#Smogon Doubles Rates
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https://pokepast.es/f0b61006319e7e2a
tried building my team around the niche lumina crash with the intended core being u-bloodmoon
so far everything feels okay besides gengar that feels really out of place sometimes, anything i can do regarding that?
New [Gen 9] Doubles OU RMT @brittle spade, @peak crypt, @torpid moat, @rose juniper, @tight spire. I won't notify you again for at least 6 hours.
The only way I have seen espathra work is with baton pass, but apart from that, scyther and gengar aren't good enough for gen9dou
i personally picked scyther as a physical attacker incase of really bulky special mons and just for its tailwind and its surprisingly good bulk when paired with eviolite, and so far gengar has been really out of place and i dont know what to replace gengar with
and as for espathra im just using it as a surprisingly good support that occasionally could nuke
@lost bough are you looking just for a gengar replacement or do you rather want a bigger overhaul on the entire team?
i want to see a gengar replacement but an overhaul would be just as interesting, im fine with either of them
alright ill take a quick peek
as for the gengar replacement
im not really sure why its there to begin with but if youre looking for a strong ghost type then there are 2 options id say
either gholdengo (special attacker) or basculegion (physical attacker)
ghold has a few sets it can run successfully, those being scarf, specs or nasty plot
Gholdengo @ Choice Specs
Ability: Good as Gold
Tera Type: Steel
EVs: 100 HP / 44 Def / 252 SpA / 112 Spe
Modest Nature
IVs: 0 Atk
- Make It Rain
- Shadow Ball
- Power Gem
- Trick
Gholdengo @ Sitrus Berry
Ability: Good as Gold
Tera Type: Fairy
EVs: 248 HP / 40 Def / 112 SpA / 24 SpD / 84 Spe
Modest Nature
IVs: 0 Atk
- Make It Rain
- Dazzling Gleam
- Nasty Plot
- Protect
and
Gholdengo @ Choice Scarf
Ability: Good as Gold
EVs: 252 SpA / 4 SpD / 252 Spe
Tera Type: Steel
Timid Nature
- Make It Rain
- Shadow Ball
- Thunderbolt
- Trick
if you instead are more looking for a physical guy then go basc who only really has one real set
Basculegion-F @ Choice Scarf
Ability: Adaptability
Tera Type: Grass
EVs: 28 HP / 252 Atk / 228 Spe
Jolly Nature
- Last Respects
- Aqua Jet
- Flip Turn
- Wave Crash
I would prolly run ghold tho on that team but ill leave that decision with you
and as for the whole team and a potential overhaul
im going to be honest with you, I hope it doesn't come across as mean but I think its better to be honest
the team is really bad
to the point were I would recommend to just scrap it and start over again from scratch
team building can sometimes be rather difficult and it can help a lot to first get a good grasp of the metagame and know which mons are viable (and in which setting) and which mons aren't (no matter the setting)
I would recommend you first try some sample teams (which can be found here: https://www.smogon.com/forums/threads/doubles-ou-sample-teams.3710876/post-9399767)
and get some experience with DOU
also on a quick side note, you want HP stats to be uneven
as in you rather have an HP stat of 99 then 100
cause of the way pokemon calcs damage
since it always rounds down
that means that you wanna invest 248 EVs in HP rather then 252
@lost bough
I hope it helps and if you wanna start from scratch, I or prolly other raters will be more then happy to help with the building process
ooh thanks for the feedback and help, i have been trying to get back to team building after a while so im still very much sloppy with it
and i really appreciate the brutal honesty here, many thanks
š
Try this https://pokepast.es/40afcccc6932c176
Sry we forgot you
Rain is trash unfortunately
Try something like this, it might work better https://pokepast.es/ac4c4a6cf31b2259
https://pokepast.es/2b552c42225c994e bit of a gimmicky team but fun
New [Gen 9] Doubles Ubers RMT @torpid moat. I won't notify you again for at least 6 hours.
Mfs saw Wolfey use terrain and all of a sudden they wanted to run it
Lmaoooo howād you know š
This is asscrack Johnson, it's not even strong enough for duu
If you want to run swamp stuff you should try to build for duu
So no pelipper archaludon calyrex
You're gonna have a horrible time trying to win games in Dubers with that stuff
You need 5 or 6 Ubers in dubers otherwise you're not going to survive
You can try in VGC
Not necessarily
Actually it depends on the elo youre trying to reach
You can hit like 1500 maybe with just 2 dubers
You can also try to bounce a pear on the ground and call it basketball
realistically the lowest I'd go is 3 on fullroom or Ape-room
Do you guys have any suggestions for making gren and serp swamp team work then?
I used Calyrex ice due to the fact itās low speed wouldnāt matter as much since the swamp would slow the opponents
even if you were to run the pledge combo, water pledge mew + grass pledge rilla would be the correct users
mew is a much more useful support mon and gets tailwind as an option it can always use, while rilla cancels eterrain from mirai and is good support as well with fake out/u turn/glide
you don't need both pledge users to be fast, as long as one acts, the second will follow up immediately
I really appreciate it but I do still want to at least use Greninja but Iāll probably replace serp with rilla definitely
fine, gren/rilla/ice rider/magearna/kyogre/cm groundceus
mystic water ogre, magearna as a secondary trick room option
Oh ground arceus that seems fun
Try this then https://pokepast.es/1dece6e410cdc917
hey, this entire team would be dou legal except for shadow tag goth, it can't possibly compete in an ubers-level format on power level
I also have this one
The mew team is more for funsies and stuff
But there's nothing to replace shadow tag tho or is there?
That's like the main strategy of the team
So imprison stays on
But dou doesn't allow shadow tag
Unfortunately
U could use like a ting lu with like sand tomb or something but yeah
Unless you add actual Ubers to that team you can't really use it anywhere
Well I could try
I don't know if it would work as well as with shadow tag
is there a server for gen 9 double ubers?
no but there is a channel for it in the smogon doubles server
cld u send me the invite link?
the Doubles OU discord there
https://pokepast.es/af320eba30632c09 good for a starter? I feel like I really did a bad job for some reason
New [Gen 9] Doubles Ubers RMT @torpid moat. I won't notify you again for at least 6 hours.
I just started playing Dou a while ago but getting past 1450 feels really hard for me
Can someone help me improve that team
I think its a bit lacking on the damage side
Im a bit torn between grimmsnarl and Whimsicott but choose grimmsnarl cuz he is tankier
Your team is not bad, I think you need to remove that milotic
You can try ogerpon-water
I use milotic for the tanky speed control and haze
I would also give grimmsnarl parting shot so you can switch into incineroar/rillaboom, see if it's better instead of thunder wave or fake tears
You're lacking damage you don't need that speed control, ogerpon will give you follow me and some pretty good damage
If i remove milotic, i would lack speed control + bulk and would get mauled by faster team pretty easily
Is there sumn i can use to replace landaros instead?
Grimmsnarl teams don't need speed control, you get screens, take less damage and then you hit back
Also slow speed control like milotic, which is getting hit before clicking icy wind isn't good
Alright, thank you
I tried primarina but it dies too easily
Landorus is really strong, I wouldn't change it
If im going with the screens team then should i add both types of screens to my grimmsnarl
Oh yeah, make grimmsnarl reflect/light screen/parting shot/thunder wave
I need one attack though
You don't need need an attack if you can use parting shot and switch into something that does more damage, but you can use spirit break instead of thunder wave if you want
Would light clay or covert cloak be better?
