#Is there a way to make an interaction volume trigger multiple things at once?
45 messages · Page 1 of 1 (latest)
You can go on the rec store and get something called “splicer 5” you can use that if you use inventions but if you don’t then you can just open it in a different room and see how it’s made it’s really simple
This is the best method tbh
bruh chain them together that’s why they all continue the execution, so you can do multiple things at once
no, that's just dumb
There is almost no reason to use exec splitters
joksulainen's method is the best one
If it works it works
Looks a little neater to
I don’t know cpu 🤷
CPU is like ink but for circuits
When circuits activate, it's calculated how much they use each frame
if you're running 5 things at the same time, it's gonna run out really quickly
You can remedy this by adding delay chips, even set to 0 or 0.1 seconds which are not noticeable in player experience, but can positively impact the cpu usage. Should prevent everything from executing at once, but very shortly after.
It probably works with event receivers, who take up some CPU anyways
Chaining everything makes it look nicer as a bonus
30 hz is the worst...stay away from this as much as possible 🤣 Unless absolutely needed
Oh no I mean sending an event on input and using 2 or more event receivers for splitting
still a dumb thing to do
I'm not sure about this technique. I would recommend just continuing the executions through the ports on the chips, and adding delay chips if needed to help balance any heat/cpu issues
I know, I was just telling them why NOT to use splitters
Personally I would've used event sender from the interactive volume
Why?
The chips are designed to pass through signals
That way you can execute whatever you want with the interactive volume instead of chaining
Is everything you want to trigger CV2 / components based? or are you attempting to trigger CV1/ legacy actions as well? Like animations for example
chaining is and ALWAYS will be the best thing to do
Isn't always possible though
In what cases?
Animations for example, you have to trigger this with a work around
or anything legacy related
Yeah but animations are CV1
precisely
even then, you can "chain" things together
kinda
lol yes, kinda
Sorry I’m only new to cv2
I need to link an animation gizmo to it too so I can’t chain them
How would you go about it?
You can create a work around with a Cv2 piston. The cv2 circuits can trigger the piston to have a maker pen object (like a cube) enter the interaction zone to trigger the animation
Ah ok thanks