#VGC Rates
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it does
just bundle flut
booster or specs?
wait yeah
I mean
im not teraing bundle much anyways
yeah but it makes it stronger vs the shifu dnite chien-pao
then it just dies to sucker
because if they lock into the wrong move with either of chien-paos partner they cant hit you
hmm
so
Flutter has 4 moves
but since Palafin isn't dominant anymore, do we still run Tbolt?
i run icy wind
or do we run... idk, Icy Wind for speed
mainly for genies of a healthy meta
Icy is also just really good to lock into sometimes
like ive had endgames with teragrass heatran amoong lando
and then i just lock icy wind and do super good damage
to everything
im just using 252/252 spreads for now
i havent had time to calc
you dont need to calc
just look at speedtiers
and then split bulk/hp
with 4/4 in defenses
thats how i make most spreads but theyre still way more effective than 252/252
calc is overrated anyway tbh
thank u very much
i will change that
i have been testing the team tho and im rlly enjoying it
the urshifu chien pao rilla core is so fun to play
and it works rlly well
yeah its a very strong core
New VGC RMT @normal stream, @winter gulch, @shrewd horizon. I won't notify you again for at least 6 hours.
Gen 8 vgc 2022
Im trying to build a team with only the pokemon i have access to (base game)
Not sure if anyone still plays to rate
But seriously not enough protects, even in a dynamax format
VGC 2022 is the meta filled with restricteds
I believe you're talking about VGC 2021
regional dex
New VGC RMT @normal stream, @winter gulch, @shrewd horizon. I won't notify you again for at least 6 hours.
i dont play vgc so i dont know if its ok
not bad, I would max speed max attack adamant urshifu and sash it, as well as give amoonguss maybe a mental herb or rocky helmet and replace clear smog with pollun puff, you can drop grimsnarl for ursaluna if you are doing a trick room team, so guts flame orb adamant ursa, and change cress item to either mental herb or covert cloak for trick room, the rest is very much useable
heres my team, https://pokepast.es/67ccedef2f21ae59
i was thinking on running a bulky urshifu to use with the screens
the main core of the team is moltres, goodra and grimmsnarl so idk if its ok if i run cresselia or if its better to change it
Tera Water Moltress to handle Urshifu
Life Dew > Protect imo, that extra health usually helps more but it's down to preference
Pollen Puff > Clear Smog, Wiki Berry over black sludge for when you Tera rocky helmet is also great
The team feels a bit weird in general because of how passive it is, 3 support pokemon that can't actually do damage and two damage dealers that need to find turns to set up, Urshifu is slapped on and isn't really exploited to the best here.
If I were to make a Goltress-Grimmsnarl comp I recommend Rillaboom over Amoongus and something that can apply offensive pressure instead of Cress, you don't really need the speed control when you're trying to outbulk things, Heatran/Chi Yu is one example to complete your FWG core, nice for switching in especially behind screens.
Tbh the screens do so much that the sash isn't needed
116+ SpA Protosynthesis Flutter Mane Moonblast vs. 4 HP / 0 SpD Assault Vest Urshifu-Rapid Strike through Light Screen: 145-172 (82.3 - 97.7%) -- guaranteed 2HKO
No manual activation of steam engine?
Watch a replay of a PokƩmon battle between Caluuben and H4yato7u7 ([Gen 9] VGC 2023 Regulation D)
thats the updated team and a game of it
https://pokepast.es/85e732b4dcad7893
I feel like im lacking something
reg C?
oh wait, reg d my bad
https://pokepast.es/9a3bd71f891761bb
Tried to make a team based around Staraptor.
Tornadus was on the team but I replaced it for Vivillion for Friend Guard.
New VGC RMT @normal stream, @winter gulch, @shrewd horizon. I won't notify you again for at least 6 hours.
All criticism helps
Feels like you're approaching it the way someone approaches singles
Moonblast > Dark Pulse, the power diff is HUGE with Tera Fairy, Flutter's preffered Tera, as Mystical fire feels like a bad move to lock yourself into
Pollen Puff > Giga Drain, if you want a fast sporer go for Brute Bonnet who can outspeed Dragapult under Tailwind, note that offensive Teras are not what these two look for
You do not need sunny day, games rarely reach 10 turns for it to be worth it, most games are under 8 already, Eruption feels demanded consisting you have Liligant who can slot on after you, Iron Defence is very unnecessary and can be replaced with Protect. Rest is bad here because it effectively makes it a 2v1 on an already hyper offensive team, you're team will struggle and you're stalling your own Tailwind turns, Torkoal is also one of the easiest pokemon to take down so it's not like you're being annoying to your opponent. Eruption/Flamethrower/Earth Power/Protect is very consistent
Mausold doesn't seem to fit, it doesn't bring the demanded offensive pressure and you already have enough glue support in Amoongus. Chi Yu or Great Tusk fit that slot greatly.
3 Grass type moves + Sunny day feels really exploitable. As mentioned before, sunny day should be Protect, make one of the moves Close Combat/Axe Kick and the other coverage, smth like Tera Blast Fire to abuse sun is nice, but if you're going to use clear Amulet over focus Sash, might as well use victory dance and trust in your partner.
Murkrow + Torkoal is just a worse Tornadus, but if you like the guaranteed set up of Torkoal, you can make it a Jumpluff, super fast sleep powder, encore and Tailwind are what such a hyper offensive style needs. Eject Pack Leaf Storm to get in your attackers quickly is a fine idea, but overall, if you're keeping Murkrow, drop dark pulse and replace Sucker Punch with foul play/brave bird, it's not trying to do damage itself but moreo chip the opponent
the reason people use Tornadus is because it can actually deal damage with that Iron Bundle Base Special Attack.
Not a fan of the comp overall but I tried to make minimal changes to the team, so you feel like you're still playing your team instead of another with the same archetype
Recommend Tornadus, no need for friend guard if you're going for a hyper offensive style where you're trying to overwhelm your opponent with your offensive options. Vivion can also be taken advantage of because of its speed and frailty.
The staraptor is fine for now, you can run calcs if you have the time
Bundle should definitely be Speed Booster, it's one advantage is that it's the fastest in the format, outspeeds most things even if their under Tailwind and gives you a lot of momentum by slowing down when you're facing another Tailwind or you're in a neutral field. Assualt Vest feels like you're trying to fix something that's already broken, 50 hp / 60 SpD is just very eh, especially in a power spoiled format where we have
Mystic Water Palafin, Rain Urshifu, Banded DNite, Lorb Heatran, Pao, Chi Yu, Booster/Specs Flutter, Adaptibility Basculegion, Guts Ursa, Terrain Boosted Rilla, +2 Enamorus, Sheer Force Lorb Lando I etc etc
Ditto is just bad, I'm sorry. It's very inconsistent and you have a lot of pokemon youd much rather use because it relies on your opponent using a pokemon that synergies with your team, not many do that, especially when you're using an off meta pick in staraptor. I want to say I recommend Chien Pao here to add on the extra damage for Staraptor
Your last 2 mons just need Protect, if you won't drop them entirely I suggest Fiery Dance/Giga Drain/Quiver Dance/Protect your team isn't in need of redirection because there is no set up or something that needs to be kept safe to stream roll. Headlong Rush/Close Combat/Ice Spinner or Rock Slide/Protect, you could slap on a Scarf on it if you're dropping Protect and add on Earthquake.
Overall a fine comp, just some pokemon don't really work here
Holy I'm a no life š
this is really good feedback for them though
This helps a lot, I'll try it on ladder and make adjustments to the spreadsheet. Again, thanks a lot.
Appreciate it, Good luck with the testing
https://pokepast.es/1b166922076d5542 any room for improvements? tried it on ladder for a few games works pretty well
New VGC RMT @normal stream, @winter gulch, @shrewd horizon. I won't notify you again for at least 6 hours.
Main thing you should keep in mind is you're wasting some EVs
To make sure you aren't, it's 8n - 4, where it starts at 4 and then adds by 8. You can use the Showdown sliders to double check and if you're not interested in the math, here are the numbers
4, 12, 20, 28, 36, 44, 52, 60, 68, 76, 84, 92, 100, 108, 116, 124, 132, 140, 148, 156, 164, 172, 180, 188, 196, 204, 212, 220, 228, 236, 244, 252
okay okay thanks a lot, usually i just do 252 and call it a day but tried sth new so thanks
You're welcome, 252/252 is usually the best start and you can change depending on what you notice on testing
I.e if you didn't like getting outsped you go a bit faster or if you died to something you expected to live, you could calc for that to make sure it doesn't happen again
The comp itself is solid, seems you have a bad Flutter Mane matchup though. You rely on your own Flutter Mane to outspeed (likely but still feels risky), Tera Fairy and have Chi Yu on the field to get rid of it
okay thanks š
Some EV notes that you might want to know btw
44 hp optimises Dragapult Life Orb, 84 hp optimises Grassy Terrain recovery for Samurott, 4 hp and 132 hp optimises Grassy Terrain for Rillaboom, 108 and 236 do so for Chi Yu. You might want to change Torn's item and make sure it lives Urshifu Rapid as a benchmark. 164 Timid Chi Yu outspeeds Iron Bundle under Tailwind.
Not enough Protects imo, and nothing is abusing screens other than Goodra.
Give Eleki Protect over Volt Switch or Thunder Cage, it doesn't need both, you could go Tera Grass/Electric and drop Tera Blast too. Even if I like Thunderbolt's accuracy more this should be fine. Drop Sash for Magnet or Cloak, the format isn't strong enough to one shot it yet and you can invest to live the scary faster stuff.
Tera Normal Tera Blast when you have extreme speed? It's better to just slap on Aqua Jet and Low Kick over Ice Spinner (I'll get to that in a bit), inner focus is highly recommended on a band set, you could use multiscale if you went DDance
Grimm is fine, you don't need the speed control with Twave and parting shot is just better here, when you lead Grimm + 1 you are trying to outbulk things. When you lead Eleki + 1 you are trying to outspeed and overwhelm them with offence, two different modes
Goodra is fine, 0 atk always kills Flutter so that much is a bit weird, just invest in Def
Drum Beating + Wood Hammer is a bit redundant, Knock Off or Stomping Tantrum are staples. You do not need that much speed, Rilla likes being Bulky and Iron Hands Galar, only speed investment to get the faster fake out
Drop Bax for Chien Pao, you need the extra damage imo and it's super strong at sticking the team together giving you a HO mode, now you have the Sash freed up so that's nice for it as an item.
Also The team feels like it doesn't know what it wants to do and you slapped on Eleki instead of tried to build around it, it's why I suggested things that created different modes. Btw sorry if the feedback is eh, tired rn and couldn't give it my best
damn
its fine ty anyways
im making a completely different team rn
Ah
thank you, youāve been a big help
You're always welcome
Been trying not to just do dozo teams lately but I feel like I'm kinda stuck. Might try soemthing different if I get a burst of inspiration but this is where I am now
https://pokepast.es/b116c6339799b356
I struggle to get rid of amoonguss a lot of the time
New VGC RMT @normal stream, @winter gulch, @shrewd horizon. I won't notify you again for at least 6 hours.
You could use something like Tera Fire
It loses the mirror but you have Iron Hands for that who wolfey showcased could win the war of attrition
https://pokepast.es/5ba837346f5aeabf snow team, any recommendations or tips
also my biggest struggle is with ting lu
Indeedee armarouge and hydreigon just arent really as good anymore in reg c/reg d, Iād probably recommend replacing hydreigon for sure, you might be able to make indeedee armarouge work but ehhhh
Iām also not super sure about Cetitan
Generally most snow teams run bundle as the sole snow abuser
Alr thanks im def gonna make adjustments especially cause i dont really every use hydreigon and i could probably utilize his spot better
i have had a decent amount of success with indeedee armarouge so im gonna continue until its just not workable for now
I take offence and I'm going to cook Hydreigon!
Azumarill over Hydreigon?
Annihilape looks v awkward here and just doesn't have the support to make it a threat
yeah i thought about just running it with final gambit
any ideas for his replacement
That's an option to help set up TR I guess
I want to say Iron Bundle looks good
what should i run for iron bundle teratype
Ghost, Grass, Poison, Fire and Ice are all fine
k thanks
https://pokepast.es/ed41157e812af188 updated version, didnt have many great ideas for azumarill so this is what i went with
Its good enough, I'm a fan of Tera Grass/Fire and Play rough over Ice Punch though, remember to change it to huge power
Want to make note of Bundle, Blizzard > Freeze Dry and Icy Wind/Encore > Ice Beam
thanks
i think i am going to keep freeze dry for the added water coverage otherwise i think ive made all the changes thanks again š
It's usually next to abomasnow who gets rid of the water types but if it's your preferred move nothing stops you
New VGC RMT @normal stream, @winter gulch, @shrewd horizon. I won't notify you again for at least 6 hours.
