#Smogon Doubles Rates
1 messages · Page 23 of 1
Why does rhyperior have no nickname?
oh
Mega char X?
But mega’s arent legal?
Oh okay thanks, I thought this was for it on all doubles
Hi
https://pokepast.es/425fbb34bf58c59e
So this team is focused at blastoise,araquanid,and florges,i can entertainment water bubble to blastoise also i could Shell smash with blastoise when florges is around and give it sitrus berry so that symbiosis will give it to blastoise when it has used the white herb.the florges is faster than blastoise so that it could pollen puff first then water spout also alluring voice on florges cause theres so much xspeed dragonite with Valiant coaching
New [Gen 9] Doubles OU RMT @brittle spade, @peak crypt, @torpid moat, @rose juniper, @tight spire. I won't notify you again for at least 6 hours.
So what can i improve or change?
The hard conversation to have here is this team is built on a weak foundation—good opponents are just not going to let you get away with setting up a Water Bubble Blastoise, and even if they do, they can use Tailwind or Trick Room to get around the Shell Smash boost, or just throw priority moves at it.
If you’re really committed to setting up a super Blastoise, the rest of the team should be as strong as possible to make up for the resources you spend on Blastoise. My first recommendation is actually to swap the Florges for a Comfey. Comfey isn’t the best thing ever, but it gives you priority healing that can’t be redirected, which lets you run speed investment on your Blastoise and actually outrun threats like Ogerpon and Chien-Pao after a boost. I’d then recommend you drop the Pelipper and Sneasler entirely—yes, Pelipper gives Blastoise another boost, but it also gives your opponent’s Wellspring Ogerpon a damage boost, and right now you are incredibly weak to Wellspring. I’d recommend swapping them for a Calm Mind Raging Bolt and an Assault Vest Incineroar. With multiple support Pokemon already on the team, a backup setup attacker is a natural fit, and Raging Bolt is great against a lot of the things that give Blastoise trouble, Incin meanwhile is just a really good generalist answer to a ton of the format, gives you an edge against things like Psychic spam, and can keep Blastoise safe on crucial turns. I recommend AV on this team because it’ll let you run more Attack on your Incineroar, to make up for the relative lack of immediate damage elsewhere.
I’d also recommend finding room for Protect on your Blastoise in order to avoid things like Fake Out—probably over Ice Beam. There are probably a couple other ways to fill out the last few slots, like a build with Farigiraf to keep Blastoise safe from priority, but this seems like an easier first step.
Somewhat weak to gambit, Pao offense, wetpon
Anyway set changes
Swift swim basc-F, possibly with choice band over lorb
Bolt should probably be running assault vest else it takes insane damage from lando-I (main Mon that weather ball is targeting)
Volt switch over thunder could be nice but I think you want the power, if you do volt then switch pulse for Draco meteor (actually could do that anyway)
Lando-I doesn't really need weather ball I think, you're likely to get more value out of something like sash rocks to break pao sash
Room might be irritating, ursaluna goes crazy
Hmm I wonder if you fit hands
Or rilla
Hatterene @ Assault Vest
Ability: Magic Bounce
Tera Type: Fire
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk
- Mystical Fire
- Dazzling Gleam
- Expanding Force
- Draining Kiss
Reuniclus @ Life Orb
Ability: Magic Guard
Tera Type: Fighting
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
- Expanding Force
- Tera Blast
- Trick Room
- Calm Mind
Indeedee-F @ Safety Goggles
Ability: Psychic Surge
Tera Type: Fairy
EVs: 248 HP / 8 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk
- Trick Room
- Follow Me
- Protect
- Alluring Voice
Kingambit @ Assault Vest
Ability: Defiant
Tera Type: Fairy
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Brick Break
- Kowtow Cleave
- Iron Head
- Tera Blast
Chien-Pao @ Focus Sash
Ability: Sword of Ruin
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Protect
- Icicle Crash
- Crunch
- Sacred Sword
Iron Crown @ Booster Energy
Ability: Quark Drive
Tera Type: Fighting
EVs: 84 HP / 172 SpA / 252 Spe
Timid Nature
- Expanding Force
- Tachyon Cutter
- Tera Blast
- Protect
reuniclus soft tr
https://pokepast.es/cfb402bd3d7c6873 a setup-centric team ive been working on for a while what do yall think
New [Gen 9] Doubles OU RMT @brittle spade, @peak crypt, @torpid moat, @rose juniper, @tight spire. I won't notify you again for at least 6 hours.
you'd probably be a lot better off if both reuni and hatt were cut for necrozma, who gets earth power and better stats so it doesn't need to tera for coverage
what you really need is more mons that can beat incin, whether that's waterpon, okidogi, or sd clear amulet iron hands
the dnite set here is pretty awkward, if you're committing to dd then clear amulet baxcalibur is usually better, it has much stronger attacks
the strongest part of dnite is tera normal espeed, but that's usually on chien pao teams
rilla wants wood hammer over drum beating, and you should still consider u turn over horsepower
waterpon doesn't actually need spiky shield and can run another strong grass move like power whip or wood hammer to pair better with rilla
I do think you could use more speed control, I guess scarf chi yu can handle some of it but np ghold teams really want tailwind, which pairs well with rilla too
maybe the clef isn't totally necessary and could be a torn instead
https://pokepast.es/2ff9e220a98f0563
I made this team with the intention of setting up veil with nintails and having supportive mons to try and whittle the enemy team down, but im not sure how to really carry that out or if that's viable
there's not a lot of actualy damage comming out of anything here aside from Ogerpon
Tinkaton is a mid pokemon and air balloon doesn't really help it for anything except for like a landorus encounter...which you have an alolan ninetales for already (and air balloon is very easy to lose in doubles ftr)
Sinistcha isn't really gonna be that great a sweeper with just matcha. Having Sinistcha and Farigiraf on your team with neither possesing Trick Room is just wasting a both of these pokemon, Especially Farigiraf bc farigiraf is mediocre on its own otherwise without trick room dealing barely any damage (and here it just seems to only be capable of using Helping Hand. Also I would not recommend running a wiki berry, run sitrus instead
Raging Bolt and Ogerpon seem like the only pokemon here actually doing much and I feel you could at least have had Raging bolt be Leftovers Calm Mind and have sinistcha be more supportive for bolt with like trick room or Life Dew to go along with the whole set up gig you're trying to do here (but AV is fine)
Generally I would at least drop Farigiraf for something like Kyurem (if you wanna do snow) or something else that's less do nothing and give you better damage output
Tinkaton if you wanna keep I would probably drop air balloon for something like clear amulet, covert cloak etc.
