#OM Rates

1 messages · Page 5 of 1

sacred oriole
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End of year

urban arch
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man i should've done dnite sus

sacred oriole
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If you’d done every SV AAA suspect, you’d only need two more for TC

urban arch
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i only have 2 so sad

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ss aaa also counts towards aaa tc right

sacred oriole
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Yes

urban arch
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@sacred oriole the clicker.

sacred oriole
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Protosynthesis

urban arch
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omw to delete myself

sacred oriole
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Assuming that’s regen

urban arch
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oh and i loaded into tnm with protosynthesis asw

echo lodge
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I would consider baneful bunker pex instead

urban arch
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over tspikes?

echo lodge
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yeah, so you can get procs on uturn moths and just

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w/e else in general

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It's an either/or situation though

urban arch
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what do i do when mglo quaq clicks aqua step

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body slam pex

sacred oriole
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I think Corv wins the 1v1 if healthy?

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I’m too lazy to calc rn

urban arch
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idts

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and even so it's kinda pressured

sacred oriole
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+1 252+ Atk Life Orb Quaquaval Wave Crash vs. 248 HP / 252+ Def Corviknight: 274-325 (68.6 - 81.4%) -- guaranteed 2HKO after Leftovers recovery
0 Atk Corviknight Brave Bird vs. 0 HP / 0 Def Quaquaval: 278-330 (89.3 - 106.1%) -- 37.5% chance to OHKO

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if you switch into SD and it has taken any chip, you win

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if you siwtch into Aqua Step, you win harder

urban arch
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what if it keeps clicking bu

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nvm then i can u turn into kilo

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so unless they play insane mindgames and reads

sacred oriole
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Is it 100% fool proof counterplay? No

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Is it comfortable enough to say “just outplay”? Sure

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Also Quacker can only run four of the nine moves it wants

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Should be fine

valid vapor
sacred oriole
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@timid meadow prove your worth

timid meadow
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The team lacks speed control, so I think something like scarf armarougue with psyterrain could make more sense (and zoroak-h is already a solid special attacker)

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cause otherwise this team can be pressured by something like chien-pao.

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Other than that looks solid to me, but something like DD roaring moon could be an issue (the ev's of quaq could be changed to handle that though)

dusk pasture
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could run max HP quav to cope better against chien pao

west bobcat
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STABmons
Decided to do Hydro steam gren on sun bc Why the f not (Pokèpaste was hurt in the making of this team,No like It was NOT OPENING LOL)

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Greninja @ Choice Scarf
Ability: Protean
Tera Type: Water
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature

  • Flip Turn
  • Fiery Wrath
  • Gunk Shot
  • Hydro Steam

Torkoal @ Heavy-Duty Boots
Ability: Drought
Tera Type: Fire
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk

  • Eruption
  • Earth Power
  • Curse
  • Will-O-Wisp

Roaring Moon @ Choice Scarf
Ability: Protosynthesis
Tera Type: Ground
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature

  • Glaive Rush
  • Knock Off
  • U-turn
  • Earthquake

Iron Valiant @ Choice Band
Ability: Quark Drive
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature

  • Triple Arrows
  • Magical Torque
  • Knock Off
  • Mach Punch

Great Tusk @ Choice Scarf
Ability: Protosynthesis
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature

  • Headlong Rush
  • Close Combat
  • Knock Off
  • Triple Arrows

Hatterene (F) @ Leftovers
Ability: Magic Bounce
Tera Type: Psychic
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk

  • Fleur Cannon
  • Thunder Wave
  • Calm Mind
  • Healing Wish
urban arch
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@sacred oriole @dusk pasture

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i uh

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tried to build offense

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i might want an mgloer, garg is annoying

sacred oriole
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Don’t forget to minspeed Corv

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I am not sure I love bulletproof treads here

urban arch
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ok yea i guess i handle ghosts ok

sacred oriole
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If you want a MG, MGLO Quacker over Kilo should work fine

urban arch
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not sure if my offense is very coherent

timid meadow
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Gosh looking at a pastebin is so cursed for a team

timid meadow
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in a meta which they're very potent rn

urban arch
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i was considering zoroark

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i guess i can go moth over ace?

sacred oriole
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I’m a big believer in physical spam

timid meadow
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I think ace is fine here

sacred oriole
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You also want the secondary removal if using banded Pao

urban arch
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25% from rocks isn't that much

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is it

timid meadow
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well with spikes residual too it can add up

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Keeping Pao healthy is nice for if it faces priority.

urban arch
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how do you lay both vs offense

timid meadow
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depends on the spiker

sacred oriole
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Wait why aren’t you a comp helper

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Solved

timid meadow
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aren't you the one in charge of that

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lol

sacred oriole
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In charge no, have input yes

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But congrats and welcome!

timid meadow
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thanks

urban arch
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is it bulletproof or is it treads

sacred oriole
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I am always skeptical of non-regen treads

timid meadow
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it on treads is a weird fit, think it would make more sense on gambit if you were to use it

urban arch
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idk a sample uses it

safe cave
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Ok I don’t think there are any crossevo raters here

sacred oriole
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Uh in the hills is here

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KaenSoul and ponchlake play every meta

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So I assume they can ratw

safe cave
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Oh ok

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Should I ping them

urban arch
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what if mglo luc over kilo

safe cave
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This btw

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@tawdry geode

urban arch
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pokepaste is down atm

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use pastebin

safe cave
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Kk

urban arch
west bobcat
urban arch
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and i don't think cb pao is enough speed control so i added scarf quaq

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i also haven't played much offense this gen or even last gen so i probably shouldn't be building it in the first place

tawdry geode
# safe cave https://pastebin.com/i0APGiVx

i dont have major notes as crossevo is a lot about experimenting with new ideas and seeing what sticks, but i think the team could use a little type variation with its special attackers since houndour and litleo cover similar bases. instead of houndour i think misdreavus would be a nice QD mon for you to try out. the crabrawler set is fine too but i think having something that can tank hits in a pinch while setting up would be nice, so i think mankey evolving into gyarados would be good
Volcarona (Misdreavus) @ Leftovers
Ability: Flame Body
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk

  • Shadow Ball
  • Draining Kiss
  • Taunt
  • Quiver Dance

Gyarados (Mankey)
Ability: Intimidate
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature

  • Acrobatics
  • Close Combat
  • Earthquake
  • Dragon Dance
safe cave
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Sounds good, could I use dgleam > dkiss on misdreavus

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For extra damage

tawdry geode
# west bobcat https://pastebin.com/uM2U75vK Uhhhh hi?

neat team, i think 3 choice scarf users is a bit unecessary and with sun i think it's not necessary to have them. for example, this roaring moon set gets the speed boost from protosynthesis which allows it to run choice band freely for the same speed with more power
Roaring Moon @ Choice Band
Ability: Protosynthesis
Tera Type: Dragon
EVs: 32 HP / 220 Atk / 4 Def / 252 Spe
Jolly Nature

  • Glaive Rush
  • Knock Off
  • U-turn
  • Earthquake
    choice scarf great tusk seems unecessary as well, i think having something with some defensive utility while still keeping offensive pressure would be something this team needs
    Great Tusk @ Covert Cloak
    Ability: Protosynthesis
    Tera Type: Water
    EVs: 252 HP / 92 Atk / 164 Spe
    Adamant Nature
  • Precipice Blades
  • Triple Arrows
  • Rapid Spin
  • Shore Up
    this also helps keep hazards off the field in conjunction with hatterene, so you can switch up your torkoal set to something more optimal
    Torkoal @ Heat Rock
    Ability: Drought
    EVs: 248 HP / 252 Def / 8 SpA
    Tera Type: Water
    Bold Nature
  • Lava Plume
  • Body Press
  • Rapid Spin
  • Stealth Rock
    I think the Hatterene set is decent but could use some optimization, you honestly can go two ways here depending on what you want to accomplish with hatterene, though i would recommend using it as a pivot in a pinch with eject button, which can bring in greninja or roaring moon easily
    Hatterene @ Eject Button
    Ability: Magic Bounce
    Tera Type: Poison
    EVs: 252 HP / 192 Def / 52 SpA / 12 Spe
    Modest Nature
    IVs: 0 Atk
  • Lumina Crash
  • Draining Kiss
  • Mystical Fire
  • Healing Wish
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Hatterene @ Leftovers
Ability: Magic Bounce
Tera Type: Water
EVs: 252 HP / 180 Def / 76 Spe
Bold Nature
IVs: 0 Atk

  • Calm Mind
  • Lumina Crash
  • Draining Kiss
  • Moonlight
    if you want to commit to a calm mind set though i think this would be best
west bobcat
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Uh thanks!

topaz mango
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anyone help with pokebilities in the finals for a tournament

slim monolith
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not for here, we rate completed teams only

topaz mango
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it is completed

slim monolith
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ask in #comp-general or #comp-general-2

topaz mango
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could i dm u the team>

slim monolith
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post here in a pastebin

topaz mango
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pastebin down

slim monolith
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n thats pokepaste

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specifically use pastebin for now

topaz mango
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ah shoot its aboutta start

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nvm wish me luck

topaz mango
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I won aye

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used this to win

topaz mango
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Anyone help me make an awesome pokebilities team?

topaz mango
slim monolith
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i cant rate pokebilities teams sry

topaz mango
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Ah darn

slim monolith
topaz mango
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I have many things to ask

dim timber
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ah you were TheStateLaw in the latest tour?

topaz mango
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yesss

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oh wait i saw u u watched

dim timber
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yeah haha

topaz mango
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thank u for watching

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it was a very interesting battle the whole teams based around berrserker so when I lost him turn 5 I thought it was over LOL

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its a very challenging meta but theres a lotta interesting good things you can use Toxtricity gets snarl which is a sound based and boosted by technician its like 107 whatchu think

dim timber
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i don't understand the purpose of lagging tail
you use the entire item slot solely to ensure a slow uturn?

topaz mango
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Ive thought about changing it but safely getting something into battle is sweet its hard to go without it lol

dim timber
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you could just do min speed negative nature

topaz mango
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Garg with salt cure toxic with clodsire its a huge help tbh

urban arch
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the thought process was get zone in on stuff (corv) and click

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and clean with kilo

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but i probably should restructure the defensive core and fit a meow or smth

slim monolith
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pokepaste is up again btw

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wasnt announced fsr but it is

urban arch
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@dusk pasture

timid meadow
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we have a reached a point in the meta where level 98 corv is viable

echo lodge
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Viable but extremely recommended against

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You shouldn't be going out of your way to increase the likelihood of losing rolls

urban arch
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lv 99 corv is all over the place on ladder

valid vapor
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lv 97 corv when

timid meadow
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if you lose the speed tie oh well

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not the end of the world

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espeically since the team has some other stop gaps in clod and scream tail that can limit their momentum

topaz mango
harsh lantern
dim timber
umbral lavaBOT
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New AAA RMT @echo lodge, @sacred oriole, @coarse walrus, @dusk pasture, @timid meadow. I won't notify you again for at least 6 hours.

topaz mango
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Sorry for incomplete only 1 member left

timid meadow
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Holy copies

topaz mango
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lol lots of em

timid meadow
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As a general thing; base weathers like drought and drizzle aren't the best just cause of how it can get override by desolate land and primordial sea

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which are both pretty common rn

topaz mango
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Primordial sea would be the issue your right Id need some counter but you are right a team could use both

timid meadow
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I think changing Ceruledge to Desolate Land and Iron Moth to Hadron Engine (with either specs or life orb) would be the option with those two.

topaz mango
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I was just tryna use sum different

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this is my main team

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Meowscarada swords of ruin cause dd ban

timid meadow
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I like that team, would probably replace sub on garg with rocks cause otherwise there are no entry hazards

topaz mango
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Garg is usually body press curse but i like heavy slam rocks

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Florges

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is a giant issue for the team

timid meadow
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you could replace the Zoroak-H with Gengar

topaz mango
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Ive done it many times

timid meadow
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not really helping?

topaz mango
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i mean

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your right

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whatchu think of the set

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I barely use it

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if i do that then i could do protect rocks

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subs protect is pretty good though

timid meadow
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I like protect rocks cause it ensures garg gets lefties recovery which could be crucial and also stacks sandstorm damage on them

topaz mango
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yea u right

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Im tryna use other teams any advice or things to look at for team building?

timid meadow
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In general it's always good to look at the Viability Rankings or what stuff other people are using

topaz mango
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thank u man

timid meadow
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yeah no problem!

supple musk
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https://pokepast.es/1b7fa459bfc73999

Pokebilities balance. Corv+Clod defensive core is always helpful, especially with specialized EVs to guaranteed survive itemless Acrobatics after Rocks from max attack Adamant Hawlucha. Any suggestions for changes are welcome, of course

supple musk
# topaz mango https://pokepast.es/9ff34c3e25aebe60 Pokebilities Snarl Technician + Punk Rock w...

A few points of criticisms of I may

Lagging Tail on Corv is just a waste of an item slot. If you want to do something to lower your speed in order to do things like slow U-Turn on base 60s, it's always a better option to lower your speed IV or go with a Relaxed/Sassy nature.

Snarl can be cool at times for Bronzong, but many of the major pokemon it'd smack on the switch last gen like Reuniclus and Alolawak are gone this generation, really removing the need for Snarl.

Why run Sassy on Garganacl? I guess if you are thinking of a situation where you speed tie a Toxapex and you both switch out, letting you get the slower switch, but even then, being able to outspeed Pex and the base 30s like Amoongus and the Slowtwins is such a huge deal. You're Garg is also pretty incapable of pressuring anything with Cloak unless it's something that has terrible defense and a 4x weakness. You don't Curse Earthquake or Iron Defense Body Press to pressure them, you just Sub and then stall turns, which just won't work the majority of the time, especially with Infiltrator on Dragapult.

When you already have Corv, why is your Clod physically invested? If you want a mixed wall, Garg is your clear best choice. With Clod, there are some specific EV spreads for physical defense that allow you to take certain hits and are viable, but no SpDef investment or Careful nature only really works on gimmick sets with Counter. Plus, why do you have no Rocks, but you do have Spikes? I guess Boots is an argument because most flying types will carry Boots anyway, but even then, there are threats like Ceruledge and Iron Moth who'd much rather take the one Spike than Rocks on their sets without Boots.

It's probably just better to run priority on comparison to Scarf Pult. Physical sets much prefer the power of Band or hazard immunity+moveset flexibility from Boots, even if it is a major power sacrifice. There's just too few situations where Pult outspeeds anything except other Scarfers that it wouldn't outspeed naturally.

