#VGC Rates
1 messages · Page 65 of 1
koraidon csr teams typically go either super offensive (think chi-yu and wake and gweez) or more reserved (incin, bonnet, bolt)
i feel like yours is both at the same time which doesnt work (incin and amoon + specs flutter and hawlucha)
since you have lorb korai and sball csr i assume you want to play offensive
so options like chi-yu with scarf would be nice
idt flutter mane needs to be here, you can run gweez over it
Especially with it specs set it kinda overlaps with csr
chi-yu would be a replacement for your amoon/hawlucha slot btw
and now we just have to work with the raichu which could probably be a flex slot / a MU check
i personally like chien-pao but something else could work
i think incineroar is fine here but should be using safety goggles / rocky helmet + tera ghost / bug to help vs zama
You can also probably use a more offensive ev spread so blitz under sun becomes a nuke
4/6 of your pokemon are unviable, 1 is decent at best
i suggest checking iut the victory road or smogon samples
i know some people want kyu-w to work, can probs ask fangame since they know more about kyu-w than anyone LOL
SD rayray: https://pokepast.es/32cb4c497c5a8243
tailwind rayray: https://pokepast.es/a7c24c31ad34e93a
- rayquaza is the main character. the mon Im building around I understand hes kinda dogshit but he has SOMETHING Decent
- CSR can be exchanged for something else
- I have mainly played SD rayray and I do like a similar playstyle to marco silva with no speed control
Rayray: focal point of the team hes not really spectacular but he does make koraidon trivial and kyogre very manageable. SD lets me become dragonite with no inner focus dragon ascent helps me nuke non sash calyrex and chip through lunala before tera. I haven't really test out tailwind yet but I do want to keep the option in mind as speed control is always helpful but I do think that the wallbreaking capability of sd extreme speed is really necessary to make rayquaza's "pitiful" stats work.
CSR: fast nuke + encore. does CSR things
Clefairy: support + trick room support. after you really helps out in trickroom matchups but its not enough by itself
incin: incin
Rillaboom: bandaid fix for miraidon matchup. also helps remove psychic terrain from indeedee for rayray. thought about dropping wood hammer for knock off, BUT I don't think dropping even more damage from my support mons is a good choice
araquanid: helps against trickroom. wideguard helps against Calyrexs. sitrus berry is questionable. really useful against not calyrex™ but as my wideguard user having a berry is very suspect. also considered dropping protect for icywind or some other move. protect feels good but haven't explored yet. not sure what to do for now.
New [Gen 9] VGC RMT @random wagon, @broken shuttle, @sleek laurel, @wanton abyss, @jovial creek, @sonic apex. I won't notify you again for at least 6 hours.
EVS are open to change
rayquaza has enough speed to outrun many lower speed kyogres (64 speed) max attack (he's still feels weak). bulk I forgor xd
0/0/28 on CSR always lives scarf (timid) draco meteor from terrain miraidon. 4/4/20 does the same thing, but with absolutely miniscule increase in physical defense.
clefairy, rillaboom, incin are all just commonly used ev spreads. haven't explored much for them
araquanid I forgor xd
okay to start don't use tw ray
i think the only reason to actually use it to begin with is like SD + espeed
so the first one is already much better
secondly
incineroar + rillaboom + araquanid are way too passive here
i think the base core of ray + caly + clef works as a good starting point, but that is the kind of structure that you'd prefer to sweep your opponent with, not play super positionally like incin + rilla lends itself to
for those three mons, i have three changes i'd recommend
tera dark on calyrex
protect>life dew
tera grass on clefairy
i would also recommend nasty plot caly as a secondary setup mon, but realistically encore is a fine place to start
tera dark caly is super needed in the mirror, you can only really afford to run ghost on sash sets where you don't have as much trouble with opposing astral & you need the damage boost
protect on clefairy allows you to preserve its HP & reposition around fake out, while tera grass makes you immune to spore while preserving the urshifu-rs resistence
now for the other three slots
the first thing you need is chien-pao
my first iteration had chienpao and normal CSR
i'll def try it again
with dark this time
sorry for interupting
no nws, your experience with the team can help me help u better👍
anyways
pao allows you to accelerate offense next to ray immediately & allows you to check opposing calyrex
from there i think you realistically need two things
zamazenta counterplay is the biggest one
i think here i would slot on choice scarf chi-yu
this allows you to get the upper hand into the calyrex mirror while offensively checking zamazenta & both calyrexes
ruination heatwave darkpulse overheat?
new regulation gets announced soon🙏
let it be mythics regulation gamefreak
free my 50% accurate dark voids xddddddd
would mean I get to drop this rayquaza team (rip rayray) (cya calyrex)
from there i would add bulky urshifu-r as it helps out against zamazenta while also being able to function as a calyrex-i check
and it has good synergy with pao and ray
so this, with changes
gotcha i'll run like 10+ games or so
should be tera ghost pao here lol i forgot to change it
.
https://pokepast.es/e26c685f0bf3eefd thoughts?
uh
Most mons are good, but most sets need some small changes
also Raichu is like
what they said
not making the cut this generation or regulation
it's had success before but in gen 9 it's not sufficing (especially since Rillaboom suffices and does everything else better)
this team also doesn't look like it should struggle much with Miraidon
so it's not necessary either, I would just do Raging Bolt here
as for sets
-
Incineroar is fine except for Tera Type and Item; Sitrus Berry is generally useless since Calyrex denies it and both bikes can OHKO it, and every team has one of these (except Swordfish, but Kyogre can also OHKO it). You probably want to run Safety Goggles or Rocky Helmet, or, since you're running Flare Blitz anyway and there's no other Assault Vest user, you can use Assault Vest with U-Turn > Parting Shot and a slightly different EV spread.
