#Old Gens OU
1 messages · Page 14 of 1
or just things it safe against
it doesnt force a switch vs toxapex but toxapex doesnt immediately threaten u
gotcha!
so pokemon that dont threaten rotom is where its safe to defog
so for example, i’d bring rotom in on something like earthquake or something it resists, and defog the turn after bringing it in?
it depends a lot on circumstances
none of these cases are super cut and dry
like for example if ferro is the rocker and its just going to setup rocks again as u defog and it comes in
well then
also if theres a pokemon that u absolutely cant let it for free then volt or wisp instead etc.
New OU RMT @azure torrent, @vast oracle. I won't notify you again for at least 6 hours.
we dont do lower tiers here, maybe https://discord.com/channels/192713314399289344/1059743348728004678 or https://discord.com/channels/192713314399289344/1060682530094862477
also, just remembered about this
with mgyara + kokolucha i'd go straight up HO honestly
make magearna setup and change torn-t to another wallbreaker
nah, keep sub (or taunt)
just lean into its ability to stallbreak, something lucha struggles with
whoops just red you meant over crunch. certainly dont, hits like a wet noodle and makes you walled by rotom-w and slowbro
bulu shouldnt be an issue with lucha in the back
no, tag the relevant people.
Who to tag for gen 7 OU because someone told me that you rated gen 7 OU teams
Bruh can u tell me who rates gen 7 OU teams
Would be really helpful
@all who rates gen 7 OU teams
Thx
you haven't even posted the team
@azure torrent Can you rate this gen 7 OU team
Not today I’m away sorry
uhh whats the main focus of the team here
Balance
cause lo gren + megazam, kokolucha, and ferropex are 3 cores that dont work on the same team
Ohk
So um what should I do to change this
I'm kinda new to team building so I could use some help if thats not too much to ask...
No worries
whos the ADV OU rater?
#1024432517077540904 has the full list
woah finch is blue
got caught up mb
i think if you want to go for a balance build, you can keep CM mega zam + ferropex
make tapu koko the physical z variant to support Mzam, as it lures in stuff like av mag and chansey, and overwhelm spdef ferro (having your own knock ferro makes it lose lefties + cant heal from leech)
https://pokepast.es/63473f67e543cab6 something like this
My ss brain was almost gonna suggest knock body press ferro
gliscor and tornt just rounds out the defensive core (ground immune, volt immune, a primary heatran check, kart check, etc)
i also made adjustments on the moveset & ev spread, let me know if you have any q's
I guess
- you have recover megazam for heatran as well
classic
Yea lol
@vast oracle I actually want a team where Ash Gren is the base
https://pokepast.es/366ba22ab67e92f3 rmt please
looks fine. only consideration is probably less speed & more bulk on tornt (you have roost koko for opposing torn-t anyways), and hp ice on mchomp cause the spdef gliscor matchup is x button (if so, go rocks over spikes on ferro and and defog over heat wave on torn-t (the steels gets knocked by your own ferro and lose to taunt + helmet))
& without spa investment it does nothing to celes
if this is the case, i dont think pure balance is viable cause it's harder to make ashgren shine there
i'd go BO if that's fine w u
Kk BO works too
I want a team with Ash Greninja as base
Maybe something along the lines of Greninja along with Politode, MSwampert and Ferropex
And maybe fast offensive Kingdra and Torn-T
if that's the case then that's just rain
Well is there any other options
if you want ashgren with mega pert, a rain setter (pelipper over politoed), a ferrothorn, and kingdra & torn-t then thats exlusively rain
So do you have any other options
you can make ash gren + tapu koko + ferropex (from your original team) work
though the standard ash gren set is specs with stabs + spikes. the one on your old team is more of a protean thing
you can replace the mega zam from that pokepast i sent you for ashgren, cause the koko does the same thing (lures in av mag & chansey and overwhelm ferro for ashgren)
but if you're going for BO, then the other 2 slots could be scarf landot + a breaker
i like mega maw just cause it demolishes fat teams for agren and just overall work well together, and can slot in tpunch cause of koko's terrain
something like this https://pokepast.es/4290bce36745fb87
the 6 is fine but the sets are unfortunately suboptimal
feel free to check the smogdex for their sets
nw, if you want a more BO approach a had written something up there
what water types are u clicking grass knot with
Opposing MSwamperts and Mdos
pex rotomw slowbro gets specs dark pulsed anyways
mpert is only in rain, and if it's in rain they're faster than you
Doesn't +speed AGren outspeed standard Mperts
mgyara is fair, but as a mon it struggles against offensive teams (which rain is) and it's a very rare mon in the meta that running gknot for it is unjustifiable
Thats fair
only target for gknot is gastro, which almost gets 2hkoed by dpulse, especially with spikes up
Hmm true
there's a reason why agren is so scary, cause dark + water is so potent
My Ferro is spiking tho
it doesnt need to run coverage
True
ya it's fine, the hazard stacking core in rain is pretty flexible
Water and Dark nearly slashes the entire meta
like you can make mpert rocks, ferro spikes, and gren ice beam
or mpert superpower, ferro rocks, and gren spikes
Can I run like Water Shuriken Hydro Pump Dark Pulse and Ice Beam
ya it's fine
And maybe water-Z
if that's the case, make mpert rocks and ferro spikes
ye
Kk
stabs + ice punch are standards
again, most of the sets are on smogdex
you can get for all 6 of your mons
Also on Ferro what should I run Gyro Ball or Power Whip
Like what would you prefer
GB or PW
whip is fine
Kk
Ight ight
But then there won't be any source of healing
Cuz after the berry proc I'm not gonna have LS or LO for healimg
Healing*
the pinch berry is enough on these rain offenses
True
ya, you dont want ferro to stay on the field for a long time anyways
just switch into stuff, set up hazards, let your peli & tornt pivot the breaker in and wreak havoc
yea
kingdra is fine but the standard 6 is usually manaphy over it
gives you a potent stallbreaker
all good
the smogdex infos should still be up to date, feel free to look through them
Will do
https://pokepast.es/7e5a6946ddb79c87
getting back into GSC OU with this team, it's done well so far but i would love some feedback to improve it even further
New OU RMT @half jungle, @silver reef, @fresh thistle, @red delta. I won't notify you again for at least 6 hours.
mostly an edited version of the standard hera + boom offense team
I think this team is pretty solid defensively, but could use some work on the offensive side.
Rapid Spin Cloyster is an unusual move choice for offense teams. Has Cloyster been successful keeping Spikes off your side? Do you think its critically important for this team to keep Spikes off?
What does your Tyranitar set typically accomplish? I think its move selection can be optimized, but I'd like to know what you have been using it for.
thanks! i originally ran starmie as a dedicated spinner, but i switched to steelix to better answer snorlax, so i guess i felt the need to run rapid spin cloy to make up for it. i can definitely take spin off of it and just deal with spikes though
i did run fire blast over crunch initially, but i felt the coverage was redundant with both raikou and curse + self destruct snorlax, so i slotted crunch in to better pressure gengar and exeggutor, who i felt were more pressing issues
typically only offense teams running marowak run rapid spin starmie/cloy
Cloyster's explosion is very valuable on offense
Rapid Spin is great of course, but something like Rapid Spin Golem is a more common sight on offense, it can spin but is still threatening with boom
No spikes on your side is very nice, but sacrificing Cloy's ability to boom is too costly imo
alright, i understand, cloy did feel a lot more passive without the threat of explosion
also for ttar, i think i was thinking too much about skarmory specifically when accounting for move choice, while forgetting about forretress
crunch hitting gar and eggy is nice, fire blast is also good for the reasons you mentioned (also does the exact same damage to eggy as crunch)
but i question tyranitar role on the team
it can pursuit trap some mons and spread damage
but what do you think is the main way you win with this team?
to me this team is totally geared towards physical offense, removing physical walls as well as mons like zap
ttar doesn't do much to further that goal
that's fair, i was probably just too scared of gengar specifically when teambuilding, when i already have raikou and snorlax to handle it
i thought gar beats hera, not the other way around?
