#OM Rates
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Would also consider toxic over tspikes so you can actually catch things like dnite before having to switch
You don't have enough recovery pp to actually beat anything important if you have zero attacks
https://replay.pokemonshowdown.com/gen9almostanyability-1782803623
just snagged a replay pre your suggestions isaiah
Watch a replay of a Pokémon battle between choicebadkyurem. and BlackKnight_Gawain ([Gen 9] Almost Any Ability)
i switched to scarf ghold bc speed felt like an issue but ya I think stupidly passive pex was not it
t spikes did help a lot in this mu tho
This is a more subjective change, in theory you can make tspikes work too
Tspikes is always gonna be good against grounded offense bc it often doesn't carry good hazard control
few more replays:
https://replay.pokemonshowdown.com/gen9almostanyability-1782810945
https://replay.pokemonshowdown.com/gen9almostanyability-1782845496 (this is semis for room tour, incredibly bad matchup bc every other mon is hard walled by something else in this, also stall is somehow viable with the current state of the tier??)
Watch a replay of a Pokémon battle between SeattleShinyShinx and BlackKnight_Gawain ([Gen 9] Almost Any Ability)
Watch a replay of a Pokémon battle between BlackKnight_Gawain and Jojoash1 ([Gen 9] Almost Any Ability)
It's viable when you can easily predict what ppl will put on their HO teams, yes
Not so good against balance
This aged well
yeet
just heard about the bans guess i'll have to redo this entire team now 
!!!
Ok I forgot but this looks pretty solid
Main issue is the deo prob isn’t gonna do much
Why is that
Like gyara can hard in on it bcuz it doesn’t ohko it
Yo me it feels like the main thing it will do is spread spore but that isn’t that great
+2 Secret Sword doesn't kill?
I would also go only 56 speed on pdon for even Ho number
+0 doesn’t
So you hard switch in and then sucker
I would also recommend Destiny Bond on Giratina as it is a relatively reliably way to stop some sweeps and punishes Gyarados killing you, which opens pdon up a lot
Also pdon should have dark good
Dark void
Cuz it’s better vs gira
And make it adamant
Where did you get those ray evs from btw
They look super wack
Also it doesn’t revenge a lot of the common molds rn
Cuz xern and pdon use king shield
Ray uses sub
And zek, ttar, dialga and diancie resist its attacks
So I would use diancie with steam eruption instead of it
Ok that was a lot so lmk if you have questions
I need to figure out what to do for what was originally Iron Valiant @echo lodge @sacred oriole
Gengar is probably the most one-to-one replacement
SFLO puts out a similar amount of power
Cinderace could work as well, if people will CHILL ON WELL BAKED EVERYTHING
Noiv would be a good option for more of a disrupter breaker
go to aaa in OM discord rn
solved wbb ghold vs ace...
also if you want a breaker sflo chi-yu can do things, being weak to rocks might hurt here though, maybe desoland boots could also work?
team also like dies to pivot + banded ace
but oh well
although there's not that much that lets it in for free, either opulse mons i suppose
np?
Chi-Yu @ Life Orb
Ability: Sheer Force
Tera Type: Dark
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Fire Blast
- Dark Pulse
- Psychic
Does this work
https://pokepast.es/3c48ce608118dbf0
updated version of yesterday : @coarse walrus @echo lodge @sacred oriole thoughts? went with Earth Eater over Triage to have one more ground spam switch-in
WBB Corv feels like a pain and I don't think I can win a stall mu still if I played another one today
https://pokepast.es/1ea77d1410e556d7 @echo lodge
The double trouble
tbh i think im overcompensating a bit too much for dnite/iron hands
but lmk what you think bc idk better
for the second team, i don't really think the team is offensive enough to benefit from screens corv a whole lot, on top of the removal being something reliant only on leftovers for healing
What does earth eater AV do on a team with spdef ting lu and a pex? Seems redundant
Stall sucks, I wouldn't stress too much about seeing it often
o yeah it was a bit closer to HO before i tweaked it recently
Screens kinda sorta make sense here if the goal is more of a BO
had sandy shocks instead of scream tail but it was walled way too easily
idk why i put in screen tail tbh
If that's the case though, I think you'll want mold breaker volcarona or something @late laurel
To minimize thr amount of matchups where you get stonewalled
by wbb you mean
I was thinking SD Triage but honestly, I just liked the ground immunity since I kinda depend a lot on Cinderace in practice for hazards
It Doesn't do anything with screens
Then run SD lefties so it doesn't just die to death
This could work as speed option, yeah
Could still make it Regen even
SD Earth Eater?