Kyogre is illegal
oof my bad
https://pokepast.es/1d0713e8c3df0281
Scary Face Experiment
New VGC RMT @normal stream, @winter gulch, @shrewd horizon. I won't notify you again for at least 6 hours.
https://pokepast.es/2f4fb6a7ad840138 Trying out a stall team with a sprinkle of sandstorm
New VGC RMT @normal stream, @winter gulch, @shrewd horizon. I won't notify you again for at least 6 hours.
https://pokepast.es/b5c16b98af3ff64f would this work well in regulation D? also, i will need to swap out a pokemon here for a useless mon to get the master rank ribbon on it, what should i swap out
Walking wake is illegal
Walking Wake isn't really legal so this team doesn't quite work, but also the team kinda dies to DNite Chien Pao which is very tough
Rocks also aren't a great choice on Tusk imo
I think Tusk can be replaced by something else that doesn't die as much to everything more (a physical attacker), maybe Hands or Ursh could work well
you don't need to bring the mon into battle to get the ribbon btw, so as long as you replace Eleki or the physical mon you should be able to get a win
it's not legal in regulation D?
no
https://pokepast.es/82be20fe69a3fb8c fixed kinda? i think
tera water on ursh is better
so i dont have a team to rate but i was wondering if i can get some help making a rain team for reg d
need some comments on this team just another trick room
Cresselia
- Mental Herb probably isn't super necessary but with genies running around it probably wouldn't hurt
- Tera Electric isn't bad but it would probably benefit more with a denfensive tera because of it's support role
- Thunderbolt could be replaced with another support move (i.e. helping hand) if so, scrap tera
Heatran
- Lava Plume bad, Heat Wave better
- Earth Power better than tera grass blast
Ursaluna
- Normal Tera better, there is almost nothing that Guts ursaluna facade cannot at least two shot, let alone OHKO
Gothitelle
- Redundant, Cresselia does almost everything goth does if not better. Shadow Tag has no real benefit on this team
Moltres-G
- Not terrible but the defenses could probably be rounded out more if you are running nasty plot
Azumarill
- Aqua Tail bad, Liquidation good
- Belly drum not really needed, Aqua Jet good
aight tks
I recommend switching out some items a bit, Like giving Tornadus Covert Cloak and Amoongus rocky helmet. You don't need all that speed if you're Tera Dark and can go for a more defensive spread. Or give it mental herb and Tera Ghost to help vs Dragonite
Special Eleki is just so much better, especially for this team, you have Chi Yu-Flutter Mane and Eleki just piles on to make a far stronger offensive core, Covert Cloak is good if you don't have it on Tornadus and otherwise, Sash/Magnet/Specs/Life Orb are options. Band Eleki is just not as good when Acrobatics is only 55 BP. Electroweb/STAB/Protect and either Tera Blast or Volt switch is nice
Yh Amoongus likes rocky helmet or a healing Berry, Clear Smog is bad this format and Protect is just so valuable for the positioning.
Aqua Jet > Ice Spinner 100%. Safety Goggles and Mystic Water are preferable items if you give Eleki a Sash. My bulk Urshifu spread is 12/196/28/0/92/180 Adamant right now if it helps. But there exists a bulkier version that uses 76 Atk, 252 SpD and 180 Spe Adamant if you want to be safe. Although it's debatable to even have it on the team, Banded Urshifu Dark has less counter-synergy with sun and is better for offensive teams, depending on your playstyle though, Urshifu-Rapid's water typing helps it switch into things easier and completes a FWG core, the sun is definitely capable of being played around
The Chi Yu is solid, 68/0/44/236/4/164 Timid is a recommended spread but you don't need it
can someone help me with ev spreads and other flaws with this team? thanks, much appreciated
Back to my beloved Big Damag
https://pokepast.es/b8593827c0932bec
New VGC RMT @normal stream, @winter gulch, @shrewd horizon. I won't notify you again for at least 6 hours.
do you want dtail on dnite? i think flying attack might be nice to snipe away shifu
since the rest of your team doesnt love going into scarf shifu
Just nice for trick room stuff, mixed feelings on Aeriel Ace overall
I also believe it dies to Espeed + Sucker Punch?
i think you need to tera for that
otherwise looks ok, id maybe consider a bulkier lando with taunt
tantrum taunt +2 with sitrus should be good for your tr mu
Yh that could def help
i like flying blast protect u turn and sedge in those two slots
pick and choose whatever ud like
fair
Tantrum/Taunt/U Turn/Protect probably safest to minimise Tera hogs
yeah that should work
taunt also eases up your amoon mu to make it not "just kill it bro"
yh think that and torn taunt are really all I have rn
only reason i used physical eleki is because i can't use specs or life orb because of item clause lol. figured it's a fun surprise threat and a physical attacker i need
68+44+236+4+164 = 516 there's 6 extra evs here on chi yu
tysm btw really good changes
My bad, 228 SpA EVs
It's meant to optimise life orb damage, live a non terad Espeed, outspeed Booster Bundle under Tailwind
It could be fun but it's not the strongest option Since there are many many things that do that job but better
heatran is a bit of an annoying pokemon to fight
if i were to be fighting the weirdly common tornadus, landorus, heatran team i'd lead tornadus eleki and if heatran comes in i'd go urshifu, right?
i still am struggling a bit with what pokemon to bring in here
Torn Urshifu is a better lead because Urshifu hits both Lando end Heatran, if it's a defensive landorus with Tera Water rocky helmet (look at ots) then yh Eleki is better lead
Honestly as a basis look at the type matchups and the synergy you're bringing
type matchups are flipped around by how stupid tera is as a mechanic and the existence of heatran
if you try a water move, they tera grass. cant use a fire move on tera grass heatran, don't have any poison or ice moves anyway, so its effectively a mon with no weakness
You still need them
and hten its not uncommon that they run some weird tera that i've never seen so most of the time relying on types gets you punished because they tera into some weird unpredictable stuff and ohko you
If you don't have something that forces Heatran to Tera it just doesn't
but i do and its also my only heat ran counter that gets walled by tera heatran
urshifu
Do you have something that beats Tera Grass Heatran
This'll usually happen around low ladder (<1300s) where people reject ots, otherwise you know what their Tera is and you can adapt to the situation
Tornadus?
tornadus usually dies because those team also run tornadus very often so i need to use tailwind myself or ill be at a disadvantage
If they lead Tornadus Heatran you either Tailwind + CC or Tailwind + Detect turn 1
i don't care about showdown ladder all i want is master ball tier in regulation D and then im never touching vgc again
Oh damn lmao
the usual lead is tornadus eleki or lando and heatran comes in later
New VGC RMT @normal stream, @winter gulch, @shrewd horizon. I won't notify you again for at least 6 hours.
You can try and read said lead and play around it by preserving the things that beat Heatran (Urshifu)
It's mostly experience though
also trick room is very very tricky with this team
starting to think this team is good but you need way more skill than i have to make it good
Did you mean for Hyper Voice Zoroark? Because that's the move I'd recommend there
Move 8 from hp to defence for Torn, gets the calc number for Urshifu
Sunny day > foul play, Tornadus doesn't need to rely on it when it has a higher special attack stat than iron bundle, helps Flutter and Arcanine, messes up opposing rain
You really don't need Amulet when your spammable move always crits, life orb or black glasses give you more value
Rillaboom usually likes an Assualt Vest with hp investment and Grass STAB/FO/U Turn/Knock off or Stomping Tantrum
It takes practice and identifying what you did wrong in the games you lost, sending replays in certain servers can be a big help
regulation C wasn't even close to this bs level of power level
nothing feels as strong because of all these annoying bulky tanks
and attackers
Feel like that's a good thing, the format has caught up in power to Flutter Mane
Except Urshifu
That's not a good thing
https://pokepast.es/ea44184880a5112c
Made this team with the idea of using beat up on either Annihilape to power up rage fist, or on Armarouge to proc weak armor (multiple times) and weakness policy. I put rage fist on both Maushold and Annihilape, which is admittedly a bit gimmicky, but I figure it makes my main offensive core more flexible; plus, Annihilape is mostly just gonna be using bulk up, drain punch, and rage fist anyway
- Leftovers on Annihilape is better
- Protect better than beat up because if annihilape were to proc weak armor, armarouge would faint
- SpD investment is very important on annihilape
thats all I really have to say
Alright, noted
Thankfully, beat up on Annihilape was the only really gimmicky thing I had
Also, if Arcanine can just be swapped for a better PokĆ©mon, Iām cool with that. It was kind of a filler pick for my last slot, and I figure it could make for a decent offensive mode when paired up with sunny day Tornadus
I also just realized: I meant to put snarl somewhere on Arcanineās moveset. That way it can offer defensive support against both physical attackers (intimidate and wisp), and special attackers (snarl)
But Iām wondering whether I wanna give up protect or wisp for it
well you are pretty weak to water and rock so I could recommend a bulky attacker such as H-Goodra
That could work. I do have sunny day on Tornadus to somewhat mitigate that, but I know I shouldnāt solely rely on that
I will say, it seems like leftovers on Hoodra would go crazy, but I couldnāt do that if I put them on Annihilape
Also unsure who Iād pair up with Hoodra
I'm not too well versed in Reg D yet but I am just throwing things out there
Thoughts on this rain team?
New VGC RMT @normal stream, @winter gulch, @shrewd horizon. I won't notify you again for at least 6 hours.
Still trying make TATSUGIRI SUPREMACY tho I'll be honest, it's a bit rougher in this format https://pokepast.es/ec97d797cef4f0d8
also forgot to give Dondozo an actual nature, so it's brave
I recommend just Adamant
I want it to be slow so it can be used to fight in trick room
Ah storm drain Tatsu
yeah you see the strat right?
https://pokepast.es/859b25db1392693f what yall think
New VGC RMT @normal stream, @winter gulch, @shrewd horizon. I won't notify you again for at least 6 hours.
https://pokepast.es/9d2a27fdc876d306 what do u guys think of this team? Good or Dooky?
New VGC RMT @normal stream, @winter gulch, @shrewd horizon. I won't notify you again for at least 6 hours.
Series 14 https://pokepast.es/bed0cfb9e56ab93f
Ursa isn't banned, it's only banned in DOU
o
vgc a W with no bans š„
https://pokepast.es/fca3c4b5edbe7ef7
i tried correcting it
New VGC RMT @normal stream, @winter gulch, @shrewd horizon. I won't notify you again for at least 6 hours.
Reg D Team of mine
https://pokepast.es/5cc3229db5d8dd13
What do I need to change?
I recommend giving Chien Pao the focus Sash
Similarly, Eleki can go for a bulkier spread and have Life Orb/Magnet or Cloak
While Eleki is frailer, Chien Pao really wants to Stay on the field and is weak to everything, Electric is at least a neutral typing so you can calc for some big hits
That Flutter is a bit weak for Booster Energy, not like it needs that much bulk anyway, Tera Water/Steel. Tera Fairy if you're going to keep the same special attack
Not a fan of Leftovers Amoongus in such a hyper offensive meta, Steel also keeps the fairy weakness so without rain I don't recommend it. That being said though you could drop Rillaboom/Amoonguss for Rain Dance Tornadus and give you dominant speed control
Urshifu wants a defensive Tera like Steel here, and I like adamant a lot more
The Rillaboom is a bit too Bulky, it's bound to always lose to the fake out war and 84 with Drum Beating is just not enough damage, what's the careful calced for?
https://pokepast.es/a403503d1aa3e212
Lil team I made, tryna build around tera blast flying Lando t, thoughts?
New VGC RMT @normal stream, @winter gulch, @shrewd horizon. I won't notify you again for at least 6 hours.
Torn just does Enam's job but sets sun up for Flutter and Chi Yu
Mhm I'll switch it out, anything else?
A bulkier Flutter Mane spread is generally better here, I would also go for some item switching by giving Flutter Booster Energy and Chi Yu Life Orb. If you are going sun, Bundle just won't be worth it. Replacing it with something you can EQ next to is your best idea, maybe Cresselia? Lunar Blessing gives better opportunities for Lando to set up.
I'd also suggest Rock slide -> Protect. Gives you a lot of value overall
https://pokepast.es/9d2a27fdc876d306 any major ways to improve this team?
New VGC RMT @normal stream, @winter gulch, @shrewd horizon. I won't notify you again for at least 6 hours.
is this a vgc team?
I mean I am using it for that.
just seems a lot more like singles
It's one I looked up online, it it had a guide on how it worked, and it was stated that it was set up for doubles. Besides I hate single battles.
You have 0 protects though
https://pokepast.es/e31515547554d6fb
Looking for help against teams that turn the heat down with grimmsnarl screens in particular
https://pokepast.es/54885bd5529bf2f8
This is the first ever team i did ev calcs on, and i'll need help with it! Dengo's able to take hits from flutter mane and other gholdengos without issue + tanking an earthquake from dozo just fine.
The evs on thundrus allows me to take rock slide damage from max attack ttar, so i can guarantee other rock sliders wont hurt me too much.
The evs on Ursaluna allow me to tank a max timid iron bundle hydro pump at just enough range + countering trick room in case thundrus fails
I went with min-maxing flutter mane and chien pao
And bulky support arcanine to go right along with flutter and chien-pao
Keep in mind EVs start at 4 and then move up by 8, so if you don't have things that follow the pattern of 4, 12, 20, 28, 36, 44 etc you're wasting EVs
yeye don't worry
https://pokepast.es/e6257f3ce87ce52c (not my team i just modified it)
New VGC RMT @normal stream, @winter gulch, @shrewd horizon. I won't notify you again for at least 6 hours.
ive had a lotta success in ladder with it but i figured something could be improved for sure
Protect instead of Rain Dance on tornadus btw i gave it rain dance accidentally
(and indeedee should have dazzling gleam i also removed that accidentally)
I need someone to rate this plz, I tried team building
I feel like the breloom is bad in this or maybe not enough synergy
New VGC RMT @normal stream, @winter gulch, @shrewd horizon. I won't notify you again for at least 6 hours.
@uncut harness i would swap breloom for among us
May I ask why?
What role is breloom filling
May I ask
?
Physical sweeper?
Honestly just for more type coverage ig bc garchomp is weak to water, and gengar weak to dark, and yes also physical sweeper
I mean you already have 2 physical sweepers
sorry I changed iron valiant to a special sweeper
You team has little to no defensive back bone
New VGC RMT @normal stream, @winter gulch, @shrewd horizon. I won't notify you again for at least 6 hours.
