#VGC Rates
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well AV hits like a slightly less wet noodle at least
Gleam breaks sash both ways and Alluring Voice ignores Wise Guard and offers confusion for the Sash CSR mu
Both moves deal 0 damage
Neither of them can bring Darkshifu to Sash š
So its really just Sash breaking with utility
also speaking of friendly fire moves
?
i was thinking of putting lava plume on torkoal to activate ceruledge's flash fire
thats why i had it tbh
ok but you have to swap Ledge out anyway
lmao ofc
Lol
too creative perhaps
A bit yea
Kyogre looks annoying a bit yea
I would recommend Tera Water on Calyrex over Fire here
ok
Ursaluna-Hisui with Trick Room support from the Calyrex also helps a lot against it
Guts-boosted Facade is an OHKO
It helps yea, just make sure to get it in on Trick Room
Otherwise any Water-type move will also OHKO
ok thank you
Np
also how does urshifu fit in? i get smeargle but is urshifu just like back up in case it doesnt work out
https://pokepast.es/f436b74fc7b7280f team now
Damn, and I wanted to send it to the moon...
I mean... those hydro pumps do be hitting hard tho...
no, I was actually thinking like a slow single strike shifu because it hits through protect which is one of the main tools for stalling TR
and besides rapidfu gets cooked by the sun
Maybe, but then you have Urshifu-R which is considerably stronger, has a perfectly accurate move, ignores Protect and Defense boosts, and doesn't need to be at red- or almost red health to do damage
Greninja also has serious longevity issues, low damage output without the Torrent boost which is again unviable due to unreliability, and Wide Lens is a bad item on everything not named Maushold in Regulation H
Attempting to patch accuracy through items or similar commitment is just salt, sometimes it's tempting but it's not worth it
Maushold is an exception because you will almost always get a few hits off and that's where the consistency comes from, and Population Bomb has ungodly damage output
Then again it was only viable offensively in Regulation H due to the power level drop
ohh that makes sense
Damn, my viability!
Yea, unfortunately it works like that sometimes
I would seriously recommend trying to build off of a tried-and-true core, if you liked the Water-type offense, you can do Kyogre + Calyrex-I or Kyogre + Zacian
Kyogre + Calyrex-I is going particularly hard right now
I'm not married to water offense, I just like having at least one glass cannon/hammer mon. I also have a wise glasses/calm mind Delphox with max Sp.Atk investment. Some other mons like that too. I don't want these mons to be the centerpiece, but just like, secondary offense. My "rooks", if you've seen Wolfie's last vid about training a chess player
I'm a chess player myself, igi lol
That's fair, but there are other stronger and better glass cannons around
For example, this Delphox could be a Chi-Yu
Like Chi-Yu eh? Interesting...
Yea, that's an example
Ofc its better to start building from the restricteds and go for the other PokƩmon afterwards, but this is to say that usually, if you want to have some sort of archetype component on your team, there will usually be a prime option for them
In terms of specific PokƩmon
I getchu, I getchu. Looking at a Ho-Oh currently...
Thinking of sun and longevity...
Ho-Oh Sun teams are there yea, usually alongside Koraidon
Oh yeah, KORAIDON. (I'm on Violet usually, I forget)
Urshifu @ Focus Sash
Ability: Unseen Fist
Level: 50
Tera Type: Fighting
EVs: 252 HP / 252 Atk / 4 SpD
Careful Nature
- Wicked Blow
- Sucker Punch
- Close Combat
- Detect
sumn like dat?
tera dark*
either that or you could go with a choice band set, but sash works yeah
and tera dark ofc
Stellar is also viable on Sash
And I think it sees more usage than Dark (on Sash) but both are fine
Fighting isn't too good tho yea
Do 4 HP / 252 Atk / 252 Spe with either Jolly or Adamant
he said he wanted a slow one to fit in with the rest
Oh for HardRoom?
Then I would go with the Banded Tera Dark set
And mix up bulk and offense
fair
ah the Final one https://pokepast.es/e26b859ac3d42dcb
New [Gen 9] VGC RMT @random wagon, @broken shuttle, @sleek laurel, @wanton abyss, @jovial creek, @sonic apex. I won't notify you again for at least 6 hours.
Some EV spreads still need altering but it looks p good, I'd recommend going for dex spreads tbh lol
alr then
anyone there? I need my team rated.
yeah send it
im js trying to make a team with pokemon i like, should i change any evs/ivs/movesets? https://pokepast.es/4b1ee2c3d7f1532c
New [Gen 9] VGC RMT @random wagon, @broken shuttle, @sleek laurel, @wanton abyss, @jovial creek, @sonic apex. I won't notify you again for at least 6 hours.
Team looks fine beyond the Pikachu actually
That said, you're not really supposed to send teams for rating if you're set in stone about not changing your PokƩmon
oh myb
I can't recommend you to keep the Pikachu in, but the team in general looks fine (maybe the Volcarona is a little weird here too)
But don't worry
If anything I would consider a different Calyrex-I spread by now
36 is a bit too slow with TailRoom
But theres no real stablished one lmao
https://pokepast.es/7fb2f744b94e448f how abt this?
There are like 50 different ones, this one is fine
If you find it too frail, there are others, you can sacrifice Attack as well
okay ty!
need one more and idek if this is very good tbh so yeah
ignore tera types im just lazy to fix them rn
alright I'm back lol
lando looks ok but one minor change to 132hp 4def 4spdef lets it guaranteed live a tera water surging strikes from jolly shifu (adamant has like a 1.16% chance to ohko) after terastallizing to a neutral type (poison, steel) and also a lorb csr astral
drop the sash on whims for cloak, and give it light screen and encore over protect and helping hand, also change it to the smogdex EVs
play rough>protect on zama and fix its EVs, it does not want to be using its attack stat very often and doesn't want max speed either, a mix of defense, hp, a little spdef and speed will work (smogdex should have the spread)
specs ogre is not good, I would suggest switching to a mystic water set that I will send later
hands looks good
for your final mon maybe just incin lol
Zamazenta-Crowned @ Rusted Shield
Level: 50
Ability: Dauntless Shield
EVs: 100 HP / 4 Atk / 236 Def / 4 SpD / 164 Spe
Tera Type: Dragon
Impish Nature
- Body Press
- Behemoth Bash
- Wide Guard
- Protect
here's the zama set
Kyogre @ Mystic Water
Level: 50
Ability: Drizzle
EVs: 252 HP / 52 Def / 156 SpA / 4 SpD / 44 Spe
IVs: 0 Atk
Tera Type: Grass
Modest Nature
- Water Spout
- Origin Pulse
- Ice Beam
- Protect
and here's the ogre set
https://pokepast.es/0b7b1bab5398b1ff uhhh here's a nala + groudon team. I do feel like slotting flamethrower on chi yu would be beneficial but i have no idea where to slot it over. Also, would appreciate if anyone listed any matchups that look weird or bad to play for me to have at the back of my mind
I would definitely run another attacking move on lunala at least
what exactly I'm not quite sure
maybe moonblast with fairy tera?
i ended up adding gastrodon as my last mon
but thanks for the help
ye
alr cool
Rain goes for the rater role when???/?
Seconding everything Rain said, I would consider Amoonguss as the last mon tbh
It's Gastrodon but better
oh shoot i forgot the evs and sash but i kinda wanted to keep helping hand on the whims
May not be outright immune to Water
But it takes pitiful damage and hits you back with Spore and Rocky Helmet
Thats viable
But still change the EVs
ye
I like Amoong more here
More than Incin
You kinda want the help versus Ursh R
yeah I'm no good at 6th mons lol
Nah you're fine
amoonguss can take most electric hits too right
Yes
ye
thats solid
It takes a Drift always
And 50% chance to live if crit
So it takes 47 out of 48 drifts
yeah I was just saying that mirai is like the main elec user that you'll be taking hits from
Ye
Yea
take lando evs from spatk or speed
Spatk
Also, about Whimsi
If you wanna keep Helping Hand
Go bulky Covert Cloak as Rain said, and drop Protect for Encore
Encore is semi-mandatory (you can drop it for Taunt in a few cases but one of the two is pretty much needed), if you want to use Helping Hand then that's the best way to fit it
For whims?
yh
Here's the full paste
With EVs and all
Amoong having 27 Speed IVs is crucial btw
for trick room?
Because then you underspeed Ice Rider in Trick Room
yh
lol gn stallsun
hey anyone there
anyone?
you can just send your team and someone will (hopefully) get to it
New [Gen 9] VGC RMT @random wagon, @broken shuttle, @sleek laurel, @wanton abyss, @jovial creek, @sonic apex. I won't notify you again for at least 6 hours.
Will get to this when I arrive at cram school
Sorry had some classes
Still here?
Ping me whenever, there's some stuff I wanna say
But to summarize, I like the core and concept but some of the specifics are either suboptimal or unviable
It's very salvageable and easy to work with tho, just requires a bit of an overhaul, but the concept is not only viable but also meta dominant so just changing some of the non-restricteds and a bit of the sets will do the trick
alr you there?
here just whenever ur ready
Mb was tryna get something fixed
its fine
Ok so, the Miraidon, Calyrex-I, Iron Hands TR core is extremely good, but there are some specifics about their sets that are suboptimal, and particularly the Tera Types I noticed you didn't change at all
Calyrex-I is nearly perfect but it wants a different Tera Type, either Water or Fire on this team
Miraidon wants Tera Fairy and Dazzling Gleam > Discharge
And Iron Hands wants Assault Vest and one of Tera Water or Tera Bug
Yea
it depends on the mon but generally yes
Miraidon's is more about boosting Dazzling Gleam, but it has its defensive utility for sure
Calyrex-I's and Iron Hands' are defensive yes
alr
That said, these three members of the team are otherwise perfect, but the rest want to be changed
Notably, it feels like you're a bit TOO committed to Trick Room but with a Miraidon by your side, which is probably not the best approach
I assumed miraidon could be good in sticky situations where trick room is down
One common misconception people make is that Calyrex-I needs Trick Room to be up to function
But that's not true
That is true, but that's not the only use
And if you rely entirely on Miraidon to handle non-TR scenarios
It will get overloaded
ok
What I usually like to do in these cores
Beyond Miraidon + CIR + Hands
Is to fit in a faster offensive mon to help faster situations, and then a bit of support
My personal recommendation for the faster offensive mon is Urshifu-R
hm
Particularly Scarf Urshifu-R, for a few reasons:
- It outspeeds and threatens to OHKO Calyrex-S with Tera Water
- It has Unseen Fist, which is tremendous with Choice Specs Miraidon, because people like to Protect in front of Miraidon to scout for what move it's locking into, but Urshifu doesn't care
- It threatens the Fire- and Rock-types that threaten Calyrex-I
- It has access to Coaching to support Calyrex-I as well, in matchups where it (Calyrex-I) has the potential to sweep with a Coaching boost
what is coaching? is it like a move like helping hand?
+1 Atk and +1 Def to your ally
ok
As for the supportive PokƩmon
Farigiraf is a great fit here; it threatens opposing Calyrex-I and Calyrex-S and blocks Fake Out and similar priority for Miraidon (who cannot Protect), it has its own Trick Room for Calyrex-I and Iron Hands, and it has Helping Hand for, well, everyone
The last slot is very much filler, you can fit a lot of stuff in
well so the team would be
Calyrex-Ice
Miraidon
Urshifu-R
farigiraf
Iron Hands
Filler
Yes
hm
As for filler, my personal recommendations are either Ogerpon-H, Incineroar, or something like Roaring Moon to have a Tailwind option
I think I will prob go with ogerpon-h or incin to try and get raw power or pivoting
Preference towards the first two honestly, offering either double Fake Out or a Follow Me option
Yea
TailRoom is real, but for this team, I like this other option more yea
Be right back!