not without exploding or running fire punch
though without curse, gar will stall most of hera's megahorns
i think a good decision would be to turn ttar into a bigger offensive threat
you could do this with a set like curse/rslide/eq/roar
but i think a set like screech/rslide/eq is nice on this team
good mid/late game threat, and helps not lose to last mon curse lax
last move can be many options, pursuit/dpunch/fire move
even roar, though it is a bit redundant with screech
mhm, i'd probably pick fire blast just to stop forre from being too much of a pain, but i'll try experimenting with all of them
fire ttar is unlikely to stop forre from being a pain
since it comes in on lax/lix/hera
its only likely to pick off the occasional forre against an opponent that doesnt scout
but ttar has many options, you can try them out
yeah i definitely will
thanks for the advice, really appreciate it
i have 2 more quick points
psychic/giga eggy is hazardous for this team
difficult to switch into
i would recommend replacing hp water with hp ice on raikou
i was already considering changing my hidden power, but yeah the team does struggle with eggy
my other comment is to beware of machamp, especially fire blast machamp
sleep talk hera is usually a good wall
but only if it is running curse
if machamp sets up curse as hera switches in, hera will still probably win 1v1
but will expend most of its hp
it gets even worse is hera is chipped or asleep
its difficult to alleviate this weakness without radically altering your team
so just be aware of it and be willing to use explosion to remove machamp
yeah most of my booms have been on a chipped machamp
im also guessing this extends to fire blast nidoking as well
yes, though i would say that is much more uncommon than fb machamp
chipping machamp helps hera immensely
champ only gets in mostly free vs ttar, so be aware of the risk when you're using ttar before the opponents team has been revealed
alright, thanks for the heads up, really excited to try these new recommendations next time i hop on showdown
good luck, feel free to come back after you make some changes
i personally feel like lead imprison landot is kinda mehh cause you cant stop common HO leads like mew and mdia from setting their own rocks and you miss out on better moves like rock tomb or sd. though it's fine if you wanna keep it, not the worst thing ever
other than that, this looks like standard ho to me
i'd replace scarf kart and thundy-t for better setup sweepers that benefit screens here
something like wp magearna and zceleb victini
gives you a way to punish fairies for lucha + mgyara, and gives some sort of defensive backbone (scarf lele clicks moonblast on your current team)
New OU RMT @azure torrent, @orchid tiger, @hasty ingot. I won't notify you again for at least 6 hours.
I was staring at this in my builder and I think it can be saved
Since from playtesting it feels weird more than bad
For a do nothing you honestly shouldnt have only one knock
True
I think my logic on not running knock was "I like taunt + Toxic as cplay" but like. I have a whole Chansey to stomach any cm bs
So over toxic goes knock
I still like do nothing having taunt ftr
Fast taunt means it neuters any cuteness cplay
(mostly, and almost solely, demon Mew/ Reun wars)
https://pokepast.es/cda160b0d27cb799 wanted to build around my favorite pokemon
mushroom
@vast oracle
looks good honestly. fat mlop teams usually run double prio (fake out + quick attack) to fuck up offense, but i get the ice punch here cause SD grounds are mad threatening
any specific matchups you're struggling with?
maybe change uturn to toxic on glisc, and protect over toxic on tran. you dont need the momentum on glisc on fat teams like this. aside from lefties + burn / toxic (spikes) dmg, protect heatran gives you a way to play around choiced mons like lele & kart
Thanks
https://pokepast.es/7bff958155c6604f I haven’t made a mega Manectric team yet so here is one, I paired it with grass spam
I do realize the team has no hazards so I’m debating to use SD lando
but also not a big fan of the grassy terrain reducing ground damage to landorus
but I’m doing fine without rocks so far
Also the defog on Hawlucha is just for like webs teams
@vast oracle
SM OU anyone?
If you post the link and the format then you'll get the bot to ping the sm ou raters
New OU RMT @azure torrent, @vast oracle. I won't notify you again for at least 6 hours.
Just lyk Pursuit Mttar would honestly be better lol but seems like you're trying to build around~~ the omega niche & unviable~~ Mmane so it's fine
A huge portion of grasspam teams i have still runs a EQ ground type, which is still better than coping with thundy-t. at worst, i'll have stuff like earth power lando-t or stomping tantrum tankchomp (and even things like nidoking) instead. i also dont see the thundy-t synergy here so dropping it seems justifiable asw
- change magearna into rocks spdef heatran, gives you a fire resist cause stuff like zardy & volc just clicks
- and ya z-stone edge lando-t is good over thundyt, lets you snipe the birds for your grassspam + hawlucha
- run defog on kartana over hawlucha. webs is already a fringe playstyle and lucha beats them easily anyways. plus defog on kart lets you potentially defog earlygame against annoying spike stacking builds, something lucha cant reliably do
Another alternative is to run spdef bulu (better rain answer and survivability to keep terrain for much longer) + SD kartana (normalium/grassium z) + scarf landot instead
make lele specs, one of ferro's stabs for knock for steels (heatran celesteela ferro) for your psyspam, and ashgren a scarf lando-t instead (gives you speed control + pivot for lele + ground immune + volt immune + secondary defogger for volc)
most of the sets, mostly ev spreads, are unviable (including the sylveon itself unfortunately) and the niche options of keldeo and blace dont have the necessary support to work. is this team built around keldeo or?
comes with metagame knowledge really; knowing what pokemon is good, the threats that you need to cover in the builder, and knowing the standards sets/roles that each pokemon run
do you still want to use support mega latias or do you want it to be the wincon with calm mind?
for one, you lack steel types, which means the matchup against stuff like tapu lele and mega alakazam tougher
I rated a CM Mlati team way back with a similar core to yours (landot + toxapex + fairy)
though clefable can be CM as well
calm mind
again, metagame knowledge from playing/watching high level games. but also there are multiple resources onsite and on forums that you can read through, like viability rankings and sample teams, and even the analyses on the smogdex should give you a very good idea on them as well
lots of resources in this forums
https://www.smogon.com/dex/sm/formats/ou/ this is the smogdex. look up the ou mons and you can see their standard sets, read on their roles, why they run some moves, and good teammates
a good way is to start testing them, lets you know firsthand how the team feels and the things it struggles with so you can improve on them afterwards
like for examples, your mlati has no speed investment, which is one of the few reasons that makes it a good defensive pokemon (outspeeds kartana and Mmedi). this is something you can see and read on the smogdex
or the standard toxapex spread is generally specially defensive, helps it check things like volcarona and ash greninja better
things like what does this core struggle with? are there any specific pokemon/matchup that needs to be covered by another pokemon? sounds vague but again, comes with experience
depends. dont just base it on a simple type chart interaction, but focus on what are the relevant pokemon in the metagame that actually use these ice moves (weavile, kyurem-b, protean greninja, etc) and cover/build accordingly
cant really discuss much further cause this channel is to rate fully-built teams, not building something from scratch
i do main adv
you dont suck 
it's a standard spread
it looks ugly
this might struggle alot vs mixmence
also yeah use grass cloy offpert is a pain
idk. ithink u want offensive ass cloy
i have the spread
1s
the fruhdazi™ spread
wait nvm its literally the same spread

spin
why D:
cant afford to drop a move for grass
oki but on the analysis it says cloyster pairs well with houndoom because of spin + pursuit
i guess analyses are known to suck
yeah me personally i liked the spin+scooby+snorlax
cloys niche isnt spin spikes anymore
i just won a roomtour wit the team
New OU RMT @azure torrent. I won't notify you again for at least 6 hours.
Hi
hi
New OU RMT @azure torrent, @vast oracle. I won't notify you again for at least 6 hours.
where can you find gen6 ou sample teams?
