#VGC Rates
1 messages · Page 36 of 1
Replace p2
The issue is too passive of a team
Magnezone is an option
Omg Teh vgc???
Toxicroak kinda bad :( but you can probably try
You definitely want it and Basculegion to have Protect though, broken move. (Over Flip Turn and Knock Off preferably)
Tera Flying/Stellar is better on Pelipper since you're Focus Sash
Should I go with choice specs for more damage output or assault vest for additional bulk?
thanks! in my living and learning era
How's this? https://pokepast.es/f8af2aa181a54e9f
Why Magnezone?
I can maybe see it
but it and torkoal stick out like a sore thumb here
your better off pursuing a rain moe I think
In that case lemme work on my rain team ☹️
I mean like
you can go torkoal and probably win games but for me
I think overall composition wise rain makes more sense
No I think running a rain team is better
Most of the matches with the TR team were weird
Like my opponents would set up TR so that my Farigiraf would reset it
You could go for a rain trio with farig + TR
You have a fast offensive mode in Rain while also having the flexibility provided by TR
https://pokepast.es/12113c7388e1478e
I was debating on replacing amoongus with maushold. They both have redirection and can keep archaludon alive, also maushold can beat up archaludon, so i can focus on investing on arch's spdef while maushold increases its def. Also maushold can do encore.
The only reason i ever used amoongus on this team was for dozo counter, and tr counter. Every other game i bring palafin, arch, pelipper and incin. I feel like games where incin isnt the best, i could bring maus to bulk up arch since id be missing out on intimidate and still keep arch alive a little longer while being able to encore is nieche scenarios
That's fine, Amoonguss has jobs and it it's been doing them fine, no need to do more. Dondozo, Farigiraf Bloodmoon, and Psyspam are great rn, Amoonguss taking them on for you is great
you think its fair to swap?
I think it's fine to keep Amoonguss
what your advice on how to take on glimmora for my team? I seem to lose a lot to turn 1 meteor beam
Doesn't Archaludon help a lot vs Glimmora
not if they tera grass
You can still snarl them
a lot of the time i fial to ohko turn 1
You don't necessarily have to ohko it. Just forcing its tera is beneficial
true, but then i have to burn my tera, and even if they dont tera, i still struggle to get a ko until i set up a couple electro shots
Archaludon with Snarl and a bulky water like Palafin should be able to clear the board. Not to mention, you have Pollen Puff as well
You don't have to Tera Archaludon against Glimmora
you also think amoongus would be benefitial over mause?
In your team? Yeah
alright, i was just interested in the beatup idea to maximize def while investing in spdef, plus friend gaurd
you think grass tera is good on arch or any other idea?
While it does help Archa, the synergy and utility with rest of team is lacking when it comes to Maus here
Tera Grass is good, imo
cause grass makes me weak to sludge bomb/wave from glimmora
thats another thing i struggle with. I tera to avoid earth power but then succeptible to poison
You don't necessarily have to avoid EP, Archa with AV tanks it right?
And can recover with Pollen
It's a guaranteed 3HKO after a Snarl
it does
should i get rid of flip turn for something like ice punch on palafin? I'm to slow to really want to flip turn into pelipper and when i am hero, I never flip turn
i just added it since im CB
Hmm, have you considered Mystic Water or Clear Amulet?
Ice Punch has it's uses, yeah. I used it when I tried Palafin
yes MW, not CA
i liked MW but CB just adds so much more damage
if i were to use mystic water over band, id wanna add protect since i lack that for my team
https://pokepast.es/5bf2a56b284ae566 first team of new reg h ( Yeah i know i need to change the item on inceneroar because of item clause )
New [Gen 9] VGC RMT @normal stream, @wild sinew, @austere wasp, @hot wren, @wanton abyss, @distant stump, @north tree, @keen escarp, @jovial creek. I won't notify you again for at least 6 hours.
in vgc u cant use the same item twice as it has item clause
changed it already
also Heavy duty boots is kinda never used except glimmora i guess
was jsut the old poke paste
R u coming from singles
nah
Okay okay
Boots are useless
Hazards don exist
And the overall team direction is confused
Half the team
Pala torkoal whimsicott are ho
The other half are slow and stuff
Skeledirge is also kinda weird
And palafin has negative synergy with sun and trick room
What direction do you want to take the team?
realizing rn that im pretty fucked against dachsbun
Dachsbun is kinda non-existant now
Dachsbun was niche before and rn is just not needed so it doesn't see use
but yeah as said above this team is a bit all over the place and its going in two directions neither of which work with one another
its not that TR and sun can't work on the same team but the main issue is you don't rly have a TR abuser to exploit it, and palafin doesn't want sun up
there's also tailwind
which again is a bit confused alongside TR
ig dirge can sort of be a TR sun attacker but thats about it
i mean i could put ninetales instead of torkoal
would be a well less bulkyer option ( not rly tbh ) but it would be more speedy.
a new better version
if youre tera fairy farig, i think youd be better off running gleam over hyper voice since you dont have throat spray
looking for anymore advice https://pokepast.es/d8930d6c02a1b305
I'm just going off of what other people have said, but iirc Mystic Water works better on Palafin overall, instead of Band
You're also missing a good bit of Fairy coverage by not running Flash Cannon on Archaludon, even tho the reduction from Snarl would be helpful
band is for like
maximum power wave crash basically
cause rain plus band plus potential tera is obscene
i did used to have flash cannon but fairys arent around as much as they used to be. Sylveon is the only one really and it runs tera fire. No flutter, no calyrex theres not as much need for cannon
so you guys suggest MW over band
Well imo
It's what do you want from your palafin more
Overwhelming power or flexibility
Because banded palafin will hit immensely hard under rain but it has a significant opportunity cost
I feel archaludon provides a lot of power by itself already so perhaps palafin doesn't need to be overwhelmingly strong too
Flip Turn > Drain Punch if you want to use band
Flash Cannon is def better than Snarl, you do plenty well into the common special attackers
Yeah I was gonna suggest flip turn
Since you don't care too much about coverage when ur banded you might as well pivot and activate your ability too
However it's also if you wanna keep band
my palafin is slow though, so i never get flip turn off first
also what does flash cannon really cover against aside from just fairy tera?
You have Fake Out and redirection support
There's nothing to Drain Punch
I normally lead palafin arch, then switch into pelipper
should i start leading palafin incin?
Covering fairies is big enough
Hitting Glimmora, Alolatales, and Bax without committing to Draco is helpful
That's an option depending on their team
so what moveset for palafin? jet, flip, wave and protect?
