands position