#SV OU Rates
1 messages · Page 9 of 1
You have Tinka ton
You can also make moltres mixed defenses and make Hydr Apple Tera steel
Although you still don’t have a knock off absorber so the hazard stack matchup will be rough
https://pokepast.es/1a891025c51afa23 hey guys i made a gen 9 ou team what do you think and what could i improve
New [Gen 9] OU RMT @north nimbus, @unkempt bough, @empty verge, @echo rampart. I won't notify you again for at least 6 hours.
Not a bad start all things considered, there's a fair few components of this team that resemble a pretty solid Bulky offence core but a few things jump out at me
-
hisuian lilligant is just not very good outside of sun, and even on sun teams its becoming more niche. it just lacks the initial power and speed without setting up a victory dance and a pokemon that has its frailty coupled with the plethora of powerful attackers that can exploit its turn needed to set up victory dance just make it a poor choice
-
Skeledirge is odd, especially life orb, which hinders its most valuable trait being its bulk and access to unaware pretty badly. its a niche but solid mon tho, I just don't see it working here with its current set, especially without Torch song, which is by far and away its best move
-
Garchomp is fine albeit I think you have better options, and ik its seen some recent innovations with a Life orb set in SPL as of late not sure what the full moveset is tho, granted you have better ddancers such as dnite who tends to fit very well on bulky offence thanks to roost and multiscale granting it a lot of longevity
As for changes, honestly these selection of pokemon aside from lilligant are pretty solid, as for lilligant I'd say swap it for ogerpon, which form is up to you Wellspring would work well here as it tends to do but I think cornerstone can put in a fair bit of work against zapdos and moltres who a fair portion of your team doesn't appreciate the presence of. and unlike waterpon is neutral or resists all their stabs, garchomp for dnite here imo and yeah this seems good
oh and make dirge its boots set if ur gonna keep usin it Hex,Wisp,Slack off, Torch song
I've used this team quite a bit, it's actually strangely a lot less niche than it appears on paper
Eterrain not being my only wincon is pretty useful in MUs where terrain is hard to keep up against stuff like Rilla
Its 60% for Alolan Raichu, 25% for hands, 10% for elec boost and 5% to fight other terrain + stop rest sets
Alolachu is actually really absurd in a bo1 no info format, it can ohko and outspeed speed quark drive val, speed proto roaring, pult, speed quark iron moth and speed proto tusk
e terrain teams were cooler in a meta before ting lu just started
becoming way more used lol
the only mon that doesn't blank into it is iron hands
and ig frosmoth
oh ok
https://pokepast.es/0c439b3d77495d7e SV OU. The goal of the team is to put grassy terrain and in a way I wanted for iron hand to push a hole and the rest of my pokemon continue hitting the same hole since they share in my opinion similar counter. I added a pyrobut aswell that could court change, benefit from ground type/ physical defensive pkmn being gone/could even will of wisp some ground type and I'm playing it offensively so he hits like a trucks maybe he could clean in endgame, at the end I added a clefable as a support with healing wish, maybe knock off, unaware + moonblast could maybe help me in a pinch to deal with one of their sweeper and stealth rock; I always suicide my clefable early in the game for later with the wish, game are very quick
I have no idea if it's a viable "goal"
Hands is super good at forcing it out, def an annoying mon but I can chip switch ins with alluring + frosmoth to keep its hp lower
https://pokepast.es/7a5d68081ff44404 i made a team but im not too sure how good its been, do yall have any recommendations for how i can make it better?? thanks
New [Gen 9] OU RMT @north nimbus, @unkempt bough, @empty verge, @echo rampart. I won't notify you again for at least 6 hours.
I don’t know exactly how bad this team is but dark pulse gliscor
What
😭
how bad do you think it is
Very, can’t get an exact figure but this is beyond saving
ur right then
You seem quite new so you should try using a sample team. In the future though you should reference the strategy dex for sets. A lot of the movesets/items/EVs you've given your mons are not viable.
you can find the strategy dex here https://www.smogon.com/dex/sv/pokemon/ it contains detailed analyses
You can defo break past it, but that's just an observant, clodsire is even worse cause idt raichu can beat it thanks to its special bulk
You'd probably run psyshock for that
Does alolan raichu even get psyshock
Idk
Psychic actually handles it on switch in
Psyshock is there but psychic is better for Zama OHKOs
It doesn't OHKO clod but it nearly always does 2HKO
Which isn't an uncommon option
Idt zama should be too much of an issue tbh
Zama can snowball pretty quickly against the team, I just need to either para it or keep terrain and rai alive for it
I run tera ghost on pawmot so I can let them body press me, nuzzle and then encore them into body press as I revival
Yeah was gonna say pawmot can stop it in a pinch
And frosmoth should probably take a body press and fire back with boosted special moves
The team does have a really big reliance on the Frosmoth tera for stuff like ghold though, so it's more of a panic option
I dont think Frosmoth does actually
😭
It's so weak defensively
It's such a sp def wall though that it's fair enough
The tricky part is too is that even unboosted, Zama requires 2x quiver dance
Yeah then you're probably dying to that nvm
1x is fine since I can just do it on a switch in
Stuff like Tusk it OHKOs, even cinderace on terrain with tera blast
outspeeds too
Lokix seems to be kinda annoying into this asw
And knockers in general cause so many mons are relying on the item
You have to be really careful around that
Ig hands can absorb a knock that's about it tho
Everyone else doesn't wanna take it
Like this team can work but it requires such immaculate play so it can easily fumble if your opponent calls out your plays or smth
Luckily on ladder no one has MU experience into this
Except for hands
So you'll probably be fine there
In a tour idk you might find yourself struggling a bit more
Stall seems like ur worst MU but defo not unbeatable
Just keep frosmoth alive so that hazards stay off the field
Lokix is def annoying, but hands can tank it pretty reliably. Elec seed also lets hands tank knock off hits even more reliably, and punish the switch in with a quark drive boosted move. The only mon that usually gets its item knocked off is Rotom Wash, but if a physical attackers on the field I'm nearly always pivoting into Hands from Frosmoth and Alolachu, Alolachu with Terrain boosted vswitch which funnily enough OHKOs Val as well
The lack of mu experience is helpful for sure
Nah stall is actually easily the best one
Fr?
I actually have some replays of it
Watch a replay of a Pokémon battle between showdownfail and Shockmoth! Format: [Gen 9] OU; Date: Feb 2, 2025
Hands just has such a good mu into them once teras out of the way
But clod, amoong, bronzong all seem like a pain
Hands actually one shots clod and outspeeds with EQ
It happens in the replay
Amoong gets OHKOd by psychic, and frosmoth threatens it as well
Brozong isn't too hard to deal with, I can chip with Alolachu
Screens is super useful for weird mons like that
Watch a replay of a Pokémon battle between ToilerPKMN and showdownfail! Format: [Gen 9] OU; Date: Sep 12, 2024
Heres another one vs stall, he played that one super good but the mu was just so skewed from hands being back alive twice
Thank you 🙏 i am very new yes and looking for any advice
oh I never linked the sample teams
I'd really recommend picking one up while you learn how to play
To be frank, showdown just fumbled the bag hard
teambuilding can be quite difficult so you can use a sample team to pick up knowledge of what goes on in OU and then come back to trying to build later
good luck!
Thank you so much
Your stall mu is pretty poor, and in both games if Showdown didn't just sacrifice his tera for fun and laughs you would be 0-6ed
Dragon Tera was really good
It really wasn't
he had no need to tera, blissey is right there
For Rotom Wash it was extremely useful
Wash is not breaking anything 💀
Brother that is a 252+ sp atk hydro pump
Dude what the f
That would turn Gliscor into paste if he didn't tera
The mixup is pretty skewed in my favor
252+ SpA Rotom-Wash Hydro Pump vs. 4 HP / 252+ SpD Blissey: 100-118 (15.3 - 18%) -- possible 6HKO
Somebody explain to me RIGHT NOW on what was going on in that replay
Showdown was just hard feeding
If its blissey I vswitch into gliscor
Like I said
and get free ice punch minigame
Like
Hands on the field against blissey
Demolishes nearly everything with a single read
You can see him have to play the stupid mixup and win like 3 times just to keep up
Yes, because he threw away his tera turn one instead of just teraing dozo and 6-0ing
Like I said, he threw
Tera dozo wasnt gonna do anything
it cant recover on elec terrain
No rest on there
Oh, weird room tour? Because I definitely saw specs wish alolan raichu 💀💀
Tera dragon gets folded by fmoth
It was a standard OU one
I won the 27 man room bracket with it
That was a bit scuffed I'm ngl
😭
How can it be a standard OU one if it isn’t even on the dex
Alolachu covers the other dozo teras
Look, this team is horribly outdated (and was niche at best in the first place), and doesn't work in the current metagame
It does unironically
If you are not willing to accept this, I am sorry, but this isn't the channel for you
I think it's niche don't get me wrong but I'm a believer as someone whos used it for thousands of games
He literally let you win
It’s my favorite Pokémon lemme tell you that
The only two pokemon on this team that are even ranked on the OU VR are Iron Hands and Wash, both of which do not work on this archetype
E-terrain as a style has not been viable for... months at this point i don't exactly recall when Pincurchin fell off the vr
I think you guys are sleeping on it, it fares pretty well against the meta
Trying to force an eterrain team in this current surge of Ting Lu viability will never work, and will require significant tier overhauls to even stand a chance
I'd be down to play some matches against a standard OU team
Hands + Washtom kinda folds Ting Lu
Worst case forces a tera
Also you posted this team back in May of last year
No team, not even one hand crafted by the best builders of OU, will last the test of time
Ur not heatranator
This team is unviable, plain and simple
This is all I've used
If you aren't willing to accept that and you're here to show off, this isn't the channel for it
Tbh I was just looking for reasons why people thought it wouldn't work
I feel like whenever I talk about it, people underestimate the teams ability to perform. Like I def agree theres a good amount of checks but it feels so broken at times
Its just pretty prediction heavy
Lowkey my main issue with the team is that everything is a lynchpin
This isn't the channel for showcasing gimmick teams
Ladder is tough for it because conssitency but like
If any single member goes down the team crumbles
Please stop posting if you are trying to showcase a team from May of last year
Yeah its a channel for rating OU teams
Also, even if it absolutely dismantles stall it can’t be viable if it loses to everything else
This isn't for discussion
This ain’t an OU team, there was like one team viable in OU without OU mons and that was ages ago
Lose frosmoth you lose to hazards you lose iron hands ting lu walls your entire team, lose pawmot and you can't bring back anyone, lose pincurchin and raichu fumbles the bag into everything
This is just… bad
This is for you to receive feedback and advice from a rater: this was my feedback and advice
What would make you guys consider a team viable?
Didnt mean to reply to that whoops
Like what level of achievement
Win major tournaments or high ladder results
Consistency
Whats considered high ladder?
Even if it isn’t consistent as a matchup fish it better at least have a few important MU fishes
I actually wanna try entering some just for fun, isn't there forums for it
This team is far too prediction reliant to be that consistent and relies a lot on the low amount of MU experience
It covers a lot of mus
Like a lot a lot
If anyone knew what was about to hit them it becomes a far simpler game for the opponent
And yeah as faya said stall should usually beat this lol
The theory is fine and all but as I said you're so dependent on keeping every single mon alive
In singles its kinda a mixup more than anything, knowing it def helps but I've played against people who know the team and I can just alternate stuff like supercell slam drain punch and ice punch
For coverage
Tbh it really is matchup dependent for what mons being alive matters
Pawmots nice because gambits so common, I pretty much get 2 free revives
Dual resisting stab is huge for it
Gonna be honest supercell slam is a fake move in a tier with 4 very dominant ground types and iron hands famously suffers from a lack of strong coverage
Again it's all "if"
Where its stuff like gloking vs hands and they know I have eq
That's the issue
Ice Punch is pretty consistent
I mean it's all prediction based on known info
If I choose the wrong option I'm generally just guessing wrong
Its that combined with the safety of said options
Worst case scenario it chillys out
Ice punch is bouncing off defensive tusk gonna be so honest
and Lando comes in
Stop this discussion, it's a waste of time, Chef if you are not willing to accept the advice given please do not post in this channel again
If the team is outdated for the metagame and you're only here to showcase it then this isnt the space for you to discuss it. this space is for users to have raters help them optimizing teams
What breaks stall here
rn it feels like av prim is the only thing that can check stall directly with psychic noise
psychic noise is blocked by tera dark
i might change it to bulky cm if stall gives me too much trouble

sorry for the repost but I never got a response yesterday
this team is not defensively meshing well
I'm not having trouble killing things but I'm having trouble against fairy types like Enam
since I'm forced to tera lu
if youre forced to tera something to check a specific mon its not a good matchup
😭
I need to fix that matchup
cause the only fairy resist is Pech
and that's fake most of the time
Not really sure why pech as your pivot here
- double choice and 4 fairy weaknesses is really iffy

yeah
I could swap out Val
it's mostly there for speed control
Pech is mostly the pivot to help keep hazards
it's mostly the way I deal with stall as of now
I get it, but you don’t keep hazards up against stall anyways cuz they just defog
Glowbro could be nice
use glowking
wrong name
glowking is actually ou and can pivot

how is my team btw?
Not a fan of spattack wisp, your physical def feels pretty weak with only Zapdos
Mixed Pult + Primarina + Scizor should be fine, if you’re still struggling maybe try dark glasses gambit
No rock and removing your own hazards on this more offensive team isn’t the best

Would you say the team is aggressive enough to forego removal?
I've been toying with the idea of an H-Rot for a while
in Lu's place
I don’t really think you need a scarfer here
Ngl feels like gapdos is mostly holding this team back but wtv
Ghold
Oh that also frees up Pech's slot
^
there are alot of defensive flyings fairies ghosts and poisons that gapdos simply cant break through
also iron valiant is a major issue for your team
And Kyurem
https://pokepast.es/5f3493c7129b47d9 struggling a lot to improve this team, feels like every change I make just makes the team incredibly weak to something
New [Gen 9] OU RMT @north nimbus, @unkempt bough, @empty verge, @echo rampart. I won't notify you again for at least 6 hours.
oh I missed this
Yeahhhh ngl this is a bit jank, you're very much using clefable for the wrong thing ngl
Clefable's best trait is as an excellent bulky utility mon with access to reliable recovery and can even become a threatening sweeper of its own with calm mind, it can provide a lot of value to bulky offence and balance teams as a result, using clefable as a suicide healing wish spammer in the early game is kinda a waste of its talents. Also unaware clefable is generally not the best pick, magic guard giving it an immunity to the omnipresent hazards and stuff like toxic from gliscor and slowking is invaluable.
the rest of the team is fine-ish. the grassy terrain idea is neat but I've said this before, you're not really exploiting the terrain all that well, you only really have rillaboom abusing it and it just sets that for itself by proxy. its not that the other mons don't appreciate g terrain being up but you do have to keep in mind if you're not really abusing it there isn't too much of a point, as both you and your opponent are chip healing from it which is the main drawback of grassy terrain. if you're gonna use terrain extender rillaboom, make use of the terrain more
raging bolt cinderace are good and iron hands is fine the biggest issue that mon faces is that its not really that strong, especially with thunder punch over wild charge, its not actually slamming targets for that much damage and would struggle immensely to break past mons like zamazenta or the birds moltres and zapdos, who one of your other sweepers in kingambit doesn't appreciate the presence of either.
you're pulling this team in two different directions with this bulky offence core and then g terrain and you really need to commit to one or the other. G terrain offence often exploits pokemon like hawlucha and even ursa to proc unburden and chip heal the burn damage they give themselves respectively. plus some other sweepers to overwhelm the opponent.
you hit an auto filter fsr, probably length
thanks UT
^ but there it is
@royal oyster
meanwhile BO teams whilst sometimes also appreciate the g terrain, often don't wanna run rillaboom due to the cost of rillaboom not being the most consistent mon in the tier, having losing matchups into the birds, pecharunt, raging bolt, enamorus and the rarer Lokix and Heatran is not enviable. BO teams appreciate leftovers chip heal instead rather than chip heal from leftovers.
decent start but this team has some stand out flaws
Scarf meow is just fake I'm sorry. as a form of speed control once the opponent realises its scarf they can exploit that fact immensely and consistently force meow out potentially making it take hazard chip on every switchin punishing your lack of boots. its just not a very threatening scarfer, which is the opposite of what you want your choiced mons to be, it can turn it into a massive monentum sink and give the opponent an opportunity to set up a wincon, for instance a line like this (you click flower trick->dnite switches in-> meow is forced out->dnite sets up ddance unpunished) and so on meanwhile if it wasn't choiced you'd immediately threaten a triple axel
aside from that though, the rest of the team is pretty solid, although you have a bad fairy weakness, 5 of your 6 mons are weak to it and thats far too much pressure on pecharunt to check the myriad of fairy type attackers in the tier. so I'd say meow should go for moltres who can check Iron valiant by threatening stab hurricane and it can also answer physical attackers whilst serving as a pivot. that should help to alleviate that matchup whilst not compromising your matchup into ogerpon although I do think gliscor over ting lu might be a good idea to reduce the fairy weakness as well, plus give you another knocker, potentially freeing up lokix to be another slot, such as raging bolt. that last part is less necessary though since Ting lu is just fine.
you can make great tusk tera steel for the fairies
thats about it tho
otherwise yeah p solid
@tacit bluff thank you both, I replaced clefable with alomola (I just wanted a healing wish pokemon that could also bring me some utility and I struggle a lot against glimmora for some reason and needed a water type) I feel like without grassy terrain any eartquake mons would destroy all my sweeper ( or weaken them so much they are done) and then if it happens the team would be very much useless like any gliscor would just prevent me from trying to sweep or dinglu.
I know hawlucha is supposed to be the grassy terrain user but I just don't like the fact it comes in and it's done if let's say a tinglu click whirlwind and hawlu comes in at the wrong time that poke is totally useless while losing the booster on raging bolt sucks but it's not the end of it either.Also I feel when iron hand gets walled by something I can still kill it but maybe the sweep is done (i can heal wish later) while hawulucha it won't ever pass an annoying mon so that other can benefit. Maybe I should add hawlucha still.
So you are saying I'm going hyper offense and bulky offense at the same and I need to chose ? 🤔 I thought I was going hyper offense with how little regard for defense I had and was just trying to hit hard
I think I'm still struggling a bit with what my teams are and what I'm supposed to build toward and stuff
thanks again
clefable was very bad ngl in testing also in that role/set/this team you were right
with grassy terrain I can deal with gliscor/roaring moon/really not care about dinglu/ the unfortunate EQ great tusk/ lando/ garchomp/ dnite and trying to deal the most amount of dmg with my sweepers
but maybe that's not good enough as you said to justify it
😅
could it be worth it to swap rillaboom for another pokemon that would manually set grassy terrain if needed ?
regardless, somewhat. G terrain offence is inherently geared towards Hyper offence or just standard offence due to the nature of it being a relatively short lived field condition. bulky offence teams on the other hand don't exactly need it
g terrain offence is also just a kinda niche teamstyle
then idk what to do tbh if I don't want grassy terrain I get owned by most ground type and if I use something that beat ground type from the get go they never come in and as long as they stay healthy in the back I'll never be able to sweep with raging bolt/iron hand
certainly a viable one, but it has its flaws
you're getting owned by the grounds cuz ur running a lot of ground weak mons
its a very simple solution ngl
just use a flying type
besides Gterrain isn't helping you withstand the ground type onslaught anyway
two of the best grounds in the tier don't always run eq
lando T often runs earth power and great tusk is usually clicking headlong Rush
both of which g terrain doesn't weaken
I would also reccomend using a sample for a BO team so you get an idea of what I mean
so you really think it's not necessary
it was cool against raging moon
roaring moon*
damn
thanks
then I have to add a clefairy xD
but it's true
I can swap rillaboom for a flying type
I noticed some issue around zamazenta also
I think in this case I'd stick to a sample ngl
and match up where I would need some specials attacker that isn't booster tied
like raging bolt
I posted this team earlier today but can raging bolt stand in for kingambit if I’m having trouble with the birds?
I hit 1600 earlier I think i'm doing okay
not struggling
thats not bad at all
I just know the team is far from being good since I'm a rookie builder and not amazing at the gamle
yeah teambuilding is hard lol
raging bolt is such a broken mon
thats why we're here
so the goal of the team is overwhelm the counter they have for iron hand/raging bolt/king gambit, I always thought they were pretty similar
do you think it's a bad goal ?
first of all
a lot of team they have maybe one response or two and are easily dismantled
and I just winb
especially the one that let me will of wisp their great tusk for some reasoin
solid for sure. you cover your bases pretty well and no 1 mon is overly threatening here the birds do seem like a bit of a nuisance. maybe you can fit extra ice coverage?
I want to keep scizor at least
I mean that is fine my issue comes with some of the other members and the fact that you're not doing iron hands too many favours
I think this is the best I can do tbh
yeah that helps with your kyurem MU immensely
I mean I’m building around scizor
what do you mean by not too many favours ? tbh he is doing most of the work most of the time it's him owning gliscor, ting lu, any mon that think they can will of wisp on me and stuff
I’m just wondering if a dark type is necessary
Like ground or flying are
I feel like dark types are just really good rn so I’m not sure if it’s “necessary”
sorry if I'm a bit slow to understand
well, Iron hands is a flawed mon but its main flaws are
-
entirely reliant on SD, its damage output without it is not spectacular, now with its bulk this should be fine, but a fast taunt from the likes of ogerpon, deo s or even lando can stop you dead in your tracks
-
its coverage is nothing to write home about either, ice punch without stab is not denting that much, and with your decision to use thunder punch over the more standard wild charge that hurts its stab output too
-
no ability lol, always sucks but not the biggest thing that holds it back
-
it has some pretty glaring poor MUs, it fumbles badly into pecharunt, is walled by clefable and the less common skelidirge. and garg even with super effective drain punch can be an absolute pain when it starts clicking curse
New [Gen 9] OU RMT @north nimbus, @tacit bluff, @unkempt bough, @empty verge, @echo rampart. I won't notify you again for at least 6 hours.
to even try
ouch yeah pechaminus is a PAIN
I feel like band Rilla is better on this team
and any iron defense mon
its strong points are its great bulk and thus its resistance to being RK'd
oh yeah zamazenta defo gives you trouble
Your team has no real grass abusers (Ursaluna, hawlucha, Ogerpon, serperior, Kyurem, etc)
even corv iron defense, it's not always handy for raging bolt (my special attacker) to come in
especially with booster
So just make Rilla your scary wall breaker
also stall is impossible since I doin't HKO dondozo
maybe sometimes I can if they don't terra fighting
serp worlds most fraudulent mon
Change iron hands to one of the aforementioned grass abusers
Grassy terrain neuters burn chip
mitigates its burn chip
so it can freely spam guts boosted stab facade
but yeah me personally I'd get rid of rillaboom, g terrain is nice but I don't entirely understand your insistence on it
since it benefits your opponent too
and just pivot into BO
without the terrain
For the final Mon you can just throw on iron valiant for speed control and something vs kingambit
and also shore up the ground MU because its dire
^
I wouldn't go with valiant
so I first I can make a ursaluna version instead of iron hand
and second
one where I switch 2 mons
Ursaluna is hard to build around
yeah try that
I don’t recommend building around Ursaluna if you aren’t good at team building
g terrain with ursa and then try one without ursa and just a BO core
maybe put lando on there
lando my goat
I was just gonna slap it
xD
like my can in the trash
Didn’t say you couldn’t try lol
If no iron valiant zamazenta could work I’m thinking
regardless I'll be heading out for now but hope my advice helped
also cuz I'm feeling a lil dizzy
pain
thanks a lot, I appreciated all your help even if I'm a bit stubborn (mostly lack of really understanding how bad iron hand is or how bad it is to not use grassy terrain to it's full potential and so on)
possibly !
@low phoenixwhat kind of set on ursa on this team ?
regular flame orb
I know some have bulk up and drain punch
iron hands isn't bad per say but its a tough mon to get the most out of
its viable not a staple basically
and like every mon under that title
its inherently harder to use consistently
Flame orb def in grassy terrain
xD
Set that best abuses it
Bulk up is kinda weird I’ve never used it before so I can’t say anything
I'm very fast to open up about trying ursa because it kinda does what iron hand was doing so it's not changing much on the team
if you see what I mean
even if I liked the guy
it seems really solid with this
it remove an important weakness and give a immunity
even two
and save me against status ability
Ursa in gterrain is actually pretty decent
Go for it
do you know where I can look for bulky offense core in sv ou ?
I'm doing the second version without rilla where I swap to bulky offense
Nice
saw a team with rotom wash
and clefable sticky barb
no idea what sticky barb was doing and I'm
impressed and disgusted
at the same time
Sticky barb clef goons booster spammers
Especially roarinng moon
And also fucks knocked scor
ohoh I smile just thinking of this
Hey guys I made a new team what do you think https://pokepast.es/296a0efee53845a7
@low phoenix I know rilla band is supposed to be better in my team than terrain extender but I find band rilla to be quite meh you get walled and locked, it only sounds useful in a pitch for frail sweeper prio or finish off target or against stall
but ursaluna can break on his own I think
Not too familiar with the meta but Dusknoir isn't good and Chandelure is straight up outclassed by several fire mons
Dusknoir is also running special attack with no special moves
That's underselling it by a lot, but yes, both of those pokemon are unviable
Furthermore, Specs Wake is really only a Sun exclusive: outside of it, there's better choiced mons to use
You seem pretty new to SV OU, so I would recommend you take a look at the sample teams for now: I can tell you used sample sets for these pokemon, which is a great start, but you should also look at their recommended teammates and playstyles for tips on how to build. Sample teams are also a great way to gain this experience since you can ladder with a well-built team and gain experience that way
!gen9ousamples
Gen 9 OU Samples: https://www.smogon.com/forums/threads/3712513/
Trying to build bulky balance
New [Gen 9] OU RMT @north nimbus, @tacit bluff, @unkempt bough, @empty verge, @echo rampart. I won't notify you again for at least 6 hours.
This looks pretty good, you cover your bases pretty well and you have good speed control, no mon is overly threatening into this either one thing I will say is that you have to respect the threat of knock off since you don't have any hazard control, clef and gliscor should be able to handle that though
https://pokepast.es/7915cfc079f158e5
I tried making a Garchomp hazard stack team with Deoxys-speed, I really want to use washed up OU mons
I think I did well
The idea is fine, but like a lot of other hazard stack teams, you fall prey to two of the most potent breakers in the tier in the form of kyurem and Ogerpon without reliable ways to answer them
Is there anything I can do to fix those weaknesses?