Tbh I've tried messing around with bax but I've found that dnite has a lot more surprise factor on top of making my genie mu infinitely more bearable since torn/lando usually means a forced tera for the rest of my team
I 100% agree on the speed control aspect though, hence why I ran drum beating. I'll look into dropping it, running torn and a grass move on pon
In regards with u-turn, I've lowk been loving ground coverage recently against gouging fire comps; I've also seen a pickup in usage of okidogi and the occasional volcanion which would both otherwise be huge problems
Can anyone help me with my Passimian teams? Its my favourite mon and Ive been trying some things out but it doesnt always feel smooth
https://pokepast.es/1a1281f9777ec98a
https://pokepast.es/4d8d7c38344a27ff
New [Gen 9] Doubles OU RMT @brittle spade, @peak crypt, @torpid moat, @rose juniper, @tight spire. I won't notify you again for at least 6 hours.
was originally running Oranguru with the first team for Symbiosis but realized thats not how it works, so Im not even sure if hes good on the team anymore
Well I can't really say much here bc nearly every pokemon here is either unviable or using a completely anti synergy set
Like oranguru is running trick room
But you have no real trick room support that is actually viable
its just to reverse trickroom if murkrow cant taunt cause of psychic terrain
That's spending a whole team slot on a dead weight pokemon
Sinistcha could do that better
And it heals
the rule of thumb I like to give people is
if you want to use a fun Pokemon
you should make the rest of the team surrounding it as good as it can be
Beat-Up Justified passimian is the point of that team
yup, if you're sticking with azu + passimian, then sure, fine
That is kinda super convoluted
you're already giving up some power with Passimian, so the rest of the team should be a bunch of all-stars
Like what if
ah so beat up justified after 1+ mons have already died
is just worse than running terrakion with justified
nah they're doing luke dies to gambit -> passimian gains justified -> beat up 5 hits
If you build you want to be able to play with the idea that your main strategy may fail and you have back up
but yeah that's just a super unrealistic sequence
thats fair, i just dont really have much experience teambuiliding so im kinda figuring things out
I think you should probably try using dou sample teams
I think you could make something cute with just the passimian + azu
and then 4 real mons
They can help understand team building and structure
But yeah if u wanna use Azumarill u can with like sinistcha
And as pain said some real pokemon
are incin and murkrow not that great anymore?
incin is, murkrow definitely isn't
tornadus outclasses it in every way
but I moreso meant real mons that function completely independently of your original strat
like just having a chien pao or firepon somewhere on the team
would wellspring be good as well? i dont really have a real water type since zuma is built to die
that's another thing, there's actually nothing stopping you from running real attacks on your scarf azu
you can just run 252 atk
thats fair but what would i be able to sacrifice in EVS, it doesnt really feel fast even with scarf
i guess thats true, weakness policy just wont be as reliable
oh wow, scarf azu's speed tier is really miserable
327, 1 less than base 100, also slower than lando i
yeah it hardly really outspeeds. usually its just so both mons cant outspeed to double on it so it can get misty off
https://pokepast.es/d08f92231e0cd08d
is this any better?
was debating between rain dance for wellspring+bleakwind accuracy or just running protect
rd torn is fine here
imo, what you actually wanna cut here is the sinistcha
the healing really just won't be relevant, and waterpon is already redirection
I was checking out speed tiers as well, and I think you may just need to run max hp passimian
even with tailwind accesible in team?
so it's moreso that
you have nothing preventing the passimian from immediately dying
because it has to not protect for wp to activate
it's actually the opposite, you don't need as much speed because tailwind will cover it
i feel like trickroom usually feels like my worst match up from the games ive played though. and i dont really have other ways to play against it if they have an indeedee
sorry whats wp?
oh nvmnvm weakness policy
would i still run jolly or just go adamant/bulky nature
adamant should be fine
would it be worth redirecting 28 evs in speed to outspeed Chienpao by 1?
and if you feel like cutting Sinistcha is the move, do you have a suggestion for who would be a good replacement? i can see if it feels more consistent with them
yeah definitely worth running a tailwind speed bench
sinistcha slot can straight up just be chien pao
because the majority of your attackers are physical focus
you can also run taunt over spiky shield on waterpon
nonprankster taunt can be really helpful vs trick room if you're having trouble
oh yeah I like that a lot better! i didnt know ogerpon learned taunt, ty
ogerpon should be max speed in that case, you can cut from hp
so you can outspeed ninetales-a/tie other ogerpon
i see! thank you
Thoughts on this? Swalot Slaking and rillaboom have serious synergy but I’m not sure what else to do to fix it up?
I think you're going about this the wrong way, you're taking an extremely roundabout path to get the end result of "strong attacker under speed control"
ability gimmicks in general are almost never worth it, the cost of spending a turn with 2 specific allies on the field is just too high and inflexible
and the rillaboom thing you're going for is super counterintuitive, it looks like you're deliberately halving bulldoze damage and using it as a weird speed control mon?
if you want your slaking (or better main attacker) to move first, you can just use tailwind tornadus
prankster tailwind is significantly more powerful and flexible than needing to actually land a hit to slow your opponents down
but yeah, think of it in like a cost benefit sense
slaking has strong stats, sure, but it requires 1x targeted action from an ally
so when comparing it, slaking has to be better than something like "entei who has received a coaching boost"
which it is not better than
and entei has the added benefits of not requiring that coaching boost to function, having a real ability (inner focus, ignores fake out and intimidate), and better moves like sacred fire and extreme speed
for example, check out this team by SuckyLucky that makes great use of entei, pairing it with damage boosts from chien pao's sword of ruin: https://pokepast.es/976b7dc8f9e470a3
entei can reach even higher damage than your slaking with normal tera espeed + chien pao, and does so while making every mon on the team a threat of its own
they also have a second copy of the team that leans bulkier with aurora veil ninetales-a: https://pokepast.es/560769435aafce10
@karmic pebble I recommend reading their seasonal writeup here: https://www.smogon.com/forums/threads/doubles-ou-team-bazaar.3710875/post-10612539
https://pokepast.es/3132b110766f7a5b
One day, I had an epiphany. If I ran only 1 explosion mon, the opponent would read it immediately and double protect into nothing on my end. So what if I ran 2? This eventually led to the dumbest team I have ever made and hitting 1500 with double explosion...
Thanks you gave a lot of advice I appreciate it. I just got to work but I will def read up on it
I really like Swalot and like the idea here. That being said I will definitely fix a lot and look into it more
The problem with Swalot is just that no utility is going to make up for this:
There’s just nothing going on here
It’s kind of bulky, but if you want a bulky Poison, we already have loads of those
Gluttony makes up for it tho
Long as you don’t get one shot
They coul really buff him by giving him recycle
Is there any other way to remove slaking ability?
the only way that really has a shot to consistently win games is Neutralizing Gas Weezing
because Weezing doesn't always need to be on board alongside Slaking and Weezing has more utility against your opponent's Pokemon
(people usually use Galarian Weezing for the Fairy typing)
to be perfectly honest though
Slaking with no ability is still a worse Pokemon than a lot of the prominent threats in DOU
while it in theory boasts better stats than most of the format, Normal STAB isn't great because you can't hit anything super effective
and you need to pack specific moves to beat things like Gholdengo, Gouging Fire, and Roaring Moon
Hi, i am currently building a SV doubles team around Garganacl
https://pokepast.es/4614acd0caf030e6
I have found amoongus and incineroar to be a good synergy with garganacl but id like advices and pokemon recommendation on bringing more synergy with the rest of the team if any needed change
i have also found that amoongus rage powder doesnt really do much because of the low speed
thank you!
New [Gen 9] Doubles OU RMT @brittle spade, @peak crypt, @torpid moat, @rose juniper, @tight spire. I won't notify you again for at least 6 hours.
wanted to come back on this and I wanted some input on some new changes I was thinking of
weakness policy misty explosion was way too risky most of the time and I found that intimidate pivot and any speed drops from bleakwind and icy winds really messed me up since my speed tiers are so tight
so instead swapped over to bulk up clear amulet and it has been performing a lot better but the loss of a spread move is felt. im wondering if a set up move is doing too much? but even just a +1 gets me to a lot of important OHKO thresholds since buffs are exponential with access to Huge Power. even lets me one-shot ursaluna under screens, even if they ghost terra
I was wondering if its better just to forego the set-up or lean more into it and run Grimmsnarl instead of Incin. Honestly Incin has been more of an intimidate bot than anything, anyone he covers I feel like the rest of my team can already do better at and Grimm has all the tools that he has with access to Fake Out + Parting while also being able to have access to screens so that monkey can set up more safely.
