#circuits
1 messages · Page 733 of 1
string limits 😎
Gonna test that
string limits?
they have no limits
(technically you can only put 512 characters into them in rec room)
but you can use them for a whole bunch of things
that's awesome
anyways
this idea is great
but how am i going to insert them in a sorted way
lol
i only just realized
if i have a string "3-4-7-67"
and i want to insert 34
i need to somehow make it "3-4-7-34-67"
not to mention there's multiple elements
so i'd need to start at element 0 i guess
see if i can insert it there
if not go to the next
and then actually find a way to properly insert it
oh i did -
is there a way to make an object follow another object kinda like a clamp but it follows delayed. like its floating while following the object
i wonder why they limited us to 50 elements in list add
50 as a number makes no sense
64 would make sense somewhat
but then allowing outputs of 512 is just kinda weird
but oh well

513????
what
isn't max string length 512?
can you check the value of element 0 and element 512/513?
its all empty items though 😛
damn
lol
oh right
string limits 😎
what do you mean by input?
uh oh
mhm
tbh i still think i'd rather find a solution to insert into <list<list<int>>
takes a lot less converting
and probably a lot less cpu
I added shield to my pvp system idk why though
Good idea
Hi
#907334112455557180 start a thread
k
Modulo moment
Modulo moment
Lerp
CV2 (Legacy). Only cv3 from now on
how to use collison data chips
overlapsphere
overlapse? what is this?
oh
like trigger volume but using postions
somewhat
Sadly it suffers the same issue as raycasts, it’s slow 😢 only updating at 10hz
So it lags behind if you are moving it fast
prty sure spherecasts use 10hz as well
spherecasts
ye just saw
ight
might want to get rid of that lego picture btw
huh?
Do not use lerp and v set
Use velocity add
And for direction subtract the two items position the one thats getting followed goes on top btw
If you use lerp and velocity set the item will never have a chance to go straight even if it had a chance
Yea
Who says they were going to use velocity chips, set position and lerp would work fine
It will never go straight
Wdym with go straight?
It will always curve
If u don't get it go to the game and try it
Lerp makes a vector go from vector a to vector b in a straight line with t as % of how far from a to b
V = A + (B-A)*t, nothing in the equation makes it curve
ok.
That means it will never go straight
What
Velocity set and velocity add are different
Yea, but set position is also different
And probably more useful for reliably following an object
I wouldn’t argue with pancake on this lmao
So true
;(
hate to say it but i gotta agree
😱
Sir we’re smart
Sir fell for a bot scam
imagine
the same glitch is back
the remove tag chip doesnt work
and they fixed the remove tags chip
Another one down
Yea reallly
<@&811717539418734602>
Probably not enough experience on discord 
Speed 0:
most likely
Keep on the lookout 8 mins between messages, there will probably be more in a bit lol
Ah ok
whats confusing?
Coming from cv1 circuts, it just has 2 inputs and 2 outputs that are the same thing
Does it just hold a value inputted in?
it does but there is a bit more to it (config options)
It took me about 3 months to figure them out because I was never taught how until I realised and noticed how dumb I was lol
it following with a curve looks better and less static imo
ur just bad
Ikr?
it can be local, (every player has a different value) it can be synced, (variable will have the same value for every player) and cloud variables (same as local, but if you leave the instance and then return to the room your value will still be there. think of it as a save file.)
Woah-
hard to get the hang of it but easy once mastered
maybe what he ment is if you constantly perform a lerp with the current distance it starts fast and goes slow near the end if the target is static. that's all i can think of when he sais "curve"
it sounds woah but it's annoying to deal with at the start lol
But that’s not really curved
but at some point it just clicks and you're like "this is fine"
yeah i know, but that's all i can make of it
Does anyone know how to force everyone in a lobby into separate seats and lock them in when one person puts their hand in a interactive Volume?
use a for each chip
Wdym?
use a get all players chip and connect it into the for each chip use the loop exec to seat players
@hallow jay
I tried using the get all players but it’s a list and won’t go into anything
And it’s frustrating
like i said, use a for each chip
Use a?
It’s either I’m really dumb or idk
<@&811717539418734602>
ill send a picture
Please
hey is anyone else having problems with cv2 gadgets just dissapearing?
obviously not a great illustration but it should get the point across
make sure the seat success exec to connected to every seat
Yeah it is that
send a picture
are the player targets connected to the for each chip?
