#OM Rates
1 messages · Page 12 of 1
for starters clod isnt very good
gimme a sec
corv/mana arent really that good on fat/stall since there are better pokemon that fit on the archetype (pert,hoodra,skarm)
you also have a glaring fire weakness, especially to ceru
ah
so regenvest pert over mana
kinda sketchy but should work
you also lose pretty hard to the ghosts
with clod just holding on but barely
and pert too, ig
personally ive found good stalls/fats need a mg progress maker (hizoro, gapdos, moon are examples)
your team also has to win the 50/50 with pao each time pao gets in
ah
i kinda need a ground
to avoid twave hex
spam
it was either chomp
or clod
apparently tusk needs fluffy
theres no need for fluffy
i could swap clod with volt absorb mandibuzz
regen/scrappy are all usable options
regen pert
whats the team look like rn
what is the ability on it.... :
I would go wbb probably, don’t love your fire mu
true
Which means actually we probably need a brave bird set to touch Ceruledge
Spikes / Roost / BB / Whirlwind then
np
You could do something fun like Magic Guard Leftovers
sure!
Also on stall it can slot toxic or taunt over U-turn
Cause pivoting is less valuable
Forgot your HP EVs on Skarm
That + lefties on Mandi and I think you’re good to go
glhf
thank you once again
No problem
this probably belongs in #1060682530094862477 rather than here since ZU isn't an OM anymore
Really? Ok
https://pokepast.es/a5a125d8fdcd4b49
(bh) random HO i whipped up in like 5 seconds idk
hazard control kinda sus and moongeist users are questionable
New BH RMT @surreal portal, @oak topaz. I won't notify you again for at least 6 hours.
(yes i am running modest miraidon)
i don't really see the point in having a whole slot for glare ho-oh when 3 of your mons already beat imp
i just wanted hazard removal + snr softcheck
it doesn't beat snr
you just get judged forever without a switch-in
unless you get a double into pex (if you lose the double you lose pex and probably the game)
well is pex specifically doing anything here
over some other screener
also whys it no recovery
if you're really concerned with removal then your options are pretty limited for self-proofed tidy up mons
could a bulkier ate user work here
idk what though
uh i can do like
zacian improofed by pex
doesn't really exist to be honest
idk how you can really pull this off properly, given you're stuck with like pop bomb/spin/x/sap
which just isn't a particularly good set
this seems to me like you could just do
tidy up yveltal + screens ting improof
and run =spe diancie so arc semi-improofs
i have no real recovery it doesn't work that well
well at the very least you need recovery on your improof
@echo lodge @dusk pasture rate: https://pokepast.es/ed7727efd72aec9c
I am open to suggestions
Don't we all do that already
i question if you actually win against gouging lol
because eq slams you and it's fat enough to eat whatever pecha throws at it
0 SpA Pecharunt Malignant Chain vs. 0 HP / 0 SpD Gouging Fire: 103-123 (29.3 - 35%) -- guaranteed 3HKO
I was going to say chain -> Hex probably does numbers ut
the interaction probably depends though if you play aggressively enough you're probably fine?
not fast enough to beat EQ
maybe run like foul play or something
though
it's probably fat enough to eat that as well
oh yeah and
this teams get 6-0'd by drum kommo im pretty sure
that's a bad mentality to have cause you're going to immediately run into 3 of them on ladder
but not that is good feedback, and I need to make an adjustment for the broken fires at the minimum
you'd definitely want to change your baked mon
I want to do Fluffy Corv + fat Gengar, but building those and not losing to fires is hard
Im assuming Unaware pecha is too frail? since that wuld help vs gouging and Bdrum sweepers
preferably you also dont want to get to 6-0'd by ceru as well
unless...
cause uh that also does it with triage
does it really need to be fluffy
or even corv
also wouldnt itemless pecha just solve the ceru MU
pecharunt is pretty fat with intim/fluffy to function as the main blanket physwall
probably
yeah
still lose to the gouging though lol
harder cause no passive recovery
right, that bastard
gouging is seriously a problem lol
out of your options they are limited to basically baked birds/ee garg
or desperately coping with tusk/unaware deo-d
how does Zap match into Gouging
isnt tbolt better on sf deos to hit corv?
+1 252+ Atk Life Orb Gouging Fire Dragon Claw vs. 0 HP / 0 Def Zapdos: 294-347 (91.5 - 108%) -- guaranteed OHKO
i have bad news...
pecha CAN take on gouging though
if it's unaware
just uh
hope it's not lo sor
cause it cannot tank those
only mguard eq
252+ Atk Life Orb Gouging Fire Earthquake vs. 252 HP / 252+ Def Pecharunt: 146-174 (38.4 - 45.7%) -- 50% chance to 2HKO
non setup isn't very threatening so yes
Deo has pretty bad 4mss tbf
I never know which best four to pick
if it's your only breaker
why not go like
specs psysurge w/ knock
that's pretty potent
I don't know who to pick for mono breaker tbh
you might also prefer rocks > spikes honestly on chomp
if just for ceru
cause that mon hurts whenever it gets in
idt u actually need ice beam if ur running focus or am i missing something crucial? Since focus hits moon & hoodra mostly
I have Rocks on Emp
I do too, but that's why I have Chomp
this seems mostly fine then
though like i said i might prefer specs psysurge set on deo-s
there are more potent breakers but then you lack any speed control
honestly at this point it should probably just be a classic balance
but idk how to build those
what is a classic balance
idk, whatever the fat teams @echo lodge builds are
i just classify my teams based off how many passive fatasses i have on a given team
@sacred oriole what’s the gameplan if we run into a Hisuian-Goodra (hypothetically speaking)
Team has some nice elements I just don’t like deo-s being the only progress maker loool
the hell is a Hoodra
no I don't like Deo-S here either tbh
it's been fine but probably should be something with more heft
I am loving SpD regen chomper though
Spikes go UP
can someone rate my team
hi, please tell us what meta this is for, and please send a pokepaste
!pokepaste
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oh thanks bc im new
https://pokepast.es/cb061daaa27f513b ca some one rate my team pls?
doubles OU has a separate channel
New AAA RMT @echo lodge, @sacred oriole, @dusk pasture, @timid meadow, @gloomy elm, @remote bison, @paper moat. I won't notify you again for at least 6 hours.
jug+moon then threw on 4 more guys
I think I want Fluffy Corv here
you have WBB Ghold, and I have found Intimidate Corv gets close to being overwhelmed by the Darks
are people really willing to gamble their gouging check on them not having dragon coverage
what the hell is a "Gouging Check"
right
regen great tusk (coping)
also doesn't this just lose outright to ddance dnite
also I really dislike lvl 99 pivots in this economy
Fluffy Corv can maybe get away with it
its a habit
but inimidate / Pert already narrowly avoid some 2HKOs I don't want to make easier
only if they have fire coverage
why would they need fire coverage
Body Press Corv isn't beating it
air balloon isn't permanent
oh it's bpress and not bbird
they can dance to +6
bbird corv loses to dnite
btw
but bpress is more dire
quickest fix is like
psysurge azelf lol but that doesn't synergise that well with jug
i STILL hate dnite being around but people just accept it at this point lol
so quick question uhh do you make defensive cores in this meta
fluffy bb corv probably helps vs dnite?
