#Smogon Doubles Rates
1 messages · Page 21 of 1
outside pao and diancie all sets are weird
sash bundle is fine but u need protect
also cloak or sash pao
based on evs
cause priority sunny day
also moon can be lorb or anything else
roseli is not helping that much for a 4times weakness
also weakness policy bolt isn't great cause in case it activates u will be dead next turn
and tera fairy is better on bolt
There's literally protect in the moveset...
Btw my leads are tornadus thingy and raging bolt
This team is still kind of a mess to be perfectly honest; Bundle isn’t very good at all and Roaring Moon doesn’t do setup well
Rather than try to fix what’s here, it might be better to take the parts of this team you enjoy and start from scratch
So to that end, what parts of the team do you like the most?
New [Gen 9] Doubles OU RMT @torpid moat, @brittle spade, @dire flint, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
can this work??
no, there's a ton of antisynergy between gweez/glimm/ting lu
gweez only fits on certain offensive teams really rather than defensive
while hazard stack needs to be very careful about matchup vs things like hands and lando
hazard stack also needs real finishers and mons that force switches instead of more defense
you'd need to drop at least gweez and comfey
comfey is a gimmicky healer only good to support setup mons
as for the rest, maybe just chien pao + dragonite would be the easiest swap
New [Gen 9] Doubles OU RMT @torpid moat, @brittle spade, @dire flint, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
how's this team??
id say that it looks fine (besides for the Dnite's nature)
have you already tested the team?
alright, had any specific struggles with your team or did it preform fine?
battle just started
i have seen a lots of glim and sand teams
so i went clam
yeah youre indeed quite weak to rocks, both the type and the entry hazards
idt that rock types are that big of a deal tho since they are quite rare
stealth rocks however
I have no idea what do I add for the sun synergy
sand also makes sash useless
you could consider swapping out rilla for a counter to that since thats the least important mon on your team id say
I really don't know what to add on to this team
I could remake your team but then it wouldn't be yours
I don't know what youre planning on using your team for but if its for tournaments I wouldn't worry about it too much
I suggest to play ogerpon heartflame for big damage in sun
its mainly SR id look at
if you don't wanna swap out any mons you could put taunt on torn to atleast stop rocks from going up
but I think rillaboom could be swapped out for something to help deal with it
you could go for removal with glimm or go with offensive pressure to try and prevent it that way with for example lando
but if you really wanna keep rilla while adding another mon id swap out bolt
@elder island
bolt for??
either glimm/other removal or offensive pressure against rock types like lando
yeah absolutely
lando might work
youre a bit weak against stealth rock but its not an auto lose nor super common
so you could also keep the team how it is
or just put taunt on torn
just kinda depends on how much you wanna change vs how resiliant you wanna be against SR
sunny day helps firepon
and boly
not saying you have to remove that
since youre cloak you could also consider dropping tect, while nice its not neccery in the way TW and bleakwind are, but as I said its all about compromise
how about wake over bolt??
yeah could also work
spe booster wake
I wouldn't go booster if you already got sun
then id personally rather take something like lorb
but if you feel better with booster then do booster
i mean lorb
but spe booster from sun
👍
not the place to ask but why no staff is active in DOU room on PS??
wdym?
I did use it but I think I think it was sub optimal
How would you fix my team?
I just wanna see the difference tbh
use regular sets
But there's no interest in using a regular team....
I wanted to see how others would change it
if u wanna make a working team use them
cause i don't think u have experience to make your own
I could, but again it depends which part of the team you want to keep
for example if you wanted diancie + sun, the main comp would be diancie/torkoal/iron hands trick room core, and then maybe adding some supplementary stuff like walking wake and scarf lando i
if you wanted to do tailroom, I'd make the roaring moon a tailwind setter instead with booster energy, and remove the sun part
and maybe add some middling speed stuff like ursaluna-blood-moon that would appreciate the speed control
that's why arctic was asking which part you cared about
spatk booster or spe booster wake on team with tw??
always speed booster
ok
Tailwind is optional, I just want the sun to be there and yeah I'm fine with Ursaluna blood moon and walking wake
than u can run semiroom
with torkoal i think
hi, would DUU rates be under "Other"?
i think you can still post duu in here
oh neat
the idea for this DUU team here is honestly steeped in Pokemon favoritism, but brute bonnet bothered me. standard Amoongus gets to be much better in way of having multiple ways to stay alive and provide the best status effect in the game via a free item slot and regenerator, as well as giga drain if you run a more offensive set, but brute bonnet doesn't get those. it basically HAS to run booster energy to get value out of it's ability, and then you're down an item slot. and it's not like you cant run giga drain on bonnet, but it's going to suck and slow it down by requiring more EVs and a move slot [or more than one] so i figure if it cant heal itself i need something that can as well as deals damage. Clawitzer does that and has typing synergy as well, and bonnet can protect it via Ragepowder. i then stapled three other Pokemon i knew were strong + Pyroar on the team and called it good.
Brute Bonnet @ Booster Energy
Ability: Protosynthesis
Tera Type: Fire
EVs: 4 HP / 252 Def / 252 SpD
Sucker Punch,
Stomping Tantrum,
Spore,
Rage Powder,
Clawitzer @ Life Orb
Ability: Mega Launcher
Shiny: Yes
Tera Type: Dragon
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
Water Pulse,
Dark Pulse,
Dragon Pulse,
Heal Pulse,
Baxcalibur @ Sitrus Berry
Ability: Thermal Exchange
Tera Type: Steel
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
Glaive Rush,
High Horsepower,
Icicle Crash,
Protect,
Pyroar (M) @ Throat Spray
Ability: Unnerve
Shiny: Yes
Tera Type: Fire
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
Heat Wave,
Hyper Voice,
Snarl,
Protect,
Okidogi @ Razor Fang
Ability: Guard Dog
Tera Type: Poison
EVs: 104 HP / 208 Atk / 48 SpD / 148 Spe
Jolly Nature
Close Combat,
Gunk Shot,
Drain Punch,
Protect,
Murkrow @ Eviolite
Ability: Prankster
Shiny: Yes
Tera Type: Ghost
EVs: 252 Def / 252 SpD / 4 Spe
Timid Nature
IVs: 0 Atk
Tailwind,
Thunder Wave,
Taunt,
Foul Play
I have some thoughts (mostly that some of these Pokemon, like Pyroar, are really bad)
but I'm not really a DUU player so I'll tag @torpid moat and @brittle spade who have some more experience with the format
yh i just liked it as a anti gholdengo pick and kept it cuz idk how duu works
replace clawitzer pyroar and murkrow by heatran iron jugulis and primarina and you'll have a decent team
there's no gholdengo in duu
i thought prankster tailwind n stuff was op?