Keep ice punch if you wanna keep band otherwise protect is fine
^
i only added ice punch cause i didnt like flip turn, since my palafin was too slow
Protect is useless on a banded pokemon and also ice punch allows you to smack an opposing grass type in a pinch
i know that, im debating on using MW over band
but if i were to use MW, what moveset?
Jet, crash, flip, protect is fine
should i make palafin faster and less bulky?
Ice punch if you really feel like you want that extra coverage to again smack the grasses
I'd say so
i have pelipper and arch walls most grass types
Yeah so flip is good
Do remember because of wave crash your bulk is already compromised
?
Wave crash is a recoil move
So going bulky on palafin somewhat counteracts that, basically yeah more speed is good here
do i just max speed and atk?
You have supporting mons next to it so you can afford to drop a bit of bulk investment
I think that's ok? You can wait for a second opinion on that
ok
You do have jet punch for anything you don't outspeed afterall
fair
idk rate the team I am just asking for help on what I could do better(ev's/moves/mon swaps/ect)(do NOT expect a GOOD TEAM I AM NEW TO VGC)
New [Gen 9] VGC RMT @normal stream, @wild sinew, @austere wasp, @hot wren, @wanton abyss, @distant stump, @north tree, @keen escarp, @jovial creek. I won't notify you again for at least 6 hours.
Id recommend you look at the smogon strstegy dex for a lot
Pao
Terap
And farig should all have sets
Golurk just isnt good
ground types in general kinda fail outside of ursaluna and lando
I recommend regular ursaluna there as it is a phys attacker
You can also probably go 252 HP 252 spatk 4 spdef on torkoal unless you calced for smth
And drop sludge bomb for either flamethrower/heat wave
And exeggutor just sucks
try amoonguss
The hydreigon feels like it has to be a support and offensive piece
which can be hard
you could try tailwind corv over set yp
Up
Yoy also cant do 80 EVs in a stat
when pokdmon are lvl 50
Ik but then the damage go off
Ik I was by accident
I did not know what would be the last move there
Life Dew, After You, and Icy Wind/Thunder Wave are all nice options clefairy gets
Charm as well
And heal pulse
I like heal pulse
Good ol Crit Hydrei. How do you currently deal with Archaludon Rain
I mean it's supposed to be a late game sweeper
Even after a single faint it's 100 bp
Band is better on bascu
It gets flip turn which helps a lot early game
Im not sure what clef does? Run miracle seed with glide instead of high horsepower on rilla
Clef's basically supposed to help keep its teammates alive since they're not very bulky (except for Archaludon but it gets OHKO'd by SS Gallade)
Also damp rock isnt very useful on peli
It usually is not hard to switch peli back out and back in first of all and second of all a game might not even last that long
On bulkier peli stuff like helm and goggles are preferred, meanwhile offensive peli uses sash very well
So I should basically just:
Basc: Life Orb --> Choice Band
Aqua Jet(?) --> Flip Turn
Rilla: Leftovers --> Miracle Seed
High Horsepower --> G-Glide
Peli: Damp --> Sash
Flip instead of tect
Im still not sure about clef but eh
I mean I think it can keep my team alive if taunt is non-existent??
I haven't tested it yet
Id advise u to test it before u decide what u want on the team
Alrighty
It's good
Guys give me a good team for national Dex
wrong place to ask
I have no way
He kills my team
I fixed it so one Iron Defense + body press+helping hand kills archaludon
I need tailwind setter for mine team
we can also use whimsicott
and for reg g, galarian articuno is a trash tailwind setter, try tornadus or whim
G-Articuno has Imprison tho, thats pretty useful, but yeah Whimsicott is a valid choice
It's not good enough in a restricted meta
hello hello, been getting back into VGC after taking a break from pokemon around 2019. Thoughts? https://pokepast.es/09312b1b432f144d
you WILL want jet punch on palafin
that priority move is like everything
armorouge seems like antisynergy with rain
and uh indeedee does not fit too well with palafin cuz it invalidates jet punch a lotta of the times
well it does have high speed, the ability to oneshot palafin and flutter mane being away def helps
but uh it has competition with rillaboom
true
then again the meta is really new rn so we dont know
The first one
it does have shit typing
so it will usually get 1 tapped
so focus sash can be funny
Either stellar or grass Tera would suffice
yeah i run tera grass
Nice! It gives more firepower to flower trick
yeah
also
do i really need a tailwind mon
i like murkrow but i never really gets brought
because most of my team is either below average speed or fast
Ehhh, it depends on the rest of the team
You dont need murkrow, meow already has dark coverage
true
Talonflame is likely best option
i could run the whimsicott but i alrfeady have sylveon and meow
i feel like i just dont want one and would rather have a different support
New [Gen 9] VGC RMT @normal stream, @wild sinew, @austere wasp, @hot wren, @wanton abyss, @distant stump, @north tree, @keen escarp, @jovial creek. I won't notify you again for at least 6 hours.
Protect instead of u turn on meow, maybe a different fire type, and trick on ghold
Oh, then unaware instead of blaze
Trick instead of dazzling gleam
its specs
Its all good!
so different item
Scarf works better on this team
oh im stupid
if i have trick i can lose the specs
than it wont matter
ok
i will
Okie dokie!
Incineroar, but if you want to use skeledirge, use it!
If incin doesn’t work out for you, you can go with skele, it would make the team look more unorthodox
lmao
is there anyone i could lose for another support
because i like them all
but i could lose one if a support is better
because i have no status effects
or anything
You could use u turn rillaboom instead of meow
Incin rilla has some insane pivoting
could i manage to fit a bronzong or grimsnarl type support in there. but not those because that would be bad for synergy
with screens or status effects
Ehhh, it would not synergize well with the team imo
ok
thanks
i treid bronzong with another varriant of current team and i didnt work well so that makes sens
im gonna try this team
in showdown
and then see how things go
thanks
also
can you give me a good incin EV spread because most mons i can do but incin is wild
I can give you the one I’m currently using if that would suffice
Ok let me get done with something first, then i’ll do that
You’re welcome!
ever tried whimsicott?
yeah
but it would interfere with my team
types
i arleady have a fairy and grass type
i figured somehting out
252 HP / 4 Atk / 60 Def / 148 SpD / 44 Spe Careful Nature
ok
Apologies for the wait
You're welcome!
are most if ites counters sp attackers
I know they have EXTREMELY bad sets..but I haven't couldn't do much since most VGC sites haven't updated so I just winged it
Some are not terrible but they arent great
First of all
Almost all of your pokemon have EVs that simply dont work in VGC
So i recommend checking some other teams or ask around on the VGC discord for in depth help on EVs
They banned me in the VGC discord
Did u try a ban appeal?