But I did give it close combat
Yeah true
Among us fills the role of spore already
Does a better job than breloom
Also you wouldnāt need coverage for gengar if its only purpose is to imprison the opponents trick room
It will always live with focus sash
Ok true
I donāt think youāll be encountering hazards as often in VGC
also you have boots, you dont need defog
well its meant for gengar since he has focus sash
but i guess not
I would change rotoms recovery item to sitrus berry
And I guess there are other better tailwind mons then Talonflame
Leftovers is redundant as games wont last that long
Ohh okok
Yeah sorry I keep forgetting to change the tera lmaoo
Why normal tera gengar, and rock amoongus?
Normal so you become immune to shadow ball fluttermane
Rock amonguss to counter flying + fire types
Ahhh ok ok sorry, I have a huge headache rn so I am probably gonna ask stupid questions
Ughhh I need to improve in this game
In pokƩmon in general
ā¤ļø
Thanks! Iāll keep this team in mind
Rock Amoongus weird
cool
It likes neutral typings more because it's Bulky enough
Water steel fire are all better than rock
ok
https://pokepast.es/083859d48240a4fc what would be a good 6th member for this team? Also should I swap leftovers for rocky helmet to deal with Urshifuā¦
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This is my attempt at a Hisuian Goodra bulky offense team, where Rillaboom can help out Hoodra by providing extra passive healing and an earthquake neutrality, and/or it can activate Sneaslerās unburden. Grimmsnarl can also support with dual screens
recommend careful H Goodra with max hp, but not too important
You dont need that speed on Rilla, Move 116 to attack and go adamant and then you can choose where to put the rest, usually a mix between physical bulk and speed
Nasry Plot > Tailwind, you dont need it if your team can rely on screens to outbulk opponents, Twave, fake out and the stupid fast unburden sneasler are enough speed control for BO like this. Tera Water so you can resist Urshifu
Sneasler is fine, you might want to keep SD in mind but for now stick with your set
Grimm is fine
Scarf heatran doesnt really fit the team, I like something like Chien Pao or Flutter Mane here for the same immediate offence
Thanks for the tips. Iāll be honest, when it comes to VGC, I have no clue how to EV my PokĆ©mon, cuz I always see VGC mons with such specific EV spreads
So the help there is appreciated haha
Tbh Iād bet you at least half of the vgc playerbase doesnāt actually calc for their ev spreads
They just pick numbers that look nice
Thatās what I do lol
I think Iāll go with Flutter as my sixth team member.
I basically went into this team with the mindset of āshelterpress Hoodra that doesnāt dieā, and I think Chien Paoās ability would be incongruous with what Iām going for
Also Flutter Mane would fit my Regular Show naming scheme better lol
For the āmax HP on Hoodraā suggestion, donāt you want a HP stat divisible by 16 when youāve got a mon with leftovers? Or am I making that up
It means you'll recover 11 hp per turn
If you invested the rest in hp, you'll still get 11 hp recovery per turn. So you're not hindering lefties, but you get way more value out of the hp. You usually want your hp to be bigger than your defences and 0+ SpD Goodra hits the same stat as 252 hp.
So if I just go past a certain number, Iāll still get max lefties? Is that how it works?
If I can get max HP without hindering lefties+grassy terrain recovery, then thatās great, and Iāll absolutely do that
Yeah you don't hinder them at all, you'll just always be getting 11 points of recovery
Alright then
https://pokepast.es/3f0855659fcd77fb
SunRoom for Reg D! Looking for ways to potentially improve my matchups with some common cores. I did a more in-depth write up on the forums explaining the spreads and what I'm having trouble with here: https://www.smogon.com/forums/threads/sunroom-vgc-regulation-d.3723860/#post-9688688
Hi yāall! Iām familiar with VGC, but I donāt really play it a lot. I wanted to give Regulation D a shot because of the cool new toys, and so far Iāve managed to get to the middle of the ladder with this team, 1400ish. However, I was noticing that I was having some issues dealing with other...
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I've been using https://pokepast.es/e9878b45dc63caae to some success so far but the treasures of ruin are giving me a hard time. amoonguss is a preliminary pick because I don't really know what to do with my 6th slot but most of the time it ends up being dead weight. I'd appreciate some suggestions
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Rillaboom/Iron Hands over it imo
I assume Spotlight is meant to be follow me?
You want like 2 spe IVs on Armarouge so you can underspeed some Iron Hands and Kingambit who speed creep each other.
Tera Ghost is a bit eh on Ursa, it helps with the mirror but so does giving it 2 speed IVs and making sure trick room dkesnt go up, since theyre probably 0 you'll outspeed outside of TR. I like Tera Water or Fairy a lot more. Im also a fan of Headlong Rush over High Horsepower for the k.os
Tera Fairy Cress 100%, Its bulky enough to take neutral hits and anything that threatens Tera Fary does not want to go near Ursaluna
Go for a bit slower of an Urshifu since this seems to be hard trick room
yeah spotlight is follow me, translation mistake. I wouldn't call it hard trick room because it always depends on the matchup. indeedee/armarouge is really strong and being faster lets me ohko a lot of other nuisances before a trick room goes up (opposing ursalunas, the tera water amoonguss sets, kingambits which can't sucker punch, etc)
will probably experiment with iron hands, thanks for the feedback
Your other fastest pokemon is Base 75 with no speed investment so eh, you'll want to do tr against almost every team. Ig it's fair that you can do things outside of TR so neutral speed Arma is fine, just not the biggest fan
Good luck with Iron Hands, hope it works out
Thoughts :))
https://pokepast.es/1986879d1e8b5275
first time trying to push to masterball rank since s1 and got some help making this team
any thoughts, bad ideas or small adjustments I have to make?
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after you on liligant for max valie from specs eruption
definitely go a much more physically bulkier flutter with a damage boosting item like Life Orb, Pixie Plate, Booster Energy (less ideal because you have sun) or Specs, Moonblast feels so much better than Power Gem
The Tornadus is a bit weird, 252 spe without a boosting nature? I do think bulky is the way to go though
Amoonguss likes max hp / max def and rocky helmet more in a meta dominated physically, especially by Urshifu, Tera Water definitely
I recommend thinking about defensive teras more, you often dont have toom to switch so being able go Tera out of a problem is always nice
https://pokepast.es/6ab6be616f91dcf0 how is this?
The Torkoal is good, the Liligant is fine, I like Protect over Ice Spinner but it doesnt matter
Not enough knowledge on bramble but should be fine
Bulkier Flutter imo, 68 hp / 116 Def should be a start, you want to live at least priority and faster attacks from the physical side. Something like This Maybe
Flutter Mane @ Life Orb
Ability: Protosynthesis
Level: 50
Tera Type: Fairy (or Steel)
EVs: 68 HP / 116 Def / 196 SpA / 4 SpD / 124 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Shadow Ball
- Dazzling Gleam
- Protect
Flutter is afterall vulnerable to a lot of things and the pro of not going specs is being able to click protect
Tera Dark/Steel Tornadus, either dodge opposong tornadus taunt or resist Chien Pao's Ice spinner. It can be optimised but this is okay for now, you can go to the damage calculator if you ever need to
Amoonguss is good rn, Dragon leaves you weak to Flutter Mane (49% usage), Water is a good neutral defensive type and because Amoonguss is bulky, it doesnt need more than a neutral hit
If you find yourself having issues with torn you can also go Tera dark amoong
It does make you weak to the two most common mons tho but the threat of untauntable spore is nice
https://pokepast.es/cd5fda334b9405f2 any ideas for the last slot ?
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We dont rate teams that arent complete
https://pokepast.es/384f9c92afce015d
if anyone could help me make it better thx
Run attack investment on Rillaboom, it likes those wood hammer kills.
116+ Atk Rillaboom Wood Hammer vs. 100 HP / 244 Def Flutter Mane in Grassy Terrain: 145-172 (101.3 - 120.2%) -- guaranteed OHKO
Mixed about Icicle Crash, yes you don't turn off your own terrain but you can miss and Rillaboom is built to click u turn a lot so it shouldn't be too fine. However some do prefer keeping the terrain so ig up to you
Go for a bulkier Flutter Mane with the special attack boost, it lacks way too much power like that. The minimum you want is 68 Hp / 116 Def to live a Chien Pao Ice Spinner. You'll usually see
68 / 0 / 116 / 116 / 4 / 204 Modest as an example
Low kick is way better than brick break, most things you don't want to Espeed are heavy
Stomping Tantrum > EQ, your own Grassy Terrain halves the damage and you only have one ground immune through Tera.
Heatran is fine for now, feels like it has meh damage output but that's fine. Drop down to 204 hp for Leftovers recovery and dump the rest in SpA imo
Overall solid core and its only minor moveset or spread changes
https://pokepast.es/1960295ccdcc4c12
This is my team for vgc regulation d, if there anything to improve on?
For Urshifu you want to run a more Bulky Adamant set for Mystic Water imo
idk why Zapdos is here tbh
Dragonite probably wants Band on this archetype (or AV if you change Heatran's AV), and running Outrage over Aqua Tail (the 4th move can be whatever)
What pokemon should I use for speed control cuz zapdos is for speed control
Aight thx, can you guys also give me a urshifu and tornadus moveset
@winter gulch
@wild sinew
your urshifu moveset is good, did you mean spread?
This is a good Tornadus
Tornadus @ Covert Cloak
Ability: Prankster
Level: 50
Tera Type: Steel
EVs: 244 HP / 164 Def / 4 SpA / 92 SpD / 4 Spe
Bold Nature
IVs: 0 Atk
- Bleakwind Storm
- Tailwind
- Taunt
- Sunny Day
Oh sorry, I mean spread
Tysm
Urshifu-Rapid-Strike @ Mystic Water
Ability: Unseen Fist
Level: 50
Tera Type: Water
EVs: 44 HP / 156 Atk / 4 Def / 92 SpD / 220 Spe
Adamant Nature
- Surging Strikes
- Close Combat
- Aqua Jet
- Detect
Aight thank you
https://pokepast.es/36b201ae3e2496d9 Hi! I wanna try out slaking, but I am still open for chenges on it. My Fire-Water-Grass core is Shifu, Arcanine, Amoonguss. Though in one look, Bulky NP Chi-yu is decent fire type choice too to deal psychic types like Armarouge. I just needed an intimidate user against physical attackers.
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I am just concerned abt Shifu and TatsuDozo MU, that's all
https://pokepast.es/359a688a341aa071 It's a WIP, I think I've screwed up the arcanine.
I think Slaking demands normal STAB, even Body Slam is way better than Throat Chop. Also I suggest fitting Heavy Slam on it to pick off Flutter Mane. Maybe like Preference/Body Slam/Heavy Slam/Protect? Clear Amulet is worse this format because Intimidate is rare, Urshifu scaring all of them away.
Eject Button is a bit weird, what if they hit you with priority before you doodle? Also definitely go Tera Ghost because Dnite outright one shots you, feels like taunt Tornadus is a lot easier to position versus
I suggest rocky helmet on Amoonguss to make urshifu suffer and break chien pao's sash, while also dealing crucial chip as Amoom doesnt get a chance to attack itself most of the time
You dont need all that speed on Flutter mane, move 32 from Speed and split them between Hp and Def, this way you always live Chien Pao Ice Spinner instead of relying on winning the speed tie
Arcanine can be dropped, this team is in desperate need of some speed control which should be a bigger priority than having a FWG core imo, you could have Tornadus, Thundurus, Cresselia, InDD, Farigiraf, Eleki, Bundle or whatever comes to mind
(My bad, accidentally pressed enter)
Yeah Arcanine wants a more supportive role, regardless I think Heatran fits this team better
I highly suggest Encore Bundle and using another form of speed control, hard to get going when it cant keep up with Tailwind HO
Id look into Tera Ghost Bundle to help vs Dragonite, Priority is your biggest enemy afterall
If youre going to run Amoonguss you should absolutely run rage powder, Leaf Storm is better than Giga Drain and Pollen Puff is better than both.
Bulkier Flutter, 68 hp / 116 Def is the minimum you should go
You dont need Investment for Attack on Wo Chien, and you should rally only be running the following moves Knock Off/Foul Play/Ruination/Pollen Puff/Giga Drain/Leach Seed/Protect. Tera Poison or Water
Last member can be a form of speed control or Grimmsnarl with screens
Thanks, but that feels like a completely different team...
I'll look into these recs though.
Its just mainly changing the spreads while keeping the pokemon, its my 2 cents but you dont have to take it
Hmm the eject button was replaced by covert cloak. Aight so 3 attacks on Slaking, then more bulky Flutter Mane. Welp maybe i'd go Torn tailwind to support Shifu as well?
Yep that's a solid option
Not sure abt slaking's speed evs though, is it decent?
Btw I need throat chop to hit gholdengo
The hp and the spdef spread is to live 3 hits from flutter and gholdengo mostly
You have Flutter Mane for the Gholdengo
The speed is fine for now, you might want to consider more if you lose some speed wars
Slaking is naturally fast. Ig the spread is fine now. Maybe Ill do Drain punch instead for survivability, and to deal Gambit too
Btw if I use torn, wut item do i need? Since i already used covert cloak on Grafaiai
Maybe sash works?
Mental herb I guess
You'd probably want Tera Ghost on it
Opposing Tornadus
And sometimes you want to click them a few times
Tailwind/Bleakwind/Rain dance/Tect works?
I think sharp beak is also fine if you dont rly like mental herb
Mehh not into offensive torn
But yeah maybe mental herb works
Didnt imagined RH is meta now on amoonguss
Urshifu rapid moment
Ya
Tect or taunt ig?
So that i can shutdown opposing Amoonguss
I just realized, does Gyarados soft check Shifu?