or do a lot of duu teams have good counter play or smth
Prankster Tailwind is great when either the user is also good or the power level of the rest of the team is high enough to make up for it
Murkrow kind of stinks as an individual Pokemon and DUU doesn't have the crazy power level of stuff like Gholdengo
run assault vest on okidogi or heatran, bulk up on okidogi if no assault vest and pollen puff on brute bonnet over tantrum
you can give your baxcalibur clear amulet or dragon dance or swords dance
New [Gen 9] Doubles OU RMT @torpid moat, @brittle spade, @dire flint, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
keep Trick Room up while clicking the move that does the most damage every single turn
made no sense
can u explain in detail
this is hyper offense
your job is to set Trick Room whenever possible
and then click super strong attacks
that's literally it
everything else comes down to your own skill as a player and your ability to make risky decisions
i always get tr up no matter what
even twice a game
okay so you've accomplished step 1
step 2 is click all your strong attacks
Eruption, Expanding Force, Facade, Diamond Storm, whatever is most likely to reduce the opponent's HP to 0
why psy seed hoopa?
it does a better job of setting Trick Room and then gets to steal an item
and stealing Assault Vest from Rillaboom or Raging Bolt is a meaningful development
than i can't protect or click tr?
there are four Pokemon on this team with TR
if one of them suddenly can't click TR any more you'll probably be fine
why spoon hatt and no lorb?
if you die to LO recoil you can't reset Trick Room
also what can be common threats or problems to this team?
Rillaboom, Pelipper, Tera Dark Amoonguss, Gholdengo if you screw up, weather move Tornadus, Incineroar, players over 1500 Elo, Imprison Farigiraf, any sufficiently bulky Snarl user, and anything that can manage to take two knockouts turn 1 (which isn't very many things tbf)
this is about as hyper offense as you can get, there's not a whole lot of nuance or subtlety. you could probably hand this team to an eight year old and they'd do fine
Im not qualified to give actual advice but I think u'd get more milage out of amoongus over rillaboom
Whats a good support iron jugulus set?
Tailwind / Snarl / a Flying move of your choice / Protect with Booster Energy on Speed
Jugs usually finds its home on Rain teams where it can use Hurricane effectively
And the reason it doesn’t see much use is the competition with Tornadus is really steep
i wanna make a rainbow terrain team to use with meloetta in duu does anyone have some reccomendations?
trying to make dark void from wish/temu lol
serene grace doesn't stack with rainbow
assuming you're talking about fire+water pledge
NOOOOOOO
and by dark void you mean relic song?
yeah
yeah it's just a lot more simple to just run scarf rock slide dudunsparce
with no pledges involved
Hi, i want to get some help with my doubles team, is this the right channel to put it in? i accidentally was in the wrong channel before this
to help set up hex damage for my mimikyu and for potential typing damage
Will o wisp?
yer
New [Gen 9] Doubles OU RMT @torpid moat, @brittle spade, @rose juniper, @tight spire, @peak crypt. I won't notify you again for at least 6 hours.
my companion in Christ, Mimikyu has base 50 SpA, why are you trying to use Hex
(serious rate incoming)
thats completely fair enough, i didnt realise hex was a SpA i missed that
oh ok sorry haha
Why razor clas
Claw
On dragonite
Use something like cband
Actually im not sure what dragonite runs
Loaded dice?
For max scale shot dmg maybe
oh sorry dragonite did have Cband, i put claw on there i when i was doing a random raid
Dawg
or are you playing the ingame Battle Stadium ladder?
If hes playing reg i😭😭😭
Nawh
i go to battle stadium then ranked
Is it using reg i rn?
with that said though, Guesswhat is right - you cannot be competitive in that format without restricted legendary Pokemon
yes
ok so am i in the wrong channel again?
Yea thats mb i thought u were playing dou
before you go there though, I need to be brutally honest: even if those Pokemon weren't legal, this team kind of stinks
you've made a lot of pretty suboptimal Pokemon and move choices
Yea u get cooked by csr or cir
no thats completely fine, thats why i sought out this channel, i need the help hahaha
U need 2 restricteds for the ingame
there are a ton of resources on how to use basically every Pokemon and which ones will be successful in the environment you're playing in
and if you're looking for advice, the best advice I can give is to do your homework
Use hard trick room fr
Its pretty simple
you're not really helping at this point, please stop
Im just recommending
i think thats probably where im struggling i thinks theres so much information i dont really know if im doing it right or not
the best way to figure out if you're "doing it right" is to see what other people are doing
you can also try to take things one step at a time
You can find the Viability Rankings for Regulation I here: https://www.smogon.com/forums/threads/vgc-2025-regulation-i-viability-rankings.3766018/
well when i was researching i did find a website thats talks about how to build things like weather teams and stuff i think it was called game8, is that the sort of stuff i should be reading?
This is a list of Pokemon that have proven successful in the format, roughly ranked by how good they are. Pokemon are nominated by community members to specific "tiers" and nominations are voted on by a smaller group of successful players
never
never ever
use game8
for literally any video game LOL
it's so bad
they frequently get their information completely wrong
ok noted, treat game8 like the plague and dont go near it
correct!
they also have like 8 million ads on every page, that shit is cringe
but yeah that link I sent is a good place to start
some of the Pokemon listed there have individual pages with writeups detailing sets and tips on how to use them, what teammates they like, etc
so i just looked at the link, so would i be right in saying that having amoonguss and grimmsnarl is ok, but i need to completely restructure everything else?
cool, ok im definately look at it more now too
a really good place to see successful teams is also Pokemon's official Youtube channel - almost every major tournament is live streamed and you can find the vods there
Tune in to catch Day 1 of all of the VG competition taking place at the 2025 Pokémon North America International Championships!
