#How me do thing
28 messages · Page 1 of 1 (latest)
Yes
how
Get left and right hand positions, overlap sphere that, and if the collision count is greater than 1, set a bool to true.
But what if I only want it for specific objects?
Just have a trigger volume over the object
I don't want to use any components
For each loop, then collision data get object, and check if it has a certain tag
Only use this if you have cpu spare
Cause for each EATS that up
Would this even work, because this means that it would only turn on and not off
If you don’t, then just use list get element, then colisión data get object,
Just use a trigger volume
So you want to be able to disable it?
Or manually get the position of the object, and check if your hands are a certain distance from it.
Actually that’s probably the best way
I want the bool to be set to false when you stop touching the object
It's planned to be a object that is merged all over the place
Welp
You’d have to use overlap sphere and for each then
But that wouldn't be able to turn off the bool
Then use list get element, and check if the first 5 elements have a certain tag, if none of them have the tag, then set it to false, if it does, set it to true
this could work
Yeah, unless for some reason you are touching 5 items, which is very unlikely
Yeah
Btw is the object decoration?
No, environment
Ight