that wins
probably
i haven't actually calced but it should
your pao check is sus af but like lol lmao
if you dont want a hard check your next best bet is just having a good crash switch-in
maybe change moth(?)
alternatively, do nothing and pretend pao isn't real
level 99 pert is super sus like UT said, not worth having a worse pert overall
honestly enough teams do this (including samples) that you can probably get away with it
yeah i think ill just do that
if you're loading it into ladder you'll probably be fine
Pao isn't real
i have guys that can annoy it and i can pretend to have switchins ig
and if it's band, get rocks up and win the 50/50s with Ghold and Corv
...i dont have rocks LOL
okay that makes this harder yes
put rocks last on Pert, you know you're getting Knocked
tspikes kinda helps but it's still super iffy
(this is not legal advice)
honestly i would probably do that
yeah i actually just went and did that
why not im not clicking the last button ever anyway
another alternative would be fucking around with the defensive structure completely and running unaware deoxys-d with intim corv and something else in moth slot that im not entirely sure about
cpao has mysteriously just managed to skirt by the entirety of sv
actually kind of broken
OR if you're a crackhead like me run
ee garg
I really have come to dislike unaware deo-d with Intimidate Corv
losing out on the ability to intimidate cycle with your other defensive guy sucks
unaware deo-d is a really nice cope mon cause gouging and dnite suck
also triage
but that's probably gone soon lol
i dont remember voting
oh it closes tonight fsr
unless i have somehow missed out
i have actually put a concerning amount of ee garg on my teams
this meta is lowkey cursed
one is a concerning amount
it is GOOD
give me another gouging check
that isn't wbb birds
cause then you see a pao and then the sky comes dow
WBB Enam
I feel like ghold can limit it well enough, issue is there’s nothing else to really pressure it out (triage / psy surge)
Give swampert ice punch
Real
OR run EE garg and you can probably still keep moth
though uh
if you see a hjk ace click X
unaware pecha checks dnite and "checks" gouging, gouging checks grass coverage fires and also ceruledge + ace
that looks nicer than what i have ngl
ill try both
one extra annoyance is that
corv solo removal with rocks weak breaker
not fun
bit harder to threaten tusk on this version
also god this mon is
so uncomfortable to use
i meant jug
it can break but
ugh
predicting knocks
chancing on hurricane accuracy
really uncomfortable to click
also changing sball -> toxic for tusk/primarina
or that poison stab could also work ig
If you want toxic shouldnt you just run hex?
https://pokepast.es/b1366998d91055af
Godly Gift
Wanted to build Dialga Offense
There's definitely a better slot in Def than Latios but I just threw filler on bc idk what else to do.
@meager fulcrum do you rate GG?
I could
the team in itself is pretty slow and the only fast mon is latios which is discutable
dialgas set is bad i'd put lo or scarf 4 atks with epower and tbolt instead of power gem and sr and switch treads for tusk with boots sr and then remove latios with smth for flutter
prob remove goltres for a fast spa attacker
to make revenge killing easier
https://pokepast.es/be21462d0c60577c fortemons, kinda new so not sureif these are the right sets
https://pokepast.es/04cbcdf430d2012d Gen 7 Pure hackmons. Seems pretty decent to me but i wanted to see what others think
@reef merlin
this team has the right idea but you have trouble with imposter and opposing offense (since your mons are generally weak to revenging by stuff like pixilate diancie)
i don't think theres a way to imposter proof mray with a team structure like this (without innards but imposter seems more valuable here anyway) so i'd replace that with a defensive wonder guard, preferably one that somewhat checks huge power mega mewtwo x
or at least pivots out into something that offensively checks it
deo-a doesnt want prankster since it outspeeds close to everything without it anyway, i'd run magic guard so you have a mon that lives a hit against most boosted sweepers regardless of hazards/status
wonder guard on zyg-c doesnt accomplish much since offensive mons generally either have a way to bypass wonder guard or hit zygarde for super effective anyway, so i'd run prankster instead
since that lets you come in on huge power mega mewtwo x and magic guard sweepers to some extent and gives your team more of a defensive backbone
huge power just provides more value than shadow shield on ultra necrozma imo, i'd also run a z-crystal + photon geyser instead of sunsteel for stab and free light that burns the sky
regigigas can revenge kill with fake out + extreme speed instead of trying to sweep, deo-a and necrozma should be enough offense imo and this gives you more outs against boosted sweepers
and chansey should be innards out instead of magic bounce, just a more effective deterrent for opposing sweepers and base chansey cant come in on most physical mons easily anyway
also helps since you're forced to sack a mon against gastro acid no guard anyway
tldr i'd run something like this
that was mostly to encounter people with crap like no guard and fissure that usually outspeed everyone else, using spore. And its been effective in that way, but ill try that pokepaste later anyway
also the sunsteels are for anti-wonder guard and have been used a lot
why doesnt chansey have any defense EVs whatsoever tho
i dont see the logic there
you're so bad physically that you just want to die to physical stuff
so you get innards out
I'd imagine
cause the worst would be facing a setup physical attacker, and you somehow live on like 5% and now your Innards Out is pointless and they can sweep easier
ok but why on the deoxys
it has a focus sash anyway
and why shell smash instead of extreme evoboost
not like its gonna last past one or two turns without attacking anyway
on necrozma
but whatevs ill try the set now
I'm gonna assume the 0 Def is an improof idea, so Regigigas FO + Espeed is gonna do a lot. The reason why Shell Smash is likely just PP surely? Cause you might Shell Smash as they switch, and not want to stay in. @reef merlin could tell you why, I'm not actually a PH player
yeah min defense is so opposing imposter's physically frailer
though in this case i messed up and deo should also have minimum spd as well (since you hit opposing imposter harder if your sash is intact/you move first)
shell smash unecro can be imposter-proofed offensively more easily and more reliable than evoboost since prankster + haze is a thing
and photon geyser on deo hits harder than sunsteel
non-stab/huge power sunsteel still gets walled by most wonder guards so you're going to want coverage for would-be switchins either way
And innards out chansey does want minimum def so even weaker physical moves (like u-turn from most defensive mons) can ohko it
usually a bot is meant to ping people
dunno how it works though lol
anyway give me a second to look through this paste
you need to send a pokepaste AND a meta in the same msg for chatot to ping
at least, that's how it worked the times it pinged for me
so something like
[paste] bh
well the first concern for me is that you lack a good azelf switch in by using iron hands
motor drive manaphy is also a bit sus as well
without it doing much defensively for your team I can't highly recommend it
as a fire check it can get chipped down easily and loses to gouging outright
if you have a fire check, make sure it at least can check gouging because that definitely is the most relevant fire rn
regenvest hands is ok though I'm not entirely a fan of it cause tusk can stuff its dreams
you also great speed control with no scarfer/priority
not necessarily needed if you have a fairly secure defensive core but I can't say that rn
well if you wanna keep your regen hands
the real version has a tusk at the end
my last would be baked mandibuzz, personally
or unaware
checks gouging kinda, affords an azelf switch in and also kinds checks dnite as well
though it means you have no hazard setter
for that part I might switch out manaphy
unaware might just be better just for ladder lol with all the random bs they can bring but baked helps for ceruledge/gouging more
if mandi last and want to replace manaphy a rocks setter that can check hands might be ok
I was running unaware tusk for a bit
maybe tusk though uh idk how many hands are ee
On ladder? I dont see many hands at all lmfao
that's about it for my recommendations
and maybe putting in some kinda speed control over band meow
I just kind of hate all the scarfers in the tier lmao
https://pokepast.es/df58255dcaa9e5f2 is my team good for Om?
which OM is that for? if its Anything Goes, I'd suggest posting it instead in #1060682013453078711 since AG is not an OM
I was asking if I should turn it into a om
wdym "turn it into an OM"?