Lastly, was there any particular reason you have Scarf on both your physical attackers? I'd definitely keep it on Valiant, but Pult definitely doesn't need it as expressed in the last paragraph. If you're running double choice, it's better for one of the choice items to at least boost your attacking prowess in some way because when you're locked into a move without a power boost, it's significantly easier to play around compared to when you're locked into a move with a 50% power boost

dim timber
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The sub stall garg set works decently often for the surprise factor; i saw them win a tour with it lol.

topaz mango
# supple musk A few points of criticisms of I may Lagging Tail on Corv is just a waste of an ...

Im very iffy on the lagging tail I mean though its there for 2 reasons Garganacl and getting mons in safely nobody can predict perfect and it sucks to lose a game if I could of just had a lagging tail but Toxtricity was an idea tbh boomburst is just better and itd be hard to run boomburst and snarl at the same time scarf dragapult is fun LOL honest mistake for 2 scarfs banded dragapult prolly to make the best use out of both the mons but in my opinion though the team shouldnt be used LOL better out tbh toxtricity does not work in this tier could work maybe a specs or scarf thing but I need something better in my opinion

young igloo
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@sacred oriole @echo lodge

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Already asked in the OM discord, but if you guys could help with this team that would be great

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Im quite happy with it, but i think there is still some improvment to be had

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Like Garchomps EVs and Moves

timid meadow
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cause otherwise something like scarf sandy shocks could be a lil scary

high trellis
umbral lavaBOT
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New AAA RMT @echo lodge, @sacred oriole, @coarse walrus, @dusk pasture, @timid meadow. I won't notify you again for at least 6 hours.

timid meadow
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thanks chatot

high trellis
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Im thinking between either hadron engine or desoland future volc

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And maybs trying primsea gren of toedscruel as an alternative lead

surreal portal
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zoro needs to be hasty or naive + have 4 atk, otherwise sudo is a struggle and should ideally be changed as either of the 2 common spinners just denies you hazards completely (quaquaval / treads)

young igloo
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What would your reccomend

timid meadow
# young igloo Yea, im really bad at spreads

honestly max spdef hp is good enough, good bulk to live most things and with webs speed on chomp really doesn't matter, and it also has a high attack even without any investment

young igloo
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Mhm

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Maybe a bit of speed

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since i find it quite slow if i try and go sweeper mode

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tbh i think chomp is kinda odd here

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i do love the ejct button

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And it does good work

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So idk

timid meadow
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if ur going a bit of speed I'd reccomend getting to 248 (or 32 investment)

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outspeed non boots cinderace and roaring moon with webs

young igloo
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Oh, thats nice

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Lemme see

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And then 252 SPD the rest into Hp

timid meadow
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yes

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I actually like eject button with regen that seems pretty underutilized

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and with a ho it's good for keeping up momentum

young igloo
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Garchomp @ Eject Button
Ability: Regenerator
Tera Type: Dragon
EVs: 224 HP / 252 SpD / 32 Spe
Careful Nature

  • Earthquake
  • Stealth Rock
  • Dragon Tail
  • Swords Dance
young igloo
young igloo
timid meadow
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yeah thats real nice

young igloo
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I dont know if i love them

timid meadow
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I think the moves are mostly fine, rocks is the only one I'd feel potentially iffy about but it's not like there's that much better alternatives and it fits with the hazard stacking the team is trying to go for

young igloo
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Okay, anything else?

timid meadow
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Looks pretty good to me, I’d just be potentially weary about boots chien Pao but that can be played around with slither wing

surreal portal
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ultimately i don't think going for double hazards + taunt is worth it since the options are so restricted and none can beat ting-lu if prank

high trellis
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I def wont compromise a way to stop hazards from being on my field

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So what mon do you recommend me to lead with

surreal portal
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i mean if hazards going up on your side is an impossibility then your only solution is a spinner because prank ting-lu just exists

high trellis
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So toedscruel then

surreal portal
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likely meaning spikes toedscruel yeah

high trellis
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Toedscruel @ Focus Sash
Ability: Prankster
Tera Type: Ground
EVs: 252 SpA / 252 Spe
Modest Nature

  • Spikes
  • Taunt
  • Rapid Spin
  • Leaf Storm
high trellis
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Bc if they knock it, i get to bring my the best mon in the team

normal marlin
normal marlin
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Ah ok

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I’m yoinking that set for myself

high trellis
sacred oriole
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predict well with moth and hope it's choiced idk

high trellis
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I cant

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I mean max speed timid

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I wish future donphan learnt sd

sacred oriole
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that's why you hope they're choiced

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and you switched into boomburst

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Cinderace and Talonflame are your faster Fairy resists

high trellis
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Where could i fit them

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I do like ace but having yet another rock weak mon that hates wbb corb is too redundant

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Talonflame simply lacks the power needed to replace megamence

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I thought maybe i could use the ghost mon that bothers chansey might be it but i realized its either ghold (banned) or celuledge (redundant+ loses to spinners+ cant really help vs chansey bc when are they gonna switch in)

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I wish triage bitter blade worked so that at least i get to choose which spinner to beat

timid meadow
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ceru would be so fun if it worked with triafe

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alas

vast apex
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society if triage worked with bitter blade

frank jewel
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This is for Gen 9 ZU. I'm struggling to win with this team, especially against Vigoroth, and I might need some better team synergy. Please help with this team.

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Luxray (F) @ Flame Orb
Ability: Guts
Tera Type: Electric
EVs: 252 Atk / 252 Spe
Adamant Nature

  • Wild Charge
  • Volt Switch
  • Facade
  • Crunch

Toedscool @ Eviolite
Ability: Mycelium Might
Tera Type: Water
EVs: 36 HP / 156 Def / 36 SpA / 36 SpD / 196 Spe
Timid Nature

  • Rapid Spin
  • Knock Off
  • Earth Power
  • Spore

Pikachu (F) @ Light Ball
Ability: Lightning Rod
Shiny: Yes
Tera Type: Electric
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature

  • Volt Tackle
  • Iron Tail
  • Fake Out
  • Volt Switch

Dewott (F) @ Life Orb
Ability: Torrent
Tera Type: Steel
EVs: 4 Atk / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk

  • Air Slash
  • Ice Beam
  • Hydro Pump
  • Aqua Jet

Flareon (M) @ Toxic Orb
Ability: Guts
Shiny: Yes
Tera Type: Fire
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature

  • Flare Blitz
  • Facade
  • Double-Edge
  • Quick Attack

Gumshoos (M) @ Choice Band
Ability: Strong Jaw
Tera Type: Ground
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature

  • Fire Fang
  • Earthquake
  • Crunch
  • Ice Fang
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The Swords Dance Dewott was a mistake that I forgot to fix, sorry.

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Actually, you know what, I'm replacing Swords Dance with Aqua Jet, hold on.

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There we go.

urban arch
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use pokepaste

frank jewel
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How do you do it from Showdown again?

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Oh wait, nevermind.

slim monolith
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@near cairn

near cairn
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toed should be 252 HP 252 Def Bold/Impish

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your team is too slow and most mon overlap

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luxray, flareon, and gumshoos all fit in the slow normal breaker

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which means your team lacks a ton of speed

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having no hazard is also quite problematic in the tier

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overall your team is just too much on the "slow hard hitting" part

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and nothing can take hits nor revenge kill

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you can tag me again if you need help

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but i can't do much rn

frank jewel
# near cairn luxray, flareon, and gumshoos all fit in the slow normal breaker

Thank you so much for your advice! I’m kind of curious what would be a good hazard Pokemon for the team, since I wasn’t really satisfied with Pincurchin (and he’s slow, too). I’ve heard of people using Delibird; is Delibird good, or are there better hazard-setters out there?