I know there is a link some where to it but I cant find it
🤡
!orassamples
ORAS Sample Teams:
Ubers: https://www.smogon.com/roa/?format=gen6ubers
OU: https://www.smogon.com/forums/threads/oras-ou-sample-teams.3694551/
UU: https://www.smogon.com/roa/?format=gen6uu
RU: https://www.smogon.com/roa/?format=gen6ru
NU: https://www.smogon.com/roa/?format=gen6nu
PU: https://www.smogon.com/roa/?format=gen6pu
ZU: https://www.smogon.com/roa/?format=gen6zu
LC: https://www.smogon.com/roa/?format=gen6lc
Monotype: https://www.smogon.com/roa/?format=gen6monotype
1v1: https://www.smogon.com/roa/?format=gen61v1
@tidal stone
Thanks
https://pokepast.es/3daeed6f528de494 can someone help me with this? it completely loses to rillaboom but i dont know how to restructure it
-spdef bulu over kartana for grassy terrain (helps pex, ttar, and heatran) and better defensive profile overall while still working well with ttar's pursuit and overwhelm steels for mlati.
-band ttar over av to punish the bulky psychics and birds harder (especially cause you have pex + bulu + grassy terrain to cover and compensate for your lack of bulk)
-optional but scarf landot over gliscor for speed control and better pivot against physical attackers like mmedi, zardx, and mmaw, unless ofc you value gliscor's status absorption and longevity more
minor changes:
-tspikes over knock off on pex, punishes pursuit trappers from threatening your mlati and is generally good against offense
-offensive ev spread, toxic over flash cannon, and magma storm over lava plume on heatran, maximize damage output overall and cripple fire-resists like mlati@s
final team: https://pokepast.es/97ab7345023ffd0d
some consideration is to go mixed bulk on pex to handle physical attackers like weavile better and running z solar beam heatran
what you guys thinkhttps://pokepast.es/d863503b57e1364c
That team looks cursed 
The sets
Like tf is that diancie , blissey , magnezone
And that manaphy is just walled by stuff like celestella lol
ok
you see i normally use sample sets from smogon and i decided to build my own sets
and yeah that happened
Just use the smogon analysis sets
thats what i normally use
anyway thanks for confirming that my team is shit lol @gritty scaffold
Im not rly a rater but if i tried that on ladder i would def just be losing lol
This looks like cyber’s team 
Blissey should be rocks fwiw and clef should be cm
Clef also wants unaware hdb a lot of teams in stall
Got it
Can you post it
@tribal smelt ^
I get the idea
But in my head and from experience there's some touch ups for teams like this
I ended up settling for an archetype like this when I wanted to go for the structure of Torn T into Skarm into Pex
The team itself has issues but your is sound and can win games the issue I have is that your stall match up is incredibly lack luster
Things like 2 bird (Zapdos Corv Gastro as the structure with LS pex) are relatively common, Quag Rachi Zapdos from CG also has the potential to 1v1 your team with no real effort on their part and you yourself have to try too much to force their hand.
I get what you're doing though: Forfeiting Defog entirely to make Torn T and Clefable break down their team until they have to give up and defog
I've seen teams like this around just to abuse the fact that they're faking stall
I myself dislike piloting these stacks a lot but they aren't bad per se, just not friendly for regular play
So if you are going for a team like this the changes I dumped are more adequate to the core idea (I also tossed in the regular stall changes to make the team flow a bit better)
And before this gets auto-corrected: Clear Smog gels better here to give room for a Torn T NP and lets you do fun things like knock -> recover -> switch -> clear smog Demon Mew stacks, you can swap out taunt for sludge bomb to do like 70-80 something to most Koko spike stacks, you can run Toxic -> ID on Skarm to status hail teams and sand, you can hypertweak the EVs on clef, make Clef heal bell + CM with Twave on Blissey to beat tourney issues like Toxic + CM sweepers, you can go back and run taunt on Torn T and run protect/yawn/toxic on Gastrodon to status the fliers or force them to have awkward pivots or absorb Fsight, you can do Thunder on Clefable for neutral damage on Tran and gravely wound Pex/Fini in a 1v1 while having some nicer damage on the odd damage soakers like Zapdos
After doing a mono water run in another game and having WP carracosta as MVP i though I'd give it a shot in ladder
Unfortunately it's not in Gen 9 yet so i have to settle for gen 8 OU, but here's this
Feel free to yell at me as much as humanly possible lmao idk much about gen 8 or SD as a whole
https://pokepast.es/8c5e3f1f7a60dc8b haven’t built stall in a while
Celesteela and pex makes a nasty core so I decided to build around that
Also so I’m not a victim of Tapu Lele
@vast oracle
beware of physkoko
I forgot that shit exist
u just have to play good
I think I should be fine I don’t see a lot of physical Koko anyways
Tbolt 
I think steela survives that even after CM
And just clicks heavy slam
u live tbolt too
u live anything not named z elec
but steela isnt hard to chip
if its z elec u cope and complain about mu fishing
ya lol
I mean committing to sm stall in general makes you lose to a shitton of stuff already, especially cause standard stallbreakers eat this type of team alive (hc kyub, mmaw, mana rain, magnezone offense, hoopau, etc) and there's nothing you can do building wise without compromising other matchups (including the physical zkoko without running gastro stall)
6 is fine, though i'd suggest making clef cm over aroma
gives you a way to play against annoying CM-ers like magearna, lele, and reuni, especially cause the former can overwhelm physdef pex and the latter can overwhelm physdef msab
between mbounce msab + pex absorbing tspikes + pheal gliscor + ncure chansey, status shouldnt be an issue
your call though
https://pokepast.es/17199fc4efdd2ad7 @fresh thistle
ok first serious gsc team, any ideas?
im not sure about thief egg / lax set
six should be fine right?
seems fine to me tbh
could also go stun spore > thief on eggy
so you have the double status
Hey guys where do you ask help for teem building or is that a thing?
This team has a serious weakness to Jynx.
Eggy+Nido is also an unusual combination, they don’t have the best synergy
And think this team could also struggle to break stall teams
How have you been using the combination of eggy+Nido. What do you usually target with Thief?
anyone have any advice on BW OU?
You have to have tempo, always.
Things are always happening in BW and you can not let it happen in the favour of your opponent: Either you punish them, or they punish you. Buttons have to be pressed and the doubles you pull to gain a lead have to be aggressive, even on the "stall"-ish variants you have to plan ahead of time
ah yeah agreed
zapdos, usually
i think the idea is to lure zap with egg thief/boom and force it to rest more often giving nido more chances to break it
im not too familiar with gsc but from what ive seen zap is the main intial switch to both?
i think re jynx maybe i do talk lax? mono normal?
If ur doing resttalk then you typically drop Curse so that you are still able to hit gar
Another mon your team doesn't enjoy switching into
I think Volcarona is my least favorite thing to go against for this reason. It feels like no matter how much I plan ahead, if it gets one free turn I’m liable to just lose.
with dragon dancers I can usually get one clutch turn to toxic or twave before they spiral out of control
but volc is fucking monstrous
and can OHKO most things that aren’t heatran
Yes, as was mentioned earlier it is challenging to run MonoLax without Pursuit support.
So to check against Jynx you would want a Sleep Talk set
Ah just rest talk normal eq
With golem that would usually be DE/EQ/Rest/ST yea
kk
Golem teams essentially need 2 attack talk lax or raikou to check Jynx
Replacing golem with Ttar to run mono lax is also and option but takes away a bit do the teams identity
eh id prefer not to change the six 
Vs stall you don’t have a great way to remove skarmory
And you do not have a ghost to block rapid spin
Ah okay
It’s not impossible to win, but you will essentially need to rely on playing Nidoking very well
Don’t double thief + nido + boomers deal with stall?
Hmm
Makes sense
I was thinking I could also do thief > sleep on egg to deal with mie better, and then do lk > thief on nido?