Alr
Sorry, had to go buy lunch
alr its fine
Turns out we were going to the restaurant and I didn't know LOP
Anyway, anything else?
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lemme know any needed adjustments
looks better to me
needs some tera type adjustments
Also ideally use eseed on farig bcz opposing calyi does still look scary
go dazzling gleam>discharge mirai
tera water farig>normal
would recommend electric seed farig>mental herb
hands tera should probably be water but there may be other options
looks a little csr weak so be careful abt that
@rare hill this, I forgot to mention Farig item and Tera mb
Rest you probably forgot to change lol, happens

but one more thing
hearthflame, urshifu-r and miraidon all have their main purposes outside of trick room
isn't that a bit unbalanced since there is only one main trick room sweeper?
oh wait nvm.
Farig, iron hands lead for fake out trick room set up
switch out iron hands helping hand calyrex-ice and sweep
miraidon or urshifu-r typically in back as emergency sweep when trick room is gone
yeah that can work
you can also do miraidon + farig and volt switch into ice rider or hands
as you tr
hey i just finished my reg i set for sv and pasted it on showdown but since im new to comp pokemon i wanna know if this team has any major flaws and stuff could yall give it a look
Urshifu-Rapid-Strike @ Choice Band
Ability: Unseen Fist
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Surging Strikes
- Close Combat
- U-turn
- Aqua Jet
Ogerpon-Hearthflame (F) @ Hearthflame Mask
Ability: Mold Breaker
Tera Type: Fire
EVs: 212 HP / 76 Atk / 28 Def / 4 SpD / 188 Spe
Adamant Nature
- Ivy Cudgel
- Wood Hammer
- Spiky Shield
- Follow Me
Miraidon @ Magnet
Ability: Hadron Engine
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Electro Drift
- Thunderbolt
- Dragon Pulse
- Tera Blast
Tornadus @ Covert Cloak
Ability: Prankster
Level: 50
Tera Type: Ghost
EVs: 252 HP / 172 Def / 4 SpA / 76 SpD / 4 Spe
Bold Nature
IVs: 0 Atk
- Tailwind
- Bleakwind Storm
- Rain Dance
- Taunt
Calyrex-Ice @ Clear Amulet
Ability: As One (Glastrier)
Level: 50
Tera Type: Water
EVs: 252 HP / 196 Atk / 60 SpD
Brave Nature
- Glacial Lance
- Zen Headbutt
- Protect
- High Horsepower
Raichu-Alola @ Focus Sash
Ability: Surge Surfer
Level: 50
Shiny: Yes
Tera Type: Electric
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Fake Out
- Alluring Voice
- Thunderbolt
- Psychic
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so I tried to make a cool discharge spam team but it dosent work so well https://pokepast.es/5e7c6be6b7b16546
New [Gen 9] VGC RMT @random wagon, @broken shuttle, @sleek laurel, @wanton abyss, @jovial creek, @sonic apex. I won't notify you again for at least 6 hours.
Trying something a little bit different with this iteration of the team, usually run oger fire over klefki to have an offensive option
But I would get a lot of value from screens, just not sure if I prefer grimsnarl or klefki
Been thinking more on it
Klefki gives me a third fire weakness, and no matter what (w/o tera) It get ko'd by koraidon , grimsnarl under vessel of ruin is guaranteed to at least get up both screens and then I can run snarl to help with miraidon
Grimm is an infinitely better screen setter
It has better bulk, MUCH better offenses and access to Spirit Break to help against Miraidon (and other silly Special Attackers), a part-Dark typing to help against both Calyrex-S and opposing Prankster, and Klefki's main niche in hazards is not relevant in VGC
i just didn't like having two dark types, but unfortunately its just inevitable aha
don't use dialga-o here
iron leaves is fake imo so don't use it either
tera grass>ghost on incin since you have goggles already
hydro pump>icy wind and eterrain>encore on bundle
go max speed whims (use the smogon spread)
oh and don't run tera ice bundle, just do tera ghost or smth
okay thx
yup
generally I think dgleam here would be better
but if you want to keep discharge you probably want to add lunala over dialga and something like ursaluna maybe
New [Gen 9] VGC RMT @random wagon, @broken shuttle, @sleek laurel, @wanton abyss, @jovial creek, @sonic apex. I won't notify you again for at least 6 hours.
hi, we're currently playing regulation i which allows for two restricted mons on your team which has none
surely that is not correct grammatically
This is for indigo disk but I could also make a team that's for this regulation
what do you mean by for indigo disk?
Team for indigo disk
right you said that, but we rate for VGC here, do you mean for the indigo disk DLC?
Yeah, I thought that was somewhat vgc/competitive as well. Should I go somewhere else for that?
I think it is lol
the sentence looks weird but it reads fine
VGC is allot different to playing the story
This
New [Gen 9] VGC RMT @random wagon, @broken shuttle, @sleek laurel, @wanton abyss, @jovial creek, @sonic apex. I won't notify you again for at least 6 hours.
i think
its in its final form
i lied its better now
the four i will bring will depend on their team, if im worried about special attackers (flutter caly s) i bring ting lu grim sinistcha and lunala/terapagos if they have nasty phys attackers it'll be incin over ting lu
the team seems weak into koraidon teams
yeah
thats the biggest issue
hence meteor beam lunala
reflect + intim should ease the pressure a bit though
hopefully allowing luna to set up and kill it
leading incin + grimm just seems bad to me
0 pressure
I guess tbf you don't really have any lead that pressures immediately
i can also lead sinstcha to try and tr if they don't lead korai
ting lu and grim are the teams main lead, tho ting lu always inflicts some amount of pressure thanks to fissure
dgleam>moonblast on flutter and go with a defensive tera like normal or smth, also give it a different item
I would suggest taking the sash off of csr, give it to flutter, and maybe change to a spell tag tera ghost set
donāt make koraidon max/max with clamulet, run a lorb set or add some bulk
and donāt run bastiodon š
bastiodon mafia
So I know I want to keep flutter and incin for sure but I canāt think of two other pokemon that would help a lot
why torkoal
Sun
I thought about that too
Wait actually that might fix a lot of issues
Ok hereās attempt two https://pokepast.es/d5df3c8ad290ebcd
New [Gen 9] VGC RMT @random wagon, @broken shuttle, @sleek laurel, @wanton abyss, @jovial creek, @sonic apex. I won't notify you again for at least 6 hours.