Yeah, why not
i'll try it
If you're scared of opposing setup, you can make the scarf meow last move trick
Btw you beat stall by giving your mons recovery
You have dnite + Gholdengo but somehow neither of them can recover at all
is the volc moveset fine
Idk the proper spread, but it should at minimum be faster than like, chien pao after 1 QD perhaps
Screens will give you the remaining bulk
cheinpao is 406 iirc
@late laurel corv needs to be absolute Minspeed and possibly lvl 99 for slowest uturn
405
drop Fire Punch on Dragonite for Roost? that's at least one less WBB switch in? yesterday's stall mu also just had a mon that was immune to every other thing I had for a check/counter so that didn't help
yea i just did that math
Volcarona @ Heavy-Duty Boots
Ability: Turboblaze
Tera Type: Bug
EVs: 224 HP / 146 Def / 140 Spe
Bold Nature
- Fiery Dance
- U-turn
- Morning Sun
- Will-O-Wisp
What mon
We can metagame the matchup
wait if it's no QD why are we concerned about outspeeding chienpao again
It-
It has to be qd Alex LOL
the entire team in general, just chock full of immunity switchins if you see the replay. it was mostly wbb corv tho that I had trouble breaking and I got the predict wrong with valiant which probably cost me the game in the long run
Volcarona @ Heavy-Duty Boots
Ability: Turboblaze
Tera Type: Bug
EVs: 224 HP / 146 Def / 140 Spe
Bold Nature
IVs: 0 Atk
- Quiver Dance
- Fiery Dance
- Will-O-Wisp
- Morning Sun
idk should morning sun be giga drain
since i dont have desolate
Depends on what happens when you test
ok that makes sense
Ah, I need to get ready for class so I'll watch it after I do that
thanks both @echo lodge @surreal portal
Okay, to be upfront
I've just realized that dnite switches in and never switches out vs your team @late laurel
Which is prob why you had dazzling, but mold breaker is too good here
So we'll probably need to do something with meow to help
yea that's why i had dazzling
honestly idm using another primordial sea
kilowattrel is nice but
Another option is earth eater kingambit in meow slot
Sucker punch keeps it as a "fast" slot
fine w/ that tbh
honestly this team is looking a little bit like
that team you used for the suspect
just a bit
kingambit, bax, tusk, with a screener, primordial sea and no florges
@late laurel post final team so I can steal
Ohhh, that stall team
Seen it a few times
Yeah that mu is pretty much unwinnable for your team as-is
bc you're stacking a lot of things that are easy to beat with immunities (see: Cinderace)
But yeah on dnite I think you should prob try to fit roost or something, ending up with espeed + tpunch + roost + filler perhaps if you still want to hit corv
or even just espeed + tpunch + DD + roost
should I drop Cinderace then for something else like a Mold Breaker user? but then I also lose my only hazard control :/
You could try HJK on it
BUt running a set that can't dmg wbb corv at all is really not ideal
I also kinda sorta don't understand why it's dland 4a
Itm ight as well be opulse
yeah, I can beat WBB Gholds I think, but not being able to touch WBB Corv
i figured Desoland would be better for water immunity
pex deals with all of those guys now that bundle's banned
oh true, I guess I still had Bundle in mind while building
https://pokepast.es/1f657813b1a39d1b
this look better then?
I could see this working out
Maybe even recover > fblast on gholdengo if it isn't lasting long enough in tests
https://pokepast.es/eab1eba68d1203de AAA Dnite is rough, but florges usually beats it
New OM RMT @echo lodge, @sacred oriole, @coarse walrus. I won't notify you again for at least 6 hours.
I kind of doubt LO Ceruledge with only 1 form of hazard control
better as boots?
I'd say so
Otherwise there isn't a ton I'd change straight away w/o some testing first
At some point you'll probably have to consider trying to fit Roost on Kilowattrel
Sounds good, thanks
gotcha, ty again for help
Np :]
This will def get easier once the ladder is updated
Bc then you can just throw things at the wall to see what sticks
You can also ask me for test games! I have plenty of ideas to test too
sure, i'd love to test if you're on sometime after nd official or at some point tomorrow
Probz will be
https://pokepast.es/965081c64bf93758 STABmons weird belly drum deck
New OM RMT @tawdry geode, @winter flare, @broken kestrel. I won't notify you again for at least 6 hours.
But here's the drummer
https://pokepast.es/fb640297bee574de @echo lodge
Ooh, looks cool aesthetically
ok i need to
Unfortunately loses VERY hard to dnite
preserve the cats
Like, immediately.
Issue is they can espeed + switch into fairy resist
Espeed does almost half to hatt
So it's not sustainable
I'd do that for sure
Can't avoid it
okie
And would also do uhhh
Hm
SD over something then
Probably ice shard unless you're really scared of fast stuff
prob yeah
You could even run psychic fangs over sacred sword if you want to SD on triage hands and do a lot of DMG :P
I hate taking rocks so I'd rec hdb
do you think there'd be too much overlap between
and hat's roles bc that was originally my check for dnite and hands
I doubt it tbh, plenty of other broken stuff you want a fairy type for
if anything, could make hands an unaware scream tial or something
hm i'll try hat first and then keep scream tail as an option
Sounds good
@late laurel There's also a world where you run something like this if you wanted:
Quaquaval @ Mystic Water
Ability: Primordial Sea
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aqua Step
- Close Combat
- Swords Dance
- Roost
that looks good yeah
the current set felt weird
thanks!
tbh do i need to be worried more about houndstone
maybe chien should run sucker over crunch
team is pretty neat, i think theres only a few changes id suggest. first off skeledirge feels a bit off for the team since it slows your momentum a good bit. i think ceruledge would be a fine replacement, but if you want a physical wall that can keep the momentum for this team then toxapex is a fine pick since it covers similar attackers to skeledirge
for iron hands, i think double shock sets are a bit more of a gimmick than they’re worth since it nearly requires you to tera to be successful, id just go volt tackle or zing zap
possibly with flying tera for similar reasons to gholdengo
Crunch is really important for hitting random things like Skeledirge, would be hard to drop it
If anything, you might be able to run it over sacred sword if that's really a concern
i have psychic fangs instead of sacred sword atm
Yeah, that
https://pokepast.es/5414ce0dce651535 - almost any ability team, looking for last 2
I think a special wall would help but im not sure who to choose
@echo lodge
Rmt is only for completed teams
It’s better to ask in #comp-general if you need help finishing a team
Oh yeah rip, I didn't realize it was unfinished
You've got double regen, gotta change that
Team also lacks a real way to pressure Greninja, which means everyone kinda just folds
oh right i did forget that single ability clause
Maybe make garchomp a dnite or something, just for the double priority
Then you can get away with no Greninja answer
could i replace garchomp with a rocker?
