#OM Rates
1 messages · Page 5 of 1
man i should've done dnite sus
If you’d done every SV AAA suspect, you’d only need two more for TC
Yes
Protosynthesis
omw to delete myself
Assuming that’s regen
oh and i loaded into tnm with protosynthesis asw
I would consider baneful bunker pex instead
over tspikes?
yeah, so you can get procs on uturn moths and just
w/e else in general
It's an either/or situation though
+1 252+ Atk Life Orb Quaquaval Wave Crash vs. 248 HP / 252+ Def Corviknight: 274-325 (68.6 - 81.4%) -- guaranteed 2HKO after Leftovers recovery
0 Atk Corviknight Brave Bird vs. 0 HP / 0 Def Quaquaval: 278-330 (89.3 - 106.1%) -- 37.5% chance to OHKO
if you switch into SD and it has taken any chip, you win
if you siwtch into Aqua Step, you win harder
what if it keeps clicking bu
nvm then i can u turn into kilo
so unless they play insane mindgames and reads
Is it 100% fool proof counterplay? No
Is it comfortable enough to say “just outplay”? Sure
Also Quacker can only run four of the nine moves it wants
Should be fine
@timid meadow prove your worth
The team lacks speed control, so I think something like scarf armarougue with psyterrain could make more sense (and zoroak-h is already a solid special attacker)
cause otherwise this team can be pressured by something like chien-pao.
Other than that looks solid to me, but something like DD roaring moon could be an issue (the ev's of quaq could be changed to handle that though)
could run max HP quav to cope better against chien pao
STABmons
Decided to do Hydro steam gren on sun bc Why the f not (Pokèpaste was hurt in the making of this team,No like It was NOT OPENING LOL)
Greninja @ Choice Scarf
Ability: Protean
Tera Type: Water
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Flip Turn
- Fiery Wrath
- Gunk Shot
- Hydro Steam
Torkoal @ Heavy-Duty Boots
Ability: Drought
Tera Type: Fire
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Eruption
- Earth Power
- Curse
- Will-O-Wisp
Roaring Moon @ Choice Scarf
Ability: Protosynthesis
Tera Type: Ground
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Glaive Rush
- Knock Off
- U-turn
- Earthquake
Iron Valiant @ Choice Band
Ability: Quark Drive
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Triple Arrows
- Magical Torque
- Knock Off
- Mach Punch
Great Tusk @ Choice Scarf
Ability: Protosynthesis
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Headlong Rush
- Close Combat
- Knock Off
- Triple Arrows
Hatterene (F) @ Leftovers
Ability: Magic Bounce
Tera Type: Psychic
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Fleur Cannon
- Thunder Wave
- Calm Mind
- Healing Wish
use pastebin instead then
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@sacred oriole @dusk pasture
i uh
tried to build offense
i might want an mgloer, garg is annoying
ok yea i guess i handle ghosts ok
If you want a MG, MGLO Quacker over Kilo should work fine
not sure if my offense is very coherent
Gosh looking at a pastebin is so cursed for a team
yeah but then the team doesn't have any special attacker :L
in a meta which they're very potent rn
I’m a big believer in physical spam
I think ace is fine here
You also want the secondary removal if using banded Pao
well with spikes residual too it can add up
Keeping Pao healthy is nice for if it faces priority.
how do you lay both vs offense
depends on the spiker
thanks
why not
is it bulletproof or is it treads
I am always skeptical of non-regen treads
it on treads is a weird fit, think it would make more sense on gambit if you were to use it
idk a sample uses it
Ok I don’t think there are any crossevo raters here
Uh in the hills is here
KaenSoul and ponchlake play every meta
So I assume they can ratw
what if mglo luc over kilo
Kk
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i really can't figure out anything better than luc over kingambit and wbb on treads
https://pastebin.com/uM2U75vK
Uhhhh hi?
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@sacred oriole https://pastebin.com/0k7hwM7e
i can't maintain a cohesive and synergistic offensive core whilst also using that offensive core to check things on the side
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and i don't think cb pao is enough speed control so i added scarf quaq
i also haven't played much offense this gen or even last gen so i probably shouldn't be building it in the first place
i dont have major notes as crossevo is a lot about experimenting with new ideas and seeing what sticks, but i think the team could use a little type variation with its special attackers since houndour and litleo cover similar bases. instead of houndour i think misdreavus would be a nice QD mon for you to try out. the crabrawler set is fine too but i think having something that can tank hits in a pinch while setting up would be nice, so i think mankey evolving into gyarados would be good
Volcarona (Misdreavus) @ Leftovers
Ability: Flame Body
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Draining Kiss
- Taunt
- Quiver Dance
Gyarados (Mankey)
Ability: Intimidate
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Acrobatics
- Close Combat
- Earthquake
- Dragon Dance
neat team, i think 3 choice scarf users is a bit unecessary and with sun i think it's not necessary to have them. for example, this roaring moon set gets the speed boost from protosynthesis which allows it to run choice band freely for the same speed with more power
Roaring Moon @ Choice Band
Ability: Protosynthesis
Tera Type: Dragon
EVs: 32 HP / 220 Atk / 4 Def / 252 Spe
Jolly Nature
- Glaive Rush
- Knock Off
- U-turn
- Earthquake
choice scarf great tusk seems unecessary as well, i think having something with some defensive utility while still keeping offensive pressure would be something this team needs
Great Tusk @ Covert Cloak
Ability: Protosynthesis
Tera Type: Water
EVs: 252 HP / 92 Atk / 164 Spe
Adamant Nature - Precipice Blades
- Triple Arrows
- Rapid Spin
- Shore Up
this also helps keep hazards off the field in conjunction with hatterene, so you can switch up your torkoal set to something more optimal
Torkoal @ Heat Rock
Ability: Drought
EVs: 248 HP / 252 Def / 8 SpA
Tera Type: Water
Bold Nature - Lava Plume
- Body Press
- Rapid Spin
- Stealth Rock
I think the Hatterene set is decent but could use some optimization, you honestly can go two ways here depending on what you want to accomplish with hatterene, though i would recommend using it as a pivot in a pinch with eject button, which can bring in greninja or roaring moon easily
Hatterene @ Eject Button
Ability: Magic Bounce
Tera Type: Poison
EVs: 252 HP / 192 Def / 52 SpA / 12 Spe
Modest Nature
IVs: 0 Atk - Lumina Crash
- Draining Kiss
- Mystical Fire
- Healing Wish
Hatterene @ Leftovers
Ability: Magic Bounce
Tera Type: Water
EVs: 252 HP / 180 Def / 76 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Lumina Crash
- Draining Kiss
- Moonlight
if you want to commit to a calm mind set though i think this would be best
Uh thanks!