Also, do you recommend replacing both Luxray and Flareon with faster Pokémon and keeping Gumshoos? If so, what are some good speedy attackers in the tier that would fit well for the team?

near cairn
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pincurchin only works when used in fatter teams

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delibird is better for setup ho, which isn't quite like your team either

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glalie, sudowood, and toedscool are good spikers for bulky offensive teams like yours

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i think it'd be better to keep Luxray over the other two normal breakers, but both of them work well too

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they are just less consistent than lux in my experience

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also for hazard, i mainly meant sr

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your pokemon overlap too much in their roles

frank jewel
near cairn
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well i think there could be more to remove than that

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i think the team is too slow rn

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and you should consider replacing pikachu and dewott as well

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the best way to deal with vigoroth is to have at least one strong special attacker

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and a tera ghost user that can stall it in case it is mono normal attacker

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ngl vigoroth is on radar to get removed from sv zu, because the counterplay to it is very iffy

frank jewel
near cairn
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the roles can overlap

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do not hesitate to tag me again with your new draft

frank jewel
quick gorge
sacred oriole
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Why SpD Corv

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I feel like it matches up better into our physical guys

#

Garchomp should be regen right? Rough skin is a typo?

quick gorge
#

wait yea

sacred oriole
#

I would make Garchomp SpD, and think about SD over Rocks

#

I don’t love your Ghost counterplay, as nothing really likes tanking shadow ball except Gambit, which is one focus blast away from disaster

quick gorge
#

is there anything else I could slot in

sacred oriole
#

I would rather see like Bulletproof on Scream Tail

#

But then I guess hex is still a bit troubling, hm

quick gorge
#

scream tail is more filler than anything

#

im perfectly ok with dropping it

#

is horo an option

sacred oriole
#

If you want to shift the team a little more offensive sure

quick gorge
#

maybe

#

any other ideas

sacred oriole
#

If you want to keep a similar-ish role

#

Something like Clod tanks the Ghosts pretty well

#

Especially if you go purifying salt for the full troll

quick gorge
#

that sounds funny

sacred oriole
#

I would really also like to see Lefotvers on gambit and Defog on Corv, but if you want to stick to no removal sure

quick gorge
#

yea that's what ive been noticing

#

i don't want to run a concept that's suboptimal just for the sake of it

sacred oriole
#

You can kind of get away with it right now cause of wish passing

quick gorge
#

so I might as well

sacred oriole
#

But if we replace scream tail, no recovery at all on Kingambit is though

quick gorge
#

true

#

the general structure is fine at least right

#

outside of the ghost weakness

sacred oriole
#

I would say so

#

I get a little nervous at the lack of speed control, but talonflame + Kingambit isn’t nothing

quick gorge
#

is talon not speed control

sacred oriole
#

It’s the lower end of speed control

#

Miss out on opposing scarfers + chien Pao

quick gorge
#

ah true

#

speaking of pao tho

#

how do I handle it here

sacred oriole
#

If you’re making Corv intimidate, that’s fine

#

Slither Wing, just bluff that you have First Impression

timid meadow
#

the team is well equipped with corv if intim and scream tail

#

unless the set has been changed since the paste

rain cloak
#

I neglected to see who I was supposed to ping for this

#

It's Nat Dex BH btw

sacred oriole
#

Try NatDex Other Tiers

#

Er, it’s called NatDex non-OU

rain cloak
#

Ok

#

I didn't know if I should put it here or Nat Dex

sterile carbon
umbral lavaBOT
#

New STABmons RMT @tawdry geode, @broken kestrel. I won't notify you again for at least 6 hours.

dull blade
#

U should probably just run gigaton hammer on kingambit

dusk pasture
#

circle throw scarf valiant seems odd 🤔

sterile carbon
#

That was just some tomfoolery I put in for predicting switches (it never fucking works lol)

vast apex
# sterile carbon https://pokepast.es/8e487571f7bab69d STABmons team I'm actually quite proud of

is defog on rotom necessary given you have mortal spin and rapid spin on the team? it feels fairly excessive, and you can either replace defog or mortal spin. though I'd probably just replace defog since rotom has so many good utility moves like wisp. I'd also listen to advt here and run gigaton hammer. you can swap the tera types out for a defensive one like flying/bug as well for great tusks since +2 gigaton OHKOs a lot of times anyways. also I'd go knock > ceaseless edge on kingambit. the power difference is massive for a wallbreaker. 252 def is interesting.. I think you can just put 252 HP here though since it helps kingambit become quite bulky on the special end as well. I'd maybe go scald > steam eruption on pex since you're going to be doing negligible regardless and you'd rather the consistency (never misses) and pp of scald. I feel like if you're trying to punish a switch-out, I'd just put on trick instead of circle throw. it seems incredibly situational and pex is likely going to your opponent's first switch-in anyways, so it'll recover the HP anyways with regenerator. at that point you're locked into circle throw on scarf valiant, which puts you in a very vulnerable position. maybe it works if you have full hazards up? but you don't have rocks or any decent way to prevent removal, so no point in having it over trick imo. collision course on tusk works, but I prefer thunderous kick or triple arrows ngl

tawdry geode
#

Kingambit @ Heavy-Duty Boots
Ability: Supreme Overlord
Tera Type: Dark
EVs: 116 HP / 252 Atk / 140 Spe
Adamant Nature

  • Gigaton Hammer
  • Knock Off
  • Sucker Punch
  • Swords Dance
#

i would recommend this set for kingambit

#

double ceaseless edge is unnecessary and knock off is invaluable

#

on toxapex be sure to run relaxed nature and 0 speed ivs because every other toxapex youre going to face will be doing the same and it’s best to get the slow pivot sometimes

#

id just drop steam eruption/scald on pex for haze honestly haze is pretty amazing

#

and thunderous kick/triple arrows is 100% better than collision course, but otherwise the other notes people gave is good

paper moat
#

also i might try prankster garde since i remembered it has teleport

sacred oriole
#

Choice scarf Lucario is a little weird for screens Ho

#

And Gengar + Zoroark is basically running the same mon twice, I’m not sure I love that

#

I might make one of them Moth or Volc

surreal portal
#

what is "fast" corv for

dusk pasture
#

chien pao is an odd pick for a dazzling mon

near cairn
#

two ghost, two electrics, two grounds

sacred oriole
#

Chien Pao is fine imo, you’re mostly running dazzling for hatt at this point

dusk pasture
#

doesn't actually beat hatterene

sacred oriole
#

Huh

near cairn
#

sneasel, gastly, and dedenne are quite frail, and you cannot bring them easily on the field

dusk pasture
#

at least reliably

paper moat
#

it depends really

#

also i am running scarf luc because i dont like its speed...

paper moat
sacred oriole
#

I mean sure, but it gets agility

paper moat
#

wait it does

#

huh.

sacred oriole
#

And then isn’t locked into a move that either has poor coverage or an immunity

paper moat
#

it cant live that much stuff tho but ill try it

sacred oriole
#

Behind screens it can take several things

paper moat
#

technically i can go no speed investment now...

dusk pasture
#

quite crazy

paper moat
#

add rocks

#

i totally have rocks

sacred oriole
paper moat
#

anyway most hatterene will try their luck by cming first than dkiss

dusk pasture
#

i'd just like

#

not run dazzling chien pao

paper moat
#

id lose to hatterene then

sacred oriole
#

This team is dead into Hatt though

#

You do need something

dusk pasture
#

you could run other dazzling mons

#

or just one more resist + gengar and you're probably fine

timid meadow
#

Dazzling Roaring Moon is better for hatterene

sacred oriole
#

What if they have

#

Uh

#

Yeah that works

paper moat
#

maybe i should just run SoR chien and moth or dazzling moon

#

over gengar?

sacred oriole
#

Moth really doesn’t beat hatt either

paper moat
#

well now the team loses to clicker scream tail

sacred oriole
#

Corv gets screens up then you pressure the hell out of it

paper moat
#

i think ill just take moon

#

what does dazzling moon even use

#

ddance / crunch / eq / iron ?

