#OM Rates

1 messages · Page 2 of 1

echo lodge
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Consider dropping baneful bunker for surf or liquidation

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Would also consider toxic over tspikes so you can actually catch things like dnite before having to switch

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You don't have enough recovery pp to actually beat anything important if you have zero attacks

grim carbon
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i switched to scarf ghold bc speed felt like an issue but ya I think stupidly passive pex was not it

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t spikes did help a lot in this mu tho

echo lodge
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Tspikes is always gonna be good against grounded offense bc it often doesn't carry good hazard control

grim carbon
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few more replays:
https://replay.pokemonshowdown.com/gen9almostanyability-1782810945

https://replay.pokemonshowdown.com/gen9almostanyability-1782845496 (this is semis for room tour, incredibly bad matchup bc every other mon is hard walled by something else in this, also stall is somehow viable with the current state of the tier??)

echo lodge
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It's viable when you can easily predict what ppl will put on their HO teams, yes

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Not so good against balance

golden loom
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This aged well

sacred oriole
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yeet

grim carbon
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just heard about the bans guess i'll have to redo this entire team now deepfri

echo lodge
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!!!

coarse walrus
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Ok I forgot but this looks pretty solid

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Main issue is the deo prob isn’t gonna do much

golden loom
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Why is that

coarse walrus
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Like gyara can hard in on it bcuz it doesn’t ohko it

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Yo me it feels like the main thing it will do is spread spore but that isn’t that great

golden loom
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+2 Secret Sword doesn't kill?

coarse walrus
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I would also go only 56 speed on pdon for even Ho number

coarse walrus
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So you hard switch in and then sucker

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I would also recommend Destiny Bond on Giratina as it is a relatively reliably way to stop some sweeps and punishes Gyarados killing you, which opens pdon up a lot

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Also pdon should have dark good

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Dark void

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Cuz it’s better vs gira

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And make it adamant

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Where did you get those ray evs from btw

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They look super wack

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Also it doesn’t revenge a lot of the common molds rn

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Cuz xern and pdon use king shield

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Ray uses sub

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And zek, ttar, dialga and diancie resist its attacks

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So I would use diancie with steam eruption instead of it

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Ok that was a lot so lmk if you have questions

golden loom
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Gotcha

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Ty

golden loom
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I need to figure out what to do for what was originally Iron Valiant @echo lodge @sacred oriole

sacred oriole
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Gengar is probably the most one-to-one replacement

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SFLO puts out a similar amount of power

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Cinderace could work as well, if people will CHILL ON WELL BAKED EVERYTHING

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Noiv would be a good option for more of a disrupter breaker

dusk pasture
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solved wbb ghold vs ace...

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also if you want a breaker sflo chi-yu can do things, being weak to rocks might hurt here though, maybe desoland boots could also work?

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team also like dies to pivot + banded ace

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but oh well

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although there's not that much that lets it in for free, either opulse mons i suppose

dusk pasture
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yeah nasty plot

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can do big damage even without a boost though

golden loom
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Chi-Yu @ Life Orb
Ability: Sheer Force
Tera Type: Dark
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk

  • Nasty Plot
  • Fire Blast
  • Dark Pulse
  • Psychic
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Does this work

grim carbon
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https://pokepast.es/3c48ce608118dbf0

updated version of yesterday : @coarse walrus @echo lodge @sacred oriole thoughts? went with Earth Eater over Triage to have one more ground spam switch-in

WBB Corv feels like a pain and I don't think I can win a stall mu still if I played another one today

late laurel
echo lodge
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The double trouble

late laurel
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tbh i think im overcompensating a bit too much for dnite/iron hands

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but lmk what you think bc idk better

surreal portal
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for the second team, i don't really think the team is offensive enough to benefit from screens corv a whole lot, on top of the removal being something reliant only on leftovers for healing

echo lodge
late laurel
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o yeah it was a bit closer to HO before i tweaked it recently

echo lodge
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Screens kinda sorta make sense here if the goal is more of a BO

late laurel
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had sandy shocks instead of scream tail but it was walled way too easily

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idk why i put in screen tail tbh

echo lodge
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If that's the case though, I think you'll want mold breaker volcarona or something @late laurel

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To minimize thr amount of matchups where you get stonewalled

late laurel
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by wbb you mean

echo lodge
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Yup

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Scream Tail needs to go

grim carbon
echo lodge
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It Doesn't do anything with screens

late laurel
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i was also thinking meowscarada

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scarf uturn standard

echo lodge
echo lodge
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Could still make it Regen even

grim carbon
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SD Earth Eater?

echo lodge
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Yeah, why not

late laurel
echo lodge
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If you're scared of opposing setup, you can make the scarf meow last move trick

late laurel
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o

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yeah that's p cool

echo lodge
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You have dnite + Gholdengo but somehow neither of them can recover at all

late laurel
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is the volc moveset fine

echo lodge
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Screens will give you the remaining bulk

late laurel
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cheinpao is 406 iirc

echo lodge
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@late laurel corv needs to be absolute Minspeed and possibly lvl 99 for slowest uturn

echo lodge
grim carbon
surreal portal
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chienpao is 405 so you need 140 spe

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to outspeed at +1

late laurel
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yea i just did that math

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Volcarona @ Heavy-Duty Boots
Ability: Turboblaze
Tera Type: Bug
EVs: 224 HP / 146 Def / 140 Spe
Bold Nature

  • Fiery Dance
  • U-turn
  • Morning Sun
  • Will-O-Wisp
echo lodge
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We can metagame the matchup

surreal portal
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wait if it's no QD why are we concerned about outspeeding chienpao again

echo lodge
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It-

late laurel
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o

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yeah im dumb

echo lodge
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It has to be qd Alex LOL

late laurel
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yeah ig the sets on the site are outdated now

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;w;

grim carbon
# echo lodge What mon

the entire team in general, just chock full of immunity switchins if you see the replay. it was mostly wbb corv tho that I had trouble breaking and I got the predict wrong with valiant which probably cost me the game in the long run

late laurel
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Volcarona @ Heavy-Duty Boots
Ability: Turboblaze
Tera Type: Bug
EVs: 224 HP / 146 Def / 140 Spe
Bold Nature
IVs: 0 Atk

  • Quiver Dance
  • Fiery Dance
  • Will-O-Wisp
  • Morning Sun

idk should morning sun be giga drain

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since i dont have desolate

echo lodge
late laurel
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ok that makes sense

echo lodge
grim carbon
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np, ping me when you're back so i don't miss the reply

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ty again

late laurel
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thanks both @echo lodge @surreal portal

echo lodge
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Okay, to be upfront

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I've just realized that dnite switches in and never switches out vs your team @late laurel

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Which is prob why you had dazzling, but mold breaker is too good here

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So we'll probably need to do something with meow to help

late laurel
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yea that's why i had dazzling

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honestly idm using another primordial sea

