I've been playing on PSVR for almost 5 Years, and I love playing Paintball and Lasertag, but I start to realize that the Walk Locomotion in PSVR is really not that good, specially because of the lack of a Joystick on the PSMoves. So I was thinking, how to make Walk a more enjoyable and balanced experience on PSVR?
I come up with 2 ideas:
1st idea: Add an Option to Make the Walk Locomotion follow where you're looking.
I've seen some games doing this, I know it sounds a bit weird, but specially within a more competitive gameplay, this would help a lot, specially because the Walk controls now, don't let me consistently use 2 Weapons at same time in Paintball.
2nd Idea: Give more freedom for Strafe.
Make it the same speed as walk/sprint, and I don't know why, when you got your hand pointing up or down, the Strafe doesn't work, just why? There's no reason for that, just make Strafe a "different walk button for right and left", it would be way better in competitive games, not only in competitive, it would be a good add up in general.
Those are my ideas for PSVR Walk, I'm not saying that the default Walk Locomotion should be like that, I just think about 2 new things that could be added for the players sake, any questions, just use the chat.


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