You could try, but the bad matchup against fast attackers is a lot more pressing
If you want to die on the hill though, you ofc have options
A potentially nice one for this team is toxic debris tinglu
SR EQ whirlwind Spikes
As for the EV spread, max spdef is prob fine
Great Tusk seems too defensive for the type of team this is as well, I'd just run something more like this:
Great Tusk @ Leftovers
Ability: Mold Breaker
Tera Type: Ground
EVs: 252 Atk / 124 Def / 132 Spe
Adamant Nature
- Earthquake
- Knock Off
- Rapid Spin
- Bulk Up
Yeah,
Dragonite @ Heavy-Duty Boots
Ability: Aerilate
Tera Type: Dragon
EVs: 248 HP / 252 Atk / Spe
Adamant Nature
- Dragon Dance
- Extreme Speed
- Thunder Punch
- Roost
Could be sharp beak if you want to risk rocks for more dmg
Can also drop roost for more coverage if desirable after testing
tysm
Np
triage doesnt work with bitter blade btw
so i would suggesr. making the ceru orichalum pulse
it doesnt?
shoot thanks sm
@echo lodge pinged for AAA https://pokepast.es/9cf18e4002d66feb
updatd cause I wanted more helmets
Blissey without recovery is a complete no go, unnegotiable
Also, considering this team's weakness to special attackers, I'd actually consider something like Regen Blissey with seismic / twave / soft / srocks to simulate a blob offense style
Toxricity will probably give you a lot more results if it's Galvanize; the tier is very saturated with strong Ground-types
I recommend considering a Shift Gear set instead with Boomburst / Thunderbolt / Sludge Bomb / Shift Gear
Maybe lvl 99 corv to pivot on opposing ones
Not much else to note otherwise
❤️
is there a triage hands answer i'm not seeing here
except just hope they drain punch into pao and you get sd -> flinch
between double helmet, being reckless with Salt Cure Garg, and trolling with Chien-Pao
it usually works
It has psychic fangs
https://pokepast.es/ae3144502e64f17f AAA, i can't really beat ting-lu after gren dies
New OM RMT @echo lodge, @sacred oriole, @coarse walrus. I won't notify you again for at least 6 hours.
I went
Hmm, Dnite should be decent into ting-lu
But I suppose ruination is a pain there
I think this team is pretty fried against ting-lu in general bc your only ground checks are mons that can't actually do anything to it
Would consider potentially giving dragonite ice spinner instead of eq so you at least threaten it
There's also a possibility of making the iron moth offensive with energy ball over tspikes
and then discharge or tspikes over uturnn
on what?
On Iron Moth
Looks pretty good
Forgot to mention that I'd also consider protect + stealth on garg so you can scout + more effectively abuse sand storm damage
gives you the opportunity to put spikes on shocks instead
https://pokepast.es/4fc6f3fda4ad3d2c regen chomp aaa
252 Atk Choice Band Barraskewda Liquidation vs. 0 HP / 0 Def Roaring Moon in Heavy Rain: 199-234 (56.6 - 66.6%) -- guaranteed 2HKO
This is your only Barra “switch in”; if they get it in twice, it claims something every time
I worry that your two best progress makers (Ace and Chomp) both have common immunities
Making Ace Deso Emo Ghost helps with both of those; checks Barra better and has better coverage for the common Fire immunities
I am not a huge fan of Scrappy Tusk, but that could be a me issue
Otherwise looks solid, unless @echo lodge has more feedback
i could make cinder a bulky desland moth
since still not sure on cinder as a check; it just clicks crunch
any time Barra doesn't click Liquidation, it's checked
that seems less than sustainable
All of UT's notes (this team gets rolled by primsea) + Regen Tusk switches in and never switches out
If it's bulk up
I think it could be work making corv intimidate or unaware , but the central issue is that you're only using physical attackers
Which means tusk loss is invitation
Bulky desoland volcarona + corv should be enough for tusk in theory
Since you can just turn into wisper
AAA
https://pokepast.es/d16b6f82905f6007
(I just started playing AAA so I'm not too familiar with the metagame but this team is tested and does fairly well on ladder).
New OM RMT @echo lodge, @sacred oriole, @coarse walrus. I won't notify you again for at least 6 hours.
No wonder tbh, ting-lu + dozo + corv is a really sturdy defensive core
I'd only change a couple of things here
Filter Dondozo doesn't really do a whole lot; if you're worried about Flower Trick, Intimidate has better calcs and lets you pressure foes more repeatedly
I'd consider Wave Crash since you have rest anyway
So Intimidate > Filter and Wave Crash > Waterfall
Does Flamethrower on Iron Moth nab any specific calcs? If not, Fiery Dance could be worth using to get that repeated boost potential in a late-game clean
Precisely
I'm surprised I don't have to change anything too major. This is one of my first attempt at not using a sample lol
On Chien-Pao, I'd just run MGLO
Very slightly less damage, but it lets you set up in front of those really passive toxapex sets
that only have toxic
also no fear of helm chip, that kinda thing
Yeah, it's already a decent team :P
Oh, should I consider using Fluffy on dozo too?
It's worth considering, but considering the team you might like Intimidate better
I've literally only been using the webs team when it still had thorn
I'd test both and see what's more consistent in practice
I see thank you
Intimidate lets you pivot to your other mons when need be
Just so all of the burden isn't on dondozo
Right
Fluffy lets you properly wall things harder when you have to stay in longer
like maybe a DD bax or SD chien-pao
So I would use fluffy on curse sets?
But you've got body press, so you should be able to fry those guys
Yup
Oh?
Intimidate and Ruin abilities are pretty much always better
More specifically, Ruin abilities are literally filter
Oh right ruin abilities
That's valid yeah
I was thinking I was gonna be cheeky taking flower tricks like a champ
It gets rolled regardless
If you struggle w/ meowscarada, consider tablets of ruin
intim doesn't help against flower trick
I think corv should be enough but at the same time it's SpDef
Yeah, you have room to outplay
But nothing super reliable
Just one of those matchups
Mhm
Dark/Grass is a nuisance of a STAB combo in general
Also is cloak fine? I haven't seen it used at all but I thought it would be nice for certain matchups
(Corv)
Free Zarude
Basically no flinches from crash pao, no salt cure
I generally prefer Leftovers; you still don't beat Garg, and Chien-Pao is dicey either way
Right Meow
Most of the time though
Your garg answers are gonna be your own garg and ting lu
Btw, might want throat chop on ting lu
for ground immune gholdengo
yup
Are there any notable special attackers with water coverage?