#

lefties or lo

timid meadow
#

Roaring Moon @ Choice Scarf
Ability: Dazzling
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature

  • U-turn
  • Dragon Claw
  • Crunch
  • Iron Head
#

This is what I haddd

paper moat
#

oh

timid meadow
#

But given the HO

paper moat
#

claw is only really hitting chomp

timid meadow
#

DD also works

sacred oriole
#

I would do dragon dance here yeah

timid meadow
#

Yeah EQ > Claw

paper moat
#

on another note tranq can i have omm in my name too

timid meadow
#

Can’t you just

#

Add it

paper moat
#

oh idk i thought i had to request it or smth

timid meadow
#

Ah yeah the sample dazzling set was scarf dragon claw cause this was still during

#

Dnite

#

Fun

paper moat
#

i highly doubt i should run 252atk/252spa/4+spe but i think its funny

#

ill test it soon

timid meadow
#

For lucario?

#

I mean

paper moat
#

yee

sacred oriole
#

I could put (Top OU player)

paper moat
timid meadow
#

You’re missing out on some key thresholds (mainly no investment Garchomp and Roaring Moon) but you also have screens.

sacred oriole
timid meadow
#

So I think it can be tried but just be cautious with it

paper moat
#

yee im testing it

timid meadow
#

If/when an OMM gets OMOTM I’d expect a lot more asking

paper moat
#

id be interested in some newcomer's staaab teams...

urban arch
#

i remember there was a lot of asking when pokeaaa was omotom

timid meadow
#

Good tier

urban arch
paper moat
#

why is clodsire 3 moves

timid meadow
#

It’s 4 moves?

urban arch
#

it was

#

i changed the paste

timid meadow
#

I’d make clodsire spikes double sr is weird

urban arch
#

i'm' blind™

#

anything else

#

@sacred oriole

sacred oriole
#

gm

#

Oh geeze

sacred oriole
timid meadow
#

Damn you really are not a fan of blissey

urban arch
#

i'm just trying to build stall

sacred oriole
#

Give it back teleport 😭
Real answer I’ve never built good AAA stall, so I’m calling in the expert (and Alex just so I can ping them)

late laurel
#

i like stall

urban arch
#

lmao i choked my first game

late laurel
#

what does wandering spirit do here

urban arch
#

allow me to double

#

(i don't know)

#

i think it's to annoy regen moon

timid meadow
#

I feel like the team needs more PP pressure of some kind vs opposing Corv.

late laurel
#

just going to point out the glaring things first but

#

i think you would want a spinner

#

and a ghost-type that's anti-rapid spin

urban arch
#

some form of ice table?

timid meadow
#

Brambleghast or whatever it’s called

late laurel
#

you could consider bramble

#

yeah

timid meadow
#

Also is a solid anti physical attacking option with strength sap

late laurel
#

i would also run something else (possibly baneful bunker) over tspikes on toxapex

urban arch
#

why?

late laurel
#

tspikes in general doesn't get a lot of mileage given how common iron moth is

urban arch
#

ok

late laurel
#

among other things such as pex, clod, magic guard

dusk pasture
#

small note

#

if you're running that clod

#

you need some physdef

#

to tank zoro-h body slame

timid meadow
#

Man I forgot zoro-h runs that sometimes

#

But yeah

late laurel
#

i dont think i would run pex-clod together honestly

#

if ghosts are a concern something bulletproof would be better

urban arch
#

how much

#

24?

dusk pasture
#

i generally don't like running bulletproof

#

as a ghost check

late laurel
#

i feel like MG stuff is a concern in general

#

luc/zoro

#

team is very passive and relies on toxic/hazards to do damage

urban arch
#

force progress with blissey

late laurel
#

MG luc tends to also run cc

urban arch
#

or maybe another mger

dusk pasture
#

zoro-h is an issue, but if you're running psalt you can beat it and outlast it

#

lucario is uh

#

lucario

timid meadow
#

Yeah non haze pex is worrrywtf vs lucario

#

Worrying matchup there

dusk pasture
#

if you wanna cope you could run chilling water pex and pray they're not nasty plot

urban arch
#

why wouldn't they be

late laurel
#

something like talonflame could also be rough

dusk pasture
#

because it has to choose between eq and nasty plot

timid meadow
#

They’re running coverage like Stone Edge or EQ

urban arch
#

is stall unviable

late laurel
#

it's

#

viable but has its issues

timid meadow
#

It’s not the best rn

late laurel
#

you prob also wanna change one of the SR to spikes

timid meadow
#

And can’t really cover everything which makes it hard

urban arch
#

i did yea

#

i just forgot

#

so is stall fishy

late laurel
#

i played a stall team and it's very difficult against stuff that like

#

doesnt give you the time to set up your hazards and status

urban arch
#

isn't that all stall teams in every tier

late laurel
#

idk i'm probably not helping

urban arch
#

no you are

dusk pasture
#

i ran a fat team with zoro-h

#

ultra reliant on rmoon as a special wall

urban arch
#

i was aiming for fat

late laurel
#

5 fat + one offensive thing is also kinda good

urban arch
#

like semistall

dusk pasture
#

you can probably gear it towards stall if you replace zoro-h

urban arch
#

then i went full copium mode and tried checking everything

dusk pasture
#

it also had.... grassy surge tinkaton

#

so desperate times

urban arch
#

the what

#

what does that do

dusk pasture
#

utility moves (knock, sr, twave)

urban arch
#

what

dusk pasture
#

also i wanted one more out against gardevoir

urban arch
#

no i meant

dusk pasture
#

(it's not)

urban arch
#

what does the gsurge do

dusk pasture
#

i don't have regen

#

i didn't need any immunity

#

so i was like lol free extra recovery

#

extra note, this team also seems sus against adapt gambit

#

unless i'm missing something

urban arch
#

yea

late laurel
#

i'd recommend just fluffy bird

#

tbh

dusk pasture
#

fluffy can work yeah

urban arch
#

or just troll it with disable scream tail (

dusk pasture
#

btw why disable

urban arch
#

heehee

#

i don't know

#

to not do 20 with dgleam

#

what should the +1 offensive mon be

timid meadow
#

Pursuit Weavile

#

(I wish..)