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kilowattrel is nice but

echo lodge
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Another option is earth eater kingambit in meow slot

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Sucker punch keeps it as a "fast" slot

late laurel
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fine w/ that tbh

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honestly this team is looking a little bit like

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that team you used for the suspect

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just a bit

echo lodge
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It-

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Hm LOL

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It just might be

late laurel
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kingambit, bax, tusk, with a screener, primordial sea and no florges

sacred oriole
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@late laurel post final team so I can steal

late laurel
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🙄

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i havent even tested

echo lodge
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Seen it a few times

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Yeah that mu is pretty much unwinnable for your team as-is

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bc you're stacking a lot of things that are easy to beat with immunities (see: Cinderace)

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But yeah on dnite I think you should prob try to fit roost or something, ending up with espeed + tpunch + roost + filler perhaps if you still want to hit corv

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or even just espeed + tpunch + DD + roost

grim carbon
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should I drop Cinderace then for something else like a Mold Breaker user? but then I also lose my only hazard control :/

echo lodge
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You could try HJK on it

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BUt running a set that can't dmg wbb corv at all is really not ideal

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I also kinda sorta don't understand why it's dland 4a

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Itm ight as well be opulse

grim carbon
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yeah, I can beat WBB Gholds I think, but not being able to touch WBB Corv

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i figured Desoland would be better for water immunity

echo lodge
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pex deals with all of those guys now that bundle's banned

grim carbon
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oh true, I guess I still had Bundle in mind while building

echo lodge
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I could see this working out

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Maybe even recover > fblast on gholdengo if it isn't lasting long enough in tests

limber oak
umbral lavaBOT
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New OM RMT @echo lodge, @sacred oriole, @coarse walrus. I won't notify you again for at least 6 hours.

echo lodge
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I kind of doubt LO Ceruledge with only 1 form of hazard control

limber oak
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better as boots?

echo lodge
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I'd say so

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Otherwise there isn't a ton I'd change straight away w/o some testing first

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At some point you'll probably have to consider trying to fit Roost on Kilowattrel

limber oak
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Sounds good, thanks

echo lodge
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Np :]

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This will def get easier once the ladder is updated

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Bc then you can just throw things at the wall to see what sticks

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You can also ask me for test games! I have plenty of ideas to test too

grim carbon
echo lodge
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Probz will be

wintry dawn
umbral lavaBOT
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New OM RMT @tawdry geode, @winter flare, @broken kestrel. I won't notify you again for at least 6 hours.

golden loom
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But here's the drummer

late laurel
echo lodge
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Ooh, looks cool aesthetically

late laurel
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ok i need to

echo lodge
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Unfortunately loses VERY hard to dnite

late laurel
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preserve the cats

echo lodge
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Like, immediately.

late laurel
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i had hatterene for that .-.

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other things i considered was chienpao dazzling

echo lodge
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Issue is they can espeed + switch into fairy resist

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Espeed does almost half to hatt

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So it's not sustainable

echo lodge
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Can't avoid it

late laurel
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okie

echo lodge
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And would also do uhhh

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Hm

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SD over something then

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Probably ice shard unless you're really scared of fast stuff

late laurel
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prob yeah

echo lodge
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You could even run psychic fangs over sacred sword if you want to SD on triage hands and do a lot of DMG :P

late laurel
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oh yeah that's

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also good

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life orb ig?

echo lodge
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I hate taking rocks so I'd rec hdb

late laurel
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do you think there'd be too much overlap between cheempao and hat's roles bc that was originally my check for dnite and hands

echo lodge
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I doubt it tbh, plenty of other broken stuff you want a fairy type for

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if anything, could make hands an unaware scream tial or something

late laurel
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hm i'll try hat first and then keep scream tail as an option

echo lodge
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Sounds good

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@late laurel There's also a world where you run something like this if you wanted:
Quaquaval @ Mystic Water
Ability: Primordial Sea
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature

  • Aqua Step
  • Close Combat
  • Swords Dance
  • Roost
late laurel
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that looks good yeah

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the current set felt weird

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thanks!

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tbh do i need to be worried more about houndstone

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maybe chien should run sucker over crunch

tawdry geode
# wintry dawn https://pokepast.es/965081c64bf93758 STABmons weird belly drum deck

team is pretty neat, i think theres only a few changes id suggest. first off skeledirge feels a bit off for the team since it slows your momentum a good bit. i think ceruledge would be a fine replacement, but if you want a physical wall that can keep the momentum for this team then toxapex is a fine pick since it covers similar attackers to skeledirge

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for iron hands, i think double shock sets are a bit more of a gimmick than they’re worth since it nearly requires you to tera to be successful, id just go volt tackle or zing zap

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possibly with flying tera for similar reasons to gholdengo

echo lodge
late laurel
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i have psychic fangs instead of sacred sword atm

echo lodge
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Yeah, that

broken condor
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I think a special wall would help but im not sure who to choose

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@echo lodge

coarse walrus
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Rmt is only for completed teams

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It’s better to ask in #comp-general if you need help finishing a team

broken condor
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my fault

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ill return when i put 2 more in

echo lodge
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Oh yeah rip, I didn't realize it was unfinished

broken condor
echo lodge
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You've got double regen, gotta change that

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Team also lacks a real way to pressure Greninja, which means everyone kinda just folds

broken condor
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oh right i did forget that single ability clause

echo lodge
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Maybe make garchomp a dnite or something, just for the double priority

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Then you can get away with no Greninja answer

broken condor
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could i replace garchomp with a rocker?

echo lodge
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You could try, but the bad matchup against fast attackers is a lot more pressing

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If you want to die on the hill though, you ofc have options

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A potentially nice one for this team is toxic debris tinglu

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SR EQ whirlwind Spikes

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As for the EV spread, max spdef is prob fine

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Great Tusk seems too defensive for the type of team this is as well, I'd just run something more like this:
Great Tusk @ Leftovers
Ability: Mold Breaker
Tera Type: Ground
EVs: 252 Atk / 124 Def / 132 Spe
Adamant Nature

  • Earthquake
  • Knock Off
  • Rapid Spin
  • Bulk Up
broken condor
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hm

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dnite is probably a better option then

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aerilate hdb?

echo lodge
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Yeah,
Dragonite @ Heavy-Duty Boots
Ability: Aerilate
Tera Type: Dragon
EVs: 248 HP / 252 Atk / Spe
Adamant Nature

  • Dragon Dance
  • Extreme Speed
  • Thunder Punch
  • Roost
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Could be sharp beak if you want to risk rocks for more dmg

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Can also drop roost for more coverage if desirable after testing

broken condor
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tysm

echo lodge
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Np

coral urchin
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@echo lodge

coarse walrus
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triage doesnt work with bitter blade btw

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so i would suggesr. making the ceru orichalum pulse

coral urchin
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it doesnt?