anyone help with pokebilities in the finals for a tournament
not for here, we rate completed teams only
it is completed
ask in #comp-general or #comp-general-2
could i dm u the team>
post here in a pastebin
pastebin down
example
ah gl
I won aye
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used this to win
Anyone help me make an awesome pokebilities team?
u there??
i cant rate pokebilities teams sry
Ah darn
@dim timber u able to cover this one?
I have many things to ask
ah you were TheStateLaw in the latest tour?
yeah haha
thank u for watching
it was a very interesting battle the whole teams based around berrserker so when I lost him turn 5 I thought it was over LOL
its a very challenging meta but theres a lotta interesting good things you can use Toxtricity gets snarl which is a sound based and boosted by technician its like 107 whatchu think
i don't understand the purpose of lagging tail
you use the entire item slot solely to ensure a slow uturn?
Ive thought about changing it but safely getting something into battle is sweet its hard to go without it lol
you could just do min speed negative nature
Garg with salt cure toxic with clodsire its a huge help tbh
I was trying to do a sand team cause of garg with rock and clod with rock tera didnt work out well https://pokepast.es/6ed814e49a3ecac3 whatchu think
https://pokepast.es/f8fcf93c21be42f0 Just made this because of toxtricity Snarl seems pretty fire on it idk though boomburst is a fantastic move
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the thought process was get zone in on stuff (corv) and click
and clean with kilo
but i probably should restructure the defensive core and fit a meow or smth
@dusk pasture
we have a reached a point in the meta where level 98 corv is viable
Viable but extremely recommended against
You shouldn't be going out of your way to increase the likelihood of losing rolls
lv 99 corv is all over the place on ladder
lv 97 corv when
if you lose the speed tie oh well
not the end of the world
espeically since the team has some other stop gaps in clod and scream tail that can limit their momentum
any help with this and the team above?
https://pokepast.es/9ff34c3e25aebe60 Pokebilities Snarl Technician + Punk Rock what yall think
https://pokepast.es/b4c543ec5ca0fd14 cross evolution cetoddle breloom is kinda heat
same criticism as before. lagging tail does nothing, and like you said yourself, boomburst is literally stronger than snarl
also i don't see the purpose of scarf dragapult when it's already basically the band set. extra speed can let you outspeed drednaw in rain but it won't be OHKOing it regardless
you right thank you teams a scrap
New AAA RMT @echo lodge, @sacred oriole, @coarse walrus, @dusk pasture, @timid meadow. I won't notify you again for at least 6 hours.
Sorry for incomplete only 1 member left
Holy copies
lol lots of em
As a general thing; base weathers like drought and drizzle aren't the best just cause of how it can get override by desolate land and primordial sea
which are both pretty common rn
Primordial sea would be the issue your right Id need some counter but you are right a team could use both
I think changing Ceruledge to Desolate Land and Iron Moth to Hadron Engine (with either specs or life orb) would be the option with those two.
https://pokepast.es/d06e09f028985b3c wb this team
I was just tryna use sum different
this is my main team
Meowscarada swords of ruin cause dd ban
I like that team, would probably replace sub on garg with rocks cause otherwise there are no entry hazards
Garg is usually body press curse but i like heavy slam rocks
Florges
is a giant issue for the team
you could replace the Zoroak-H with Gengar
Ive done it many times
not really helping?
i mean
your right
whatchu think of the set
I barely use it
if i do that then i could do protect rocks
subs protect is pretty good though
I like protect rocks cause it ensures garg gets lefties recovery which could be crucial and also stacks sandstorm damage on them
yea u right
Im tryna use other teams any advice or things to look at for team building?
In general it's always good to look at the Viability Rankings or what stuff other people are using
https://www.smogon.com/forums/threads/almost-any-ability.3710568/page-26#post-9576420 <- There's been a lot of teams passed around here lately that can serve as good inspiration
thank u man
yeah no problem!
https://pokepast.es/1b7fa459bfc73999
Pokebilities balance. Corv+Clod defensive core is always helpful, especially with specialized EVs to guaranteed survive itemless Acrobatics after Rocks from max attack Adamant Hawlucha. Any suggestions for changes are welcome, of course
A few points of criticisms of I may
Lagging Tail on Corv is just a waste of an item slot. If you want to do something to lower your speed in order to do things like slow U-Turn on base 60s, it's always a better option to lower your speed IV or go with a Relaxed/Sassy nature.
Snarl can be cool at times for Bronzong, but many of the major pokemon it'd smack on the switch last gen like Reuniclus and Alolawak are gone this generation, really removing the need for Snarl.
Why run Sassy on Garganacl? I guess if you are thinking of a situation where you speed tie a Toxapex and you both switch out, letting you get the slower switch, but even then, being able to outspeed Pex and the base 30s like Amoongus and the Slowtwins is such a huge deal. You're Garg is also pretty incapable of pressuring anything with Cloak unless it's something that has terrible defense and a 4x weakness. You don't Curse Earthquake or Iron Defense Body Press to pressure them, you just Sub and then stall turns, which just won't work the majority of the time, especially with Infiltrator on Dragapult.
When you already have Corv, why is your Clod physically invested? If you want a mixed wall, Garg is your clear best choice. With Clod, there are some specific EV spreads for physical defense that allow you to take certain hits and are viable, but no SpDef investment or Careful nature only really works on gimmick sets with Counter. Plus, why do you have no Rocks, but you do have Spikes? I guess Boots is an argument because most flying types will carry Boots anyway, but even then, there are threats like Ceruledge and Iron Moth who'd much rather take the one Spike than Rocks on their sets without Boots.