But im not sure if Im taking for granted what Incin provides to the team
if you don’t mind me interjecting: is there ever a world where you drop Receiver and just run Defiant Choice Band next to stuff like Wellspring and benefit from them trying to use Icy Wind or Intimidate against you?
This seems like the way better option to me but idk how much emphasis you want to place on Passimian—if you want it to be the star or just a contributing member
yeah, though if you want to use defiant, there are far better options like kingambit, okidogi, and zapdos-galar
It sounds like you've organically learned the flaws of receiver in general, especially the wp commit
but the natural conclusion of that is to use one of the better defiant options I listed
because those have actual stats/power to back up defiant while passimian doesn't
for the second half, incin is usually considered better than grimm because it provides the damage reduction in far fewer turns than grimm does, you're underestimating how valuable it is to intimidate without spending a move, including on the turn incin enters
grimm does get fake out and parting shot, but it doesn't want to be clicking those moves, it needs to click screens first
incin only needs 2 turns to do its damage mitigation job:enter/intim, fake out, parting shot, while grimm would need 4: fake out, reflect, light screen, parting shot
and 4 turns is just way too long to not put up any threat in one slot
want it to be more of the star of the comp and yeah if I run Defiant there'll simply just be better options. Huge Power Receiver at least makes it reach OHKO thresholds that most other mons cant get without more set-up even without the +1
thats fair, I think maybe I just need to learn to use it more effectively because I rely too much on ogre or torn instead as the partner
thats true, then theres just a lot of turns where im not really doing anything
can anyone help with my garganacl team?
https://pokepast.es/4614acd0caf030e6
New [Gen 9] Doubles OU RMT @brittle spade, @peak crypt, @torpid moat, @rose juniper, @tight spire. I won't notify you again for at least 6 hours.
on that team garganacl just kinda sits there until it dies
since it can't ever apply enough pressure
you either need to get rid of gholdengo kingambit and put stuff that'll slow down the game
or change the garganacl set to wide guard stealth rocks salt cure recover
and then run something more offensive
i see, thank you
garg is my fav gen 9 mon so i wanna use him competitively, but is it viable to play other styles othjer than stalling game?
i heard stealth rock is not good for doubles , but is it good for this style?
do you have recommended mons to replace them?
i was running this a while back https://pokepast.es/6471fc9cda7408d5
if you had to modify it to play it today you could try this https://pokepast.es/3ec19275ba6ffbdb
you can also run this if you have no respect for you or your opponent https://pokepast.es/80e782d9df47b547
i saw people on ladder run it with screens or tyranitar
you could do like grimmsnarl rillaboom garganacl with iron defense recover body press salt cure, a trick room setter and stuff to deal with gholdengo
kingambit was a good call since gholdengo will farm slower stuff like garg + amoonguss
stealth rock is ok for doubles, you don't set them every game but sometimes they have a lot of value
garganacl is straight up bad though, since it's not very active
setting rocks and clicking salt cure twice is often the best that can happen for it
i see, thank you so much, your 3rd team suggestion looks very fun to play with its trick room and priority moves
https://pokepast.es/fdaf5a4af6030396 is there anything I can improve? I get cooked by some fairy trick room teams
you have only one answer to diancie landorus and nothing to deal with glimmora.
you also shouldnt be losing to trick room teams with torkoal and raging bolt
try this https://pokepast.es/aa8f1d74932d6b1e
i'd advise you to check the sample teams for something more standard tho
Art by GenOne
Welcome to the Sample Teams thread! This thread is meant to highlight the best of the best teams in the Doubles OU tier. Sample Teams are exemplary teams that have proven themselves to be good and are basic enough for beginners to use, allowing them to pick up the fundamentals of...
ursaluna trick room gives me a hard time
Thank you for this new team, ill give it a try
played around with it very solid
I gave chi yu psychic again though
Thank you man farigiraf is what I needed
https://pokepast.es/8aef0b101eb669a5
Soft tr team
Rate plz
New [Gen 9] Doubles OU RMT @brittle spade, @peak crypt, @torpid moat, @rose juniper, @tight spire. I won't notify you again for at least 6 hours.
i don't really see tinkaton doing much here
even with life orb and like Chien pao
it's still 75 attack
and the only reason to use it is to fake out certain inner focus pokemon which I don't really think are all that common atm in dou
:(
I like tinkaton...
assuming we want to keep it then I feel at least you should focus on more than just regidrago for damage
Ok bias aside, whats a replacement
well I think Incineroar is probably a lot better for one
Tinkaton + Sinistcha + Chien-Pao means you have a lot of fire weakness
incineroar you could probably also use to parting shot into regidrago during a trick room set up
in that sense I feel like you may want more pokemon to mix with alcremie assuming you want that mon completely
Ursaluna Blood Moon I think is a pretty decent idea
over drago
or grimm
Also i heard about a grass-fire-water trinity which i heard is strong?
i mean thats kinda just general strong coverage
but like I feel regidrago is better on tailwind than
trick room
bc its limited to dragon type mooves
ad has low coverage
so if a fairy type switches in
u may be like
Sininstcha and incinroar is already there so i need water
(nah just tink)
but tinkaton isn't really good for that either
given its low atk and limited use from gigaton
if you want a water type
mmm you can maybe try ogerpon-wellspring ig
Yeah ill may replace oger on tink
but that makes you kinda snow weak
Hmmm
How about walking wade?
thats something you should only use in sun
I was told multiple times it was bad in dou
I feel like Alcremie + Ursaluna BM + Incineroar + Sinistcha at least so far
is a potentially good combo you could run
to make use out of alcreamie
(BM ursa is probably its best partner)
So team is, ogerponW, incinroar, Sininstcha, alcremie, chien pao. Blood over drago?
idk about chien pao
Its kinda just there
just being a fast guy
I mean maybe it works well with ogerponW
you already do have sinistcha so it would be a bit akward to add amoongus
Ooh roaring moon?
maybe... iron hands actually
that could actually work with alcreamie as well
bc iron hands + incineroar + sinistcha + ursaluna BM is already a good tr core
there's a galar moltres sample team with some of the ideas I'm thinking about here I can show
yeah grimm u can use here in the moltres case
but also u should run light clay
idk why u were running helmet
So ogerW, cream, inceneraor, blood moon, grimm, sinistcha
i feel you may kinda want to use iron hands as well bc it gives alcreamie another decorate target
if it's just ursaluna
it's prone to failure
So yeah i hate running grim
In a vacuum, my team is complete
sd + redirection
Though is this a soft tr or hard tr
it's trick room but u don't necessarily need it all the time
iron hands can kinda just act on its own
and ogerpon is fast
incineroar is incineroar
Me watching the enemy iron hands do resisted gigadrain and still healed 50%:
Haha fake out oarting shot go brr
if u plan on using alcreamie with hands one thing I also suggest is potentailly making it so Alcreamie underspeeds both iron hands and ursaluna
assuming you plan on pulling it off in Trick room
so that decorate goes first in tr
Question
Should ogerpon invest speed ev
Or just bulk
@sabrinapyjama I'm finding clefable psych up teams are giving me trouble, would running clear smog on torkoal help?