coarse walrus
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nope

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it doesnt have the flag in game which makes it work with triage

coral urchin
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shoot thanks sm

sacred oriole
sacred oriole
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updatd cause I wanted more helmets

echo lodge
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Also, considering this team's weakness to special attackers, I'd actually consider something like Regen Blissey with seismic / twave / soft / srocks to simulate a blob offense style

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Toxricity will probably give you a lot more results if it's Galvanize; the tier is very saturated with strong Ground-types

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I recommend considering a Shift Gear set instead with Boomburst / Thunderbolt / Sludge Bomb / Shift Gear

echo lodge
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Not much else to note otherwise

sacred oriole
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❤️

surreal portal
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is there a triage hands answer i'm not seeing here

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except just hope they drain punch into pao and you get sd -> flinch

sacred oriole
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between double helmet, being reckless with Salt Cure Garg, and trolling with Chien-Pao

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it usually works

surreal portal
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o

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yeah that seems fine so long as they haven't seen the team

quartz dirge
umbral lavaBOT
#

New OM RMT @echo lodge, @sacred oriole, @coarse walrus. I won't notify you again for at least 6 hours.

echo lodge
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I went

echo lodge
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But I suppose ruination is a pain there

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I think this team is pretty fried against ting-lu in general bc your only ground checks are mons that can't actually do anything to it

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Would consider potentially giving dragonite ice spinner instead of eq so you at least threaten it

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There's also a possibility of making the iron moth offensive with energy ball over tspikes

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and then discharge or tspikes over uturnn

quartz dirge
echo lodge
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On Iron Moth

quartz dirge
echo lodge
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Looks pretty good

echo lodge
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gives you the opportunity to put spikes on shocks instead

surreal portal
sacred oriole
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252 Atk Choice Band Barraskewda Liquidation vs. 0 HP / 0 Def Roaring Moon in Heavy Rain: 199-234 (56.6 - 66.6%) -- guaranteed 2HKO

This is your only Barra “switch in”; if they get it in twice, it claims something every time

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I worry that your two best progress makers (Ace and Chomp) both have common immunities

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Making Ace Deso Emo Ghost helps with both of those; checks Barra better and has better coverage for the common Fire immunities

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I am not a huge fan of Scrappy Tusk, but that could be a me issue

sacred oriole
surreal portal
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i could make cinder a bulky desland moth

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since still not sure on cinder as a check; it just clicks crunch

sacred oriole
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any time Barra doesn't click Liquidation, it's checked

surreal portal
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that seems less than sustainable

echo lodge
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If it's bulk up

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I think it could be work making corv intimidate or unaware , but the central issue is that you're only using physical attackers

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Which means tusk loss is invitation

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Bulky desoland volcarona + corv should be enough for tusk in theory

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Since you can just turn into wisper

mortal panther
umbral lavaBOT
#

New OM RMT @echo lodge, @sacred oriole, @coarse walrus. I won't notify you again for at least 6 hours.

echo lodge
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No wonder tbh, ting-lu + dozo + corv is a really sturdy defensive core

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I'd only change a couple of things here

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Filter Dondozo doesn't really do a whole lot; if you're worried about Flower Trick, Intimidate has better calcs and lets you pressure foes more repeatedly

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I'd consider Wave Crash since you have rest anyway

mortal panther
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So Intimidate > Filter and Wave Crash > Waterfall

echo lodge
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Does Flamethrower on Iron Moth nab any specific calcs? If not, Fiery Dance could be worth using to get that repeated boost potential in a late-game clean

mortal panther
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I'm surprised I don't have to change anything too major. This is one of my first attempt at not using a sample lol

echo lodge
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On Chien-Pao, I'd just run MGLO

mortal panther
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I honestly forgot Fiery Dance existed

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Oh ok

echo lodge
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Very slightly less damage, but it lets you set up in front of those really passive toxapex sets

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that only have toxic

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also no fear of helm chip, that kinda thing

echo lodge
mortal panther
echo lodge
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If you check out the current samples, you'll see some very similar cores

mortal panther
#

Oh, should I consider using Fluffy on dozo too?

echo lodge
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It's worth considering, but considering the team you might like Intimidate better

mortal panther
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I've literally only been using the webs team when it still had thorn

echo lodge
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I'd test both and see what's more consistent in practice

mortal panther
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I see thank you

echo lodge
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Intimidate lets you pivot to your other mons when need be

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Just so all of the burden isn't on dondozo

mortal panther
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Right

echo lodge
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Fluffy lets you properly wall things harder when you have to stay in longer

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like maybe a DD bax or SD chien-pao

mortal panther
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So I would use fluffy on curse sets?

echo lodge
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But you've got body press, so you should be able to fry those guys

echo lodge
mortal panther
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Ah makes sense

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I appreciate the help

echo lodge
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Np

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In general btw

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Filter is not a good ability

mortal panther
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Oh?

echo lodge
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Intimidate and Ruin abilities are pretty much always better

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More specifically, Ruin abilities are literally filter

mortal panther
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Oh right ruin abilities

echo lodge
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but for every move in that category xD

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So there's 0 reason to use Filter

mortal panther
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That's valid yeah

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I was thinking I was gonna be cheeky taking flower tricks like a champ

echo lodge
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It gets rolled regardless

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If you struggle w/ meowscarada, consider tablets of ruin

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intim doesn't help against flower trick

mortal panther
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I think corv should be enough but at the same time it's SpDef

echo lodge
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Yeah, you have room to outplay

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But nothing super reliable

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Just one of those matchups

mortal panther
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Mhm

echo lodge
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Dark/Grass is a nuisance of a STAB combo in general

mortal panther
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Also is cloak fine? I haven't seen it used at all but I thought it would be nice for certain matchups

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(Corv)

sacred oriole
#

Free Zarude

mortal panther
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Basically no flinches from crash pao, no salt cure

sacred oriole
#

I generally prefer Leftovers; you still don't beat Garg, and Chien-Pao is dicey either way

echo lodge
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It's fine

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Not ideal, but fine

sacred oriole
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but realistically, it'll be knocked off by turn 10 so

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anything is fine

mortal panther
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Right Meow

echo lodge
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Most of the time though

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Your garg answers are gonna be your own garg and ting lu

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Btw, might want throat chop on ting lu

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for ground immune gholdengo

mortal panther
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Over ruin I suppose

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But yeah thanks for the help you two

echo lodge
mortal panther
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Are there any notable special attackers with water coverage?

echo lodge
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Ruination seems really good in theory, but on a mon like ting-lu...