-
Koraidon is nearly perfectly fine, but the defensive investment is not relevant outside of Clear Amulet sets (which rely on an Adamant nature with 196 Attack to OHKO Calyrex-S, and the defensive investment is rather leftover). You can do 252 Attack / 252 Speed / 4 anything (
don't use Special Attack tho 🤣) with a Jolly nature, or 28 HP / 228 Attack / 252 Speed (also with a Jolly nature) to minimize Life Orb recoil (the only relevant defensive investment). -
Flutter Mane is generally only viable with a Focus Sash (its really good w/it on Sun tho) at the moment. The standard Moonblast / Shadow Ball / Icy Wind / Protect set works, but another option, since you have Calyrex-S, is Taunt > Shadow Ball to deny Trick Room, Smeargle tomfoolery, and limit Tornadus to one round of tomfoolery (you can also slot it over Protect, but I'm not a fan, especially since you have a lot of Ghost-type offense in Calyrex).
-
Calyrex-S is nearly fine, but you probably want a Spell Tag (or Life Orb, and make Koraidon Clear Amulet, both ways are viable) due to, well, Focus Sash being taken by Flutter Mane. Also, Shadow Ball is exclusively used as Choice Specs tech (which isn't particularly good rn anyway); this team is going to make better use of Nasty Plot instead.
-
(Also consider
and probably just always runTera Dark as you won't have Focus Sash) -
If you use the aforementioned Raging Bolt, you can choose between an Assault Vest set w/a different Incineroar item or a Magnet set with Assault Vest Incineroar. Both ways work.
- And Amoonguss is almost fine, but you probably want Rocky Helmet or Covert Cloak > Leftovers (Amoonguss doesn't stay in the field for too long, and has Regenerator anyway), Protect > Foul Play (the Calyrexes are too threatening anyway, you either Spore them or get out of the field, and Foul Play doesn't kill either one anyway), and a mild EV spread change (236 HP / 236+ Defense (Bold) / 36 SpD). It is also critical to run 27 Speed IVs instead of 31 to underspeed all Calyrex-I under Trick Room, thus enabling Spore (and if it's not under Trick Room then you can threaten it with much more ease).
yeah that makes sense
I'm finding myself basically never bringing amongus and riachu
but doesn't psychics terrain stop all the statusus
and indeedee is really common next to ice rider for trick room
No that's Misty
And Electric Terrain specifically denies sleep, but you usually don't bring Amoonguss on the Miraidon matchup other than for redirection anyway
i tilted from 1300 to 1180 😔
https://pokepast.es/56d2f9ed419cff6b: this team is functioning well its just that it might need to fixing and im not sure how to
New [Gen 9] VGC RMT @random wagon, @broken shuttle, @sleek laurel, @wanton abyss, @jovial creek, @sonic apex. I won't notify you again for at least 6 hours.
Pretty new to VGC anf Ho-oh is my favorite restricted. Any tips?
I tilted from 1530 to 1230 on bo3 😔
Now recovering
Showdown fluctuates too much
Dont beat yourself up over a rating loss
When each game is worth 40 points, losing 120 points is just 3 games LOL
P good team
Maybe Electric Seed Pagos is worth considering
But its viable as is
Wait uh
Tera Water Urshifu > Fighting
Assault Vest Iron Hands with Low Kick > Protect
Ok now its viable as is LOL
This is what happens when you rmt at 6:20 am
Ho-Oh is majorly a Miraidon pair restricted
Your Terapagos set is also extremely suboptimal, you probably just wanna change the core
Ironically though
what should i use on miraidon if i use av on ironhands
Most of your support mon are great picks regardless (except Rilla), just need set changes
I'll get to you soon
Oh I skimmed over that
Specs most likely
Since Ho-Oh has Tailwind already
Ty btw
This HAS to be my most unawake rmt ever
LMAO
Wait what the fuck am I SAYING
I mixed up the two rates
Hold up
Ok I would still use Specs
Because this team is both really bulky and lacking in immediate power
With CM Pagos, Grimmsnarl, Focus Sash Urshifu
But GOD I need some coffee
Lmk if you need anything else tho LMAO
release terapagos
Release? Lol
Honestly i just dont know what restricted to use and I dont have miraidon
I wanna keep ho-oh though
Im also not a huge fan of Calyrex (either form)
How do i fix? Ive never used it
I just noticed the stats on rilla were all fucked up. Not what i thought i chose
hate that stupid thing
Honestly, it's probably a case of "try to get it from a trade" then
If its for ingame VGC
Because there's no other seriously viable Ho-Oh Restricted pair (some people tried to make Koraidon work due to Sun stuff but like, it's just suboptimal)
New [Gen 9] VGC RMT @random wagon, @broken shuttle, @sleek laurel, @wanton abyss, @jovial creek, @sonic apex. I won't notify you again for at least 6 hours.
Are you trying to use kyurem black?