Change the format and tweak my team to be good for om
that is a very ineffective way of building; I'd suggest to instead look into which OM you want to play, then build a team around said OM, since its very hard for anyone to judge what OMs this team might be viable in
Oh ok
https://pokepast.es/05ca865a5ae59efa frantic fusions
Here's a filthy F.E.A.R. team for frantic fusions before it annoys people enough to get the hammer.
Leech seed users to counter ghost types or priority move users.
Defog and mortal spin to not let hazards break sturdy.
Bastiodon with stamina to counter multi hit attackers.
Glimmora with rocky helmet for revenge kill on contact.
Weakest link is aqua jet ducklett with defog. I'm thinking of switching it with a mon that can deal with mold breaker and good as gold gholdengo more consistently than bastiodon.
@late laurel
https://pokepast.es/fd33ab1190c87dd4 frantic fusions
My other FF team, playing around electric surge.
I lead with electric surge raging bolt for free rising voltage.
Wind rider dragonite for speed control.
Surge surfer hisuian electrode for electro ball with specs. 1992 speed with both tailwind and electric terrain support.
Quark drive cinderace with acrobatics and electric seed for physical sweeper.
Quark drive scarfed gholdengo for special sweeper.
I just put stamina bastiodon as a defensive mon, but I plan on changing it to something else since it's a rest set on an electric terrain team, but I still don't know what to change it with.
i have a gen 7 pure hackmons team i would like to have seen in the eyes of a teambuilding expert
Deoxys-speed
ability:no guard
item:focus sash
moves
grass whistle
sheer cold
fissure
gastro acid
typical no guard ohko user
shedinja
ability:sturdy
item:also focus sash
moves
minimize
endeavor
espeed
baton pass
typical shed
mega rayquaza
ability: parental bond
item:assault vest
moves
spectral thief
clangourous soulblaze
moongeist beam
oblivion wing
tanky mega raquaz when not up against setup sweepers and ohko abusers
Mega mewtwo x
ability:pure power
item:expert belt
moves
spectral thief
storm throw
zen headbutt
sunsteel strike
typical pure power mewtwo
arceus
ability:wonder guard
item:leppa berry
moves
clangourous soulblaze
Recycle
recover
sunsteel strike
my setup sweeper and my best endgame win condition
Deoxys-defense
ability:shadow tag
item:lum berry
moves
substitute
toxic
rest
recycle
a toxic stalling wall, broken by setup sweepers and ohko abusers
i dont have acccess to the actual team or pokepaste at the moment, so this version of the team is all from memory, only thing it affected was mewtwo's fourth move.
there are a lot of unoptimal sets here
why is mmx ebelt spectral stormthrow zen
why is mray av spectral soulblaze owing
wtf is that deo-d
yea im not that good at teambuilding, i guess i shold just redo mmx,mray, and deo-d
i think you should take a look at their analysis pages on smogon
yea, my arceus has been helpful tho, despite the fact it is split between a physical and a special attack, i gave it sunsteel strike becuz it hits through abilities like the other two moves, but does not have unaffected types, and it is decently good at tanking lategame because it seems to take little damage from unboosted sunsteel strike and photon geyser when boosted and it has recover for healing
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yea, ill try and fix up the team when i can and send an actual pokepaste
(and i was thinking of swapping arceus's soulblaze for evoboost as it is more boosts faster, and dont have to worry about wonder guard/fairy types)
soulblaze is useful against normalize users tho, as z moves are not affected by normalize
https://pokepast.es/c4a9445ce7c27d68 how good is my new attempt at the "Gen 7 Pure Hackmons" team (i hope it seems a lil better now) i replaced the 3 weak links with some pokemon i thought would work better
no guard's powerful but you might want stealth rock or something over fissure (2 ohko moves doesn't provide much more value than one, there are teams where it's feasible to run both but this isn't one of them)
shedinja is viable but only on really bulky teams since instantly dying to stealth rock/mold breaker moves/indirect damage means you need good enough defensive partners to support it
also minimize + baton pass needs at least 2 turns for you to actually pass boosts, in which a competent player will set hazards or encore/haze/whirlwind etc.
this arceus set loses to imposter since it can come in repeatedly and run you out of recovers eventually
normalize has its (fringe) uses but not with entrainment ghost-types since the effect is negated by switching/pivoting afterwards, it also doesn't help that magic bounce is reasonably common and crystal-free z-moves aren't affected by normalize
diancie's set is fine besides haze, which you'd generally want on a bulkier mon that's able to switch in more easily (since the turn you want to use haze opposing sweepers will either switch out or just attack/sleep you)
you would also want a +attack nature since fake out and extreme speed are already priority moves
imposter chansey wants a recovery move since imposter's common enough that when you send in your own imposter chansey against opposing imposter (causing it to not transform) lacking recovery can be a problem
i'd just run a sample since teambuilding in gen 7 ph can be pretty complex with all the threats around and i'm not sure if this team's intended to out-offense opponents or stall them out with a couple revenge-killers for support
USUM Pure Hackmons
(banner pending)
Premise: Anything directly hackable onto a set (EVs, IVs, forme, ability, item, and move) and is usable in local battles is allowed.
This is not Balanced Hackmons. Balanced Hackmons holds a banlist for the purpose of having a less centralized variant of...
Alright, finally another pokebilities team. I know I'm THE pokebilities guy, but I'm still bad at teambuilding, so been wanting to share teams here for a while.
https://pokepast.es/23574a761a716e80
Wanted to build around Speed Boost+Tinted Lens Yanmega and went from there
I needed a way to get it in at the end of a turn for it to boost its speed safely, so I chose Glowking to do so because it can also pressure switches with Future Sight or threaten status with T Wave or Sludge Bomb poison. Wanted a mon that took advantage of the switches Future Sight forces, so I went for Ting Lu as a mon that resists most of Glowking's resistances AND sets Spikes to punish mons for trying to pivot into Future Sight while being able to phase them out for even more damage. Still wanted a Stealth Rock used and I decided Kommo-o would be a good choice. Didn't want to use Tusk for this one as to not stack grounds, so I went with Kommo-o for it's nice combination of stab Body Press and utility (Protect can be replaced with Roar if you prefer, I just like extra recovery). From here, a physical attacker was something I wanted, then I looked at Glowking's Chilly Reception and decided on Baxcalibur since it has both Ice Body and Thermal Exchange in pokebilities, a terrifying offensive core of one special and one physical Mon. Only thing I was really missing that was remaining is priority, which is when I went with Azumarill. I could've went something like Raging Bolt, Rillaboom, Dragonite, or Kingambit, but Azu's crazy defensive profile and really solid offensive movepool made me choose it over the others.