Kinda sure
https://pokepast.es/b0f4544f043179c6 hey guys this is one of my first ever team, could u rate it and tell me how to improve
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Scizor is wasting some EVs, make sure theyre a multiple of 4 but not a multiple of 8 for level 50. Also I just recommend making the hp 108 for Life Orb, what is the speed for? You dont really have speed control to make use of it
You dont need that much speed on Annihilape, It likes being bulky and drain punching itself back to full, the format is really fast anyway and you'll be slower than some things. Tera Water is better than Tera Grass, you lose your Amoonguss immunity but you gain a resistance to urshifu who ignores your defence boosts, if you're scared of Amoonguss use safety goggles Mausold to redirect the spores. You need protect by the way, youll almost never need Close Combat. Also Mausold loves Tera Ghost to dodge fake out and fighting moves
Id suggest Dropping Arcanine and Torkoal, they dont synergyse with the team and something like Tornadus-Flutter Mane or Cresselia-Ursaluna works so well, giving you speed control and a natural partner for them
Sash Meowscarada wants Overgrow, Tera Grass, Sucker Punch and protect imo, but tbh Meow likes Protean Choice Band this regulation, its damage is just not enough without it
Definitely something to think about on future teams; more protects
iron hands worked insanely well for me, exactly the combination of bulk + offensive pressure that I was desperately missing in amoonguss
reached masterball rank today. I encountered a bunch of other trick room teams along the way and neutral speed armarouge worked wonders against those before trick room went up
Tthats great to here
https://pokepast.es/2af64cf39449859e Built this team while looking at the most popular pokemon in competitive rn, ran some calcs, but its my first real team using any kind of regulation restrictions, so any help or feedback would be appreciated
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jolteon is a urshifu check and tornadus counter
I suggest Tera Ghost Grimmsnarl with Spirit Break over Play Rough, and way less attack investment. Its not trying to do damage itself and carws about living hits to disrupt and support more than dishing out damage itself.
Corviknight isnt a reliable TW setter right now, not having prankster makes you fall super behind. I suggest dropping it for H-Goodra and ditching tailwind, focusing more on screens
Final Gqmbit Annihilape feels like a wasted opportunity, Under screens with Bulk Up can get really strong ans difficult to remove. Tera Water on it btw because the only threat is Urshifu critting through your screens
There are two ways I suggest Kingambit, Assualt Vest with Tera Blast Flying dodging two of your weaknesses. Or Black Glasses SD Tera Dark. Which likes Protect over Iron Head. Who needs coverage when
+2 252+ Atk Black Glasses Tera-Dark Kingambit Sucker Punch vs. 68 HP / 116 Def Tera-Fairy Flutter Mane: 144-170 (103.5 - 122.3%) -- guaranteed OHKO
I feel like Garchomp and Jolteon just dont really cut it to help in your TornShifu matchup
252 SpA Zap Plate Jolteon Volt Switch vs. 252 HP / 0 SpD Tornadus: 152-182 (81.7 - 97.8%) -- guaranteed 2HKO
You should look into Zapdos, Thundurus and Iron Hands if you want an electric type and better rocky helmet users would probably things with redirection, dont think Chomp can do a lot this Reg but if yo believe in it, Tera Fire Stomping Tantrum/Rock Slide or Iron Head/Swords Dance/Protect is the ideal set. If you are also determined to keep Jolteon, Thunderwave is nice over yawn and you want Thunderbolt dor the Urshifu and Tornadus knock out, probably wants Tera Grass to better handle Urshifu's hits
@wild sinew tysm for all the advice ill def change up some of my team
I did do the calcs again though and the jolteon does ohko tornadus
252+ SpA Zap Plate Jolteon Volt Switch vs. 0 HP / 4 SpD Tornadus: 168-200 (109 - 129.8%) -- guaranteed OHKO
plus it outspeeds
Torn usually runs bulk too
tthe paste said timid so I calced for that
Iits fine, I still highly suggest Tbolt
yeah it is better than yawn I kinda forgot about it tbh
Also realistically thereās nothing stopping torn from just clicking tw and letting itās partner ko jolt
āCounteringā tornadus would prob actually involve stopping tailwind from going up which is really hard
Torn has prankster tailwind which always goes up first and thanks to dynamic speed the opponents mons would immediately have doubled speed, and most common torn partners outspeed jolt in tw
I think prankster tailwind is a little overrated tbh cause setting up 2 second later, especially with a pokemon as bulky as corv hardly usually makes a difference, especially with screens
but I do see that yeah jolt prob would get koed
Ive seen some Tera Ice Ice Shard Chien Pao for it which is pretty cool
Prankster tailwind is huge for and against offensive teams as it allows for immediate speed control that canāt be hindered by faster threats, itās nice for any team since prankster tailwind is more immediate and hard to stop, but itās especially huge for offensive teams
Hmm seems kinda cool, in an ots setting you prob force a switch or a Tera which is a decent trade off
Yh, although they struggle to kill the bulkier ones unless using Life Orb, which is very abusable
fakeout stops prankster tailwind on tornadus and jolteon finishes off with volt switch
damn I forgot about that item
not 100% familiar with the new items yet
Tbh I had zapdos in here, but I took him out cause I wanted him to be able to ohko urshifu and thundurus and I messed up the evs I think and decided to use jolteon instead
but zapdos is just the better mon
would prankster taunt stop thundurus or does covert cloak stop that too?
if it was faster
https://pokepast.es/60cb8e3f0925c401
ok i thought brambleghast was funny cause its good against tornadus and urshifu
i need a 6th member
needs to help against urshifu n stuff
maybe have tailwind for brambleghast
It would but not many prankster mons are faster than torn
Jsyk we only rate complete teams, but imo if youāre running brambleghast tornadus is basically a requirement
o why taunting stuff?
sorry for ping
yeah none of them are, just looked lmfao
Itās because torn is the best most reliable tailwind setter
And brambleās entire thing means it should prob have tailwind up as soon as possible
I miss whimsicott
the only taunt threat is your own Torn/Thundurus now
Its one of the more common Teras on Torn now
along with Ghost, Flying, Steel and Ground
There are some annoying leads that stop that
and most tailwind users generally feel lacking, like Torn's 125 Special Attack stat with a 100 Base Power Spread mƓve makes it super reliable
Yes, that, Tera Ghost or abilities that ignore flinch like Inner Focus
Also TW + Attack is usually more reliable and gives you flexibile leads
Think that's enough
okok
I do have one more thing that ill delete
gale wings talon flame with brave bird ohkos max hp def torn
and its faster
š
Yeah stuff does a bit more damage at level 100
a little lmfaoo
https://pokepast.es/cbf9b532eadb2f6b a silly little team
Why overgrow meow?
oops chien pao counters my whole team
not the flapple lol
it goes well with the funky gravity man
whats the synergy?
oh nice
i ran with the idea of hustle + gravity and went on from there
yeah its an interesting core for sure
Youre brought down to the focus sash which means youre in range for Flower Trick to be a lot stronger
https://pokepast.es/067fe70ad9423e2d
what should i do
Ditch Abomasnow, it does nothing and youd much rather have something like Ursaluna, Landorus, Iron Hands or Urshifu in that slot. Mainly a physical attacker that can set up so you have actual pressure. Amoonguss, Ting Lu, Cress and Gyarados are built to support that
Earth Power > Magma Storm, Tera Grass btw
Move 16 hp EVs into Atk for Ting Lu, Stomping Tantrum > EQ, Tera Poison btw
Moonblast/Psychic > Thunder, Tera Fairy btw
Make Gyarados bulky, its not a reliable sweeper and Thunder Qave, Helping Hand, Icy Wind, Protect etc will give you more value than DDance or debatably Iron Head, Tera Steel or Dark
Amoonguss is fine, you want Tera Water/Dark
Grimmsnarl > Eleki, it performs the role better here as its bulky and you are not desperate for speed control when you can outbulk them
Gholdengo would much rather an offensive nasty plot set, ; Make it rain, Shadow ball, Nasty plot, Protect. probably a sitrus berry.
Goodra is good, Shell Armor Tera Fairy is more ideal here because you dont qant things to crit theough your screens and defence boosts, almost nothing hits fairy for SE, you get an immunity to Dnite's Outrage as well as a Sacred Sword resistance.
Hazards are non existent in VGC, the games are usually 5-8 turns and 4 pokemon are on the field, you dont beneft as much from hazards. Ting Lu takes a more offensive role with Assault Vest Stomping Tantrum/Heavy Slam/Filler/Filler. 172 Attack Adamant to Ohko bulky Flutter Mane. Sand Tomb, Ruination, Throat Chop, Payback, Fissure, Rock Slide and Stone Edge can be fillers
Feel like Moon and Valiant dont really fit best here, Its better if you propose stronger immidete offensive pressure. Urshifu, Chien Pao, Dragonite are prime examples but you might also want to switch one of them for Rillaboom, terrain giving everyone the longlivity as we know VGC battles are very short. A quick example can be Grimmsnarl/Gholdengo/Goodra/Ting Lu/Rillaboom/Urshifu-RS
Thoughts? https://pokepast.es/8258207b43c2a1dc, Last slot Im not certain of but chose Tusk to patch up my Heatran matchup.
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I like it, has pretty solid synergy (too tired to properly rate rn lol)
I wonder how necessary Torn is on this team given how fast it is already
What do you do against TR
The team looks like it kinda folds to it
Ah that's fine
Torn is at 30% Usage iirc, just a way to help vs Opposing Tailwind and Urshifu with Sun, Chi Yu, Flutter and Tusk also appreciate the boost
Depends on type of TR usually
Cress + Ursa is often free double up
Cress + InDD is very passive and you just stall out TR, they don't want to risk losing their sweeper when they hard switch.
Cress + Amoon isn't as hard to handle to, once the Amoongus is taunted its the same as before, I can also Tera Grass Chi Yu to hit Cress with Dark Pulse + Dgleam if I'm wanting to take the risk
Farigiraf another TR setter doesn't live the double up of Heatwave and Dazziling Gleam
Vs ArmaDD I just Bleakwind + EQ
I feel like it should fs be urshifu-rapid
In Sun?
On the last slot
I mean idt its that necessary to go for sun every game
it seems like a nice mode but idt its a priority when you have multiple cores
urshifu would give a lot more flexibility
Fair, I find myself doing it often because of Opposing Urshifu
I'll give it a go
Tusk was just really hit by the addition of genies, there are a lot more viable flying types to stop it + Cresselia
And urshifu is either the best or second best mon in the format
Yh those hit it
Tusk has been reduced to clean up in the back now
for powerspot does that effect all special moves at all times or does stonjorner need to be on the field
It needs to be on the field
https://pokepast.es/c7f6e0479a04582a
Notes:
- I have issues deciding items Gothitelle and Dondozo should have.
- Trouble deciding Dondozo's tera.
- Goth over Cresselia for Tickle and Shadow Tag
Id use goggles on goth, dozo could either by amulet+unaware or sub lefties w unaware, idk if tickle is the play, i would personally drop tickle and thunder wave for heal pulse + fake out
You also have two non attacking moves on av tran
Use heavy slam or flash cannon over tect and tera blast over wisp
And i would use order up over zen headbutt if you go with sub lefties
Substitute protect wave crash order up
- Make sure your EVs are multiples of 4 and not multiples of 8s so youre not wasting any, i.e Iron Hands and Dragonite
- speaking of Dnite not really a fan of it here, without Pao its not as scary and it doesnt really fit, feels like youd much rather something like Flutter Mane (either Specs Attacker or Booster Perish Song) or Ursaluna/Glastrier for the Trick room Mode.
- Heatran has 2 non attacking moves and an Assualt Vest, either go Life Orb 3 Attacks Protect or AV With Flash Canon and Tera Grass Tera Blast imo
- Goggles is always nice on it, Fake Out is def ideal on Goth over Tickle, Heal pulse is also really nice especially if you go Perish Trap and kill Tatsugiri inside of Dozo. Tera Dark so you resist Ghost and get an immunity to Tornadus' taunt
- Dondozo should 100% be lefties, it gives so much value because of the doubled defences and with unaware, you can protect whenever you want since they can rarely abuse your passive play. Order Up > Zen Headbutt overall and Heavy Slam is really only hitting Flutter Mane which you one shot at +2. Substitue, Tera Blast and Earthquake are probably the best 4th move slot. Tera Grass/Dragon is strongest
- Tatsugiri really wants scarf especially with Icy wind, Tera Steel Tera Blast > Hyper Beam and not a fan of Hydro when you have muddy water, its fine though
Hi there! I'm planning on trying the VGC Regulation D format for the first time with my Tatsugiri + Dondozo VGC Team. Are there any moves that need changing and Pokemon that need replacing to make this team perform better?: https://pokepast.es/da6eff287d7acdcb
The Dondozo and Tatsugiri themselves are fine, the rest of the team though isn't really supporting it, giving it synergy or providing another mode. Just 4 good pokemon squeezed in.
I'd suggest rain dance on Thundurus to increase Dondozo's damage output, and weaken Opposing fire types when you Tera Grass
Flutter Mane can be fit on over Arcanine as a reliable special attacker (you don't have any) and it's just super splashable, fitting on this team too as immediate pressure.
You can run Amoonguss over one of the other two while keeping the other. If you are to use Gambit (who I think is the better of the two) you should go Black Glasses Tera Dark with Swords Dance over Iron Head
OK. I've made the following changes. I hope they make the team stronger. Thanks.
Good luck with it, test it on ladder
https://pokepast.es/e1ac6b701fa434cc
any suggestions to make this team way more synergetic
Thank you, godsend š
Good luck with the changes
New VGC RMT @normal stream, @winter gulch, @shrewd horizon. I won't notify you again for at least 6 hours.