This isn’t an archetype you should expect to run into frequently and you shouldn’t feel a need to tech for it
You can probably also beat them just by identifying the combo pieces early and taking them out before they can actually get the strategy going
thats fair you're right
https://pokepast.es/291c359a73846290 im having alot of fun with this gimmick team i made for doubles uu is there anything I could improve on?
adding support makes it way more consistent
(Yes, Clangorous Soul is a dance move)
oh that makes more sense now
i never knew that whatttt
so cool
does oricorio lose hp? curious cuz petal dance doesn't lock it into the move like it does normally
It does
New [Gen 9] Doubles OU RMT @brittle spade, @peak crypt, @torpid moat, @rose juniper, @tight spire. I won't notify you again for at least 6 hours.
The idea of alcreamie underspeeding is a bit novel, but idt sinistcha works with a life orb
And I'm not sure about ice punch here on iron hands
If you're worried about landorus I'm sure it gets obliterated by everything else
You don't rly need a sun abuser with full TR like this
The sample Hoopa psyspam has a similar thing going on
Oh that one
Diancie could be considered for rival fire types and pokemon like Incineroar who can hurt most of the pokemon on your team (aside from hands but it can intimidate it)
Over sinistcha
Ice punch is coverage, is it not
But you can still run sinistcha for helping out hands
It is
I'm just not sure you really need it
Well
I think it's fine
Some hands do run ice punch only
Rather than thunder punch or wilde charge
Should i put life dew on tcha
You can if you think it would help iron hands out
I think if you don't have much issues with lando potentially move to electric stab on hands
Like if you get a random pelipper
With wide guard and everything
I havent run into a single land
First question: what format is this for?
Nat dex doubles
@peak crypt
Its pretty funny if it works lol
You're technically in the wrong RMT section (the correct one is NatDex Other Tiers), but I'll still help you out. First of all, you seem to be somewhat familiar with doubles fundamentals; I see that you have Protect on some of your mons, but not on all of the mons that require it. Another issue that I want to address is that your team doesn't seem to be built around a particular mon, core, or archetype. Charizard is usually used to set up Sun via its ability Drought, and this is done so by giving it one of its Mega Stones. Deoxys-A is also usually paired with Indeedee-F or Tapu Lele to take full advantage of one of its most powerful moves, Expanding Force, under Psychic Terrain. Charizard and Deoxys-A can be used in the same team, and there is already a popular team that the ND DOU community uses for laddering. Ferrothorn, on the other hand, would require a team that could assist its setup and eliminate its threats. The other mons on your team are hardly ever used (unviable) for the ND DOU metagame. If you would like to build a more viable team, than feel free to ping me. Otherwise, I won't notice immediately that you're trying to reach out to me.
New [Gen 9] Doubles UU RMT @torpid moat. I won't notify you again for at least 6 hours.
this is the place, though I don't recommend using gliscor in duu
you can use great tusk instead
also bonnet should use spore instead of stun spore, duu doesn't have sleep clause
this is actually a sun sample team from the duu thread which is probably the logical conclusion of what you have so far: https://pokepast.es/da0f1df6c52fd7bb
Big thanks to Jolly Togekiss ^-^ for this fantastic artwork!
What is Doubles UU?
Doubles UU, sometimes abbreviated as DUU or just UU in the context of Doubles, is exactly what it sounds like. It's a Doubles metagame in which the pokemon in Doubles OU by usage are banned.
Where can I play it...
Ohhh really? But I will do that
Thanks for the feedback tho
there are other directions you could take it than psyspam, like adding goltres or baxcalibur
or just tailwind mew or jugulus if you wanna lean into eruption heatran
The direction I was thinking was just spaming earthquake and setting up tailwind with Ribombee
But I dont know tho
I think it could be better
eq can get kinda sucky compared to headlong rush
which is just a way better move
what makes tusk so good is headlong + cc 120 bp moves
on top of proto on sun
ribombee is fine for setting tw, just be careful of faster opps
https://psim.us/t/1333718-ic7fasg07ihs7nq1e6kr
I am so sorry. This came into my brain uninvited. Please, have mercy on me.
Also, Mewtwo is supposed to be Gothitelle, and Scream Tail is supposed to have Perish Song instead of Boomburst.
There's a separate DOU format in showdown
Shadow tag is banned in DOU and most of your mon choices are also bad
https://pokepast.es/3dd356a3d3835864
Can ppl lmk abt what they think of my DOU Grass Team and what can be done to imrpove!💚 I think my team needs some ice coverage but what does everyone else think
||Im not getting rid of the snail.||
this depends, are you attempting to bring this against dou teams that are not monotype? If so, you're going to have a really awful time no matter what
also there are various set issues here, the bramble should be sash or clear amulet, wide lens definitely isn't worth
rilla should have max hp, not speed, and run high horsepower over knock
tera blast doesn't make sense on wo chien, it wants pollen puff or ruination
it's also probably not correct to have on mono grass, using it weakens a lot of your best available mons like firepon, meowscarada, rilla
https://pokepast.es/37b7b7e6f216ac14
wondering who to replace iron hands with or how to use the team more affectively
New [Gen 9] Doubles OU RMT @brittle spade, @peak crypt, @torpid moat, @rose juniper, @tight spire. I won't notify you again for at least 6 hours.
why are you trying to replace the best Pokemon on the team
Yeaaah arguably this entire team is just trying to do some weird rattled beat up strat that fails 95% of the time
Iron Hands is the only one actually doing anything on this team
Or the odd chance Gardevoir somehow gets trick room up
Torkoal
Who has a life orb despite running eruption
I do think there's probably just a better supporting cast if you're really married to Maus Dudun Flamigo
Torkoal isn't awful but it generally requires very specific kinds of teams to succeed
Gardevoir meanwhile is... kind of awful
This kinda looks like it's trying to baton pass speed to Torkoal
That is the end goal
Well what happens if like ur opponent just kills Torkoal
Pick a God and pray

I do need to figure out a better moveset for gardevor tho
||Im not getting rid of the snail.||
this is all helpful tho thank you bunches
tho if i did run meowscarada instead of snail, what sorta kit should it run?
prob some kind of cb protean flower trick/knock/u turn set
New [Gen 9] Doubles OU RMT @brittle spade, @peak crypt, @torpid moat, @rose juniper, @tight spire. I won't notify you again for at least 6 hours.
this is fine
id just run stealth rocks on landorus with either a focus sash or some bulk
rocks are important for dragonite
i would either run this team with landorus + taunt heatran
or sash rocks glimmora and substitute heatran
substitute loses some value without toxic spikes
Ok I wanna examine how a pro person examines teams for this one
Although Since I have used liligant h multiple times, im not sure what its purpose is
Honestly, I was going for more 'Dancer's forgetting Lilligant didn't had a Dance Move on it
I really really don't recommend oricorio at all, its stats are mediocre even after a dancer boost, and the mon is extremely inflexible
what you have here is also poorly suited for screens, too many frail mons, especially sashed ones, with no defensive utility
because running dancers like quaqua prevents you from using better options like waterpon
Ah, I see. What would you recommend then?
it's possible to build around qd volc alone, if that's what you want, but there are more reliable setup mons like cm raging bolt, np ghold, sd hands, sd firepon
you generally want to pair these with disruption like from incineroar or rilla (who also provides healing), tailwind from tornadus for speed control, or some form of semi trick room comp in hand's case, redirection (usually from waterpon), and also just decent standalone attackers
I see. Alright. I’ll see what I could do with this recommendations
Working on a gimmick team, idk what last two mons would fit well, feel free to make suggestions for the rest of the team but I want the core strat to be the same https://pokepast.es/9c6e87f92afdd742
New [Gen 9] Doubles OU RMT @brittle spade, @peak crypt, @torpid moat, @rose juniper, @tight spire. I won't notify you again for at least 6 hours.
i feel like going whims could be more effective for speed control, armarouge wants some speed and terrak and probably arma should have protect, then for last two it depends if you want to further into the gimmick (not recommended) or just add some solid mons to fill it out (what i woud go)
this is what we posted for DUU for a previous RMT
if you want to run this in DOU you really should run whimsicott instead
this has surpirsingly been getting me pretty far, been replacing that araquanid slot every day though not sure what fits
New [Gen 9] Doubles OU RMT @brittle spade, @peak crypt, @torpid moat, @rose juniper, @tight spire. I won't notify you again for at least 6 hours.