Removerless...
Might end up in trouble
Yanmega's special attack and stab moves bp arent particularly high, so it might come up short
What are the calcs vs common offensive threads?
Is giga drain on it really needed? Protect might have more practical use to allow you to revenge kill things you might not be able to otherwise
That's the big thing I don't like, but I don't think Tusk would work well on the team because it stacks 4 weaknesses with Ting Lu and both would be used as bulky mons
It was between Giga Drain, Psychic,band Tera Blast because the coverage is so poor. It takes care of the Guts fighters well and scares out other common mons like Mienshao, Tusk, Ogerpon Wellspring, Rillaboom, Serperior, Darkrai, Zamazenta, and a handful more, but I'll just stop there
You could replace tingler
You don't really need coverage
Bc you're tinted
Unless there's some special guy you NEED the kill on and you cant other wise protecf is better
If I replace Ting Lu with Tusk, what should I replace Kommo-o with because it serves the same purpose a utility Tusk would on the team
What does tinglu check that big donphan cant
The replacement should be able to check those things as well
As well as the things that kommo checks and big donphan doesnt
I'm not really sure tbh. When going through the common mons and big threats, it seems like they all check the same things with Dragapult being the only thing Tusk doesn't check
Well
Find smt that checks that and covers other bad mus for big donphan
Like rillaboom
Maybe Gambit? It doesn't deal with water types great, but Azu is still on the team and works as a backup Rillaboom check (all abilities, so Sap Sipper going crazy)
It also deals with psychics and helps with fairies as well as resisting flying
Try to think more specifically of what pokemon do you often see in the ladder
Small issue, the OM hasn't been on the ladder since April last year, so the meta is going to be incredibly different, like how Basculin is now just worse Basculegion when it used to be top 7 in the meta
And I haven't had anyone to play test games against in that time, so I'm really just going off of a combination of what's popular in OU, what was popular in pokebilities in April, and what I think will be popular when the meta returns. Data isn't up to date, so it's not the most accurate
https://pokepast.es/41de0484086c4490 first time building AAA
New AAA RMT @echo lodge, @sacred oriole, @dusk pasture, @timid meadow, @gloomy elm, @remote bison, @paper moat. I won't notify you again for at least 6 hours.
Uhhh
That's just woopre's team, though
Generally, you ask for ratings for a team you've actually built yourself
We aren't going to rate a team someone else already built, especially in a case like this where the team was made by someone who had tutoring already
Im woopre lmfao
I haven't built aaa since like
Start of the gen
Well like
Its not really first time but
Havent built since pre dlc
Oh LOL I've never seen Your Real Discord Name
I would unironically consider lvl 99 manaphy on this team
Primarily because it has cb chien-pao on it
You will want to lose as many pivot speed toes as possible, and that's maximization
The team is gonna generally have a rough time vs manaphy though, so maybe consider making the manaphy a swampert and calling it a day
This team already has the core components of a good team, so only minor changes are worthwhile
Another change you could consider is uturn moth over tspikes to get Chien Pao in against special walls, but that's more of a subjective option
I also might consider Fluffy Corv here
The team's Chien Pao and Ogerpon counterplay is forfeiting, though
but this is already a solid team
Pao you can still midground with mana, but I did space on Oger
nvm
Yeah if you keep mana you can mid ground Chien Pao somewhat
But if it does become a swampert, fried
252 Atk Choice Band Sword of Ruin Chien-Pao Icicle Crash vs. 252 HP / 4 Def Swampert: 285-336 (70.5 - 83.1%) -- guaranteed 2HKO
just get the miss
should be fine
Makes sense
I could swap out pao
Not sure for who
That sounds good
I'll do that
doesnt this suffer into rmoon btw
the team i mean
not necessarily
scream tail lies any hit and ohkoes, chien-pao is faster between base Speed and Ice Shard, manaphy can eat most hits, and intimidate corv is still a check
also, tusk
Would a Frantic Fusions team go here?
yes
ping @ hidinn if you post one
or me
first off this folds to most ogerpons
mainly rock but moon is a super temporary switchin to wellspring
Ngl what would I add
There's Corv and Hoodra
Actually Regen Hoodra for Primarina seems nice
Similar enough role
id actually go intim corv > zapdos, make iron crown a gholdengo
crown is a pretty middling breaker atm
just run np steel beam sball recover for mg
or make it rain over any of those for defensive
fluffy doesnt check ogers properly cause cudgel is non contact
Oh right
https://pokepast.es/b93c9fd8d44a53db
(bh) i tried to build fat
i'd like to fit spikes but idk where
New BH RMT @surreal portal, @oak topaz. I won't notify you again for at least 6 hours.
mono removal 🤔
me when i forget the unec mu
necro matchup is dodgy yeah but perhaps a bigger issue here is the matchup into opposing magic guard stuff
mluc also looks like you just needs to predict right and if you don't thats it
g2 of this i matched into mg bliss and i legit couldnt do anything yeah
@echo lodge rate my AAA team: https://pokepast.es/6d3d7290b6cbc96d
Looks awfully weak to taunt tusk
And offense bulk up just sweeps this
I would consider making ghold the ground immunity and picking some other immunity for empo
And just praying against tusk
what immunity for empoleon? would already have ground and electric immunities on the team
Maybe just keep bproof or even would still consider VA anyway
Bc that chomp set does 0 DMG to Zapdos
Nope
okay now it does
I'm not personally a big believer in that hex set either, tbh
Team is already really weak to swampert as it is, not sure that running a set with even less ability to dmg it is ideal
Wait, does ghold even get any grass moves
Maybe I'm trolling
it does not
yeah I think hex here is bad
not like this team needs a lot of speed control either
https://pokepast.es/3becfd8707782924 more like this?
Yeah, something like
isnt it a bit weak to hadron shocks
okay i dont know if shocks is good but
it was kinda tough to answer when i faced one today
Link the team again?
And no, shocks isn't very good rn
bc of prevalence of swampert
New [Gen 9] Almost Any Ability RMT @echo lodge, @sacred oriole, @dusk pasture, @timid meadow, @gloomy elm, @remote bison, @paper moat. I won't notify you again for at least 6 hours.
oh rly
yeah it suffers into swamp being everywhere
it can still do stuff like set rocks and swamp is pretty exploitable so it's not useless
outside of shocks, doesn't this team struggle into particularly strong physfires?
doubt manaphy is enough
trying out STABmons and built around a popbomb cincinno, who can use its higher attack and speed to take advantage of the move. feedback would be greatly appreciated!
