#How do I make a custom enemy that can be parried with a sword
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I thinks this is impossiple
Ding ding ding
I think you would have to make something the detects if it collided with a sword if it does then trigger the parry animation
maybe a overlap sphere? or a trigger volume that covers the sword im not too sure
Or you could use trigger volumes and filter it by a tag
trigger volumes don’t work well with aligning that’s why I recommend to use collision detection but maybe the overlap sphere works
In truth alignment is the biggest problem
quote of the year tbh
There’s a million ways to detect a hit but there’s even more ways to align it
I tried using set position so many times bro 💀
They work fine for me but yeah alignment is a bit of a doozy