Ive played a few ladder games, but kingambit hasnt really been finding his place in my team I dont think
Thats alotta words
@sand minnow No stop this
i hate seeing body press dragonite
change it
Ples
To outrage or smg
I suppose I could change it
https://pokepast.es/3ab90eb2b087b17d
What should I change with this comp? My Grimnsnarl has no real attacks, my Ting-Lu feels useless (Iām not sure how to use him), and I was just curious how to utilize my team as a general rule (Iām new so itās tricky to understand who to pick as my starting 4)
Replace Taunt/Parting Shot with Spirit Break and make it Tera Ghost to better deal with fake out
Gholdengo is good, I'd suggest at least 52SpA Modest to pick up more k.os after a Nasty Plot
Hoodra is fine
Tera Poison Ting Lu with an Adamant nature
Urshifu is fine right now
Rillaboom can be miracle seed/Grassy seed with fake out over Grassy Terrain. The last move is usually U Turn but you can have Swords Dance and Taunt in this comp so far, depends on what you prefer Ig
https://pokepast.es/0eae20eb62eea7df I currently using Wolfes team and its working great so far. But of course home gives new pokemon to play with and that poses as a problem, any advice?
Welp that team is for regulation C though, might not fit in today's meta
That does not help with anything tbh
@winter gulch
Imo ting lu > lando if youāre used to balance but ye ting lu > torn is also good
ye either works
Bit mixed about no speed control this meta
So I prefer Torn/Cress in the Ting slot
With full honesty the way you guys spelled it confused me.
So let me see if I got that right
Shifu > gyrados torn or lando > ting
@normal stream Did I get that right.
Srry I get very confused when grammer isn't clear.
@wild sinew I'm very srry to bother but did I understand that right?
Yeah watershifu over gyarados and either tornadus or landorus-therian over ting lu
You can prob cope with like speed booster flutter or smthing if you really need it
icy wind speed boost flutter is good
New VGC RMT @normal stream, @winter gulch, @shrewd horizon. I won't notify you again for at least 6 hours.
This good?
u can go full fat with a defensive tera too
btw wanna keep slaking tho
good and slaking cant exist in the same sentence
Aight so decent?
not close no
the team rn is basically just a bastardized version of something consistent
except some consistent elements are removed and replaced with slaking + grafiai
@wild sinew
Unseen fist won't work when u have gloves?
Right it won't
Almost costed me the last game lmao
- Make Grafaiai Tera Ghost since you have Mental Herb
- The Flutter bulk is intended to survive Adamant Chien Pao Ice Spinner, 92/172, 100/164 and 108/156 are the options with the remaining EVs you have, Specs gives you enough damage, go Tera Water to resist opposing Urshifu youre boosting with rain
- Punching Glove means you dont make contact with punching moves, and unseen fist only works on contact moves. So punching gloves means surging strikes wont break through protect. Just go Mystuc Water, Goggles or Protective Pads
- Tera Steel Torn so you can prepare for Life orb Tera Ice Ice Shard Chien Pao and just hel it stay alive in general.
Aight aight thankss
https://pokepast.es/7f1a125d0475c65d @wild sinew Unsure abt having lando-T. Also not sure abt hand's set but that was for dealing donzo and bundle..
@normal stream u too
You could drop Amoon and Lando for Chien Pao Dragonite if you wanted to keep Hands
I am too offensive though. Might want this team to be more of a balance. Will it do?
Tornadus/Urshifu/Chien Pao/Dragonite/Flutter Mane is currently the meta's defining core
If you want a balance playstyle you'll usually see Cresselia over Torn and Heatran over Lando
Hmm might do
The cresselia set will have tr?
Yep
Then heatran is slow not fast ryt?
Usually something like this yh
Does tera grass okay on Cresselia?
I like Safery Goggles Tera Fairy/Dark more
aight
9-2 with this team right now and it feels great https://pokepast.es/f5c6bb30662613f4
New VGC RMT @normal stream, @winter gulch, @shrewd horizon. I won't notify you again for at least 6 hours.
intimidate on wyrdeer and replace skill swap with trick room to reverse perhaps?
- Suggest Thundy-T over Thundy-I, much higher SpA stat and more valuable as a rain sweeper especially with the ability
- 244 hp / 164 Def Bold is probably optimal on Tornadus if you don't want speed
- move some of Urshifu's EVs to at least have 44 hp and 4 Def
I'm going to ignore how dogshit Bellibolt is, Dnite, Flutter, Gholdengo, Lando-I, Basculegion and even Pelliper fitting the team better - Ice Spinner over Icicle Crash, it's your main STAB move you'll be clicking often so you don't want to let rng ruin it for you and miss. Spinner is also great vs Rillaboom. Also this might be a bit more picky but
252 Atk Mystic Water Urshifu-Rapid Strike Surging Strikes (3 hits) vs. 4 HP / 0 Def Chien-Pao on a critical hit: 147-174 (94.2 - 111.5%) -- approx. 81.3% chance to OHKO
252 Atk Mystic Water Urshifu-Rapid Strike Surging Strikes (3 hits) vs. 12 HP / 4 Def Chien-Pao on a critical hit: 138-165 (87.8 - 105%) -- approx. 6.3% chance to OHKO
https://pokepast.es/83ccf2507955dd9e Any changes to make? I want to keep flutter and ting as they are the ones I want to play around mostly.
Why do 12 EVs on the ice cat change so much
Also bellibolt is there cuz I love him very much
I've gotten solid usage out of it
Won a 1v2 or 1v3 one time
I swapped thunder wave for it I honestly have enough speed control
I honestly like skill swap a lot
Heās bulky enough to live for a while too
New VGC RMT @normal stream, @winter gulch, @shrewd horizon. I won't notify you again for at least 6 hours.
I updated my team ditching amoongus for flutter mane so can you guys rate my team telling me what I should improve
Monoblast over Thunderbolt on Flutter, Stomping Tantrum over thunder punch on Dragonite
Aight thx
Ground coverage is nice for Heatran, dual fairy is nice for their various purposes
https://pokepast.es/13a4d7d3cfd0539f this rain team good, indeedee's pyshic terrain makes sure that basculegion cant get shadow sneaked ,but kinda a double edged sword
draganite for more type coverage or late game finishes
Just a note about icicle crash pao, imo icicle crash is just as good as ice spinner for pao atm, main benefit being that itās no contact so you donāt take helm, also being a bit stronger screws over people who calc for spinner. Miss chance kinda sucks but with how common helm amoong is I think itās worth it, plus the flinch chance might bail you out every so often too
not sure about pelipper's moveset and evs , dont know if i wanna make it offensive or not
Generally speaking damp rock is usually not worth it since games donāt usually last long enough for it to matter that much, iirc the most common pelipper set is a more offensive set with sash dual stab tw filler
Palafin is fine if you want to use it, but generally urshifu rapid strike is better
If you do find yourself wanting a replacement for indeedee Iād recommend amoonguss with rocky helmet, spore rage powder pollen puff protect
Imo the LO basculegion set is the best set with wave crash last respects and aqua jet, but if you want to keep CB itās fine, would recommend wave crash fs tho
Tbh not a big fan of overqwil and personally I would replace it with another rain abuser like thundy-t, but if you do want to keep it, if Bascu takes the LO Iād recommend sitrus or maybe even CB on it
The dnite set is kinda strange, on this team Iād probably recommend an AV tera flying set, with espeed ice spinner stomping tantrum tera blast,fire punch and thunder punch donāt hit too much that tera blast flying and the other moves wonāt
Tbh Iād also prob run something else like hisuian goodra (with acid armor/body press/heavy slam/protect) over dnite but dnite is fine
aight ok tysm
Any suggestions?
@winter gulch
Mystic water over clear amulet on urshifu with a bulkier spread, i would personally use specs flutter life orb heatran and av ting lu
-
172 Atk EVs on Ting, I'm a big fan of giving it the Assualt Vest. Replacing protect with sand tomb/rock move/Dark stab etc. Tera Poison or Water are strongest
-
I suggest bulking out the Flutter Mane. If you want to keep the Timid Nature probably slow down to 124~ EVs and calc for things like Adamant Chien Pao Sucker Punch (68 hp / 76 Def) or Jolly Ice Spinner ( 68 hp / 116 Def). Life Orb, Pixie Plate or Specs work with this set. If you don't mind going modest then I would highly suggest going Booster Energy. Specs - Tera Water, Other Item - Tera Fairy
-
Surging Strikes always crits so you don't need to worry about stat drops, better items would be Mystic Water, Safety Goggles or Protective Pads. Drop 48 speed EVs to go 44 hp / 4 Def / 4 SpD. Aqua Jet over Ice Spinner, Tera Water, Grass or Steel work fine
-
Amoongus is good, you might want to consider rocky helmet or mental herb over Sitrus this regulation because of Tornadus Taunt and the crucial chip on Urshifu as well as breaking Chien Pao's focus Sash.
-
Heatran just lacks synergy with this team, you might as well go Chien Pao if you want a hyper offensive playstyle or Landorus-T if you want a more balance oriented one.
-
If you do go with Chien Pao. Give Tornadus Covert Cloak and rain dance over protect, give it some bulk EVs next
-
However, if you do go with Lando-T. Opt for Cresselia instead of Tornadus with a moveset of Moonblast/Trick Room/Lunar Blessing/Thunder Wave or Helping Hand. Safety Goggles, mental herb, Colbur Berry and Leftovers are all options. Tera Fairy or Dark ideally
https://pokepast.es/3e59cccad8a5dec6 is this better? I opted to invest in landos bulk while keeping it fast and hard hitting, I also gave it a water Tera Type to resist water and ice moves.
(Forgot to change Tings Tera to poison)
https://pokepast.es/098e83b76aed6527
Feeling stuck with this team, normally entry with Grimm and Rillaboom which feels good. I keep finding myself falling back on Goodra though because of how crazy good she is with survivability. Urshifu feels weak and like a glass cannon with no cannon. Ting-lu feels like his util isnāt really helping me. Then Iām just not sure how to play Gholdengo properly. What should I change? (Or what strategy should I employ as Iām still new)
New VGC RMT @normal stream, @winter gulch, @shrewd horizon. I won't notify you again for at least 6 hours.
Just a thing with your Ghold set, you should def be running some more spatk evs if youāre running modest and Iād recommend Tera water
Also if youāre feeling dissatisfied with shifu on this team you could maybe try replacing it with swords dance safety goggles iron hands
Not sure about swords dance Rilla here but idk
I think if youāre looking for a replacement for ting ig you could go landorus-t or gastrodon, not super sure tho donāt have a lot of experience with screens 
Would this team be best to have dnite and arcanine, feel free to lmk any substitutes to make on this team
The new additions: https://pokepast.es/76fbf66dc0e9ba4a
The old team: https://pokepast.es/8e269c5fd8204a3b
New VGC RMT @normal stream, @winter gulch, @shrewd horizon. I won't notify you again for at least 6 hours.
New VGC RMT @normal stream, @winter gulch, @shrewd horizon. I won't notify you again for at least 6 hours.
Sun tem
I can tell you this.
Charizard lost Gmax = no longer viable.
https://pokepast.es/3a8fa1f10d812299 hiw is this trick room team?
Any better options?
Bro
U gotta change Lum berry indeedee
The pokemon are fine but the movesets are not it
Item clause
Swords Dance on ursaluna to counter Intimidate, the standard Swords Dance, a normal trick room team, heat wave to hit both mons because for me that Stat drops aren't favorable, energy ball to allows for coverage. And finally Swords Dance with detect on iron hands for more offensive power.
I dont think you need Two SD
Fake out better
Enamouroud Moonblast dazzling mystical fire better
So I really don't get what tour getting at.
Leftovers better on cress
Nope
My opinion Is i dont like missing
I bet your a singles player no?
Unless you wanna make that risk its your team anyway
Used to play singles not anymore
The metagame here is much much different.
I havent played Gen 9
Bro I lnow the metagameis different I am not stupid lol
I mean tbf stealth rock in Reg C became known
and thats common In singles
Safety Goggles is a better choice than Leftovers on cress to avoid Spore from Amoongus.
I would pick leftovers or mental herb
also I dont think Lum berry does anything on indeedee
Sleep and para hinder it as a support mon. Mental herb does nothing when Taunt users and majorly prankster.
Also item clause.
makes sense
Keep in mind EVs should be multiples of 4, but not multiples of 8, you will sometimes have a remainder 4 since you dont want the extra speed point
- Bulkier Ursaluna if youre clicking SD often, if not then might as well go crunch and prevent things from walling you. Tera Grass/Water are a lot better than Tera Fairy for it unless youre also running Play rough
- Moonblast and Dgleam are definitely better, Springtide has a 64% chance to hit both opponents. Pixie plate is strictly boosting Springtide's damage and it is your stab, you'll be clicking it often. If you click it 3 times, There is a 25% chance for you to hit all of them. The other fairy type moves are just so much more consistent
- Rocky helmet is a lot better on InDD, the most popular dark type that can also get rid of your terrain does not appreciate having its sash removed. Lum berry doesnt help as much when Amoonguss doesnt want to go near the team. Max hp / max def bold is fine as it is since InDD is bulky on the special side
- Armarouge likes Armor Canon over heat wave, you have Expanding force for spread damage and you usually need that quick burst more often. The defence drops are less significant when Armarouge isnt that bulky and is taking life orb chip every turn. Also what does enegy ball actually hit? Aura Sphere hits the things that take your hits a lot better this meta
- I suggest Tera Fire Hands, you dont appreciate taking even a neutral moonblast with 68 SpD. Ground types are less of a problem and you can position around them better. Also thoughts on fake out over detect? you need it less in a HO team like Trick room, you want to be picking up kills every turn and it gives you a different lead other than InDD + TR setter
(That should be it for now lmao, had to edit because I accidentally pressed enter)
Fake Out does have its niches but for me detect is a lot more appreciated in situations that I can't risk losing hands.