(also found out goodra is missing 4 EVs, added them to defense)
You should have A knocker
Because otherwise you're prone to melting to any helmet
Idt goodrah is any good
Why does your lando have no recovery?
Beak blast is in the game, you should use that ofr defensive lando
Astral barrage is bannrd
Actually, i think a sample would be better for u to use
thats weird, i just did a match on the ladder and it says im valid
ah, okay
for knock should i replace a move on lando or roar, or should i just get a new mon for it?
fr? did it lose it or am i trippin and it never had it
It lost it >:(
damn
Bc gamefreak is laaaaameee
common gamefreak L
yeah, this team is a little gimicky
primarily i just want a way to support the cincinno
So a bunch of knockers
And a solid defensive core
Maybe tinglu over incin?
Its fat
yeah popbomb would get destroyed by helmet
yeah ting with ceaseless/knock/shoreup/something else could work
And maybe theres a spdef mon with knock
Pex would be it
If gamefreak wasn't lame, again
i hate to be that guy but goodra gets knock lmao
I'll get to this tomorrow morning, but I want to preface this by saying that Cincinno is entirely unviable. It's not technically unusable, but it is outclassed entirely by Ambipom.
That and this gets absolutely mauled by Latios.
(oh shit I forgot to turn off Ping sorry lol)
For starters I would go Ambi > Cincinno and then smth like Parting Shot Tyranitar > Incineroar.
Gives you a Knock user that actually lures in the common Helmet mons quite well and Parting Shot can help net Ambi some very good set up opportunities through its pivoting and stat drops, on top of Ambi's natural power.
All that while also making Latios a whole lot easier to deal with.
https://pokepast.es/97f7b82a5836d029 I am not proud, but I like the idea here
hazard stack + punish tusk and corv
AAA rate
Oh
@timid meadow @remote bison @gloomy elm do your jobs
brambleghast
i really dont think theres any way to justify bramble in this meta, spikes and removal in the same slot is fun and all but it just loses to everything its supposed to beat tbh, i'd rather give the slot to something like spikes chomp (galv if you really wanna commit to punishing corv, but that's an unset) and just swap bpress on corv for defog
or maybe drop spikes for a scrappy tusk?
that also frees up rocks on empol for EQ as moth kind of trolls you
also you can't have two fluffy mons anyway 
i like the idea behind offensive regen manaphy but i feel like that regen would be much better spent on a chomper or even hands that can actually use it to check stuff on top of being a big threat
bulkless manaphy calcs are too dire to justify regen imo
it probably works but not optimally
the chien counterplay is also just hopes prayers and hoping corvid doesnt get flinched
hazards wear it down yeah but it only needs to come in a few times to tear this team up
I was really trying to fit Spikes + spinblocker in the same slot
And that is…the option
i just dont think thats worth burdening yourself with a brambleghast
its a very dark-filled meta
You can mid-ground with mana and then go Corv if they clicked dark move
But that could probably be physdef knock mana
To try and get more milage out of hazard stack
i think physdef is the move yeah
in any case one of your fluffies either has to go or be intim/immunity
I’ll make Corv Fur Coat Intimidate
the cinder counterplay is also kind of dire without physdef mana
it was very cute this just isnt the build for that heat
other than that
nothing really stands out
darks require some great positioning even with mana but nothing too overbearing
I’ll see what happens, thanks friend

New [Gen 9] Almost Any Ability RMT @echo lodge, @sacred oriole, @dusk pasture, @timid meadow, @gloomy elm, @remote bison, @paper moat. I won't notify you again for at least 6 hours.
Tomato emoji
you have no electric resist
helectrode clicks volt forever and zap is a big problem, esp if its ng
Im pretty sure protean is better with specs
cb moon over boulder?
still looks weird but fine
already dmed about this but cb moon helps a lot, you have a desotran so zap isnt that big of an issue, which means the biggest threat to you is like
refridge eleki
which is rough but like a borderline unmon
frankly boulder just doesnt break things enough like we saw in our test games anyway
also 60 speed tran is kinda pointless rn i realize
40 is probably better here
somewhere
outspeeds adamant gambit which isnt like a huge meta mon or anything but its worth it
if helectrode is a serious problem when you have both a moon and a spdef tran youre doing something wrong
yeah cause it clicks volt switch into the gapdos and you lose
and does it 10 times over
more serious is shocks which you kinda just forfeit into
if you care, your team has a bad ceruledge matchup as well
shocks is shitty though yeah
in fact you can't even revenge with iron boulder or deo-s
at +2
because of sneak
might be worth making the gholdengo itemless
although that technically isn't entirely safe because sor +2 sneak rolls to kill max max lol
your matchups probably aren't the worse things but if it was me (im paranoid) i'd rather just change it to an intim corv structure and run swamp over mana (as wbb ghold covers a lot of swamps more awkward matchups and desotran helps as well into strong wake)
alternatively, remove heatran for some stronger electric answer at cost of your ability make progress
cb rmoon could help as well though i wouldn't entirely rely on it
cb iron boulder is ok but as a sole breaker kinda sucks
it relies on good support to wear down checks like corv and gholdengo and then abuse its speed to come in multiple times
your main progress makers are special so it does seem a bit odd to throw a random cb mon there without much support
https://pokepast.es/0676fe478bed42ab
(bhuu) screens HO
not very fond of surging on ndw i’d like to switch to something that can more consistently snipe ting-lu
cuz all of them run fc or una
https://pokepast.es/cc6359d9873fee4f AAA, four mag two drag
Real answer wanted to support Wake + Latios with spin, spikes, spinblocking, and multiple pivots, but obviously some questionable choices were made
@jolly condor about that whole “make drag mag” thing
Whoa that’s a whole lotta mag
I honestly feel like making Skarm Corv and Treads Chomp solves a lot of issues
I didn’t know this channel existed, cool
Surprise!
Feel free to share or fix teams here
(Please fix my team, but I’m falling asleep rn so I’ll take the final product in the morning thanks)
are you committed to the steel/dragon only thing
https://pokepast.es/aa039d5af1ff79e4 an option
pecha is as good or better at spinblocking than ghold and can pivot, but team was pretty ghost weak so added regenvest hamu, which also adds spikes, wbb rocks skarm with red card bc ceru is scary even with samu, and then treads for spin and some surprise MGLO damage output
for pao matchup ig you could switch quaq for treads but then its even more hilariously electric weak
I’ll give this a go, thanks friend! and I have two dragons surely my team isn’t electric weak
https://pokepast.es/c126cb1db383ad36 (bh) i try koraidon
hazard control p sus into celes i'd like to fix that
is it just me or is the bot not pinging
oh cuz the paste doesn't have the meta
ok i'll just ping @surreal portal @oak topaz
The bot tries to read the format in the paste now, which you didn’t set
yeah i figured
u-turn on korai so you can actually beat mbro long-term
otherwise absence of scales means stuff like mg etern, specs mgarde, and the like seem difficult
ruin bliss port into korai can work for etern
ok garde i need to predict well with bliss/imp or hardlose and there's not a lot i can do
apparently
i mean there is no predicting around garde
bliss is 2hkoed
252+ SpA Choice Specs Pixilate Gardevoir-Mega Boomburst vs. 252 HP / 252+ SpD Blissey: 315-372 (44.1 - 52.1%) -- guaranteed 3HKO after Leftovers recovery
after barely any chip
even before considering if its psystrike or not
not really
your bliss is still taking boosted energy, and just tp'ing doesn't really fix it
https://pokepast.es/d756c1e482e580b2 STABmons team i havent played at all ngl but it seems fun
New [Gen 9] STABmons RMT @sleek merlin. I won't notify you again for at least 6 hours.