2 things: incineroar is way too passive for a team like this, i would test chi-yu as an alternative
second, weezing-g basically needs some way of spreading poison in order to output pressure
i would suggest poison gas or toxic spikes
Would torkoal be worth considering over incin as a secondary sun setter?
https://pokepast.es/16378eacc33b10f3 prob very basic but im jumping back into vgc
reg i
Try give urshifu aqua jet for moon room teams since you're quite vulnerable to them as is
Also what is your calyrex built to live?
https://pokepast.es/0398aa43090f5f64 basic calyI mirai team i made
New [Gen 9] VGC RMT @random wagon, @broken shuttle, @sleek laurel, @wanton abyss, @jovial creek, @sonic apex. I won't notify you again for at least 6 hours.
i wanted to use ursh dark over ursh water as i really liked its dark typing + i didn't really have a ghost resist outside of farig
Looks p nice
wicked blow also does very good against both caly's with it either forcing a tera, sack, or switching out since you cannot protect against it(though same could be said for banded rapidfu)
Can't see anything immediately wrong
I like the Darkfu idea
Because it can always take an Astral Barrage anyway
it also has the benefit of doing ok against amoong
And yea
Amoong is a problem only if they have Terrain control
But Terrain control + Amoong is underestimated by Mirai players and a genuine threat
the only thing that may cause a problem (theorhetically as i haven't fought it yet) might be screens
tfairy nala looks a bit scary imo
but i haven't fought one yet
to tell
Screens arent that bad
Nala tho
Is a tough mu yes
Usually you wanna chip it with something and then target it with Miraidon
Electro Drift is an OHKO without Shadow Shield unless its like
Near max spdef
or screens up
Screens + Nala could be bad
alternatively tpoison landoI is pretty good
the worry with darkfu is that tfairy nala on mirai screens is like super problem
since usually water can just hit hard without worrying about resists
but like i said before i have no idea in practice since i somehow haven't seen screens nala in like the 30 games ive played with this
I'm gonna be honest, I built this entire team just to use Orthworm, and this probably is not good at ALL but here's my thought process behind each 'mon:
- Orthworm is there to deal with fairy and grass mons that set up tailwind or support while not having to worry about Groudon's Earthquakes.
- Groudon is a semi popular mon in Reg I because it sets sun, and I like its design. I gave it Ancient Power in case we run into a flying type, Earthquake in case I needed Orth/Ho-Oh, and Prec Blades because, idk, it has higher BP.
- Farig is there mostly for Trick Room, Dragon coverage with Dazzling Gleam, and Helping Hand if needed.
- Not a big fan of Incin in VGC but I main him in Smash so he gets a pass, and also because Flare Blitz gets a boost in sun on top of STAB, and Goggles for Spore protection, didn't know what other item to use.
- Ho-Oh is there because Joey Pokeaim used it so I figured why not, it's got Brave Bird which is good and it can play a bit of support with Life Dew regenerator. I think I also use it for Urshifu counters but in retrospect not a great idea.
- I needed a last slot and talked to some friends and heard Venusaur does well in sun so yup there's Solar Beam and Sleep Powder to boot. Chlorophyll in sun has been doing me wonders but probably isn't the best when paired with Farig's Trick Room.
this is a cool team, but unfortunately a lot of the sets are unviable, for example CB groudon and lefties farigiraf, and a lot of the move/item choices are also suboptimal
I would suggest using a tried-and-true sample team, but if you really want to keep this team then I can give you some suggestions to improve it
That'd be awesome thanks
alr here we go
idk much about orthworm so I don't think I'm gonna say much about it, but one thing is that I think investing more in special defense is a good idea so that it doesn't get knocked over by a stray special attack, especially if you're going to go with an iron defense setup set
for the rest of your team, I would personally shuffle around the items
clamulet goes to gdon to ignore intimidate, lefties go to ho-oh for that extra survivability paired with regenerator, goggles go to farig, and give incin either the AV or rocky helmet and tera grass so you can still have a powder immunity on it
venusaur is very mid in this reg, you could lowkey just replace it with flutter mane or something
ho-oh wants tailwind over life dew as generally tailwind is gonna be more useful and even though it isn't prankster boosted, it can still completely swing games if you can get it set up, and give it tera grass because it resists miraidon/waters which are the main things that threaten ho-oh
farigiraf goes dgleam>foul play so it can threaten the calyrexes and lunala, also go tera water because your cir matchup is a little awkward imo
brick break>knock off on incin and change parting shot to u-turn if you go with the AV set
here's the groudon set
Groudon @ Clear Amulet
Level: 50
Ability: Drought
EVs: 188 HP / 132 Atk / 92 Def / 28 SpD / 68 Spe
Tera Type: Fire
Adamant Nature
- Precipice Blades
- Heat Crash
- Swords Dance
- Protect
omg tysm
yup
New [Gen 9] VGC RMT @random wagon, @broken shuttle, @sleek laurel, @wanton abyss, @jovial creek, @sonic apex. I won't notify you again for at least 6 hours.
something I forgot to say yesterday btw, a lot of your EV spreads are inefficient mainly due to all of them being minmaxed except for on the one mon (farigiraf) who wants them semi-minmaxed lmao
you can look on the smogdex for the EV spreads, just go to the reg i section (or reg g if the mon doesnāt have a page for reg i yet)
Cool thanks
https://pokepast.es/ff236d6ef96a22af
im not sure what Evs i should run on urshifu and kyogre. Also i feel like Grimmsnarl is a really strong against the team
urshifu is fine, you could make kyogre 76+ SpA and put a little more into defense
against grimm I think you just lead zac and nuke it
Go mystic water kyogre
And run hydro pump over one of ice beam/thunder
What grimm teams are you struggling with?