Nope, and I doubt they'll accept it
I was basically wanting to use Hisuian Typhlosion in Reg G but they said it's "Off-Meta"
REGARDLESS, they banned me for "not going to the right channel," after sadly accepting to use Chi-Yu
Well continuing with your team, id say sub or SD over body slam on ursa
Which channel.did you mention typhlo?
The non-off meta channel
Off meta stuff has ro be in the off meta channe
l
*to be
@clever imp a lot of your EVs simply dont work in VGC
Well im changing my team for this reg, and I'm not going back to that discord
Id say ask around on the smogon VGC discord
fuck.
or ask for teams to find out how to EV
But to put it simply
EVs with level 50 pokemon start with 4
and then aftee that you add 8
so after 4 it would be 12
Then 20
Then 28
36
And so on
huh
4 EVs = 1 additional Stat
also, empoleon isnt good
Thats how it works in singles
check how i explain above
not exactly 4 is +1
But i could see empoleon working on the right team
Like not good in meta or not good in EVs
But there isnt anything that likes empoleon's competitive ability on your team
Like empoleon generally isnt good right now
oh
i think empoleon could work with a lot of phys attackers
but not a lot of your pokemon appreciate empoleon that much imo
Setting your pokemon to level 50 and using the EV sliders makes sure you never waste EVs
okay
But in regards to everything but EVs
If you truly want empoleon then drop blizzard for hydro pump
otherwise run a different and better water type such as palafin
Tera Grass on incin also feela nice here
*feels
Honestly
First core of 4 can work, since none of the other 3 like looking at Incin, while you have ways to take on other stuff
Also for the whims set, you could drop protect for encore and tera poison for ghost
And moonblast on sylveon feels like a wasted slot
For me in testing CM and psychic have worked out
And a fire tera helps into gholdengo
And idk about tera normal dengo
with CSR and flutter gone
it feels quite a bit less viable
tera water is nice, tera fairy also works here
and tera steel feels like a nice offensive tera
Overall the sets arent terrible, just the EVs are wack
yeah in general the team is very reactionary, a lot of these mons are just counters to what i've been losing to while testing random stuff on ladder
i started with indeedee armarouge because i heard psyspam is op and i wanted to counter fake out, then EV'd armarouge to survive tera normal b-ursaluna hyper voice
the rain mode is there because i was getting reamed by torkoal
you can counter fake out with farigiraf
well assuming they are not mold breaker ofc
https://pokepast.es/a7139590fd82d8f8
Made a team for new reg, any thoughts?
EV spreads are generally things I found that seem good so there isn’t much of a personal science to it and they’re based on calcs from past reg and some of them are just arbitrary, so if anyone has better spreads do send
Aint gonna get into spreads much, probably run fake tears on whimsi instead of endeavor and sitrus or goggles instead of cloak on incin
Fake tears makes ursa bm be able to ohko near everything
Yeah I had fake tears on whimsi but I just barely found opportunities to click it
And cloak I just put on for the ditto, but actually sitrus is probs better
WhimsApe with no beat up is weird
They're running Rage Fist
And don't like Fake tears
Idk what else you’d have in the last slot
Beat Up with Ape
I meant last slot on ape
Protect and helping hand are options ig
On the scarf ape
Shadow Claw is your other Ghost stab ig,
Ig
Not opposed to fake tears either
I had it until like the most recent iteration
I could switch back to it
Especially w/ the incin and ghold prevalence though there’s a lot of things that dedicate a specific bursa response, that you can’t use fake tears on
The only thing you cant click fake tears on that is good into blursa is av ttar
Are there any better tera types you think?
New [Gen 9] VGC RMT @normal stream, @wild sinew, @austere wasp, @hot wren, @wanton abyss, @distant stump, @north tree, @keen escarp, @jovial creek. I won't notify you again for at least 6 hours.
Ew
U can farm ladder probably
But stinky…
just finished a tourny and really struggle against glimmora, any advice? I've tried using flash cannon but i really like snarl to help with gholdengo, armarouge/psyspam and other archaludons
https://pokepast.es/2fdb290cff252f2e This is my first vgc team. I have taken inspiration from other sources for the regH format. The team is based upon Dragapult, Sylveon, and Arcanine-Hisui using moves to hit multiple targets and using Talonflame and Farigiraf to control the order of the turns. Talonflame has tailwind and Dragapult is already the second fastest attacker while resisting the fastest one in Voltorb so perhaps Farigiraf with trick room could be counterintuitive.
If it is possible, I would like more resources on how to play, a group where I can practice with more experienced players and perhaps other places which discuss how to build teams as this forum only takes fully completed teams.
New [Gen 9] VGC RMT @normal stream, @wild sinew, @austere wasp, @hot wren, @wanton abyss, @distant stump, @north tree, @keen escarp, @jovial creek. I won't notify you again for at least 6 hours.
Thanks for sharing @stray niche ! First thing I notice is that your team has no way to hit Water types for super effective damage, which isn’t super great considering the amount of strong waters we have in the format. I’d look into options that let you do that. Second thing I notice is that you have no Spore immunities (I.e. grass types, Tera grass, Pokémon holding safety goggles, or Pokemon with an ability that negates the effect of Spore). This leaves you very vulnerable to Amoonguss, which can and will spore your entire team. I would invest in some safety goggles and a Tera grass at minimum, that’s how scary Amoonguss is. Third thing I notice is that Tera Ground Tera Blast. It is very cool, and covers a lot of options, but unfortunately Ground is a not good defensive type so you don’t often see Tera Ground.
To answer your other questions, there are a LOT of VGC resources available, including the Showdown VGC chat, #comp-general here, VGCGuide, YouTubers, etc. They can help you find practice partners, discuss the process of creating a team, and most other concerns
Thank you so much for the feedback! Based upon your advice, would switching Farigiraf for Meowscarada be an option?
Meowscarada @ Life Orb
Ability: Protean
Level: 50
Tera Type: Grass
- Flower Trick
- Sucker Punch
- Knock Off
- Protect
It would be an option! I think it would go better over the Mamoswine slot, as of right now. Mamoswine is very cool, I love Ice/Ground stab coverage, but Meowscarada plugs the holes in your teams much better as a 6th mon
and on Meowscarada, you go Protean on Band, but Overgrow is actually optimal on Sash sets, which is what I would recommend. Protean on sash is just kind of weird, since you’re only running STAB.