Deo s can click superpower against kyurem in a pinch but not against a boosted kyurem
Ngl hazard stack has defo seen better days but a few things can patch it up, you can go with zapdos over alomomola to help with the Ogerpon MU, alternatively dnite works as a powerful win con that thanks to multiscale has the bulk to shrug off initial attacks from pon, as for kyurem you do have gholdengo which should beat most sets but just be careful against an already boosted kyurem, iron crown can help alleviate that MU but I'm not too certain who you'd replace here
Maybe galarian slowking
And then you've covered your bases
Alomomola is what I use to help Garchomp set up hazards
Thing is, tankchomp isn't rly used ngl
It doesn't offer anything over ting lu
Who is much tankier
Garchomp's best role is as an attacker
If you really wanna build around garchomp that would necessitate an entirely different team otherwise ur probably gonna have to drop it
It's Gachover
Actually maybe not
It's usage rate is high enough where it could rise back to OU
But yeah it's best set is an offensive one
Tankchomp is hella cool and all but it has so much competition for that role
And ting lu is becoming more and more common and also people are realizing just how good that moose is
if youre using ursa as a breaker then terrain extended rilla is appropriate
just be sure to build around it thouhg
I have no idea what change I need to make, ursaluna seems to do the same thing
New [Gen 9] OU RMT @north nimbus, @tacit bluff, @unkempt bough, @empty verge, @echo rampart. I won't notify you again for at least 6 hours.
one issue now I feel I'm weaking against something like kyurem where as before my iron hand could live and hit and weaken it (if not set up)
i would make cindy and gambit bulky here, make rbolt a boots/magnet pivot, and make rilla banded
optionally if you’re having trouble with kyu u could also drop bolt for iron crown and then make mola tickle over scald and tect over hwish
i also like defensive tera on luna, fairy and ghost are both great but dragon would also be good here I suspect
experience mostly
His advice is good too
anyone can get there w practice
how do I know when to use which set ?
Actually iron crown over mola is sound advice too
no idea when it's a good mon to add actually
Since ursa likes wish passes
Mola is good on bulky offense/balance/stall
Look at each mons smogon page for specifics
crown seems good yeah
but I need to be way more careful
about my mons
no second chance
but it's much more aggressive
this way
feel like each mon is put to use to be offensive
while before rilla extender and alo were kinda just support
It’s fine in terrain
speed feel fine with all my prio
specially if I go rilla band
That’s fair
I’m used to putting speed control on all my teams just feels mandatory to me personally when I build
You can give cinderace sucker punch for even more priority
I tried a few game
and you were right
ursaluna just
destroy
no need for sword dance like iron hand
kinda tanky too
can actually kill dondozo
You can try rocky helmet mola
With tickle
For annoying physical sweepers
Dragonite zamazenta roaring moon
should I use mola or crown
Both tbh
You have a lot of priority
So speed should be ok
And iron crown helps check Kyurem
all the team I make are ultra slow
kinda sucks having to put dragapult on each team
for some reason I never liked gholedngo scarf
most phys scarf they are impossible to use when there is a moltress
@low phoenixnow kinggambit match up is harder
at least that's somethig iron hand did well
anyway
def dont drop mola imo, but you can drop bolt for crown tbh
the pivot rbolt set, volt switch draco tclap discharge with either boots or magnet
can also run taunt last
actually this looks fine yeah
u dont need need mola here tbh especially with pivot spam
i’d run psynoise over fsight tho
on crown
and maybe discharge over taunt on rbolt
this team seems harder to use
in a way
since I can't wish ursa back
@alpine hornetthank you
https://pokepast.es/e5595061d9cbebf2 I wanted to build around cinderace band he hits hard, not a lot of big fire phys resistance in sv ou, I put ogerpon water for alomola and hatterene because I'm too weak to SR. I thought lando scarf would give me speed I need, that can surprise and allow me to kill some poke that are annoying like fast dragon type or some sweeper or some poke that put sr so I don"t have to deal with them later.
For weaknesses so far I noticed roaring moon after one dd I would need to keep my lando healthy + terra the whole game. What can comes in and survive and threaten me on cinderance so far I notice gliscor he gets to 50% health with one pyroball is really a problem to deal with. even defensive tusk dies if they try to check ace. The pokemon I'm the less confident it's fitting is kinggambit (check goldhengo and give me prio)
Sorry if I make too many team I'm trying to make one whenever I'm inspired to practice teambuilding (which I never seriously attempted before 2 weeks ago)
New [Gen 9] OU RMT @north nimbus, @tacit bluff, @unkempt bough, @empty verge, @echo rampart. I won't notify you again for at least 6 hours.
I’m ngl banded cinderace just ain’t it
You could have all the hazard support in the world and it still wouldn’t stop cinderace from falling over after attacking twice
Furthermore, that combo of attacks has the incredibly unfortunate side effect of blanking into the common physical checks of the tier
(Pyro Ball blanking into the Dragons and Waters, HJK actively hurting you into Ghosts, and Sucker Punch blanking into Fighting)
I see
If another rater wants to take a crack at making this viable feel free but atp you’d rather just use banded Pult/specs Darkrai or wtv
You just have to stack so much hazard removal just for a sub par breaker
Like legit waterpon still does a better job of breaking than banded cinderace
no problem
what is wtv ?
whatever
oh okay
!gen9ousamples
Gen 9 OU Samples: https://www.smogon.com/forums/threads/3712513/
New [Gen 9] OU RMT @north nimbus, @tacit bluff, @alpine hornet, @unkempt bough, @empty verge, @echo rampart. I won't notify you again for at least 6 hours.
ehhhh this is ok but a fair few things jump out at me here
Iron valiant's moveset is a bit awkward, ur already maxed out in attack, just sd over moonblast lowk
not a big fan of the hatterene set either, stored power is not the move I would've chosen since it take a fair few boosts to even get it to a reasonable power level and even then you still autolose into Ting lu because even with a few boosts draining kiss is tickling the moose. also grassy seed is strange, I get the fact that the defence boost is attractive but its a one time boost and if you're forced out at any point its just lost. sure it boosts stored power as well, but this needs a fair bit of setup to work and even then Hatterene's abysmal speed can betray it. ur better off using something a bit more consistent, especially since its your only form of hazard control
otherwise this is fine
although one thing I will say is that you may want slightly stronger speed control options, rillaboom is fine but its not the most consistent mon
and booster val is slower than most other booster mons
so just be aware of that
thats not too big an issue tho, moreso just a small optimisation
what exact changes would you make then?
I'd just swap stored power on hatt for psyshock or psychic
ik stored power is on the dex set but its a bit situational imo
oh and lefties over grassy seed
lefties plus potential g terrain from rillaboom can be really potent
since you're chip healing a ton and can even heal more from draining kiss
it helps hatt maintain its longevity to try and keep hazards off
and then just swords dance over moonblast on iron valiant and you should be good to go
this then just looks like standard BO
just be mindful of hazards trying to go up
granted with taunt lando and hatt every hazard setter should have a means of being stopped
aside from hisuian samurott but ngl against hamurott you just, blow it up with rillaboom or valiant
hey guys i made a rain team https://pokepast.es/cd0a44f5375f859d what do you think
and what should i change
frankly, a lot
rain is already niche but you're really not doing yourself many favours with this squad of 6.
firstly, spidops is unviable, plain and simple, its a meme pick that doesn't do any single role better than the various other mons in the tier, nor does it really fit on this team
Floatzel is nearly entirely outclassed by barraskewda, who has extra coverage, is even faster and hits harder
not sure what hatterene and tinkaton are doing for you here, you're better off dropping them for some other rain abusers
I'd drop spidops tinkaton and hatterene and slot iron treads ogerpon wellspring and any other attacker tbh, rain tends to lean very offensive due to the short term nature of the weather condition. so its best if you make as much progress as you can during that time, you could go with zamazenta to soft check ogerpon and outspeed it, since ogerpon is by far the biggest issue for rain.
iron treads also acts as a rock setter spinner and pivot, giving you a lot of key role compression, meanwhile ogerpon is just good under rain.