Honestly yeah the DUU fits well, I only had indeedee female for follow me but prolly isn't worth for a faster offense team. Thanks!
New [Gen 9] Doubles OU RMT @brittle spade, @peak crypt, @torpid moat, @rose juniper, @tight spire. I won't notify you again for at least 6 hours.
Sinistcha over Hatterene seems like a slam dunk
Hatt without an Indeedee on the team kind of sucks
hatterene is kinda just there yea
and Sinistcha supports CM Bolt super well
it only works with psyspam
Sinistcha is your second TR setter
it is the 2nd setter
Matcha Gotcha / Rage Powder / Trick Room / Life Dew or Shadow Ball
also consider using either earthquake or swords dance over fire punch (you can eq sinistchca safely if it has life dew)
fire punch is like not going to do more damage to anything noteworthy
sd with guts a little overkill no?
yeah i felt that
Incineroar is common
true
and its a good way to counter it
also with Swords Dance you can just facade most steel types/rock types without using headlong anyways
(so its easier to predict against the opponet)
so headlong for eq and punch for sd
you can keep headlong if you want
eq kinda screws everyone but sinischa
noivern stinks
in doubles
i thought so too i only kept it because its just happened to work out really well
it's fast, decent bulk for its role, don't have to deal with psychic terrain
and the tera rock slide dragonite is a great lead catches so many mons off guard who try to set it up especially all the volcarona and alolan ninetales ivebeen seeing
if that's what you're trying to beat id just run focus sash tornadus over dragonite
yeah, torn and roaring moon are way better tw setters than noivern
the telepathy really isn't valuable at all
bless i guess tailwind is just good in general haha thanks guys
in case you weren't aware, speed updates mid-turn in modern gens, so fast/prankster tailwind is really helpful for letting allies move first immediately
Wdym exactly?
not caring about psy terrain because they're not using espeed I think
which is a little backwards but I think they got the message atp
https://pokepast.es/d3618cd050bef59e hey yall , this is my sv dubers team ! I wanted to make it around the concept of fainting (teammates and opponents) , and was wondering how to improve it / use the concept better ! sorry if this is the wrong place to post
New [Gen 9] Doubles Ubers RMT @torpid moat. I won't notify you again for at least 6 hours.
tankier than prankster tailwind mons better resistances, prankster moves dont work on psychic terrain also and the dragon typing is better bait for an icy wind that tera rock dragonite resists usually gets me a very good early lead and if not very easy to switch into registeel+glimmora
but sash tornadus is probably better actually
basically, outside of the core of annihilape (which needs to be scarf) and magearna (which should be trick room protect two attacks) and also amoonguss (but doesn't work amazingly here) all of the pokemon here are bad in dubers so its impossible to find real successs without stripping the team down to just magearna annihilape and then go a trick room route from there with calyrex-ice + friends
I am not a team rater but I've played with a similar idea(though it is gimmick) https://pokepast.es/79b007e97f48ddcd You basically lead garg and magearna and eq + tr and next turn you explode and maybe protect if you can't ko, then you can bring in indeedee if you wanna stop priority and stuff or caly/hat for dmg. It works extremely well low ladder cuz no one figures out they have to ko magearna but I assume high ladder would be harder. You can also predict turn 1 if you think theyll attack with a supereffective move and just insta explode or rocks or smth. Idk the team isn't furnished but it's very fun
I'll just reiterate that annihilape + magearna should be your maximum investment into the gimmick if you want to be competitive at all
the rest of the team would want to run standalone powerful mons like ice rider, miraidon, arceus, etc
box legends still have synergy with each other, like miraidon dealing with ho oh for magearna
and there are still certain support mons like incineroar and amoonguss and indeedee-f that can fit on a trick room comp with ice rider
https://pokepast.es/8abef1cac9dcdc71 rate my team pls, if someone has an idea to imporve my team let me know
i know pinky team is so goofy but sometimes work and I ask for help to upgrade my team
I feel like there are several "pink" Pokemon that I would rather use before I would wind up using Alomomola or Malamar, mola doesn't really have any offensive presence and Malamar needs to use Superpower multiple times before it becomes an effective pokemon (which by then it usually is killed by the enemy team's special attacker)
The Mew here aside from setting hazards is also particularly do-nothing, idk what Mew would run normally but probably at least give it something like snarl or a body press set
Some other pink Pokemon I think you could consider:
Clefairy/Clefable (redirection)
Comfey(healer and support)
HoopaU/Hatterene (if you're ok with using the more purple indeedee for psyspam)
https://pokepast.es/442f04c965e75069 https://pokepast.es/9902a613b608f5b9
Hard stuck 1500 trying to make dragonite chien pao work. Both teams have their weaknesses and need some fixing.
The one with a rain duo was the original where I initially had basculegion instead of kingdra, but later switched cause my kingambit matchup was bad.
I created the second team after losing 75% of my games against wheezing teams.
I'm still having trouble using the team, i feel like Sneasler isn't doing much and i'm losing to basculegion pretty badly.
New [Gen 9] Doubles OU RMT @brittle spade, @peak crypt, @torpid moat, @rose juniper, @tight spire. I won't notify you again for at least 6 hours.
you shouldn't have to try very hard to make dragonite chien pao work
and you definitely shouldnt be losing to weezing of all things
i cant get rid of the exitment when dragonite one hit KO's pokemon before they can move with no setup
ive used it in vgc and its just what im comfortable playing
this should make you more consistent into stuff that isnt amoonguss
and snow
rain is kinda bad so id just drop the first team
alr
if you're still having trouble with stuff like diancie, you can try slotting ogerpon + glimmora over landorus sneasler
im lowk getting destroyed so hard rn to bulk up corv
the bronzong and corv matchup is really bad
https://pokepast.es/b1d7738a0ffd87db I havent made a team in months and it shows, feel free to roast me but also lets see if we can salvage this
you are correct, first think I said was what is sneasler doing here, you need a def switch in imo, sum you can switch in no matter whats coming, incin isnt awful for this but replacing sneasler for sum like iron hands
and investing spdef
Im trying to replace him with chi-yu rn
corv and bronzong matchup is unbelievebly bad without him
I get that, only really have the pao for it, hands only really struggles with the bell. 1 question, whats eq doing on dnite
are you act ever clicking it
gterrain weakens ground moves and getting dnite next to lando seems heavenly difficult and ineffective
yeah its switched out for stantrum
i was clicking it pretty frequently tho when i was using rain
I can the rain variation, pelliper easy
nah i got what you were saying
I did mean to put see lol
thats just my brain being faster than my hands
dont ask questions because I dont have answers, im winning more than losing
moon is a surprisingly good twind setter
Corviknight is rare enough that you shouldn’t really concern yourself with it
Roaring Moon is great but most of the rest of this team is real bad
Tornadus is a better weather setter than Kanto Ninetales to be totally honest, Comfey is incredibly niche (and doesn’t belong here), and Arcanine and Toxapex both stink
there really isn’t a ton I can say about this beyond “start over and only use Pokemon listed on the viability rankings”
if you’re really set on specifically K-Tales sun we can probably workshop something, but there are many reasons that Pokemon sees almost zero play
I tagged in torkoal, just dont like using the weathers as moves unless its also the abil, having move and abil on same mon auto win weather matchups
A team always has some weaknesses, corviknight and bronzong are rare enough
https://pokepast.es/5251658b801c4333
not the best at team building but decided to whip up something
New [Gen 9] Doubles OU RMT @brittle spade, @peak crypt, @torpid moat, @rose juniper, @tight spire. I won't notify you again for at least 6 hours.