Getting fake out might lead to him dying
Light clay
8 turns is too good to pass
Generally if you get fake out maybe you can fake out back or threaten the thing that is trying to kill it
Mhm fair point
There are not many PokƩmon that oneshot grimmsnarl
Im going to try to keep milotic(for the bulk + incineroar counter)
If my team still don't do enough dmg then i'll replace it with ogerpon
What tera would you recommend
Tera grimmsnarl doesn't come up often you can play ghost to dodge fake out and extreme speed
Especially against extreme speed it can be useful but you shouldn't tera it too often since it's a supportive pokemon
Flutter mane is banned in doubles ou
Yup, unfortunate
https://pokepast.es/f52041914f11386b im going to be completely honest this is an in game team and the stats aren't 100% accurate but i just need advice on why this team is apparently so bad
New [Gen 9] Doubles Ubers RMT @torpid moat. I won't notify you again for at least 6 hours.
if you're just using this for the Blueberry part of the DLC then who cares
if you're trying to play a competitive format with defined rules though, your Pokemon quality is all over the place and your move choices are pretty subpar
you are also using a Modest Dragapult with max SpA and four physical moves
The latter can you tell me whats wrong with it? Ive done a good bit of research on the smogon forms
Oh well pff
do you want to play Doubles Ubers? or is that just the format that let you put all of these Pokemon together at once
Why the heck is phantom force even physical š
Yes ubers
a big part is choosing the correct format
because if you're actually playing doubles ubers, then not even the mewtwo is honestly worth using
DUbers is a very high power format and your Pokemon need to be able to match that
you will just instantly lose to the power level of dubers mons
https://www.smogon.com/forums/threads/doubles-ubers.3712864/#post-9456565 sample teams just as an example
Welcome to Doubles Ubers! Like all official Smogon tiers, Doubles Ubers is restricted to Pokemon that are currently obtainable in Scarlet and Violet.
Doubles Ubers is a 6v6 doubles format with no Pokemon banned. Otherwise, it mirrors most clauses from Doubles OU, such as Species Clause and...
Huh rly?
you cannot win without arceus and calyrex etc
Mewtwo has been power crept pretty hard over the years
it can't keep up with stuff like Miraidon and Calyrex, and even struggles against some of the lesser used Pokemon in the format
Sad to see the guy go i hunted forever for the shiny one :c
Yeaa that has become very obvious now he gets ohko'd by like everything
if you want to keep the majority of the mons you would have to play DOU
you could also go one further down to DUU
you'll lose Mewtwo and Incineroar, but Dragapult, H-Samurott, and Maushold can hold their own a bit better in that format
(there may be no saving the Furret unfortunately)
Ah alr ty yall and sorry for the kinda silly team
there are also various other set issues
like maushold's main role is as a follow me user
so it could do everything the furret is currently doing to completely replace it
hisui samurott needs to be sharpness for the 1.5x damage boost
https://pokepast.es/f5f2fa20e2017d26 is this good tryna do a ghost mono team but idk if its good enough or if it needs some chnages
New [Gen 9] Doubles OU RMT @brittle spade, @peak crypt, @torpid moat, @rose juniper, @tight spire. I won't notify you again for at least 6 hours.
Aegislash isn't even in SV
Nah itās not for sv itās for sum else
assuming no mon swaps allowed, the sets seem reasonable enough, though there's not much we can say if it's not a real format
https://pokepast.es/af320eba30632c09 good for a starter? I feel like I really did a bad job for some reason
New [Gen 9] Doubles Ubers RMT @torpid moat. I won't notify you again for at least 6 hours.
ill tap into this rq, I used to main Dubers but I stoped paying too much attention to it in gen 9 so take that how you want
you might still be better off with yellow paint but for what its worth heres what I think
id say your team is combining 2 elements here that are not easy to pull off in the gen 9 meta
TR and the amount of non Dubers
I personally felt that TR is in gen 9 at its weakest, mainly because of the amount of power creep where its now mainly clayrex ice as the one and only big TR sweeper
meanwhile stuff like miraidon, koraidon and caly shadow are all mons you miss out on
making it just a bit harder to fill those other 5 slots with stuff that can rival that power
meanwhile you are also 2 pokemon that rely quite a bit on terrain with indeedee and amoonguss
while amoonguss doesn't rely on terrain to be up it does ofcourse get halted in its tracks when electric terrain is up and with miraidon being a top 3 usage (idk if thats really the case but it feels like it) its more often there then not
and ofcourse indeedee's main reason to be on a team is because of terrain and follow me
I get the idea of having amoonguss in and then switching in indeedee next to it to override the E terrain and use spore but then you are left with 2 sitting ducks on the field and it might not be super consistent
you are also running ursaluna which while very strong is not Dubers strong id say
I don't mean that in raw power output
this is pretty much the standard DUbers fullroom tbh
since it does have that but more in general
as I said I did kinda tap out at gen 9 when it comes to Dubers
eitherway I can imagne this team lacking a bit of power in dubers
I donāt love Leech Seed Calyrex here, I think you just want another attack
maybe CC to hit Arceus particularly hard
imma gonna leave this to you arctic, since I think youre prolly more experienced with gen 9 Dubers then I am (and I gtg)
Leech Seed Caly isnāt bad but it really wants a team that can give it the space to just sit there and drain, and this team isnāt that
ye I do understand what you mean, I did say that I felt like I did a bad job since the team seemed pretty lacking in power
Thatās just how DUbers fullroom is
The ādishonestā versions will usually run Annihilape or Smeargle to get easier boosts on Magearna or Calyrex
btw can I run something else other then close combat, I feel the only reason calyrex-ice is as bulky as it is it's because of it's stats, lowering them will make it painfully vulnerable
If youāre clicking a move other than Glacial Lance, youāre probably behind anyway
Close Combat is there to break through a couple specific Pokemon that are very good and Glacial Lance is there for everything else
Close Combat has a shot at outright killing Incineroarās standard DOU spread and will turn anything bulkier into paste
ok then btw what do you think of magearna set, it feels wonky to me for some reason
High Horsepower will never kill even a 252/0 Incineroar and youāll eat a Knock Off, Will-o-Wisp for your trouble
I would drop Draining Kiss and Calm Mind for Flash Cannon and Protect
Magearna gets free boosts naturally, you donāt need to try to boost further
can I switch for aura sphere instead? or do I need flash cannon
Flash Cannon is a bigger hit on opposing Caly-Ice
Trick Room is generally more comfortable eschewing coverage for power
ok then, btw by far what is most common archetype?
Goodstuff
Pick six of like the top 10 Pokemon, including your favorite flavor of Arceus, and hit the ladder
so just strong ubers mon spamš
Usually manifests as some sort of offense just because of the sheer power of PokƩmon like Calyrex, Miraidon, and Ekiller Arceus
Yeah
Youāll also see a lot of rain but I think rain is a little on the weaker end
ok then so I'm guessing trick room is a good counter since most of those threats are super speedy strong mons?
I wouldnāt call it a counterāZamazenta is a common Pokemon on these teams that can slow down your aggression with Wide Guard, and Incineroar is around to attempt to disrupt your attackers as well
I think TR is in the āif you want to play it, play itā spot
Itās not really better than goodstuff but it isnāt bad
ok then thx for the help, seriously doubted that the team was even good š
semiroom goodstuffs is also better than trying to commit to full tr
like you run a tighter package with ice rider and magearna but then you add goodstuffs instead of luna/lunala
wait like what?
ice rider magearna incin say
and then mirai and arceus +1
it ends up just being an ice rider team instead of a tr team
ok quick request if you can, do you have a team that is either a full tr or semi? I really wanna get my skills so I can make teams more comfortably
check out some of the ice rider teams from bagel's teamdump: https://www.smogon.com/forums/threads/doubles-ubers.3712864/post-10566919
the lunala kyogre one for example
some of them use too many non-uber-non-supports for my taste and might've been carried a little by bagel just being a really good player, but they're all well-constructed
New [Gen 9] Doubles OU RMT @brittle spade, @peak crypt, @torpid moat, @rose juniper, @tight spire. I won't notify you again for at least 6 hours.