Yeah
want me to look at it in game
bro the new update is so buggy, i dodnt have mp premissions in my own room and couldnt go to premissions to change it
when i went to a new instance all the cv2 was gone
and i joined a new one again and the cv2 is just gone
Odd haven’t experienced that yet and I’ve been working on my CombatV2 logic all night
does the remove tag chip not work for u either?
Going into CV2 and realized there is no respawn point. How do you teleport people? 🤔
@topaz parcel well if you enable beta there is one but if you don’t want to use beta simply use the respawn chip and a vector gadget
Game chip + 18 players + rocket launches = i crashed photon by accident
You can also use set position too if you don’t want them to have to respawn
Enable beta
We have a respawn point it’s just in beta rn
ik why i cant see any cv2, there is no cv2 in any game i join, its a new glitch some people have
I didnt even know that was a chip lol. Thank you
@sly lava Now that you're back to messaging in this channel, is there any progress at all at returning the string input limit back to 512? You've talked about it before, but its been over a month and several updates since then.
How do you make art like this?
I don’t make it it’s apart of tyleos stuff I forgot where I found it tbh
But I know it was from tyleo
I need to know what the name
No update sadly.
I’m working on bugs again next week. May be able to fix if someone reminds me.
“Make it slip. We need big text limit.”
when you wire a list to a tostring
it should list the contents
not
whatever the fuck it does now
Trigger zone player stuck bug 😳 👉 👈
higher character limit on text 😳 👉 👈
Nice to know that it's not completely off the table. Do you have any comments on possibly making the string limit even bigger than 520?
YES. Not just big, but huge, massive even.
String limit = x>1k 🙏
Do y’all know about the ai input nothing connects the closest conversion I’ve seen is “Deprecated object to ai” and I can’t find it
I want to make one of those anti gravity machines but I’ll do something different with it
We use delta time for them right?
I think, it’s a little broken though
Yeah uses a lot of cpu heat
Because it’s only a fixed number
How are you picking up people are you using a seat?
how do i get my invention into the circuit think tank featured gadgets
How does one set a position other then world spawn with the vector gadget? 🤔
Use vector create and get the position of where you want to be
Or the get position
You would be right on that one
Or atleast from what I understand
I may just be over thinking how do you respawn or tp someone to a location
Respawn
What actually happens when you plug a vector3 into the "target" input of respawn?
Does anyone know how to make the map dark like the cave level in the backrooms
I want recroom add 200 CPU and ink 200
I think bots r just broken
No matter what I do I can't get them to spawn
Could someone help me set up my lights, I’d like to make a button that would change the color to multiple lights each time you click, with a off and on button as well, thanks
@sly lava welcome back I think, any news on obj model 👀
theyre disabled because of people using them to spawn items that they shouldnt
Man
I just want it make something with them and they won't let me
Wat people been spawning for them to turn it off?
dummys, water machines, ammo, gold.
give it... a year?
That’s weird tho because as I said they still work for me
gonna need a bit more help i have a small brain and do not understand .-.
Frrrrrr
omg i didn know music was added chip
how do i stop something like this?
i have a delay to output every 0.1 seconds to add 0.1 to a float variable
I thought you were talking about audio player but they HAVE GAME SONGS 😭😭😭
Round
the problem is, i want it to count the literal seconds, tenth by tenth
I've been listening to "The Ballad of VotaVader" it's a fav now
Reminder of What we need: Hearing Distance config on Audio Players, and Magnifiers (for weapon scopes and telescopes)
I desperately need magnifiers
What could also be cool though is cameras and screens they can record to
It would make things like drones and stuff much easier
Yes I love that song
Da da da lalala
@round hollow how do you round to a certain digit
It's soooooo goood
Help me some one
How do I make a update 30 hz and if chip only out put once
Rahhh
Please help
either floor it or ceil
that just rounds it
Concept for new circuits i think would be really useful.
Object Set Glowing (other variations for "Glowing", Aura, Bleed, etc)
What does it do?
*When an object is "glowing" when they are not visible they will appear a neon color and will be visible through objects and players *
("not visible" means if an object is obstructed from your view via other visuals such as players and other objects.)
Other Notes
You can set what color an object will glow
*Objects glowing can be non synced (object can glow for one player, but not another) *
there could be a float input that determines the "opacity/strength". (how bright it is)
Below video is an example of what this would look like. (Source Dead By Daylight, and apologies for the stuttering)
They should make a trail
Also I understand floor and ciel
It just rounds up or down
i want x.x yes
Can anyone give me an idea for something to make
use a string substring
e.g
3.09999 String ---
0 Index ----------- String = 3.0
3 Length ------/
then add that to a string format
Airtime: {0}s
@fleet reef
You’re using the old output chip fail format now it’s just a bool
But that would be really cool to have
o my bad nice catch
Lol It’s very rememberable
Multiply by 10, Round, Divide by 10.