?
Anyway I wasn’t gonna add whims because I had Rilla so I was planning on replacing it but idk who
to say the same thing I did to the last person: Ninetales sucks
You’d be a lot better off running Torkoal, or even scrapping it and just giving your Whimsicott Sunny Day
Alright thanks
try tw tornadus then over whims, also be sure to give rilla assault vest instead of lefties
https://pokepast.es/e70d85ef5f1d2049 guys, this sand team is cool?
https://www.smogon.com/forums/threads/doubles-ou-team-bazaar.3710875/post-10535276
this was brought to tour
stacking ground types isnt good to consistently win games
this is what people load for sand : https://www.smogon.com/forums/threads/sv-dou-teambuilding-competition-v3-week-27-gouging-fire.3711634/post-10247798
they like including firepon
hear me out, alolan sandslash trick room
clear amulet glastrier does that better with icicle crash/horsepower, and even glast isn't that great
https://pokepast.es/0448ced33ac7ac63 this is my team and i feel like im missing something
what format is this supposed to be for ?
Nat dex doubles, I switched Krogre with peliper bc it was banned
a bit underwhelming, especially against sun which is the best team in the format
try this https://pokepast.es/d650d0a5e7ee22f1
Allright thank you
no
Guys i needed some help
I want to use this team for ou doubles, but flutter mane is banned
As i understand it, its there for both sweep potential and trick room
Is there any alternatives?
Not to knowledgeable but I've bumped into this problem myself tbh, I ended up using a meowscarada but I don't know how that would work in your team comp tbh
My best guess en is sinistcha, since it can heal on entry, set up trick room, and deal lots of ghost damage
Plus its grass tyle has its fire weakness reduced by rain
I don't recommend adapting this kind of rain comp to dou, dou has waterpon legal which really invalidates stuff like azu
I recommend a lower-commitment rain with rain dance torn/waterpon/pao/lando-i as a baseline 4
you can have np ghold as next slot maybe
and let's say incin or iron hands or av raging bolt last slot
also the ghold should not be trick scarf, that's significantly less powerful in 6v6, just go for leftovers with a bulkier build
here's one of my older teams that has those exact 6 actually: https://pokepast.es/fe88fffd952de2d3
in current meta I'd say pao should be ice spinner/crunch/brick break/protect
but the other sets can stay exactly the same @slender basin
ah gotcha
there's also no real replacement for what flutter does
you have to compromise somewhere, whether that's chi yu or lando-i on speed, or chien pao on being way weaker to incin
and pao doesn't have a similar kind of bulk, it almost always needs sash
oh, also give waterpon taunt > spiky here
nonprankster taunt is pretty valuable for certain mons like sinistcha or amoong or alolatales
Hello! this is my team for Gen 9 double ubers https://pokepast.es/7c71ace12540b390 , i usually open up with grimmsnarl and arceus-fairy and set up stealth rock, reflect and light screen, then i keep using dazz with both, after one dies i try to use murkrow to set tailwind and spam astral barrage with my Calyrex-shadow (or switch to tera-fairy miraidon and iron moth if both spots are available), then i use the miraidon and iron moth to sweep the rest of the team
the biggest issue so far is dealing with trick room teams
cuz of tailwind and high base speed of some of my mons
(not that high, but higher than some meta picks like amoongus, calyrex-ice etc)
.
Do you guys know any way i can deal with it without using a different team?
Im kinda new to showdown, so im trying to learn
i also have been using some derivations of this team using groudon instead of calyrex-shadow
https://pokepast.es/9ac9d3aec2ce06a2
(duu)
built this bc I really like regigigas and wolfeys Baltimore regional team which is what I took main inspiration from
Explanation of some things:
-I know simple beam on latios does not get rid of slow starts effects, but its stat-doubling qualities do still affect regigigas, and activating its weakness policy gives 3x attack so while it's more riskier than leading regigigas weezing it still gives me a backup plan
-regigigas is running drain punch so it can have reliable recovery, especially with its Tera fighting which is necessary to activate its weakness policy. Comfey can activate it with her priority draining kiss and weezing can activate it with fairy wind if need be (although fairy wind is more riskier since its mroe powerful, haven't checks the damage calcs on that yet)
I appreciate any suggestions
https://pokepast.es/847512cc80414113
DM me if you want to talk about the team. It's in dou. I use kommo-o since it's the fastest belly drum sweeper with drain punch.
Realize monotype is singles so im reposting here.
This is my first time making a team.
For context the friend tourney im in is monotype double
No legendary.
The rules are Either 1 paradox/future or pseudo legendary pokemon
No repeating type so no Azumaril and Primarina on one team.
https://pokepast.es/20e267c8c11fe1ca
This is what i made for my mono fairy team.
I'm having issue trying to make a team that can deal with most other mono team especially fire and steel.
Would appreciate any kind of feedback for future team build.
Oh yeah Iron valiant was suppose to have booster energy (not banned in the tourney im in) and would lead with florges
New [Gen 9] Doubles Ubers RMT @torpid moat. I won't notify you again for at least 6 hours.
a lot of these sets seem pretty awkward, also if you wanna spam dazzling gleam, the best mon to do so is magearna
but yeah I don't recommend iron moth really, bulkier ubers like ho-oh are a lot more reliable
your mirai has rest for some reason, which you are prevented from using on eterrain
did you think that healed you to full and immediately woke you up?
haze murkrow is also pretty gimmicky, tornadus or whimsicott are considered the better prankster twind mons
but if you kept murkrow it really needs to be sash
@shut bough check out the dubers magearna sample here, it might give some better ideas on how to support it https://www.smogon.com/forums/threads/doubles-ubers.3712864/post-9456565
Welcome to Doubles Ubers! Like all official Smogon tiers, Doubles Ubers is restricted to Pokemon that are currently obtainable in Scarlet and Violet.