The
Ok then I'd recommend changing your team to be very hostile into incin
Ah bigfoot gotcha
Any phys attacker would work
Because it will be a problem
Are you trying to use coaching zama?
I was originally using howl scream tail
Zamazenta+koraidon is a core I've thought about if you want 2 physical restricteds
Korai is cool I just wanna see if I can set up coaching on my kyeurem b
You could try scarf urshifu as both a Coaching mon and an incineroar annoyer
Then some priority blocking pokemon and a special attacker
Maybe zamazenta-c, kyurem, indeedee for follow me support and terrain control, urshifu-r
Last 2 im not sure about
drop iron defense on zama for heavy slame or behemoth bash, setup zama is super redundant here
i think you want redirection here
i think bigfoot’s original indeedee suggestion is correct
so farig + rilla are unneeded, i think from there you probably want another way of pressuring miraidon
i would suggest something like choice scarf Lando-I & then put focus sash on urshifu
and then for the last slot
you probably need anti-sun
more specifically like
anti-koraidon
unironically i think pelipper is not a bad consideration here
peli basically allows you to force landorus-i into koraidon & deactivates opposing flutter proto
so the six would be pelipper/sash urshifu-r/scarf lando-i/kyurem/zama/indeedee-f
I've been playtesting this team, but looking for ideas to improve it.
Synergy seems decent except Gast doesn't see much use.
https://pokepast.es/20d8da9daae3e793
Talonflame isnt very good, a lot of your sets are also just unoptimal, miraidon doesn't need safety Goggles because of its electric terrain for example
https://pokepast.es/52477edf719f8fed
I kinda just made this team on a whim, any suggestions
Good shout with Miraidon; I'm very much joining the scene as a returning noob from the ShoddyBattle days. Lots to learn.
I basically just updates with what Smogon has posted for each mon. I plan to test it a bit later.
I still think an option to replace Gastrodon is required.
I'm kinda thinking that AV incin over whims here is good
your team needs some overhaul, talonflame and gastrodon are not good this regulation, indeedee is anti-synergystic with miraidon and urshifu-dark doesn't fit on this team
I would suggest replacing talonflame with whimsicott for starters
a standard set should do fine here
if you want a redirection support piece, amoonguss or ogerpon can be good in place of indeedee
although obviously ogerpon is more offensive
alternatively, if you want to block priority, use farigiraf
that way you can kind of have two modes
yeah i think i agree with this
i think you need fake out or redirection on mirai cir otherwise you can get really taken advantage of by fake out cycling csr zama teams
im not really the biggest fan of ursaluna here, i think it's better with a dedicated trick room setter like on the mirai lunala teams
caly-i is great for setting trick room for itself but not great at being relied on to set trick room for its friends also
if that makes sense
i would suggest sash urshifu-r there, it's more flexible & is able to punish protect a lot better while giving some defensive utility into the mirror
alternatively you could test amoonguss there, it helps to punish csr zama a lot & redirection is really strong on this type of comp
alr cool thx
New [Gen 9] VGC RMT @random wagon, @broken shuttle, @sleek laurel, @wanton abyss, @jovial creek, @sonic apex. I won't notify you again for at least 6 hours.
anyone?
Shouldnt you change grimm's tera type?
Change it regardless
Better safe than sorry
Unless its for cart
even then its worth it because you'll find out Tera Ghost Grimm HAS genuine click rate
hmm
I mean
Why NOT do that anyway?
Its unbelievably niche but its always gonna be better than Tera Dark
And it can even be used to like
1v1 opposing stuff Choice-locked into Normal- or Fighting-type moves in a last versus last setting
PP stall the Normal- or Fighting-type move and then watch as they Struggle into gg
made it tera ghost
imo you might want encore disable over dkiss plot
since that is typically what terap shadow rider teams prefer iirc
or at least use psychic and tera ghost over draining kiss and tera fairy
tera ghost actually should be run regardless bc of sash
and draining kiss is just so incredibly weak
only really hits stuff like korai and ursh hard which you hit with psychic anyways
Agreed with the overhaul. I was noticing very quickly my team was generally defaulting to leaving Gast and Talonflame behind most games.
I've soft swapped in Farigiraf for Gastrodon to see how much better it does Indeedee's job. The terrain pivoting was nice but not switching off my own pirorities and maintaining Electric Terrain definitely feels better.
I'm weightjng up the option of Ursaluna for Physical duties over Urshifu, maybe run Ogrepon too when I remove Indeedee.
@strange slate send here
how do i get the share link?
yes
i think you need some speed on this team, it's pretty slow & doesn't really have anything that outspeeds stuff like calyrex-s and/or miraidon
trick room though
or are you saying my 6th should be fast incase i cant trick room?
yes, it makes you much more flexible into the rest of the field
so who should i use?
i like chien pao
chien pao gives you additional priority & is able to force offense
while volc is a strong redirector with tailwind
i actually really wanted chien pao for one of my silly names
does sword of ruin reduce my own defense?
also, go fake out rillaboom>knock off
and what set do i want?
yes it can, but most of the time the offensive benefit is worth it
life orb w. 3 attacks
ice spinner/sucker punch/sacred sword
max atk max speed jolly 4 defense
and what 4th? protect?
and which tera
yes
tera ghost or stellar
what does tera stellar do exactly
give u a buff to every type of move once
so if u have fire,water and grass moves all be bossted by 50% but only once
stellar is only a 1.2x boost on non-STAB moves & turns your STAB moves into a 2x boost but yes
interesting
it's an offense boost basically
so u want it for bulk??