It's probably just better to run priority on comparison to Scarf Pult. Physical sets much prefer the power of Band or hazard immunity+moveset flexibility from Boots, even if it is a major power sacrifice. There's just too few situations where Pult outspeeds anything except other Scarfers that it wouldn't outspeed naturally.
Lastly, was there any particular reason you have Scarf on both your physical attackers? I'd definitely keep it on Valiant, but Pult definitely doesn't need it as expressed in the last paragraph. If you're running double choice, it's better for one of the choice items to at least boost your attacking prowess in some way because when you're locked into a move without a power boost, it's significantly easier to play around compared to when you're locked into a move with a 50% power boost
The sub stall garg set works decently often for the surprise factor; i saw them win a tour with it lol.
my man
Im very iffy on the lagging tail I mean though its there for 2 reasons Garganacl and getting mons in safely nobody can predict perfect and it sucks to lose a game if I could of just had a lagging tail but Toxtricity was an idea tbh boomburst is just better and itd be hard to run boomburst and snarl at the same time scarf dragapult is fun LOL honest mistake for 2 scarfs banded dragapult prolly to make the best use out of both the mons but in my opinion though the team shouldnt be used LOL better out tbh toxtricity does not work in this tier could work maybe a specs or scarf thing but I need something better in my opinion
@sacred oriole @echo lodge
Already asked in the OM discord, but if you guys could help with this team that would be great
Im quite happy with it, but i think there is still some improvment to be had
Like Garchomps EVs and Moves
Garchomp could opt for a more bulky spread, preferably in SpD
cause otherwise something like scarf sandy shocks could be a lil scary
https://pokepast.es/7d3f9db264248ebb im having fun! (Aaa)
New AAA RMT @echo lodge, @sacred oriole, @coarse walrus, @dusk pasture, @timid meadow. I won't notify you again for at least 6 hours.
thanks chatot
Im thinking between either hadron engine or desoland future volc
And maybs trying primsea gren of toedscruel as an alternative lead
zoro needs to be hasty or naive + have 4 atk, otherwise sudo is a struggle and should ideally be changed as either of the 2 common spinners just denies you hazards completely (quaquaval / treads)
Yea, im really bad at spreads
What would your reccomend
honestly max spdef hp is good enough, good bulk to live most things and with webs speed on chomp really doesn't matter, and it also has a high attack even without any investment
Mhm
Maybe a bit of speed
since i find it quite slow if i try and go sweeper mode
tbh i think chomp is kinda odd here
i do love the ejct button
And it does good work
So idk
if ur going a bit of speed I'd reccomend getting to 248 (or 32 investment)
outspeed non boots cinderace and roaring moon with webs
yes
I actually like eject button with regen that seems pretty underutilized
and with a ho it's good for keeping up momentum
Garchomp @ Eject Button
Ability: Regenerator
Tera Type: Dragon
EVs: 224 HP / 252 SpD / 32 Spe
Careful Nature
- Earthquake
- Stealth Rock
- Dragon Tail
- Swords Dance
Acctually my own idea, so thank you 🙂
Should i edit the moves on it?
yeah thats real nice
I dont know if i love them
I think the moves are mostly fine, rocks is the only one I'd feel potentially iffy about but it's not like there's that much better alternatives and it fits with the hazard stacking the team is trying to go for
Looks pretty good to me, I’d just be potentially weary about boots chien Pao but that can be played around with slither wing
What lead do you recommend
ultimately i don't think going for double hazards + taunt is worth it since the options are so restricted and none can beat ting-lu if prank
I def wont compromise a way to stop hazards from being on my field
So what mon do you recommend me to lead with
i mean if hazards going up on your side is an impossibility then your only solution is a spinner because prank ting-lu just exists
So toedscruel then
likely meaning spikes toedscruel yeah
Toedscruel @ Focus Sash
Ability: Prankster
Tera Type: Ground
EVs: 252 SpA / 252 Spe
Modest Nature
- Spikes
- Taunt
- Rapid Spin
- Leaf Storm
Ive been doing ok with ppl not leading their spinner and then sacking hizo
Bc if they knock it, i get to bring my the best mon in the team
What are the garchomps speed EVs for exactly?
this
https://pokepast.es/f6a9efe144812518 posting again bc now i unironically need help on the fast jiggs mu
predict well with moth and hope it's choiced idk
that's why you hope they're choiced
and you switched into boomburst
Cinderace and Talonflame are your faster Fairy resists
Where could i fit them
I do like ace but having yet another rock weak mon that hates wbb corb is too redundant
Talonflame simply lacks the power needed to replace megamence
I thought maybe i could use the ghost mon that bothers chansey might be it but i realized its either ghold (banned) or celuledge (redundant+ loses to spinners+ cant really help vs chansey bc when are they gonna switch in)
I wish triage bitter blade worked so that at least i get to choose which spinner to beat
This is for Gen 9 ZU. I'm struggling to win with this team, especially against Vigoroth, and I might need some better team synergy. Please help with this team.
Luxray (F) @ Flame Orb
Ability: Guts
Tera Type: Electric
EVs: 252 Atk / 252 Spe
Adamant Nature
- Wild Charge
- Volt Switch
- Facade
- Crunch
Toedscool @ Eviolite
Ability: Mycelium Might
Tera Type: Water
EVs: 36 HP / 156 Def / 36 SpA / 36 SpD / 196 Spe
Timid Nature
- Rapid Spin
- Knock Off
- Earth Power
- Spore
Pikachu (F) @ Light Ball
Ability: Lightning Rod
Shiny: Yes
Tera Type: Electric
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Volt Tackle
- Iron Tail
- Fake Out
- Volt Switch
Dewott (F) @ Life Orb
Ability: Torrent
Tera Type: Steel
EVs: 4 Atk / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Air Slash
- Ice Beam
- Hydro Pump
- Aqua Jet
Flareon (M) @ Toxic Orb
Ability: Guts
Shiny: Yes
Tera Type: Fire
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Flare Blitz
- Facade
- Double-Edge
- Quick Attack
Gumshoos (M) @ Choice Band
Ability: Strong Jaw
Tera Type: Ground
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Fire Fang
- Earthquake
- Crunch
- Ice Fang
The Swords Dance Dewott was a mistake that I forgot to fix, sorry.