On Farig, that is where I would put my Safety Goggles. Mental Herb generally sees use on hard TR teams that need TR up, and your team is not designed like that. In lieu of Tera ground Tera blast, running a defensive Tera + spread move like Tera fairy and dazzling gleam over Tera blast would be better imo
https://pokepast.es/b7b168f704acd3d2 its iffy for sure
I'm debating dropping sinistcha for rilla
to have more pivots on the field
also I'm feeling like I should invest more in ttars physical bulk
cause lowkey it ain't doin much
vgc has item clause so dragonite and harcanine can't both be banded btw
Right right I just changed items around to not have prim have specs and took dnites orb
Maybe just like, sitrus berry or something then?
Maybe drop conk for ape?
I'm not super good at vgc teambuilding so can't help too much but also uhhh, I think dnite has dual wingbeat btw
It's on there because it's been on the sample set since reg a and was still used in reg f
P sure it's to hit rilla/whims
https://pokepast.es/e407c66c80a6e95a first reg h team i've built, lmk if there are improvements that can be made 👍
weather ball is similar in power to hydro and is more consistent on pelipper
dragon pulse over draco is an option for arch if you are attempting to stay in and just be an unbeatable boss
clear smog amoonguss feels nice here as wel as you just lose to tera grass dozo in a way
and you can probably get away with tera steel/fairy dengo
but i can see why you chose water
im assuming its for palafin under rain and fires without rain?
weather ball over hydro and protect over wide guard
And either modest or timid pelipper
your arch evs are kinda janky too
Draco can be replaced with dragon pulse if you are trying to stay in though it isnt mandatory
clamulet can be moved to incin
and then you can run goggles incin
and then you can run tera ghost
also interested in what the incin EVs do
also
you cant do 160 EVs
you can do 156 in the spdef though
and 4 in like speed
you also cant do 216 which is on farig
but 212 works
then you can slot 4 into spatk
and you can probably drop hyper voice or dgleam for helping hand on farig
drop hydro pump for wave crash on palafin
drain punch for protect
flip turn or cc for protect
and you can also drop one for haze
and we moved clear amulet here to pala
and you can run tera grass
what move do i drop for clear smog
protect
New [Gen 9] VGC RMT @normal stream, @wild sinew, @austere wasp, @hot wren, @wanton abyss, @distant stump, @north tree, @keen escarp, @jovial creek. I won't notify you again for at least 6 hours.
remove clear amulet for safety goggles on incin
and give clear amulet to palafin
run tera grass palafin
and remove flip turn for jet punch
is max spdef REALLY needed on palafin?
clear smog guss feels better here, dropping protect
bc atm your team gets wrecked by tera grass dozogiri
sash is quite a lot better on pelipper, and then you want tera ghost there
that palafin set is also just janky
if you really want bulk up i suggest reworking the EVs and you might just want wave crash or even liquidation on palafin, though drain punch isnt even that bad imo
and yoh can probably afford going tera grass rilla
BU Pfin sucks tho
I wanted to use hail but I always struggle with EVs and not sure if my last Pokemon was the best pick
Light clay>sash on ninetales
Clear amulet>loaded dice on bax, run Icicle Crash and glaive rush
Make whims sash and 252/252
Make rilla AV
https://pokepast.es/eb2c5085fe43d6a1 redid my reg h team for now
Sash>damp rock
^on peli
k
Cant believe i gave in https://pokepast.es/0cc6d598a7ff681f
Does tr not run a water?
Eq is anti synergy with rilla
Probably go dark glasses gambit and AV rilla
Sub/roar over eq
Add specs dengo, it's really good with murkrow
For the record, washtom is here to hit EXACTLY pelipper and nothing else
But I'll try it
You are fine into peli
https://pokepast.es/d7d5e281bda4ee63 this better?
New [Gen 9] VGC RMT @normal stream, @wild sinew, @austere wasp, @hot wren, @wanton abyss, @distant stump, @north tree, @keen escarp, @jovial creek. I won't notify you again for at least 6 hours.
https://pokepast.es/bd8afdcb29fa83ee you guys think a tera ghost would be better for archaludon here? the only ground types id be scared of is ursa and dozo EQ. At least with ghost im immune to fake out and fighting types which i feel like are more relevent then ground rn. Also i played a tournament and my biggest struggles were Hdecidueye and sneasler, tera ghost would be really useful against both of those
also i have maushold and incin to deal with amoongus, it doesnt give me to much trouble
You can try
I personally prefer Tera Grass since the only good fighting types are Annihilape and Tauros.
yea but rain teams seem to be more popular than tauros, and when i grass tera, im just weak to so many other things like pelipper, bloodmoon hyper voice, and palafin with ice punch
its like tera grass saves you from a super effective attack for 1 turn, then they have another way of hitting you for weakness
thats why i think ghost could be better, cause most just staple moves hit grass for supereffective like u-turn or hurricane, at least with tera ghost im immune to fakeout, and am immune to fighting types rather than just neutral. also there are a lot less ghost supereffective mons than grass in the format
fwiw, Ghost takes the same from Bloodmoon
I'm surprised you ran into Ice Punch Palafin since it's not very good
U turn is a +1 Def boost since its only rlly doing 20% and then you factor in Grassy Terrain recovery
yea but i dont get hit for weakness by EP
hurricane is a really big problem for tera grass
and body press arch
I just didn't think it was worth pointing out as a flaw for Grass
You can always test Ghost if you think opposing rain is a problem
i win against most rain team mirrors thanks to palafin, but i cant ever tera arch because pelipper. the only time i can ever tera arch safely is in TR matches but i counter TR and palafin/pelipper easily deal with bloodmoon
H decidueye and sneasler counter my team i feel like a lot, especially if they have a form of speed control
Idk if you want to Tera arch out of its water resist unless they have Bloodmoon anyway
Which Palafin and Pelipper can threaten well
the only time i ever tera arch is for amoongus or fighting weakness
ground hasnt threatened me as much as fighting has during this format
https://pokepast.es/74ff8dd4d374039a
this this just a modified version from a reg f team which had crown and kingdra before
The team looks like it want to do a lot of stuff, but lacks the support to do said stuff
Armar armor cannon is nerf'd in rain
hisuian decidueye is not a sneasler counter, heck it kind of gets destroyed by dire claw and boosyed close combat
boosted*
I never said decid was a sneasler counter
I said they both counter my team
Kingambit, Archaludon etc seems difficult to deal with as of now
I'd say remove rocky helmet for psychic seed
You invest fully in physical defense so psychic seed could help you with special as well. Also urshifu isn't around anymore so there's not many contact attackers that'd wanna into indeedee anymore
I used to have Incin and amoonguss but they just can't fit in the team
Amoong does fit actually
Maybe not on psyspam variant
But amoong is generally good in rain and with gold
https://pokepast.es/203ebd43ae178b3b I don't know who would be the last one
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I'd go Gholdengo
And Palafin > Basc or Clear Smog > Protect on Amoon for your Dondozo mu
I rarely see people use dondozo in ladder rn
Optimally you want to avoid having auto lose match ups
https://pokepast.es/69a562d7e2ea9fb5 I need to optimize ev spreads and maybe find another mon over tinkaton who can help out vs trick room more
New [Gen 9] VGC RMT @normal stream, @wild sinew, @austere wasp, @hot wren, @wanton abyss, @distant stump, @north tree, @keen escarp, @jovial creek. I won't notify you again for at least 6 hours.