urban arch
#

mglo volc

#

dland volc

urban arch
#

@timid meadow

#

@dusk pasture

acoustic cradle
#

holy shit its the table

timid meadow
urban arch
#

i have

#

5 second memory mb

paper moat
#

also since you are running fluffy maybe a wbb but chomp should handle that

dusk pasture
#

or both

#

table seems odd

urban arch
#

did you say

#

power gem on chomp

#

oh wait

#

i misread alex's comment

#

table is meant to be brambleghast

urban arch
#

volcarona over moth because it cleans better (i think)

#

now i struggle with hydreigon uhh

paper moat
#

i dont think you lose that quickly to anything rn

urban arch
#

specs hydreigon literally 2hkoes everything

#

i think i should fit a garg in here somehow

dusk pasture
#

volc is eh

urban arch
#

it checks luc!

dusk pasture
#

could replace it for florges for hydreigon

#

unaware or vessel

#

i guess

urban arch
#

true

#

mb wishtect cm?

dusk pasture
#

works

urban arch
#

what does vessel help it with

dusk pasture
#

not dying™️

urban arch
#

where is the luc copium

dusk pasture
#

your copium is you live one hit and can maybe kill it idk

timid meadow
#

ban luke

#

it's just iron valiant in disguise

urban arch
#

🎣

#

should corv have u turn

#

wait

#

i can just outspeed it with chomp

#

then outplay

#

what set do i use on chomp

#

Garchomp @ Assault Vest
Ability: Regenerator
Tera Type: Dragon
EVs: 252 HP / 196 SpD / 60 Spe
Jolly Nature

  • Earthquake
  • Dragon Tail
  • Power Gem
  • Fire Blast
#

-spa makes me cry

dusk pasture
#

what's the speed for?

urban arch
#

+spa luc

dusk pasture
#

most run spe nature anyway don't they?

timid meadow
#

most run + speed ye

urban arch
#

huh

#

can you do 307 chomp then

dusk pasture
#

sounds like quite the bit of bulk to sacrifice

urban arch
#

0 Atk Life Orb Lucario Close Combat vs. 252 HP / 0 Def Garchomp: 191-226 (45.4 - 53.8%) -- 93.4% chance to 2HKO after Stealth Rock

urban arch
#

hits talon

timid meadow
#

Also hits kilowattel

sacred oriole
#

Kilo is hit way harder by Edge, power Gem is the specifically for bulk up / wisp Talonflame

frank jewel
near cairn
#

there is also oinkologne, but i rank that mon even lower

frank jewel
near cairn
#

swalot struggles to handle both scov and leafeon because of needing both def and spd invest

#

but yeah it does well versus both

#

liquid ooze is particularly useful at neutering leech seed shenanigans from tropius

#

and ssap from jumpluff

frank jewel
#

Because Gastly is really frail.

near cairn
#

well id advice you to try to toying a bit with some teamslots

#

and see what works well

#

replacing gastly is valid though

#

i just think your team would benefit from more diverse type synergy

frank jewel
#

I’ll start with replacing Gastly with Swalot and see how it goes. I really like Luxray and Dedenne and the two Ground types have different roles (Stealth Rock setter and Rapid Spin user), so I don’t know what else to give up.

near cairn
#

dunsparce could work instead of sandygast

#

with tera ghost

#

but just play some games on ladder/room tours and see what works

#

the metagame is very recent and there is room for a lot of development, so just explore what you think may be good

frank jewel
#

Okay, I’ll do my best. Thank you so much!

near cairn
#

np!

void flame
#

Uh idk who rates cross evo teams

sacred oriole
flint plover
#

I do not, sorry

void flame
sacred oriole
valid vapor
#

Woops ping

void flame
#

I’ve checked but what seems to be the only other person to ask for a cross evo rate didnt get their team rated

#

The rater for the OM will remain anonymous forever

bitter echo
umbral lavaBOT
#

New NFE RMT @autumn ivy. I won't notify you again for at least 6 hours.

paper moat
#

oh mb i didnt make arcan pyro ball

autumn ivy
autumn ivy
#

yeah unless you're having trouble with something in particular

bitter echo
#

What moves should I run on mareanie

autumn ivy
#

surf toxic haze recover

bitter echo
autumn ivy
#

EVs: 252 HP / 76 Def / 180 SpD
Bold Nature

#

enough to dodge a 2hko from band floragato

bitter echo
#

For naclstack I swap the def and spdef evs right

autumn ivy
#

you should be able to keep it in check between regen scouting & tink threatening twave but you could also go sludge bomb over scald if it becomes a bigger problem

#

yeah just go max def impish

urban arch
#

i tried to build stab balance with 10 games of ho experience

#

weird how there's only offensive samples

urban arch
#

@broken kestrel @tawdry geode

paper moat
#

is kris even a stab person

#

just gonna assume yes

#

ill try to start ig ( i have a limited knowledge of stab but good knowledge of STAAAB)

supple musk
#

Kris does a ton. It's them and Ivy that I see on every forum for every om

paper moat
#

i would personally have gren use ceaseless here and give weavile a free spot

#

probably shard

#

garg is missing 8 evs

urban arch
#

ceaseless over what

#

i'm not sure if gren can fit it

#

and what about the team's coherency in general

#

as well as any specific threats

paper moat
#

knock

paper moat
#

stab ladder is so dead that idk whats a threat

urban arch
#

yea ladder is dead

timid meadow
#

First thing to note

#

I think also having arcanine morning sun > wild charge and potentially shore up on tusk over one of its cc/hr is also something I’d change for longevity

paper moat
#

also longevity isnt needed on this team

#

its ho

timid meadow
#

It’d still be nice I think though especially for opposing priority spam

paper moat
#

well ig so

#

ill take shore up on tusk

#

i feel arca needs wc for venu corv

timid meadow
paper moat
#

oh right clas can help me rate too

timid meadow
#

That’s fair, the team can otherwise maybe have issues breaking it

paper moat
#

hmm idk no one knows whats meta in snm rn...

slim monolith
#

i dont know snm at all

paper moat
#

LMAO

paper moat
timid meadow
#

The tier doesn’t really have that much unique bans to it yet that it should

#

Something like boomburst being freed is crazy

#

I think since it’s HO you can add something like webs on say slither wing or Lokix > Chien Pao

paper moat
#

webs is cringe smh

#

what does kix even do

timid meadow
#

Webs and ceaseless edge

paper moat
#

chien has good type basically built in adapt and good speed

#
  • dumb stabs
#

well, kowtow isnt dumb

timid meadow
#

Ultimately your choice with chien, just a preference thing for offensive teams in SnM since webs are so easily available

#

That team could probably do fine in OMM since the other builds aren’t always the best

autumn ivy
paper moat
#

bruh

#

they dont unrestrict it in the tour codes...

surreal portal
#

i think the main thing here is that you don't really have a toxic improof, as you don't want etern to be taking unnecessary damage

#

relying solely on gambit to KO ting is risky when ting has more HP and also innately hurts to switch in on due to nuzzle/cedge

#

and idk what fiery wrath m2 hits

#

the easiest option for toxic seems to be dropping blissey for some prankster like corv, as currently groudon goes pretty hard and setup stuff immune to toxic has pretty good odds of winning by itself

#

even if it makes improofing easier i'd recommend something else over wrath - imp is free to sap ting-lu on the switch and heal back any damage you dealt to it (it does max 27% so even with min attack ting-lu it's going back to full)