Doubles Ubers is a 6v6 doubles format with no Pokemon banned. Otherwise, it mirrors most clauses from Doubles OU, such as Species Clause and...
but yeah the answer to beating trick room is to run bulkier middling speed mons of your own like groudon and ho oh, or some of the defensive options like incineroar or amoonguss (without mirai)
if you wanted fewer changes from your starting team, I'd say Grimm/Mirai/SR clear amulet Groudon/SD Espeed clear amulet arceus/magearna with trick room/rillaboom wouldn't be a bad 6
Is it worth to have hazards on doubles?
sometimes yes
generally you don't go beyond sr + glimmora's automatic tspikes
because sr weakens key mons like tornadus, pao, ninetales-a, kyurem
of which torn and pao are sashed
as well as others like firepon, incin (if no boots), dnite
I don't recommend sr in your weird monotype format
there's not necessarily an established meta for that
Yeah idk why my friend made that rule LOL
btw, is flutter mane legal?
you should absolutely be using it
i forgot flutter was a thing LOL
oh no repeating types either lame
WHAT IM SAYIN
you're not allowed to get away with running magearna right
Im replacing azu for primarina
maybe some speed control involved
I see
I was thinking of either using whim or just giving tink thunder wave
I see
alright i should prob do that
you should also definitely get a follow me togekiss or clefairy
I'll just give you your 6 tbh
I do think keeping azu is pretty powerful btw
Ohhh alright
it just needs protect and redirection support
i havent had the best decision making when it comes to using azumaril
Alright
but yeah premium mons for mono fairy in particular are things that can kill fires, steels, poison
Whats a premium mons?
premium meaning very valuable
ohhh
like flutter who has a lot of useful coverage on a powerful mon
Btw can i use fake out with vest on?
you can yes
that's a singles thing
you don't need nuzzle on hatt at all
if anything you'd run trick room on it
oh when i was playing with the previous team nuzzle was working out LOL so i thought it would be good alright
probably give it fire tera psychic/mystical fire/trick room/protect
Speaking of trick room
i was thinking of using weezing for the terrain
azu should be aqua jet/knock off/bd/protect
I don't recommend gweez really, misty terrain isn't particularly valuable
and ngas would weaken your own azu
ohhh yeah ur right
whims can run tailwind/encore/fake tears
Encore is so good
when they do protect
Is there a way to fit in taunt?
one of them is running a rain team with tw
tailwind
yeah taunt last is fine as long as it's covert cloak
and the other trick room
are you allowed to ct for specific opponents?
whats ct
counter team
Nah
ah gotcha
A lot of weird rules
yeah you should be taunt then yes
Alright
the more weird rules, usually the worse the players are
lmao
its just some small thing my friend group is doing
but it got me into pokemon vgc
so its whatever
flutter should be specs moonblast/dazzling gleam/shadow ball/power gem
As in interested in competitive pokemon where i started watching tour
Alright
potentially you may want ground tera blast over moonblast or dazzle, idk who your opps are though
ghost tera is probably pretty safe
no tera?
every gimmick is allowed but u only get to use 1
Tera is allowed but only of the typing the mons has
that's a completely different story lmao
Yeah i was thinking of just terra being allowed
run mega mawile then
until he went yeah nat dex
with trick room i assume?
yeah
Replacing tink
wait you're not allowed to dynamax right
its allowed
because that's by far the strongest one
but idk how to set it up in team builder
where are you playing it?
showdown
ohhhh
most likely dynamax isn't allowed
yeah
that would be the case i assume
For the mega mawile do i run SD on it or just pure all attacking move with protect?
sd iron head sucker protect seems fine
ok
Not allowed to have 2 of the same item
Sleep clause
thats about all the rule i think
heres the rule
ah, was gonna suggest shiinotic otherwise
do leftovers then instead of sitrus
alr
by max bulk u mean max ev on both the def?
oh alright
Hey @wheat scaffold, it looks like you're trying to share a gen9nationaldexdoubles team, but I didn't find any raters for that format in this channel. Try posting in #1060037469472555028 instead.
@wheat scaffold something like this then: https://pokepast.es/148a41f2e3a4fb4a
I still think it feels a little light on proper attackers, but there aren't many great options with no dupe types
trick room comfey is potentially better than whims here
Alright thanks let me take a look at the team
For follow me togekiss Im assuming only use it when SPA are on the field?
you can use it for anything
Oh alright
its main purpose is to ease setting tr or to protect azu
ohhhh
Im assuming the general gameplay of the team is set up tr
and flutter is the wallbreaker
you don't necessarily need tr
as both maw and azu carry priority
maw and azu are definitely more of the focus
and then you set tailwind or tr as necessary, depending on what the opponent has
i see
you have to position maw/azu carefully
but yeah flutter is there as well to just kill random stuff without requiring support
Is leading with whim and flutter a good idea
no
if i regonise any tr or hazard on the enemy team?
flutter is usually fast enough on its own
oh alright
you can actually lead maw pretty often
like maw + hatt
or like maw + whims or flutter + maw
or togekiss + hatt if you think tr is valuable
if you're not confident in your positioning skill and your opponent doesn't have any disruption, potentially togekiss + azu is an option
I will be taking notes of everything u just said
Im prob going to run alot of battles with the team
to get the hang of it
With this lead if i see the option to tr i should just do it and mega maw right
yeah
Looking at the stats aswell whim is the def tank while togekiss is the sp def tank is what im assuming
kinda, but don't think of it in terms of tank
togekiss is the only tank on the team, but it can take hits from both phys and special
role is more important than stats in this case
Noted
maw is a bulky attacker rather than a tank
intimidate helps a lot of course
but its primary job is to kill stuff
Ohhh i see
if i can take hit on maw i should just go for SD
hatt is there to tr
if you can kill something or deal significant damage that's more valuable than sd
Ok
you're more likely to protect or iron head t1 than click sd
Noted
you would sd during tr turns if your opponent is carrying protect or you expect a switch or something
thats insane damn
if you don't like how sucker plays, you can run like knock off maw + play rough azu
actually, definitely do that
Whim + Maw is prob my best answer to rain team right
Alright
Knocl off maw and play rough on azu
setting tr should be the most important vs rain
you prob won't find an opportunity to belly drum well against mono water but azu under tr will do work
it's moreso a gameplay thing than a team thing
this is a really simple team and not that well made tbh
but your opponents will probably be worse
Lmao
hopefully
i was worry about the mono fire and steel
with how this is looking i should be fine
uh, if your opponent is actually good both matchups are probably unwinnable
the most this can do is give you a chance
Better than nothing
Thanks again btw
yw
you can consider rain dance or sunny day whims
i'll prob have more questions down the line to ask i hope it doesnt bother you
omg thats actually smart as fuck
oh jk it doesn't get rain dance
I hope brackets gets made
try grimmsnarl instead of whims then
light clay light screen/reflect/parting shot
alr ill make a duplicate and see which one im ok with
what item?
leading with grim + togekiss would prob be good right?
I could tw someone ft
and parting shot grim out for maw when the screen are down
simple beam does get rid of slow start, no?
though the wp regi is too gimmicky
I recommend coaching mew + clear amulet regi
mew gets pollen puff as well
so it can replace comfey
Ok thanks
also you wouldn't want cm on the lati
prob something like tailwind coaching pollen puff mew/gweez/regi/toedscruel/follow me ogerpon-cornerstone/moltres-galar would be a lot tighter
ah, though that's awkward without simple beam
fine, lati over goltres, or give mew worry seed or skill swap or something
I think huge power is genuinely the only one that works, because slow start is like almost its own volatile status condition and for whatever reason using simple beam on regigigas gives it simple but its attack and speed still remain halved, I assume the same would apply with worry seed
Or correction, skill swapping the slow start away gets rid of its adverse effects but simple beam or worry seed don't
that's not true at all no
you can override slow start with anything and it will clear
oh hm
ah yeah I found it, that was only true in gen 4
in modern gens you can remove it in any way and it'll clear fully
but yeah regardless of that, it's still very gimmicky and I don't recommend it
if you're more interested in a comfey dkiss target, goltres is way stronger
Watch this it doesn't
Bro
My internet is so bad
Is that actually how it works in the real games or just an oversight by devs
Alr then
but yeah just so you're aware, metagross is like way better than regigigas
largely due to innate clear body
but having to commit tera + wp activator is really not worth it
Yeah honestly I agree it's too hard to pivot my team around gigas
for example here's one of my coaching duu teams with basically dozo in regi's place: https://pokepast.es/3326c8b2ba66a740
where it's a lot more flexible because you have 3 actual targets, and mew is a way better support mon than gweez
Gweez is more of a special attacker on my team not rlly support but I get what ur saying
I know a lot of people like the Weezing Toedscruel team but Wolfe is not among those people
a week or two after last year's Baltimore Regional he tweeted that he "took Toedscruel out back and shot him"
Weezing is in a unique spot of "this isn't great but it can absolutely wreck people sometimes," but it's much better at doing that next to something that's always good
rather than something that needs to be next to Weezing to hit its full potential
it's also worth noting that DUU is just a stronger format than Reg H and attacking Weezing doesn't have the stats to contribute what it needs
Thanks for the advice! I’ll run this team
Can somebody rate my team?
only if you post a link to the team
We cannot rate a team we cannot see!