No, I think Thief nido is important to help vs all the sleep talk Lax running around
And at least the team you linked has thief + sleep egg on it
hm makes sense
Uh yea keep Sleep + Thief
kk
Egg doesn’t really face off too much against Starmie anyway
cool okay
Just watch out for last mon curse lax when using you team
It can be difficult to remove if you can’t boom on it
Though thieving lefties will help
Leads aren’t that important in GSC imo
Oh interesting
As long as your lead is one of lax/elec/cloy/sleeper
Though I would probably lead eggy most of the time on this team
It’s helpful to conceal that your mons have thief
And if the opponent gets spikes up, eggy and nido get revealed
And might as well try to thief lefties as early in the game as possible
okay thankss
No problem
https://pokepast.es/a6ad83aafe123cf5
ADVOU
Built totally blind
One thing I'm immediately noticing is that CM Waters are probably an issue (Hi Suicune) but idk what to do abt that sooooo
New OU RMT @azure torrent, @polar nacelle, @surreal crypt, @old iris. I won't notify you again for at least 6 hours.
ADV players do your Magic
Specifically wanted to build Charizard
I could not name you any particular reason, just wanted to do it.
no rock resist
@warped venture i ping cause I forgot to use the answer option
that might be fine if you replace starmie my metagross or swampert
also, moltres is generally better than zard when you rely on spikes
zard's strengh over molt is to be able to kill bliss without spikes by clicking focus punch / beat up
Should I restructure then?
ig just to keep this I could swap out Zard for Molt and go Pert.
not to say Zard can't work, but fire blast/will o wisp + spikes is enough to pressure blissey
oh no I get what you mean
I just wanna get the most out of Zard if I'm gonna use it.
since you lacked a rock resist tho, I'd suggest you to read vapicuno's thread on Archetypes
it's a bit old, but you can learn what is necessary for a team to function well
its uh
ty
this thread is a golden mine for a beginner
https://pokepast.es/0dfc2fbb92e5186d sm ou team
New OU RMT @azure torrent, @vast oracle. I won't notify you again for at least 6 hours.
i was wondering if lando t would fit better on this team as a pivot, also i dont really have an answer to kartana so yeah
that's just the nature of HOs, you generally cant switch into offensive threats just because you cant afford to run defensive mons. instead, you usually put immense amount of offensive pressure that they cant go in and/or attack you in the first place, or force a trade with your mon instead.
For HO, you have mons like hawlucha, magearna, zardx, volc, and kommo-o that can take a hit from kartana and/or threaten it out for setup opportunities. and if they're choice-locked into the wrong move, more mons can then take advantage of it as well (i.e. locked into sacred sword lets your azu set up)
Especially since you're running screens, which makes stomaching its attacks much easier
lando-t on screens HO is usually not pivot; it's usually the designated suicide lead with stealth rock, which you're currently missing. something like this:
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Stealth Rock
- Earthquake
- Explosion / Rock Tomb```
The biggest outlier here is then torn-t. Having a lead rocker is near mandatory; can be lando-t like the set above, or something like exca can also work
Also, is there any specific mon you want to keep? based on the team name, i'm assuming it's just screens centered around mmaw + azu
https://pokepast.es/87b34f8bb19528af nidoking team
@vast oracle
It shouldn’t be named semi stall
that was an old team
is that supposed to be offense or like nidoking balance(?)
i.e. what archetype are you looking for
sure, I've been running it alongside starmie but any insights would be great
your team wont last if you dont have a sand-resistant rock resist
at the same time you could do well with a spinner there
because youre going to invite skarm for a little long
you can replace gar with meta and put mie in the last slot
Nah, kinda lost interest in showdown at the moment. Thanks anyway.
ty!
if you want to keep the other 5, I recommend some optimizations:
-** sucker punch over iron head on mega mawile**, the steel coverage does nothing for you that play rough + knock off doesnt hit already (only missing mega venusaur, which is very niche in the meta); sucker punch lets you pick off faster threats like volcarona, garchomp, and landorus-t that would otherwise revenge kill you easily. Also, you want to run some speed evs (164 Spe) to outrun walls like skarmory, alomomola, and clefable, especially cause mmaw is usually tasked to demolish these kind of walls.
-252 speed and an offensive item (black glasses / lifeorb) on bisharp to maximize offense. also lets you outspeed defensive heatran, rotom-w, and tapu bulu.
-normalium z over sitrus berry, lets you more reliably use belly drum. Run some speed evs, at least 204 EVs to outspeed uninvested tapu bulu that can otherwise take a +6 aqua jet. knock off over liquidation, lets you deal with ferro and toxapex that resist your stab moves.
(dropping the bulk investment on the above adjustments is even more justifiable cause you have screens to let them take hits & set up easily)
Some suggestions: Dual screens tapu koko over a-ninetales, gives you pivoting with u-turn and boost magearna's thunderbolt. lets you potentially run thunder punch on mmaw (over knock off) to hit toxapex and skarmory harder. with koko, you can drop bisharp for hawlucha for a fast mon (cause you're only relying to priority atm, and magearna isnt even shift gear), and somewhat gives you defensive utility with ground immunity, as your current team kinda falters against mid-speed breakers like sd garchomp and sd lando-t (especially with your triple steel). you also have mmaw + azu that provides knock off already. I get that you want the defiant to punish defog, but punishing their defog attempts offensively by setting up can be similarly effective--just something to consider.
balance
went to bed lel
nidoking balance is certainly a unique take, i found it most effective in standard offenses/BOs though. 6 looks okay at first glance, feel free to lmk if there's any mons you're struggling against with.
- i'd make rotom-w the electrium Z set with thunder instead, lets you nuke pex for mlop and celesteela for both nido+mlop. water z is used to hit stuff like gliscor, mttar, and heatran, which is already mostly covered by nido+mlop already. spreading para with thunder can also be handy for nidoking, especially if you also run twave over toxic on chansey.
- run more bulk on torn-t cause it's like your fighting resist against stuff like mlop and mmedi. just hit 204 speed evs for scarf zone and the rest in Def, especially since you have a pain split rotom-w for opposing torn-t.i'd also go taunt over uturn; lets you annoy passive mons between taunt + knock off and improve the stall matchup, which looks atrocious atm
the rotom-w set is something like this. same offensive benchmark like the one on smogdex, but runs just enough speed for modest heatran so you can run more bulk. feel free to toy around
Ability: Levitate
EVs: 232 HP / 92 SpA / 184 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Thunder
- Pain Split```
oops
My b, I just wanted to experiment a lot
its fine
think meant putting only one pings rater otherwise doesnt lol
I thought there were too many water types
Jolteon is outclassed by other mons but it’s speed tier is top notch
i think a lot of that first team hinges on rachi
giving u enough rk ability into anything
I think maybe going with forretress over starmie as a rapid spinner
Adds good defensive synergy
Why starmie?
I thought fortress sucks
No it’s good
A rapid spinner that’s fast and has good coverage
You will get pursuit trapped and killed very easily
With tyranitar
Or scizor
And not much you can do since you’re not running LO
Trick room bronzing?
Bronzing wouldn’t be a bad option either
standard rocks boom stuff
Over starmie?
tr is weird when all ur mons are fast
Yeah u right
i think zong gives u more cplay into dders like nite/gyara outside of just
"hope gyara isnt wacan and rk with rachi"
Bronzong seems like u can only explode on gyra
2nd team you should change rotom and give gengar life orb
thats enough usually
Who should I replace rotom with
Should I do the offensive stealth rock set
Uturn ape wouldn’t be bad tbh
Also give rachi thunder punch on the 2nd team
Gyara could be a threat
Replace which move with that
Fire punch
Kk
Bronzong @ Occa Berry
Ability: Levitate
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Stealth Rock
- Gyro Ball
- Earthquake
- Explosion
doesnt seem bad, can do lefties aswell
occa gives u mixnape cplay
Scarf or life orbinfernape? And mixed or all physical?
If I go life orb gengar should I keep the set I already have or use attacking moves to take advantage of the extra power
Lastly with the first team, should I use starmie, bronzong or foretress and which set
Forretress
Spikes rapid spin gyro explo / payback
U can go phys def
I’d go with lefties ape
Mixed or physical infernape? Uturn, cc, flare blitz, t punch?