yes
its speed tier is also really useful here
ok now i need a name for my bolt smh
the rest of my names are references
well luna isnt but like its lunala
and luna matches sol
New [Gen 9] VGC RMT @random wagon, @broken shuttle, @sleek laurel, @wanton abyss, @jovial creek, @sonic apex. I won't notify you again for at least 6 hours.
brain farted that you had rilla
icicile crash>ice spinner on pao
alr
you're also missing 4 evs on pao
rilla evs can be better
and on rilla
and yes rilla evs probably want some updating
and also don't u think u need a fairy resist or something for flutter
cause u have 2 weaknesses
znd no resists
not really
how should i update?
tfire groudon + rilla + 3 prio users can handle it
max hp, a lot of spdef and a bit less attack
either 36+ or 116+ attack
244 hp (not max i lied)
(smogdex runs 244 but 252 can work too i mean)
(lmao)
i sent works well too
ye
else u can try tera fairy lunala
what does tera fairy get me?
i mean
and what does tera water get me
tera fairy gets u stab moonblast and dark resist
and remove a 4 times weakness
while water helps with koraidon
his set ain't running moonblast
make is 252 atk 4 def on pao
it should
it does not need to
it's the meteor beam support set
👍
it doesn't need to and can't really fit lol
wide guard and tr are much more important there
helping hand?
ok ty friends :D
yeah this set is troll
now i got to learn how to play it lmao
np
moongeist is not droppable
let's not talk about my teams
i use weird shit
im gonna trust the green name not the white name
lelouch is an actually good player btw but he's explicitly stated he runs unteams before
lmfao
i have played for 9 years in VGC
i have played 0 👍
i would try it out for yourself and get some experience
the thing is the teams and sets i use no one uses them so people think i'm giving bad advice
yea that
save your replays and ask what you could improve on
so let's not talk about my sets
see what works and what does not work
yeah but like ik nothing. I assume start lunala groudon?
it depends on the matchup
i mean it's more about teambuilding advice than playing advice here
u can start acc to oppo
can both of you stop yapping please👍
fair lmao
it's majorly matchup dependant
where can i ask for like playing advice
i will go yap somehwere else than
u can send replays
and ask for review
where
#comp-general #comp-general-2 is what i recomend
or yeah join this server
also u can ask on PS in rooms
ok i did ty
play a few games, see how the team feels, and feel free to ask questions!
best way to learn is to fight good players so join tours on VGC room in PS
and review your replays
roomtours (i assume you are referring to these as you reference the vgc ps room) aren’t the greatest way to improve imo, considering the people that join them aren’t playing seriously and often times bring cheese teams.
The best way to improve tour-wise and easily review replays id say is playing in limitless tours or smogon hosted tours
of course reviewing your replays and playing with friends is also a great way to get better
and ig high ladder is fine but idr like ladder bc you dont know what they’ll throw at ya aside from bo3
yeah bo3 ladder is a great way to improve also
Bo3 is like good but Bo1 is shit
^
Bo1 players runs some real gimmicky teams
bo1 is only good for legit practice if your playing in gc
but at that point hop on cart smh
is there like a fast way for me to make this team in game? cause i dont got any of them lmao
not really
ill just get my friends to do it for me 👍
for in-game stuff it'll take a while unless you already have resources built up
why is there a eternatus on my screen
cause i like using it
with terap tho?
eternatus does literally nothing for you here
it makes your miraidon & csr matchup worse and does not meaningfully compensate enough to be worth slotting over something like your own csr
https://pokepast.es/742f32d105d55ffc attempting to use my favorite pokemon (garchomp) on a team
first of all tera ghost and sword dance CIR is just bad
tera fire or water is better
also lefties terapagos if u want CM
tera fire or water ammoungus
why u have tera bug incin??
wolfey uses weird shit that deosn't mean it's good
This is like the main incin Tera now
I’ve seen some other types on non AV like water/ghost but bug is still the most common
but a majority of the incin are running Tera bug I’m p sure based on my ladder and livetour experience (58% usage at the livetour)
I made a couple changes to previous team.
Thoughts? I think this one is better tbh
if you want to use garchomp, i would not suggest using this kind of team
it benefits a lot more from consistent bulky pieces, while garchomp does not really have much defensive or offensive utility in this format
i would suggest taking an already existing team and replacing a mon that fills a similar niche with garchomp
for example, replacing groudon with garchomp would allow you to replace chien-pao with calyrex-ice rider
something like this should work much better
Hi, im new to comp and just built my first team. I played in restricted format in SwSh a bit and came back now and built myself a team.
I'm looking for all and any opinions, tips and tricks on it. Any input will be greatly appreciated! 🙂
https://pokepast.es/74d59ea62bbe90b7
hi, i don't think this core is very good— Garchomp is not good in SV, and the rest of the team doesn't do a great job at supporting the restricteds. I would check out the VGCPastes repository to find a team that you like and spend some playing the meta a bit more before you build your own team: https://docs.google.com/spreadsheets/d/1axlwmzPA49rYkqXh7zHvAtSP-TKbM0ijGYBPRflLSWw/edit?gid=736919171#gid=736919171
Thanks, I've been looking around online for teams but there werent any great resources!