Ok
cool mon 
https://pokepast.es/ef11032e2d1a4051
https://pokepast.es/50d9af3cffa2e0ec Hazard stack BO
New [Gen 9] OU RMT @north nimbus, @tacit bluff, @alpine hornet, @unkempt bough, @empty verge, @echo rampart. I won't notify you again for at least 6 hours.
Latios actually on the rise rn but it’s pivot/wallbreaker sets are what you want to use
Not the biggest fan of the physical weakness of the team, since it’s kinda bowled over by… a lot, but esp rmoon once balloon gets popped
Not the biggest fan of enamorus either since even with tusk you’re going to find yourself getting chipped by hazards fairly easily considering tusk will get worn down fairly easily, especially without other physical tanks on this team
building so hard..
I'll give specs structure a shot
Nah soul dew is the play
Recovery + psychic noise can be really annoying for other teams to handle
Bulky offense
Here’s an example of Latios putting in the work (even though it loses in the end)
Watch a replay of a Pokémon battle between HikozaruGG and bad nattitude! Format: [Gen 9] OU; Date: Jan 18, 2025
Cm sets can get real nasty when most teams rely on ting lu
Ngl this Latios hype got me hyped as well now I kinda wanna try it…
I will totally build a master team for you to use
https://pokepast.es/4d9a42ee9e9b9496 been liking this team a bit, scizor bo kind of
https://pokepast.es/fbf7c4292f637749 or this if its really better
Think this one is better, probably lefties ting Lu over boots
ty 
Lack of speed control might get a bit dicey but you should be fine imo
https://pokepast.es/4cdaa5214d11ded7
is my team good enough?
Glimm def doesnt fit here when less than half of your team is sweeping
Ngl, I don't see much wrong with this aside from lack of hazard control, you definitely need something to mitigate it
Taunt Lando helps but it's far from enough, this team would really appreciate tusk clicking rapid spin or bootspam
Otherwise this is solid
I think what I would do personally is swap iron valiant for tusk and then you should be good to go
I'm also personally not the biggest fan of double booster mons on BO but it's fine
New [Gen 9] OU RMT @north nimbus, @tacit bluff, @alpine hornet, @unkempt bough, @empty verge, @echo rampart. I won't notify you again for at least 6 hours.
it is?
it wont?
why not
kind of a weak logic to scrap a team only based off of the fact it looks like a past gen team isnt it
unfortunately weak to Lele and Melm
but yeah please explain why it won't work instead of rattling off a one-liner
no but this is literally exactly an SS team
and the whole premise the team is built around isnt viable anymore
ignoring that excadrill and cb rillaboom kinda suck, ur also ruing drill even further by setting grassy terrain
oh right, i forgot
but that mon isnt great in general outside of grassy seed spam stuff
used it to weaken eq for opps
yea rilla is good if u build with it in mind but
this just feels like a bunch of mons slapped together
fair fair
there's also like 100 broken af mons in sv ou and ur not using any of them
thanks for the feedback below but it's really not (e.g. one of Melmetal/Heatran are almost mandatory on Rillaboom BOs, Ttar + Drill sand is rarely paired with Rillaboom, etc), I'd appreciate you not making sweeping statements during your rates
that's fine, I'm just asking you to give a short explanation on why it doesn't work and not moan about how it's 'literally' from another metagame when that isn't the case
yea im not moaning im making a joke
the team is comprised of SS cores that dont exist in SV
i got my point across i dont need to write an essay to do so
if they want more info they can ask
This is the first team I made, purely based off just what's good
Without any care for synergy https://pokepast.es/697c43b132872ffb
Need some input, thanks for helping :D
Doubles OU, I've played with this before on showdown so I'm not sure what you mean.
Oh I'm sorry then.
Nws
alright uh
i just saw blimax uploaded a band ace video just after this
im dying
wellllllll he uploaded before but i saw it rn
Alrighty, thanks for the help! For Tusk, should I go for an offensive utility set or bulk up?
ah nvm
mixing my sets up
depends on what you want albeit offensive utility is more consistent at keeping hazards off so I'd go with that
Alrighty
I'd go with rocky helmet personally but booster energy also works if you wanna help with speed control
Yeah I think rocky healthy would be better since I already have Samurott-H for speed control
Plus thunder clap
New [Gen 9] OU RMT @north nimbus, @tacit bluff, @alpine hornet, @unkempt bough, @empty verge, @echo rampart. I won't notify you again for at least 6 hours.
been enjoying using this team recently, I'm around 1500 rn! thought y'all would enjoy
hey guys i am working on a team but its still being made
wanna see how it looks so far
You can’t send a team here unless if it’s finished
oh ok
https://pokepast.es/0009ae9ce70245c2 alright the team is ready what do you think
this feels like an awkward mix of offense and balance with a mienshao (probably usable but like just not actually viable) thrown into the mix
im inclined to just say check samples but
if u would like lmk whether u were thinking an offense or balance angle with this and i can make some changes
I actually improved it a bit
Wanna see
here is the improved team
what do you think
https://pokepast.es/2fb1c6408a9b14cc I would like to make scizor work
New [Gen 9] OU RMT @north nimbus, @tacit bluff, @alpine hornet, @unkempt bough, @empty verge, @echo rampart. I won't notify you again for at least 6 hours.
Uhhhhh
Please playtest teams before posting them
You're breaking species clause here
You can't have both Ogerpon wellspring and teal
Huh
Wrong team
I was gonna try swapping wellspring and meow with prim and oger but went against it. Idk why that one still had oger
ok now its legal lmao
ngl, idt raging bolt needs to be the pivot set here
you also lack hazard control which kinda sucks for ogerpon wellspring
wellspring appreciates a team with hazard control since its main weakness is being hazard weak
you can at least absorb tspikes but everything else you don't have a means around
you have 4 pivots also which is a bit overkill
its not rly necessary
lowk what I would do is make raging bolt booster energy, and then swap meow for smth like cinderace for hazards, you can then afford to make Lu stealth rocks instead, you can even make it rest talk ting lu or assault vest, the latter you'd have to be more careful with since then Ting lu lacks recovery.
make sure you take out their hazard setter beforehand tho, if its gliscor wellspring should be able to handle it and raging bolt can if its picked up enough boosts, alternatively since you'd pack 3 ground weaks with cinderace, you can change your hazard setter to gliscor or lando t
you'd then have a ground resist and immunity
Removing ting lu is kind of scary here though isn't it
Feel like I'd be kind of moth weak
hmm true
what about then you just commit to bootspam instead
and then drop oger for another attacker
although I still think your 4 pivots is overkill
because you only have one major offensive threat rn
unless we move around the pivots to stack less ground weaks while keeping cinderace
and then keeping lu to check moth
you can put zapdos over bolt and that shores up the ogerpon MU even more, cinderace over meow and then ting lu has rocks instead? and then I'm not sure how much pecha is needed, you kinda wanna try and facilitate offensive threats
cause scizor is just a breaker and speed control not rly your main damage dealer
wb zamazenta
your fairy MU is fine thanks to another resist and dropping bolt who was weak for zap who is neutral and you have scizor so its not worsening that MU too much
pecha is great with more offensive structures since parting shot helps to alleviate their lack of defensive merit but you have decent defensive mons here
https://pokepast.es/fb6d76f04263bd4a smth like this?
yeah thats solid
rocks or spikes on lu is up to you but I think I like rocks more in this situation, you can also go with discharge on zap
if you wanna wait for a second opinion feel free but this looks better to me
Discharge instead of twave?