This is a simple problem among all programming languages with floating point numbers not being the most accurate.
An alternative would be to use integers instead, int to float, then divide by 10.
so im making a horror game where one player plays as the monster youve seen it before, how do i make it where the monster has xray
to other players
Need help with circuits, I’m making a clicker game but when you get certain amount of clicks you can buy upgrades
(I clicked it to see if it would work)
Just found out cloud variables are a thing...mind blown
Mhm better that Sliced bread
Now I can make a barbarian class with strength stats in that one game that isnt an ARPG lol
Mhm
can someone tell me how to make a got next thing like in 2k lol
Button pressed → int variable exec
Int variable int output → add → back into int variable (int input)
"Add" second input = [increment number]
Can someone build this? I don’t understand it
Sorry I worded it so badly, I've done a small diagram in your thread if that helps
Who here knows how to makea military rank system that is automatic that does ranks with lists instead of string variables
why
why not string variables?
you can't make lists into cloud data
Plus if you need to fit multiple data you can | separate each element and use a string split to go through each one.
No your wrong length of three is still 3.0 as the “.” Is there and the string substring sees that and counts it so 1 = 3, 2 = ., 3= 0
Oh yes my bad
I forgor 💀
lmao
Does the object authority change every time a player touches it or does it only happen once?
I believe everytime an object is touched the authority changes to whomever touches it
I think that it happens everytime not just once
oh good
Zendesk doesn't support images, right?
So what do I do with suggestions that have visuals?
tysm
how to use overlap sphere and collision data, i try make a building when someone leave it gets respawned
Does anyone know what happens to your @ when you’re banned? My friend had a rare @ name and wants to know if he can still have it or if it’s gone forever now that he’s perm banned
It does
There’s an option at the bottom
I'd recommend checking the Distance between the player and the building instead of using an Overlap Sphere to check if they left it. If the building is a box though its probably best to use a normal Trigger Zone to respawn the Player
For checking the Distance between two points:
(PositionA - PositionB).magnitude
Alternatively, you can use the Distance chip but I'm pretty sure thats broken right now
to respawn them, check if the distance is Greater Than X and then use either Set Position or Respawn
not the right channel but your @ name only gets changed if you get juniored
Ah
or if support manually changes it for breaking coc
Yeah ik lol this channel is less likely to get ignored in lol
You can because lava and future did
Not lists
That's for strings, not lists
Ok do you know how to do it?
Do you know how to use string format?
Yea
It's just the rank that you want in the variable?
I made a rank system alr but its not automatic ranking and it broke
How can I get all players without role
Wdym? You want to get a list of players that don’t have a role?
how do i make something so when u put ur hand in, it gives you a gun
can't tell ya that but I can get you in touch with someone who will do it for cheap
Just some thing that excludes a certain player
how come i cant play an audio player but my friend can?
i can play an audio player and hear it but he can't
(im his friend btw)
yeah that
it makes the circuit error noise when i press play
okay nevermind it works now
sorry
ight
im not sure why it was doing that
how did you fix it?
idk it just started working lmao
it just worked idk
thanks
Nvm. Someone already did it free. Thanks tho
I just spent an hour+ working on an invention I was going to sell only to realize after that you need RR+ to sell inventions for tokens 😭
what was the invention if you don't mind me asking?
It was a working digital clock I was making for something to do
It was nothing to crazy
Is there a way to make an object disappear when you look at it (not despawn, just teleport elsewhere)
What do you mean when you look at it?
You cant despawn objects with cv2 anyway.
Subtract the positions between the object and the player. Normalize the new vector3.
Get the local player's camera forward.
Input both vectors into VectorDot().
The closer the value is to 1, the more "in sight" the object is. (If the value is equal to 1, they are looking directly at it. If the value is -1, they are looking exactly away.)
Use a greater than and if chip to decide whether or not to teleport the object away.
May be wise to combine that with a raycast and use that to check if there's anything between the player and the object
Does Anyone Know
You're gonna need to turn beta content on this one
Trigger volume player entered> equip object
YeH
Also there are no chips for equips to left/right hand directly so it may end up equiping the object to the wrong hand
I'll tell you if I find a fix
Use a get first with tag to get the object you want to equip
There's alot of equip chips but the one you want to use is probably equip object to main hand
Assuming the pivots points are white, the distance chip will get the distance between the red circles
How can I get the distance pictures between the blue ones?