I want to keep the core idea of crit builds and maybe implement some form of redirection so I can set up sd on decidueye
i feel like decidueye-h works on slower teams better
with the speed investment you have
you underspeed max speed ursa-b
which isnt that fast
252+ Atk Decidueye-Hisui Triple Arrows vs. 0 HP / 0 Def Ursaluna-Bloodmoon: 132-156 (70.2 - 82.9%) -- guaranteed 2HKO
Thats fast blursa
252+ Atk Decidueye-Hisui Triple Arrows vs. 244 HP / 0 Def Ursaluna-Bloodmoon: 132-156 (60.2 - 71.2%) -- guaranteed 2HKO
And thats bulky
It kills on crit which is why i built it that way
But I see what ur saying
What if I put a coaching user on the team
I could also try speed creeping things in tailwind and putting the rest in bulk
best tera for utility talonflame?
bruh triple arrows is broken
what was game freak thinking
i already have covert cloak so just flying then?
You want to handle Fake Out + Jet Punch combo or boost Brave Bird
well id die to fake out jet punch regardless of if i tera ghost or flying, and id like flying more to boost brave bird, and i have covert for fake out anyway
can anyone think of any other techs against hisuian decidueye and sneasler aside from just adding talonflame?
i dont really like talonflame because i would only use it against decidueye, and if i try leading with it to trick room, it makes my following turns awkward getting arch in safely and pelipper without losing sash. I do really like incin as a way to make arch more physically bulky, plus another trick room counter. I just really really struggle against H decidueye and sneasler
idt those two are very relevant threats you have to worry about
also doesnt pelipper deal with decidueye?
and pala should take care of sneasler
decidueye is more common than sneasler
not if they either have tailwind, fake out, or break my sash
or just run a psychic move on farig :/
pelipper only deals with decidueye if they ignore it
should i do psychic over gleam?
probably psychic noise tbh
ok
it helps into guss as well
and yea, pelipper does deal with it, but if they protect and break my sash, or have any form of speed control it cant get to it
and stops grassy terrain healing which i assume sneasler benefits from
i struggle against sneasler as it just completely counters my arch
and its a 50/50 ohko with electro shot
then draco should KO, no?
its only a 50/50 at plus 1
from electro shot boost
so no a plus0 draco would not ko
actually both electro shot and draco do not ko from base, i need either a plus 2 electro shot or a plus 1 draco to ohko a sneasler
Where did you get this info btw
Cuz no
in the last 2 tournaments i participated in
do you really need damage output from incin that much? clear amulet incin is uhhhh
idk
What do you think I should do
if you want incin doing that much damage then at least run flare blitz
you want safety goggles tho
ive seen incin this format ohkoing bulky gholdengo
its scary tbh
Can someone rate this reg H Dondozo Tatsugiri team https://pokepast.es/76e26ada3cab7052
Note that this team is using Pokemon from across early regulations as well as the meta support Pokemon Incineroar and Rillaboom
I think your team is trying to be dozo and balance at the same time
Should I try being more balanced or more offensive?
Offensive
Which pokemon do you recommend swapping out to make the team more offensive for reg H?
Like maybe substitute Grimmsnarl with Gholdengo or Pelipper or perhaps Dragapult?
i dont see pelippe being really relevent here since nothing is taking advantage of rain
but gholdengo could be good
I really enjoy the frosslass x tauros gimmick, and would prefer to keep it, but im struggling into whimsicott and maushold quite a bit. Open to any suggestions. https://pokepast.es/cc63e98368000f72
I really like breloom and I made a team it could support the teams performs decently the flamigo glimora is trying to recreate zapdos galar glimora and also de flamigo is evd to ohko almost any incin, rillaboom, amoogoos, or gholdengho. I wanted to see if I could get any suggestions. https://pokepast.es/1bfd779becc866e0
https://pokepast.es/b72c4acc33a45603
After testing some FWG teams with Palafin, I realized I had terrible matchups against Kinggambit, Dragonite, Garchomp, Dragapult, Ursaluna, TR, and Bloodmoon. So I created a FWG core with Prima rather then Pala, and it's much MORE consistent then the last team. However I wanted to check if there's any improvements I can make.
Rather then using Dragapult, I used Dragonite, because if I wasn't I would have a rather bad matchup against Amoonguss, plus it's a Powerhouse with strong Priority to potentially pick off the opponent.
The speed EV's on prima help it outspeed some Incineroar with speed investment to outspeed it and deal massive damage. And Life Orb was helping prima anyways
Fari and Bloodmoon help form a basic TR core that can serve well outside of trick room.
Tera Grass is on incin for 2 reasons.
- It resists ground and water which is important.
And - It helps incin be immune to power moves IF it's goggles are knocked off.
https://pokepast.es/3a6e16b60828ffe6
Reg H
I have no clue what I'm doing so please give suggestions lol
I would like to use either kingambit or Annihilape
Which one do you like better?
Kingambit
Then maybe try a FDS (Fairy, Dragon, Steel) core.
I'm guessing it would be better to drop one of them but I didn't know what to do lol
What does that mean? I'm not familiar with these acronyms yet
thats not really needed
don't run hyper beam on palafin
https://pokepast.es/b59a75a47c7bfb96
I tried updating it, thoughts?