Actually, you know what, I'm replacing Swords Dance with Aqua Jet, hold on.
There we go.
use pokepaste
@near cairn
don't use LC spread for LC mons in ZU. These spreads are made for level 5 mon and don't work for level 100
toed should be 252 HP 252 Def Bold/Impish
your team is too slow and most mon overlap
luxray, flareon, and gumshoos all fit in the slow normal breaker
which means your team lacks a ton of speed
having no hazard is also quite problematic in the tier
overall your team is just too much on the "slow hard hitting" part
and nothing can take hits nor revenge kill
you can tag me again if you need help
but i can't do much rn
Thank you so much for your advice! I’m kind of curious what would be a good hazard Pokemon for the team, since I wasn’t really satisfied with Pincurchin (and he’s slow, too). I’ve heard of people using Delibird; is Delibird good, or are there better hazard-setters out there?
Also, do you recommend replacing both Luxray and Flareon with faster Pokémon and keeping Gumshoos? If so, what are some good speedy attackers in the tier that would fit well for the team?
pincurchin only works when used in fatter teams
delibird is better for setup ho, which isn't quite like your team either
glalie, sudowood, and toedscool are good spikers for bulky offensive teams like yours
i think it'd be better to keep Luxray over the other two normal breakers, but both of them work well too
they are just less consistent than lux in my experience
also for hazard, i mainly meant sr
your pokemon overlap too much in their roles
Interesting, so I should keep Luxray and get rid of the other two. I can try to find a good Stealth Rock user and replace Flareon with that. For replacing Gumshoos, what do you recommend?
well i think there could be more to remove than that
i think the team is too slow rn
and you should consider replacing pikachu and dewott as well
the best way to deal with vigoroth is to have at least one strong special attacker
and a tera ghost user that can stall it in case it is mono normal attacker
ngl vigoroth is on radar to get removed from sv zu, because the counterplay to it is very iffy
Makes sense because I can only find one Pokémon that outspeeds it.
So in a nutshell…
Keep: Luxray, Toedscool (but change the set)
Remove: Gumshoos, Flareon, Dewott, Pikachu
Add: SR User, Tera Ghost User, one strong Special Attacker, faster attacker?
well kind of
the roles can overlap
do not hesitate to tag me again with your new draft
https://pokepast.es/382737b192ee4024
I tried this team out, and I'm actually winning this time, even exceeding the 1100 mark at times. I feel like it's not a perfect team, though. More specifically, Gastly seems a bit frail, Grass types like Leafeon and Tropius do well against the team, and Sandygast, while good, is Taunt bait.
https://pokepast.es/f49dc8c4b490987b @sacred oriole
Why SpD Corv
I feel like it matches up better into our physical guys
Garchomp should be regen right? Rough skin is a typo?
wait yea
I would make Garchomp SpD, and think about SD over Rocks
I don’t love your Ghost counterplay, as nothing really likes tanking shadow ball except Gambit, which is one focus blast away from disaster
that's why im on vessel corv
is there anything else I could slot in
I would rather see like Bulletproof on Scream Tail
But then I guess hex is still a bit troubling, hm
scream tail is more filler than anything
im perfectly ok with dropping it
is horo an option
If you want to shift the team a little more offensive sure
If you want to keep a similar-ish role
Something like Clod tanks the Ghosts pretty well
Especially if you go purifying salt for the full troll
that sounds funny
I would really also like to see Lefotvers on gambit and Defog on Corv, but if you want to stick to no removal sure
yea that's what ive been noticing
i don't want to run a concept that's suboptimal just for the sake of it
You can kind of get away with it right now cause of wish passing
so I might as well
But if we replace scream tail, no recovery at all on Kingambit is though
I would say so
I get a little nervous at the lack of speed control, but talonflame + Kingambit isn’t nothing
is talon not speed control
If you’re making Corv intimidate, that’s fine
Slither Wing, just bluff that you have First Impression
the team is well equipped with corv if intim and scream tail
unless the set has been changed since the paste
https://pokepast.es/8e487571f7bab69d STABmons team I'm actually quite proud of
New STABmons RMT @tawdry geode, @broken kestrel. I won't notify you again for at least 6 hours.
U should probably just run gigaton hammer on kingambit
circle throw scarf valiant seems odd 🤔
That was just some tomfoolery I put in for predicting switches (it never fucking works lol)
is defog on rotom necessary given you have mortal spin and rapid spin on the team? it feels fairly excessive, and you can either replace defog or mortal spin. though I'd probably just replace defog since rotom has so many good utility moves like wisp. I'd also listen to advt here and run gigaton hammer. you can swap the tera types out for a defensive one like flying/bug as well for great tusks since +2 gigaton OHKOs a lot of times anyways. also I'd go knock > ceaseless edge on kingambit. the power difference is massive for a wallbreaker. 252 def is interesting.. I think you can just put 252 HP here though since it helps kingambit become quite bulky on the special end as well. I'd maybe go scald > steam eruption on pex since you're going to be doing negligible regardless and you'd rather the consistency (never misses) and pp of scald. I feel like if you're trying to punish a switch-out, I'd just put on trick instead of circle throw. it seems incredibly situational and pex is likely going to your opponent's first switch-in anyways, so it'll recover the HP anyways with regenerator. at that point you're locked into circle throw on scarf valiant, which puts you in a very vulnerable position. maybe it works if you have full hazards up? but you don't have rocks or any decent way to prevent removal, so no point in having it over trick imo. collision course on tusk works, but I prefer thunderous kick or triple arrows ngl
Kingambit @ Heavy-Duty Boots
Ability: Supreme Overlord
Tera Type: Dark
EVs: 116 HP / 252 Atk / 140 Spe
Adamant Nature
- Gigaton Hammer
- Knock Off
- Sucker Punch
- Swords Dance
i would recommend this set for kingambit
double ceaseless edge is unnecessary and knock off is invaluable
on toxapex be sure to run relaxed nature and 0 speed ivs because every other toxapex youre going to face will be doing the same and it’s best to get the slow pivot sometimes
id just drop steam eruption/scald on pex for haze honestly haze is pretty amazing
and thunderous kick/triple arrows is 100% better than collision course, but otherwise the other notes people gave is good
level 99
Choice scarf Lucario is a little weird for screens Ho
And Gengar + Zoroark is basically running the same mon twice, I’m not sure I love that
I might make one of them Moth or Volc
what is "fast" corv for
chien pao is an odd pick for a dazzling mon
gastly should always be timid, this team has a lot of problems with dealing with grass- and fire-types, try to have some more type diversity
two ghost, two electrics, two grounds
Chien Pao is fine imo, you’re mostly running dazzling for hatt at this point
doesn't actually beat hatterene
Huh
sneasel, gastly, and dedenne are quite frail, and you cannot bring them easily on the field
at least reliably
outspeeding other prankster corv and stuff
I mean sure, but it gets agility
And then isn’t locked into a move that either has poor coverage or an immunity
it cant live that much stuff tho but ill try it
Behind screens it can take several things
technically i can go no speed investment now...