Do I need a double raycast
You cant just use get position on the two blue objects?
If you can't, which im assuming is so, then raycast from the two red objects and get the hit positions of both. Then subtract the two hit positions.
This definitely wont be as accurate as just getting the position of the two blue however.
I want the distance between the surfaces of the objects, not the centers
Oh okay. Double raycast it is.
Or, just get the radius of both circles and subtract them from the pivot point difference.
I just used circles as an example. I want a way to do that with any objects
Found a game breaking bug.
The "f" in "Finished" isn't capitalized in this chip's name.
OH MY GOD
While we are on topic, int Variable and float Variable arent capitalized either.
Also, the "With" is capitalized in the top chip, but not the bottom one.
That pisses me off but that’s intentional
Come on, there's gotta be a good level of consistency between chip names.
Did the trigger handle come out of beta?
Trigger handle yes
Gun handle no
I think the set transform chip is in beta still, right?
On that note? I think audio V2 is also out of beta
What does this chip even do?
Softness isn't even a setting when you configure a light. When used on a light, it doesn't have any visible affects as far as I can see.
can anyone help with a system that randomly picks a cv2 respawn point when clicking a button
iirc it’s used for the new dome lights to soften the edges of its light.
Transform is out
Same with set rotation
Ah, okay. Thanks.
I was using a regular point light. That’s the problem.
And set position, don’t forget about that one 
Are the projectile launcher and projectile hit event are still in beta?
Hey your forgetting respawn 😡
They should be out of beta
Yeah they got took out recently I heard
For some reason I can’t detect an object with a rec room object get first with tag. It just says error: rro is invalid. I tried saving the room, removing and adding the tag back to the object but nothing works
gadgeteers is now componenters or componenteers 💀
Can someone show me the circuits for a spider man web slinger
Easy
Thx
No problem but why did you need it
To swing to your house
🤨
Jk
U making a spider map
Yep
I can help
Ok yeah Shure
But if you can wait like 8 days
Yes
Bc I'm in mexico
Same
Wait
Do u want me to make the slinger a republishable no cost invention
So it's easier
No it's alright
Oh ok
I'm already at your house
😶
no
Yes
im not
Sus
bruh
What does it do
What does it do tho
I'll show u
🤨
What
Nothing I thought I saw something
Cuircut
Yes.
I too am a cuircuteer
What is this meant to do
what does this do
My name is @filibert0
now that nested circuit boards exist i can finally start to clean up messes like this.
Savior has arrived
Can u name all the circuits in the web thing I can barely see it
Joksulainen is typing...
so i have this little math equation to figure out if the given object/player is standing in front of some objects local forward vector. (positive when in front, negative when behind) it works fine but the math gets borked up when negative numbers are introduced to it from the forward vector chip. any way to make it support negative numbers produced by forward vector?
Is the on game start and on game end event receivers still in beta?
yes
Yo is there a way i can make a game where it detects mic audio?
no
How would I make a cv2 way I can punch someone
apparently using velocity set and velocity add = ending up being frozen in the roof of other rooms when you leave
would absolute value work?
hm, thats a good question but it requires extra chips
if there is a solution that doesnt involve too many extra chips then ill take it
for now ill test that because it did occur to me but i just didnt try it
i mean duh, absolute value does obviously work
but i dismissed it because it doesnt support vector directly
you can just split it, use the absolute value chip with all 3 outputs then use those 3 results and make them a vector again
i know
5 circuits at most
I hate this happened all the time
Do i use circuits to make like a onscreen stamina bar thingy
yea that's possible with CV2
lol I'm stuck like that in a paintball game rn I wonder if I'll get teleported when the game ends
I wonder what I look like too
I'll get my streamer cam out and see
woah the streamer cam doesn't do the loading animation in general anymore
String Substring could help
We need more uses for collision data, including:
Player Get Collision(overlapsphere but player shaped and the input is a player)
Rec Room Object Get Collision(wait it can just be Get Collision and two different input types in one port)
Also, we need a way to record sound in-game
Trying to get rid of single-use data types here, that's all
Is there currently without using beta features a way to have players enter a custom nickname into a prop and have it display maybe above there head or in some other way
Nope, but you can use the Text gadget and make it face you
Alr, thx for the info
I wish we could clamp things to costumes, like lights for flash light bits and other stuff
Could give a whole new layer of possibles
Like grenades attached to a hip, currently doing something like this requires messuairng and attaching to a cube that is on someone’s shoulder holster
Im still learning circuits and was womdering how do i use x,y,z on a velocity chip
object model
?