I was running Hydro Pump, not sure where Hyper beam went in
Don't run that either
You can do Ice Punch for Amoonguss and Rillaboom, Haze for setup sweepers and Dondozo, or CC for a hard hitting fighting type coverage.
Or sub
How good will Crit Hacks Hydreigon be in this reg, and if it's good, any good team to go with it?
you can replace altaria with something like murkrow and make dengo tera steel
I've gotten that suggestion and I'm currently working on it 👍
Any suggestions for partners?
Rn I've got incineroar murk dengo and gambit but no clue on the last 2
@burnt surge
concerns are easy ursaluna isnt doing anything sadly being 1shot to quickly to be used and i legit havent used amoongus at all mainly its always frig inceneroar rilla and gambit im using
What is it getting one shot by
pelp
weather ball is a pain
another issue is sometimes i cant set up tr because frig gets doubled and it really screws me up
I think the way you deal with that is to lead Rilla or Incin
You threaten Fake Out + TR
yea im learning that now i just figured its a point to bring up
If you think it's too much of an issue, then you can pivot to harder forms of Trick Room
With Indeedee and Hatt/Armarouge over Farigiraf and Rillaboom
Farig i prefer due to its ability honestly
That's fine
The team currently seems like it would rather small tweaks
Like perhaps a bulkier Incineroar spread
And maybe Flare Blitz instead if Taunt
like i said my main issue was i never saw usage with moongus and luna was just not cutting it with rain teams being such a pain
see i thought of using fb but alot if sets ive seen run taunt so i chose it
pelp basc, pelp arch, and pelp sinitch but thats interchangable with sinitch rilla
no farig rilla on rain sets ill have rilla u turn into luna tho idk if its better to use incin and parting shot
Try using Fake Out instead of immediately U-turning
You can break Pelipper's Focus Sash and gain speed advantage
And if Amoongus doesn't help you on this team
You mentioned Gholdengo
It's a decent choice overall
And is effective into Archaludon
Someone else can probably give better advice but if you make Farig bulkier then dropping Amoongus gives you room for extra firepower
Porygon2 @ Eviolite
Level: 50
Ability: Download
EVs: 252 HP / 196 Def / 60 SpD
Tera Type: Poison
Bold Nature
- Tera Blast
- Ice Beam
- Trick Room
- Recover
should i keep tr? or replace for something different sense i have frig?
If you add P2 then keep TR
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https://pokepast.es/1c8e247e5dc3da32 faced this just wanna hear opinions on it
I'd add venusaur
Or just any Chlorophyll user (hisuian lilligant)
https://pokepast.es/b72c4acc33a45603
After testing some FWG teams with Palafin, I realized I had terrible matchups against Kinggambit, Dragonite, Garchomp, Dragapult, Ursaluna, TR, and Bloodmoon. So I created a FWG core with Prima rather then Pala, and it's much MORE consistent then the last team. However I wanted to check if there's any improvements I can make.
Rather then using Dragapult, I used Dragonite, because if I wasn't I would have a rather bad matchup against Amoonguss, plus it's a Powerhouse with strong Priority to potentially pick off the opponent.
The speed EV's on prima help it outspeed some Incineroar with speed investment to outspeed it and deal massive damage. And Life Orb was helping prima anyways
Fari and Bloodmoon help form a basic TR core that can serve well outside of trick room.
Tera Grass is on incin for 2 reasons.
- It resists ground and water which is important.
And - It helps incin be immune to power moves IF it's goggles are knocked off.
(Just reposting this as some players had essentially covered up my team by posting their own unintentionally)
I'd consider Haze on Primarina or Will O Wisp on Incineroar for a better Dondozo mu, never feel too safe vs the fish imo.
I don't like Tbolt on Farigiraf, if anything, you want a spread move in Dazzling Gleam to better cover for Sash stuff and Dark types.
Tera Flying Tera Blast Dragonite also just seems straight up better without Chien-Pao to make those Extreme Speeds truly scary.
Other than that looks good
Which slot on prima should I replace for Haze?
Ice Beam ideally
https://pokepast.es/b8d99feb03324e98 I hit T500 with the team @wanton abyss helped me with in here, I am going to try a new team. I wanted to use dondozo as I saw it while playing and thought of it as a powerful strategy.
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A VGC H Baton Pass core.
baton pass isnt good like at all in VGC
Its shown to be very effective at times, but I am working on making it more consistant
Well, incins utility is good, too
power trip is so weak at base power and haze+clear smog are everywhere
plus you dozogiri MU feels very weak
clear smog is negated by tera steel and bronzong. haze is really anoying, but anihilape, amoongus, incineroar, and ursa function fine against it
The only Amoonguss matchup here is Taunt Ursaluna, which I wouldn't say is consistent in handling it. Not to mention, the Rain matchup and HO matchup seems not good
they can just press clear smog into like incin, ape, or ursa which feel like the abusers of this baton pass
clear smog +more setup. Unaware is still a bitch, but stored power kinda works
Having 3 very passive mons which requires multiple set up uninterrupted to get going is not ideal
the idea is that cosmic power requires a lot of energy to stop, which lets ursaluna and anihilape reek havok
it requires taunt, haze or clear smog
Thing is, team lacks any Protect users. It's not hard to get rid of the teammates in such a scenario
they could also just ignore the passive set up pokemon, providing you with little firepower
then incin or bronzong kills them
again, taunt haze or clear smog destroy your strat
not to mention just getting ko’d via strong hits
I really like breloom and I made a team it could support the teams performs decently the flamigo glimora is trying to recreate zapdos galar glimora and also de flamigo is evd to ohko almost any incin, rillaboom, amoogoos, or gholdengho. I wanted to see if I could get any suggestions. https://pokepast.es/1bfd779becc866e0
like rain teams you really struggle with as GX mentioned
how do i struggle with rain teams?
replace mortal spin with earth power, poison jab with protect, wide guard with protect, but your team is actually quite cool
how do you stop them?