@static hawk
if you're gonna use drum, you definitely should not be life orb, sitrus berry is still very important for ensuring drum actually happens
but kommo is not fast enough for drum to work on its own without support from tornadus tailwind, same for chi-yu
I recommend iron hands instead, it has way more natural bulk and fits better into a trick room shell
try a comp like this instead for a bd hands semiroom: https://pokepast.es/c3fde90e6887e784
@mighty acorn
https://pokepast.es/4a217676f951046e
I want to use Kyogre.
New [Gen 9] Doubles Ubers RMT @torpid moat. I won't notify you again for at least 6 hours.
Try mystic water instead of specs ogre, protect + ice beam > thunder + hydro, locking into spout can get really annoying. You should also run ice rider over rilla here, you want something that can kill mons like koraidon and amoonguss, and it fits well with rain and zama
Can anyone give me feedback for this team?
https://pokepast.es/412a541c85f1fb3b
I'm kinda new to Doubles OU
https://pokepast.es/ce530980bd8762bc
been liking ou doubles its nice (except seeing that cat) and i wanted to use a sun team kinda i saw like toakoal after you thing on youtube so i made a team based on it
this deck mons all of a purpose and i will say they are there when ask, but i would like feedback on how to approve this as i am fun with it and i wanna comp more with this list
New [Gen 9] Doubles OU RMT @brittle spade, @peak crypt, @torpid moat, @rose juniper, @tight spire. I won't notify you again for at least 6 hours.
hey
let me take a look
im not entirely sure what you mean with the thing on yt btw. As for the team, I don't know if your main goal is to just have fun and use the mons you like or to make an actual good preforming competitive team @silent wyvern
cause if you wanna keep these 6 guys we can definetly improve a bit but keep the essence of the team but if you want to go a more competitive route then there is a lot to change
The ladder as I want to win more games with this deck with a concept I enjoy
Also the YouTube is the litigant using after you on toakoal while toakoal uses eruption
I do want to keep the 6 guys as much as possible but if there is something either much better mons or moves then I will change them
As I try to optimize everything (except maybe the numbers of EVs as I am not good at them) and have reasons why a move or Mon is there
Raichu and Ribombee are both just... kind of bad
like sure they technically do things that nothing else can exactly do, but the things they do aren't worth including on a team in the first place when there are Pokemon that just win more without the specialization
Teams using the Lillikoal "combo" usually just jam as much damage into their team as they possibly can
or they have a full Trick Room gameplan that uses Lilligant to throw off anti-TR leads or to clean up after a Hatterene or Ursaluna
they don't really bother trying to heal the Torkoal because it's simply another piece of the offense puzzle
if you're not interested in Trick Room, you can probably still use some of these concepts: the Raichu and Gouging Fire can get folded into a Raging Bolt, which is great into a lot of Fire resists, gets powered up by Torkoal, and can take advantage of After You with its low Speed
(it does have Thunderclap already but sometimes you want to use a turbo speed Dragon move)
Hearthflame is a great choice but Gouging Fire is probably one Fire-type too many
speaking of Hearthflame, I'd definitely run Spiky Shield over Stomping Tantrum, and while not totally necessary, I'd consider dropping Swords Dance for Follow Me - these moves both have their own strengths so this is optional for sure
Ribombee is kind of outclassed by Tornadus - you can prevent sleep by Taunting, or even using Follow Me Pon to redirect Spores
Wow you saw everything I wanted to do and improved it
Let me read more and think about things
Like how I wanted ribombee as a tailwind setter that doesn't let my team use to sleep
If I remove both gouging and Raichu for raging that leaves me with 5 mons
And I think I should play a ursaluna as it's big, beefy, had ground and rock move as if I am removing hearthflame's stomping I might need
you could try diancie instead for trick room comp
lilli torkoal diancie bolt firepon torn isn't too bad
still fairly unbalanced though
walking wake or lando-i over diancie would help you be less weak to opposing lando
ah bolt doesnt not have flash cannon
bolt would not want to run flash cannon
dpulse + tbolt (or clap) hits everything already
oh really
who would flash cannon be for?
you know how stab works right?
technically yes, flash cannon could hit like diancie or ninetales-a for 4x
but those are mons that you already hit fine with neutral tbolt
you generally want coverage for stuff you can't normally hit
it depends on the set you're going for
ectroweb
it sounds like av bolt you're talking about here
which would prob want draco meteor/tclap
plus some combination of electroweb, tbolt, snarl
can i just go with dragon pluse rather than meteor as i dont like it
it can miss and i need to switch out my guy as the sp atk lowing
it's really important for actually threatening certain mons like lando-i or ogerpon-hearthflame or av kyurem
why because its a instant kill is it does hit?
you can run volt switch as well if you're concerned about the switching out part
yes, threatening a kill on those frailer mons instead of 2hko is very important
ok
and something like this is miserable
68+ SpA Raging Bolt Dragon Pulse vs. 92 HP / 4 SpD Assault Vest Kyurem with an ally's Aurora Veil: 136-160 (32.8 - 38.6%) -- 98.5% chance to 3HKO
let me look at walking and check if i like it's tools
oh water dragon, thats a strong typing
wait a min
i was going to say i kinda dont like it because its a water guy in a sun team
but it has a move that does more damage in the sun
what if i give tornadus sunny day
as a back up setter
that's fairly common
oh ok good
you should definitely not be heat rock torkoal though
charcoal is better
and focus sash lilli
or covert cloak to ignore fake out
i gave tornadus a coat
you're aware dou doesn't have item clause right?
if you're unwilling to run protect on the lilli then cloak would be really useful
by leaning so much into sun you'll end up with a pretty unbalanced team
yeah make sense, i just wanted lilli to hit harder
cloak is good
the team is ready, i am going to try it out
my god ivy cudgel is stupid strong
anyways i really like this team
and will keep playing it
if you're gonna build sand, I recommend covering your bases by adding chien pao and ogerpon-wellspring, these are really important for hitting specific mons that ttar and exca can't like lando-i
garchomp is kinda mediocre as well, if you're gonna use it it has to be clear amulet for intimidate, but it's just a worse mon than exca on sand
exca can actually run bug tera x scissor instead of ice tera blast, it's important for hitting opposing waterpon and adds a very useful ground + fighting resist
sneasler also doesn't really fit here, it's generally not good in dou and only makes sense with unburden + seed
@edgy brook here's one of my own sand teams, though even this is on the unbalanced side: https://pokepast.es/db3dac470221cbe7
having houndstone + exca is a little too much commitment