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You'll find yourself burning it on regen mons more often than not

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Which won't really go anywhere

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Esp. vs tusk

mortal panther
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Ah

echo lodge
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So might as well have it to hit the things it'll actually make progress against

mortal panther
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Oh wait desolate land lol

echo lodge
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You have dland moth

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Which is scarf + no morning sun

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but still an option

mortal panther
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WBB Corviknight sits on me lol

echo lodge
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How

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You've got garg

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if it's super bad you could drop sleep talk on dozo and give it curse

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but between pivot spam and whirlwind, you should generally be fine

mortal panther
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It just body presses Garg once it gets +2 def

normal marlin
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So don’t let it get +2, should be doable

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Not sure exactly how hard that is though

mortal panther
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Well it switches into Iron Month's attack, once it gets that boost u lose

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Or at least it picks off weakened ting

crisp haven
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Convergence sun team

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Would proto be better on scream tail?

sacred oriole
flint plover
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indeed

sacred oriole
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this kind person is asking for advice on a convergence team

flint plover
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replace slack off on cerul for sub or cc

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and you could try to make arcanine more defensive, otherwise may switch to cinderace

acoustic cradle
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AAA

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tried to build around specs gren

surreal portal
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this looks defensively sound but looks like it can struggle if either of your breakers run into difficulty breaking through

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gren probably still has to get predicts against the average team and dnite is just garg momento

echo lodge
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Pretty much as Tea said, it looks like it'll be difficult to get anywhere if you run into anything not immediately weak to gren and dnite

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I'd honestly consider making moon the scarfer and running NP Gholdengo instead, to at least have setup potential that's harder to wall

dusk pasture
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might want to use defensive sandstream garg but even that's sketch with nothing really switching in after sun is gone

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assuming they SD on a switch

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chien pao and bax are just naturally terrifying with a fluffy mon so

acoustic cradle
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ok thanks

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might just use bug's moon spread posted just now

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do i keep mglo gholdengo or replace it with wbb and if i do does sand stream garg still need to be here

tight wave
sacred oriole
surreal portal
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none of these sets are good at all

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shed is ok but the rest are really not usable at all, and even on shed you have no priority to pick stuff off + wisp and toxic on the same mon is wasted slots

tight wave
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@surreal portal Any recommendations?

surreal portal
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well if i'm honest i would just completely remove every mon except shed, and give shed something like endeavor or pain split/tox/ice shard/filler

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none of these other mons are ever doing anything

acoustic cradle
#

moldy gengar is a pretty good mon, but its special because of gengar's stats

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try this
Gengar-Mega @ Spooky Plate
Ability: Mold Breaker
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk

  • Shell Smash
  • Judgment
  • Secret Sword
  • Spore
acoustic cradle
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https://pokepast.es/2b998b9c27987b55 updated, ace somehow has not been a massive problem since it either cant get through garg or dnite. might just be me not seeing any sd variants tho.

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works ok? still gets swept by bax

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might make gren tspikes to make the rv moon mu easier

dull blade
#

If Bax is a big issue body press corv can maybe be considered

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However that does make dnite MU harder

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Brave bird corv + arealite e speed should be enough to beat Bax

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Just got to not let it freely set up

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Which shoudnt be that hard

echo lodge
#

Give Greninja water shuriken over ice beam so you can offensively pressure Bax to make up for no switch in

#

Use Intimidate Corviknight instead to give you more ways to actually pressure the physical ice types

#

That's about the best you're gonna get

coral urchin
#

Whats the most physically defensive mon in AAA

vast apex
coral urchin
#

im working on the most oppresive sticky web team

#

I have banded dragons maw haxorus

surreal portal
#

hard webs generally isn't recommended, just because every webs setter is a liability and really struggles with the easy removal available

sacred oriole
#

this is better conversation for #comp-general btw

surreal portal
#

and banded hax generally won't be useful since it still gets out-prioritized and at most gets a trade (if you lock into outrage they just go to a fairy and click the kill button)

golden loom
sacred oriole
tawdry geode
#

this looks familiar

#

i think corv isnt doing the team many favors, it lets a lot of mons in and increases your bad matchups to stuff like gholdengo skeledirge and pex a lot bc they just get in mostly for free if corv tries to do anything other than uturn. i think something like spikes garchomp could help the team apply more pressure to things, with fairy tera on rotom-wash to cover opposing garchomp

cerulean basin
dusky abyss
#

yo

#

wsg

cerulean basin
#

yoooo wsg wsg

dusky abyss
#

lemme look

#

idt u need valiant here

cerulean basin
#

lol idk about the last 2 slots i just slapped on quick guard for gale wings twind

dusky abyss
#

id swap it with ndd

cerulean basin
#

hands probs has a use for fake out? idk i dont play a lot

cerulean basin
dusky abyss
#

indeedee

cerulean basin
#

ah

dusky abyss
#

id run

#

drain punch

#

over detect

cerulean basin
#

Indeedee-F @ Tanga Berry
Ability: Psychic Surge
Tera Type: Psychic
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 0 Spe

  • Psychic
  • Follow Me
  • Helping Hand
  • Protect i only have a gen 8 set
dusky abyss
#

Indeedee-F (F) @ Colbur Berry
Ability: Psychic Surge
Tera Type: Psychic
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk

  • Follow Me
  • Helping Hand
  • Trick Room
  • Psychic
cerulean basin
#

tr? for hands?

dusky abyss
#

Tauros Fire and Annihilape are both good replacements for valiant too

dusky abyss
#

Tauros-Paldea-Blaze (M) @ Passho Berry
Ability: Intimidate
Tera Type: Fighting
EVs: 88 HP / 212 Atk / 104 SpD / 104 Spe
Adamant Nature

  • Flare Blitz
  • Close Combat
  • Will-O-Wisp
  • Protect
#

Annihilape @ Roseli Berry
Ability: Defiant
Tera Type: Fighting
EVs: 252 HP / 212 SpD / 44 Spe
Careful Nature

  • Bulk Up
  • Drain Punch
  • Rage Fist
  • Protect
#

sets if u wanna use them

#

i like either here

cerulean basin
dusky abyss
#

ye

cerulean basin
#

cool tyvm

dusky abyss
#

im not sure if i like av or booster more here tho

#

i think AV

#

max hp max atk

cerulean basin
#

ok ty

gritty tinsel
#

lets make this active

#

@surreal portal

surreal portal
#

looks generally fine but double special walls means you're largely depending on a good zacian matchup to make any progress

#

esp given you have no hazards and one knock

gritty tinsel
#

ah

#

(gen 9 doubles ou)

#

@tidal knoll

tidal knoll
#

(this is the OM rates section)

#

(go to the doubles OU lot)

gritty tinsel
#

right

#

mb

late laurel
gritty tinsel
#

@surreal portal

#

(another team

surreal portal
#

this team seems a bit mismatched; hoopa only really fits on HO-type builds, and not only is this not HO but there's also no other special wallbreaking support

gritty tinsel
#

ah

#

right

gritty tinsel
#

when no analysis

#

is provided

#

for the set

surreal portal
#

the set is niche at best and there needs to be people to actually write the analyses

gritty tinsel
#

ah

#

i also tried to make a teamw

#

with simple hoopa-u

#

but i had no analysis

surreal portal
#

generally the best way to ask if a set is relevant / useful, and what it works with, is asking in om discord or on PS

gritty tinsel
#

@surreal portal my first HO team

#

pardon my mistakes

surreal portal
#

stuff on HO still needs to be improofed, and only zac is here

gritty tinsel
#

that feels

#

tough

#

how do you improof, yet being HO

surreal portal
#

generally improofing is done with the prankster or with other offensive mons' immunities

#

however there's a lot fewer viable self-proofing options available and with the power necessary for HO to break walls, it's not really easy to maintain this

#

so HO really struggles atm

gritty tinsel
#

ah

crisp haven
#

Good as Gold Gholdengo is intentional I needed a Corvinknight buster and its a check to triage faries

sacred oriole
#

Why do you have a webs team with no Houndstone

#

I would slot that in over Lucario

crisp haven
#

lucario is a cool mon

sacred oriole
#

Lucario lets Corv in, but ig you do have a good as good guy?