I actually only ran Garchomp to deal with Miraidon cus it has been givin me hell D:
yeah wouldn't suggest garchomp for that, stuff like your own caly i & landorus-i offensively & rillaboom and amoonguss defensively help a lot
hmm
New [Gen 9] VGC RMT @random wagon, @broken shuttle, @sleek laurel, @wanton abyss, @jovial creek, @sonic apex. I won't notify you again for at least 6 hours.
Lemme see
Oh uh
That's a #comp-general question, usually this channel is only for teams that already have 6 mons
But dw about it because
This is insanely counterintuitive if you don't know anyway, common ass mistake LMAO
Anyway
this is a VGC team so i sent it here
I like a Ground-type
No yea ik
The rules are like "complete teams go here, incomplete teams go to compgen"
But its counterintuitive
Bloodmoon is
It probably fits here but I just think Landorus-I is better
It's less valuable on CIR comps but its immensely valuable on Miraidon
Yea
Not particularly a believer of the Sash Endeavor Whimsicott set but its
Not unviable
Or necessarily bad just beware of Fake Out
Yea but having to commit to Terastallizing is costly, but don't be afraid to use it if it wins btw
But yes
If it works on any team then its tgis one
how about bulky lando i will go enough spe to outspe CSR AND mirai under tw
Btw you probs want a bit of Speed on Calyrex and a bit more dedicated bulk on Hands if you're running Tailroom
I was
Going to say thar
Yes definitely
CSR is 214 on max spe right
On Tailroom, Bulky Lando shines incredibly
222
You probably go a little more Speed, you don't even need any invest at all for CSR under TW
I usually like to invest for like Scarf Ape
Or a few Booster stuff
(Scarf Ape still doesn't need any invest actually)
Btw
Dragon Pulse Miraidon?
Is that a misinput or hatred for the 90%? Lol
i hate low acc moves,i would never run them if not needed
cause HHP is needed on CIR
taht's why it is there
Yea fair
done
i do make good teams i needed
O wait
i should focus more
76 HP / 180+ Atk / 12 Def / 236 SpD
Use this spread for Iron Hands
ok
You don't need Max Attack and investing much in HP is not as worth it
Because Hands' base HP is immense
But other than that its really good
I still would not run Dragon Pulse Miraidon, but if you are confident you will not need to click it on neutral hits you can use it
(Just make sure you don't sorely miss the power)
i will go draco
Oh yea I forgot one thing, Tera Poison on Landorus
OHKOs Tera Fairy Miraidon with Sludge Bomb
that's all i think
torn seems fine here
just give it cloak
sharp beak is useless
why u have rain dance??
sharp beak is literally like the 2nd or 3rd best item on torn???
especially on these csr zama balance teams
also rain dance is useful to shut off sun
cloak and sash still better
i haven't seen beak that much in all my uears
before cloak i have seen no item
defiant acro in SWSH
and i have seen sitrus
and sash too
i just want to spam tera electric discharge https://pokepast.es/4eed54dd9e24e01d
take fari tera ground than
ok
Anyway yeah, I'm struggling a bit with LunaDon and csr mirror so is Ting Lu better here over Torn?
Actually struggling a lot against LunaDon and csr mirror
And I don't find myself bringing Torn all that often anyway
torn should be helpful in the csr mirror
try bringing it more and getting better at utilizing it
also
taunt shuts down wide guard from lunala
so your own csr can go ham
The thing is, I've had csr mirrors where I've gotten away with winning without bringing Torn
Obvs torn has its benefits w speed control and taunt
But especially against Lunala Miraidon, I think Ting might be more effective
i mean you can win without torn but it does make it noticeably easier in the mirror
The issue is
Ye but that's the thing
I don't have anything reliable against Volcarona + Miraidon
Torn can taunt Volcarona but the mu is still so abysmal
Both
and i dont see ting-lu being the mu fixer there because you dont do much into volc
esp if they are qd drain
Honestly the LunaDon mu is the most annoying
And even with torn it's so hard
My reasoning for Ting Lu is that it shuts down both restricteds pretty handily
they do commonly use urshifu though
True but for that I have Rillaboom which can stack Gsurge recovery on top of potential lefties
Id say just try ting-lu (probs a helm set but you can experiment with smth like lefties) and see how it goes
Ye
Again, torn is obvs good here but I'm just not comfortable with it so maybe that's a me problem, idk
beak is super popular when paired with smeargle and then has been seeing usage on other squads
being able to 2hko csr is nice
and prob gets you other calcs
Im struggling to find a need for urshifu.. who would a decent replacement be yall think?
Maybe a special sweeper?