Ruination seems really good in theory, but on a mon like ting-lu...
You'll find yourself burning it on regen mons more often than not
Which won't really go anywhere
Esp. vs tusk
Ah
So might as well have it to hit the things it'll actually make progress against
Reason I ask is cause dozo may not be able to handle them
Oh wait desolate land lol
WBB Corviknight sits on me lol
How
You've got garg
if it's super bad you could drop sleep talk on dozo and give it curse
but between pivot spam and whirlwind, you should generally be fine
It just body presses Garg once it gets +2 def
Well it switches into Iron Month's attack, once it gets that boost u lose
Or at least it picks off weakened ting
@flint plover you're on convergence council right?
indeed
this kind person is asking for advice on a convergence team
I would give tera fire to hydreigon, not just for the sun boosted fire move but also the fairy and ice resist may come handy, scream is fine with magic bounce
replace slack off on cerul for sub or cc
and you could try to make arcanine more defensive, otherwise may switch to cinderace
this looks defensively sound but looks like it can struggle if either of your breakers run into difficulty breaking through
gren probably still has to get predicts against the average team and dnite is just garg momento
Pretty much as Tea said, it looks like it'll be difficult to get anywhere if you run into anything not immediately weak to gren and dnite
I'd honestly consider making moon the scarfer and running NP Gholdengo instead, to at least have setup potential that's harder to wall
as an extra note this team gets taken for a bad time by opulse, chien pao and bax
might want to use defensive sandstream garg but even that's sketch with nothing really switching in after sun is gone
assuming they SD on a switch
chien pao and bax are just naturally terrifying with a fluffy mon so
ok thanks
might just use bug's moon spread posted just now
do i keep mglo gholdengo or replace it with wbb and if i do does sand stream garg still need to be here
https://pokepast.es/9ca287edbe979bf2 my pure hackmon team (Gen 6)
@surreal nacelle @coarse walrus friend for you
none of these sets are good at all
shed is ok but the rest are really not usable at all, and even on shed you have no priority to pick stuff off + wisp and toxic on the same mon is wasted slots
@surreal portal Any recommendations?
well if i'm honest i would just completely remove every mon except shed, and give shed something like endeavor or pain split/tox/ice shard/filler
none of these other mons are ever doing anything
moldy gengar is a pretty good mon, but its special because of gengar's stats
try this
Gengar-Mega @ Spooky Plate
Ability: Mold Breaker
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shell Smash
- Judgment
- Secret Sword
- Spore
https://pokepast.es/2b998b9c27987b55 updated, ace somehow has not been a massive problem since it either cant get through garg or dnite. might just be me not seeing any sd variants tho.
works ok? still gets swept by bax
might make gren tspikes to make the rv moon mu easier
If Bax is a big issue body press corv can maybe be considered
However that does make dnite MU harder
Brave bird corv + arealite e speed should be enough to beat Bax
Just got to not let it freely set up
Which shoudnt be that hard
Give Greninja water shuriken over ice beam so you can offensively pressure Bax to make up for no switch in
Use Intimidate Corviknight instead to give you more ways to actually pressure the physical ice types
That's about the best you're gonna get
Whats the most physically defensive mon in AAA
if you're asking pure physical bulk without consideration for any specific MUs, I'd say tusk or hippo based purely off of their HP/def stat
hard webs generally isn't recommended, just because every webs setter is a liability and really struggles with the easy removal available
this is better conversation for #comp-general btw
and banded hax generally won't be useful since it still gets out-prioritized and at most gets a trade (if you lock into outrage they just go to a fairy and click the kill button)
@tawdry geode friend for you
this looks familiar
i think corv isnt doing the team many favors, it lets a lot of mons in and increases your bad matchups to stuff like gholdengo skeledirge and pex a lot bc they just get in mostly for free if corv tries to do anything other than uturn. i think something like spikes garchomp could help the team apply more pressure to things, with fairy tera on rotom-wash to cover opposing garchomp
yo @tidal knoll sv https://pokepast.es/6ad697b5cb753151 just felt that i wanted to build with chi yu and use it on ladder before it gets banned
yoooo wsg wsg
lol idk about the last 2 slots i just slapped on quick guard for gale wings twind
id swap it with ndd
hands probs has a use for fake out? idk i dont play a lot
whats a ndd
indeedee
ah
Indeedee-F @ Tanga Berry
Ability: Psychic Surge
Tera Type: Psychic
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 0 Spe
- Psychic
- Follow Me
- Helping Hand
- Protect i only have a gen 8 set
Indeedee-F (F) @ Colbur Berry
Ability: Psychic Surge
Tera Type: Psychic
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Follow Me
- Helping Hand
- Trick Room
- Psychic
tr? for hands?
