#Cv2 Time travel
7 messages · Page 1 of 1 (latest)
How do you choose to place a point or to go in reverse?
Maybe you could have 5 vector variables per second and save each one every fifth of a second then add them to a list and set pos to each point
Never made one tho just an idea
I thought about something like that too, but first we need to understand if he has like 2 triggers or if points are auto
Also every sec would be pretty fast
you make a position list variable, 30hz hooked up to add list [local player pos] and remove last [if[count=64]]. When a trigger is pressed set another position list variable to the first position list variable and for each[2nd list variable] hook the loop up to set position [local player] to for each item.