#making something copy you

32 messages · Page 1 of 1 (latest)

silver bison
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Right hand position

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And left

silk hinge
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@silver bison with a set position?

silver bison
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Set transform

silk hinge
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@silver bison but if I did that it goes on my hand

silver bison
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Edit it move it out of your hand

timber elk
silver bison
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That's my way of doing it

silk hinge
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@timber elk oh ok thanks

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@timber elk what would I add

timber elk
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Because positions are represented as a Vector3’s just add another Vector3

silk hinge
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@timber elk what exactly do I put because I have no clue what I'm doing

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@silk hinge I try adding the object's position in my hand position and that didn't work

timber elk
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Get the position of your left hand, add another vector 3 to that with a Vector3 create chip.

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Do the same with your right

silk hinge
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@timber elk I'm sorry but I have the player left hand position and the vector create but what vector am I supposed to be using adding to that

timber elk
silk hinge
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@timber elk so you split the left hand and add to the z

timber elk
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Or you can just add the two

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Put your left hand position, and the vector3 create into an add chip.

silk hinge
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@timber elk so now is it possible to make it not move when i move like if i walk to the right it stays

timber elk
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Instead of using your left hand position, subtract your left hands position from your heads position, which is just your position.

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That will make the hand based off the heads position

silk hinge
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@timber elk now if my hand goes down the puppets hand goes up

timber elk
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Reverse the subtraction

silk hinge
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@timber elk so i got the hands working now i need the puppets head

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I have the rotation nut not the position

timber elk
silk hinge
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@timber elk I want it so it's like the hands where if you move to the left it doesn't move

timber elk
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Again, I told you how

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Subtract your heads position from your hands, and boom you got the difference of your head and hands position