Tauros Fire and Annihilape are both good replacements for valiant too
no
Tauros-Paldea-Blaze (M) @ Passho Berry
Ability: Intimidate
Tera Type: Fighting
EVs: 88 HP / 212 Atk / 104 SpD / 104 Spe
Adamant Nature
- Flare Blitz
- Close Combat
- Will-O-Wisp
- Protect
Annihilape @ Roseli Berry
Ability: Defiant
Tera Type: Fighting
EVs: 252 HP / 212 SpD / 44 Spe
Careful Nature
- Bulk Up
- Drain Punch
- Rage Fist
- Protect
sets if u wanna use them
i like either here
https://pokepast.es/5ae3b97e053d3918 so this then?
ye
cool tyvm
ok ty
looks generally fine but double special walls means you're largely depending on a good zacian matchup to make any progress
esp given you have no hazards and one knock
https://pokepast.es/b67d047907fa06ba chimera 1v1s >:)
this team seems a bit mismatched; hoopa only really fits on HO-type builds, and not only is this not HO but there's also no other special wallbreaking support
it gets a little tough for me to build
when no analysis
is provided
for the set
the set is niche at best and there needs to be people to actually write the analyses
generally the best way to ask if a set is relevant / useful, and what it works with, is asking in om discord or on PS
stuff on HO still needs to be improofed, and only zac is here
woah
that feels
tough
how do you improof, yet being HO
generally improofing is done with the prankster or with other offensive mons' immunities
however there's a lot fewer viable self-proofing options available and with the power necessary for HO to break walls, it's not really easy to maintain this
so HO really struggles atm
ah
@sacred oriole Could you rate this AAA Sticky Webs HO Team? https://pokepast.es/ccda70d29d967f05
Good as Gold Gholdengo is intentional I needed a Corvinknight buster and its a check to triage faries
i didnt think of it really
lucario is a cool mon
Lucario lets Corv in, but ig you do have a good as good guy?
In which case, over Greninja
Yeah, preferably with Supreme Overlord
ig ill remove lucario and gren
Then make Lucario like, Tough Claws or Fridge
i dont need em
i do need a new 6th slot
Tusk is nice so you have your own removal
would you do regen
or something else
av
@sacred oriole new team https://pokepast.es/bbade899ee3f5e49
thx
Body press on hound should be trick
I would go offensive tusk
Like tough claws band, maybe moldy
would also do ldice bax, bulletproof ghold
https://pokepast.es/f7726db69759581c
AAA rating?
New OM RMT @echo lodge, @sacred oriole, @coarse walrus. I won't notify you again for at least 6 hours.
Hey couple things; first off, rain is not very reliable in AAA rn due to single ability clause and lots of other weather (OPulse, DLand, Sand Stream, etc)
If you’re committed to the rain team, we can work with it, but I would otherwise recommend making Kilo PSea and finding something g else to do with Chomp
I see
do you want to stick with Rain / the team mostly as is, or do a larger re-work?
if you want to stick with rain:
kilo should have Roost since it is your rain setter, and imo U-turn to pivot more reliably. probably drop Volt Switch and Weather Ball
Greninja is fine, but should have Hydro Pump for maximum power. either drop surf or ice beam (and if you drop Ice Beam, go Adaptability for the same amp without announcing your ability)
I don't love garchomp for the Swift Swimmer since it still struggles with a few common guys like Corviknight; maybe make it Choice Band Great Tusk? Or Nasty Plot Gholdengo could be the swift swimmer
you need a PSea mon somewhere on this team to switch into opposing DLand and win the weather war
https://pokepast.es/997835182ffe40a1
what should i replace iron hands with? AAA
New AAA RMT @echo lodge, @sacred oriole, @coarse walrus. I won't notify you again for at least 6 hours.
This team feels a little disjointed
It feels like an HO team, that has Tusk and Scream Tail on it
Anyway, if you just want to replace hands, Dragon Dance Technician Bax
it was working really well before the iron hands ban 
the only thing i'm not sure on here is the palkia, since dialga does not improof QD
otherwise looks decent
yeah, i might suffer from imposter problems
but if no imposter is present
i could sweep with a +1
https://pokepast.es/7ea54c5ea428c61c beartic god strat
what we thinking
@coarse walrus @echo lodge
give up and realise why the hell are you running a serene grace av beartic
team seems very flawed overall though
drizzle + swift swim houndstone isn't that great of a combo given rain is easy to cancel
with primsea/desoland commonly used on a variety of teams, even sandstream
😦
the rest is what im tryna change ngl
i mean
u r right
ok but seriously, what does it do
its likke running hustle lmao
i mean
all you need for it to work
is a spidops
just some dumb stall mon
and spam trailblaze
but
ngl i need a good team
im taking any advice
well i would just overall rework the team from scratch, personally
but if you want to keep something i'd get rid of beartic, houndstone
and probably the chi-yu and change the corv
and run primsea kilo
then run it from there
well, you can still run chi-yu but i dont really like it
eternally walled by bulky moon
which isn't a great thing to be walled by
i only did chi-yu bc it fit the team and is strong asf
i also dislike sandstream garg personally in a post-noivern meta but well you can still try i suppose
yeah, thus why i said post noivern
ohhh
im so sad about it
i was using noivern
yesterday
lmao
but
u seem to know this tier well
i can't go much deeper cause i need to go to sleep soon but
i would recommend after those changes
well
there's a VR you know
but tusk, gholdengo, regenvest moon are great defensive pieces, and ghold/tusk can do stuff offensively as well
in terms of broken offensive mons there's a very long list
i like
a normal supreme overlord kingambit
or
im thinking
black glasses + dark aurq
wouldnt recommend that set
this isn't a worth trade
always improof
yeah, gotta agree with you there
you would probably need to run a scales mon instead of AV
scales dialga?
https://pokepast.es/3f9366b4b065f8a0 why not? just made work with this set
i want all the advice i can get
kingambit is kinda a sac thing
leftovers is heavily needed ngl
this team loses abit to desoland moth
the gambit might work but im not too sure abt gambit sets
iirc most are adapt, regenvest and immunity
so u def want primsea on ur kilowattrel
how does stab work?