Championships Registration, Pairings, and General Info: https://pkmn.news/upcomingChampionships
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this video is ten hours long. you don't need to watch the whole thing.
thank you for the help i really appricate it
no problem
"getting good" at Pokemon is a way more daunting task than it seems, but the learning process can be super fun
I got into competitive because I was using Smogon for sprites to mess around with in MS Paint and I just ended up reading the analyses because they were there, and eventually I got hooked and decided I had to try it out for myself
well ive always like pokemon but was always a causal player, but since ive decided to give competitive a try ive been enjoying it way more, just found that the learning curve can be really steep just becuase theres so much infomation, and like you taught me just before there can be alot of bad infomation like with game8
as someone whos learning would you say its a good idea to start by having pokemon that cover eachother in terms of type and then go from there? so like have a rillaboom, but then make sure to have ogrepon-wellsprings for water coverage?
at a basic level, yes, you usually want your Pokemon to cover for each other
DUU team, i saw a vid using future sight/chilly reception Slowking-galar, and i thought it was neat but not great so i thought why not put it in UU as a test run and paired it with two strong ice types in Bax and Bundle, and put on Luxray which could be a good intimidate user [ i wish it got fake-out ;-; ] with STAB in volt switch and fakey parting shot in Snarl, but I'm unsure, as it does fuck all against Garchomp (though it might make enticing bait for sacking? idk) and is at best "okay" and at worst "barely worth bringing" vs Heatran-tera-grass. additionally Tsareena doesn't seem to struggle vs Garchomp if i build defensive and tera-fairy/Play rough, but definitely suffers vs Hetran but the ability sounds sooo good, and grass helps vs some Ice type counters, and I then stapled on Jugulis without much thought. i also dunno what to do vs Psyspam teams [like Iron crown or Armarouge] , i have some stuff that helps like Slowking and Jugulis but i don't have experience yet. i think i'm fine vs rain teams as i can turn off rain and i have Tsareena and Luxray, Maybe I should run arcanine? or maybe ambipom to stop last respects spam and have fake out support? or tinkaton? [why is indeedee the only DUU-tier fake out user...] Thanks for reading :)
Slowking-Galar @ Quick Claw
Ability: Regenerator
Tera Type: Ghost
EVs: 104 HP / 92 Def / 252 SpA / 60 SpD
Modest Nature
IVs: 0 Atk
- Chilly Reception
- Future Sight
- Toxic Spikes
- Sludge Bomb
Luxray @ Choice Scarf
Ability: Intimidate
Tera Type: Dark
EVs: 88 Atk / 180 SpA / 240 Spe
Serious Nature
- Volt Switch
- Snarl
- Thunderbolt
- Supercell Slam
Baxcalibur @ Clear Amulet
Ability: Thermal Exchange
Tera Type: Grass
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Glaive Rush
- High Horsepower
- Icicle Crash
- Protect
Iron Bundle @ Booster Energy
Ability: Quark Drive
Tera Type: Water
EVs: 92 HP / 164 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Aurora Veil
- Icy Wind
- Protect
Tsareena @ Assault Vest
Ability: Queenly Majesty
Tera Type: Fairy
EVs: 252 Atk / 4 Def / 252 Spe
Impish Nature
- Power Whip
- Low Kick
- Play Rough
- Petal Blizzard
Iron Jugulis @ Booster Energy
Ability: Quark Drive
Tera Type: Fire
EVs: 92 HP / 104 SpA / 60 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Snarl
- Tailwind
- Taunt
- Heat Wave
!pokepaste
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future sight actually kinda really sucks in doubles, was the video a singles video?
also there's not too much reason to use tsareena for priority blocking when you can just bring your own indeedee
I will warn though that it's just way more correct to run abomasnow instead
like an abomasnow/bax/moltres galar starting comp
yes, but he's also in natdex doubles ou and i wondered if it still was good here
I don't think it was ever good in natdex doubles either
doubles and singles viability are completely separate
but yeah aboma/bax/goltres is a strong veil comp
pair with like mew and arcanine and it's pretty well rounded
thank u paint
btw duu vr is here, there are several fake out users like tinkaton and scraft that aren't duu by usage
Post in thread 'SV Doubles UU - Updated Sample Teams!' https://www.smogon.com/forums/threads/sv-doubles-uu-updated-sample-teams.3712825/post-9437169
Big thanks to Jolly Togekiss ^-^ for this fantastic artwork!
What is Doubles UU?
Doubles UU, sometimes abbreviated as DUU or just UU in the context of Doubles, is exactly what it sounds like. It's a Doubles metagame in which the pokemon in Doubles OU by usage are banned.
Where can I play it...
hey, is it possible if i can get an opion on this team? dont know if it needs to be from anyone specific like @peak crypt youre the only one ive really delt with https://pokepast.es/5527d903138b2cca
this is a big step up from your first attempt but you're building in the wrong format
you are looking for VGC 2025 Reg I
and, consequently, the VGC Rates thread
damn it sorry hahaha, should i post this in the VCG rates too?
took me a while of jumping between shield and violet hahaha
well when i was using the website you sent me to help guide what i was doing i noticed that certain pokemon couldnt loearn all the moves on their, is this down to the changes in regs?
you might have been looking at analyses for past formats by mistake
if you can think of any specific examples I can explain further
so one example i saw was with Ho-Oh it says it can learn toxic, thunder wave and brave bird, but i couldnt get it to learn toxic or thunder wave at all
thats why ive got some altered move set from the guides
you might have been looking at guides from gen 7 or 8
Ho-oh lost those status moves in newer gens as the TMs got removed; newer games tend to reset movepools these days
it's 3 AM so I can't help with much else (oops)
@main stag can you send the guide you were looking at
These are the official Viability Rankings for VGC 2025 Regulation I. In this thread, we as a community will be ranking each and every usable pokemon into different tiers based on how viable we believe them to be. We encourage you to post your thoughts and opinions on on the various usable...
no all good i appricate any help youve given me already. also i relaised where i went wrong, ive found the move sets for Reg I now
thank you
Yeah make sure to pick VGC reg I in the site
But still, this is a doubles rating channel, which is not VGC
yer thats what ive done, i realise i had it set to doubles
Doubles is the official smogon format and uses 6 Pokémon and no restricted
yer i didnt realise i was in the wrong one until artic mentioned it
fair enough, thank you
i noticed that for Sinistacha theres now sublinks for any Regs does that mean they are built pretty much the same way in any type of playthrough?
