#How to Noise.

23 messages · Page 1 of 1 (latest)

full sleet
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How would you use the noise chip in a correct manner?

small acorn
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Depends if it's CV1 or CV2. I can do both.

heavy quartz
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Get the position in question, send the vector through the noise chip, then set the position of the block by itself plus the noise on the y axis

thin bobcat
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Any kind of vector (Vector Create, Get Position, etc) --> Noise

Get First Rec Room Object With Tag (if you're using one object) --> Get Position --> Add
Noise --> Vector Create Y --> Add

Add --> Set Position (Position)
Get First Rec Room Object With Tag --> Set Position (Target)

Then have an execution.

Keep in mind that this is for a single object and does require an execution whenever the Input Vector for the Noise changes.

full sleet
full sleet
full sleet
drifting cave
full sleet
drifting cave
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@full sleet

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I used that to make this

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The top button generates the noise and the bottom resets it

full sleet
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Wait, that looks really cool.

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I heard I can be used for random terraforming/generation for games.

drifting cave
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Yeah

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It’s what mc uses

full sleet
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Hmm, very cool!

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By any chance can you make it an invention and I can get it so I can look at it in person?

drifting cave
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Yeah sure

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Rn I have 4 sets of buttons for it kinda like chunks cuz I was in a rush but I’ll try and compact it

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I only could actually generate 6x6 due to cpu

full sleet
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Okay, well any little model that I can use to mess around with and learn off of works!