It looks better, I'm a bit iffy on the zama set though
ye
you have some speed control already and tbh zap can already spread a ton of para by just existing
and you keep an electric move that doesn't force you out
you can go with iron press if you want
this is looking more like offense so i would drop scor (and lowk would drop mienshao for zama but that’s up to you ig, if shao is your designated shitmon - it really doesnt fit here though) and add helmet tusk over scor instead. I’d also make rott av as this isnt full on HO either
other than that looks fine i think, this just makes it more standard grassy hyper offense
Tysm btw 
Have been doing well with it (for me), I tilt to Waterpon though, any tips?
Everyone tilts to waterpon you simply weep and pray
Zapdos has a better matchup into pon tho if you want to swap molt out for that
Yea I did see that team and try it a while ago and it lowkey felt like play rough oger 6-0'd it on occasion
That's cause it does
Zap might help molt felt good to use on it tho
Oger and kyurem are the bane of every balance team this Gen
Kyurem MU should be doable tho
I'm lowk thinking pecha can go somewhere too but prim adds a fair bit to this team
Tough tbh
tera dragon moltres?
/grass if you still keep losing to play rough variants
alr ty
was using the zama version which helped for the time being
yeah that also works
https://pokepast.es/03ccebd9ba93ccb9 HO(or atleast trying to be HO) built around tera flying thundurus-T
New [Gen 9] OU RMT @north nimbus, @tacit bluff, @alpine hornet, @unkempt bough, @empty verge, @echo rampart. I won't notify you again for at least 6 hours.
https://pokepast.es/67b1d783e87f1862 i wanted to try cm clef as a late game sweeper, any idea to improve the team ? it looks like ogerpon kinda break it all by himslef if zapdos dies
New [Gen 9] OU RMT @north nimbus, @tacit bluff, @alpine hornet, @unkempt bough, @empty verge, @echo rampart. I won't notify you again for at least 6 hours.
sd gliscor stealth rock clefable spikes tinglu probably
this is ok but a few notable things jump out at me here
garchomp's set is really odd, without any speed investment you're left incredibly suceptible to any revenge killing attempt by the likes of iron valiant darkrai weavile kyurem ogerpon wellspring or nearly anything with strong super effective stab/coverage. and without a boosting move either your damage is good, but not great. tera dragon outrage is a scary button to click but a very risky one with prominent fairy types like iron valiant running around and the even bigger concern of tera fairy, leaving you completely vulnerable to be capitalised on for your passivity thanks to outrage locking you in. Garchomp can work and certainly can on HO, but defo not with this, it nearly always needs scale shot in order to patch up its otherwise just ok speed tier, as it infamously doesn't have the coveted dragon dance.
thundy is a good wallbreaker, but notice the "wallbreaker" part there, HO doesn't need breakers, and thus doesn't rly need nor want thundy especially a specs one over something like lorb or the more common heavy duty boots. thundy carries such good coverage and a ferocious stab combination when given flying coverage with tera blast, but even its electric stab is taking names as no ground wants to take grass knot. but having it be specs here can leave it very susceptible to being forced out, if a ground comes in. you don't really want it to be a specs pivot here, as HO doesn't really demand those, you want it to take games and take em quick. go with nasty plot tbh and pair it with good speed control options to handle the faster pokes in the tier, and thundy can end games in a couple turns.
scarf dengo is ok here, it has been used on HO before and serves as decent speed control, but tbh you have better options. this team isn't overly reliant on its hazards and you can afford to drop ghold here, if you did keep it I'd toss nasty plot over fblast personally, so you can have it setup and sweep post trick.
the other three pokes are fine
HO typically has a dedicated lead tho, we'll get to that in a second
garchomp is good but I'd drop it for said lead, glimmora is a common one, deo s can work too, hamurott is good, araquanid if you want to switch to webs etc, I'd go with glimmora or hamurott personally, both are good, its up to you whether you want your lead to get up two hazards or be more aggro and click ceaseless edge a lot.
if you want to keep thundy as I said it does need speed control, put boots on it and drop knock off for nasty plot. that makes it the standard set and its most potent for this team
wellspring is fine, if you want knock over play rough thats also up to you. both work and it depends on how much you wanna beat certain pokes like Pecharunt and sinistcha over kyurem and dragonite. +knocking off boots is a consideration
you can keep ghold as a spinblocker scarf is again perfectly fine but just be aware of its shortcomings thanks to the movelock, although it fills good roles here like speed control and anti stall measures with trick. I'd say put nasty plot tho
a lot of your team as a result doesn't appreciate hazards very much, so you can slot on great tusk over zamazenta and make it the offensive bulk up set with rapid spin, thanks to booster speed it also becomes blazing fast after a rapid spin and can steal games if your opponent isn't careful, it also lets gholdengo wellspring and moth be less afraid of hazards
if you want a priority user to help out even more with speed control, pokes like dragonite weavile and even kingambit are all options although its not strictly necessary
your team becomes pretty fast with the addition of tusk
anyway whole ass essay hope this helped tho
oh one other thing, looking at this team again I actually feel like tera fairy thundy is better here
the raging bolt MU without that can be a bit dicey, tera fairy blast not only gives thundy a means to hit it super effectively instead of it resisting every hit, but it hard walls raging bolt sets that don't run a coverage move thanks to volt absorb you're immune to both of its stabs
i dont really have the room for sr clef, i really want to play the cm set, moonlight for the staying power and i need coverage with flamethrower
I might go over ur team in full later cause I'm a bit busy rn but one thing I will say is that for BO you don't need double hazards
it looks a lot more like hstack balance
you can just click spikes on ting lu and swap gliscor for sd
cause ur lacking a bit of firepower
take ur time im not in a hurry dw
I've used garchomp as a suicide lead a lot, usually just setting up rocks and clicking outrage till it dies, I've been thinking about using great tusk instead cause of how stealth rocks really hurt Thundurus and iron moth
yh I discussed that option in my rate
I think its a good idea
but I also don't like specs thundy here
ik I yapped a lot but I don't wanna repeat myself so if you want my full thoughts you can read up
Tera flying thunderus hits really hard but now that I read it Tera fairy does sound better. I've never been good at OU, I think I peaked at like 1540ish one time but I've hovered around 1350-1370 since
It's fine, appreciate the help
nah its fine dw, we all start somewhere
also lowk laddering is annoying sometimes I often hover around the 1600 range
lmao
cba to ladder a lot
specs thundy fits more on teams that need an immediate wallbreaker like bulky offense/balance
ye
that being said ive never used it cuz its speed tier just feels awkward
im sure it has a niche tho because its breaking power is indeed insane
outsped by wogerpon darkrai zamazenta and forcing to predict or get completely blanked by ting lu doesnt sound fun tho
i mean if it clicks thunderbolt it is blanked
if it clicks grass knot it hurts
lol
but being forced to predict hurts for thundy t
nasty plot thundy t can work on webs
for similar reasons to wogerpon
I mean yeah its not that fast sure
but with good speed control it don't matter
you get rid of faster stuff than thundy and it shreds things with tbolt
and its not like its slow either
against bulkier teams its a real menace
that is correct
unrelated but how did you get the competitive helper role?