That just means that it didn't get an analysis yet
Most of the time you can use the doubles OU one though
It might also mean that the Pokémon isn't used enough
oh ok, thank you very much
I actually kinda did wonder this before
like idk if DOU is as easy to get into as VGC
However, it's still the same pokemon and same synergies and stuff to a certain degree, obviously
so like I guess some of the same stuff definitely applies where even if the spreads are different you'd still want to hit similar benchmarks such as having a Raging Bolt that can survive a hit from Chien Pao and stuff
well I did start off in dou until I tried out vgc tbh
I would say vgc is harder since you have to pick which 4 you are bringing
instead of your entire team
so I would say dou is easier to get into imo
(Oh and ik this isnt important but vgc your pokemon has to be at lvl 50 which means you really have to think about where goes where instead of minmaxxing compared to dou and ou)
there are more resources for VGC just because there are way more people playing it, but if you're used to playing like OU then DOU is way easier to get into
bring 6 pick 4 is a pretty significant part of that (selecting the Pokemon I bring to VGC matches is still the part I struggle with most), but the faster pace of matches also results in more "do or die" moments compared to DOU
more Pokemon inevitably means more turns, which means more decisions to make but also means more leniency for a bad play
I don't think either really rewards long term planning over the other, DOU just has a longer window
gen5
assault vest doesn't exist in bw
generally the best gross set is considered to be sub with mash/filler/sub/protect
the garchomp should really prob just be an excadrill
and then you'd prob run latios on that kind of sand comp
is pokemmo
This is a channel for competitive advice about smogon formats
I can never remember the bot commands to pull up individual rules, but you can find the RMT rules here: #1373406929317269624 message
does anyone have advice for palafin teams? i would think u would use a rain or terrain setter right? since everyone runs anti intimidate stuff now
you probably just build rain and click Choice Band Wave Crash
Palafin is really bad against Wellspring
yeah the only setup other than rain I'd consider is bulk up drain punch on snow
you need to include kyurem or baxcalibur if you're building rain
or specs tornadus
New [Gen 9] Doubles OU RMT @torpid moat, @brittle spade, @rose juniper, @tight spire, @peak crypt. I won't notify you again for at least 6 hours.
I don't know what there is to say really, its not a good team but it is the best version you can prolly get of a fear team in doubles, so if thats your goal then id say it looks good
also do we only have 5 raters?
I thought we had way more
my goal is to win fr
eitherway I suppose the only thing I could possibly suggest to add is something like a way to get sand up
do you want to keep donphan, chiyu or dudunsparce ? two out of three need to go
well i use them because they work well with the other mons on my team
like if i switch donphan with chien pow or basc i can use priority moves to make them only have 1 mon and get another endeavor off
no, they don't, all this does is farm people who don't know how sturdy donphan work
well it works on people that know how it works too and its not the only thing donphan brings
also chi yu gets rid of ninetails-a
raters here have seen this team before on ladder, know how it works and most importantly know it doesn't work consistently. we can provide you with teams/advice thatll make you win consistently but you'd have to make major changes.
i more or less wanted to see how people thought of the team rather than switching it up
you have ruined many people's Doubles Ladder Tournament runs
Your team is great for what it wants to do. Aka bullying player not really good at the game
I would say 10/10
i don't like it and it's objectively bad
i meant like cool because i didnt know that before
i lost like 1-3 last tour lol
well likle offical
but tours yeah i win some
yeah I don't think this is a very good tournament team
true
it works best on ladder when you can kind of cheese people
a now-permabanned user once described this kind of thing as a "game 2 team"
it won't win every game and it probably won't win this one, but once you win game 1, game 2 is the only time you'll get to play it and if you win you feel like a god
Psychic on the Chi-Yu feels like it could just be Overheat instead though; with double Endeavor and lategame Last Respects you can cover Hands reasonably well and idk if there's much else you need Psychic for
i should prob learn normal teams so i can use this to grab a sneaky win in a 3 round tour
you should do that yes
i just hate glim so i try to kill it without it laying spikes
Ngl if you're doing rock slide spam with dudunsparce you might as well use a Grimmsnarl with thunder wave at that point like that Reg I VGC Solgaleo team
https://pokepast.es/5db9102382cc70f2
Hey guys, i found this singles team and i fell in love with it, but i saw a comment saying it works better as a doubles team, what changes to items and moves do i need to make it better for doubles?
Hey @slender basin, it looks like you're trying to share a gen9ou team, but I didn't find any raters for that format in this channel. Try posting in #1297721195604611163 instead.
New [Gen 9] Doubles OU RMT @torpid moat, @brittle spade, @rose juniper, @tight spire, @peak crypt. I won't notify you again for at least 6 hours.
there's a sample team that does that, i recommend you try it
https://www.smogon.com/forums/threads/doubles-ou-sample-teams.3710876/
check the link
Art by GenOne
Welcome to the Sample Teams thread! This thread is meant to highlight the best of the best teams in the Doubles OU tier. Sample Teams are exemplary teams that have proven themselves to be good and are basic enough for beginners to use, allowing them to pick up the fundamentals of...
Yeah the Full Trick Room sample is way more refined than what that singles team is offering
Yeah bur i want to turn tha single teams to doubles, since i like the pokemon in them, particularly azu and mimikyu
Which seems to have some questionable moveset choices
Azumarill requires redirection if you want to run it
Which indeedee female does
Not the male
Mimikyu is probably not going to be very useful either
Curse isn't going to do much because it's too slow for doubles
And with trick room you want to maximize damage output within Trick Room
:sv/indeedee: :sv/hatterene: :sv/ursaluna: :sv/azumarill: :sv/Hoopa-unbound: :sv/Mimikyu:
Pokepaste(click sprites)
:indeedee:-:hatterene:-:ursaluna:-:Azumarill:-:Hoopa-Unbound:-:Mimikyu:
Content
1.Intro
2.Building Process
3.Team Breakdown
4. Usage Tips(vs playstyle and specific pokemon)...
The article explains why those pokemon are picked, i just want to know if these can work in doubles too
Look you can't really go converting singles teams in doubles teams and expect it to work out
Mimikyu and Azumarill are very thin on viability
And the sets are not made for doubles
You should probably look at the recommended sample team https://pokepast.es/913462734c068c32 and maybe you can decide to play around with what is on this singles team
Since it has 3.5/6 pokemon listed on that team
Alright, thx
https://pokepast.es/1829dc4beea4d8dc
you can try this but do keep in mind that you won't have a team as strong than whats proposed on the samples, especially mimikyu which is trash tier in doubles
Why substitute on ursaluna?