But idk who would best play into a double restricted format as a sweeper 🤔
@strange slate post your team here
https://pokepast.es/5fbd97f3f0ae257a
it feels like Rillaboom does nothing but im not sure what to replace him with
New [Gen 9] VGC RMT @random wagon, @broken shuttle, @sleek laurel, @wanton abyss, @jovial creek, @sonic apex. I won't notify you again for at least 6 hours.
so replace rilla with volcarona?
yeah
and give groudon the AV
because that makes it way bulkier & helps it take on stuff like csr/miraidon a lot better
csr?
calyrex-shadow-rider
aha
alr ill try that
what Volcarona set?
and what should my 4th groudon move be
and like what does volcarona do/get me
Volcarona @ Rocky Helmet
Ability: Flame Body
Level: 50
Tera Type: Water
EVs: 252 HP / 164 Def / 92 SpD
Bold Nature
IVs: 0 Atk
- Rage Powder
- Protect
- Heat Wave
- Tailwind
basically redirection + tailwind
you can go struggle bug + overheat as your moves also
Tailwind? but i use trick room
over protect + heat wave
i mean
your team is definitely fast enough to use both
alr
it makes you more flexible overall
into calyrex-s balance and teams you need redirection into basically
so like
if there's a mon on the opponent's team that threatens one of your mons that is otherwise good into them
then that would be a good time to use volcarona
or if their team is naturally faster than yours and doesn't have their own tailwind
one very very very slight problem: im on scarlet
if you go back to area zero you can get a second koraidon
then you can use a trade code to trade koraidon for miraidon
👍
i made some stupid changes (e.g. csr instead of cir, zacian over terapagos because of the miraidon weakness, ogerpon water, adding tornadus)
because none of the pokemon on that team benefited from trick room
https://pokepast.es/653db250052fb32a
I think I'm ready for reg j
New [Gen 9] VGC RMT @random wagon, @broken shuttle, @sleek laurel, @wanton abyss, @jovial creek, @sonic apex. I won't notify you again for at least 6 hours.
👍
There's no theory for Reg J yet
But there's nothing
Glaringly wrong here
Maybe like
Consider Calm Mind on Mage
And generally try a few different moves, Baton Pass is also generally not that useful with this team
Try like Calm Mind > Baton Pass I'd say, but the team looks good enough for an extremely early meta reg
Reg H balance
New [Gen 9] VGC RMT @random wagon, @broken shuttle, @sleek laurel, @wanton abyss, @jovial creek, @sonic apex. I won't notify you again for at least 6 hours.
i think other than ape your archaludon and dondozo answers are pretty limited
realistically unless you can guarantee you get the gambit on both of them they pretty much can just boost past and win here
i would suggest going sneasler over farigaraf
this allows you to actually hit archaludon with something other than ape pre- and post- tera
& then rather than cm draining kiss on primarina i would suggest just running hvoice/moonblast/haze or perish song/protect
this plugs your dondozo matchup a lot and can help out against archaludon in a pinch
you can also consider palafin over primarina here realistically but that’s more up to you
Okay,here is my team, is not competitive, I just wanted to make it good for playing doubles
I'd prefrer to change the less posible this team
Sorry if my english is bad
https://pokepast.es/4463cd04714d14ac ditching calyrex ice rider
Alr so sash Sneasler and tspray prim?
throat spray works, you can keep leftovers also
Eh I'll go tspray
And sash on Sneasler yh?
Protect
Tchop
Claw
Cc
@broken shuttle
Stupidity (Sneasler) (M) @ Focus Sash
Ability: Unburden
Level: 50
Shiny: Yes
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Acrobatics
- Close Combat
- Throat Chop
- Dire Claw
Is this fine?
fake out protect over acro tchop
rely on your partners to hit ghold
and go tera stellar
Wait that wasn't meant to be acro myb 😭
Stupidity (Sneasler) (M) @ Focus Sash
Ability: Unburden
Level: 50
Shiny: Yes
Tera Type: Stellar
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Protect
- Close Combat
- Fake Out
- Dire Claw
?
ftr poison touch stacks with dire claw
so it just makes you more likely to poison overall in addition to the sleep & para
Ye but like
but yeah the distinction is so niche it doesn't rly matter
Equally gambling between all three is more fun as stupid as it sounds
was just letting u know incase u were not aware of the mechanic
Nah ik that pt stacks with dclaw but I js prefer playing the odds of maybe getting sleep or para instead
Even if those odds can potentially lose me the game
thoughts?
Pls guys
Not quite sure about this one
https://pokepast.es/726d561b28668eaa
drop ogerpon-w for whimsicott
it's kind of redundant here when you already have urshifu
& tailwind helps you a lot here
what format are you building this for
& what are you trying to do with it
also
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Just want to play casually
this probably isn't the place to ask then, we give competitive advice for VGC formats
And advice for just doubles??
you can try in the DOU rates channel, but i am not sure they will be able to help you either
i think the only real things i would change here are like
- hydro pump > origin pulse on ogre (zama is still in the format and good so u should probably have a way to hit it
- protect > psychic on landorus
arc ev spread could probably be tuned a bit more but realistically it's fast enough to where max/max is fine
that’s all?
yeah i mean if you're committed to using chomp then that's all
it should work
What do you think about that team https://pokepast.es/32623f228948733c tera type on arceus is Water sorry
Oh,I just wanted to know who i should change
That team destroys everything on showdown lol
is that really an arceus
Yes
But it just works without it
For me
I know
Theres something called urshifu
Its something like bear or idk what its even it
this hurts to look at
bro is running arceus + chien-pao but it's not ekiller 💔
no it wipes your team’s ass
like it might work up until 1250-1300 but then people are gonna use koriadon zacian etc
which will cripple arceaus
Reg J is legal right?
New [Gen 9] VGC RMT @random wagon, @broken shuttle, @sleek laurel, @wanton abyss, @jovial creek, @sonic apex. I won't notify you again for at least 6 hours.