Will probably come with object model
Object model will allow you to merge things like circuits, gadgets, and props on top of the makerpen shape merging we already have
I'm not 100% sure if this will allow things like merging text to costumes straight out of the gate but it will be possible sometime after object model is finished
Great
The x y z on a vector is the direction that the thing your going to move(RR object and player)is going to go
Oh thanks i was using it for like a stamina bar thing
Will this help with my circuiting?
It will definitely help with moving vectors
U can make roller coasters(with lots of chips) as well as trains,magic carpets and more
ig
idk
if u would use that stuff
in the learning process
Idk
I was working on circuits and wired an event receiver to a respawn chip
I had an if but it didn’t save me
like actually the chaos
@fierce mason Hey I’ve started working on this and it’s promising
Well as for seeing the objects Idk but what if you had a look at gizmo on the objects pointing at the player and a piston v2 attached to it that’s set to go to the player so it’s right in your face but small
Would look like one of the pings in fn or smthn
Well that’s not how I’m doing it
yeah ive been given some ways and ideas but one of the main parts is its able to be localized
Ah
I got it localized
How?
/\
thats why im hoping for something like this
Really? Hm, interesting
Hm, very interesting. Im really curious how you did this
Mhm Once I finish it up and make it better I’ll show it in the server
Mhm It works pretty well or what I have now
Basically the way I have it is where there’s a raycast coming from player1 to player2 and if it hits a wall it creates a localized beacon and text pointing off the surface normal and the text shows the players name
Ah, thats pretty clever. and for what we have Rn that should work pretty well
Right now it’s really scuffed because I haven’t made a bunch of adjustments
Because I need to Detect certain surfaces and disable everything
And ect
What's CV2 still missing?
Animation, moods, and some smaller game gadgets (such as the SR button and DG goal)
There’s probably more but that’s all I can think of currently
What are SR buttons and DG goals?
Moods?
Stunt runner and disc golf
Also CV2 needs roles themselves
Lol they just update the model the role chips use 
Oh those
I don't think they are gonna be added
I don’t think so either tbh. There’s ways to make them using cv2 currently
Yes
And we need api chips
Tell me more about them
I’ve been wanting that ever since the PPSB
PPSB?
Imagine you do something in RR and as a result a discord webhook message is sent in a server
Prop player scale bug
Yeah I'm really sure that's not gonna happen.
is that the one where you would change size if you scaled an object that you stood on?
I may have a photo of it
Did you just give steps on how to do it?
Yes
Yeah but I think it’s because The same string can mean multiple things
Like “2” could be an Int or a float
no
Look at the output
if you connect a float to it, it will try to parse to a float
if you connect an int, it will try to parse to an int
But what if you don’t Connect anything to the output
Then there is no point of using it
Still
because you are parsing to nothing
Well it’s an “any”
The math chips also change when you connect something at the end
Any can have limits
I don't see the problem with it?
You need to connect the output to a data type to parse it. Simple.
why
And it just has every port
How does it seem off?
There is a reason for that success pin
Just having a chip that doesn’t do anything until you hook up the output doesn’t seem right
Because what about Rooms and Roles
that doesn't make sense
if you don't connect a math chip output, it doesn't really do much either
does it?
But that’s different
How is that different?
The math chips inputs and outputs are the same so it makes sense for them not to do anything without a connection but for the from string the input is already sting so the software would have to determine what the player is trying to get from the string so the player makes a Role Showdown well there’s a room called Showdown so how does the chip not know if the player wants the room or the role
Because you always need the what if that the whole thing about bugs it’s “WHAT IF”
Roles are strings
so it would be dumb to get a string from a string
Yeah but that’s Still just a part if it
You're hurting my brain
Trust me mine always hurts lol
Is there something like a “Gun handle set fire rate” chip?
The player can turn the output into a room destination by connecting it to a room destination pin.
Also reminder about magnification gadget and configurable audio player hearing distance
Yeah that makes sense but you also need to have the what if too
Like WHAT IF the player doesn’t have anything connection
That’s the main thing with game development
It will be a Null
And output ports don't do anything until they are connected
Yeah but they still output something
Any
NULL
And follow up statement what if you connect it to a math chip
It would go down to <Int/Float>
Yes
And with that output I could just TELL player would get “err” ’s
Yeah duh
That BAD tho
for that to happen you just need empty math chips
not even from string
you expect [Any<Int/Float>+Any<Int/Float>] to work?