Will rate tmr, can't atm
heard, take your time
oh wow this sucks
+1 252 SpA Life Orb Eternatus Dragon Energy (150 BP) vs. 252 HP / 252+ SpD Blissey: 302-356 (42.2 - 49.8%) -- guaranteed 3HKO after Leftovers recovery
ok etern is possible if i stay healthy
torch does 12
then i topsy/ruin into heal
https://pokepast.es/639f0614e482402a
Made some changes which I will explain:
- Toxapex set is fine, but Tera Dragon is a more well rounded choice due to patching up weaknesses that Toxapex has.
-
Modified the Iron Moth set to be more utilitarian, just having Mortal Spin Toxapex is a giant flaw in your team and if the opponent has any steel type they can setup hazards and effectively deny you any and all access to removal. Mortal Spin Iron Moth has much fewer switchins that can deny has removal, aside from Heatran which would require Tera Ground or something similar to bypass. Tera Grass is an okay defensive tera but you can change it to either synergize with new moves or be purely defensive in nature.
-
Prevalence of Beak Blast makes SD Rillaboom a net negative, and Tera Fire is kinda meh as well, offensive Grass Tera is prefereable honestly. I gave it protective pads so it could pivot out of stuff like Corv / Skarm without fear of burn.
-
Made Ting Lu special defensive as you lacked good special defensive options, tera steel as well to help into Choice Specs Thundurus-T.
-
Left Gholdengo alone aside from running Tachyon Cutter for reliable spam, though I honestly recommend steel tera over ghost, as it will help better in stuff like Meloetta, Tyranitar, and Ting Lu, Astral Barrage already has enough power in general.
-
Biggest Change is replacing Tornadus-Therian with Thundurus-Therian as the former isn't exactly good in this metagame and Thundurus-therian has a much greater presence in the tier. The set can be modified in several ways, but this is the most pratical, Thunderclap for priority, Parabolic for heals, Aeroblast + Tera Flying for major damage with Nasty Plot for setup.
okay thanks
Lorb Denergy?
we're assuming magic guard
@sacred oriole is this what you mean by eject button offense https://pokepast.es/ddfeed16de60ab9a
Not exactly but
New to BH where do I find the sample teams for the current meta
A lot of samples in the threat are outdated
ok @sacred oriole turns out,,,,
This Sucks.
wow no way
it's not updated yet
people (including me) are submitting some though
https://pokepast.es/e2144eaa03d60227 pls rate
New [Gen 9] STABmons RMT @sleek merlin. I won't notify you again for at least 6 hours.
Oh boy
@rotund cloak Gonna be honest this team is rough, will try to summarize the issues as gently as possible.
-
Volcarona are either Tera Grass or Dragon, usually the former, occasionally the latter due to the former providing syngery with Giga Drain and providing similar defensive benefits (Water resistence) to other desired tera's. Don't bother with Bug Buzz, run either Subsitute though if you want to you can run a offensive tera for better coverage (usually in this case it is Tera Ground or Tera Water) to bypass some of it's checks (namely Heatran).
-
Ogerpon should never be running Assault Vest it should either be Life Orb or Choice Band. Run Flower Trick, Bitter Blade (Or Pyro Ball), Diamond Storm (or Knock Off), and Swords Dance.
-
Toxapex is fine.
-
Super Fang on Porygon2 is nonsensical considering Boomburst will always always do more damage to things it can hit, for everything else consider running Shadow Ball or Discharge for offensive coverage or Glare for defensive utility. Don't bother trying to punish Tyranitar with Super Fang, just glare it or predict it's switch in.
-
Iron Boulder set is fine, but not being able to hit Ting Lu supereffectively will come to bite you in the back in my opinion. Consider running Close Combat or Sacred Sword with Tera Fighting (also lets it use Tera more defensively).
-
Weird Iron Valiant, especially considering you can go mixed with Secret Sword and be completely special orientated and usually Valiants in STABmons are focused on one side or the other, not usually mixed in the conventional sense. Decide whether you want it to be special or physical then build it from there. Usually special sets are Specs whereas physical are Booster Energy with Swords Dance though there is flexibility on what you decide in this regard.
For iron boulder i did go Tera fight close combat but i was always walled by choice band gale wings talonflame
Choice Band Talonflame can be rough yes, but it's almost never switching in on Iron Boulder due to its lacking defenses, and if it gets sent out after you always have a Rocky Helmet Toxapex to fall back onto, and thanks to Helmet Gale Wings will no longer be active
But dragon assent always kills
your Toxapex gets OHKOed by Dragon Ascent?
well sometimes you can't always keep it in, at times you will have to switch out regardless, the best you can do is to try and chip it down beforehand so that Iron Boulder can come in and clean up
K then
https://pokepast.es/da0e309414856fd4 made this team for a tournament with moderate success
New [Gen 9] STABmons RMT @sleek merlin. I won't notify you again for at least 6 hours.
@surreal portal can you help edit this team https://pokepast.es/3f3aac1084836223 I think that I might need some help with improofing more properly.
the main issue i'm seeing is improofing knock; arc doesn't really want to switch in on either yvel (gets sapped + can't do anything back) or pogre (just gets burned). for the latter you could maybe swap to mlix, for the former it might be easiest to just accept knock on maud to keep imp from healing
Several things, but as a whole team looks fine.
-
Run Brave Bird / Dragons Ascent / Knock Off over Facade on Gliscor, Facade hits nothing besides rotom-wash and you don't even have tera synergy to further boost it. Knock Off is the route to go if scared of being walled.
-
Iron Hands shouldn't run Collision Course (imo no pokemon should) move is just bad, you would rather run CC, Thundurus Kick, or Combat Torque (non contact), second if running drain punch only run that as your fighting coverage, and run Ice Punch for coverage.
-
Proably switch Gholdengo to the meta set aka Scarf Gholdengo, with Astal Barrage, Tachyon Cutter, Recover or Nasty Plot, and finally Trick. Gives you some much need speed and still has some defensive use.
https://pokepast.es/16432d58d07e6392 this look good?