Tera Grass Clear Amulet Palafin
with no protect it becomes a lot more difficult
setup, ammongus, the general plan
The team doesn't have any speed control, no protect, and only 1 switch in which can be ignored
https://pokepast.es/42c64e0527f7aefc i will do proper evs soon, i just want advice on the structure
Oh also
FINALLY ANOTHER ROTOM BELIEVER
Ayo, fellow Conk enthusiast
I would heavily recommend Tera Steel/Fire Hydrei
Could be cool yeah
that actually sounds kinda cool
Ill test it out
Ye thats the point of volt turn
Pressure with constant switching and damage then sweep with the fast mons
Yeah
Getting Gen 8 vibes from the team
Conk, Pult, Rotom and Rilla on the same team oo
Brings back memories
Ahem
Thanks I’ll prove it
np
It’s working very well especially the change in glimmora for glimora v glimmora matchups and glimmora v incin
just a first thoughts for regulation H
mostly wanting to know if theres better EVs i can use
How good could Crit Hax Hydreigon be in this reg? And if it's good, r there any good teams for it?
it is certainly good, though i recommend asking in the vgc discord
if you could lmk what the EVs actually do we can go based off of that
milotic and amoogus i just yoinked from smogon sets tbh, but arcanine is speedy band sweeper, lucario is tailwind sweeper, and florges is my other tailwind sweeper
im just not sure exact ev matchups
if there were any common sets i need to build against
well your wasting some EVs
with milotic, your def and spe just waste evs
they should be 204 and 44 respectively
aight
and with the extra 8 you can dump into defense or speed or split 4 and 4 between spatk spdef or spe
gotcha, alright ty ty
same with guss
180 should be 176
And that final 4 can go to speed maybe
allows you to be faster than other guss
id say for harc you might not want a defensive tera
maybe ghost so fake out doesnt stop your momentum
also tera ground florges is meh tbh unless it doesnt have any other options
and a bulkier spread would be better
specifically in the phys def
you prolly want tera dark whims to avoid taunt from murkrow and whims
aight thanks for the help
np
I'd go for a fast Ursaluna to make use of both trick room and Tailwind
The Hisuian Ursaluna?
Timid Nature
Works
Aquaman (Palafin) (M) @ Mystic Water
Ability: Zero to Hero
Level: 50
Tera Type: Water
EVs: 252 Atk / 4 SpA / 252 Spe
Adamant Nature
- Flip Turn
- Ice Punch
- Wave Crash
- Protect
IN DEF or sp def
Aquaman (Palafin) (M) @ Mystic Water
Ability: Zero to Hero
Level: 50
Tera Type: Water
EVs: 252 Atk / 244 Def / 12 Spe
Serious Nature
- Close Combat
- Jet Punch
- Wave Crash
- Protect
Palafin-Hero @ Mystic Water
Ability: Zero to Hero
Level: 50
Tera Type: Water
EVs: 244 HP / 252 Atk / 12 Spe
Adamant Nature
- Jet Punch
- Wave Crash
- Haze
- Protect
there
but make haze cc
Mfw the Jolly Incin Wisps me
...
i still lose to glimmora
https://pokepast.es/9c7d7b1f59882413
if they lead anything with fake out or spdef lowering, i just autolose
glimmora is faster then pelipper and if they break sash, i lose. Arch gets one shot by either sludge bomb with tera or helping hand earth power so its just a 50/50, or they use whimsicott fake tears and ohko me. I cannot find a way to beat glimmora
anything that people have told me to do that "auto beats" glimmora just doesnt work if they have tailwind, fake out, redirection, or damage boost
Let's look at this step by step
ok
Lead Peli Arch
What do they lead
Hurricane Flash Cannon
they fake tears in arch and earth power and outspeed both my mons and ohko arch
Then Whimsicott dies to Hurricane
and if they tera grass glimm?
Now they're also threatened by Hurricane
You bring in Maus or something to protect Peli
and what if they spiky shield moonblast into pelipper
glimm is still alive, then they kill pelipper before it can kill glimm
what ev spreads does glimmora usually run
252/252 for now
so flash cannon isnt even a guarenteed ko
Then Whims dies again
Now you have two Pokémon that hit glimm
Maus comes in when one dies
not if i double target glimm
252 spa/ speed
?
yea flash cannon is a 50/50
flash cannon doesnt guarentee ohko glimm
Oh well
Something in the back can probably kill Glimm
and if they tera grass, flash cannon only does like 40%, and i lost pelipper
If it's 50% to ohko then you do at least 48
You bring in Maushold, Follow Me Draco or if you're comfy, super fang flash Cannon again
ok so lets follow that logic.
turn 1: i flash cannon into glimm and hurricane into whim
they tera grass glimm and double into pelipper and get the meteor beam boost.
flash cannon does about 40% to glimm
turn 2: i bring in maushold and they spiky shield and moonblast into maushold
i draco into glimm but they protect and maus goes for follow me to try to redirect
turn 3: maus dies to another moonblast and arch goes down then i can maybe ko glimm if they dont predict my tera and sludge bomb
its turn 4, i lost pelipper and maus and have either an un-transformed palafin, useless farig, or incin with an arch and rain ends in 2 turns while they still have whim and 2 other mons
i had to sacrifice 2 mons and my weather to take down 1 pokemon
This is worst case scenario
but the most common one
You won't have guaranteed wincons in doubles
Getting outplayed 4 turns in a row which led to a bad trade
What if
You targeted Whims while they protected
Or protected Peli while they targeted it
Or switched arch while they targeted it
Or didn't Tera while they Sludge Bombed you
This line loses to another line
But that other line loses to another line
thats all just luck related things, there no way i have of guarenteeing a succesful play against glimm
i have no guarenteed safe plays agaisnt glimm
most glimms dont protect turn 1, but they do then yes im in a good spot
if I protect peli then i risk a fake tears EP double up into arch and making no progess
if I switch arch then i go into either maus or palafin and risk either of them getting ohkoed
and tera is just a guessing game whether they think i will or not
They don't have guarantee plays vs you either
This is vgc
What do they usually do turn 1
i usually always lead arch palafin/peli and they meteor beam into the slot that isnt arch and either fake out or set up tailwind with their 2nd slot
So if you protect Peli + flash Cannon would you not be in a good spot
yes i would be, but what if they fake out arch?
then they get a free +1
or they dont fake out and instead bring redirection like amoongus and force me to tera
then i die to sludge bomb turn 2 after they get their boost
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This is where you don't need to protect
Because Hurricane Flash Cannon has 0 drawbacks
Peli at Sash is okay
Maus is in the back it's okay
Ofc if they protect Amoon + Meteor Beam Glimm while you double Amoon
You're in a bad spot
But that's because you got read
wdym 0 drawbacks, they get free meteor beam into peli and cause im forced to tera then just ohko me with sludge bomb turn 2
You're not forced to Tera if you double their Amoon
cause if i dont then they are still at full hp glimm
So
^
What do they bring after Amoon is down
Now you bully Glimm
So you can read that and Peli doesn't protect
Idk what to tell you
The way I've played, half of vgc negative match ups is reads
Gtg, I can respond later if no one else helps
Is Palafin better Tera Water or Grass because I'm actually not sure now
i have a clip of a match and thought i did the best i could, when you get back i want your advice on what i shouldve or couldve done@wild sinew
What should the team comp for this be? Like who should go out first or who pairs well with this?