it's not going to get much better regarding rain teams but it's very weak to snow
rain isnt very good
you could fit this on the team to improve the snow matchup
Kingambit @ Assault Vest
Ability: Defiant
Tera Type: Fighting
EVs: 180 HP / 112 Atk / 56 SpD / 160 Spe
Adamant Nature
- Kowtow Cleave
- Sucker Punch
- Iron Head
- Low Kick
Hi! I was wondering if anyone had any advice on my Doubles OU team, I'm pretty new to competitive. I've been having some success, but I'm obviously very weak to fire and ground. Any other glaring issues I should fix?
what you're weak to is actually opposing nasty plot gholdengo
you have three mons that can't touch it and the other three can't really break through the partners it commonly runs
try this https://pokepast.es/dcc2d7ffda2d500b
adding a trick room user to your team will make a big difference
Thank you so much!
alternatively you could probably keep your original baxcalibur set and run a tailwind user over the porygon2
like roaring moon
Rate my team:
Maushold-Four @ Loaded Dice
Ability: Technician
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Population Bomb
- Baton Pass
- Bullet Seed
- Tidy Up
Calyrex-Shadow @ Life Orb
Ability: As One (Spectrier)
Tera Type: Normal
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Astral Barrage
- Draining Kiss
- Baton Pass
- Stored Power
Miraidon @ Choice Specs
Ability: Hadron Engine
Tera Type: Flying
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Electro Drift
- Draco Meteor
- Dragon Pulse
- Overheat
Pelipper @ Damp Rock
Ability: Drizzle
Shiny: Yes
Tera Type: Ground
EVs: 248 HP / 8 Atk / 252 SpA
Quiet Nature
- Acrobatics
- Hydro Pump
- Ice Beam
- Tailwind
Archaludon @ Magnet
Ability: Stamina
Shiny: Yes
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Electro Shot
- Aura Sphere
- Flash Cannon
- Stealth Rock
Mew @ Light Clay
Ability: Synchronize
Shiny: Yes
Tera Type: Normal
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Transform
- Imprison
- Reflect
- Light Screen
Hello everyone :D. Can maybe someone give me some advice for my Doubles OU team? Im very new to competitive(by new i mean i started today lol) and wanted to get some feedback from people more knowledgeable in the community. My team is pretty weak against Grass and Fairy so i tried giving my pokemon Tera Types that would be immune or super effective against them. Anything i should improve on or fix? https://pokepast.es/f298154b895f35c9
New [Gen 9] Doubles OU RMT @brittle spade, @peak crypt, @torpid moat, @rose juniper, @tight spire. I won't notify you again for at least 6 hours.
Well I'm assuming this is forgetting but the Pelipper here has protect and a choice scarf
The Pelipper has a pretty lousy moveset overall and should be using Hurricane over airslash (as hurricane is 100% accurate in rain) and maybe having weather ball would allow it to use water STAB in rain
I feel like Kingambit probably may want something like swords dance (though there is the issue of psychic terrain making it less useful for that purpose)
Maybe the Ferligatr could run something other than crunch, I don't see much benefit to using it outside of just using your water STAB. Perhaps you could use Dragon Dance for set up. Or Psychic Fangs to counter screens
https://psim.us/t/1468535 this my team for DOU do I use tyranatar or do I keep hippowdon?
New [Gen 9] Doubles OU RMT @brittle spade, @peak crypt, @torpid moat, @rose juniper, @tight spire. I won't notify you again for at least 6 hours.
ttar is definitely the better pokemon, but you're trying way too hard to run sand immunities
the sand chip is basically neglible besides sashes, the main purpose is to active sand rush and cancel sun/snow
if you run so many rock/ground/steel you're just going to make something incredibly unbalanced that loses to lando-i/waterpon/hands or dogi etc
Do I need to use tyranatar speed iv or tank?
evs, not ivs, but yes ttar should be max hp minimum
here's an example of a more balanced sand team from code's team dump: https://pokepast.es/38318156e1600c0a
note the number of lando and waterpon and hands/dogi checks, plus speed control option in sinistcha
sand doesn't necessarily need to be semiroom, but even a more straightforward offense should be running more mons like waterpon
Ye but keep in mind I don't play this game often Im at 1100 elo
and?
I never even seen waterpon
I switch ogarpon for zapdois?
I'm not giving it a very good rating. The mons you're using are too weak for Dubers. Try this instead, I kept the team idea :
https://pokepast.es/4f16925d1e2950a9
https://pokepast.es/3c4df33192340d49
Can y'all rate my team? Kinda new to Competitive. Been watching some videos to help my teambuilding but I've been having some struggles against some teams.
New [Gen 9] Doubles Ubers RMT @torpid moat. I won't notify you again for at least 6 hours.
This is far too weak for a competitive team in the Dubers format. To be consistent there you need to incorporate the strong mons like calyrex arceus and the other legendaries
Your current team just can't deal with miraidon + zamazenta for example
Maushold-Four @ Loaded Dice
Ability: Technician
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Population Bomb
- Play Rough
- Bullet Seed
- Tidy Up
Pelipper @ Damp Rock
Ability: Drizzle
Shiny: Yes
Tera Type: Ground
EVs: 248 HP / 8 Atk / 252 SpA
Quiet Nature
- Acrobatics
- Hydro Pump
- Ice Beam
- Tailwind
Archaludon @ Magnet
Ability: Stamina
Shiny: Yes
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Electro Shot
- Aura Sphere
- Flash Cannon
- Stealth Rock
Mew @ Light Clay
Ability: Synchronize
Shiny: Yes
Tera Type: Normal
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Transform
- Imprison
- Reflect
- Light Screen
Gholdengo @ Air Balloon
Ability: Good as Gold
Tera Type: Steel
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Dazzling Gleam
- Hex
- Make It Rain
- Poltergeist
Grimmsnarl (M) @ Flame Orb
Ability: Prankster
Tera Type: Dark
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Trick
- Light Screen
- Reflect
- Parting Shot
Is this good?
Archaludon is banned in DOU
beyond that though... still no
the Pokemon choices are mostly okay (Maus isn't great) but the sets are incredibly weak
Poltergeist is a physical move
obviously a team built around Archaludon isn't really going to be salvageable, since the entire focus of the team is illegal, but even beyond that there isn't really much here worth saving; if you have other ideas we can help work on them, but if not, I'd strongly consider just using sample teams for a bit until you understand set construction a little better
@high jackal
I think Chatot will ignore me because Iām on the VGC comp helper list but
https://pokepast.es/4a6c88c905688eb0
been having the urge to try the DOU meta for a while now and decided itās time to actually do it š„ so hereās some Hearthflame Drago because itās a fun archetype I donāt get the chance to play in VGC cause I donāt have an Iron Crown
Chatot doesnāt care about me so Iāll wait for a response while I dine, please ping when yāall read ty 
and maybe sleep soon so worst case scenario Iāll read tmrw morning
@waxen solstice hi, I'm the writer of the regidrago analysis in dou, I would say this is a well built team so congrats
Consider switching psychic to imprison on farigiraf if you are laddering and finding hard trick room difficult
I would also change safety googles because amoongus isn't that common and bypassing rage powder doesn't come up often
hi, this is my first team for doubles, it might not be much since im still a beginer in competitive but i hope it is decent, sorry if this is not the right place to share it š https://pokepast.es/867a828d3681094d
Aa ty
Yea I considered Imprison when checking the Smogon sets and then decided Iād leave it for a Rater to tell me which one was better, Iāll test both lines then
Didnāt know Amoong was rare tho ty
What item on Farig then? Sitrus?
Thereās also Throat Spray for Hyper Voice in VGC but idk if thatās real here at all
So idk lol
Yeah throat spray is good
Sitrus is also fine
https://psim.us/t/1471827 is this team good?