Substitute can be used during dead turns like against the opponent using protect with both Pokémon to stall trick room
It also prevents fake out and intimidate
How do i know people will do double protect tho?
it helps when your opponents get stronger
and yourself
you will learn to recognize situations where it'd be otherwise correct for opp to protect or switch their mons
because if they didn't luna would kill their stuff
so then you instead take advantage of their choice using sub
New [Gen 9] Doubles OU RMT @torpid moat, @brittle spade, @rose juniper, @tight spire, @peak crypt. I won't notify you again for at least 6 hours.
why not just run spore
spore mons slow
there's breloom, toedscruel and smeargle
you can pair it with icy wind or tailwind
even fast bonnet
(Toedscruel is in fact the slowest Spore)
ok true but wide lens hypnosis is just giving you a 62% chance to hit
just iron bundle with icy wind + focus sash breloom will give you fast spores
and quick sleep
66%, but supersweet is supposed to help with that
Honestly I'd even just recommend like
Milotic as a hypnosis user if anything (don't take this fully seriously)
Over delphox
When you run wide lens you waste an item slot for a minor gain that is not worth it
When honestly you should just have used hypnosis at 60 and have a better item like focus sash
Which in that case probably smeargle would be better
You don't want to run items that don't have any actual game progression
team seems fine
than why can't make it past top 30 in DUU ladder
Skill issues??
realluy
that's how u gonna help new players??
you are not new
but there’s also not really a gentle way of telling someone “you are playing badly” so sometimes it’s better to be blunt
The only suggestion I’d have is Typhlosion probably stinks, but I haven’t played enough DUU to make that call for sure (and certainly haven’t played at all since Sneasler and Basc flip flopped)
now rain teams are a bit better
cause last respects access
so maybe i should drop H-hlosion
I think Typh is just ass in general. I don’t think it has anything to do with rain
not in like DUU outside heatran and rock pon nothing else is that much of a problem
cause a fast eruption user
But this team seems reasonable enough to get high on ladder with and I think Paint might be right that your abilities are holding you back more than the team
i'm top 50 i think
but everytime i lose it's to some random bullshit
like i just lost to a stall team with tr and wo chien
and smaergle upper hand wp entei
Like all of these Pokémon are either good or Typhlosion, and you should be able to make up for one mid Pokemon with gameplay
Nasty Plot over Air Slash might be something too
i had that too i will change it
but people run normal tera inner focus wp entei with smeargel
this kind of bullshit i lose to
not like things that are common
How about armarouge
over typhlosion
if I were picking any fire over the typhlosion slot it'd be entei or arc
typhlosion is like okay though
it may be more fragile into certain comps but it has its uses
and yeah seconding np goltres
banded entei
yeah cb and av both work
phantom force really helps against trick room so get rid of psychic fangs, timid moltres galar is bad, run modest and enough speed to reach 236, iron bundle can drop speed, drop it to 382, and run some spatk, im not sure typhlosion needs timid
you can also drop air slash on moltres galar for nasty plot
dragapult is easily the most droppable mon if you're having trouble, and you can put like helping hand fake out scrafty
or idk okidogi
does magnezone have any use in duu? i feel like it doesnt given how prevalent sun teams are but speed control, STAB, bulk, volt switch and steel secondary typing is very attractive... it's really got a magnetic personality lolololololol
i didnt see it in the viability rankings
metagross is just way better of a steel
also magnezone's bulk is kinda mediocre, and its speed control is irrelevant as it's slow itself
if you want an electric with good speed control that's thund or regieleki
heatran also exists as another steel
New [Gen 9] Doubles OU RMT @torpid moat, @brittle spade, @rose juniper, @tight spire, @peak crypt. I won't notify you again for at least 6 hours.
There are so many good possible variations im feeling frozen at choice
i could use Harcanine w/ mixed spread for coverage, i could use maaaybe kleavor to really lay on the chip damage, hell i could run a heatran myself idk
maybe t tar
but i dont always want sandstorm up i feel
maybe gastrodon
this has an awful time vs opposing gross, only goltres has something resembling a positive matchup
also sandstorm goltres???
you should definitely cut the lati and boulder slots at least
also give your gross knock off over rock slide
boulder is frail, you can use it as a decent attacker but the sandstorm really isn't worthwhile, especially manual
and the psy terrain also doesn't particularly help boulder much
imo clear amulet is better, but up to you ig
but yeah a good boulder team would just be a strong offense that runs complementary attackers
Well I just want wins with boulder
goltres is a good partner
Mkay
because goltres helps a lot with gross
but it definitely needs a more standard set
and if goltres is there, it makes sense to add bonnet or mew for extra healing
and then you want something to hit scrafty, also probably something else to hit gross
Would running transform mew be good or should I not risk it and run taunt
mew can do a lot of things
but yeah I'd say no transform
tailwind most important
pollen puff next
rest should be some combination of wisp snarl coaching taunt sr
depending on what your team needs
Alright
hippo
I wouldn't really bother though
like Paint said, sand doesn't really help Boulder succeed, and Hippowdon's not the easiest thing to make room for
yes, monwise this looks a lot better
run heavy slam > meteor mash gross
give mew max hp, not max spa, this is a support set
make enam modest and give it earth power over mystical fire
but you should potentially consider primarina over that slot
idk why you're running random def, both ogerpon and boulder should be running 252 spe 252 atk jolly
ogerpon should also have spiky shield > protect
but if that's meant to be attack booster boulder, clear amulet is just a better item
also goltres is meant to be tanky, give it steel tera and protect over taunt
max hp, take from speed and spa
Moltres-Galar @ Sitrus Berry
Ability: Berserk
Tera Type: Poison
EVs: 252 HP / 76 SpA / 180 Spe
Modest Nature
IVs: 0 Atk
- Tailwind
- Nasty Plot
- Protect
- Fiery Wrath
like try this spread
also try cc + throat chop on boulder over sacred sword + eq
can anyone give any suggestions please?
https://pokepast.es/80f9e1e25795cd0b
New [Gen 9] Doubles OU RMT @torpid moat, @brittle spade, @rose juniper, @tight spire, @peak crypt. I won't notify you again for at least 6 hours.