#

and there are no relevant psychics worth using dark coverage for

#

with fiery an issue i'm seeing is that, if you don't get the gambit off, you just lose on the spot

acoustic cradle
umbral lavaBOT
#

New GG RMT @sacred oriole, @vast apex, @broken kestrel, @coarse walrus. I won't notify you again for at least 6 hours.

acoustic cradle
#

tried bulding around bonnet

vast apex
#

it also gives you a fairy type for your team

acoustic cradle
#

oh did not think of that

acoustic cradle
#

err

#

psyfangs not zhb

vast apex
#

yeah that’s good

#

bulk up also works too

acoustic cradle
#

does scarf tails still fit here?

void flame
vast apex
urban arch
#

my daily aaa hot garbage

#

oops i forgot evs for quaq

#

i was calcing what the 124 should go into for ages

dusk pasture
#

question

#

what is your smogonbird cope

urban arch
#

no clue tbh

#

uhh

#

wbb corv and scarf moth

dusk pasture
urban arch
#

i considered that but bb 2hkoes

#

wait does it not?

dusk pasture
#

well it's a cope

urban arch
#

rip sd

dusk pasture
#

i'd also run u-turn on quav personally

#

if it's intim it's not doing too much offensively

#

hadron moth is kinda eh

#

desoland might be more helpful given specs greninja go brr

#

unless you wanna rely on offensive pressure™️

urban arch
#

can't i put spdef on quaq

#

and go 0spe

dusk pasture
#

maybe?

urban arch
#

252 SpA Choice Specs Greninja Hydro Pump vs. 252 HP / 0 SpD Quaquaval: 145-171 (38.7 - 45.7%) -- guaranteed 3HKO after Leftovers recovery

dusk pasture
#

what's the speed for anyway

urban arch
#

forgot

#

252 SpA Choice Specs Greninja Hydro Pump vs. 252 HP / 252+ SpD Quaquaval in Heavy Rain: 148-175 (39.5 - 46.7%) -- guaranteed 3HKO after Leftovers recovery

#

erm

dusk pasture
#

i mean maybe?

#

desoland moth just is a real thing

urban arch
#

yes but why give up on extra power for coverage moves

#

can i win before chomp gets overwhelmed simulator

paper moat
#

i mean if you dont want chomp to get overloaded use regenvest

#

wheres the focus miss on hizo

urban arch
#

does it need it

paper moat
#

roaring moon

urban arch
#

shit

paper moat
#

did you forget

urban arch
#

aaa bad tier

paper moat
urban arch
#

(karpesan bad builder)

dusk pasture
#

well

#

focus blast is more needed for garganacl

#

im fairly sure bslam also 2HKOs rmoon

paper moat
#

assuming moon stays in...?

#

and doesnt crunch

dusk pasture
#

that's also assuming rmoon is fast

#

bslam reliably hitting moon is also nice

surreal portal
#

seems better, improofing m2 is a struggle bc focus blast but otherwise looks fine

#

only concern is no knock on m2 so it can't really solo ting easily

timid meadow
#

So yes

#

252 SpA Life Orb Sheer Force Zoroark-Hisui Focus Blast vs. 252 HP / 252+ SpD Garganacl in Sand: 221-263 (54.7 - 65%) -- guaranteed 2HKO after Leftovers recovery

#

These calcs are crazy the more I look at em 💀

#

The best Ghost type check really be your own Zoroark

high trellis
#

you only really want it for salt rock guy, who are usually sand stream when they switch into you

#

and you arent really breaking that with eball

#

uturn is uturn, and acid spray is a decent hedge when youre sure your switchin isnt a steel

high trellis
#

youll eat a billion chip from pivoting

urban arch
#

ty

pearl cedar
#

https://pokepast.es/85da9d61017fca2d
New to AAA, trying to build around a Weavile suicide lead, with some of the rest of the team to clean up what Weavile struggles with. Suggestions?

umbral lavaBOT
#

New AAA RMT @echo lodge, @sacred oriole, @coarse walrus, @dusk pasture, @timid meadow. I won't notify you again for at least 6 hours.

surreal portal
#

some of these abilities don't make a ton of sense. i'm not really sure what trade rotom-w or unaware meowscarada are supposed to be doing, the latter especially given flower trick already ignores boost bc it autocrits

pearl cedar
#

Would it be better to go swords of ruin on scarada and beads of ruin on washtom? i didn't realize those abilities were unbanned

echo lodge
#

If you want to use lead Weavile, it should probably be reworked into a hyper offense team

#

That being said, I'd further rec a much more threatening Weavile like this one

#

Weavile @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature

  • Beat Up
  • Icicle Crash
  • Ice Shard
  • Swords Dance
paper moat
#

this team loses to hariyama if weavile dies

timid meadow
#

Sword of Ruin meowscarda is good; but if it’s running that I like scarf

paper moat
#

it also doesn't have a good MU vs SoR SD chien

timid meadow
#

It serves as a nice end game cleaner or speed check

paper moat
#

oh i forgot sorry

#

hmm this team wants stail but im not sure who to boot

timid meadow
#

Ceruledge tbhh

paper moat
#

it becomes kinda passive tho

#

well not that passive

#

but meow would be the only damager

timid meadow
#

You would still have Weavile and Rotom

paper moat
#

weavile is a suicide lead

#

oh yeah rotom is there mb

#

i think rotom can afford scarf and meow keeps band

#

then ceru gets replaced for unaware scream tail imo

timid meadow
#

Ye

#

I didn’t see rotom was scarf

paper moat
#

its specs

#

i meant specs --> scarf

timid meadow
#

Yeah that makes more sense

half cliff
urban arch
#

deo s is missing 4 evs

bitter echo
dusk pasture
#

@autumn ivy

paper moat
bitter echo
#

Knock off

surreal portal
#

kilowattrel is also annoying but this is more just a ting-lu moment

dusk pasture
#

personally i tend to lean towards fat teams as they feel more consistent for me for reqs or HO to blitz through low ladder but

#

what's EE gambit for

surreal portal
#

chomp

#

was originally WBB but hazards chomp was near unplayable

autumn ivy
# bitter echo https://pokepast.es/b8cb7685d53571f0 how do i improve this

sorry for the delay. some of the obvious stuff:
dunsparce should have roost, i'd put it over glare.
toedscool is missing a nature. your team is really weak atm so you might actually find it better to run a more offensive spread
use mold breaker on tinkatuff. your idea is absolutely valid but the problem is that most of our knock off users (toedscool, tinkatuff, dartrix) aren't pokemon you want to stay in on anyway. something is going to have to eat the knock off as you switch out anyway and taking their eviolite isnt really something special when you can also just click knock off yourself to remove their item

#

it also means you have a much worse hattrem matchup

#

pickpocket is more of a thing for swords dance sets where the extra turn you're generating by forcing them to knock off twice can actually be really threatening

timid meadow
autumn ivy
#

if you're having trouble with anything in particular lmk

timid meadow
#

Both of Prim Sea’s Kilo stabs become 50% and weather ball is a resist, and if you want to run tspikes to pair with hex that’s a nice plus too

surreal portal
#

my main concern with this is just losing to AV chomp near instantly

#

bc moth can't touch it even with hadron gleam

timid meadow
#

Ah right that’s fair

surreal portal
#

could maybe do rotom-fridge or glaceon? not really sure

#

these special ice types are dire

timid meadow
#

If you’re running Glaceon you really need hazard support and or pivots (which you do have)