New [Gen 9] Doubles OU RMT @brittle spade, @peak crypt, @torpid moat, @rose juniper, @tight spire. I won't notify you again for at least 6 hours.
its houndstone speed because he gets sandrush
are there changes i can make to upgread it
or is this around the best it can be
I run this personally https://pokepast.es/10d4d27d1f4b8075
Your version looks decent
I recommend the EVs I'm using for primarina as it'll let you live Tera normal ESpeed from Dragonite paired with Chien pao.
Wisp is nice to have
Also your sinistcha has Atk EVs for some reason
What?
You shouldn't be playing planning to always Tera the same mon
You also don't need to run that much speed on incineroar
Reaching 204 is way enough
ye but big stab is fun
why tailwind you already have fast mons so why even faster
You do you, we're just giving you advice for a competitive team
Because the opponent may also use tailwind
And sometimes I want my tyranitar to outspeed some things
i uselay switch it out first turn
You don't have to
to make sure it dont die
If the only thing youāre using TTar for is a sand bot then youāre not taking full advantage of your party
Same with only using Tera on the dog
Your team rewards flexibility a lot; by always leading and switching TTar and always using the same Tera, you are cutting yourself off from good plays
you also seem to have misunderstood ratpacker a bitāthe Primarina EV spread he uses should survive your opponentās Tera Normal Dragoniteās Extreme Speed
https://pokepast.es/4d6356953c3a06b1 people is this good?
imo this stacks fire/grass a little too much, you're gonna have trouble with opposing rbolt or incin or various dragon tera like ghold
you can pretty reasonably replace chi yu with a lando i to help cover that
I actually won't lie I did have lando before chi yuu but was greedy for the damage
only incin and bolt are a problem to me, ye half the team is weak to rock but rilla can really threaten it so mostly playing smart saves me
the trouble is when it's dragon diancie with good support or something, again lando is the easiest solution to a lot of those issues
I guess another choice is cutting incin because you have so much overlap, but replacements are kinda tough still
hey, there's a few main issues here, but the biggest is that the team is really unbalanced and there's a few pretty mediocre mons here
you're trying too hard to lean into sand, when a proper sand team should just have 1 sand rush mon + ttar and not much other direct synergy
sand chip damage is mostly irrelevant, it's not worth running a bunch of mons that are gonna make you lose to chien pao or lando-i or rillaboom
sylv, flygon, and mowtom are the big weak links here, but garchomp could be easily replaced by excadrill on sand because sand rush is so powerful
and ghold is a very strong mon but it doesn't work well on sand as it just stacks weaknesses
as another note, sylveon does not learn trick room, so your team is pretty lacking in speed control too
here's a more balanced sand team I linked earlier, you could probably still add sylv here over prima maybe: https://pokepast.es/38318156e1600c0a
sylv has redeeming traits as it's a strong fairy attacker in a format that doesn't have many
you would pair it with good speed control and probably some redirection to use it for max benefit
here's a sylv team from bagel that I think is built really well: https://replay.pokemonshowdown.com/smogtours-gen9doublesou-896389
Watch a replay of a PokƩmon battle between bagel and qrChar! Format: [Gen 9] Doubles OU; Date: Jan 3, 2026
flygon is pretty trash and is outclassed in nearly every way by a ton of other ground types
if you were to use it then it'd probably be as a tailwind setter with earthquake or something
or a clear amulet scale shot eq set
you could try squeezing tailwind flygon over the roaring moon + lando i slots on bagel's team
but you'd definitely still need some secondary form of speed control if so
https://pokepast.es/336e83cca69ff1ce i should probably add a water type to this
New [Gen 9] Doubles OU RMT @brittle spade, @peak crypt, @torpid moat, @rose juniper, @tight spire. I won't notify you again for at least 6 hours.
let me take a quick peek
@left rover so whats the point of the team? Do you just wanna have fun with your favourite guys or are you aiming for a very competitive team or something else?
ori and volc synergy and i just threw on four other mons
so its meant to be competitive?
i guess? im really bad at making teams lmao
alright, in that case there is a lot to change. If im completely honest with you, I would recommend against dancer cheese since its not really that good, it will function on low to lower average ladder but with that everything is said
so if you want we can work with the dancer team and see what we can turn it into but if youre really aiming for higher levels of competitiveness
I would recommend playing around with some samples instead
to give a good perspective on the meta and teambuilding
i really like ori buti know their stats are really not there
well if we keep it a dancer team I would start with just volc and ori and going from there again (ill help if you want)
also is it specificly the red ori you like or is any form fine?
any form is fine i just use red ori so firey dance is stab
alright, I would suggest to switch it over to the yellow ori (pom pom) since that helps a bit better with coverage
deals with both water and flying (kinda) which are ofc 2 types volc is weak to
and i heard like hurricane is good on ori too?
well
that depends, are you willing to risk the miss or not
since you can't really run volc on rain
id go with something like this
baton pass could also be tailwind, tw is prolly more consistent but if youre going the cheesy route you might as well go all the way
as for the teras and EVs
maybe something along these lines
as a quick side note
I was looking back at an older teambuilding competition who had volcarona for that week
and this is a pretty decent team
no dancer but it does feature volc
do you think i get away with replacing latios with ori lmao
yeah sure, won't be as good but if you want dancer thats the mon id replace on that team
I would give it TW over baton pass tho for that version
who would you reccommend replacing for ori?
I would prolly go lati
but otherwise lando or grimm prolly
grimm is nice for the extra volc support but if you find that it isn't preforming to your liking you can always swap it out
I would just play around a bit with it and kinda edit it based on your experiences with the team
i mean im in like super low ladder so i think itl work out for me for right now
yeah
thanks for your help!
ofcourse, happy to help and gl with the team
someone immediately ragequit as soon as i heatwave fakeouted their A-Ninetails
New [Gen 9] Doubles OU RMT @brittle spade, @peak crypt, @torpid moat, @rose juniper, @tight spire. I won't notify you again for at least 6 hours.
I can take a quick peek now
context: I just build this team with 1 other person. I just started playing and wanted to build around dragonite scale shot
alright
dragonite is certainly a good pokemon in doubles and while I prefer the Espeed banded set this is also certainly viable
banded?
are there any pokemon (besides Dnite) that can absolutely not go?
choice band
its prolly the most common set for Dnite
where you run Espeed
no, there all replacable I can tell you the thought procces with a post which I used
[SET]
name: Scale Shot
move 1: Dragon Dance
move 2: Scale Shot
move 3: Fire Punch
move 4: Encore
item: Loaded Dice
tera type: Fire
ability: Multiscale
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Utilizing Loaded Dice and Scale Shot, Dragonite speeds through OU, flying circles...
amoonguss was to protect the dragonite and support it
eitherway
but the team itself is still mostly my choices
what do you want, do you want to take a look at just the sets and EVs or do you also want to take a look at replacing pokemon?
iron treads was against stealth rock
the pokemon itself
and the roles they fill
alrighty
cause this looks more like a singles team then a doubles team atm
just started, so I dont really know what makes sometihng a singles team
treads valiant need to go though
lando could go yes
do you wanna take this?
dnite lando is not good into snow
no im gonna eat
alr nws
like go away or go into the team lol
yeah, I was trying to look for some already existing teams with it
to give some refrence material
i have one actually
eitherway music, if you don't like the result of whatever we come up with you can always take a look at this team
its a tad weak for tour play but its decent
thats this, Rate My Team
oh yeah
eitherway for a start id make the following cuts
so youre just left with these 3
and then I think rilla could also go (for now, he is good, could be added back later but for now he could go)
okay
also as a quick side note
when doing the HP EVs
make sure you end up with an uneven HP stat
why?
makes that you take a bit less from for example entry hazards (stuff like stealth rocks). Because pokemon always rounds down
also in doubles, protect is a very valuable move
instead of encore im guessing then?
yeah I would advise that
the amoong set is unchanged btw, thats a good set but I just made it as slow as it can go
incase you fight trickroom
Ratpacker suggested we add a gouging fire and I agree with that
but that would make us a bit stealthrock weak
so I think a glimmora would also help with that to remove hazards
but if i were to want to get this team in pokemon violet, how would I get gouging fire?
do you got the DLC?
ye
same
oke dan gaan we lekker in t nederlands verder haha
but like all the terms ar eenglish so id think that's easier
sure
alr
so we now have 2 mon
4 right?