Grim kyogre/calyrex - i balance
Like more its stat spread more offensive?
How to put teams in here?
https://pokepast.es/208d62224c5abc63 are there any glaring issues with this team or specific mons that it would struggle with
New [Gen 9] VGC RMT @random wagon, @broken shuttle, @sleek laurel, @wanton abyss, @jovial creek, @sonic apex. I won't notify you again for at least 6 hours.
Csr + Zamazenta balance
Not that I can tell
Sorry havent rated much these days
Its called "studying for the entrance exam"
Team looks really good, at most I would replace Grimm if you feel like you need Terrain control but Grimm is so good with Pagos I'm not even sure
Test both ways ig
I also love the Wellspring call here because it fits Follow Me and Water-type damage in one slot
Seal of approval overall
Helping Hand Incin is a bit niche, I would run either Flare Blitz or Will-O-Wisp instead
That's the only thing too, seal of approval as well
Great teams y'all sent š
You are a bit Amoonguss weak otherwise, it forces Caly-S to click Psychic on it and can Tera for a guaranteed Spore
I would do Flare Blitz and either Safety Goggles or Tera Grass on Incin then
Preference towards Goggles because you have Rilla and that helps with Ursh-R way more significantly than Rocky Helmet on Incin
But the other 5 mons look perfect and these are minor details
Overall š team
Alright will change that, tysm!
Np goat, gl with the team
Ty man! Appreciate the help
thanks
also what are your thoughts on parting shot instead of twave
Viable
For this team it might make sense because its way more offensive
And TWave is more useful for longer games
New [Gen 9] VGC RMT @random wagon, @broken shuttle, @sleek laurel, @wanton abyss, @jovial creek, @sonic apex. I won't notify you again for at least 6 hours.
Archaludon is sadly just bad. You also notably have nothing to answer calyrex shadow rider
The simplest changes to make this team usable would be to sub out archa and wellspring for electric seed farigiraf and choice scarf urshifu rapid strike
You have a tera normal farigiraf and tera flying tornadus
so wth do I change em to.
Steel on farig, dark on torn, fire on hands
Not to like yk be nitpicky or anything like that and I know I am being dumb when I ask this:
why? like can you explain why?
isn't tera water better on hands?
you aren't weak to hhp
unlike fire
and helps against opposing ogre/ursh
steel resists ice from calyrex ice rider, which helps in a pinch as the rest of your team is pretty weak to never melt ice ice rider
tera fire on hands is mostly for the koraidon matchup, as it resists moonblast from flutter mane and isnt weak to bolt
tera dark makes torn immune to prankster taunt/encore
as i said, use smogon dex sets for ur mons
ur evs are suboptimal and there r a few moves u should be running that u arent
no offense or anything but like you aren't giving proper info like what moves I should or should not run but I do get that you ain't here to spoonfeed me all the answers but most of these moves are mainly just from pikalytics
I don't rlly know proper movesets or anything
smogon dex i am referring to has all the movesets and evs:
https://www.smogon.com/dex/sv/pokemon/miraidon/ as an example
Hey so im creating a new team, and Iām struggling to know what to add here. I need a Pokemon that is good inside & outside of trick room, and the last one is good whatever style it is https://pokepast.es/795011e5431ad85f
https://pokepast.es/a1193cadc9e819ac
if geph trashes on Scov here i will walk into prague with scov groudon
and proceed to hit every single pblades
why is it mystic wake dawg
AV or lorb
so
AV
oh both are taken lol
i don't really see why you need rilla here tbh
you have scov and gdon
go fm>rilla and make it AV wake
flut wants sash here tho
and scov has sash
i would do Urshifu-R and Grimmsnarl as your last two
grimmsnarl gives you speed control and additional bulk w. screens + twave and urshifu is good in and out of trick room
idk just filled the gaps with goodstuff
could go Roaring Moon here tbh it wouldn't be horrible
Aight ty
@broken shuttle ts good?
I think
LOrb Landorus and Scarf Urshifu is generally better
Especially if you're doing Coaching on Urshifu
Also, the Tera Fairy + Dazzling Gleam Miraidon variants are generally better for Specs Miraidon sets unless your team has a lot of Ground- or Electric-types
Scarf lando outspeeds Miridon so thats y itās scarf (ik it sacrifices a lot of damage, trust me I was an Life orb user before someone told me)
I figured
After I said that
It feels like your team has fine enough Miraidon counterplay, but if you're seeing enough success as is you can keep it
I donāt need fairy for opposing Miridons as I lead lando w my Miridon so it counters theirs, + I can use Tera electric discharge next to lando
It just feels like Scarf Urshifu + LO Lando would drastically increase your Calyrex-S matchup's quality
Which feels like a bigger threat for this team especially since Incin has no Dark-type STAB
Itās Urshifu that I have issues with
Tera Fairy goes beyond opposing Miraidon
Should I use AV then?
It hits Iron Hands and Koraidon and its a generally great lategame cleaner move
It also lets you hit frailer Ground-types without having to Draco
If I see them I js use Caly-I TR mode
Well Koridon doesnt
I mean Wolfeyās set does but Iām learning against that team
Yea lol
Wolfey's set doesn't either
Life Orb Close Combat still doesnt KO
And Glacial Lance is evisceration + Incineroar
Unless you mean the whole team
That said
If you're having success with Scarf Landorus, the team looks fine
Iron hands a small threat
I canāt be good against every Pokemon in the game
Iām just tryna be good w my restrictes
I have major problems against Lunala
I still don't see whats the great advantage of Discharge over Dazzling Gleam tho
Although actually there is one
Itās much more powerful + para chance
Which is allowing you to run Tera Electric instead to reliably nuke non-Ground type resists
And Para chance yea
Yes
Miraidon doesn't care about resists unless they're Grounds anyway
Yea I mean
If you're not going for these adaptions
Team looks fine
Actually
I would use dark urshi but thats 3 dark types
Knock Off > Taunt on Incineroar
You don't fear Trick Room, you don't fear Amoonguss
Taunt isn't doing you much here
Iāll use AV for caly
And you get a clean OHKO on Calyrex-S as well as a much more reliable way to deal with Lunala
Oh
Then yea
That helps a LOT vs Lunala too
Knock Off + AV
Yeah but not enough
Honestly, it might be a bit of a Tera Electric Miraidon matchup
I need to remove it IMMEDIATELY otherwise Caly & Miridon cant use their powerful moves
Cause of wide guard
You Electro Drift it with Miraidon
Okie but then there is Caly
OHKO without Shadow Shield or put it in range of anything
Weezing to remove shadow shield?