1.5 to 2
ngl sounds better
adaptability and leftovers
u think anything else?
dark aura on gambit is just a direct downgrade from adapt btw
announces + doesn't boost steel
yes
well the team currently has 0 hazard removal so this absolutely needs a corv or tusk somewhere
i would probably say kilo to psea, gambit to adapt, tbolt to recover on ghold, and change hat to some hazard removal
yes
(so uhh was my first team good?
the BH one? i gave advice above, you need to change the special wall to actually improof palkia but otherwise looks solid
oh, thanks a lot tea!
wait, though i lost the ice scales dialga set
could i steal it
also for the AAA team you don't really have a tusk switchin at all so physdef corv might be necessary
you can alternatively keep hat and change ting-lu to a remover, makes you weaker into moth / shocks but might be a worth sacrifice bc of how common tusk is
im conflicted i want tusk cause i alr have a ground immunity but if i do that then i gotta get rid of ting lu
yea
hatt is pretty fire
Ability: Ice Scales
Tera Type: Poison
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Draco Meteor
- Toxic
- Parting Shot
- Moonlight```
right, thanks a lot tea!
assuming you want to keep the general offensive structure, it'll probably be hat or gambit that needs to go
wait, what does adamant crystal do?
https://pokepast.es/6df7ed4e112cd87b tadaaaaaa
New AAA RMT @echo lodge, @sacred oriole, @coarse walrus. I won't notify you again for at least 6 hours.
+20% dragon and steel damage for dialga, can't be knocked
it changes between dialga and origin formes right?
im just tryna figure out the best
it does yeah
but on BH you can hack them on to a set without changing form
probably thunder over roost on kilo (idk when you're actually able to get use out of it)
also tusk is missing 4 evs and a nature
https://pokepast.es/b26fa8db0b4e0ca4 renewed this one
i dont know if its any better
also also i'm not entirely sure how you don't get harassed by regen tusk long-term
i realised my mistakes there
the main thing here is that hoopa just doesn't fit on this type of team
drain kiss
hatterene is a g
wrong reply lol
not even the unbound form?
true lmao
not particularly
the main thing with dkiss hat is that you force tusk out, sure, but it doesn't help gambit being permawalled or it knocking / setting rocks all day
last time i was in AAA, hatterne was mainly used for troom
and 4 spa + no life orb means it can still grab free turns even against hat
2 drain kisses and its def dead unless its an assault vest tusk which then my own tusk could prolly handle
regen
i mean whatd u change to fix
probably get rid of hat for something else tbh, i don't think it really does a lot here
EE ghold + dnite can maybe work, pressures tusk and means bax/gren don't really autowin
and then you have another thing to help gambit get through
that could work ngl
bird can take fire moves
gholdengo take earth
also have dnite for that too
kingambit take ghost
the main thing in general with tusk is that you can brawl with it with your own tusk, however opposing ghold can be annoying with spinblocking, so corv mightn't be bad either since it can be a second physdef mon and a pivot for kilo
there's a decent amount that can be done here
ladder is full of random immunities which is pain
i mean theres a lot to be done though
i mean actually what about wellbaked for gholdengo
if i do that
i can get rid of scarf
well
either way
ee or wellbaked
and trick
i don't really feel WBB does much here, ace is severely hampered by opulse ban and you already have garg for moth/volc
so there's no massive fire weakness here
hmm, on additional thoughts volt absorb corv mightn't be terrible here, since it acts as secondary removal + pivot for kilo + permawalls shocks
gren and bax are annoying so changing to offensive hat might be a shout too
probably dropping kingambit at this point?
https://pokepast.es/ddf6377810b8a14f something like this maybe (changed recover, roost, curse, hat)
guarantees underspeeding other corvs + means that, in front of garganacl, salt cure does nothing
hat should be modest, my bad
its alr man
u helped me a lot
very grateful
thank u sm
aboutta go try this dope team
the main thing to look out for is probably dnite
hat out-prioritizes and OHKOes after minor chip so brave bird on corv might help there
ive gone first on a espeed i swear
This looks very solid; only immediate change I would make is Boots on Tusk so you can remove TSpikes
if you want my take on it:
-
you could make zacian dland > gtactics and make it a support pokemon instead. I'm not too sure how I feel about gtactics on this team since it is mostly special oriented, and you don't have much in way of support to help zac beat fur coat mons. you could do dland with synthesis, tidy up, magical torque, and v-create potentially. haze dozo does a decent enough job of improofing it. scales dialga-o does help the team's weakness on this team, but I'm not a fan of how easily your team gets blown up opposing palkia-os or imposter if your dialga gets too low. dland zacian is an option you could consider
-
having only one means of removal may be tricky, but you could potentially swap tidy up with another move on groudon. wisp/glare are potentially good options since it allows you to do something vs zac regardless of what immunity they have slotted in. a pivotting option also works like u-turn/parting shot.
https://pokepast.es/1b8ea272529e47b8 I was cooking with this but i now think charizard could be better I already have 2 great setup mons 3 is a stretch id rather a scarfed mon or something else any advice?? (convergence)
right thanks
I tried to make a team using the guide in the thread
I only rlly tested it against my friend and my friend is a dumbass
rate plz:))
@static cosmos
you have no elec resist besides miraidon, so i imagine opposing miraidon will go pretty hard
uhhh
the miraidon generally looks unwieldy
also
the team is gonna struggle a ton with imposter
a lot of the mons such as palkia simply have no defensive counterplay to imposter
on the team
if you had measures to slow it down such as glare dondozo i would maybe think you had some sort of compensation (still doesn't fix everything), but there's no way of slowing it down
no it's just the nature of a choice mon
like it's basically a heavy weapon that can be difficult to swing around without a dedicated team structure
ohh
i.e. defensive mons and slow pivots to fall back on
ah I see
not that it's unworkable here
but if you take out something else for a passive wall so you can cover impostered miraidon defensively, it will probably cause as many problems as it solves due to how offensive the team is
likely just replace miraidon altogether
you could go with a draco plate set which naturally gets around imposter
or find a different mon, likely one that does a better job at beating impostered palkia
looking at vr it seems to be really bulky ice scales and av regen users
like dialga-o and hisuian goodra
you also could mayyyybe use your own chansey
alright
the analysis is here https://www.smogon.com/dex/sv/pokemon/goodra-hisui/bh/
on this team you definitely want circle throw otherwise they just spam quiver dance on you
yeah that should serve you well
alrighty thanks
https://pokepast.es/a80d690c1e67713a
throwing this one in, thoughts on desoland ceruledge in this meta? been trying to use a double weather core with a more offense feel and didn't wanna use Moth again (ty Natcrozma for the initial core idea)
is this supposed to be like, HO or something?
this is just regular offense
hmm i don't like teams without defensive backbones excluding all-out HO but alright
regular offense teams seem wack until u use them so dw
well, just looking at the sets, is bu ceruledge particularly viable in AAA?