Ice Punch on Ursa is an unmove (Facade will severely outdamage a supereffective Ice Punch on anything other than a quad-Ice Punch weakness, which there are none)
Run Earthquake, or Substitute/Swords Dance is also fine
Yes, you probably want Trick Room on Magearna
You also don't want Sitrus Berry on Incineroar because it's either denied by every relevant Restricted, or the Restricted runs over Incineroar anyway; probably use Covert if Helmet and Goggles are both taken
Or the AV set
Covert is a meme item but still better than the berries atm
On Incin*
Its not a meme item in general dont take it out of context 😭
Ye
let me try that
SD is good to counteract Intimidate
Tera Type on Ursa but probs a misinput
Other than that no
Oh and on Mage too
Which admittedly I'm not sure what Tera Type you want on it
Probably Water
both are tera ghost and grass
Grass is good too yea
tera grass magerna might work better
I changed arceus type to ground is it better now?
New [Gen 9] VGC RMT @random wagon, @broken shuttle, @sleek laurel, @wanton abyss, @jovial creek, @sonic apex. I won't notify you again for at least 6 hours.
why brick break on ursaluna?
hello everyone, I saw that there will be a new regulation where mythicals are allowed
which deoxys form would be the best for this format?
it's based on team
but attack form Psyspam is a well known thing
also top picks are arc and magerna
for evs i just take whatever smogon says I ain't very good at em myself
Ps gives default
but sample sets have better evs
u can remove gyro ball and run safe guard saved u from spore
and run chesto
not useful in Gen 9 but zong might work with it
so the set should be-
trick room
gravity
hypnosis
and safe guard?
since I built zong to have gravity with hypno
my friend came up with gravity team so I made one
that sounds good in theory but like I was thinking of either g-ball to take down tera-fairy miraidon, tera-fairy CSR and flutter mane in the format
or body press
to at least hit some for neutral
bcuz bronzong pretty dang slow
u can go tr,safeguard,gyro,HH
what time would you recommend then
time??
New [Gen 9] VGC RMT @random wagon, @broken shuttle, @sleek laurel, @wanton abyss, @jovial creek, @sonic apex. I won't notify you again for at least 6 hours.
try deede and deoxys psyspam
and what do I pair it with?
deede,deoxys,CIR,ammoungus,incin and maybe ursaluna
deede and deoxys can be lead burst damage
and u can go tr mode if needed
huh I never thought abt that
I'll think abt it and then send it again but thanks!
I did this small scratch team
well u can't use lunala
due to it being a restricted
also try shadow ball over espeed on deoxys
to hit CSR
oh right I forgot you can only bring 2 restricted right?
well what about hat tho
she's also a trick room setter
and u can keep psyco boost but i would run something like super power to hit incin and zama if needed
fari works
but wouldn't hat be better tho, I already have the psychic field for the priority moves
there are mons like mirai and rilla that can change terrain
so fari works in that case
there are like 2 main
mirai and rilla
https://pokepast.es/9d98643d996f59fd this is what i use in Reg J
and if u want i can help u test the team
You dont need farig and indeedee
I also wouldn't run deoxys with cir, they have very opposing roles
fast mons work on hard tr
at least for me
They do but not Deoxys
And also
Not if its your second Restricted
okay i leave it to you guys. u have better meta knowledge i keep using weird shit
If your team has two Restricteds and they can't be reliably brought in the same game, you're in a power disadvantage on every single game
Dw about it but yea lol
wait till i tell about my stall team in Regional
with pp stall
good days of USUM
Screens set up
https://pokepast.es/121d2494b89f724f
Since reg H is back i wanted to run bax snow. My main issue with this team is just how weak it feels into sun teams like the one Marco Silva used with charizard.
New [Gen 9] VGC RMT @random wagon, @broken shuttle, @sleek laurel, @wanton abyss, @jovial creek, @sonic apex. I won't notify you again for at least 6 hours.
wdym reg H is back?
is reg I not the latest format?
reg h is coming back soon. Online ranked will be reg J but in person will be reg H
Oh so I should just build teams in reg J 😭
Got u
i didnt know im new to VGC/getting back
New [Gen 9] VGC RMT @random wagon, @broken shuttle, @sleek laurel, @wanton abyss, @jovial creek, @sonic apex. I won't notify you again for at least 6 hours.
It's a gravity team I made
psy terrain stops prio so no need for tera ghost deede and on deede run seed
and chesto works with safe guard better
u can drop it for mental herb
and levitate zong is better
u can run tera water if needed for fire
also on hard tr 2 setters are fine and max u need is 3
no need for 5
over P2 try something like ammoungus
and get something for incin
also if u wanna run armarouge tera grass is better with flash fire
and u can also drop tr on it and run like eball or protect
and heat wave is better for spread damage if needed but acanon works too
also fake out on deede is useless
try psychic over it
or dgleem
^ all of this, with the addition of some fixes on the Ursaluna set
Headlong Rush is far preferred over High Horsepower (the Power increase and perfect Accuracy, particularly the former; far outweigh the Defense drops, especially on such an offensive team), and Rock Slide is funny to click but it just deals too little damage; a neutral Facade will far outdamage a supereffective Rock Slide, and a resisted Facade will deal essentially the same damage, not even accounting for Tera Normal (😭).