for svou
This has been by far my biggest issue with thundy
Flying Tera blast does 40+ on basically anything
But 331 isn't as fast as I thought it was lmao
Especially with how squishy he is
ok ima try to do an actual rate for your team @fresh elm gimme a sec
rate @inland remnant's team
lowk
cause they haven't gotten one
and I'm still a bit busy
gimme a sec
sorry for the ping btw
after i yap about drowsys (Was in the middle of giving feedback)
-
This isn't the best Garchomp set you get outsped by mons like Raging Bolt Great Tusk so you cant really do anything vs them and outrage + brick break arent the best moves on chomp, change garchomp to its tankchomp set
-
choice specs thundy is prob fine in itself since you have speed control but like nocturne said nasty plot seems better for this kind of offensive team since you arent as prediction reliant
-
sd Ogerpon w + thundy t is kinda overkill imo but i want to add an offensive knocker to abuse the hazards that garchomp sets so change ogerpon w to roaring moon
Based on your team this team looks more structured like a hazard stack than a bulky offense
im not the biggest fan of spikes gliscor outside of stall tbh it feels like its too passive and gets beat by the more popular swords dance scor so id just change gliscor to sd and make ting lu your spiker or just change gliscor to skarmory with stealth rock and brave bird
your team looks kinda weak to kingambit and lacking speed control change zapdos to boots zamazenta
for your knockers you can change flamethrower on clefable to knock (calm mind + knock is a real set) and change rai to boots meowscarada
@tacit bluff how did i do
p good
disagree on the gliscor point tho but eh its down to preference rly
I do agree that gliscor isn't needed tho but tbh my thought was double hazards on BO is not exactly, good
well not bad but ykwim
too passive
i think double hazards bo is fine if you use some shit like double hazards red card ting lu but that is kinda niche compared to leftovers ting so i just did hazard stack
I’m gonna try the team later and i’ll give u my feedback
I do like what i see on the paste tho
Its indeed more aggressive and that’s fine cause the og team was pretty boring to play ngl
feel free to tweak the team around if u like
yea hazard stack is all about applying hazard pressure while still threatening offensively
also check out the sample teams if you need inspiration
So
Boots Tera Fairy Thundurus T
Swap Garchomp for sticky web araquanid
Swap Ogerpon-W for Roaring Moon?
Not sure whether to do booster Moon or, honestly I'm not sure what other sets it runs but I'm not sure if I wanna have two boosters on my team
Ngl I prefer hamurott over araquanid here
But araq is fine too
If you put araquanid on then I'd swap choice scarf on gholdengo for air balloon
Id prefer webs cause it could let me get more value out of Thundurus
Prob
Cause you don't rly need the scarf then
Is boots fine for Thundurus? Or do I go smth else
Alright
Any ideas for this?
Do I just go booster moon?
Yeah
It's fine to have two booster mons on HO ur not gonna be making many switches anyway
True
team is pretty fun but ngl clef is useless lmao
like in 10 games I only had one opportunity to set up cm
most of the time he's just here to take hits and die
dont know if its me who's playing the team bad or if clef sucks
https://pokepast.es/172037c6944e5a6f
don't let me cook
New [Gen 9] OU RMT @north nimbus, @tacit bluff, @alpine hornet, @unkempt bough, @empty verge, @echo rampart. I won't notify you again for at least 6 hours.
this looks fine, but also feels kind of like ho without a proper lead - i’d drop hatt for lead rott personally
also your fat/stall mu is a little rough tbh, I’d run black glasses tdark gambit and or taunt rmoon here
4 physattackers is also a little rough so id drop dnite for moth/ival asw
frankly the first three mons are a different team than the bottom three, are you trying to take this in a balance, bo, or balance angle?
https://pokepast.es/fb62add4bfa078b5 like thius?
or do i go energy ball tera grass moth
that could be good here yeah, id drop sub
this looks good, would go tdark on gambit tho
would sub be good here tho or nah
idt you need it lowk especially on double dark + zam like this, ur gambit mu is fine and often the threat of sub dissuades sucker
and u dont need sub for much else on this squad either lowk
bet. thoughts on encore over knock on samu. ive run it a few times i find it nice but id like input
this can def work yh esp with moon in the back
Cm clef is mostly used as a wincon later in the game after you worn down the opponents team
Knock off helps it deal with switchins such as slowking g and blissey
This looks like a team that would benefit from a specs Kyurem rather than a walking wake (which only fits on sun)
For speed control you can slap on a mixed iron valiant over darkrai
And change Corvi knight to kingambit
Sd scor alongside cm clef doesn’t sound like a bad idea
Instead of skarmory and i only use spikes ting lu then ?
Ye
Then maybe we replace meowscarda ? But i do like the coverage he brings to the team
Are you fine with not using sd scor actually
New [Gen 9] OU RMT @north nimbus, @tacit bluff, @alpine hornet, @unkempt bough, @empty verge, @echo rampart. I won't notify you again for at least 6 hours.
ngl this isn't too passive at all, u have good damage options and a good defensive core, my one issue is that play rough ogerpon can prove, problematic lets just say. you could rly use a solid ogerpon check. I'm thinking meowscarada or zapdos but leaning towards the former. since you also want a pivot, you can maybe swap clefable off for it and then make kyurem tera fairy to alleviate the roaring moon MU a bit without clef being there, kyurem is also usually dpulse but ig draco is fine (just don't miss lol)
meowscarada isn't the most stalwart ogerpon answer but flower trick can be threatening
if you want something better suited to taking a hit, zapdos works too
but you lose a knocker
which is fine you just become reliant on gliscor against opposing bootspam
up to you in the end, meow usually has to come in after something has already fallen to the pon
thank you for your wise insight smogon dr nugget
You can try cm clef with flamethrower
yeah ive been on ladder since 1897
Air balloon tw hex Ghold
Dragon tail bulky dnite
Boots zam
With roar or heavy slam
believe it or not lyndon B was a menace back in the day
pokemon cholera filled water and barely running electricity 🙏
I was thinking that
But he wanted to build around cm clef
And his team looked more like hazard stack initially
Then don’t run sd gliscor
