#how can i make a fall guys type dive system
76 messages · Page 1 of 1 (latest)
You mean just get pushed forward?
yeah ig
i mean the pushed forward bit is easy tbf
but idk how to detect when a players hand is far enough forward
because i play on screen
so you just click to push your hand out
i would imagine you knew that but still
Let me try something
just earlier i was trying to detect the distance between hand pos from player and it changed a lot when idle
and when moving it also changes a lot
Got it
ok
thx
Tell me if it works when you make it
what is going in to the 2nd port on the first subtract chip
is it just doing forward vector - forward vector?
or
Ok
i just realised
?
if you slide and look slightly up whilst pushing forward, you get boosted really far
Hmm
I guess so
Good luck
Why again
I mean why did you say thanks so much
idk
do you know how to detect when the player hits the ground? that way i can make it so once they land they cant move or jump for a certain time frame
Uh
could imagine thats difficult lol
Yea
and also since im doing lily leapers as the first map i need to make it so they dont stop when they hit a bounce pad
which i don't think would be too hard
Yea, I don’t think that is at my skill
ah
Sorry
Okay
necessary
Haha