Item claus means you cant have 2 Specs
That being said make Lili max atk max spe, you have the sash anyway
- Charizard appreciates overheat more than flamethrower
- Rillaboom, Gastro and Sandy Shocks can honestly be replaced here to build you a team providing more pressure. Flutter Mane + Chi Yu + something that functions out of sun is prob strongest. Pixie plate Flutter and Scarf/Lorb Chi Yu Ideally. Maybe a tailwind setter like Tornadis to help you keep speed control but also be able to set Sun itself
- not the biggest fan of torkoal as a setter but if you do, use Eject pack overheat to safely bring in your frailer threats
Just feels like you'll protect a lot less when you have 4 turns of trick room, you want to make them count. Fake Out lets you do Hands + Cress/Arma lead when you dont want to bring InDD and gives the team more flexibility, which is stronger overall. one issue with tr is that its too predictable and they know exactly what you want to do, these two leads take different answers and it gives you a big lead if they prepare for the wrong lead
I'm honestly very surprised to see that there are CS urshifu sets.
Make Flutter Mane Specs and give it bulk. 20 / 0 / 116 / 116 / 4 / 252 Modest, 68 / 0 / 116 / 116 / 4 / 204 Modest, 100 / 0 / 156 / 108 / 4 / 140 Timid, 100 / 0 / 244 / 44 / 4 / 116 Modest are example spreads.
Urshifu is fine
Ting Lu has anti synergy with the team, going Lando-I/Thundy-T and making this a rain team is your best bet. You could go Chi Yu and make this sub but you'll have to replace Iron Bundle.
Rain Dance > Protect
Give Amoongus the rocky helmet
Go 44 hp / 12 Def / 196 SpA / 20 SpD / 236 Spe Modest for Iron Bundle to keep the speed above Eleki and live sacred sword from Chien Pao while maximising your damage. For this team which is already faster than Opposing Tailwind, encore will give you more value than Icy Wind
I've updated my Tatsugiri + Dondozo VGC team. Is there anything I need to change?: https://pokepast.es/0ad471e33a49168a
New VGC RMT @normal stream, @winter gulch, @shrewd horizon. I won't notify you again for at least 6 hours.
- Scarf Tatsu, especially if you have Icy Wind
- bulkier Flutter Mane
- Rocky helmet Amoongus, black sludge chips you if you Tera
- Tera Blast Tera Dark Kingambit? Just use Kowtow Cleave imo. Or run Protect over it
- Bulky Torn with Tera dark
@wild sinew So replace Thundurus with Tornadus and what about the EVs?
My bad, I've said Tornadus so many times lmao
You can use Thundy just fine here, just make it a bulkier spread and Tera Dark
An example is;
Thundurus @ Covert Cloak
Ability: Prankster
Level: 50
Tera Type: Dark
EVs: 244 HP / 164 Def / 4 SpA / 92 SpD / 4 Spe
Bold Nature
IVs: 0 Atk
- Wildbolt Storm
- Thunder Wave
- Taunt
- Rain Dance
Some may not be a fan of the Bulk though
@wild sinew Understood. Are the others fine too?
It was a relatively common thing back in gen 8, less good now since more amoong but itās still definitely viable on shifu, Iād say itās prob the 3rd/4th best item
might not be the right place for this, but do y'all have any clue what these iron hands ev benchmarks hit?
156 adamant is an atk jumppoint
Ah, cool! Thank you! So I guess the second and third just maxed out spdef for AV, hit the atk jump point, and then dumped the rest of the evs in hp/spd/def
idk what the first one is then
https://pokepast.es/09fff8eec600dcb2 updated version
what spreads for chien pao?
It's best for pao to be max attack max speed. Allows for more offensive power since it's defense is poor already.
š
12 hp / 4 Def is probably best
You miss out on two attack points but
252 Atk Mystic Water Urshifu-Rapid Strike Surging Strikes (3 hits) vs. 4 HP / 0 Def Chien-Pao on a critical hit: 147-174 (94.2 - 111.5%) -- approx. 81.3% chance to OHKO
252 Atk Mystic Water Urshifu-Rapid Strike Surging Strikes (3 hits) vs. 12 HP / 4 Def Chien-Pao on a critical hit: 138-165 (87.8 - 105%) -- approx. 6.3% chance to OHKO
its sash tho
New VGC RMT @normal stream, @winter gulch, @shrewd horizon. I won't notify you again for at least 6 hours.
Urshifu hits 3 times so it Ignores your focus sash
Currently at 1300 elo, I want to make sure I have a good team to push, any tips? https://pokepast.es/c24de1e2865f26ba
Oh wait thought I did something wrong. Iāll keep the team hereš
(I deleted the original message)
- No Tera Blast Flying? What does brick break do
- I'm a fan of putting sunny day over heat wave on Torn, both heatran and Flutter Mane appreciate it but it also softens Urshifu's attacks so you can drop the liability that is Gastradon. Tera Steel is a better defensive typing than ground that keeps you vulnerable to Dnite Espeed, Pao Spinner and makes you weak to Urshifu too
- Give Rillaboom U Turn, over Stomping Tantrum probably since you have Lando. Find an EV Spread on pikalytics, that'll help you. Tera Fire/Water
- bulkier Flutter Mane. Here are some benchmarks
Adamant Chien Pao Sucker Punch - 20 / 116 (136 EVs)
Jolly Ice Spinner - 68 / 116 (184 EVs)
Adamant Ice Spinner - 100 / 156 (256 EVs)
Urshifu Surging Strikes - 68 / 204 (272 EVs)
Tera Dark Pao Sucker Punch - 100 / 204 (304 EVs)
Tera Water Palafin Jet Punch - 100 / 244 (344 EVs)
Make the Flutter Mane Tera Steel or Fairy - Heat Wave > Fire Blast. This is probably an ideal spread
Heatran @ Life Orb
Ability: Flash Fire
Level: 50
Tera Type: Grass
EVs: 100 HP / 108 Def / 156 SpA / 116 SpD / 28 Spe
Modest Nature
IVs: 0 Atk - Heat Wave
- Flash Cannon
- Earth Power
- Protect
You can move SpD to hit 107 speed if you find that important though - So now you can replace Gastro, this spot can be played around with a lot tbh. A sun abuser and something already top tier like Urshifu-Dark are great options.
Wow thanks
I love this community
Although brick break I use for the occasional screens, I still usually use rock slide or tantrum
Or uturn
Give Tera Flying Tera Blast ago for a while and see how well you match up into screens
Iāll keep a copy of the old team but Iāll apply all the suggestions. I just wanted to say I really appreciate your advice though š
Does magnet pull also trap allies as well?
no
Someone, Somewhere, make a better version of this https://pokepast.es/efbf39fb1b51e017
New VGC RMT @normal stream, @winter gulch, @shrewd horizon. I won't notify you again for at least 6 hours.
please tell me about any glaring weaknesses, and if there aren't any, what move survive targets i should be aiming for when i ev the team.
which pokemon do you want to keep
Cress/Torn are better for this team than Eleki
44 hp / 4 def / 4 spd Urshifu with max atk and then the rest in speed
Pollen Puff > Clear Smog. 236/156/116 Bold is standard enough. Tera Water or Tera Dark Amoonguss
Bulky Flutter, Tera Fairy/Water. Here are some note worthy calcs. all for hp / def
Adamant Chien Pao Sucker Punch - 20 / 116 (136 EVs)
Jolly Ice Spinner - 68 / 116 (184 EVs)
Adamant Ice Spinner - 100 / 156 (256 EVs)
Urshifu Surging Strikes - 68 / 204 (272 EVs)
Tera Dark Pao Sucker Punch - 100 / 204 (304 EVs)
Tera Water Palafin Jet Punch - 100 / 244 (344 EVs)
--------------------------------------------ā-------------
Heatran can go 204/0/36/236/4/28 Modest, Tera Grass
If you go Cresselia, 252/0/172/4/76/4 Calm. Trick Room/Lunar Blessing/Moonblast/Filler with Tera Fairy is ideal
If you go Tornadus, 244/0/164/4/92/4 Bold, Bleakwind Storm/Tailwind/Taunt/Filler is also best, Tera Steel/Dark
Tera Flying Tera Blast Landorus is better than Tera Ground imo, dropping EQ for it or even smth like hammer arm and tera water, 68/116/52/0/236/36 Adamant is a solid spread for it
First three
I'll try
I like the idea just my execution prob won't be the best
This is what I tried to do Ig
https://pokepast.es/9948ba57993502f2
New VGC RMT @normal stream, @winter gulch, @shrewd horizon. I won't notify you again for at least 6 hours.
Oh shit my bad š
ngl i would probably just
scarf gambit with the luc
Ah I had power of alchemy so when lucario dies I get justified, then beat up on it with maushold
Ah that was the idea
I changed my team, is there anything i'm missing? I feel like there's a hole here....
New VGC RMT @normal stream, @winter gulch, @shrewd horizon. I won't notify you again for at least 6 hours.
https://pokepast.es/8ca42166f9817564
thoughts on the team im currently building?
what's the idea with thundurus therian? your urshifu seems to be going for setup, so tera grass would probably work better. I'm not exactly an expert, but the rest looks fine
so originally before i did a shit ton of testing, i thought Volt Absorb would cover both pokemon
kinda like how Storm Drain steals away all water type moves
So now, i might just switch him for someone else for now
HI
So I tried building around a core of heatran ting lu and gyarados because between them they resist every type in the game and you have intim for physical attackers and beads of ruin for special attackers.
Iām really not sure on what else to add, so I added rilaboom flutter mane and cressellia for trick room stuff, should I switch out any of these three? What other changes should I make?
https://pokepast.es/e3fe9dd68f33252b
Ignore Tera types, and I know I should put protect on some of these mons
Your team is very defensive based, so I'm not sure why you maxed out speed and sp atk on fluttermane. I'd reccomend putting evs in hp and defense instead of speed and then still maxing out sp atk. Your heatran should also probably have a more specialized ev spread. I use 252 0 116 76 60 4 with a modest nature, but a customized one might work better.
Flutter Mane still wants some speed EVs, at least 68 to outspeed Urshifu. But since you're using Pixie Plate you want to minimise the loss from SpA. I suggest dropping down the bulk to a more reasonable benchmark and getting the speed in.
Heatean feels like it isn't hitting hard enough, 204 hp optimises Leftovers and you can play around with the rest of the EVs, what are the Def and SpD EVs for?
The landorus spread was intended for Assualt Vest, where it can take 2 Specs Flutter Moonblasts and a Bundle Freeze Dry. I can look for a different spread if you like Protect on it
Remove Torn's focus sash for a Covert Cloak or mental herb.
Play some games and identify what your bad matchups are, then come in explaining the issue for people to easier suggest things
i ditched landorus, I'm looking for a different 6th mon. I'm having trouble with cressila ursuluna.
Make Pelliper a Tornadus or give it damp rock, damp rock suicide lead is the only bonus Pelliper gets
Making the change, you need speed control less with Tornadus Tailwind and you can put encore on Bundle over Icy Wind. I suggest 44/0/12/196/20/236 Modest as a spread with Tera Grass, your team doesn't enjoy dealing with Amoongus
Letting you know Urshifu gets Swords Dance now so you can use that for immediate set up. Make it a lot bulkier with less attack investment
If you want to use Thundurus I like Tera Flying Tera Blast because it means you only have 2 weaknesses, Volt absorb. Also go Wildbolt storm, the genie moves are 101% accuracte in rain and a 100 BP spread move is insane. If you want to replace it I suggest looking at Lando-I with Sandsear Storm, it makes for a great rain sweeper with Sheer Force Life Orb, It's Psychic/Tera Blast Flying also give you fighting power vs Amoongus who can redirect the team's attacks a lot
Tbh I kind of like Chi Yu and replacing heatran with something
Your team is more towards the special end afterall
I'm a fan of something with a lot more offensive pressure over Cresselia
Bulkier Flutter Mane spread with SpA Booster imo
should i replace heatran with a special or physical attacker
Special attacker ideally
Giving you more options with Chi Yu
Going Lando-I on this team too maybe?
Oh bet
Thanks š
Not sure if chien-pao is the best PokƩmon for the last slot. Is there any better options? https://pokepast.es/249b400b5290b124
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What would you recommend
What should I use for speed control if a replace cressellia then?
Maybe bronzong?
Bronzong doesn't apply much pressure either, do you need trick room?
I decided to go with gholdengo as the 6th pokemon, but now i'm not sure if i should just max out speed and sp atk or go for a bulkier spread.
Your team is built around a defensive core that doesn't mind moving last
You could go Bundle/Eleki if you're worried but it's in your interest to go for a strong attacker
was told to ask here. this is a victory road team https://pokepast.es/f8b8a82ac03a5494
i did not make it and can't change it even if i wanted to, i'm wondering if it's actually good. i'm assuming victory road teams are usually good, but seems like this one just loses instantly to trick room if you don't win the guessing game
i'm new to vgc so i have no clue about anything really, but i've been doing alright with the team other than against trick room and there doesn't seem to be any clear answer
i've heard of flutter mane imprison trick room which sounds like a great answer to it, because otherwise, taunt gets countered by mental herb, double targeting gets countered by a million things, sometimes they tera, sometimes they have two tr setters on the field and force you to guess, yadda yadda
as soon as tr is up the whole team just crumbles because everything is fast and nothing survives ursaluna or whatever else they use
so i'm wondering if i'm missing something or if the 99% trick room usage on the ladder makes this team less viable than it initially seemed
This isn't a team issue, it's likely an experience issue. you likely need to practice more with the team. Some options i see for trick room are tornadus taunt, dragonite extreme speed, and stalling it out.
extreme speed isn't enough to kill stuff like ursaluna, no? esp with no tera normal. taunt is an option but i feel like it's hardly reliable with mental herb
Yeah generally speaking TR vs HO is a bad mu but this team does have some options to make it winnable, the most reliable option for this team vs TR is stalling it out and using protect/switching to preserve mons, regidrago can also do a lot of damage if given the opportunity
If you really have a lot of trouble with the TR Iād probably run covert cloak torn and change heatran to a non choiced set maybe with sub, but I havenāt played enough with this team to know how bad the TR mu is
i need ev help with chi yu and gholdengo. https://pokepast.es/f3adb406b0378096
Usually the idea is to not let tr go up
Urshifu helps pressure the ursaluna lead and a lot of the team can output massive damage the TR setter doesn't appreciate taking. For example
236+ SpA Dragon's Maw Regidrago Draco Meteor vs. 252 HP / 100 SpD Cresselia: 118-141 (51.9 - 62.1%) -- guaranteed 2HKO
If TR does go up its a bit of a struggle, but having flying and ghost types helps create a fighting chance vs Ursaluna. And since Urshifu forces it to stay in the back, you can stall out trick room before their big sweepers come in. If we talk about Armarouge/Hatterene + InDD with two TR setters, Heatran just sits infront of them all day and wins.