New [Gen 9] STABmons RMT @sleek merlin. I won't notify you again for at least 6 hours.
the evs on the gholdengos should be max speed and spa

hi, this is the wrong channel - for ou, please go to https://discord.com/channels/192713314399289344/1059653209678950460
https://pokepast.es/ef053bcd086a8f2e
Just built this pokebilities team. Wanted to center it around Primarina since Torrent+Liquid Voice seemed cool (even though not a crazy viability boost) and this is what I ended up with. The only big flaws I see as of now are no Gambit and no Azu (because Azu is the best mon in the tier).
I used a lot of OU EV spreads because pokebilities hasn't been OMotM since April 2023, so there's not much other than current OU and theory craft to go off of.
https://pokepast.es/6fdbfab5b0f6244a
Almost any ability no guard zapdos balance
New [Gen 9] Almost Any Ability RMT @echo lodge, @sacred oriole, @dusk pasture, @timid meadow, @gloomy elm, @remote bison, @paper moat. I won't notify you again for at least 6 hours.
looks sok
unless there's a specific calc you want though
hdb is superior over sharp beak
or mixed with LO
It was originally boots but I changed to sharp beak since I had removal and I didn't wanna do LO due to chip
No Guard Zap feels a little weird here, the only guy who really appreciates Para spread is Heatran
And it has poor synergy with your slow pivots
I think PSea Zap is better on this structure, but
Team is also pretty weak physdef, most teams with two physical breakers (or breaker / cleaner) can get past intimidate Corv and there’s no one backing him up
I would either consider replacing Heatran or Zapdos with a more physdef guy, epically one that handles fires
would water absorb garg over heatran work
I used heatran here since I needed something for water types like wake or primarina
Also I'm building around zapdos here and don't rly wanna change it
If you want specifically to build around No Guard Zapdos I think this is not the team to do it
Those teams work well with multiple hard hitters, especially slower ones like Volcanion and Galarian Zapdos that benefit from the paralysis spread
And your slow pivots don’t really work as well if you get multiple paras off
Gonna be annoying here rq, but I wouldnt recommend pairing Zapdos with Galarian Zapdos...
is terrakion really good no I was just being nitpicky :P
I still like Terrakion on paper
Stone Edge to troll fluffy Corv is nice to have
I’ll admit I’ve struggled to build with it in practice when like
Zama-H is right there
Trying to do it on an aaa team feels like a rite of passage at this point
@tired cave @surreal portal @full warren https://pokepast.es/c6bb7340781f25d7 can you guys check this team. The idea is to do damage with necrozma but I fail to really bring it out in games while yveltal and steeling struggle to defend in the longterm. Is M audino necessary or is something else better.
probably the main issue im seeing is audino not really doing anything of note + not really having that good of a response into anything that outspeeds necrozma, like flutter or koraidon
the fc yveltal is probably the biggest point of failure in longevity terms; you'd likely still want a yveltal or audino on the team as a countermeasure for arc-ghost but not really having a sound mortal / salt cure switch does seem like a problem
What could I replace them with to make the team solid long-term bc I want Knock to remove covert cloaks
Covert cloak is not very common rn, but something like roaring moon is a good fit anyway
wrong tier UT, they're talking BH
Fuck
momenr
https://pokepast.es/9a11569d6b00fa34
stall idfk
New [Gen 9] Balanced Hackmons RMT @surreal portal, @oak topaz. I won't notify you again for at least 6 hours.
wspirit is cool but no scales sucks into psystrike guys
the steel move chomp switchin is who?
you also have a palkia that doesn't touch imp and gives it a load of free spikes that you are both very hurt by and can't easily remove
is i made it the fuck up
spikes is eh cuz the improof is mortal bliss but i guess it is easily blocked
how could i fix this
well the bliss does exactly nothing progress-wise so isn't likely to be there
parade/rapid spin gira might be usable? not great but usable
you could also drop axe on bliss for ruination so it actually does something into non-regen steela
alright, will try
New [Gen 9] Godly Gift RMT @paper moat. I won't notify you again for at least 6 hours.
Godly gift, arceus fairy is Tera water now btw
so first things first, this washtom set isnt really good - youd prefer either max hp max def when youre using it as a bulky pivot, or max speed if you want it to be more offensive. hex isnt a really valuable move on it, you could opt for twave on it to beat cripple gfire or tbolt as electric stab that doesnt force you out. additionally, i cannot in good faith allow you to use that nickname as that would probably get you a warning / lock on ps.
for your attack slot, you can opt to use samurott-h as that provides you with a decent attack abuser and a hazard setter in the same slot.
mola prefers a tera type like dragon to let it cope better vs ogerpon-w. ice beam isnt that good on it either, youd prefer protect to allow it to recieve its own wishes.
synthesis isnt really valuable on serperior, neither is tera stellar - you prefer tera fire overall since that lets you break past grasses and steels.
gfire is a pretty weird slot here: you have no good special wall and will pretty much bowl over to the likes of helec pretty quickly. special walls like ting-lu will help, but i think tusk is a good option here as a spinner.
i think giving fairyceus spdef investment is good here to help check helec quite
@dense wolf @slim monolith could you two help give more feedback
i feel like they should get a second opinion
Oki Tysm!! Btw I’ve been using that nickname for Rotom w for a long time and haven’t got warned or locked for it
https://pokepast.es/f516baa32019f7a6 i think id do something like this
if you want explanations for any of the changes lmk
I like it, Tysm
Wanna be friends btw @dense wolf
U seem really cool :))
make meow tera fire + serp tera ground
tera fire on meow prevents burns which is super imprtant in the hooh mu and tera ground on serp solves the fire and steel mu issues that prevent it from cleaning
tera ground means walled by skarm and corv
New [Gen 9] Balanced Hackmons RMT @surreal portal, @oak topaz. I won't notify you again for at least 6 hours.
been a while since anyone other than me posted bh
anyways what i'm immediately seeing is that ashgren improof does not exist and you're rather weak to bolt strike users and SNR ghostceus
and i'm not sure what double regenvest accomplishes here esp when these share the same checks
the paras aren't actually that helpful because the main thing you wanna para (arc formes for mluc) commonly carries take heart and ashgren is fast as shit so doesn't care much
oh and the hazard game looks kinda sus when your only remove in yvel is walled by fc ghostceus (who commonly carries secret sword for blissey so you can't even sapblock) and you don't have any removal blockers (and your only hazard is saxe on ting either way)
yeah the main issue is probably hazards, as your only removal is weak to rocks and not running boots, and yeah gren improof not there
the easiest fix i can probably give is keeping yveltal there but making it a defensive removal set (or swapping it for something like scales mega audino), since you still need an arc-ghost answer, and last slot for an ash-gren improof / possibly another removal (such as fc miraidon)
oh lol
yeah i just picked it up the other day
i included yveltal and just used the default set
mainly cause I didn't know what else was good
so swap yveltal for scales mega audino?
and what would I swap for the ash-gren improof
cause I have yet to run into someone with imposter
for the ash-gren improof you won't really get way with anything that isn't fur coat, so the solution there would either be changing slowbro to miraidon or running a second fc
miraidon doubles as removal + fc against most structures
yveltal doesn't necessarily need to be swapped for scales aud but one (yvel or any aud) would be needed to not just fold to arc-ghost
thank you so much for the advice
I'm gonna make the appropriate changes today and see how the team handles
much appreciated
New [Gen 9] Balanced Hackmons RMT @surreal portal, @oak topaz. I won't notify you again for at least 6 hours.