252 Atk Chien-Pao Icicle Crash vs. 252 HP / 0 Def Hatterene: 138-163 (43.3 - 51.2%) -- 5.1% chance to 2HKO
quite crazy
So you win if they go for Draining Kiss
anyway most hatterene will try their luck by cming first than dkiss
id lose to hatterene then
you could run other dazzling mons
or just one more resist + gengar and you're probably fine
Dazzling Roaring Moon is better for hatterene
Moth really doesn’t beat hatt either
well now the team loses to clicker scream tail
Corv gets screens up then you pressure the hell out of it
i think ill just take moon
what does dazzling moon even use
ddance / crunch / eq / iron ?
lefties or lo
Roaring Moon @ Choice Scarf
Ability: Dazzling
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Dragon Claw
- Crunch
- Iron Head
This is what I haddd
oh
But given the HO
claw is only really hitting chomp
DD also works
I would do dragon dance here yeah
Yeah EQ > Claw
on another note tranq can i have omm in my name too
oh idk i thought i had to request it or smth
Ah yeah the sample dazzling set was scarf dragon claw cause this was still during
Dnite
Fun
i highly doubt i should run 252atk/252spa/4+spe but i think its funny
ill test it soon
yee
You can do whatever you want in your user name
I could put (Top OU player)
:0 (i highly doubt anyone even plays omms here anyway)
You’re missing out on some key thresholds (mainly no investment Garchomp and Roaring Moon) but you also have screens.
You’d be surprised
So I think it can be tried but just be cautious with it
yee im testing it
If/when an OMM gets OMOTM I’d expect a lot more asking
id be interested in some newcomer's staaab teams...
i remember there was a lot of asking when pokeaaa was omotom
Good tier
why is clodsire 3 moves
It’s 4 moves?
I’d make clodsire spikes double sr is weird
@echo lodge @late laurel someone built an SV AAA team with Blissey please advise
Damn you really are not a fan of blissey
i'm just trying to build stall
Give it back teleport 😭
Real answer I’ve never built good AAA stall, so I’m calling in the expert (and Alex just so I can ping them)
i like stall
lmao i choked my first game
what does wandering spirit do here
I feel like the team needs more PP pressure of some kind vs opposing Corv.
just going to point out the glaring things first but
i think you would want a spinner
and a ghost-type that's anti-rapid spin
some form of ice table?
Brambleghast or whatever it’s called
Also is a solid anti physical attacking option with strength sap
i would also run something else (possibly baneful bunker) over tspikes on toxapex
why?
tspikes in general doesn't get a lot of mileage given how common iron moth is
ok
among other things such as pex, clod, magic guard
small note
if you're running that clod
you need some physdef
to tank zoro-h body slame
i dont think i would run pex-clod together honestly
if ghosts are a concern something bulletproof would be better
i feel like MG stuff is a concern in general
luc/zoro
team is very passive and relies on toxic/hazards to do damage
force progress with blissey
MG luc tends to also run cc
or maybe another mger
zoro-h is an issue, but if you're running psalt you can beat it and outlast it
lucario is uh
lucario
if you wanna cope you could run chilling water pex and pray they're not nasty plot
why wouldn't they be
something like talonflame could also be rough
because it has to choose between eq and nasty plot
They’re running coverage like Stone Edge or EQ
is stall unviable
It’s not the best rn
you prob also wanna change one of the SR to spikes
And can’t really cover everything which makes it hard
i played a stall team and it's very difficult against stuff that like
doesnt give you the time to set up your hazards and status
isn't that all stall teams in every tier
idk i'm probably not helping
no you are
i was aiming for fat
5 fat + one offensive thing is also kinda good
like semistall
you can probably gear it towards stall if you replace zoro-h
this yea
then i went full copium mode and tried checking everything
utility moves (knock, sr, twave)
what
also i wanted one more out against gardevoir
no i meant
(it's not)
i don't have regen
i didn't need any immunity
so i was like lol free extra recovery
extra note, this team also seems sus against adapt gambit
unless i'm missing something
yea
fluffy can work yeah
or just troll it with disable scream tail (
btw why disable
holy shit its the table
w/ no rocker now clod should be sr
real...
also since you are running fluffy maybe a wbb but chomp should handle that
run surf on pex or power gem on chomp for the birb
or both
table seems odd
did you say
power gem on chomp
oh wait
i misread alex's comment
table is meant to be brambleghast
@dusk pasture sorry for the many pings https://pokepast.es/b58e99e916fe4da1
volcarona over moth because it cleans better (i think)
now i struggle with hydreigon uhh
i dont think you lose that quickly to anything rn
specs hydreigon literally 2hkoes everything
i think i should fit a garg in here somehow
volc is eh
it checks luc!
works
what does vessel help it with
not dying™️
where is the luc copium
your copium is you live one hit and can maybe kill it idk
🎣
should corv have u turn
wait
i can just outspeed it with chomp
then outplay
what set do i use on chomp
Garchomp @ Assault Vest
Ability: Regenerator
Tera Type: Dragon
EVs: 252 HP / 196 SpD / 60 Spe
Jolly Nature
- Earthquake
- Dragon Tail
- Power Gem
- Fire Blast
-spa makes me cry
what's the speed for?