Ursaluna's last move should probably be Earthquake, spread damage is really valuable when it's actually significant, but you can also consider Substitute or Swords Dance if you find Earthquake gets you little value or side-hurts too much, which shields from specific sorts of damage/Intimidate (once setup) (Substitute) or outright counteracts Intimidate (Swords Dance)
Oh, and on a side note, Heat Wave on Armarouge does kind of leave you 100% bodied by opposing Wide Guard, but there aren't as many good users of it as there were in Reg I in particular
Armor Cannon also deals more damage anyway tho, so it's probably a "test both" case, whatever seems to help you more (I would try Cannon myself tho, at least at first)
I'm struggling to find a 6th Pokémon to go with this Reg J tr team, and Lurantis Contrary was an idea I've been wanting to test out for a while now, just struggling to round out this team
one small change is indeedee tera is water*
New [Gen 9] VGC RMT @random wagon, @broken shuttle, @sleek laurel, @wanton abyss, @jovial creek, @sonic apex. I won't notify you again for at least 6 hours.
advice is always welcome
why clam fari??
also magerna can be lefties with tera grass
and sub
let it sit behind a sub and get strong
i think encore is super unnecessary on mag here, i would recommend flash cannon instead
clam on CIR
lefties CIR is fine as is lorb mag
i think on CIR mag you really want final gambit ape
not necesarrily
it's just to lead with mag and get +2
on what is basically HTR like this you do👍
but yeah
flash cannon > encore mag
final gambit scarf ape > urshifu
safety goggles > clam farig
make your amoonguss level 50
earth power > clear smog torkoal
you have leech seed caly & amoonguss smog on torkoal is useless here
i'm still against ape but u can try it
ape is good because it forces very specific counterplay and allows you to setup board states where mag gets a free + 2 in trick room
it works here because with this team you always want to be in trick room
which speaking of, realistically this should always be indeedee-f instead of farigaraf here
you want goggles indeedee to redirect spore while giving terrain control & not forcing farig onto the field for priority block
what does the mag spread do
survives +1 astral
and survives blitz non stab
and 36 spatk just to get some fire power
this team is too slow methinks, you need to slot something faster here with real offensive pressure
+1 252 SpA Calyrex-Shadow Astral Barrage vs. 252 HP / 112+ SpD Magearna: 192-226 (52.7 - 62%) -- guaranteed 2HKO
although i guess kyogre probably isn't real in reg J
my team is fine i made it after all calcs and shit
yeah this is not worth losing modest
even modest a +1 never kills
all of that for it to not even dodge the 2HKO is wasted investment
not gonna argue,just let me use my team,i know what i'm doing
vgc rates and doesnt let ppl rate zzz
unfortunately I see it a good bit on ladder 
i used a same team in SWSH regional,i had deede over fari and it did well
magearna was never legal for IRL swsh events
it was
i can bet on it
it was legal in series 13
yeah there was like one s13 regional but it was a taiwan one I think
didn't know about taipei
not being rude but people argue over anything in this server
also regardless that was a very very different meta
kinda same shit u just had no legend restriction
yeah but there were different threats not to mention dynamax
dynamax was the best gimmick. but i will do changes as needed to my team,it was sent to give an example on magerna tr team
i will ask if i need help
you send teams here to get them rated, if you do not intend to listen to advice do not post here.
is that clear
thanks
https://pokepast.es/c9a93a7395b49fa9
Semi TR team, mainly just wanted to build around lunala+koraidon
what booster is Bonnet?
which stat does sun boosts
Defense
tera fairy bolt
and just add tw and u have a Tw team
cause like only 2 mons take advantage of tr here
ursaluna and Brute bonnet
also ammoungus us just better in tr if u r running it
also this team loses to hard tr and Tw HO both
specially to CSR
Untitled 1085.
Anyway
Team looks fine by default, Amoonguss > Brute Bonnet is a genuine consideration
However
This is not recommended because
Lunala itself takes advantage of its own Trick Room
And you have Flutter Mane already
Alright
Which is usually enough for fast-paced Koraidon + Lunala teams
Wait
Do you mean chi yu?
Lol
You probably want to replace Bolt or Chi-Yu w Mane here
Alright
Probably Bolt
But either one can work
But you need Flutter for your fast-paced mode
I'll prob swap out bolt ngl
Otherwise CSR just eats you alive yea
Also since its AV Bolt, Tera Fairy can be considered
As aforementioned BUT
https://pokepast.es/982a1935b0ea615c
Any other changes?
This is good
At principle
It feels painful to have to replace Bolt tbh but you need Flutter
Hm
But let me wake up properly first
why tera normal flutter
You can try both ways
Its for the Ghost-type immunity but
I am personally a Fairy or Stellar enjoyer
isn't fairy just better
Try both ways btw
I can prob do fairy yeah
also after mbeam how to u plan to hit incin
Alright
from lunala
That one cant be helped
W Lunala
Moongeist wg tr are undroppable
If it comes down to a hypothetical 1v1
than just run another tr setter over something like chi yu and give lunala Mblast over tr
That's a bit hard to fit properly
And this team has enough Incineroar tools
Korai Ursaluna and Meteor Beam itself
Hypothetically, if you come down to a 1v1
but still hard tr can be a problem
Hard TR can be a bit of an issue yea
But you have
Amoonguss
Ursaluna
Wide Guard Lunala
ok but spore the lunala
On the Hard TR mu you probably bring those four
and u run free with shit like lance
it's hard to win against
u gotta have some hard MU