Either way I thing I would be a GREAT chip it would just need a lot of tests
No it needs a number for the math chip to work
In this case, the any output would be a null
and success would be false
Yes but
In a case where it has a datatype, it will try to parse to that datatype and give a true success
that makes sense
About the room constants, it's probably not a good idea to get a room from a string, as the constant is just more than the room name.
Still a null value
as long as the output isn't actually defined, the output would be null
and success would be false
no matter what the string input is
But what If the “w” was “Tennis ball” and you had one in the room then you hooked it to something like set pos?
As the target
It wouldn't parse
Still would be a problem
If it could parse to Rec Room Objects, the way rec room objects are converted to strings would have to be redone.
And the whole thing would be more buggy than it is now
so from string to rec room object isn't a good idea
Either way I could see it going ERROR: From String output it connected to Multiple different ports please check wires
Or something like that ¯_(ツ)_/¯
That shouldn't really be possible though.
If there’s a will there’s a way lol
If one of the ports changed to an actual data type, it would change the whole path of any's to that
And that is something that already exists
Yeah but what things are you trying to get from string anyways?
Numbers, Booleans, Colors, Players, Maybe even vectors and Quaternions ("0, 0, 0, 0")
enums
Well I already made a Parse Vector3 and Quaternion

lol
Uses a bit more CPU/NET than an actual chip would.
We wanted a raycaster
Pancake992 made one before it existed
but it would be cool to have it as an actual chip
Value chips would be nice to have too.
Set Value 
It does nothing, except for changing the any wires to a specific value
Yes
List<Exec>
Set EXEC to ON
Imagine yourself working on a list
maybe a string list
you input all 30 values into the list
then you disconnect the output wire
yeah everything in that list is gone
with these value chips, you can constantly keep the value of that list
The chip does nothing. But it can change a LOT.
Yeah lol
Literally, it can change a lot of the any wires.
I remember when I found the err bug with Taggables
err
Yes
oh god
Yeah
Maybe my suggestions are a bit too big...
Lol idea for a new Circuiters Nightmare Curse of the ERR PORT
Dun dun duuunnn
It’s just a curse that Slowly infects players Circuits turning all the ports to ERR’s
Do you know more uses for Enums?
I have: AnimationStyle, MovementMode.
They are like constants, but you can kinda define them
If you need more info on what Enums are, I put it in the project.
https://www.figma.com/file/W3vFFK2xfIb3EZDis7Qq90/Funn's-Suggestions?node-id=0%3A1
Figma ballz I love figma
Ooh or Projectile Launcher type?
So like a working tuplet Or whatever it’s called
idk what that is
Like ProjectileType:
Paint
Laser
Corck
I misspelled cork but alright
Lmao
I read it as bad word lol
Mhm
Male chicken
Ew
lmao
I already sent that in cursed circuits but that thread is dead
Mhm
Should I change anything oh these 2 chips?
A Success bool output port to the set auth
And lock authority bool @ruby sapphire
Yeah
oh
And maybe get rid of the rotation port on the projector
You could just have a face player in config
Yes, but what if it doesn't face the player?
How would you set the rotation?
You can just use set rotation
Ow yeah
Lol so Technically you don’t need the position port either
there
oh
Actually
the projector isn't a physical object
so set rotation wouldn't work
I think it would work better if it was
unless you would set the rotation of the display
It's not always fun to have that projector there
yeah okay
And maybe a synced toggle in the configure menu would be good too

I know
heh
I can’t wait for the laser Gadget
Mhm
Component*

I hate the new name
Yes?
My suggestion project feels incomplete...
Wdym
this isn't enough
bye
Is there actually a way to add an object board to an object? If there wasn't it would be a great feature to add.
There isn't :(
Feature request time
I don’t mind it but gadget was better
i like it
the name makes more sense
for a gamedev perspective it makes more sense
see a room as a holder of components
room has a piston component in it
Aren't pistons called gizmos?
oh right wrong example
hmm
in that case i'd rather call component/gadgets nodes
since i'm used to blueprinting in unreal
lmao
yes
Anyways
I need CV2 suggestions
more list variable types
i know you can create them
but you can't save some lists to list variables
for example
at first i thought i could use rec room object list
but that doesn't work
Yeah seats are just broken when getting then from RROb
From rr object doesn’t work with seats?
Yeah I like having audio player coponent. Or light component over light gadget.
Yes im talking about the last conversasion