#

In which case, over Greninja

crisp haven
#

scarf hound?

sacred oriole
#

Yeah, preferably with Supreme Overlord

crisp haven
#

ig ill remove lucario and gren

sacred oriole
#

Then make Lucario like, Tough Claws or Fridge

crisp haven
#

i do need a new 6th slot

sacred oriole
#

Tusk is nice so you have your own removal

crisp haven
#

or something else

#

av

#

thx

sacred oriole
#

Body press on hound should be trick

#

I would go offensive tusk

#

Like tough claws band, maybe moldy

paper moat
#

would also do ldice bax, bulletproof ghold

solemn citrus
umbral lavaBOT
#

New OM RMT @echo lodge, @sacred oriole, @coarse walrus. I won't notify you again for at least 6 hours.

sacred oriole
#

Hey couple things; first off, rain is not very reliable in AAA rn due to single ability clause and lots of other weather (OPulse, DLand, Sand Stream, etc)

#

If you’re committed to the rain team, we can work with it, but I would otherwise recommend making Kilo PSea and finding something g else to do with Chomp

solemn citrus
#

I see

sacred oriole
#

do you want to stick with Rain / the team mostly as is, or do a larger re-work?

#

if you want to stick with rain:

#

kilo should have Roost since it is your rain setter, and imo U-turn to pivot more reliably. probably drop Volt Switch and Weather Ball

#

Greninja is fine, but should have Hydro Pump for maximum power. either drop surf or ice beam (and if you drop Ice Beam, go Adaptability for the same amp without announcing your ability)

#

I don't love garchomp for the Swift Swimmer since it still struggles with a few common guys like Corviknight; maybe make it Choice Band Great Tusk? Or Nasty Plot Gholdengo could be the swift swimmer

#

you need a PSea mon somewhere on this team to switch into opposing DLand and win the weather war

broken condor
umbral lavaBOT
#

New AAA RMT @echo lodge, @sacred oriole, @coarse walrus. I won't notify you again for at least 6 hours.

sacred oriole
#

This team feels a little disjointed

#

It feels like an HO team, that has Tusk and Scream Tail on it

#

Anyway, if you just want to replace hands, Dragon Dance Technician Bax

broken condor
#

it was working really well before the iron hands ban BOOHOO

gritty tinsel
#

BH

#

@surreal portal my first team^

#

i didnt ask for help this time

#

haha

surreal portal
#

the only thing i'm not sure on here is the palkia, since dialga does not improof QD

#

otherwise looks decent

gritty tinsel
#

but if no imposter is present

#

i could sweep with a +1

green shoal
#

what we thinking

#

@coarse walrus @echo lodge

dusk pasture
#

team seems very flawed overall though

#

drizzle + swift swim houndstone isn't that great of a combo given rain is easy to cancel

#

with primsea/desoland commonly used on a variety of teams, even sandstream

green shoal
#

the rest is what im tryna change ngl

#

i mean

#

u r right

dusk pasture
#

ok but seriously, what does it do

green shoal
#

its likke running hustle lmao

#

i mean

#

all you need for it to work

#

is a spidops

#

just some dumb stall mon

#

and spam trailblaze

#

but

#

ngl i need a good team

#

im taking any advice

dusk pasture
#

well i would just overall rework the team from scratch, personally

green shoal
#

i mean

#

garganacl is my main mon

#

i have on all teams

#

i start with him

dusk pasture
#

but if you want to keep something i'd get rid of beartic, houndstone

#

and probably the chi-yu and change the corv

#

and run primsea kilo

#

then run it from there

#

well, you can still run chi-yu but i dont really like it

#

eternally walled by bulky moon

#

which isn't a great thing to be walled by

green shoal
#

i only did chi-yu bc it fit the team and is strong asf

dusk pasture
#

i also dislike sandstream garg personally in a post-noivern meta but well you can still try i suppose

green shoal
#

acttttt

#

noivern got banned

#

today

dusk pasture
#

yeah, thus why i said post noivern

green shoal
#

ohhh

#

im so sad about it

#

i was using noivern

#

yesterday

#

lmao

#

but

#

u seem to know this tier well

dusk pasture
#

i can't go much deeper cause i need to go to sleep soon but

green shoal
#

what r some of ur fav mons

#

ah

dusk pasture
#

i would recommend after those changes

green shoal
#

one second

#

can u just name

#

some things to look at

dusk pasture
#

well

#

there's a VR you know

#

but tusk, gholdengo, regenvest moon are great defensive pieces, and ghold/tusk can do stuff offensively as well

#

in terms of broken offensive mons there's a very long list

green shoal
#

i like

#

a scarfed gholdengo

#

magic guard

dusk pasture
#

bax, gengar, all-out offensive ghold

#

and such

green shoal
#

i like

#

a normal supreme overlord kingambit

#

or

#

im thinking

#

black glasses + dark aurq

paper moat
#

wouldnt recommend that set

surreal portal
#

always improof

gritty tinsel
#

right

#

if i keep quiver dance,

#

what would you recommend i do?

gritty tinsel
surreal portal
#

you would probably need to run a scales mon instead of AV

gritty tinsel
#

scales dialga?

green shoal
#

i want all the advice i can get

#

kingambit is kinda a sac thing

#

leftovers is heavily needed ngl

paper moat
#

the gambit might work but im not too sure abt gambit sets

#

iirc most are adapt, regenvest and immunity

#

so u def want primsea on ur kilowattrel

green shoal
#

how does stab work?

#

1.5 to 2

#

ngl sounds better

#

adaptability and leftovers

#

u think anything else?

surreal portal
#

dark aura on gambit is just a direct downgrade from adapt btw

#

announces + doesn't boost steel

surreal portal
green shoal
#

thank u tea guzzler

#

any other advice

#

tryna make it high on aaa ladder

surreal portal
#

well the team currently has 0 hazard removal so this absolutely needs a corv or tusk somewhere

gritty tinsel
#

tidy up don?