is the first time you've ever played DOU? there are some decent choices here, but there are some that aren't as good and a few that conflict with each other, and the sets could all use some work
Arctic is correct, but for some more details: setwise, you lack protect overall, and there's lots of strange or weak sets like the trick black sludge whims or 4 attacks bluder policy cinderace
you seem to be trying too hard to build around sun and ended up with an unbalanced team, I see heat rock torkoal as well as 2 additional sunny day mons
there's just too many grasses and fires to not lose to incineroar or diancie or iron defense kommo or something
the other main issue is that by focusing so much on sun you end up lacking necessary support for the trick room options
sinistcha alone is not enough trick room support for torkoal + ursaluna, really you want multiple setters as well as disruption to make your trick room set safer and more reliable
here's a sun semiroom team for example: https://pokepast.es/75c24c3ae70c05a8
note the fake out hands, priority blocking farig, as well as follow me cornerpon, all aiding the tr set
and this is just the support necessary for supporting a torkoal + hands core, with walking wake and chi-yu as standalone fastmodes
if you were to put ursaluna on this kind of team it would need even more trick room support to function
but yeah sun is nice to have for this team, but it isn't mandatory to function, so there's no need to run manual sun setters
White herb + unburden is a crazy combo
Counters intimidate one time and allows you build bulk
Or negate close combat drops
Such a shame all the pokemon that have it are either shit or sneasler
Like hitmonlee could do good with it not to mention it has a good move pool but its natural bulk is poo
And lee doesn't have dire claw LOL
New [Gen 9] Doubles OU RMT @torpid moat, @brittle spade, @rose juniper, @tight spire, @peak crypt. I won't notify you again for at least 6 hours.
I can do the evs
!nolegends
Please take a moment to review the rules of the competitive section: https://discord.com/channels/192713314399289344/1373406929317269624
Do not ask for assistance with arbitrary rulesets or restrictions placed on teambuilding, we will not help with them in this server. The competitive section is only for formats hosted on the Smogon forums, such as VGC and OU.
we cannot help with a tier that isn't an actual Smogon Doubles Meta
OK my bad for disturbing
do you guys have feedback on this team? (https://pokepast.es/68e60a9cfd9f535f)
this is my first time building a team
so i probably use the wrong move/item or some pokemon not synergize really well with the others
i often lead with farigiraf and amoonguss
amoonguss redirecting enemies attack with rage powder for farigiraf setting up trick room safely
when eject button activates, i switch it out with ursaluna
then helping hand on farigiraf + tera normal hyper voice/blood moon on ursaluna
and the rest of the team, im not pretty sure did they synergize or can work out with this team pretty well
i would really appreciate any feedback and suggestions given 
I worry a bit that this team is too slow with only one Trick Room setter
If the Farigiraf is answered you’ll struggle a lot with things like Ogerpon, Chi-Yu, and Glimmora, all kind of just getting free rein to throw out big attacks
I actually think you could go a totally different route and swap Amoonguss +1 for Wellspring and Tornadus—a lot of early Bloodmoon teams ran both Trick Room and Tailwind and attempted to always keep their Bloodmoon moving first, and they’re still pretty scary if you don’t have a good answer
okay thanks
ill try it out
amoonguss + 1 ?
do you mean like amoonguss + one other pokemon <swap it with> wellspring and tornadus?
yes, in this case imo it should be amoong + hands that are cut
I will say tho that for a first ever team its quite good (ofc improvements can always be made)
New [Gen 9] Doubles OU RMT @torpid moat, @brittle spade, @rose juniper, @tight spire, @peak crypt. I won't notify you again for at least 6 hours.
Are there any improvements I can give to this team? Lead with incin + tornadus/sinistcha and clean with ursa and chi yu
The Trick Room angle feels kind of unnecessary here to be honest
Blood Moon is perfectly usable in Tailwind
I’d consider TR Farigiraf but only because it blocks priority and can Imprison TR if you want; you don’t have anything that really benefits from Trick Room going up besides Bloodmoon, and Bloodmoon at base 52 can’t actually go toe-to-toe with other TR Pokemon
I think you could try something like:
- Sinistcha —> Farigiraf
- Incineroar —> Rillaboom
- Stomping Tantrum on Ogerpon —> Grassy Glide (or just Power Whip or Horn Leech for damage)
- slow Bloodmoon —> fast Bloodmoon
There’s also a pretty reasonable chance that Wellspring will perform better than Cornerstone on this team, given that it makes your Lando-I and Diancie matchups way better, but I kind of dig the ability to bonk Tornadus immediately
Okay tysm, should bloodmoon just be max speed?
you could just see what you want to try outspeeding with ursa under tailwind, make some benchmarks
For example at 252 speed with a modest nature you will have 203 speed which is exactly enough to out-speed Chien-Pao in Tailwind (but you do already have Vacuum Wave for that so it may not be as important to outspeed it with hypervoice necesarrily)
Alright got it, thanks so much
New [Gen 9] Doubles OU RMT @torpid moat, @brittle spade, @rose juniper, @tight spire, @peak crypt. I won't notify you again for at least 6 hours.
you submitted this team already and we gave you feedback, what's the issue
stuff like lando
Trying to cook up a trickroom team for doubles ou, how would you say this looks?
https://pokepast.es/2a4b6521be968faa
New [Gen 9] Doubles OU RMT @torpid moat, @brittle spade, @rose juniper, @tight spire, @peak crypt. I won't notify you again for at least 6 hours.
Hatterene is a terrible Pokemon without Indeedee-F
I can go deeper when I get home from work, unless someone else gets there first
Probably put IndeedeeF over cresselia, as arcticblast said Hatterene is an awful pokemon on its own without psyspam
Idk where pecharunt is gonna get you
Trick room should be focused on being offensive within Trick roon
And pecharunt is just going to be wasting turns trying to poison things
seconding fangame, also if indeedee you can look into a third setter like diancie
tbh the pecharunt slot is just something I'm trying to shove anything remotely decent into. perhaps diance would work for that slot
This is the team with your suggestions
https://pokepast.es/a7a690f65f71a377
write a sticky note that says "do not click Fake Out in Psychic Terrain" and stick it to your desk
Incineroar doesn't really need Protect that much, and this team would really appreciate Knock Off for the Psyspam mirror and the occasional Cresselia
Got it, thank you
grass diancie doesn't need goggles, default item is hard stone, other options include mental herb, covert cloak (unnecessary here) or sitrus berry/lefties
I also don't recommend eject indeedee, prob just run sitrus there
definitely also consider protect > mystical fire hatt, the coverage really isn't as useful as you'd think compared to the positioning protect enables
There's a lot of stuff here that directly interferes with other stuff. Ting-Lu makes Raging Bolt, the apparent win condition, deal less damage. Indeedee stops Thunderclap, Encore, and Taunt. Pecharunt has Hex but nothing on the team can reliably inflict status. Ting-Lu has Earthquake but there's only one Protect on the whole team
and Torkoal has no Fire moves to take advantage of the sun either, so you're basically just playing it for a damage boost on Raging Bolt
Thanks
So what should I do instead
Should I change Indeedee’s ability to Own Tempo or Syncronize?