@echo lodge
SD is generally better imo, you don’t have the bulk to really use bulk up well
Such a bulky Ceruledge isn't worth it, especially on an offensive build like this
Ceruledge @ Heavy-Duty Boots
Ability: Desolate Land
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Bitter Blade
- Close Combat
- Shadow Sneak
You don't really want Solar Blade; the primsea mons can't really switch into your coverage anyway and you don't want to be locked into a two turn move
Having Shadow Sneak also gives you more priority + lets you roast Gholdengo, which otherwise is a nuisance if it's faster
ah ok, just generally wanted to see if that bulk up set was viable in aaa presently, but yeah i guess going full offense makes sense, and I forgot about Solar Blade getting dunked on in a switch in
rest is fine then?
this should go in the OldGen OU thread
not OMs
My bad sorry
Send usable, yeah
Test it and see
@echo lodge https://pokepast.es/6cf706cba0a67506 is this any good?
Whoa
This is a very unique team
It looks like it has a lot of potential
I guess the biggest issue is dealing with special attackers
Garganacl can't check Gholdengo, which appears to run through this team if it's carrying the right ability
I'd make your Gholdengo Bulletproof and change Great Tusk's attacks to Earthquake and Knock Off
or Body Press + Knock Off
That way, you have a better chance at dealing with opposing tusk
Np
https://pokepast.es/058d0c19da4269f1 advice for AAA team?
New AAA RMT @echo lodge, @sacred oriole, @coarse walrus. I won't notify you again for at least 6 hours.
it has a neat concept i like (scrappy slither) but it just isn't doing too much
mainly because i can't find too much opportunity to get it in and going
as im usually on the backfoot as offense can really pressure me with the two fat mons i run as breakers
defensive core is kinda wonky
i try to cope with triage hatterene but it just aint enough
hatterene itself/offensive ghold can put pressure on this team
and bax, for obvious reasons
but bax i can at least cope against
i think the main issue here is no special wall, as well as gira doing little of value + heatran not really being necessary
heatran can work as a zac check but it's a heatran for everything else + helmet can do the job anyway
also glance isn't really hitting anything important besides just enamorus (which, because you're tidy up, never needs to switch in on you anyway)
eleceus can work but it's mostly just an issue of opportunity cost + imp can still force chip on you with cage (unless you expend tera) and should live one cage cycle (having beads makes you immune to other beads)
well this needs a special wall to not instantly lose to palkia or miraidon or probably etern, so regenvest or scales dialga helps
The team might be too fat and bulky
You might want to go back to the drawing board with a more offensive pivot to partner with Slither Wing
I'd recommend something like scarf rmoon or some kind of Greninja
yeah that makes sense, although I don't think all out offensive ghold is too bad of an idea to use considering with how it matches up into scream and stuff
we just need to give gholdengo vswitch....
There's volt switch Gholdengo at home
Iron Treads @ Life Orb
Ability: Magic Guard
Tera Type: Ground
EVs: 68 Atk / 252 SpA / 188 Spe
Naughty Nature
- Steel Beam
- Earthquake
- Knock Off
- Volt Switch
yeah there's one at home magearna
mglo treads probably can do something but agh it also sounds so stupid
It ohkoes Tusk
you don't have any special walls or checks in the slightest. opposing gholdengos among other special attackers like dragapult just run you over everytime they get a switch in. I'm not entirely sure what concept you're going for with the team to suggest what is or isn'tt replaceable. though the main problems for the team is that it's incredibly slow outside espeed priority, lacks removal, and it lacks any way to check special attackers like I said. I'm also fairly unsure of what dondozo does for this team, but it is an interesting idea since you can just throw it into physical attackers and potentially set up. though in practice, I think the the teams weaknesses may not lend to any of dondozos strengths, and you may just end up switching it into physical attackers over and over without making much progress. I think you can maybe slap corv on here somewhere to alleviate some of the stress of special attackers + gaining a pivot and removal. though I don't think corviknight by itself is sufficient in handling the team's middling special bulk
well what’re you trying to go for with this team? is it a tinkaton team? a maushold team or a dondozo team? you have a bunch of stuff that’d require their own support on one team
figuring out what the team’s identity is would be a start
@echo lodge https://pokepast.es/38c3d025f61c4b08 could I get a rating?