I would swap rilla out for glimm tho
to help with hazards
its a decent core but we are missing stuff to take advantage of goug
so we want some more phys sweepers
you could also if you don't mind going full phys take this team
and make the Dnite scale shot
its a bit standart but I do love the team
and you keep the rilla
and without the amoonguss then
and the team isnt build around the dragonite having those moves?
so I could give it the moveset I had originally
if you want
no but it can still work
eitherway if you rather stick to the amoong set
we can also make that work
I dont have to, I think it might be better to build one myself since then I undertand the roles of the pokemon better
fair
yeah preferably physical, so they can also benefit from goug
the one thing I do worry about tho is the lack of solid speed control
why is that?
goug main function is howl spam
so trick room user then right? Speed control means going faster?
or tailwind
but you can also make it work without but that would require some bulky pokemon, like ting lu
I would advise against TR
your team is not made for that
cause you wanna use scaleshot
and why do bulky pokemon give speed control?
they don't but they make that its less needed
if you were to run frailer pokemon then you would need to move fist because otherwise you don't get enough milage out of em
so I would need something like taunt on a bulky pokemon
no?
okay
you just use the bulk as a way to make up for the lack of speed
okayyy
so I should then look at what bulky pokemon fits best typing-wise?
I think rillaboom's grass type works great
I would suggest you just try a few things out but you can try this as a starter:
rilla is a nice fit but then you would prolly wanna remove amoong for oger
they can fill a very similair role but this oger isn't weak to fire but rather counters it
but then how would I keep my dragonite alive as wel as I could with amoonguss
If you don't find that oger gives you the same result you can switch back, however its not just about keeping dnite alive
Generally going all in on 1 pokemon doesn't pay off greatly
okay, then I should like knock out a few pokemon with dragonite but switch if something threatening comes up?
and what would a good lead be with this team?
Thats depending on the opposing team, there is not always 1 correct lead, thats something you'll just have to do based on experience
alright
so this is a well rounded team?
and could you also briefly tell me the roles of the pokemon
Well rounded enough, glimm is here to set your own hazards and remove them on your side of the field, oger is here to help with fire types and to redirect for dnite, dnite is set up, ting helps with bulk and can use whirwind to phaze out opposing set up and rilla helps with overall positioning with glide and fake out and goug is there for howl support
I gtg now, gl with the team
thx
You can't have your whole team below 150 speed and only one trick room setter. Things aren't going to go well otherwise
I'd suggest either having a choice scarf pokemon, a second trick room user or changing the team a bit to include a tailwind user
Your call
Ok
does anyone have any advice for how i can improve this team while keeping the main thing as bronzong trick room bulldoze with steel ting-lu to trigger weakness policy
https://pokepast.es/3a74a2425de9b42e
New [Gen 9] Doubles OU RMT @brittle spade, @peak crypt, @torpid moat, @rose juniper, @tight spire. I won't notify you again for at least 6 hours.
Why Tera steel, fire or poison are a straight up upgrade since they let you hit grass and bug
And you're not presenting double steel type to your opponent
bulldoze is super effective, it allows me to activate policy and lowers speed which is good in trick room
i was just wondering about the rest of the team tbh, them 2 are the only ones rlly holding up
Bulldoze is also super effective on poison and fire
i guess but bronzong doesnt do a lot of damage
What?
All im suggesting is to change the Tera type on ting lu for something strictly better
???? What about it
Poison and fire both have much better offensive presence paired with ground
and what about the rest of the team, what should I change
Run protect on hatterene, 128def and covert cloak
Tera fighting on bronzong
Tera fire or water on hatterene
Sitrus Berry on brute bonnet
any member changes?
The six are okayish
it depends how competitive you actually want them to be
Amoonguss might be slightly better over bonnet
Since you specifically want your gimmick to work the six are fine
if it were up to me I'd build starting with zong ting lu diancie
I havent considered that
and then make a semiroom comp instead with waterpon and incineroar
but that would be a different team
I don't recommend hatt without indeedee though, or bonnet
I think ting lu + incin is a decent enough starting point
it's a better ghold matchup than running hatt
There's torkoal
Which patches that
You'd have to burn the Tera on hatt to set tr tho
So wait, if I add Diancie, who should I replace
hatt
does it get trick room?
it does yes
I guess i can try make a good build with it, ive never used diancie before
it can be a second wp mon if you wanna lean more into the gimmick
with tera fire blast to help with ghold some more
do you have a specific build I should use?
252 hp 252 atk brave diamond storm/tera blast/trick room/protect with WP
but I'm not sure how frequently you'd want to tera diancie vs the ting lu
I agree ting lu should be poison though
poison over fire?
what should I use?
I'd say eq/stomping tantrum/dark move/protect
and then I swap bonnet for amoongus?
yeah, spore/rage powder/pollen puff for sure
with sitrus berry
still checking for last move, potentially you'd want a second wp activator
potentially just giga drain
shouldn't be too much damage
but absorb if you wanna be cute
okay, thanks
so you guys rate teams and yk im new to this so yk chill
might wanna turn this into a paste
its not me flaming u its me asking u to turn this into a pokepaste instead of a screenshot
you know what im so sorry Reuniclus @ Safety Goggles
Ability: Overcoat
Shiny: Yes
Tera Type: Ghost
EVs: 248 HP / 8 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk
- Trick Room
- Ally Switch
- Endeavor
- Expanding Force
Ursaluna @ Flame Orb
Ability: Guts
Shiny: Yes
Tera Type: Dragon
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Facade
- Body Press
- Headlong Rush
- Ice Punch
Incineroar @ Quick Claw
Ability: Intimidate
Tera Type: Electric
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Parting Shot
- Fire Punch
- Thunder Punch
- Taunt
Cresselia (F) @ Covert Cloak
Ability: Levitate
Tera Type: Psychic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Expanding Force
- Dazzling Gleam
- Moonblast
- Solar Beam
Pelipper @ Focus Sash
Ability: Drizzle
Shiny: Yes
Tera Type: Water
EVs: 248 HP / 8 Atk / 252 SpA
Quiet Nature
- Chilling Water
- Seed Bomb
- Weather Ball
- Wide Guard
Ninetales @ Bright Powder
Ability: Drought
Tera Type: Fire
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Disable
- Heat Wave
- Night Shade
- Baton Pass
like this?
yeah thanks
in a pokepaste link, go to the bottom of ur team and press upload to pokepaste
and paste here the url
there's a lot of set issues here, but I'll bring up the main misunderstanding
im listining
so usually, weather setters are just really trash mons, and they're only worth using if you have enough legit mons that care about that weather to be worth using
ok right
but adding multiple different weathers is almost never correct, you're just increasing the amount of bad mons on your team with no payoff
fairs
you aren't really getting much benefit from either weather here either, you'd definitely just cut tales and peli completely
ok ok
next one is that you seem to be running expanding force without psychic terrain
so indeede-F?
cress also doesn't make sense on psyspam tr because it levitates and doesn't receive the benefits of terrain
uh huh
and reuniclus is kind of a bad mon, I recommend necrozma as a better bulky eforce mon
really? wow
if you do keep reuni, you definitely shouldn't run goggles on it, overcoat already fully covers goggles effect
let me see if I have a necro team that would make sense here
here's one that is a tailroom team, meaning using both trick room and tailwind for speed control
it leans faster than what you currently have but you basically make your choice of speed control depending on the opponent's team and the current situation
thanks man im learning
here's one that combines sun with trick room properly using torkoal + after you lilligant, and has hoopa-u instead of necro for more offense: https://pokepast.es/640a0e84a0fb903b
i love you
u can download and share replasy without doing that btw
can i now?