A lot aren't on the Imprison Flutter train because Flutter already has 4MSS (4 move slot syndrome, where it can't fit in new moves) having at least a fairy type attack and Shadow Ball along with Protect. You usually want the other fairy type attack in the slot because burst vs spread damage are very different, Moonblast being more than 1.5x stronger. Even if you only preffered one, there is one move left so not enough for Imprison TR, you'd usually have to drop Protect which makes the Flutter very vulnerable for the trick room matchup which isn't that bad in the first place
https://pokepast.es/8d9b50f73e2e5fed any tips on improving / how to play this team? just cooked this one up and i wanna learn how to start on choosing on who and what to use and what role is on who. (actual reasons pls, no "replace cat w/ amogus" cause i think amogus is cringe
, ok if amogus is absolutely necessary like way better than cat then maybe )
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Choice Band meowscarada is the better set for this meta. 110 Atk is just not enough when we have choice band Dragonite and Choice Specs Flutter Mane running around, along with Urshifu in rain, Regidrago, etc. You need the choice band to put some presence (Amoongus performs a different role and would generally be a lot better as a pokemon but meowscarada is solid, it can work fine)
Replace Arcanine with Chien Pao imo, yes it increases your fairy weakness but it ohkos Flutter with Tera Dark/Ice and all of the Flutter right now don't go Max speed so you always outspeed. Band Meow also ohkos it and outspeeds most flutter Mane sets now (they're usually modest). Chien Pao can take the focus Sash. Sylveon on the other hand isn't really meta anymore, outclassed by Enamorus or Flutter Mane depending on the team.
Protective Pads feels a lot less valuable on Urshifu with open team sheets, Safety Goggles or Mystic Water are generally ideal
I suggest making your Flutter Mane bulkier, it can't kill Opposing Flutter Mane without a boost even if they don't Tera away their ghost weakness and the bulk to live hits comes in handy more often than the over the top speed. 68 / 0 / 116 / 116 / 4 / 204 Modest is a great start
Max out SpD over hp and Def to maximise value of Assualt Vest and help your Flutter Mane matchup, please invest in Atk and run an adamant nature, 140 Atk vs 50 SpA, your Volt switch is meant to get your team in safely instead of do damage itself. You can even replace it with heavy slam if the Flutter Mane matchup is bad. A spread I've seen used to Great success is 140 / 76 / 4 / 0 / 252 / 36 Adamant
Highly suggest rain dance on Torn, with no fire types it just helps your Meowscarada and Tera Grass Hands as well as boosts Urshifu's damage output. Over Icy Wind or Taunt depending on which one you find least valuable
Right, I appreciate the response
This is kinda how I tried to play it but things still didn't work out
What do you do in a situation where the Cres is berry, or uses a tera, or there are two tr setters on the field and I have to guess which one
https://pokepast.es/91d43c811307a89e i may have made a different version of the team after talking with some of my peeps before looking at this mb 
also wdym by protective being less valuable on urshifu, curious on knowing why 
on my 2nd version, i had heatran replacing arcanine, i now realise how valuable chien is now so is it worth to replace it over heatran?
can you explaon the scenarios a bit more (i.e, what berry, which tera, what setters). Im assuming this is in an open team sheet format where they know how to beat the cress and the others
no
it's cartridge im talking about
but for example had one game against slowking and cres
targeted Cres, it had a berry so it barely survived, then slowking terad into steel and hit tr
had to guess which one would use tr and killing either of them would've been hard
ah, then its a guessing game what items they have, they could be Tera Fairy/Ghost/Dark and have Goggles/Lefties/Mental Herb/Dark halving Berry/Rocky Helmet, the team will def struggle vs trick room there
i mean i failed to kill Cres but slowking tera would've fucked me up
that's kinda why i feel this way, every team does it so differently that it feels really really hard to stop it from going up
while flutter imprison feels like a universal option
With open team sheets, you can see what has a rocky helmet or an annoyinh ability and play around it
Heatran and Pao perform different roles, Heatran would make this more of a fast balance team while Pao makes it completely hyper offensive. I was mainly thinking about Meowscarada and the way you can use it over Amoonguss; as a big offensive threat nuking things. Amoonguss would generally be better for a sandard balance team but Meow would work on it fine, which one is better depends on your playstyle
tr usage on cartridgr ladder is so high that having a bad mu against it feels really rough
imprison might work better for cart
if i were to build heatran, how would i build it exactly? and what are the roles of the mons on both teams
Id imagine so, Victory Road uses tournament teams a lot
Chien Pao is a big offensive threat itself while also enabling physical attackers next to it, it weakens everything's defence by 33% (x 0.75) making your partner frailer but the opponent weaker, lets you dish out a lot more damage but its a hyper offensve style with limited switching
Heatran acts also acts as a bit of an offensive threat but also a great wall vs somethings due to the many resistances it brings. Youll be switching it in and out often and it creates a bulky Fire-Water-Grass core (usually Heatran, Rillanoom/Amoonguss and Urshifu). It has less synergy with Meowscarada but it works great at beating faiy types and helping vs trick room. Its down to your playstyle who you should use, how do you really play and what are some previous teamd youve used that are in your comfort zone?
i havent played any other teams at all, this is my first experience to competitive pokemon + i started by learning teambuilding first 
ooh
I suggest Chien Pao then
its easier to learn with HO as you need to switch less often and the buttons you want to click are easier to find
imo its much easier to get into the game with a sample team
since teambuilding is really difficult and something you understand how to do better after playing the game
Here's a list of some samples:
big Reg D tour: https://victoryroadvgc.com/2023-vr-road-yokohama/
a repository with lots of good ideas/teams: https://docs.google.com/spreadsheets/d/1axlwmzPA49rYkqXh7zHvAtSP-TKbM0ijGYBPRflLSWw/edit#gid=1834275347
Thats also something highly recommended ^
When you lose you know its a piloting mistake, and when you get better at the game you can focus on teambuilding, it'll be easier to identify if you couldve done something or its a team issue that way
fair enough
but i am very stubborn and decided to learn teambuilding first and wow is this game pretty similar to another game im also addicted to that also has teambuilding + numbers (althought that other game is WAYYY less complex than pokemon imo) 
also ty for the links 
https://pokepast.es/2a6b6f6c42308930 (HO cat + pao)
https://pokepast.es/2192223c9ed47aef (fast balance + FWG core)
here are the 2 teams that i have made, with help from yall
(tysm btw) will start laddering with the pao team first to test how good the cat is (even tho im never changing it
)
will accept more changes as well if it still doesnt look good
so I tried out open sheet earlier
They had tera fairy mental herb cres
So I went urshifu + regidrago to bait the tera fairy, went tera steel on regi and hit it with tera blast + surging strikes from urshifu
It still survived
They also had iron hands, which they led, didn't use fake out thankfully but it made me realize that fake out + mental herb is unbeatable for me
It's already extremely hard to beat Cres with two offensive mons, only one is imposs
Torn gets beat by mental herb, two offensive mons gets beat by fake out
Unless I'm missing something? Flutter is ghost but not enough on its own so it doesn't change anything
Oh, dnite... Inner focus
https://pokepast.es/c1fdabc275bd5819
Made a new team, need suggestions (Iām new to teambuilding)
If theyāre mental herb cress you can bring amoong and pressure with spore
Had a really hard time winning with this lately, any tips? https://pokepast.es/9a1267b2b2ce168b I replaced chien-paoās protect with haze (bc of dondozo and goodra) but I can change that
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hello? I still need ev spread ideas for my chi-yu and gholdego.
Rental can't change
Oh oops I thought you had an amoong
I need a good bo1 closed team sheets team
Even on showdown no one shows team sheet
I need something that can deal with stupid random cheese
Half the ladder is running closed team sheet tr teams which rely entirely on confusing people
Why does the flutter mane have attack ivs
and a serious nature
eterrain on hands is interesting but seems kinda counter productive when you have breloom there who won't be able to spore everything that it wants to if the terrain is up
wait wrong team sorry
this is the team https://pokepast.es/68c2f4c36a17445e
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i'm no vgc expert but why mental herb on zapdos when it's only status move is rain dance
(i'm not givin advice i'm clueless i jus wanna learn)
Anyone?
not a regular vgc player, but seems pretty much unfixable
lots of weaker mons with bad sets
What do you do against Flutter Mane
https://pokepast.es/44e800a938ffe81f thoughts?
you tailwind and ko it. Or tera.
what if they run TW (like they commonly do)
you can't have 0 natural resists against the most popular Pokemon in the meta rn
I'm running gholdengo.
and urshifu. They can usually take down fluttermane.
Or use your fluttermane.
(its hard to do that when your Flutter has zero speed + no SpD investment)
Gholdengo wants Tbolt > Protect bc you'll be clicking that much more since using Protect after Trick is kinda niche
the Chi-Yu is fine, although you could probably run a Modest slower Chi-Yu to nuke opponents more + you have TW support
Not bad, but you may need to switch up the held item on fluttermane. Your team has multiple abilities that encourage switching, so pixie plate could be better. Why are you running clear amulet landorus therian? sitrus berry on landorus therian and rocky helmet on amoonguss would probably work better, there are a lot of physical attackers in the meta. You don't want to run wacan berry on tornadus, with no bulk it'll probably get knocked out anyway by a neutral really strong attack. you need more bulk and less spa on tornadus, your team is very versatile and you don't need 252 spa evs. same with urshifu.
also Bulky Mystic Water probably wants Adamant
especially since you already aren't running Timid 252
I'm like the unmarried marriage counselor lol.
also bulk + focus sash makes no sense on Torn, make that Covert Claok so you can set up TW even with Fake Out around
oh, that's an outdated version of the team oops. I have covert cloak on the newer one.
i'm gonna go for leftovers gholdengo instead.
is wacan just purely unviable or is it just that it doesnt mesh with my spread?
also for the lando-t, I kinda was going for a more aggro set, my thinking though was to switch sd for rock slide
as for flutter mane I see what you mean about the pixie plate, ill go for that
wacan is outclassed, but if you really want to use it, you can go for a bulkier spread.
other reccomendations?
also I have no idea about spreads for torn or urshifu if you can't tell so Im open to ideas
covert cloak is always useful, mental herb is also good if your tornadus is slow.
I always run max spe cuz of taunt wars but mental would fix that ig
i need a spread for leftovers gholdengo.
Max speed bulk + Covert Cloak isn't the worst thing ever
haven't used Gholdengo since like S2 so idk if I can help you much but you can probably take a look at some bulky Ghold EVs from Reg C
I mean how bulky do torns usually go?
cuz I could run a set to live typical tera fairy flutter mane dazz gleam with just a tad of bulk
yeah, usually tornadus run max speed a little bulk, i went more bulky and ran mental herb.
what are some bulky fluttermane spreads that i could ev my gholdengo to ko?
Max special bulk I see is like ~228 Hp / 4 SpD
Which actually doesnt even die to modest 252 make it rain?????
because my team is kinda switch focused, is u-turn a decent idea on urshifu?
no, urshifu should be going for damage, and u-turn isn't that useful on it.
yeah. set is pretty standard.
are there any holes in this team? https://pokepast.es/43abd88d647fce35
New VGC RMT @normal stream, @winter gulch, @shrewd horizon. I won't notify you again for at least 6 hours.
https://pokepast.es/c1fdabc275bd5819
Made a new team, need suggestions (Iām new to teambuilding)
@normal stream
i'd recommend getting through this whole website and looking at pikalytics before building more teams, as well as playing some games on the ladder so you can get a feel for what's popular. https://www.vgcguide.com
you kind of absolutely need a faster Flutter
At least 68 EVs to outspeed Urshifu
Yeah you can't run 0 speed Flutter
Also no SpD bulk makes you vulnerable to opposing Flutter as well
wait spread moves has a 75% multiplier in SV too?
Yes
https://pokepast.es/062eeeed16d92eb0 (FGW core)
https://pokepast.es/24ffb60b18ba6006 (HO cat + pao)
im having trouble on how to play these teams, like who to start with, who to switch into and who to bring (like in general + maybe some specific situations since i see so many cres + ursa)
Punching Glove had the same effect for Ursh as Pads but also gives 10% boost iirc
It worked weird
It prevented contact completely so Surging Strikes didn't go through Protect
between overgrow and protean on meow, which one is the better one to use if the meow has sash or band?
so pads is better then?