Well obviously but I can position around it
Your Lunala mu is fine with Incin + Electric Miraidon, the thing is you're overreliant on Discharge
Also
One option
Since you're not Scarf Urshifu
Is to run Taunt > Coaching
Which denies Wide Guard from Lunala
Frees up the Incineroar slot
(The moveslot I mean)
But then how do I position Urshifu
Get it in outside of Trick Room
Another option
Is to go Landorus + Miraidon
And instead of Discharge
You Earth Power the Lunala to break Shadow Shield
Then nuke it with Electro Drift
Mmm
I was gonna tell you to go Poison otherwise
But I like this call
Okie without parting shot I need more damage reduction
Ik I have screens
But grim is really awkward
Iāll learn to use grim eventuality
Yea
@sleek laurel how does this look
I forgot to add 4 EVs in an Urshifu stat
Iāll change that in a sec but yeah
i think terapagos is kind of out of place here
esp a passive set like CM
i would test calyrex-ice over pagos for the moment
also the kyo moveset and evs could use some work
would recommend this:
Kyogre @ Mystic Water
Ability: Drizzle
Level: 50
Tera Type: Grass
EVs: 164 HP / 68 Def / 156 SpA / 4 SpD / 116 Spe
Modest Nature
IVs: 0 Atk
- Water Spout
- Hydro Pump
- Thunder
- Protect
hits some good speed bunchmarks like outspeeding miraidon/koraidon at -1
pagos feels good into like
miraidon and calyrex-s
which im usually weak to
and counters opp weather mu
with its tera
is kinda the reasoning
kind of
not into koraidon
you kind of just die into koraidon

that is true
regardless
ill try the new kyogre set tho def
anything else?
is calyrex-ice just
probably it here
pagos is probably fine to keep testing
if it feels lacking i'd test out leech seed ice rider
kk
either way i'm also not the biggest fan of sash ursh
also ive been thinking like
tornadus doesnt use much
do much*
here
it feels like
like i already have follow me and fake out for kyogre support
ig terapagos does also benefit from tailwind
sash ursh has been doign p well for me
but if not should i just go band
i think sash ursh is fine for now, if you swap to the calyrex-ice version definitely go life orb/splash plate/choice band
bc you want the slower bulkier ursh to take advantage of trick room
makes sense
ftr
do u think tornadus shoudl be replaced tho
ill def run this if the intricate evs just make it better
you can also consider opulse>hpump bc you have feint tink
yee
i think you do kind of want tailwind either way tbh, you need good speed control with ogre
you can consider some other tailwind options like roaring moon or iron jugulis
fair
damn iron jugulis sounds good on this perhaps
could give it a try
is there any like
glaring weaknesses
or is the team p solid
it does feel a little frail into miraidon but i think between cornerstone pagos kyo that's managable
checks out to me
awesome
New [Gen 9] VGC RMT @random wagon, @broken shuttle, @sleek laurel, @wanton abyss, @jovial creek, @sonic apex. I won't notify you again for at least 6 hours.
pokepaste is great
i'll look it over in a minute or so
i don't think this is all that good, grafaiai tink and araq definitely do not fit here or rly contribute all that much to the team
i think starting with that core of wake/korai/calyrex is good
from there i'd go tornadus/incineroar/ogerpon-cornerstone
this gives you speed control from tornadus, overall support from incineroar, and follow me + sturdy on cornerstone
grafaiai gives prankster encore and scary face which is pretty cool for me, araq for ground resist, webs and surprising offence, and tink gives great defensive typing with fake out
was my reasoning
but yea incin is always an option, but personally I'm not a huge fan of tornadus
incin and tornadus do that a lot better
& prankster encore is not worth using a bad mon like grafaiai for
is grafaiai that bad?
https://pokepast.es/1f26bccddcb90f06 this is the right one
ya
I also like the ghost immunity from the normal type
altho incin is nice as a CIR counter too
basically graf does not have the bulk or utility to justify its slot on the team
prankster encore and scary face are kind of nice but there are mons that just do that better
like tornadus and/or whimsicott
does whimsicott get scary face?
ya that's fair enough
is there a better Mon than araquanid for a good ground resist + offence + speed control?
tornadus and whimsicott both do this
- they do smth similar to graf
Watch a replay of a PokƩmon battle between T0uma and Bald Coconut! Format: [Gen 9] VGC 2025 Reg I (Bo3); Date: Jun 18, 2025
https://pokepast.es/6dd2994c89d1008b
was building a sun team wanted a fairy type so i ended up turning it in a Weezing team.
This team do well against truck room and opposing calyrex - s
New [Gen 9] VGC RMT @random wagon, @broken shuttle, @sleek laurel, @wanton abyss, @jovial creek, @sonic apex. I won't notify you again for at least 6 hours.