+spa luc
most run spe nature anyway don't they?
most run + speed ye
sounds like quite the bit of bulk to sacrifice
0 Atk Life Orb Lucario Close Combat vs. 252 HP / 0 Def Garchomp: 191-226 (45.4 - 53.8%) -- 93.4% chance to 2HKO after Stealth Rock
power gem
hits talon
Also hits kilowattel
Kilo is hit way harder by Edge, power Gem is the specifically for bulk up / wisp Talonflame
I’ll try at least replacing Gastly with someone that can counter Scovillain, thank you so much!
there isn't much good counters to scovillain, your best bet is a dragon (zwei and sliggoo) or a defensive fire type (neither flareon nor fletchinder fits well there), generally spd pokemon like oranguru and swalot can handle it fine with investment but they aren't my favorite pokemon to use
there is also oinkologne, but i rank that mon even lower
Is Swalot also a good counter to Leafeon and Tropius?
swalot struggles to handle both scov and leafeon because of needing both def and spd invest
but yeah it does well versus both
liquid ooze is particularly useful at neutering leech seed shenanigans from tropius
and ssap from jumpluff
So Gastly should be replaced with someone like Swalot?
Because Gastly is really frail.
well id advice you to try to toying a bit with some teamslots
and see what works well
replacing gastly is valid though
i just think your team would benefit from more diverse type synergy
I’ll start with replacing Gastly with Swalot and see how it goes. I really like Luxray and Dedenne and the two Ground types have different roles (Stealth Rock setter and Rapid Spin user), so I don’t know what else to give up.
dunsparce could work instead of sandygast
with tera ghost
but just play some games on ladder/room tours and see what works
the metagame is very recent and there is room for a lot of development, so just explore what you think may be good
Okay, I’ll do my best. Thank you so much!
np!
https://pokepast.es/ef4f3dd1e10678b9 cross evolution team I think is bulky offense
Uh idk who rates cross evo teams
@flint plover do you rate cross evo?
I do not, sorry
Thanks for checking
@tawdry geode cross evo rate?
I’ve checked but what seems to be the only other person to ask for a cross evo rate didnt get their team rated
The rater for the OM will remain anonymous forever
https://pokepast.es/b9f40ecf707aef1f how do I improve this nfe team
New NFE RMT @autumn ivy. I won't notify you again for at least 6 hours.
@timid meadow https://pokepast.es/7ab28ba1d7edd60b :)
oh mb i didnt make arcan pyro ball
id suggest making naclstack physdef and either changing crocalor to mareanie or tink to dunsparce to better handle frogadier
That’s all?
yeah unless you're having trouble with something in particular
What moves should I run on mareanie
surf toxic haze recover
And what about nature and ev spread
EVs: 252 HP / 76 Def / 180 SpD
Bold Nature
enough to dodge a 2hko from band floragato
For naclstack I swap the def and spdef evs right
you should be able to keep it in check between regen scouting & tink threatening twave but you could also go sludge bomb over scald if it becomes a bigger problem
yeah just go max def impish
i tried to build stab balance with 10 games of ho experience
weird how there's only offensive samples
@broken kestrel @tawdry geode
is kris even a stab person
just gonna assume yes
ill try to start ig ( i have a limited knowledge of stab but good knowledge of STAAAB)
Kris does a ton. It's them and Ivy that I see on every forum for every om
i would personally have gren use ceaseless here and give weavile a free spot
probably shard
garg is missing 8 evs
ceaseless over what
i'm not sure if gren can fit it
and what about the team's coherency in general
as well as any specific threats
knock
idk i only think abt the moves in stab not the threats...
stab ladder is so dead that idk whats a threat
yea ladder is dead
I believe
is allowed to mega for some reason
First thing to note
I think also having arcanine morning sun > wild charge and potentially shore up on tusk over one of its cc/hr is also something I’d change for longevity
nope it cant
also longevity isnt needed on this team
its ho
It’d still be nice I think though especially for opposing priority spam
@slim monolith there’s a SnM if you want to add more input
oh right clas can help me rate too
That’s fair, the team can otherwise maybe have issues breaking it
hmm idk no one knows whats meta in snm rn...
i dont know snm at all
LMAO
i was right...
The tier doesn’t really have that much unique bans to it yet that it should
Something like boomburst being freed is crazy
I think since it’s HO you can add something like webs on say slither wing or Lokix > Chien Pao
Webs and ceaseless edge
chien has good type basically built in adapt and good speed
- dumb stabs
well, kowtow isnt dumb
Ultimately your choice with chien, just a preference thing for offensive teams in SnM since webs are so easily available
That team could probably do fine in OMM since the other builds aren’t always the best
https://www.smogon.com/forums/threads/om-mashup-megathread.3711916/#post-9422888
i don't see it in the restricted list
i think the main thing here is that you don't really have a toxic improof, as you don't want etern to be taking unnecessary damage
relying solely on gambit to KO ting is risky when ting has more HP and also innately hurts to switch in on due to nuzzle/cedge
and idk what fiery wrath m2 hits
the easiest option for toxic seems to be dropping blissey for some prankster like corv, as currently groudon goes pretty hard and setup stuff immune to toxic has pretty good odds of winning by itself
even if it makes improofing easier i'd recommend something else over wrath - imp is free to sap ting-lu on the switch and heal back any damage you dealt to it (it does max 27% so even with min attack ting-lu it's going back to full)
and there are no relevant psychics worth using dark coverage for
with fiery an issue i'm seeing is that, if you don't get the gambit off, you just lose on the spot
https://pokepast.es/f4db487f6ae39c90 godly gift
New GG RMT @sacred oriole, @vast apex, @broken kestrel, @coarse walrus. I won't notify you again for at least 6 hours.
tried bulding around bonnet
your team lacks a good way to break toxapex/hatterene. I think you can replace tinkaton with something else here. I’d maybe slot in scream tail since it also takes advantage of sun and can pair pretty well with brute bonnet
it also gives you a fairy type for your team
oh did not think of that
im assuming play rough/zhb/fire punch/trick?
err
psyfangs not zhb
https://pokepast.es/f417cacfa94a883f bonnet is a shocks now idbp garg or just multiple physdef mons are annoying af to play against
does scarf tails still fit here?