(someone passed me this) https://pokepast.es/9efc6f024eae80d7 is there a way to make the team not reliant on mlop as its sole breaker? i accidently let it get esiped and had to constantly stack hazard pressure for the next 50 turns or so, knocking, stossing and chipping before i won. its a route for sure but is there a more offensive spin to this
tagging @vast oracle because chatot didnt
its mlop semistall u kinda have to do that
thats the point
obv reun can kinda do smth but it has to run from a buncha mons
Thats just the nature of MLop fat, which is a tried and true structure we’ve seen countless times actually. Mlop isnt even a breaker in these kind of teams; it’s a speed control & anti-offense mon cause of its speed tier + double prio, helps you play around setup sweepers that can overwhelm the team. The original gameplan of the team has always been slowly chipping down foes with passive dmg (mostly hazards) for reuni or mlop to clean up
If you want a more offensive approach with Mlop, then pretty much the whole team needs to be changed unfortunately
Ic, thanks
ditch dug offpert ttar and just go spikes mixoff
or something
skarm dug is strange
whys that
spike and dug usually deal with same thing
that works too
and then u skimp on actual ddmence or whatever checks
@blazing elbow figure this out
:d
cant think rn i have a buncha shit i need to finish this weekend
uhm i gotta go in a few minutes too but also rmt is for complete teams
LOL
Ive tried doing a team with kabutops on although unsure if i should change here or if kabutops isnt just rly viable anymore https://pokepast.es/ea448668b1a676da RBY OU btw ping reply pls
New OU RMT @weak mirage, @red delta, @night bridge. I won't notify you again for at least 6 hours.
i don’t think you can get away with no chansey + shitmon like this, EQ reflect lax just stomps you super hard and offensive lax is hard to switch into. lead jynx also looks absurdly hard to stop, dedge eggy at least stops it from forcing eggy sleep onto jynx but this is still pretty brutal to switch into, and your team is completely smoked by zapdos. the obvious feedback is just “remove kabutops” because i don’t think it’s possible to account for those problems and keep kabu on this team, so this ends up as a heavy matchup fish.
if you’re playing for an aggressive line where you hit counter on a reflax to remove it, you would do better leading a sleeper so you can go hard lax right after hitting sleep; i also think in general if you wanna run shitty swords dancers, lead sleep helps you get early chances to use them semi effectively and force people to switch into slash. i’d rather have more twave in back and less up front; maybe try leading Jynx or even double powder Eggy and in back, Zam+Chansey? it could be reflect chansey, which gives you a Lax answer and twave spreader in case it’s EQ lax or you don’t get the Counter line, freeing up your lax as a wallbreaker. idk, as long as there’s a kabu there will always be big flaws but hopefully some of these ideas help, ultimately any of these ideas still are a MU fish sadly
kk thanks ill try out prob ill just gonna put chansey instead of kabutops then
https://pokepast.es/3d2692a03c1cbad4 my gen 7 ou team
New OU RMT @azure torrent, @vast oracle. I won't notify you again for at least 6 hours.
been working out really well for me
kyurem has been really clutch and great as long as I can get him in safely, but I was thinking of swapping him out for specs tapu lele to deal with stall easier
3 water mons feels wrong ngl
Not a rater but, I don't like ur Kyurem's set. Z mixed kyurem works here plus make ur lando more defensive to bodysome MMedi's hits. Make kartana scarf with sacred sword to pressure opposing scarf Tapu lele. Swap washtom for AV Mag ig. and do spikes > Grassknot on Ash-Gren. Do u-turn > Knock off on lando too. I will ping @vast oracle for more specific rates on this team..
I still worry abt MMedi's MU ngl
You have no answers to tapu lele and mega alakazam (especially CM variants of the latter, cause the mon faster than it on your team--rotomw--cant do anything back either). So biggest change is going for AV magearna over toxapex; gives you your spdef steel and another pivot to bring in your offensive mons while still checking agren like pex. It's also less passive, making it fit better on these offensive structures.
some minor changes:
- Run icium z kyurem-b instead, gives you a stronger nuke in general, especially against checks like ferro. Aside from the awful position you get from being locked, outrage is not needed cause it doesnt cover anything that KB's boltbeam coverage does already. Instead, Ice beam is better for a more reliable stab move for mons like lando-t and gliscor without wasting your z move (or having to charge for freeze shock). Optional, but sub can be used over roost to take advantage of passive mons like pex and non-gyro ferro as well as forced switches, as they tryto play around your zmove.
- Scarf kartana for speed control, especially since it can clean up more easily with KB and Agren's punching holes early-game. If you still want to run SD, i think fightiniumz is better to deal with msciz, which helps KB a lot. (and in general, normaliumz is better than steeliumz anyways, since the former also covers zapdos)
- With kart as the scarfer, you can run a more defensive spread on rotom-w to pivot into stuff like msciz, zardy, and volc better, something you missed out on without pex. gives you a defogger too, so you dont have to cram in both defog + rocks on lando. Optional, but you can make rotom-w pain split (change item to lefties) over defog (and then making kart the defogger) to annoy chansey for Agren.
- Water shuriken + spikes over grass knot + ice beam on agren. ice beam only hits tapu bulu & av tangrowth, which KB deals with very easily, and grass knot doesn't really hit any relevant targets that water+dark already does. Water shuriken gives you a way to revenge kill setup sweepers or generally fast mons like volc, zardx, and mlop that can be very problematic. Spikes chips checks like fini, pex, and chansey easier as well as steel-types like heatran and msciz for your KB.
- Run U-turn on lando-t for another pivot. Last moveslot is pretty customizable: hp fire to check kart better; toxic or smack down for pre-mega zardX, torn-t, zapdos, and celesteela; or you can keep knock it's fine.
team should be something like this: https://pokepast.es/b5d5d025345ad869, feel free to play around with the alternative options that you see fit
you can but i dont think it's necessary without changing too much of the team. if you're afraid of stall teams that much, i recommend a personal fave set of mine:
Ability: Teravolt
EVs: 56 HP / 240 Atk / 212 Spe
Adamant Nature
- Substitute
- Freeze Shock
- Fusion Bolt
- Hone Claws```
hone claws kyub propoganda lfg
So happy that my rates are almost correct :))
Oh this is a new set for kb noice. I am more used to Freeze Shock, Ice Beam, EP, Fusion Bolt with max attack max speed hasty KB.
Might try that set
They’re the most standard anyways, and you can never go wrong with lando mag rotomw for offense. But sometimes it’s not about saying the right changes, but explaining why they are :>
Ya. I like that trio on offense too. Most of my teams has that defensive backbone
https://pokepast.es/6c5056c338156ca8
Heres my sm ou team, mainly built around kartana and magnezone as stallbreakers, and then lopunny and greninja to clean.
I'm using scarf greninja to beat mega alakazam, because my team doesnt have another good way of dealing with it. Kartana has no item because ive yet to decide between normal, steel or some other z.
For all i know this team may be trash
since im not that good with teambuilding
(composed almost entirely of smogon sets)
I also just realised that on this one greninja has spikes, on my actual team i ran it with u turn.