ye
My first ever doubles team! Sorry I know itās probably not good
Incineroar (F) @ Mental Herb
Ability: Intimidate
Shiny: Yes
Tera Type: Fire
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Fake Out
- Protect
- Parting Shot
- Knock Off
Cresselia (F) @ Leftovers
Ability: Levitate
Tera Type: Psychic
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Lunar Dance
- Light Screen
- Reflect
- Icy Wind
Arcanine @ Eject Button
Ability: Intimidate
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Crunch
- Will-O-Wisp
- Raging Fury
Landorus-Therian (M) @ Assault Vest
Ability: Intimidate
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Stomping Tantrum
- Hammer Arm
Gothitelle @ Ability Shield
Ability: Shadow Tag
Tera Type: Psychic
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Fake Out
- Psychic
- Heal Pulse
- Helping Hand
Amoonguss @ Rocky Helmet
Ability: Effect Spore
Tera Type: Grass
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Spore
- Rage Powder
- Toxic
- Foul Play
hey, not sure what format this is, but shadow tag is illegal, and you're running far too many support mons regardless
It was OU
My original team had chi yu but I swapped it out for gothitelle to keep the 3 intimidates Iād get from swapping from incin to arcanine, having arcanine get hit for eject button, and back to incin
Since there were too many fire types
yeah there's a ton of overlap here too with mons/types
incin/arc, goth/cress all basically do the same thing
and having this much intimidate will make you instantly lose to okidogi or kingambit (after tera)
Really? I feel like I made incin and arcanine different, with arcanine being more offensive and incin being more of a disrupter
the strongest dou physical attackers also have ways of ignoring intimidate, whether that's clear amulet or an immunity ability like clear body diancie or inner focus dragonite
you should look into running attackers with complementary typing like ursaluna or diancie
you can see mon choices/sample structures here https://www.smogon.com/forums/threads/sv-doubles-ou-viability-rankings.3710905/
https://pokepast.es/adcd22f789955894 guys ik I likely already posted this team already but how can I make it less weak to trickroom? like it's playable but gets really tricky with a good player
New [Gen 9] Doubles OU RMT @brittle spade, @peak crypt, @torpid moat, @rose juniper, @tight spire. I won't notify you again for at least 6 hours.
I feel like I kinda lose to any comptent player with farig
you can run lando i or goltres > lando t, I don't think you need something blazing fast like scarf with a sneasler already
and if goltres you can prob fit like throat chop instead of acro
what's the set for goltres
fiery wrath/air slash/nasty plot/protect with sitrus
though I'll say the bax set feels weird too
why not just run ice body clear amulet if you're committing to dd?
that way you can run horsepower for better coverage
scale shot + spear only is really bad coverage
New [Gen 9] Doubles OU RMT @brittle spade, @peak crypt, @torpid moat, @rose juniper, @tight spire. I won't notify you again for at least 6 hours.
I suppose there is a grass type thing going on here with florges but I think you probably do at least want to drop sinistcha because its not really doing much here aside from the odd heal (and the hex burn stuff is very inconsistent and not worth using), maybe get yourself a water type to cover say chi yu better (like ogerpon-wellspring over hearthflame as an example) or like raging bolt (decent vs sun teams). I feel like using Assault vest on florges isn't getting that good use out of it and nothing aside from rillaboom really benefits on your team from pollen puff on it, you could instead use a leftovers + calm mind/Moonblast/Giga Drain/Protect. Calm Mind also would help you deal actualy damage because right now it's just a do-nothing pokemon with no special attack investment. Sneasler probably would rather not use Choice Band and Fake out at the same time (you could use a grassy seed set). the ogerpon here would rather horn leech over seed bomb and using encore instead of follow me is strange. Give Landorus Sludge Bomb or else it's do nothing vs other grass types. Rillaboom doesn't want to use weakness policy because it won't get much use out of it aside from a grassy glide or two on a rare occasion. you really would rather use either an Assault Vest set with Fake Out or Choice Band to go for the damage output idea you have here
Lowkey was terrified when i saw a longer message
the sets are just kinda wack all over and you would want to drop sinistcha at least imo
I find sneasler band not the right idea here. In a team without any tailwind you would rather have unburden
Honestly i only threw her in because she was cute and i had an open slot
i do like the idea of Florges giving rillaboom/ogerpon incineroar protection
Watching them fail parting shot is so funny omg you should try it sometime
yeah maybe sometime!
I'm thinkinig Raging Bolt is probably at least one of the better things you could sub over sinistcha
it gets you something that resists fire types naturally
also will not take neutral damage from Gholdengo's Make it Rain
Can i use dragon pulse on raging bolt
Draco Meteor is the bane of my existence
you can but you may want draco more often than not
well if u use
Calm Mind
you can get away with it probably
Floreges here probably does want to do some kind of Calm Mind set at least also
aside from protecting the grass types its mostly sitting around
and Calm Mind also will give you the benefit of AV
and you can use leftovers
or maybe helping hand at least
could also be a move you can use on it
I usally use Calm Mind Leftovers on florges But I remembered how sometimes i felt like it took obnoxious damage from physical moves
Monkey thinking image
rillaboom thinking image*
ah it also has
stored power
(I wouldn't use that probably but its there lol)
Ive gotten sweeped by stored power too many times i would never wish that one someone else
the ideal ladder gimmick floreges with
Stored Power/Calm Mind/Giga Drain/Protect
grassy seed
max defense and hp
either way those are things you could consider with using it
Something funnt about this team is that from what im played (which is probably lower ladder) everythign just worked together in a way that somehow let me win?? Like alot more consistently then some of my relatively better teams
i think it'll only get you so far up with the current jank sets you have
but I think if you at least fix them up you can get decently high with floreges
Its definitely better than that dumpster fire clawitser team i had lmao

It learns helping hand and its signature ability (i dont talk about m. Blastoise) allows it to restore 75% of it's partner's HP
It can also use tera dragon as a both defensive tera and offensive tera with dragon pulse
at that point thats just needing a sinistcha
Sinistcha should be on fraud watch i have never gotten that pokemon to work /j
https://pokepast.es/b962ba7c2b588c2c
I'm not the best at reconstructing a team like this but here's an idea for what you could do
New [Gen 9] Doubles OU RMT @brittle spade, @peak crypt, @torpid moat, @rose juniper, @tight spire. I won't notify you again for at least 6 hours.
Unfortunately scrafty isn't very good. He's also very passive on the team you just posted. But there's an easy fix
This is a team I posted a while back on the bazaar https://pokepast.es/82af94bcc7bc3ce5
Eject button lets you fix the main issue with it, which is that scrafty wants to switch out very fast
I'll modify yours real quick
thanks š
I adjusted the speeds
Meaning you can now coach ursaluna in trick room
You can replace cornerstone with diancie if you want more synergy
Great, you're welcome, hf
New [Gen 9] Doubles OU RMT @brittle spade, @peak crypt, @torpid moat, @rose juniper, @tight spire. I won't notify you again for at least 6 hours.