I am once again asking about about a cross evolution rate (https://pokepast.es/ef4f3dd1e10678b9)
I think go bulk up here. scarf doesn’t fit otherwise
@dusk pasture https://pokepast.es/8218dcc126e2615c
my daily aaa hot garbage
oops i forgot evs for quaq
i was calcing what the 124 should go into for ages
if you don't wanna restructure you could potentially run power gem on chomp to help
well it's a cope
rip sd
i'd also run u-turn on quav personally
if it's intim it's not doing too much offensively
hadron moth is kinda eh
desoland might be more helpful given specs greninja go brr
unless you wanna rely on offensive pressure™️
maybe?
252 SpA Choice Specs Greninja Hydro Pump vs. 252 HP / 0 SpD Quaquaval: 145-171 (38.7 - 45.7%) -- guaranteed 3HKO after Leftovers recovery
what's the speed for anyway
primsea where
forgot
252 SpA Choice Specs Greninja Hydro Pump vs. 252 HP / 252+ SpD Quaquaval in Heavy Rain: 148-175 (39.5 - 46.7%) -- guaranteed 3HKO after Leftovers recovery
erm
yes but why give up on extra power for coverage moves
can i win before chomp gets overwhelmed simulator
i mean if you dont want chomp to get overloaded use regenvest
wheres the focus miss on hizo
does it need it
roaring moon
shit
aaa bad tier

(karpesan bad builder)
well
focus blast is more needed for garganacl
im fairly sure bslam also 2HKOs rmoon
seems better, improofing m2 is a struggle bc focus blast but otherwise looks fine
only concern is no knock on m2 so it can't really solo ting easily
4 Atk Life Orb Sheer Force Zoroark-Hisui Body Slam vs. 252 HP / 0 Def Roaring Moon: 208-246 (50.2 - 59.4%) -- guaranteed 2HKO
So yes
252 SpA Life Orb Sheer Force Zoroark-Hisui Focus Blast vs. 252 HP / 252+ SpD Garganacl in Sand: 221-263 (54.7 - 65%) -- guaranteed 2HKO after Leftovers recovery
These calcs are crazy the more I look at em 💀
The best Ghost type check really be your own Zoroark
id run either uturn or acid spray over eball
you only really want it for salt rock guy, who are usually sand stream when they switch into you
and you arent really breaking that with eball
uturn is uturn, and acid spray is a decent hedge when youre sure your switchin isnt a steel
drop uturn on your hee zo
youll eat a billion chip from pivoting
ty
https://pokepast.es/85da9d61017fca2d
New to AAA, trying to build around a Weavile suicide lead, with some of the rest of the team to clean up what Weavile struggles with. Suggestions?
New AAA RMT @echo lodge, @sacred oriole, @coarse walrus, @dusk pasture, @timid meadow. I won't notify you again for at least 6 hours.
some of these abilities don't make a ton of sense. i'm not really sure what trade rotom-w or unaware meowscarada are supposed to be doing, the latter especially given flower trick already ignores boost bc it autocrits
Would it be better to go swords of ruin on scarada and beads of ruin on washtom? i didn't realize those abilities were unbanned
If you want to use lead Weavile, it should probably be reworked into a hyper offense team
That being said, I'd further rec a much more threatening Weavile like this one
Weavile @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Beat Up
- Icicle Crash
- Ice Shard
- Swords Dance
i would do SoR meow, wbb corv, hadron rotom ig
this team loses to hariyama if weavile dies
Sword of Ruin meowscarda is good; but if it’s running that I like scarf
it also doesn't have a good MU vs SoR SD chien
It serves as a nice end game cleaner or speed check
for this you could run unaware scream tail over lets see
oh i forgot sorry
hmm this team wants stail but im not sure who to boot
Ceruledge tbhh
it becomes kinda passive tho
well not that passive
but meow would be the only damager
You would still have Weavile and Rotom
weavile is a suicide lead
oh yeah rotom is there mb
i think rotom can afford scarf and meow keeps band
then ceru gets replaced for unaware scream tail imo
Yeah that makes more sense
https://pokepast.es/43595bd078f335e4 Gen 6 Pure Hackmons
this team is already working great so far with me earning a high win streak, but what should I change to really perfect it?
deo s is missing 4 evs
@surreal nacelle
https://pokepast.es/b8cb7685d53571f0 how do i improve this
@autumn ivy
dont know much abt nfe but surely moldy is better on tinka right?
Knock off
https://pokepast.es/9d9b393ec4ecd322 trying to build something consistent for reqs, this seems decent but struggles into rotom-w / hazards chomp
kilowattrel is also annoying but this is more just a ting-lu moment
personally i tend to lean towards fat teams as they feel more consistent for me for reqs or HO to blitz through low ladder but
what's EE gambit for
sorry for the delay. some of the obvious stuff:
dunsparce should have roost, i'd put it over glare.
toedscool is missing a nature. your team is really weak atm so you might actually find it better to run a more offensive spread
use mold breaker on tinkatuff. your idea is absolutely valid but the problem is that most of our knock off users (toedscool, tinkatuff, dartrix) aren't pokemon you want to stay in on anyway. something is going to have to eat the knock off as you switch out anyway and taking their eviolite isnt really something special when you can also just click knock off yourself to remove their item
it also means you have a much worse hattrem matchup
pickpocket is more of a thing for swords dance sets where the extra turn you're generating by forcing them to knock off twice can actually be really threatening
I feel like you could replace gren with Iron Moth and that would resolve that.
