#Wither Storm In RecRoom

20 messages · Page 1 of 1 (latest)

lime sapphire
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I'd suggest using a 30hz and ray or spherecast. If player is hit, send towards wither storm.
Direction is determined using a-b, where a is the position being taken to, and b is the position of the object being moved

covert tangle
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Difficulty with that being Platform's tend to vary in the speed sometimes, and if you use a Velocity Add with that, it just swings the Player and doesnt pull them up, but then again using a Velocity Set means the Player cannot move.

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Gotta use an accurate delta time for true anti-gravity (no floating up or floating down), and then the Velocity Add with the subtraction

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Also, Trigger Volume would work more effectively

crystal cloak
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Oh some people responded! What’s up!

crystal cloak
covert tangle
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Nah, I dont need anything

crystal cloak
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Alright take care, I’ll be sure to credit you!

covert tangle
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Would love to check out the room though, if you'd like 👍

crystal cloak
covert tangle
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Either one that's fine with you

You take care as well man ✅

crystal cloak
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My user is Dogie21
Display name is MrMrBananeN

covert tangle
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Aight then, what about you, @lime sapphire?

lime sapphire
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Huh

lime sapphire
covert tangle
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Wanna make that a mechanic 😂@lime sapphire

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Steal hamburgers, most at the end wins, good game!

lime sapphire
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Great idea

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I'll have to try and make that next time I'm on rec room, thanks for the idea 👍