I'm ngl this team looks really weak to Ice-Rider/Miraidon screens
Also you'd rather use Koraidon over Groudon if you're not running any form of speed control imo, Koraidon is faster and offers more firepower
Also Geezing kinda holds the team back in some sense because Chi-Yu, and the two dragons can't use their abilities with Geezing on the field
Imho, replace Groudon with Koraidon, replace the two paradoxes with DozoGiri, alternatively if you want to use paradoxes, use AV Raging Bolt, and replace Wake with sash Flutter Mane, and give Calyrex-Shadow the lorb for extra damage
I'd prefer DozoGiri since that solves your trickroom problem and it's just more consistent
https://pokepast.es/e5e617c79e0571b8
hows this? Add electroweb to raging bolt for speed control
This seems fine, yeah
Probably go with Tera fairy tho
Or Tera Water
You should still ask some of the comp helpers for help since they have more experience and could help you improve the team even more
You could also try Brute Bonnet over Flutter Mane to help in trickroom a bit
Ok thanks
the matchup into miraidon kinda sucks from what ive seen ye so like
if i run ice rider
whayt do i run instead of trick room
or is it useless without it
bc trick room kinda sucks here
send me the team as it is rn?
i would test this
slower offensive urshifu allows you to use it in tw and tr
bc ursh in rain is basically impossible to swap into
jug helps a lot into opposing pagos and csr
same with amoong
basically it allows you to stick on the field and outbulk stuff like zamazenta and lunala
do u like
lead with calyrex-ice + amoon
against like miraidon
or sum
act ok i see how this works
a lot of the time you can do kyogre + amoonguss too
another option here is rillaboom>tinkaton
it gives you more lines into mirai teams
itās pretty flexible tho
what is the thought behind jugulis over torn @broken shuttle
@velvet cove
itās more flexible basically
ghost resist good
you could also consider smth like light screen whimsicott there
i feel kinda shit
into calyrex-shadow
nvm ig
iu just gotta keep jugulis
for tat
glad to hear it
New [Gen 9] VGC RMT @random wagon, @broken shuttle, @sleek laurel, @wanton abyss, @jovial creek, @sonic apex. I won't notify you again for at least 6 hours.
team looks mostly fine, but I would not run non-Max Speed Calyrex-S or Counter Ogerpon-C
yeah i forgot to swap counter for follow me
especially since Follow Me on Ogerpon is so valuable lol
yea
and Max Speed is almost always going to be more valuable than just 252 Modest, you can drop some SpA easily since you're running Life Orb
oh, and Protect over one of Encore or Nasty Plot
Protect > Play Rough on Zamazenta asw and Tera Ghost > Steel on Grimm and you should be fine
(also Choice Scarf Detect Urshifu is a choice, run U-Turn on that slot lol)
forgot about the shifu š
lmao dw
https://pokepast.es/5964fb77af4199f2
I made you a Paste due to some EV specifics
it's the same team, just a few move and EV changes
tbh i hate running multiple protection moves on zama, only thing that walls zama hard is koraidon but i usually just tera and hit them with play rough
korai is annoying for this team
any reason for the specific def/spdef/hp ev's on csr
does it help it survive anything
yea, Tera Fire Flame Charge from Koraidon
and Tera Water Surging Strikes from Scarf Urshifu almost all the time
if you have Tera available
there's no universe Koraidon is beating Zamazenta-C 1v1 with Tera Fire on your side
Body Press also 2HKOs anyway
otherwise, Play Rough doesn't target anything in particular (Body Press is considerably stronger vs Miraidon and anything that's not x4 weak to Fairy) and Protect is immensely vauable
are you sure losing that much spa on csr is okay?
it's usually fine, but I can see why you'd be concerned
if it's worrisome, you can do like
im not 1 shotting any of the aidon's, obviously i could have another pokemon to deal with that but at the same time
and like yeah i have psychic for koraidon ofc but at the same time
spread damage >
you're not 1 shotting any of them from 100 with Astral anyway
plus 1 protect will put me out of commision
specs mirai and orb korai usually run little to no defensive ev's
actualyl u right
252 SpA Life Orb Calyrex-Shadow Astral Barrage vs. 0 HP / 0 SpD Koraidon: 121-142 (69.1 - 81.1%) -- guaranteed 2HKO
252 spa doesn't ohko either lol
but you can do like
the same bulk you had if you're uncomfy with 100 spa only
and then do 140 spa and 252 spe timid
252 spe timid is mandatory tho
okok
ogerpon doesn't need defensive investment because it's already got a built-in Focus Sash
in the form of Sturdy
and Urshifu-R needs 252 Speed to outspeed opposing Calyrex-S
Adamant is fine
Scarf Adamant Urshifu-R hits 223 Speed LOL
body press it
outspeeds calyrex and touches him
if it's scarfed
then you either wall it with zama or csr
if not then you body press it
š
gl goat
am i js dumb or does fakeout go before follow me..
i thought they were both +3 priority being decided by whichever pokemon is faster
i regret not having play rough
redirection is only +2 I think
there's a nice chart on bulbapedia that has the priority brackets
obviously not fully made by me at all, just a slight variance of some popular choices with stuff I like more personally.. want to know if I should just stick with the more common lunala tr with whimmsicott tailwind or if this variation could work
ive had some success on showdown, and taken trick room off of caly ice in place of swords dance and just dont play it much unless im fighting trick room
hi
i'm looking to build a koraidon team and i think i have most of it worked out but i can't decide on a second restricted to bring
what pairs well with it
csr, and I think Iāve seen groudon/lunala too
here are a few examples, all of which are either partnered w. calyrex-s or lunala:
https://pokepast.es/f924c71c048c3b0c
https://pokepast.es/e06bd4843d7f4016
https://pokepast.es/bd23870a138462bc
https://pokepast.es/9796ba222d6dc7d4
https://pokepast.es/56aaecb44f44c6b1
did i not follow the rules or smth
do i need to like redo my pokepaste or smth like that
your paste is fine
I'll get to it in like half an hour or so
this just looks like a miraidon zamazenta team
with a cir over zama
um ok well I'll give you some set suggestions ig
i didnt really go crazy off whats already established, i just like caly better than zama and i love volcorona and tornadous so im trying to make it work, but i think i def wanna build a team around miraidon calyice
open to any suggestions though
id be happy with a mirai cir volc core and branching out from there
3 of my favorite pokemon
yeah it feels a little awkward at times bc of what you just said
then I'd go for like
grimmsnarl
+2
ive used grimmsnarl a lot
ok looks like I'm probably not needed here lol
I think most people do iron hands and then a choice slot
i dont love him but ik hes good and i like prankster
no no youre needed lol
im just chatting and taking in as much info as i can
lol I think bigfoot got it
I don't have a problem with you helping too
:/ okkay man lol sounds good
as long as its good advice yknow
so like mirai cir volc grimm sounds like a good start to me
yeah
for the last two slots i think rapid strike urshifu would be cool and id love tornadous or landerous but ik incin is too good and fake out in general so itd be better to have iron hands or incin ig
when you say choice slot i could mess around with like a chi yu or choice band urshi or smth with iron hands/incin maybe?