#

Alternatively

#

Actually no nevermind

surreal portal
#

maybe i just take the BH route and run random sash smash in the back

#

idk

bitter echo
autumn ivy
#

calm, i don't know what you're trying to creep with the speed though

#

and like i said you might prefer a more offensive variant

#

im going to bed but if you have any more questions lmk and ill get back to you tomorrow

bitter echo
#

Aight

urban arch
sacred oriole
#

Did you just take my quadruple bird team and replace Talonflame

urban arch
#

what

#

oh lmao

sacred oriole
#

I like Court Change on Cinderace for secondary hazard counterplay

#

Clicker should have trick last

urban arch
#

it does

#

wait it doesn't

sacred oriole
#

I would think about pivot move on Kilo, but it does want five moves

#

So that’s defensible as is

timid meadow
#

I would probably have trick over twave for last move on the clicker

#

for stuff like blissey

#

or opposong garg

#

the ladder I can see being pretty annoying for this team

dusk pasture
#

small note

#

i generally prefer u-turn/vswitch on kilo

timid meadow
#

oh right yeah

dusk pasture
#

since it's not really that offensively apt

#

without speccs

timid meadow
#

don't wanna be va'd/blocked

dusk pasture
#

i am concerned about scream tail being your main progress maker but

#

🤷‍♂️

timid meadow
#

it does well enough against the dragons

#

the issue is garg imo

dusk pasture
#

i mean sure but there's quite a few walls that can stop this like regenvest tink or baked corv

#

and at that point it seems really hard to make progress against bulkier teams

#

i'm also concerned about your gambit mu

#

you could run bpress but then mglo quav bulldozes through this team pretty easily

#

actually you could pivot into kilo i guess

urban arch
#

so erm

#

how do i actually break

#

break/make progress

sacred oriole
#

Clicker can break many defensive cores, and of course SD Ace is there for moar power

#

Those are your two main paths, or pivot cycling with Moon and Kilo

urban arch
#

garg

sacred oriole
#

Garg can’t actually wall clicker cause 16>8

urban arch
#

252 SpA Choice Specs Pixilate Scream Tail Boomburst vs. 252 HP / 252+ SpD Garganacl in Sand: 135-160 (33.4 - 39.6%) -- 19.8% chance to 3HKO after Leftovers recovery

#

50>39.6

dusk pasture
#

personally i dislike boots desoland ace as a breaker (mglo is alright)

#

i don't see a reason you can't pair it up with something really explosive though

#

not like you have a short list to choose from

urban arch
#

29 max

high trellis
#

252 SpA Choice Specs Scream Tail Psyshock vs. 252 HP / 4 Def Garganacl: 100-118 (24.7 - 29.2%) -- possible 5HKO after Leftovers recovery

#

xd

fresh marten
umbral lavaBOT
#

New AAA RMT @echo lodge, @sacred oriole, @coarse walrus, @dusk pasture, @timid meadow. I won't notify you again for at least 6 hours.

urban arch
fresh marten
#

alr

paper moat
# fresh marten https://pokepast.es/5247b6d24bea8406 AAA

many changes here i would do:
change Moon to life orb, Sword of Ruin, Crunch > Throat
Nasty Plot on Lucario to EQ, Asphere to CC
ill need to think on the gambit set gimme a sec
remove samurott entirely
Quick Feet hizo --> Sheer Force LO, bitter --> shadow, focus miss --> hyper voice, idt you need flame so either psychic, icy wind, body slam, uturn, knock off work

#

i think samurott can be replaced with specs primsea greninja with hydro, dark pulse, uturn, ice beam

#

this team loses to hariyama very quickly so i would take hmm

#

sorry my brain died

paper moat
#

if you do use that, Dazzling Polteageist and Psychic Surge Armarouge could replace kingambit

timid meadow
#

The two Mon changes I’d make are dual screens Corviknight with prankster > Kingambit and Quav > Samurott

#

This team is definitely trying to be an HO and it’s almost a necessity that DD moon has screens since it’s frail if it’s not invested into bulk.

#

I’d actually get rid of lucario for psychic surge armarouge tbh for that priority control too as the team is weak to it, and then make Zoroark nasty plot with shadow ball focus blast and icy wind (as the team can struggle vs av chomp otherwise)

fresh marten
#

also using hyper voice wil lgive me LO recoil

fresh marten
timid meadow
#

As a terrain setter?

fresh marten
#

no

#

screen setter

timid meadow
#

Ohhhh

#

Yeah actually

#

That could work

fresh marten
#

or umbreon

#

it has pretty good stats and dark so no prank-taunt

#

definetly gonna remove lucario

#

scarf rouge right

timid meadow
#

Ye

fresh marten
#

alr done

paper moat
#

you could use hadron lo moth then

paper moat
fresh marten
#

1.3*1.3 = 1.69

#

although yes discharge has more power

paper moat
#

yeah but you would prefer sflo on hisuianzoro

fresh marten
paper moat
#

yes

#

well let me see the updated team

fresh marten
#

alr

paper moat
#

sword of ruin roaring moon...

#

and the gambit set is still very weird

timid meadow
#

hadron is better for discharge spam and also wanting to use dgleam

high trellis
#

I agree, you 100% want gleam bc paldean megamence and chomp are among the two most common switchins for it

high trellis
high trellis
#

Perhaps something like immunity+ sd

#

Or tinted + sd

#

Corb should be the screen setter

#

Bc it has u turn

fresh marten
#

alr

high trellis
#

Sball over bitter malice

#

On hizo

#

And id def run mixed sheer force + nplot on it

#

Bslam/knock, focus miss, sball, plot

supple musk
#

I was desperate to build a team around my favorite pokemon for pokebilities despite Typhlosion being bad, so here it is

#

I don't really care for multiple choice items on the same team if it isn't HO, which is why Wake isn't Scarf

paper moat
#

@dim timber friend for you methinks

#

cant find any other council members so

#

¯_(ツ)_/¯

supple musk
#

I would put Cyclizar or Orthworm on the team, but they don't really fit sun without Shed Tail and while it isn't banned right now, one of the mods on the forum said that it would be getting banned

dim timber
#

shed tail is banned in most metagames now instead of cyclizar

#

generally a more flexible choice

#

also i literally put out a PR over a week ago to patch pokebilities and remove shed tail but it was not merged and now it has missed two format hotpatches. L

supple musk
#

Sorry, wrong channel for this one. Deleting all after Ivy's message rq

ripe nexus
#

who do i ping for balanced hackmons

#

miraidon was banned so what do i replace i ahven

#

't. played this meta in a while

timid meadow
#

@surreal portal

ripe nexus
#

oh thank you

surreal portal
#

this team looks generally pretty dated but should be mostly fine, if you want a direct miraidon replacement then something like flutter mane or iron bundle can work

#

though there isn't really anything as autonomous as miraidon

ripe nexus
#

which one would fit better

surreal portal
#

probably flutter mane

ripe nexus
#

whats a good set for fluttermane

surreal portal
#

jsyk because the team structure is dated you're more likely to run into things that hard-wall your team members; stuff like corviknight and ice scales arc-fairy / zacian are p common

surreal portal
ripe nexus
#

so somethign like this ?

#

Flutter Mane @ Choice Specs
Ability: Pixilate
Tera Type: Fairy
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk

  • Boomburst
  • Astral Barrage
  • Nasty Plot
  • Strength Sap
surreal portal
#

no

#

idk why you have specs + plot and sap