#Is there a way to make an interaction volume trigger multiple things at once?

45 messages · Page 1 of 1 (latest)

torpid notch
#

I’m trying to make an interaction volume trigger my multiple things at once but can’t, Is there a splice chip of some sort I can use which allows me to output to multiple gadgets?

glad crescent
#

chain them together

#

thats why chips have a passthrough exec port

scenic totem
#

You can go on the rec store and get something called “splicer 5” you can use that if you use inventions but if you don’t then you can just open it in a different room and see how it’s made it’s really simple

serene mica
rustic crescent
sudden sluice
#

There is almost no reason to use exec splitters

#

joksulainen's method is the best one

scenic totem
#

Looks a little neater to

sudden sluice
#

If it saves CPU it's better

scenic totem
#

I don’t know cpu 🤷

sudden sluice
#

When circuits activate, it's calculated how much they use each frame

#

if you're running 5 things at the same time, it's gonna run out really quickly

untold juniper
sudden sluice
serene mica
#

Chaining everything makes it look nicer as a bonus

untold juniper
sudden sluice
#

still a dumb thing to do

untold juniper
# sudden sluice still a dumb thing to do

I'm not sure about this technique. I would recommend just continuing the executions through the ports on the chips, and adding delay chips if needed to help balance any heat/cpu issues

sudden sluice
rustic crescent
#

Personally I would've used event sender from the interactive volume

sudden sluice
#

The chips are designed to pass through signals

rustic crescent
#

That way you can execute whatever you want with the interactive volume instead of chaining

untold juniper
sudden sluice
untold juniper
sudden sluice
untold juniper
#

or anything legacy related

sudden sluice
untold juniper
sudden sluice
#

kinda

untold juniper
torpid notch
#

How would you go about it?

untold juniper