#

oh you were telling it to him

surreal portal
#

i would probably say kilo to psea, gambit to adapt, tbolt to recover on ghold, and change hat to some hazard removal

gritty tinsel
#

mb

#

wait, tea, you play AAA?

surreal portal
#

yes

gritty tinsel
surreal portal
#

the BH one? i gave advice above, you need to change the special wall to actually improof palkia but otherwise looks solid

gritty tinsel
#

oh, thanks a lot tea!

#

wait, though i lost the ice scales dialga set

#

could i steal it

surreal portal
#

also for the AAA team you don't really have a tusk switchin at all so physdef corv might be necessary

#

you can alternatively keep hat and change ting-lu to a remover, makes you weaker into moth / shocks but might be a worth sacrifice bc of how common tusk is

green shoal
#

im conflicted i want tusk cause i alr have a ground immunity but if i do that then i gotta get rid of ting lu

#

yea

#

hatt is pretty fire

surreal portal
# gritty tinsel could i steal it
Ability: Ice Scales  
Tera Type: Poison  
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD  
Sassy Nature  
IVs: 0 Atk / 0 Spe  
- Draco Meteor  
- Toxic  
- Parting Shot  
- Moonlight```
gritty tinsel
#

right, thanks a lot tea!

surreal portal
#

assuming you want to keep the general offensive structure, it'll probably be hat or gambit that needs to go

gritty tinsel
#

wait, what does adamant crystal do?

green shoal
umbral lavaBOT
#

New AAA RMT @echo lodge, @sacred oriole, @coarse walrus. I won't notify you again for at least 6 hours.

surreal portal
#

+20% dragon and steel damage for dialga, can't be knocked

green shoal
#

i mean

#

i just need some ideas for a team ngl

gritty tinsel
#

it changes between dialga and origin formes right?

green shoal
#

im just tryna figure out the best

surreal portal
#

but on BH you can hack them on to a set without changing form

gritty tinsel
#

right gotcha!

#

thanks a lot!

surreal portal
#

also tusk is missing 4 evs and a nature

gritty tinsel
#

i dont know if its any better

surreal portal
#

also also i'm not entirely sure how you don't get harassed by regen tusk long-term

gritty tinsel
#

i realised my mistakes there

surreal portal
#

the main thing here is that hoopa just doesn't fit on this type of team

green shoal
#

hatterene is a g

surreal portal
#

wrong reply lol

gritty tinsel
#

true lmao

surreal portal
#

not particularly

#

the main thing with dkiss hat is that you force tusk out, sure, but it doesn't help gambit being permawalled or it knocking / setting rocks all day

gritty tinsel
#

last time i was in AAA, hatterne was mainly used for troom

surreal portal
#

and 4 spa + no life orb means it can still grab free turns even against hat

green shoal
surreal portal
#

regen

green shoal
#

i mean whatd u change to fix

surreal portal
#

probably get rid of hat for something else tbh, i don't think it really does a lot here

green shoal
#

i mean

#

for what

#

whats better

surreal portal
#

EE ghold + dnite can maybe work, pressures tusk and means bax/gren don't really autowin

#

and then you have another thing to help gambit get through

green shoal
#

already have ghold

#

ee

#

whats ee

#

dnite aerilte?

surreal portal
#

earth eater

#

aerilate dnite yeah

green shoal
#

that could work ngl

#

bird can take fire moves

#

gholdengo take earth

#

also have dnite for that too

#

kingambit take ghost

surreal portal
#

the main thing in general with tusk is that you can brawl with it with your own tusk, however opposing ghold can be annoying with spinblocking, so corv mightn't be bad either since it can be a second physdef mon and a pivot for kilo

#

there's a decent amount that can be done here

green shoal
#

im all ears

#

aaa ladder is hard man

#

ive been stuck at the bottom for too long

surreal portal
#

ladder is full of random immunities which is pain

green shoal
#

i mean theres a lot to be done though

#

i mean actually what about wellbaked for gholdengo

#

if i do that

#

i can get rid of scarf

#

well

#

either way

#

ee or wellbaked

#

and trick

surreal portal
#

i don't really feel WBB does much here, ace is severely hampered by opulse ban and you already have garg for moth/volc

#

so there's no massive fire weakness here

green shoal
#

ahh

#

u right

#

oh damn opulse got banned too

#

did hadron?

surreal portal
#

no

#

less and worse abusers

green shoal
#

ah

#

i mean

surreal portal
#

hmm, on additional thoughts volt absorb corv mightn't be terrible here, since it acts as secondary removal + pivot for kilo + permawalls shocks

green shoal
#

hmmmm

#

for

#

tusk??

#

how would u run corv too

#

thats smart ngl

#

i barely see any

surreal portal
#

gren and bax are annoying so changing to offensive hat might be a shout too

#

probably dropping kingambit at this point?

green shoal
#

maybe

#

whatever u think

surreal portal
green shoal
#

mf did it for me

#

thank u dawg

#

why

#

lagging tail??\

surreal portal
#

guarantees underspeeding other corvs + means that, in front of garganacl, salt cure does nothing

green shoal
#

wow

#

u r so smart

#

u said

#

change gholdengo

#

thunderbolt

#

to recover right

surreal portal
#

yeah i updated the paste

#

because i copied the old one

green shoal
#

that part wasnt changed

#

ohhh

#

so

#

u think this it

surreal portal
#

hat should be modest, my bad

green shoal
#

its alr man

#

u helped me a lot

#

very grateful

#

thank u sm

#

aboutta go try this dope team

surreal portal
#

the main thing to look out for is probably dnite

#

hat out-prioritizes and OHKOes after minor chip so brave bird on corv might help there

green shoal
#

act

#

its the same

#

it could go either way

surreal portal
#

no triage is +3

#

espeed is +2

green shoal
#

ive gone first on a espeed i swear

surreal portal
#

then they clicked calm mind

#

triage will always go first

green shoal
#

ohhh

#

alrrrr

#

dnite

#

this what im going against rn

#

he supersonic

#

what

sacred oriole
vast apex
# gritty tinsel https://pokepast.es/ce95fa4960445e7a

if you want my take on it:

  1. you could make zacian dland > gtactics and make it a support pokemon instead. I'm not too sure how I feel about gtactics on this team since it is mostly special oriented, and you don't have much in way of support to help zac beat fur coat mons. you could do dland with synthesis, tidy up, magical torque, and v-create potentially. haze dozo does a decent enough job of improofing it. scales dialga-o does help the team's weakness on this team, but I'm not a fan of how easily your team gets blown up opposing palkia-os or imposter if your dialga gets too low. dland zacian is an option you could consider

  2. having only one means of removal may be tricky, but you could potentially swap tidy up with another move on groudon. wisp/glare are potentially good options since it allows you to do something vs zac regardless of what immunity they have slotted in. a pivotting option also works like u-turn/parting shot.