New OU RMT @azure torrent, @vast oracle. I won't notify you again for at least 6 hours.
if greninja is your only way of dealing with zam, you're probably gonna want to run u turn over spikes (i saw your last message)
lopunny also deals decent damage to zam, it's not gonna want ot stay in to a fake out from lopunny especially if you have hazards up
chansey if you're actually struggling with it
double choice is always a little bit icky in my opinion, double hidden power is also not optimal especially when you have other pokemon
why do you have 4 hp and 4 def on magnezone?
i think you're better off replacing magnezone, might want to ask some more people because I haven't played gen 7 ou in a long time
also is zam that common???
ive barely ever seen anyone use zam
Zone EV spread is to survive sacred sword from scarf Kartana
Full health
I think
Idk about water shuriken on scarf Gren
It’s fits better on ash
Because you do more damage
And since shuriken is like for killing faster threats
Don’t really need it
Since you’re scarf anyways
Also you need a defogger
I think the double hidden power is fine imo
icic
isn't it usually better to just run coverage
hidden power usually isn't going to be that effective
a x2 hp fire lets say
you do juts as well with flash cannon due to stab
and thudnerbolt does more damage
i guess you can guarantee a ferro kill with magnet pull but idk about anything else
zone’s niche is to trap Ferro and Scizor
That’s why it runs hp fire
ah
HP ice Lando is fine
i ahve been using it wrong
i see
ive been away from gen 7 for too long
also kartana should just run a z move or LO
no z mvoe is a waste
idk how I feel about LO kart
I’ve seen it before but I don’t really like the passive damage it takes
From orb
Plus it uses SD anyways
that’s just my opinion tho
LO is an option
what does normalium z sd even do
So I think it should have some longevity
since when does kartana get defog
generally i dislike heuristics like 'double choice bad' 'double hp bad'
like i dont disagree that those might be somewhat bad signs but its also often totally fine
and double hp i think is nonsense tbh
frfr
i think it works on the team though
as in there's no use in saying 'oh this team has 2 hp users its bad'
because of the specific mons its hitting
yeah like usually hp is for a specific target
its decent on scarf sets elsewhere eh i guess sure, generally you see it on offense that is kinda desperate for a defogger or sometimes on like
volc offenses that want double defog and have a normal defogger so its kinda a 1.5 defog team
how is it even decent
its got aboslutely no bulk
it gets tapped by any supereffective move
Defog kart is just an emergency defogger
yea
ic
if shit is Bad it can defog away
like it isnt a Good defogger but defog is useful enough as a 4th move
also if eg you force a swap bc you're threatening a revenge thats a decent chance to defog
theres some really weird sd leaf blade synthesis defog stuff ive seen very rarely but thats kinda just nonsense
smogon moment
Yeah I was using magnezone as a check to cela, skarm and ferro. Megazam isn’t too common, it’s a niche lategame cleaner, but usually gren is used a lot more.
What should I use over water shuriken?
Also yeah I realised I needed a defogger, but not sure where to slap it
I was gonna run z kart, but still don’t know which to run
Was asleep, i’ll rate your team in a bit
you could always run it on lando although its very risky to run defog/rocks/sr
me personally my favorite fogger is tornadus
not sure what normalium sd does but smogon says it works
wait why are you running ash gren timid scarf
uh ice beam works i guess
just run some sort of coverae
Good point
if you run ash gren timid scarf you might as well run protean
Good question, I didn’t run it since I had no idea what it does either
What’s sr?
stealth rock
Oh
wait actually i don't nkwo if protean scarf works better than ash gren
protean works the best with LO imo
Yeah makes sense
Since you want to switch moves for coverage
I’ll run just enough speed to outspeed megazam then
I do have some probs with pex, nothing on my team removes it well
And I probably just want defog on lando, but I’m not sure what to run it over
nukes everything that checks it p much
zap, torn
What bout pex
no like thats the effect
+2 leaf blade 2hkos but
+2 252 Atk Kartana Breakneck Blitz (200 BP) vs. 252 HP / 192+ Def Toxapex: 310-365 (101.9 - 120%) -- guaranteed OHKO
yea breakneck off of giga impact is insane
gm
Biggest change is to replace pex with another bulky water in tapu fini, which is far less passive for this sort of offenses. Gives you a defogger and provides misty terrain, which gives your teammates more setup/switchin opportunities, like lets your kart sd freely in front of pex, non-foul play msab, and rotomw. (has the added benefit of replacing lele's terrain too, letting mlop + agren use their prios). Taunt + nmadness annoys things like pex, clef, chansey, and non-whip ferro for your mlop + agren, with taunt to prevent stuff like volc, zardx, and magearna from getting out of control too.
minor set changes:
- scarf agren is unfortunately bad; hits like a wet noodle, which gives it a hard time transforming, especially since it has water shuriken to somewhat provide a speed control option already. Specs agren is better here and is generally the standard set.
- Give kartana normalium z + giga impact, just a generally strong neutral nuke into checks like zapdos, torn-t, mlatias, and tangrowth, especially cause you have zone to remove the steel types.
- Scarf magnezone is generally used on fat balances (like chansey + slowbro + gliscor builds) to dispose off sd kartana, which is problematic. Since you're running offense and there's 2 mons faster than it and chase it out, I recommend using either AV + Mirror coat or Chople + twave sets for role compression, as they both help soft checks things like tapu lele, mega alakazam, and magearna while still trapping the steels for your offensive core. rare but chople variants also help you deal with superpower turbo msciz for kart too.
- Idt you need ice coverage on both lop and lando-t here imo since you have sd kart and agren for all the grounds. instead, smack down on lando-t to threaten zapdos and celes for kart and mlop, and pup on mlop to pressure bulkier teams in general.
team should look something like this: https://pokepast.es/9607f6aa65554222
some other considerations you can go for or try to toy with:
- run sd rockiumz lando to overwhelm the birds & steels for scarf kartana, which means you dont need magnezone as much and thus can run a sturdier steel like av mag or jirachi
- protean greninja over ashgren with z-dig + gunkshot to lure in pex and pressure clef for mlop
- quick attack on mlop for more speed control, further insurance against faster stuff like mega zam and boosted threats to compensate for lack of scarfer
- customizing magnezone's ev spread. currently, it outspeeds uninvested mega scizor. you can try to add more bulk, for instance 244 HP / 208 SpA / 56 SpD to live 2 specs lele's hp fire after rocks
if there's some matchups/mons that give you issues for your original team or just general q's, feel free to lmk
How is it risky
Defog and rocks Lando is used a lot
https://pokepast.es/f059f04bfba27f45 something like this? I could also run mixed meta wasn't sure which is ideal
Mk, tysm
My friend gave me the idea of mega heracross webs
Seems pretty OP
Since heracross is insanely powerful
@vast oracle
Im still having trouble with megazam, im often finding that in the middlegame i cant reliably check it, since nothing except fini wants to switch into it, and fini cant do anything against it, especially cm recover variants. so i have to sac fini or someone else so magnezone can come in and mirror coat or lopunny cleans with fake out.
ty royal
Even with defiant on bisharp, your matchup against defoggers is iffy; nothing can immediately threaten skarm or tapu fini, no one wants to switch into rotom-w's defog cause of all 5 hate wisp, etc
you dont want to run defog on webs either, cause you pretty much waste shuckle's slot. When building webs, i tend to stack taunts instead, especially cause i gravitate to using mgyara
i'd say go for np thundy-t and cm magearna over dnite and lando here. you still have the defensive utility from ground immunity and volt switch blocker, but both also improves the matchup against lucha and serp, both of which can just straight up 6-0 webs
oh also magearna helps you against scarf lele cause it just clicks moonblast and you have 3 prio users (on webs!) that become useless cause of the terrain
optional but i usually still tend to run a fast mon even when running webs just for insurance. Best choice is usaully serp, helps dissuade defog with contrary as well as counter leads mega diancie, which would otherwise shut down shuckle completely
yeah megazam is always a tough mathchup to face if not running a sturdy spdef steel + a faster mon on offenses like these
@torpid terrace we can have a slightly more different approach to your team. whats the pokemon/core the original team built around? just magnezone + offensive threats?
I uhh, i think i started by building around scarf sleep talk last resort komala
, i think i'll come back with something else, im not exactly building around anything on this team anymore. Ill brb, thanks for the help
all good
either way, i had minor alternatives here too, specifically the first line if you want to make your team more defensively-sound against mega zam
Heres something im interested in.
https://pokepast.es/20a3915be57830d7
overall idea is a more defensive team, which allows kyurem b to break holes in the opponents team and megazam to clean up. Dont know who to put as 6th, maybe another fast threat to threaten any stallbreaker mons, or just another threat for reliability?
take out hpice on lando, forgot to do that
Just letting you know we cant rate incomplete teams btw (as per r4). Though team looks okay so far, feel free to polish it further and come back with a full 6
Oh, sorry about that, will do.
https://pokepast.es/1cae96fa1aaa4b27
I slapped on av magearna in the last slot to match up better against opposing megazam as well as having another pivot
What i said before about the team still applies.