also this may surprise you, but i never had flash cannon, i replaced it with snarl to help with gholdengo and hydriegon
what are you doing with neutral nature pelipper
Make damp rock on peli sash
Alright
https://pokepast.es/cf23706473be2372 i have a trick room team, i feel like o need more room setters and more counters for t room counters considering the inly thing really countering room teams with cally ice is lando
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zama isnt great in trick room, you are better off with stuff like ndw, caly ice and stuff
oh and for non restricted mons you should drop claw, its garbage
trick room teams frequently also pack indeedee and / or farigiraf
and ursaluna bloodmoon
oh and you need some speed control outside of trick room like scarf urshifu or flutter
Thanks
https://pokepast.es/6302ba8d65074287 Regulation H
Kommo-o Overcoat to prevent spore. no more fluttermane so i dont have to worry about being one shot by moon blast or shadow ball
Annihilape Grassy seed vital spirit bulk up paired with Maushold follow me beatup
Gholdengo standard semi bulky nasty plot make it rain
Talonflame Tailwind/defogger
Rillaboom av fake out/ revenge killer
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You don't have a Dondozo check
And are extremely weak to Incin
Making Annihilape Defiant and slotting Haze Primarina over Kommo o fixes these well imo
Unless you were specifically trying to build around Kommo o
https://pokepast.es/2c473e26dd03326f this better?
Yeah, I'd do Moonblast and Haze on Primarina to beat Dondozo, Fairy STAB is also in general pretty valuable.
Defog is only really useful for screens which is already pretty rare, I think I'd go Flare Blitz since you're already Life Orb. Will O Wisp is also a fair option.
👍
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Looks very solid. Only thing I would change is Tera Ghost > Water on Pelipper, and maybe try Tera Grass on Palafin
I'm also not exactly sure how good Tera Fairy on Farig is in this format, as opposed to something like Fire/Water
I would also make Palafin bulkier, and invest some speed on Archaludon
Idt you need tera grass fin
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Idt you need imprision on farig, you could go something like helping hand instead
Only rlly resend a team if you found some problems yourself
brudda avalugg has negative viability
same for dusknoir
and before you ask me if you need ice punch my answer for that is not
https://pokepast.es/763e58e2ec47aeaf can i get help refining this team? reg h vgc
just found out that pollen puff isnt affected by av. which is nice
tera fairy sylv —> tera fire
power gem —> earth power
tera rock glim —> tera grass
tera grass hydrapple —> tera steel or maybe water
uturn —> parting shot
Tera Fire Incin —> tera grass
Mystic water —> leftovers or throat spray
tera water —> tera grass
Aqua jet —> protect
also interested in what the EVs do, though the metagross and sylveon look a little weird imo
cant have two of the same item
only real issues im having atm are people using annihilape or some form of skill swap slaking
mausape
hmm
mainly doodle king
really annoying
yeah thats low laddwe cheese still
probably want see it very much in bo3
to deal with mausape you can probably spam hyper voice with prim and sylv
sylv pressures tera fire while prim pressures ape not to tera
beat the dude using slaking by spamming dragon tail
👍
doesnt work against annihilape tho since it gets one shot
also having issues with archaludon
Earth power usually chunks archaludon pretty well
Alr
https://pokepast.es/db73f6f8af0e74c2 been playing around with this for a bit. not sure on the spread for the ludicolo tho
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any suggestions?
id add a water type
either a fast mon like palafin that works well with rilla and inci for when you cant put tr up, or something that can work in tr like Araquanid, gastrodon or dozo
I would add Ursaluna-B
bruh how is anyone supposed to get past these stupid stall teams
tbh raichu and ludicolo just arent good right now
overall the electric-type isnt good
probably slot in amoonguss/rillaboom over ludicolo and possibly incin over raichu
here is my team for vgc reg h
https://pokepast.es/07c89487cea11c58
Neutral natures are bad
why
You would rather drop a stat to increase another one
Like why would you want to use a neutral nature
Indeedee does not need any extra attack.
Definitely drop one of indeedee’s attacks for trick room bc if you have 2 setters might as well have both set it
I say drop psychic to chip both but really only to finish off Pokémon who used sash/sturdy
https://pokepast.es/fcdc69aab954c27f
Unless I am missing something I don’t see anything stopping maushold from being a bully in the right conditions with massive flinch chances
New [Gen 9] VGC RMT @normal stream, @wild sinew, @austere wasp, @hot wren, @wanton abyss, @distant stump, @north tree, @keen escarp, @jovial creek. I won't notify you again for at least 6 hours.
If you want offensive maushold i suggest running wide lens, dropping follow me for bite and encore or tidy up for protect with a bulkier EV spread and tera ghost.
garganacl just isnt good right now in a rain meta, i suggest swapping it for AV archaludon
Here i suggest dropping whims for pelipper which has proven to be overall better in this meta atm.
the incineroar EVs are janky and they always want parting shot, so i suggest dropping flare blitz
rillaboom is fine except for the EVs which should be changed. Also, miracle seed feels super nice here, since the rest of your team threatens a lot of powerful spatkers.
i can see primarina, but something that beats archaludon and gholdengo like choice scarf annihilape feels pretty good here, you can lead mausape and trip up your opponents that way.
I tweaked it a bit just now, gave the giraffe protect by replacing psychic to capitalize on people doubling down on it
Vgc reg h Bo3
https://pokepast.es/1a10566de497778d
New [Gen 9] VGC RMT @normal stream, @wild sinew, @austere wasp, @hot wren, @wanton abyss, @distant stump, @north tree, @keen escarp, @jovial creek. I won't notify you again for at least 6 hours.
Tera grass on ape would be good
Alr
Thinking of changing out pelliper for politoed and maybe add bascu instead of palafin
https://pokepast.es/9c45059d2b41cfa0 altered version of my previous team after several changes
vgc reg h bo3
New [Gen 9] VGC RMT @normal stream, @wild sinew, @austere wasp, @hot wren, @wanton abyss, @distant stump, @north tree, @keen escarp, @jovial creek. I won't notify you again for at least 6 hours.