@echo lodge
what are you trying to go for with banette stone? is it for the large atk raise? I'd imagine it is a combination of that + being able to use prankster twave
hmm alr so the main problem that tinkaton has is that it's walled by corviknight, which is incredibly common. as well as its hardwalled by the occasional iron moth or unmega-evolved arcanine. you can potentially slot on bulldoze for that, but I'm not entirely sure what'd you replace with that
putting zone on the team would help with that to some degree, but in the event you don't run into corv, it may be a problem
hmm alternatively, you could do tinkaton + pidgeotite washtom
I'm having a hard time figuring out a defensive core since you're stacking ground + fire weaknesses, which is a just a disaster
might have to opt out of magnezone and do tink + washtom instead
hmm for the defensive core
Ability: Levitate
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunder
- Hydro Pump
- Nasty Plot```
this is probably better
it gets no guard
for the defensive core, I think you could maybe do clodsire + corv + slowbro potentially
hmm the last pokemon
I am not entirely sure
I don't like arcanine since it stacks another ground weakness, and dragonite is more or less checked/walled by the same things as tinkatton
idt you can double dip stones
maybe do gyaradosite on clodsire or even latiasite
sablenite corv
and then either manec or audinite on slowbro
last pokemon, I'm really not sure but dragapult is a safe option to mess around with until you figure out what the team may want instead
you could do something like lucarionite pult
mixed set with dragon darts or something like that
probably u-turn over tbolt
Ability: Clear Body
EVs: 60 Atk / 252 SpA / 196 Spe
Mild Nature
- Dragon Darts
- Shadow Ball
- U-turn
- Fire Blast```
alternatively this might work? that's from gen8 though lol
I don't have an exact spread for it but yours works too if you put u-turn on there somewhere
Alright, boom
First (and biggest) concern is that the Iron Moth seems to be wasting potential
With that set, Sheer Force + Life Orb gives you immediate power and allows Fiery Dance to become Fire Blast instead, which is a lot better than hoping to get a Dance raise or Grim Neigh proc
Supreme Overlord Meowscarada is just cleanly worse than having Sword of Ruin
In AAA, only in fringe cases is it worth it to opt for delayed power over immediate amplification
I don't think I understand AV 4a Gholdengo here? Your main Dazzling Gleam target is roaring moon, but you want Nasty Plot to KO that
Bc most of them are regenvest right now
So I'd change the set to something like NP shadow ball / make it rain / dgleam if anything
I'm not a Dragonite fan so my first inclination is almost always going to be to remove it, but you can leave it be if you're particularly inspired to use it
advice for AAA team? i like some of the concepts here but in reality it can be kinda hard to cut it
quav can be cool but sometimes can simply take too long to get going and do nothing
although it serves as a neat defensive piece
ceruledge also seems threatening but with only dland and boots it loses a lot of power from before to smash everything
although it was mainly here to check hat
playing around hat with ghold can be.. dangerous unless it's WBB
what is psyshock on ghold hitting
also yeah it seems like you're overly reliant on setup to actually pressure the opponent
ignore that lol
was mguars before
run it to lure and smash moth which is actually worth it imo since Iron Moth sucks to deal with otherwise
Regenvest rmoon is right there, though
Tbh I'd make the greninja primordial sea and find a different quaquaval ability (magic guard...? air lock...?)
Bulk Up isn't really that good with primsea when you consider how easily any desoland mon can hop in
I assume you're already working on fixing the gholdengo, so no comment there
for the old team it sucked to play against long term as it meant I had to sit and play around it for ages (I still) yeah anyway
I'll try look at changing quav
New NFE RMT @autumn ivy. I won't notify you again for at least 6 hours.
I'm not an NFE main, but morgrem seems incredibly out of place here. you only really have 2 set-up sweepers, so I wonder if screens are entirely necessary here. you could slot quaxwell over morgrem here
which part is that referring to
morgrem
or quax
mm that's good
would defensive quax work better here
if you're struggling with generating offense, I feel like swapping morgrem with something else could work
like you could do toedscool > morgrem if you struggle with elektrik that much. it als offers spin + other status/utility moves and then have frogadier back on or keep offensive quax on there
i only just saw this is an mnm team, but uh yeah u have no backbone LOL
for one, make dozo 252hp 252spd careful with venusaurite, gives u a bundle answer + unaware curse mon in one. tinkaton should be lucarionite mold breaker with max/max speed jolly + encore > twave so you can reliably beat garganacl, remove maushold because it sucks, gholdengo bc it doesnt fit here, and skeledirge bc ghold is a pain, and instead run pidgeotite magnezone, physdef pinsirite tusk, and spdef manectite iron moth. finally, give dnite 56spe from hp for honestly something idr for LOL.
team: https://pokepast.es/dbf2b134d1be938d
if you have any questions etc just ping me and ill do my best
also gonna address that zone has uses outside of that, notably it can threaten stuff like pex, dozo, and arc really well while tink reliably scares dnite and garg (notably spdef ttarite and almost always aggronite arent ohkod by steel beam zone)
biggest issues with this version of the team
-hazards
-physical attackers, mostly pawniard, raboot and pikachu
agreed with ponchlake that morgrem is the most expendable slot here, i think replacing it with a defensive fletchinder could be better especially with uturn to bring fraxure in on mons like mareanie. it covers a lot of annoying mons with flame body pressure and gives you defog.
aside from that i do think toedscool could be better than tinkatuff here, it still checks misdreavus but also gives you some pikachu counterplay and fills a lot of the same roles.
id keep frogadier over quaxwell because it gives you more damage output and a way easier matchup against blaze sd variants of raboot since fletch cant do much more than uturn on those
https://pokepast.es/04903ed995290a3b
i also made some minor set changes to naclstack and misdreavus to improve matchup against sneasel and naclstack respectively
if you end up having issues with opposing fraxure you could also change naclstack to physdef tinkatuff
^
taunt is also a strong option for frax on a more defensive team like this too if you feel it's needed for roar variants of crocalor but you'll have to do some playtesting to see if that's necessary imo
sub is good already
@echo lodge friend for you
Biggest noteworthy things:
- Sludge Wave Iron Moth doesn't actually anything (fire move already cooks fairies and grass types); change that to Discharge, which gives you hope against WBB Corviknight
- Consider Sucker Punch Chien-Pao, stronger into most targets unless you're really scared of DD Roaring Moon (team doesn't seem weak to it anyway)
- otherwise seems okay? I'd throw out Dragonite for anything else if it was my team, but I just find that mon super underwhelming
first time ive heard dragonite as underwhelming in aaa ever
It's not very consistent in corv tier