team now looks like this
no arc looks kinda sus but idk where to fit it
it could work
personally i’d have something like fc waterceus/eleceus in the miraidon slot but that’s up to you
ye I was just following the recommendations from before
it handles incredibly well still
notably less confusing on what I need to switch in and when
and the weakness to hazards was accounted for and actually mattered in the game I just playtested it in
brotherman led with diancie and tried to set up every hazard known to man
miraidon is pretty effective hazard control yes
it’s less effective as a wall though as a trade
ye the other guy said to use it for ash gren imposter proofing
actually it doesn’t work with frost breath
should probably change that for something like flip turn
I have yet to have needed frost breath in any of my games so
I will go do that now lol
ooh and that means I can run -spa on my greninja now
instead of compromising defense
ik that it's not living a ton of hits with 72/67 bulk but every bit counts lol
im whatever +spe -spa is
Jolly
nah i had no issue with it whatsoever
i was just like
shocked lol
well you probably still want some sort of mon like ting there so as to not instantly lose to eternatus
New [Gen 9] STABmons RMT @sleek merlin. I won't notify you again for at least 6 hours.
Use Dragon Darts over glaive, will save your life if you ever run into a beak blaster / burning bulwarker
I mean you're technically already immune to those but it doesn't hurt yeah, I'm personally wondering if you really need Defog washtom or if you could fit something better
No, they are tera dragon
meaning once they tera, they aren't immune to burn
as a result glaive becomes a weakness
yeah I get that, but you aren't always using tera was my point, still agree that darts are better
https://pokepast.es/828abfd0405f93b7 made this and I kinda dislike it. Weav+rbolt was cool in testing but I really don't like double ground and the defensive core felt iffy. Suggestions?
New [Gen 9] STABmons RMT @sleek merlin. I won't notify you again for at least 6 hours.
Looks like a pretty good team to me, if landorus-therian ain't to your liking may I suggest Scarf Gholdengo or Meloetta, the former is just strong and has good defensive utility despite no investment in hp or defense, whereas meloetta is good to have for ghosts and has boomburst, both can trick whereras meloetta can pivot.
You could also change out Raging Bolt for Rotom-wash and replace landorus-therian with a fairy like Iron Valiant
Mmm interesting I'll try these out when I get back home
https://pokepast.es/2d854ab58b4da3b2 trying to get into aaa!!
New [Gen 9] Almost Any Ability RMT @echo lodge, @sacred oriole, @dusk pasture, @timid meadow, @gloomy elm, @remote bison, @paper moat. I won't notify you again for at least 6 hours.
hmm lets see here
this is a good attempt for getting into the meta for sure
for Moth, I would rather see Discharge or Toxic Spikes last
Discharge has better coverage into not Swampert and can para guys like Moon trying to come in aggressively
while Toxic Spikes are broken in the right matchup
looks very solid in general, I woul recommed some moveslot changes, mainly swapping u-turn < stopming/knock on Ogerpon-W and toxic/tspikes > energy ball on moth, stomping helps greatly against WA Heatran/desoland moth who are otherwise huge nuisances, and energy ball's only good into swampert which your team doesn't struggle against. I think the great tusk isn't fully needed here; you could probably go for more of an offensive set or at minimum swap its ability for something else
toxic spikes can usually disuade pert in the long term anyways
Corv should be Intimidate, you need the matchup into Pao / Ogerpon
and yeah Oger wants coverage over U-turn, like Bonk said
I think a tusk set with something like max HP max speed could fit better as well if you're running intim corv, as you're now more vulnerable to banded moon
ability-wise you could prolly keep scrappy, or run stuff like mold breaker (or literally anything you see fit tbh) otherwise a great first team!
i think max spe tusk is the way here, you're already pretty sturdy with just max hp
yeah I'm just thinking ability, scrappy's always solid but I feel like something else could be better
toxic is the move on moth here IMO, eball doesnt do much and you have tools for mana/moon already so no need for discharge/dgleam
spreading status is super useful
theres a few matchups that look rough (namely shocks) but you shouuld be able to play around most stuff with this squad
moon in general can take on shocks fairly well
eh
it doesnt really wanna come in on ep and it doesnt threaten shocks enough to roost in front of it
even tbolt chunks it a lot
I think knock's treatening enough, my point was mostly that the MU isn't too dire, just a little annoying at most
(also love how all raters flock here like vultures since we get so few lol)
shocks was on my list of threats which can be pretty annoying but
people arent using shocks that much anyway
the issue with shocks is that it either has to get every turn right or they're running a bad set
what sort of tusk set?
Great Tusk @ Leftovers
Ability: Scrappy
Tera Type: Ground
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Headlong Rush / Earthquake
- Knock Off / Close Combat
- Rapid Spin
- Stealth Rock / taunt
something like this should work well
as much as i love taunt idt you can afford to drop rocks here
yeah that's why it's first optioned
im finding it hard to bring tusk in and get rocks up
it gets threatened out by everything
yeah I dare say that's looking very good
you could alternatively run moldy tusk as well if you like toxic, both ideas are fine options
Moldy Tusj
mold breaker / turboblaze
understandable ~that's why I only mentioned it too
bit late but your speed control is very poor
your mu into things like mixed/sflo deo-s and boulder is quite bad
no real recourse if something like cpao gets out of control either
personally i'd remove one of moth/ogerpon for some
https://pokepast.es/df4a20f8a1daf63a i have been tryna do this for a good bit now no idea if i did do it
New [Gen 9] Almost Any Ability RMT @echo lodge, @sacred oriole, @dusk pasture, @timid meadow, @gloomy elm, @remote bison, @paper moat. I won't notify you again for at least 6 hours.
Havent built aaa after home at all
ooh rock-spam my beloved, lets see now
on first glance your pao mu is terrible
I kinda forgot that was a mon thats allowed
theres mana ig, but spdef can't eat it as well
Ill use physdef that also takes on bu tusk better anyways
my main issue here is that you have no immediate ways to threaten physical walls, while they can be 2hkoed in theory you can't ever force them out, menaing that you're giving up a lot of momentum, I'm also skeptical of mandibuzz here in general, I don't really see what it's doing
Ghost check that also keeps out helectrode and shocks
manaphy checks the ghosts well enough for that, and if you're really scared of electrics you could run something a bit more offensive I feel, maybe like dragonite, shocks, or random immunity ghold
ehhh dragonite vs electrics does not really bode well imo, Ghold would be fine just that it puts a lot of pressure on tusk to check moon.
hmm maybe, I think mostly the issue is there's no way for you to punish the opponent bringing in their physical wall on your walls, since nothing can immediately force it out, maybe pecha could be swapped out instead...?
it doesn't seem particularly awful given your ability to force chip onto them and pivot around