aside from all that your team seems good enough, though it'll probably have some trouble against some physical attackers like gabite and fraxure. you could probably afford to replace pawniard with something faster like sneasel, or if you really want to keep pawn maybe change dunsparce to a physdef calm mind set with ice beam for extra insurance
if you're having trouble with anything in particular lmk
Both of Prim Sea’s Kilo stabs become 50% and weather ball is a resist, and if you want to run tspikes to pair with hex that’s a nice plus too
my main concern with this is just losing to AV chomp near instantly
bc moth can't touch it even with hadron gleam
Ah right that’s fair
could maybe do rotom-fridge or glaceon? not really sure
these special ice types are dire
If you’re running Glaceon you really need hazard support and or pivots (which you do have)
Alternatively
Actually no nevermind
So what nature should I use on toed?
calm, i don't know what you're trying to creep with the speed though
and like i said you might prefer a more offensive variant
im going to bed but if you have any more questions lmk and ill get back to you tomorrow
Aight
@sacred oriole https://pokepast.es/a32dc23d7408fb81 clicker
Did you just take my quadruple bird team and replace Talonflame
I like Court Change on Cinderace for secondary hazard counterplay
Clicker should have trick last
I would think about pivot move on Kilo, but it does want five moves
So that’s defensible as is
I would probably have trick over twave for last move on the clicker
for stuff like blissey
or opposong garg
the ladder I can see being pretty annoying for this team
oh right yeah
don't wanna be va'd/blocked
i mean sure but there's quite a few walls that can stop this like regenvest tink or baked corv
and at that point it seems really hard to make progress against bulkier teams
i'm also concerned about your gambit mu
you could run bpress but then mglo quav bulldozes through this team pretty easily
actually you could pivot into kilo i guess
Clicker can break many defensive cores, and of course SD Ace is there for moar power
Those are your two main paths, or pivot cycling with Moon and Kilo
garg
Garg can’t actually wall clicker cause 16>8
252 SpA Choice Specs Pixilate Scream Tail Boomburst vs. 252 HP / 252+ SpD Garganacl in Sand: 135-160 (33.4 - 39.6%) -- 19.8% chance to 3HKO after Leftovers recovery
50>39.6
run trick
personally i dislike boots desoland ace as a breaker (mglo is alright)
i don't see a reason you can't pair it up with something really explosive though
not like you have a short list to choose from
what about psyshock
29 max
252 SpA Choice Specs Scream Tail Psyshock vs. 252 HP / 4 Def Garganacl: 100-118 (24.7 - 29.2%) -- possible 5HKO after Leftovers recovery
xd
what is clicker
New AAA RMT @echo lodge, @sacred oriole, @coarse walrus, @dusk pasture, @timid meadow. I won't notify you again for at least 6 hours.
specs pixi boomburst stail
alr
many changes here i would do:
change Moon to life orb, Sword of Ruin, Crunch > Throat
Nasty Plot on Lucario to EQ, Asphere to CC
ill need to think on the gambit set gimme a sec
remove samurott entirely
Quick Feet hizo --> Sheer Force LO, bitter --> shadow, focus miss --> hyper voice, idt you need flame so either psychic, icy wind, body slam, uturn, knock off work
i think samurott can be replaced with specs primsea greninja with hydro, dark pulse, uturn, ice beam
this team loses to hariyama very quickly so i would take hmm
sorry my brain died
alternatively, Magic Guard LO quaquaval can spin away rocks and be a very potent offensive threat
if you do use that, Dazzling Polteageist and Psychic Surge Armarouge could replace kingambit
The two Mon changes I’d make are dual screens Corviknight with prankster > Kingambit and Quav > Samurott
This team is definitely trying to be an HO and it’s almost a necessity that DD moon has screens since it’s frail if it’s not invested into bulk.
I’d actually get rid of lucario for psychic surge armarouge tbh for that priority control too as the team is weak to it, and then make Zoroark nasty plot with shadow ball focus blast and icy wind (as the team can struggle vs av chomp otherwise)
moth already has sf lo
also using hyper voice wil lgive me LO recoil
alr but wouldn't scream tail be better?
As a terrain setter?
or umbreon
it has pretty good stats and dark so no prank-taunt
definetly gonna remove lucario
scarf rouge right
Ye
alr done
hyper isnt good on hizo in general
that's the same boost as sheer force lo
1.3*1.3 = 1.69
although yes discharge has more power
yeah but you would prefer sflo on hisuianzoro
would i
hadron is better for discharge spam and also wanting to use dgleam
I agree, you 100% want gleam bc paldean megamence and chomp are among the two most common switchins for it
I respect the gambit set, but its not fit for screens
alr
Perhaps something like immunity+ sd
Or tinted + sd
Corb should be the screen setter
Bc it has u turn
alr
Sball over bitter malice
On hizo
And id def run mixed sheer force + nplot on it
Bslam/knock, focus miss, sball, plot
I was desperate to build a team around my favorite pokemon for pokebilities despite Typhlosion being bad, so here it is
I don't really care for multiple choice items on the same team if it isn't HO, which is why Wake isn't Scarf
@dim timber friend for you methinks
cant find any other council members so
¯_(ツ)_/¯
I would put Cyclizar or Orthworm on the team, but they don't really fit sun without Shed Tail and while it isn't banned right now, one of the mods on the forum said that it would be getting banned
why ?
shed tail is banned in most metagames now instead of cyclizar
generally a more flexible choice
also i literally put out a PR over a week ago to patch pokebilities and remove shed tail but it was not merged and now it has missed two format hotpatches. L
Sorry, wrong channel for this one. Deleting all after Ivy's message rq
who do i ping for balanced hackmons
miraidon was banned so what do i replace i ahven
't. played this meta in a while
@surreal portal
oh thank you
this team looks generally pretty dated but should be mostly fine, if you want a direct miraidon replacement then something like flutter mane or iron bundle can work
though there isn't really anything as autonomous as miraidon
which one would fit better
probably flutter mane
whats a good set for fluttermane
jsyk because the team structure is dated you're more likely to run into things that hard-wall your team members; stuff like corviknight and ice scales arc-fairy / zacian are p common
main one is specs pixilate, flare boost and hadron engine also exist
vs lucario
cope