Im not sure whether magearna and heatran fit on the same team, however i dont notice any glaring issues
Team looks mad weak to kartana, especially since only mega zam is faster than it. since you have heatran + fini, magearna can be replaced for torn-t here. Gives you another pivot, potential defog, and knock off user to annoy things like ferro and heatran for your KB + Mzam.
make landorus-t the choice scarf user for speed control to outspeed opposing megazam, and give heatran stealth rock over protect instead, especially cause KB helps pressure defoggers like gliscor and tapu fini that would otherwise beat rocks heatran
run roost over ep on kyub, keeps yourself healthy so you can switch into things life rotom-w, pex, and heatran (especially cause you have fini's terrain to keep you safe from their status) and lets you take hits from mons like mega swampert
i.e. something like this: https://pokepast.es/560b09b3626df1b5
feel free to experiment on which defogger you prefer, between torn-t, fini, and lando-t, or hp fire on megazam (maybe over sball) to nuke msciz for KB
in my experience most of the time when i use it
it does get to use rocks and defog
but then it ust dies
unless it's in on specific mons
well not every Pokémon is gonna live forever
i like to keep my defogger and my rocker seperate
Bro your Lando shouldn’t be dying in two Turns
You’re not suppose to run both
On one set
which is what i just said
about lando
rocks + defog makes defogging more inconsistent
your lando has two roles that it needs ot fulfill
doesn't have the best bulk either
but it does get stab eq with base 140
I thought you meant the rocks and defog sets were bad nvm
yea i probably worded itbad
what does wallbreaker lando get walled by
i remember running it once for funny
Impish meta is good here, also please give blissey softboiled over twave
Make starmie timid so that u can emergency twave stuff like superrachi
I mean
If you use like SD Z not a lot
But if you burn through their Z then Tangrowth walls it
Unless it’s Fly Z
Unaware quagsire walls too
Fly Z Lando gets walled by Skarm btw
And Rotom wash
I see, tysm.
Just had a few questions, what is lando t and tort t outspeeding? Also, why are we running 1 more speed than the smogon set, is it to outspeed the smogon heatran set?
- lando-t: +1 kommo-o (includes mega zam). Just the standard onsite spread, with def to live +2 lucha acro after rocks. you can certainly toy with scarf lando spread here, pretty customizable
- torn-t: scarf magnezone (includes serp & kartana) and less speed means you usually get the slow uturn off against opposing torn-t so you gain the momentum most of the time. You can run max hp/max speed if you still choose though
- heatran: adamant crawdaunt
👍
Yeah i was just testing it out for a bit soft boiled is way better. What is impish for primarily?
Ur gonna be winning by healing not winning by damage on this team
The meta has quite a big role to play defensively pivoting into ttar on bliss
doesn't eq just invalidate that
I've tried using it as a switch when skarm is down but it can't tank it very well when its not on 100%
I know I'm definitely wrong I just want to understand more
Theyre gonna be scared of eqing u while skarm is still alive
Doesnt this mean all the more that u should make it bulky?
it does thank you
also a thing with using the team, how should I be punishing forre? i have no fire moves so i have been struggling to stop it from just maxing spikes and exploding @polar nacelle
sm, inspired by mhera webs from a few days ago https://pokepast.es/c0a58a6e2a321b8e
New OU RMT @azure torrent, @vast oracle. I won't notify you again for at least 6 hours.
looks fine, maybe run a different wallbreaker over kart, like specs lele. kart doesnt really cover stuff that serp + mhera already does. instead, lele overwhelms heatran for serp, and psychic terrain to protect your 'fast' teammates from priority & power up victini's stored power. helps pressure mlati@s for serp & victini too, especially if it's paralyzed. mhera + victini threatens the steels for it in return too
(team is very weak to stuff like scarf lando clicking eq or hawlucha unless you run something like thundy-t or gyara, but webs as a playstyle is very cheesy and very all-or-nothing anyways, though you can certainly slot the lele or vic with the aforementioned gyara or thundy-t and see which you prefer)
oh also, run hp ground over hp fire on ribombee (hits heatran for serp) and rock tomb over toxic on exca (you want to slow down & pressure non-grounded threats like zapdos, torn-t, & mlati that dont get affected by webs)
gotcha thanks
how would you define cheesy? is it trying to fish for a certain mu?
and is it just a webs thing that they nearly auto lose to certain mons/styles?
Pretty much, generally inconsistent but can just autowin the right (and specific) matchup
Also, expanding on this: you have mhera + serp to punish ground moves in general and lucha is kinda known to beat offensive teams anyways so yeah, definitely room to either outplay, outoffense, or just generally a bad matchup lol
icic
in general with a team like this would i go ribombee->sack ribombee->exca->sack exca-> hope offense wins
and also would i ever switch outside of a hard read on what they are gonna do
Yes, thats why webs (or ho in general) can be very telegraphed
Too risky most of the time. Biggest thing to consider is play around serp’s contrary to switch into defoggers, but be wary of torn-t (faster than you & z-hurricane bypasses your evasion). This was one of the few reasons why i recommended thundy-t earlier
You might be able to switch around with stuff like vic into zardy, mhera into choice-locked kart & bulu, but other than that it can be very risky, especially if they get too low to set up for later
@wraith mulch forgot to say earlier but if you dont like being choice-locked (especially on these sort of offenses where a single loss turn can be detrimental), you can run CM + twisted spoon lele instead
icic thanks
theres a good chance that the forre team will be whittled away by knock off
it can lay spikes but u can spin them off too
u could also try dpeck on skarm
but if anything i think id use dpeck more for gar than for forre
@vast oracle if theres one time other than stall to climb ladder what would it be in your opinion
Uh this channel is for team rating btw, i think discussion like these can go to compgen; but to answer your q, I personally prefer BOs but if you wanna farm low ladder players quickly then HOs is usually very easy to pilot and finish games with
any good team should be able to climb ladder
Can I post a team with ursaluna even tho it's not quite out yet, or should I hold off
Ursaluna is my favorite ADV OU mon
Oh I lowkey forgot I was In old gens
Tryna do nat dex ou
Can I post a team with ursaluna there?
ORAS OU, I wanna try making webs + mega gard + bisharp work
https://pokepast.es/e3efa451fe8db438
New OU RMT @azure torrent. I won't notify you again for at least 6 hours.
Im having some trouble with setup mons like sub dd mence or zard x, im thinking of putting pex in for fini, does that open holes in the team?
you have:
- double taunt to stop setup & defog
- lando-t intimidate
- offensive pressure from scarf lando + kb + mzam that they shouldnt set up as easily
- rocks heatran being supported by kb to beat defoggers like gliscor fini rotomw lando-t to keep rocks up
so you should have enough tools to considerably manage them
you can change torn-t for zapdos to improve the sub dd mence (very niche threat and it's kinda designed to beat bulkier team anyways, just chalk it up to matchup issue)
pex is fine, but will make your team more passive. if that's the case, make one of torn-t or lando-t the defogger and consider sub over roost on KB
@torpid terrace
I see, I’ll experiment with a few things, ty
gm
- I think msciz is better over mmaw here for its defensive utility against things like lele, mzam, and kartana, the latter of which looks to be problematic. msciz also gives you a pivot while still being a decent wincon, especially with vic + weavile + kart to overwhelm or deal with its checks. can run defog utility sets too (double defog to support weavile + vic)
- z vic outside of dedicated HOs is pretty bad because of its all-or-nothing nature; in builds like these, being able to use its defensive profile early-game to soft check stuff like hp fire lele, some magearna variants, and zardY is pretty valuable, something zceleb sets cant afford to do. thus, i'd recommend choice scarf instead. gives you a pivot again, especially cause it tends to invite in mega lati@s so weavile can come in and pursuit trap them easily. its last 2 attacks are pretty customizeable; trick and gambit lets you cripple or straight up remove stuff like pex and heatran for weavile & msciz (running both moves mean you can threaten pex + heatran cores yourself too, just remember to run 252hp on gambit variants), but you can opt for attacking moves as well.