at a first glance id say its alright
no bad mons, no bad sets or any weird comps
maybe a bit to passive but that could also just be my own preference shining through
but assuming it isn't and im on to something I would say that veil is not enough to justify ninetales on the team since it does make it a bit more passive
i had pao over 9tales
but overall id say its fine
I wouldn't put it back on tbh
idt pao is a great fit here
not bad either
my team really enjoys the speed control icy wind provides
sides
veil is really good
ik its good but it isn't as good when your 2/3 strong guys are gone
both could work yeah
sounds fair
I can kinda see that but id say in theory your team should provide enough tools to make it not too bad of an MU
https://pokepast.es/29fa6a9dd72a10f6 @rose juniper
played a few test matches and it felt really good
this build def leans into bulky offense imo
its a balance team
i pivot a lot
ultimately i decided to go lorb
lefties makes the team a lot more passive
What is the reasoning behind choice scarf protect talonflame instead of the regular choice Band set
Also why run diancie without diamond storm, the best move in the game
I think running regular sets would be a vast improvement for those mons
You should check out the samples sets provided on the smogon website
Arcanine should probably be switched out for something else
I agree that a lot of your PokƩmon have dropped the moves that make them good
Iād also strongly consider cutting Whimsicott, Hitmontop, and Arcanine entirely
Theyāre just not that great! XY DOU is a pretty top heavy metagame, and dropping so many āpower picksā can leave you dead in the water
As boring as it sounds, swapping out those three for Volcanion, Landorus-T, and an Electric type, and then running more standard sets on your PokƩmon, will win you a lot more games
The electric type could actually probably be Raichu so you donāt stack too many Rock and Ice weaknesses, and you can still keep Encore and Fake Out
https://pokepast.es/3ebf605587c94466
i made this team some time ago, and i want to know if it still has relevance in the meta
pls give suggestions guys
hey, the first 5 are still very standard and solid, but the dragonite set is super awkward and would never have been correct
dnite wants inner focus for fake out and intimidate immunity, and the speeds boosting scale shot doesn't make sense on a set with only priority attacks
that said, in this case you'd probably be better off with follow me waterpon in the dnite slot
also consider dragon tera grassy seed gholdengo, dragon lets you fully tank all ogerpon stabs, and seed is useful due to the rise in popularity of knock off users (okidogi and roaring moon in addition to incin)
https://pokepast.es/0bb4d8135607907e
im pretty new to competitive pokemon and i wanna make a team using sun + trick room utilizing a contrary lurantis as the main sweeper (i know its not very good but i just like lurantis alot). but like i said, im kinda new and i dont know what pokemon i should have as a 6th.
currently im debating on either another pokemon to function outside of trick room or another pokemon to setup sun/trick room, but im not sure which one would be better. advice regarding the last pokemon and the current movesets would be appreciated
New [Gen 9] Doubles OU RMT @brittle spade, @peak crypt, @torpid moat, @rose juniper, @tight spire. I won't notify you again for at least 6 hours.
alright, tysm
hey, lurantis has a few redeeming qualities with contrary superpower, but you may not want to run it with torkoal, the synthesis is not particularly relevant, especially on a choice band set where it's basically useless. Regardless of that, you may still not want both together as they could very easily cause team comp issues depending on what you want
i see, thank you
do you have any ideas of what i could use for torkoal? ill also replace synthesis
it honestly completely went over my head that choice band + synthesis would make lurantis basically useless
Basically a full trick room team has 3 important roles, which is TR setter, Attacker, and Disruption (fake out or follow me or similar, things that make it easier/safer to set trick room)
many of the best tr mons can perform multiple of these roles at once, but hard tr teams need a decent number of each role
but lurantis is a pure attacker, as is torkoal, as is blood moon
farig is a trick room setter and has some disruption due to blocking fake out, but it's not nearly enough to reliably set tr
which leads to a second part I guess, should it be a team fully dedicated to trick room, or would you rather a team that has lurantis on it and enough trick room to make it work? (semi trick room)
preferably the latter
ah, okay, in that case we can keep torkoal but structure the team differently
lurantis/torkoal/walking wake as a starting 3, plus a trick room setter, let's say indeedee-f
in this comp torkoal would still provide utility as a sun setter to activate wake's speed proto boost
and wake would be usable as a fastmode to answer threats like lando-i
so the team wouldn't be useless outside of tr
those 4 would have trouble with firepon, so you might want incineroar for more disruption, or maybe a firepon of your own
firepon is also another follow me user
raging bolt would be another decent option for firepon hate
and potentially you'd want another trick room setter last, let's say an offensive setter like diancie
offensive setter because it can perform the role of both attacker and trick room setter, much like how indeedee is both tr setter and disruption
so yeah, torkoal/lurantis (probably assault vest)/wake/indeedee-f/firepon/diancie seems decent enough to me
lurantis set would be superpower/knock off/leaf blade/filler if av
filler could be any of solar blade, tera blast, pollen puff, leech life
wake should probably be life orb
with that context you'd probably be able to use analysis sets for the rest
for example here you'd click on the "doubles" tab for wake
and use a life orb set with fire tera
and then search up the other mons yourself
alrighty, thank you for the help
are there any specific strategies/teams that that team would struggle with?
glimmora would put everything on a clock with either poison or hazards or both, so a hazards glimm team with either strong defense or offense
other than that though losses would more likely come from lack of game knowledge like not correctly playing around gholdengo or another trick room team or something
it's also a little lacking in defensive options that aren't follow me, strong attackers under tailwind could be difficult if you don't set trick room safely enough
coming back to comp pokemon since sun and moon and wanted to play again tried making a trick room team still pretty new to terrastalization and such
Your sets and pokemon all need serious changes
Ursaluna without faƧade is an aberration
Torkoal doesn't have room for stealth rocks
Hydrapple is playable but not on that team
And the other three shouldn't be used at all in dou
This is what I use for sun trick room : https://pokepast.es/a3da80615fd16efb
You can also check out the samples to have a better idea of how to build a full trick room team
Art by GenOne
Welcome to the Sample Teams thread! This thread is meant to highlight the best of the best teams in the Doubles OU tier. Sample Teams are exemplary teams that have proven themselves to be good and are basic enough for beginners to use, allowing them to pick up the fundamentals of...
https://pokepast.es/72c43badbc712a08
feel free to judge as much as u want
You need more Ubers mon.
if you're going to run double redirection, there's zero reason Reuniclus shouldn't be replaced with a Lunala
being slower does not matter when you have Amoonguss to throw Spores around and Indeedee to keep Electric Terrain away
ty! btw could u make me a build 4 lunala pls??
here are a few example sets: https://pokepast.es/6ae25d473b4ff137
you can run Tera Fairy or Dark on any of these, and you can replace Moonblast with Will-o-Wisp on the Sassy build. I'd recommend the first one (with Expanding Force and Wide Guard) for your team in particular, but Lunala is pretty flexible
there's also Calm Mind Lunala but that one doesn't really have room for Trick Room
how did u even do that?
did you happen to forget about Expanding Force and Facade?
you also definitely do not need iron ball on tr teams, minimum speed is enough and basically never worth sacrificing the item slot
Hey @cursive smelt, there are presently no raters signed up to rate teams for gen8doublesuu. A rater in this channel may still step in and provide advice, but you can check out the resources for this format.
How's my team ?
https://pokepast.es/eb42d744eedc691d
New [Gen 9] Doubles OU RMT @brittle spade, @peak crypt, @torpid moat, @rose juniper, @tight spire. I won't notify you again for at least 6 hours.
hey, you only submitted 4 mons, and three of them can't do any form of damage, for a format that isn't exactly played anymore. Please submit a full team or clarify your query
this is more consistent in my opinion https://pokepast.es/25fcb8418c90a5e3
Thanks
what do i add to my team? i wanna run a kinda trickroom rain team, but i really want to keep galarian articuno, should i swap out trickroom for a psychic terrain setter instead?https://pokepast.es/261bd917cb003fed
New [Gen 9] Doubles OU RMT @brittle spade, @peak crypt, @torpid moat, @rose juniper, @tight spire. I won't notify you again for at least 6 hours.