Sash - Overgrow
Band - Protean
ah ok
it is for tornadus which is really commun, it is in 8/10 in teams, and it has prankster
but maybe
i will give it the rain rock item
to make rain dancce longer
Vgc battles don't last long enough for that
If your Zapdos is on the field for 6 turns, damn
on lower tiers it doesnt even faint
yeah zapdos gets taunted a lot so i will add mental herb
not tailwinding, rain dancing,to activate swift swim, but i could but i only have thunder, and i will use it after rain dance so it doesnt miss
30% missing is to big to not consider
I think the issue is your Zapdos relies on rain
If your team requires it to function have a Tornadus or Pelliper
Not worth the set up turn
You could find a Mon that clicks nasty plot/calm mind and outputs more damage than thunder/hurricane
i do not want a peliper because i already have a gyaridos 2 4x weaknesses to electrick
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https://pokepast.es/7e883e6fa044aa0b updated team, any further ideas?
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Why reply?
Honestly no reason.
fair enough
https://pokepast.es/7534a6d6c37c2f61 spicy extract team for Clear body dragapult and Clear amulet ting lu, rest of the mons are just for cleaing up and scizor for common threats like chien pao and fluttermain
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https://pokepast.es/540533b77baaf0a6 Any feedback is appreciated š
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What's the idea of tera dark tornadus? you might want a more specialized ev spread on hisuian goodra. Other then that, not a bad team, though i will need more data on what you have struggled against to help more.
Why do you have max attack ting lu? you have no flying types on your team to take advantage of earthquake, and there are better attackers like landorus therian that are also good against physical attackers. again, same issue with scizor, it's outclassed by other attackers that provide more value, like urshifu. And it's not even very good against chien pao and flutter mane, since they can easily switch into a fire pokemon where scizor is just locked onto the move for the rest of the game, because it has no bulk. Why do dragapault and chien pao just not use their last 4 EVs?
Itās tera dark for the prankster immunity. I should probably invest more into goodras spd though. Thanks for the advice!
https://pokepast.es/83116ad139a65359 (vgc doubles)
Decided to get into official PvP formats after years and years of emulating. I generally enjoy this (relatively) bulky team and a number of my losses comes from the skill issue more than anything, but it really feels like a lot of fine tuning can be done. HGoodra is of biggest concerns, and im yet to encounter Dondozo in any shape so it's difficuilt for me to tell whether it actually threatens this team. So far, my best rating with this team on Showdown is 1300
-Tinkaton is a bulky support. GHammer offers plenty of damage and can deal with Mane, Chien-Pao and Grimm. Feint is there mainly to prevent Ursaluna setups, but also works well against Urshifu who tend to carry Detect. Fake Out also helps with preventing setups (specifically Tailwind), or at least helps with answering to them. TWave is for speed controll and para generally comes in handy. I pretty much never tera it so havent game much thought to tera-type. I've found this set to be working well with Greninja, who can use Ice Beam both to punish Tailwind users and Ursaluna. Rocky Helmet is generally nice to have, and Safety Goggles are already taken by Arcanine. I considered Maushold but the bulk is just isnt there, and amogus cant para well because of its speed.
-Ceruledge provides physical offence. Tera-Grass is godly, helping with countering pretty much all potential threats. Bitter Blade and Shadow Sneak are obvious choices. Close Combat is an answer to lots of threats, specifically Dark-type. Grass Tera Blast helps cleaning up Water- and Ground-types, such as Ursaluna and Urshifu. Mandatory AV. If theres a single mon i'd like to keep as it is it would be Ceru, even though it does lack some instant damage. Thats pretty much the only mon i tera consistently, but i feel that this is a problem of general team composition since theres just not much point terastialising anything else compared to flash fire tera grass ceruledge.
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-Greninja offers Choice Specs coverage with Protean. I've decided against Band because of Ninja's much higher base SpA, only reason to run it banded would be Rock Slide, and so far it outspeeds everything it is meant to so I'm not considering Scarf. I usually use it with Tinkaton as a lead, but it also works somewhat fine with Arcanine. Perhaps there is a better pick for this role, but it does it's job well. at least for one turn before it gets ko'd by anything.
-Flutter Mane is the speedy one. Made somewhat bulky to fit with the rest of the team. Thanks to Booster Energy it outspeeds other Flutters, Urshifu, and pretty much everything, while also managing to survive some hits. Shadow Ball and Moonblast are obvious, Protect to help with survivability. I used to run Icy Wind for some more speed controll and AoE damage on Flying- and Ground-types, but I felt like I dont use it much so I changed it to Sub to further boost longnevity. Works well with Ceruledge after Tinkaton + Ninja lead, so that's mostly how I use them. I have not tried to run a traditional glass cannon build on it yet, but my main concern is it not being able to survive any relatively meaningfull attack
-Arcanine and Hands are there because I couldn't come up with anything else, to be honest. I decided that Arcanine could boost team's survivability further via Intimidate, Will-O-Wisp and Snarl, which I picked over ESpeed because the latter didn't do much damage to be worth keeping. Goggles in order to ignore amogus. Perhaps some tailwind setter would fit better? Hands is the second Fake Out user, provides water (and air) coverage with Wild Charge. Drain Punch boosts survivability, and since I'm running AV on Ceruledge I've decided to focus on SpD, with SD in case there is any time to set up and a need to deal damage arises. Ursaluna seems tasty for one of those slots, fitting into generall bulkiness thing, but coverage concerns me.
This is the first team that I've decided to put any effort into, therefore I dont expect it to be anywhere near good. Please let me know if i should have provided more info or something. Also I'd prefer to avoid rare mythic/legendary pokemon if possible, they are quite difficuilt to come by and I have no friends to trade with , so if I, for example, will decide on adding a Tailwind setter, it will be Murkrow over Tornadus or something. It goes without saying that I wont be genning anything.
pls sorry for the wall of text and god bless anyone willing to go though it
don't use greninja, iron bundle is far more powerful and faster and offers the same coverage. flutter mane needs dazzling gleam over moonblast if you want to keep substitute. Arcanine should be swapped for landorus therian or ting-lu. Tornadus also might be better, as murkrow is outclassed hugely in the current format. If you don't want to use tornadus because it is a legendary, then you should go more of an amoonguss redirection route. Iron hands looks fine. Tinkaton isn't ideal. Rillaboom would work better. I do think you need more speed control if you have your heart set on ceruledge, especially since it has no protect. Having to tera it so much is also bad, because It means that you are lacking tera versatility, which means that you have no room to situationally tera. And chien-pao just hard counters your ceruledge.
what would be a good alternative to tinkaton in order to improve my speed control problem? let's say that i go with ting-lu instead of arkanine
actually now that i think about it ting lu might not be the best pick if thats the issue?
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Don't use articuno, iron bundle is better. why spectrier? you should run protect dazzling gleam moonblast, shadow ball on flutter mane. you should run ursaluna instead of paldean tauros. And probably cressila instead of spectrier.
toros is because it has anger point and it resists frostlass ice 100% crit attack, i removed flame orb and replaced facade with earthcquack, another use for frostlas is to burn every target so hex would be a 120 power attack and it would 1ko any foe
frostlass ice 100 crit attack is never ever used, so you don't need to counter it.
BTW, I have https://pokepast.es/f1b39a206ddc231b, but i'm looking for an alternative to gholdengo, because it feels like it's outclassed.
try frostlass it is nice for setting up or light clay grimm
i fixed it a bit https://pokepast.es/873dc838ebd76b41
froslass isn't positioned very well in the format, with chi-yu, urshifu, and heatran all prominent.
https://pokepast.es/bbff8762bfba8e33
Looking for advice as to altercations on this team, itās new so Iām still working out the kinks
https://pokepast.es/fed5ef866a61fe30
all criticism is appreciated
Froslas appreciates something like Taunt, disable or protect over double team. Why Tera Grass?
Give Abomasnow light clay. Blizzard > Ice beam, Energy Ball/Leaf Storm > Giga Drain, Ice Shard/Protect > Leach seed
Yh Articuno doesn't suit the team very well fulfilling the same role as Froslass here. Like said before something like Iron Bundle (Blizzard/Hydro Pump/Encore/Protect, Booster Energy) or Tornadus (Tailwind/Taunt/Snowscape/Bleakwind storm) are good
Spectrier is just watered down Flutter Mane offensively, Scarf Chi Yu could work better tbh
Tauros doesn't like Flame Orb Facade, that does less damage than normal close combat or wave crash unless you Tera Normal. Assualt Vest or Life Orb are better items. If you go life orb fit in protect, it is the best move of all time
Make the Flutter Mane bulkier with SpA Booster, or go Bulky Timid with Specs, this team likes a Tera Water Flutter with Moonblast over Hex and Tbolt/Tera Blast over Mystical fire (if Specs) or Protect (if booster)
Main things you should know are there is item clause and that protect is basically a need
And which mons do you want to keep? I'll get back to this and try and have something around them, because I can look at this in many ways where I'd replace half the team because of the synergy
Terrain extender isn't the best, Psychic seed or rocky helmet are ideal. Trick Room > calm mind
Boots is a bad item, in a 5~ turn game hazards are generally not worth it unless they are set up by Glimmora or Kleavor who don't waste a turn, those aren't really meta and niche picks at best. You can always not bring Volc when you see them
Offensive Volc isn't great rn because it's outclassed by other threats, it likes a Rage Powder Rocky helmet/sitrus support set but you could make Offensive Volc work, you'd just have to drop a move for Protect and build around it
Garg is odd here, Amoongus does this team a lot of wonders helping Gholdengo and Volcorona set up. This way you can give lefties to Gholdengo who appreciates it a lot more than air balloon. Tera Water/Fairy and a bulkier EV Spread are better for nasty plot
Chien Pao demands 2 things; protect over crunch/sacred sword and the focus Sash. It's weak to everything and will become a Tera hog if you don't give it Sash. 12 hp / 4 Def / 4 SpD in exchange of Atk is also really good on it
Tatsu doesn't fit here, you'd want something like Grimmsnarl or Iron Hands to help support your set up sweepers or use Dragonite who pairs well with Chien Pao, gives you immediate Offensive pressure when you don't bring InDD
thanks
Good luck with it
tera type to gound or flying
it is just a for (fun) team
not a searious one
i will replace articuno with Moltres-Galar
Yeah I couldnāt decide which one to choice band
https://pokepast.es/dc8d1112f4646682 I don't have a lot of experience making teams so I just put in some of my favourites
New VGC RMT @normal stream, @winter gulch, @shrewd horizon. I won't notify you again for at least 6 hours.
New VGC RMT @normal stream, @winter gulch, @shrewd horizon. I won't notify you again for at least 6 hours.
I tried this team a bit and it turned out pretty well but I want to know if thereās anything I can do to make it better https://pokepast.es/b6381e876cc343f7
This is a well condtructed team, I would maybe change to Lorb Lilligant and Sash Flutter if you want TR on Flutter (personal preference)
https://pokepast.es/ffd84d8ed6095dad struggling a little bit here, really enjoying thundurus-t but i have no idea what i should do for a sixth mon so chi-yu just kinda sits there
honestly might just slap on fluttermane tbh
It's good, having a different mode when using TR is best imo
I think Earth Power or helping hand is better than Clear Smog on Torkoal, your team seems to handle Dozo well enough. As for Hoodra, your team plays a hyper offensive style and it wouldn't really find the time to set up with the damage dealers on your side
May I ask why Tera Water Cress? I'm not a fan of it as Rillaboom already does a lot of damage, and you may be forced to Tera infront of it. I like Tera Fairy or Grass for mental herb and Tera Dark for Safety Goggles. Amoongus is a big threat considering TR is negative priority. And when it goes up, you want to deny it as much as possible, Cress appreciates the immunity as it heals its allies
Prolly better to optimise the Ursa spread, 140 evs optimises burn chip as a reference and I believe you may want to live some things on the special side. I'm also not a believer in Tera Normal, otherwise you just lose to Urshifu. Ursaluna is already doing enough damage with 140 Base Atk using a 140 BP STAB at +1. Tera Grass, Water and Fairy are all things it likes. If you are disappointed by the damage output, think about Swords Dance over one of the ground moves and bulking it out a bit more
Liligant is fine, I believe it gets encore? So you could do that over Protect + Tera Ghost as an option, but this set also works great, boasting damage is great when you have Sash
Not quite a fan of TR Flutter but if you're going to use it you should probably give it the sash or bulk it out a bit more, it feels more like a pokemon that would work when you don't bring trick room and provides a different sun mode. Chien Pao is a great pokemon if you're looking for bulk calcs
I suggest Tera Grass Hands, for the same Amoonguss reason, especially since it resists both your stabs and you don't appreciate being redirected into it. But also because Tera Flying will lose you the mirror which isn't the best thing usually
Suggest nasty plot Thundy on a Goggles set. Over Twave probably. A +2 Spread move is really strong, Since you can't go Tera Water/Flying Tera Blast, give Tera Electric and Steel a go
Might as well go Adamant since you have both swift swim and tailwind
Yh the fish isn't meant for rain, Urshifu or a rain Mon like Lando-I fit a lot better here. Btw Chi Yu is wasting EVs, Make sure they are a multiple of 4 but not a multiple of 8 as the first 4 give a stat point, and then they add by 8
I like this actually. Definitely gonna switch lando for chi-yu, will probably run mystic water over life orb on basculegion so i can juice lando up a bit. also nasty plot on thundy sounds good, so iāll go with that
I can try giving tera electric on thundy a shot, was thinking about swapping to tera dark to avoid priority taunts but +2 electric tera could go so hard
Since you don't share original weaknesses it isn't bad
I'll see if I can get an EV Spread when I get home
I've been meaning to try it myself anyway
DM me if you think of anything good! this team idea is by no means original but itās been really fun to play
Rocky helmet Amoonguss and tera grass Mental herb Cresselias better
https://pokepast.es/078a48bf2cc13d82 help with evs pls
New VGC RMT @normal stream, @winter gulch, @shrewd horizon. I won't notify you again for at least 6 hours.