- with victini as speed control, SD kart gives you another wallbreaker (also compensates for the lack of mega mawile), with normal z + giga impact to nuke zapdos for msciz.
- toxic on landot feels useless with fini's misty terrain (mlati gets pursuit trapped or gambited anyways). i recommend smack down cause similar to toxic, you can still pressure zapdos and torn-t with it, but also both skarm and celesteela to open up weavile + kart + msciz more.
- team has no consistent heatran switchins so i'd recommend either tapu fini or lando-t to run enough speed to at least outspeed modest variants
https://pokepast.es/53b753aeea5a3005 something like this
alright thanks
nw :>
https://pokepast.es/0fc76b5eb954f8fd
SS OU. Idea is to make non trick room Hatterene HO work.
New OU RMT @azure torrent, @orchid tiger, @hasty ingot. I won't notify you again for at least 6 hours.
I realize this looks very close to another HO.
I was about to say that 
https://pokepast.es/047df9cafaaa4613 My first team RBY team.
New OU RMT @weak mirage, @red delta, @night bridge. I won't notify you again for at least 6 hours.
you should have a snorlax, always, drop the persian for lax, don’t lead tauros, remove stomp and ice beam for body slam and blizzard, take sub and hyper beam off zapdos and put thunder wave and agility, you chansey set is entirely awful and should be either boltbeam twave softboiled or reflect toss twave softboiled probably, your starmie should have twave and recover and probably be the lead, leech seed and poisonpowder are worthless, change to psychic and stun spore
i highly recommend using a sample instead of just choosing random moves on all your mons, none of these have legitimate sets
i can’t even really make nuanced critiques because it’s just a nonfunctional team rn
I expected as such. I would like to maintain a Persian if I could but other than that, this is great advice so far thank you.
if you want to keep persian keep it with Lax, you can cut zapdos
Thanks
no hazards is a little weird, but i mean ok fundamentally just swapping mew on that classic stardust ho is probably not the worst thing in the world. i think this is a case where id go play w the team for a while and see what issues it has and come back and swap things around. i do like that heatran (the best check to hatterene) is super pressured by the rest
looks fine, i'd personally want a pursuit trapper here just cause it works so good with cm reuni and sd glisc
why hp grass mlati? it gets energy ball anws if you want the grass coverage
just run thunder/twave or smth
- physical z koko looks out of place here, i think making it cm fairium z is better on these balance builds.
- ferro over celesteela as your spdef steel for spikes, supports cm clef and cm koko to chip down mons like heatran and ferro (another ash gren answer too cause your pex is mostly physdef and better matchup against rain in general)
- make glisc rocks and mlati defog, so you can run something else on clef. twave can work, but a coverage like thunder (esp in terrain) or flamethrower is also fine. consider life orb if you decide to run coverage too
opposing cm-ers, mostly reuni, can be mad annoying. consider taunt on gliscor if this becomes an issue
ps. run jolly gliscor over careful to give you more stats
I didn’t mean to copy Mimikyu Stardust HO. If I revisited the Hatt idea I’d probably go toward Hatt + SubSwarm Rona + Garchomp/NP Hydreigon/ Dnite etc.
Suppose to be HP ground
Misclick
ye I mean I like the ideas in it i think trying to pressure Tran is important
Ive tried doing a team with counter chansey although unsure what to change here RBY OU btw https://pokepast.es/33bbf04f858b081d
New OU RMT @weak mirage, @red delta, @night bridge. I won't notify you again for at least 6 hours.
triple KO chans might be a bit excessive with an eggy in back, the main thing im seeing here is your team is horrifically weak to jynx and not great into cloy either
I'm not sure why Tauros has Fblast, either
IMO - chansey should drop sing for Twave, and egg may consider Dedge > Drain so you can break through an opposing jynx and get your sleep somewhere
oo
i thought in case of agaisnt tauros mu
alr then
fblast is really not as good in that mu as people treat it
for tauros war if you keep zam unparalyzed you're pretty safe to try to trade in most games
caveat of "pay attention to your game state" obv
im talking about late late
i see
mayb i could try then surf + bolt mie so i wouldnt be that bad agaisnt jynx lead aswell cloyster and use blizzard on tauros
you can lead surfbolt if you want sure but really your lead is gonna be the sleep-taker
mainly it’s just that you’re surfing jynx which is mie’s best move into it by a lot
maybe consider toss on chans as well to not get rolled by these jynx matchups since chansey can’t touch it
in which case eggy doesn’t need dedge but can have it
up to you
kk sure
https://pokepast.es/f9ab58772851c536 one of my old teams
@vast oracle
friend gave me an idea
Of mega Mawile
Semi stall
that is certainly a concept, though team looks more like fat instead of semistall
the fattest mmaw structure that's been around looks something like this, and even then, it's more balance
not having pivots for mmaw sucks in these sort of teams. on that team above, with wish support from chansey, mmaw can usually trade with a lot of stuff
if you're aiming for semistall, i guess you can go rocks chansey over heatran
or, if you dont mind dropping spikes, you can go for wish clef or slowbro over skarm (gives a proper fighting resist while being a ground answer too + you still have torn-t for kart)
run flyinium z over rocky helmet on torn-t too, lets you take kart's knock better and gives you a more accurate nuke against things like sd bulu and the rare mvenu, the latter is an issue for mmaw
the mega swampert and zardx matchup is atrocious so just be careful with them
https://pokepast.es/e72b4ba49e8997f7 how does this team look for gen 4 ou
New OU RMT @short hedge. I won't notify you again for at least 6 hours.
Don’t like life orb ape, I’d go lefties or expert belt
Maybe consider starmie > gengar
Life orb hydro pump, rapid spin, ice beam, thunderbolt
Entry hazards could be problematic for the team
oh bummer i wanted to use a team w Gengar, guess ill have to make a new one
should i replace metagross w starmie?
the gengar set w life orb or black sludge?
heres the updated team
lmk if this gengar set is better than the previous or if i should go a diff one, and if i should replace anyone else
New OU RMT @azure torrent, @orchid tiger, @hasty ingot. I won't notify you again for at least 6 hours.
I did forfeit the Bandtar weakness so the rest of the team can function into sand (which has been an issue for shedinja +2bird for a long while)
Logic behind the EVs and zero electric immunity is that you can sort of blanket the electrics with Chansey + Clef
Which means you have potential to put them all on timers
And the ghost weakness is big but greedy protects on Shedinja can mean your Chansey never gets tricked (which is pretty nice)
From memory you can deal with sub + CM sets with Pex and Shedinja, I can't really go for cute EVs on Clef since it does have to come in actively often enough
And bell + CM means reun teams are not super comfortable
Which they usually are into 2bird since Blissey often goes heal bell to make Clef the wincon
Otherwise its' usual 2bird antics, PP stall every single rocker in the tier, fish for burns/hit toxic on Landorus, pray you never load into Bandtar
And I wanted the greedier rocky helmet ID on corv to make Shifu die and Kart to be hurt by knock
theres a shedinja
this is meant to be for serius teams
i thought.
if you want to run shedinja though
run boots please
shed is trash though
I have 96 effective defogs
And while arbitrary Shedinja still sits in C- and its' fun to try and make it more viable
Last shedinja player alive 
This is not helpful.
Tera electric shedninja 
Fsight + weav, toxic koko, psplit wash, trickplot glowking, bandtar all preview you
I think Fsight has issues if Corv stays in and fishes BP but yeah usual Shedinja stall issues, Toxic Koko I have to scout which gets annoying but it feels like Chansey permasits, I think Gking gets annoyed with Pex and I could shittily tweak Pex into speed to creep, Bandtar is Bandtar I don't think I can ever win that MU without pre-emptive combat
Against fsight theres this small issue of helm slowbro staying in and scalding
So you cant 100% stay in with corv
Yeah and having to pay the Weavile knock tax on Clef/Chansey/Blissey is ugly for long term
Playable but you know. SS OU moment.
And theres also the very real issue of blace present
Like blacelele just
Owns you
Farms unless I double shed or get a knock predict with Pex lol