there is a team that uses lando and cir mirai but idk if it has volcarona
oh I meant choice as in like
its up to you
so basically mirai cir volc grimm, with iron hands or incin + choice?
yeah
whats the benefit of having iron hands or incin over the other?
incin is just better but iron hands can do damage and stay alive more
and adds more depth to your trick room mode
okay i got you
i dont love trick room too much its what ive used the most. in a perfect world id have mirai cir volc, with a tailwind setter and a mon thats good in trick room but doesnt have to run it, hince swords dance on calyice but if you tell me thats dumb ill take the advice
trick room is just better than tailwind in most cases it just feels nice to have both but im bein greedy
thats my opinion i could be totally off
hmm i do like the iron hands though bc im tired of running incin tbh
maybe i could do iron hands with a chien pao or one of those guys
i just had a thought of tera fire iron hands with fire punch or smth for fairy resistence and coverage
trick room calyrex-I is just too strong
its dumb to run something else
having the speed control vs opposing miraidon and csr is so good
ye youre right... :(
i just want to be different but id rather win with a good team than lose and wish i had tr. especially since im so new to team building and vgc
what are common items for iron hands? life orb or AV or smth?
i can look all that up, im gonna try out mirai, cir, volc, grimm, iron hands and chien-pao
actually chien pao slot is not set in stone i gotta do some thinking
AV/Clamulet
Chien-Pao could be WaterShifu/FirePon/RockPon
Or some other trickroom attacker to combo with cir
rn ive got life orb lando, just bc i like himbut that slot is still up for change
yeah thats a good idea
hmm
Honestly you could try scarf Lando for fast pivots
That's one option
But I wouldn't recommend it that much
Like it's usable but it's kinda clunky if that's the right way to put it
ideally id have mirai, cir, volc, and lando/torn/thunderous on a team without incin but its hard
no i get it
itll be awkward
i do like ursaluna
Normal/Ground coverage in this regulation is really strong
ive used ursaluna tr a lot
mainly used the common lunala team with that
trying to get away bc i like cir so much
AV nearly all the time
The only problem with Ursaluna is that you don't have any Wide Guard users so you can't button mash headlong rush which kinda sucks
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Claumlet if SD, but that was mostly a Reg G thing
this is what ive got rn with the help of the others
i didnt mean for that to ping eeryone shit my b
sick lol
im gonna make adjustments to evs as i go
but currently theyve all got the most common spreads
Ursaluna is a great TR option but its not used much in Mirai CIR
Its viable
But Hands is better in these compositions
I'd imagine because no wguard
But yh makes sense
im gonna have to give a little up to use the core i want
One thing I personally like in Landorus and 140 Spe and 244 HP
140 Spe outspeeds Paralyzed Booster Speed Valiant, which is far from the most popular mon atm but you run into it every now and then
And like
You lose a MASSIVE 1 HP š±

got those from pikalytics today
1 hp is still 1 hp
But theres nothing actually wrong with it
but i can deep dive more in to them and change them for what fits for this specific team
Usually Leech Seed Calyrex-I runs more SpD
Thats the only one
I am also big on another Iron Hands spread but that might be bias LOL
252 HP
36+ Atk
4 Def
196 SpD
20 Spe
hahah shoot
makes sens completely
Just throw your Iron Hands at it
In trickroom it should be more than capable of dealing w Incineroar + Csr especially w something like cir beside it
careful nature with that probs?
Nah
thanks for the advice
Adamant is needed to OHKO Miraidon
makes me feel better
36 Adamant OHKOs Miraidon with Glacial Lance
oh sick okay
It's all fun and games still Incineroar burns both your mons tho so uh, just keep that in mind (speaking from experience)
once i get more playtime ill know what to look for in type matchups and stuff
Incineroar however
and damage calcs
Cannot deal with the combination of Miraidon and Iron Hands
Whether in or outside of TR
And it can't deal with Miraidon period, but in TR it can annoy it
does leeech seed cir ever run clamulet?
no
gothca
Hello geph
it can get away with never melt ice asw
Oh yea that too
but mostly lefties
Wb cloak
Not worth it
Fair
True
never melt ice seems redundant or useless off the top of my head for a bulky leech seeder meant to threaten OHKO on mirai. just first thought
does that change some important damage calcs?
could help with intimidate ig
It probably has some because it has seen use
And admittedly I agree in theory
Lefties is better in general tho
Leech seed cir wants to stay on the field for as long as possible, so lefties is generally going to be better
Maybe NMI threatens and OHKO on bulkier Mirai and that feels like the reason
well either way im happy with the mons i have and now i get to go try it out and change stuff around with spreads and items as i go and see where i get
yeahhhh LOl
Yea gl
good point
Ye just win the Miraidon mirror atp
I like this set the most too yea
Probably should look at the smogon Dex for some help with the EVs and movesets, can be very helpful for beginners, and you'll get a general idea of how every Pokemon works
Modest and Timid are both fine
sweet
will do
im just happy that the mons are solid
Gl man
Because one of the greatest niches of Modest
i did mess around with fargiraf a little
Is OHKOing Rillaboom with Helping Hand Draco Meteor
not used him much but i like the idea of it
Even without Hadron
oh thats important
The fact that it can do that is so wrong š
could free up some use for other mons ive got and wouldnt be expected