sorry it's super late
Indeedee without Psychic Surge is pretty bad. I think the better way forward is honestly just chopping off everything but the Torkoal and the Bolt
there's not really much you can do to try to salvage this six as it stands
sometimes that happens; you just put together a set of Pokemon that doesn't really work well together
most Trick Room in DOU tends to be either Indeedee TR or Sinistcha TR
Indeedee tends to be on way more aggressive teams that look to click Expanding Force as many times as possible until the game ends
Sinistcha TR tends to be built more resilient; this version is more likely to run a fast Pokemon and seek some opportunities to attack without setting TR
Ursaluna-Hisui and Diancie show up a lot on both variants
it's 1 AM and I can't really put much effort into building (I'm running on like four hours of sleep) but I'd look into something like this
you can try something like this https://replay.pokemonshowdown.com/smogtours-gen9doublesou-848563
if you want to build a trick room sun team
https://pokepast.es/b88234ae4aca9c13
Hi guys, can u help me with this team that I created, give me any tips u have on everything: evs, moves, items. I'm not really good at creating teams
Doubles Ubers is a format where you can run literally any Pokemon with no restricted limit like in VGC
Why do you only have one broken Pokemon?
Why are Flutter Mane and Urshifu here when you have Pokémon like Miraidon and Arceus available to you?
Actually given the EVs this looks exactly like a VGC Reg G team and not like a DUbers team at all
@tiny pond
yeah I want to use this team in a format with 6vs6 and not 4vs4
flutter mane is one of my favourite pokemon and I want to use him
You still need more powerful Pokemon
DUbers is a format where you might be staring down Arceus, Zamazenta, Koraidon, Miraidon, Calyrex, and Magearna all at once
If you really want to use Flutter Mane in particular, there’s a decent Sun core in the format with Koraidon + Groudon + Arceus-Fire
The last three slots usually look something like Miraidon / Zamazenta / Grimmsnarl, but if Flutter is the objective here, you could probably roll with like Grimmsnarl Caly-Ice in the last two slots
You’ll be vulnerable to stuff like the Gravity + Darkrai teams and somewhat vulnerable to Smeargle cheese, but Misty Terrain on the Grimmsnarl can help with the former and a judicious use of Tera Ghost can help with the latter
thanks for the advice
regieleki is better than electrode in almost every way, armarouge is only useful with indeedee and this one needs protect regardless
gapdos should really have brave bird > drill peck
and probably knock off over kick
but yeah in terms of mons selection it feels like an offense team but not using the strongest stuff
imo simplest fixes would be to cut armarouge for heatran, gastro for baxcalibur or primarina
Trying to cook a rain team for dubers, how does this look?
https://pokepast.es/714fcd50387095ca
New [Gen 9] Doubles OU RMT @torpid moat, @brittle spade, @rose juniper, @tight spire, @peak crypt. I won't notify you again for at least 6 hours.
your ogre is mild
I don't recommend extra investment into rain beyond ogre itself plus maybe 1 other like palkia
mons like zacian and shadow rider would actually offer better coverage than water urshi/basc/arch
ngl I completely forgot about palkia
oh shit it is yeah, musta messed that up in the team building
you have to have very good reasons to use non-box legends, usually for unique support capabilities like incin and amoonguss
yeah tornadus is there for support, sets up tw and rain when ogre isn't available
yeah torn is fine
I'm talking about water urshi/basc/arch
arch I can kinda give a pass to if it gets the right support
but definitely not the urshi
like just throw an ekiller in that slot or something
so switch ursh and basc with zacian and shadow rider? or would it be better to switch one of them with palkia instead
might go with palkia, seems like it'd fit the team better with its speed
nvm apparently shadow and ice have different speed stats lol
yeah shadow rider is like basc but with spread and not reliant on deaths/rain
the arch I'm still not really sold on btw, it's cute if you wanna build around rain but it needs both tailwind advantage + rain to function
and probably eterrain too for getting kills
the bridge is funny but yeah I probably need to find something consistent
if it were just a team that happened to have kyogre on it, magearna would be a boosting mon that also comes with a speed control option
imo that's the better direction to take a rain team anyways, mystic water ogre/magearna/mirai (for sleep immunity)/ice rider/ekiller
but if you wanted to get cute the magearna could become arch under tr
yeah but then I'd have to build around tr aswell wouldn't I : /
the ice rider would already be a tr setter though
that's the point
ogre/magearna/ice rider is a perfectly serviceable semiroom core
and tr is more powerful than tw for mons of arch's speed tier
ogre/arch/tr regular palkia/ice rider would be okay too
origin palkia is the one with 120 spe btw
makes sense actually yeah
ice rider and magearna also get tr if that wasn't clear
fair
the point is to run fewer mons dependent on rain
hows this then?
https://pokepast.es/1d8dd0ae848338ad
sets could be improved, but monwise seems fine
the zac should probably become clear amulet ekiller because you have a pretty strong zama matchup
ogre wants 252 hp/252 spa
actually run like 20 spe on ogre, you wanna pass shadow rider in tw
give magearna sitrus berry tr/dazzling/flash cannon/protect
what makes magearna strong is letting it stay in and rack up soul heart boosts
ice rider wants an offensive item like clear amulet and horsepower> leech seed
leech is a vgc thing where switching isn't as powerful
the mirai should prob just be magnet with protect > snarl
thank you : )
https://pokepast.es/d997aed53fb6d3af changed team duu
might put thunderous therian instead of eleki
sash eleki is better
and why icy wind bax ??