green shoal
#

https://pokepast.es/1b8ea272529e47b8 I was cooking with this but i now think charizard could be better I already have 2 great setup mons 3 is a stretch id rather a scarfed mon or something else any advice?? (convergence)

glass cargo
#

I tried to make a team using the guide in the thread

#

I only rlly tested it against my friend and my friend is a dumbass

#

rate plz:))

#

@static cosmos

static cosmos
glass cargo
#

ohh alr

#

what do u recommend I change to help with that?

static cosmos
#

uhhh

#

the miraidon generally looks unwieldy

#

also

#

the team is gonna struggle a ton with imposter

#

a lot of the mons such as palkia simply have no defensive counterplay to imposter

#

on the team

#

if you had measures to slow it down such as glare dondozo i would maybe think you had some sort of compensation (still doesn't fix everything), but there's no way of slowing it down

glass cargo
#

ohh alr

#

what does unwieldy mean

#

miraidon is

#

fat?

static cosmos
#

no it's just the nature of a choice mon

#

like it's basically a heavy weapon that can be difficult to swing around without a dedicated team structure

glass cargo
#

ohh

static cosmos
#

i.e. defensive mons and slow pivots to fall back on

glass cargo
#

ah I see

static cosmos
#

not that it's unworkable here

#

but if you take out something else for a passive wall so you can cover impostered miraidon defensively, it will probably cause as many problems as it solves due to how offensive the team is

glass cargo
#

ohh

#

so what is the recommended change here?

#

make a new team 💀

static cosmos
#

likely just replace miraidon altogether

#

you could go with a draco plate set which naturally gets around imposter

#

or find a different mon, likely one that does a better job at beating impostered palkia

glass cargo
#

oka

#

what does a good job at beating imposter palk?

#

im a dumbas

#

sory

static cosmos
#

looking at vr it seems to be really bulky ice scales and av regen users

#

like dialga-o and hisuian goodra

#

you also could mayyyybe use your own chansey

glass cargo
#

ooh

#

I might go h goodra

#

I like him

#

thas prolly only why

static cosmos
#

alright

#

on this team you definitely want circle throw otherwise they just spam quiver dance on you

glass cargo
#

okay

#

thanks you

static cosmos
#

yeah that should serve you well

glass cargo
#

alrighty thanks

grim carbon
#

https://pokepast.es/a80d690c1e67713a

throwing this one in, thoughts on desoland ceruledge in this meta? been trying to use a double weather core with a more offense feel and didn't wanna use Moth again (ty Natcrozma for the initial core idea)

dusk pasture
slim monolith
#

this is just regular offense

dusk pasture
#

hmm i don't like teams without defensive backbones excluding all-out HO but alright

slim monolith
#

regular offense teams seem wack until u use them so dw

dusk pasture
#

well, just looking at the sets, is bu ceruledge particularly viable in AAA?

sacred oriole
echo lodge
#

Ceruledge @ Heavy-Duty Boots
Ability: Desolate Land
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature

  • Swords Dance
  • Bitter Blade
  • Close Combat
  • Shadow Sneak
#

You don't really want Solar Blade; the primsea mons can't really switch into your coverage anyway and you don't want to be locked into a two turn move

#

Having Shadow Sneak also gives you more priority + lets you roast Gholdengo, which otherwise is a nuisance if it's faster

grim carbon
#

ah ok, just generally wanted to see if that bulk up set was viable in aaa presently, but yeah i guess going full offense makes sense, and I forgot about Solar Blade getting dunked on in a switch in

#

rest is fine then?

wise dragon
#

Gen7 OU

sacred oriole
#

not OMs

wise dragon
#

My bad sorry

echo lodge
solemn citrus
echo lodge
#

Whoa

#

This is a very unique team

#

It looks like it has a lot of potential

#

I guess the biggest issue is dealing with special attackers

#

Garganacl can't check Gholdengo, which appears to run through this team if it's carrying the right ability

#

I'd make your Gholdengo Bulletproof and change Great Tusk's attacks to Earthquake and Knock Off

#

or Body Press + Knock Off

#

That way, you have a better chance at dealing with opposing tusk

solemn citrus
#

Ok Ty so much

#

Really appreciate it

echo lodge
#

Np

dusk pasture
umbral lavaBOT
#

New AAA RMT @echo lodge, @sacred oriole, @coarse walrus. I won't notify you again for at least 6 hours.

dusk pasture
#

it has a neat concept i like (scrappy slither) but it just isn't doing too much

#

mainly because i can't find too much opportunity to get it in and going

#

as im usually on the backfoot as offense can really pressure me with the two fat mons i run as breakers

#

defensive core is kinda wonky

#

i try to cope with triage hatterene but it just aint enough

#

hatterene itself/offensive ghold can put pressure on this team

#

and bax, for obvious reasons

#

but bax i can at least cope against

surreal portal
#

i think the main issue here is no special wall, as well as gira doing little of value + heatran not really being necessary

#

heatran can work as a zac check but it's a heatran for everything else + helmet can do the job anyway

#

also glance isn't really hitting anything important besides just enamorus (which, because you're tidy up, never needs to switch in on you anyway)

#

eleceus can work but it's mostly just an issue of opportunity cost + imp can still force chip on you with cage (unless you expend tera) and should live one cage cycle (having beads makes you immune to other beads)

#

well this needs a special wall to not instantly lose to palkia or miraidon or probably etern, so regenvest or scales dialga helps

echo lodge
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You might want to go back to the drawing board with a more offensive pivot to partner with Slither Wing

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I'd recommend something like scarf rmoon or some kind of Greninja

dusk pasture
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we just need to give gholdengo vswitch....

echo lodge
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There's volt switch Gholdengo at home

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Iron Treads @ Life Orb
Ability: Magic Guard
Tera Type: Ground
EVs: 68 Atk / 252 SpA / 188 Spe
Naughty Nature

  • Steel Beam
  • Earthquake
  • Knock Off
  • Volt Switch
dusk pasture
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mglo treads probably can do something but agh it also sounds so stupid

echo lodge
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It ohkoes Tusk

vast apex
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you don't have any special walls or checks in the slightest. opposing gholdengos among other special attackers like dragapult just run you over everytime they get a switch in. I'm not entirely sure what concept you're going for with the team to suggest what is or isn'tt replaceable. though the main problems for the team is that it's incredibly slow outside espeed priority, lacks removal, and it lacks any way to check special attackers like I said. I'm also fairly unsure of what dondozo does for this team, but it is an interesting idea since you can just throw it into physical attackers and potentially set up. though in practice, I think the the teams weaknesses may not lend to any of dondozos strengths, and you may just end up switching it into physical attackers over and over without making much progress. I think you can maybe slap corv on here somewhere to alleviate some of the stress of special attackers + gaining a pivot and removal. though I don't think corviknight by itself is sufficient in handling the team's middling special bulk

vast apex
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well what’re you trying to go for with this team? is it a tinkaton team? a maushold team or a dondozo team? you have a bunch of stuff that’d require their own support on one team

