#CV2 Game chips
14 messages · Page 1 of 1 (latest)
They’re using a converter
a what!?
It converts cv1 to cv2
This is how
Interaction volume triggers a piston that has a maker pen shape attached to it which moves it to a cv1 trigger volume that is configured to only detect objects. That trigger volume is then wired to a game state chip to start game.
Well it doesn’t need a maker pen shape you can just give the piston a tag and make the trigger volume detect only that tag
Ah, good to know. Thanks
Ok thats funny
What’s funny about it? Also, you’re welcome. I had to put that together just to help you out.
I tried using the piston with a tag it doesn’t work you have to use a maker pen object
That's not always true, in the case of showdown or my health system which is all cv2. the interaction volume doesn't start a cv1 game rules but rather the circuits to start the customly made cv2 game
I’m just saying one way to do it
Also there's a way to make a converter with roles iirc,