Trying to juggle three field effects is going to get kind of messy and Iād recommend you pick at least one to drop
Especially with two Flying-types already on the team that will get no benefit from Psychic Terrain
If I remember my mechanics right, Articuno wonāt even get spread Expanding Force unless you commit your Tera to it every single game
no it does get spread eforce
but no damage boost so it's still really mediocre
I think life orb calm mind recover is super counterproductive though
a garticuno team probably can't afford to fit either psy terrain or rain tbh
if I were building it it'd probably be something like a goltres screens build, maybe on snow or with grimm, but you'd have to be even more careful of gholdengo than normal
definitely paired with incineroar
What if i just run like tornados or thunderous psychic terrain
Remove the trickroom
Isnt its best moves hurricane n expanding force
R should i drop it for freezing glare and remove the psychic
as explained earlier eforce isn't really worth it because you're not getting the terrain bonus + priority immunity as a levitator, just the increased bp + spread. Running the "best" moves just requires too much sacrifice to make it worthwhile, as adding indeedee and pelipper is a serious cost to a team's strength
just use freezing glare + air slash
maybe if you want coverage you go for like ground tera blast to hit incineroar + gholdengo
or you commit to the bad coverage and treat it like goltres, and fix it with partners
like maybe galarticuno/roaring moon/incin/lando-i/waterpon as a starting 5 if you wanna go the balance route
or if you wanna lean more offensive maybe you go firepon + okidogi over waterpon + incin
what do i use on incin?
i know alot of incins are different
like bulk or speed
mine looks like this rn
incin should always be bulky, its main role is a defensive pivot, it sometimes runs some speed to outspeed mons in tailwind, but never max. If you click import/export on that exact screen, you should see buttons at the bottom that link to incineroar's analysis set, I recommend using standard sets/spreads by default
make sure you're checking the "doubles" tab
also there really shouldn't be a pelipper in that 5th slot, maybe try okidogi anyways there as another mon to benefit from tailwind rmoon
i kinda like taunt on incin tho
taunt to stop trickroom or like mfs setting up
oh taunt incin is fine
there's a pretty decent range of alternative moves incin can run like taunt and willowisp and snarl
are there any alternatives to boots?
i dont see much spikes and rocks on my games
so i was thinkin of changing it to like sitrus or leftovers
sitrus is the most common yeah
there's also safety goggles but you shouldn't need it here
is sitrus better than leftovers?
sitrus is better than leftovers yes
due to how the healing works, leftovers is only better on mons you expect to sit on the field for more than 4 turns
incin is actually strongest on the turns it switches in and out so you would rather the 1/4 burst healing instead of trying to get 1/16 each turn
Not enough trick room users and not enough redirection
As it stands it's rather easy to stop trick room from going up
With whirlwind or by double focusing cresselia/hatterene
Gholdengo is also too much of a problem for your team
You just can't run enamorus too because it's a worse hatterene on a fullroom team
https://pokepast.es/7617cf61ab1ed520
Its for doubles OU
New [Gen 9] Doubles OU RMT @brittle spade, @peak crypt, @torpid moat, @rose juniper, @tight spire. I won't notify you again for at least 6 hours.
What changes should I make
Thinking maybe I should swap enamorus for farigiraf
i made this like a year ago https://pokepast.es/76666d73f9989628
you should give it a try
enamorus is actually useful to push through diancie before and after tera
that's way too weak
rain is not good right now because it needs good way to push through ogerpon-wellspring and kyurem
and punish ninetales-alola switching in
so you absolutely need steel types
you need to decide whether you want to run rain or belly drum azumarill because it needs trick room
https://pokepast.es/f76772c3e364899e vgc 4v4 doubles
wrong thread, there's a vgc channel, this is for 6v6
oh mb
I thought about expanding force ngl I forgot about facade š
Yeah I added both swapped psychic on hatterenne for expanding force
Ah alright should I switch my water type mon due to its speed?
https://pokepast.es/36f29a986428cbec
This decent?
New [Gen 9] Doubles OU RMT @brittle spade, @peak crypt, @torpid moat, @rose juniper, @tight spire. I won't notify you again for at least 6 hours.
Nop
Check out the pinned links in this channel
It'll help
https://pokepast.es/e268d5d4b4584b6c
i tried making my own team, i struggle against ice types alot so i tried throwing in a gholdengo
New [Gen 9] Doubles OU RMT @brittle spade, @peak crypt, @torpid moat, @rose juniper, @tight spire. I won't notify you again for at least 6 hours.
is it aight?
hey, you actually don't have much rain investment here, the team would be significantly improved with rain dance tornadus over the pelipper slot
the tailwind speed control is far more valuable than the rain itself
try just doing that with earth power over u turn on lando-i
Bulky gholdengo is much better than max speed ghold
You should take a look at the smogon set
kk
how bout i run tailwind on pelipper instead?
or no
i js dont use earth power that much since im always spamming sandsear
how do i find this
no, I'm specifically mentioning tornadus here because manual rain torn is an established comp, pelipper is just that terrible of a mon
on pokemon showdown, type "/analysis gholdengo"
click "doubles"
where do i type this
in any chat box
oh ok thanks
New [Gen 9] Doubles OU RMT @brittle spade, @peak crypt, @torpid moat, @rose juniper, @tight spire. I won't notify you again for at least 6 hours.
Sand Veil is banned in DOU
yea i removed it for clear amulet rough skin
Are you sure you have the right herb
Try this
Sets will be a bit more solid into general stuff
white herb no?
It's power herb with meteor beam
oof
can i not make use of glimmora in the team?
is it js not that good compared to the tailwind
Why do you want to run glimmora on a sand screens team
It really doesn't fit with the rest of the team
even more hazard
If you're going for hazards just run stealth rocks on garchomp and get rid of tyranitar
does glimmora not benefit that much from sand storm?
Nop, glimmora will just die to gholdengo and landorus, even with sandstorm up
And doesn't care about have more spdef against stuff like Moltres galar, which it beats anyway
Running two rocks types is just so bad that it outweighs the benefits of sandstorm
ohh
how do you know what to pick for teras
like why is tornadus on fire tera
I picked that to boost heat wave and resist ice moves
But that's not exactly standard
ive been using grass tera on my rain team
Depends on the powerful threats and archetypes in the format
oo ok
thanks man
ive been tryna build my own teams and learn how to build teams
You should check out the resources we pinned in this channel then
We also have posts of good players posting their teams
https://pokepast.es/08675353db7faf19
A bit wonky but I like it so far
New [Gen 9] Doubles OU RMT @brittle spade, @peak crypt, @torpid moat, @rose juniper, @tight spire. I won't notify you again for at least 6 hours.
You have to drop stealth rocks or throat chop, you really need protect on both ting lu or dondozo when you're leading and clicking yawn sand tomb
Otherwise the opponent clicks uturn
You should also drop torkoal i think
For something like incineroar
And run life orb on ursaluna
Porygon can be a sinistcha
People usually run Chien pao dragonite gouging fire gholdengo when running ting lu + dondozo
You can try it
So what I had before sinistcha+incin
Ok well you were on the right track
Main reasons why I changed it was that sin basically always required insin on the field and was overall pretty squishy and loosing the 1 tr setter would suck. And with the team fairly weak to grass/water and overall slightly low dmg I swapped to a Tortola build with solar beam
Yeah but currently your team just loses to the move taunt
We're talking 6-0
https://pokepast.es/7a52d0041bbf7be7 what do you think?
New [Gen 9] Doubles OU RMT @brittle spade, @peak crypt, @torpid moat, @rose juniper, @tight spire. I won't notify you again for at least 6 hours.
You're better off just using sample sets
Do you know how to find them?
Heat wave is particularly bad on Roaring moon
https://pokepast.es/eefb1a065ab37b58 any tips for my dou team?
hey, a lot of these look like singles sets, you basically never run boots on anything but incineroar because of how often it pivots, and rapid spin is considered worthless, while mortal spin is mainly run for the glimm mirror and poisoning key targets
wake also doesn't make much sense on snow, kyurem is a lot more useful with assault vest + blizzard, calm mind raging bolt is another good dragon on snow
you could try a comp like tales/kyurem/power herb meteor beam glimmora/blackglasses kingambit with protect > iron head/waterpon/landorus-i maybe