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figuring out what the team’s identity is would be a start

solemn citrus
sacred oriole
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@echo lodge

vast apex
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what are you trying to go for with banette stone? is it for the large atk raise? I'd imagine it is a combination of that + being able to use prankster twave

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hmm alr so the main problem that tinkaton has is that it's walled by corviknight, which is incredibly common. as well as its hardwalled by the occasional iron moth or unmega-evolved arcanine. you can potentially slot on bulldoze for that, but I'm not entirely sure what'd you replace with that

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putting zone on the team would help with that to some degree, but in the event you don't run into corv, it may be a problem

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hmm alternatively, you could do tinkaton + pidgeotite washtom

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I'm having a hard time figuring out a defensive core since you're stacking ground + fire weaknesses, which is a just a disaster

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might have to opt out of magnezone and do tink + washtom instead

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hmm for the defensive core

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Ability: Levitate  
Tera Type: Electric  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Volt Switch  
- Thunder  
- Hydro Pump  
- Nasty Plot```
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this is probably better

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it gets no guard

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for the defensive core, I think you could maybe do clodsire + corv + slowbro potentially

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hmm the last pokemon

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I am not entirely sure

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I don't like arcanine since it stacks another ground weakness, and dragonite is more or less checked/walled by the same things as tinkatton

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idt you can double dip stones

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maybe do gyaradosite on clodsire or even latiasite

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sablenite corv

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and then either manec or audinite on slowbro

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last pokemon, I'm really not sure but dragapult is a safe option to mess around with until you figure out what the team may want instead

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you could do something like lucarionite pult

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mixed set with dragon darts or something like that

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probably u-turn over tbolt

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Ability: Clear Body  
EVs: 60 Atk / 252 SpA / 196 Spe  
Mild Nature  
- Dragon Darts  
- Shadow Ball  
- U-turn  
- Fire Blast```
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alternatively this might work? that's from gen8 though lol

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I don't have an exact spread for it but yours works too if you put u-turn on there somewhere

echo lodge
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First (and biggest) concern is that the Iron Moth seems to be wasting potential

With that set, Sheer Force + Life Orb gives you immediate power and allows Fiery Dance to become Fire Blast instead, which is a lot better than hoping to get a Dance raise or Grim Neigh proc

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Supreme Overlord Meowscarada is just cleanly worse than having Sword of Ruin

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In AAA, only in fringe cases is it worth it to opt for delayed power over immediate amplification

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I don't think I understand AV 4a Gholdengo here? Your main Dazzling Gleam target is roaring moon, but you want Nasty Plot to KO that

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Bc most of them are regenvest right now

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So I'd change the set to something like NP shadow ball / make it rain / dgleam if anything

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I'm not a Dragonite fan so my first inclination is almost always going to be to remove it, but you can leave it be if you're particularly inspired to use it

dusk pasture
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advice for AAA team? i like some of the concepts here but in reality it can be kinda hard to cut it

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quav can be cool but sometimes can simply take too long to get going and do nothing

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although it serves as a neat defensive piece

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ceruledge also seems threatening but with only dland and boots it loses a lot of power from before to smash everything

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although it was mainly here to check hat

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playing around hat with ghold can be.. dangerous unless it's WBB

surreal portal
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what is psyshock on ghold hitting

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also yeah it seems like you're overly reliant on setup to actually pressure the opponent

dusk pasture
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was mguars before

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run it to lure and smash moth which is actually worth it imo since Iron Moth sucks to deal with otherwise

echo lodge
echo lodge
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Bulk Up isn't really that good with primsea when you consider how easily any desoland mon can hop in

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I assume you're already working on fixing the gholdengo, so no comment there

dusk pasture
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I'll try look at changing quav

umbral lavaBOT
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New NFE RMT @autumn ivy. I won't notify you again for at least 6 hours.

vast apex
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I'm not an NFE main, but morgrem seems incredibly out of place here. you only really have 2 set-up sweepers, so I wonder if screens are entirely necessary here. you could slot quaxwell over morgrem here

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which part is that referring to

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morgrem

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or quax

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mm that's good

vast apex
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would defensive quax work better here

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if you're struggling with generating offense, I feel like swapping morgrem with something else could work

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like you could do toedscool > morgrem if you struggle with elektrik that much. it als offers spin + other status/utility moves and then have frogadier back on or keep offensive quax on there

slim monolith
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i only just saw this is an mnm team, but uh yeah u have no backbone LOL

for one, make dozo 252hp 252spd careful with venusaurite, gives u a bundle answer + unaware curse mon in one. tinkaton should be lucarionite mold breaker with max/max speed jolly + encore > twave so you can reliably beat garganacl, remove maushold because it sucks, gholdengo bc it doesnt fit here, and skeledirge bc ghold is a pain, and instead run pidgeotite magnezone, physdef pinsirite tusk, and spdef manectite iron moth. finally, give dnite 56spe from hp for honestly something idr for LOL.

team: https://pokepast.es/dbf2b134d1be938d

if you have any questions etc just ping me and ill do my best

slim monolith
autumn ivy
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biggest issues with this version of the team
-hazards
-physical attackers, mostly pawniard, raboot and pikachu
agreed with ponchlake that morgrem is the most expendable slot here, i think replacing it with a defensive fletchinder could be better especially with uturn to bring fraxure in on mons like mareanie. it covers a lot of annoying mons with flame body pressure and gives you defog.
aside from that i do think toedscool could be better than tinkatuff here, it still checks misdreavus but also gives you some pikachu counterplay and fills a lot of the same roles.
id keep frogadier over quaxwell because it gives you more damage output and a way easier matchup against blaze sd variants of raboot since fletch cant do much more than uturn on those
https://pokepast.es/04903ed995290a3b
i also made some minor set changes to naclstack and misdreavus to improve matchup against sneasel and naclstack respectively

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if you end up having issues with opposing fraxure you could also change naclstack to physdef tinkatuff

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^

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taunt is also a strong option for frax on a more defensive team like this too if you feel it's needed for roar variants of crocalor but you'll have to do some playtesting to see if that's necessary imo

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sub is good already

valid vapor
sacred oriole
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@echo lodge friend for you

echo lodge
# valid vapor https://pokepast.es/7a40486fb3d2b1bd

Biggest noteworthy things:

  • Sludge Wave Iron Moth doesn't actually anything (fire move already cooks fairies and grass types); change that to Discharge, which gives you hope against WBB Corviknight
  • Consider Sucker Punch Chien-Pao, stronger into most targets unless you're really scared of DD Roaring Moon (team doesn't seem weak to it anyway)
  • otherwise seems okay? I'd throw out Dragonite for anything else if it was my team, but I just find that mon super underwhelming
slim monolith
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first time ive heard dragonite as underwhelming in aaa ever

echo lodge
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It's not very consistent in corv tier