also why dark pulse on heatran
Icy wind is always good and dark pulse is great coverage
u can run Ddance and 2 attacks and pro
and eweb on eleki or tw on Zapdos
for spe control
also hetran can run lefties
also u have tw,eweb and icy wind
why u need tht much spe control
Non-STAB Dark is actually pretty lousy coverage and doesn’t help Heatran or Bax hit much they can’t already hit
Your Heatran is particularly missing Earth Power, which is actually really important to hit things that resist Fire
I’d also strongly consider “standardizing” most of these sets
Max Attack and max Speed Jolly on Cornerstone with Ivy Cudgel / Power Whip / Follow Me / Spiky Shield
Dropping Tera Blast and Thunderous Kick for Close Combat and U-turn on Zapdos (and probably Jolly nature as well)
Baxcalibur usually runs setup sets, like Swords Dance with Loaded Dice or Dragon Dance with Clear Amulet, and almost always runs a Dragon move (only rarely dropping it for High Horsepower)
New [Gen 9] Doubles OU RMT @torpid moat, @brittle spade, @rose juniper, @tight spire, @peak crypt. I won't notify you again for at least 6 hours.
how does this looks?
https://pokepast.es/38c561f18119dc2c
im not really sure how i should run clefairy, grimmsnarl or dragonite but ive been using this on ladder and have gotten to ~1500s
New [Gen 9] Doubles OU RMT @torpid moat, @brittle spade, @rose juniper, @tight spire, @peak crypt. I won't notify you again for at least 6 hours.
how good is covert cloak on sinicha just in case they have ursaluna blood moon
does cloak even help lol
what would cloak do ? the best thing you can do is to change the sinistcha set
252+ SpA Life Orb Ursaluna-Bloodmoon Blood Moon vs. 252 HP / 204+ SpD Sinistcha: 292-344 (84.3 - 99.4%) -- guaranteed 2HKO
diancie is pretty much an autoloss for this team
chien pao dragonite gouging fire teams already need 2+ hard checks for it
you shouldnt be running paonite + regidrago chiyu
you can pretty much use any combination of half decent mons and get to 1500 on ladder
life dew doesnt work with gholdengo
try this for a couple games https://pokepast.es/0dba5c1b5896828c
icy wind means you can still do something after being taunted, encore makes you beat trick room and rillaboom helps in general for setup
Can someone give me feedback on my team?https://pokepast.es/97b7fc7eb741bdd6
sorry this is a Regulation I VGC team, not a Doubles OU team (different metas) you can get it rated here instead https://discord.com/channels/192713314399289344/1059704283072831499
https://pokepast.es/ac57c3089859277b
basic TR team setup, see notes for explanation. Would love to hear feed back or alternate mons to run
The basics are fine but the BP Incin is almost surely not worth it and Lucario is just bad
If you want to play coaching in trick room you should probably play mew
Also, chien pao isn't a great target to use coaching on because it's not really bulky
Chien-Pao also doesn’t learn any moves that work with Loaded Dice
You may be thinking of Icicle Spear, which Pao does not learn
You lose too much not having knock off and flare blitz on incineroar
try this https://pokepast.es/cafb5d5f7389b0f2
You can optionally run a couple speed evs on incineroar to fake out better against other incineroars (shift them from defense, the spdef achieves a calc so don't change it), and snarl and will-o-wisp are possible over knock off if you want to do that
Also adamant loses pao sacred sword speed ties but that's a lesser concern
How do I make this not sound like I'm 'helping a helper'
you should absolutely not touch the defense EVS on incineroar since they let it live ivy cudgel from the standard ogerpon-wellspring set whereas the spdef is a benchmark for volcanion, which sees 0 tournament use, snarl has no business being run on a team thats already very solid into raging bolt. wisp is definitely possible for diancie, over knock off. On trick room teams you specifically like having zero speed incineroar, even cutting speed IVs in order to have a slow parting shot and get ursaluna in safely. Adamant chien pao, beyond being the better set in tournaments right now, has synergy on this team due to the fact its slower than the mon clicking coaching, which was the original gimmick the ratee seemed to value.
you can if its good insight, i was just using sample sets so the person has something viable they can immediatly load
I didn't know about the wellspring calc ty
On TR teams you specifically like having zero speed incineroar... Bro wha
Sometimes you actually want your Incineroar on TR teams to be faster
You can Fake Out before an opponent’s Incineroar, set Trick Room, and then Parting Shot after their Incin
@eternal lion
Avoiding a speed tie against Farigiraf doesn’t hurt either mmm
Incineroar’s role as a Pokémon is really not that dependent on its Speed stat, so it can spare a few EVs sometimes to look for small optimizations like that
In a couple VGC formats this generation, I liked having a slower Incineroar to guarantee I beat Gallade in Trick Room, but my better performances have all had Incineroars with Speed investment so who’s to say
yes because that means you're last to move in the turn with parting shot and you can safely get ursaluna in to trigger the flame orb
oh my god 🤦♂️
do you have an objection
we’re both open to talking about teambuilding. We wouldn’t be here if we weren’t. But if you’re just going to be like “omg” and nothing else then idk what else to tell you
Incineroar is one of those pokemon you'd rather often have run some speed bc you're often not even using it in tr (you rather use things like Ursaluna or Torkoal while trick room is up) and it's better to have Incineroar be more functional outside trick room than inside
Hear me out.
https://pokepast.es/80e2e47818b19893
Clodsire is too weak damage wise to be used in trick room (you want to maximize damage/disruption)and idt that it's bulk can get it far in DOU. Additionally Empoleon's not really worth just trying to counter Incineroar as an attacker on its own (if anything id recommend milotic!.....or maybe Kingambit)
Personally I think you'd get more use out of Sinistcha over cresselia because it can offer immediate healing and easier to use redirection
Tbh, Clod has actually been extremely useful, not only does it mostly handle water teams himself, he can actually get some really important ko's, being able to one shot rilla, hatterene, chi-yu, all tapus, enamorus, gholdengo, all ogerpon other than the stone mask, mega gardevoir, iron valiant and primarina. While two shotting gambit archeludon, raging bolt slowking-galar iron hands pelliper sneasler urshifu-rapid and even fluttermane (Without psychic)
I'm not exactly feeling it myself, it can probably get you through the low ladder of DOU but it won't be as effective against compentent players
aditionally you named some pokemon banned in DOU
like uh mega gardevoir and archaludon
so i guess this is national dex?
while the coverage is neat, that's only on SE hits as a life orb tr attacker at +0
which should be the bare minimum
eh I played some games with it on Nat dex as well as DOU got to 1500 in both
yeah 75atk is kinda really not good for trick room
1500 on dou doesn't mean much
bc the dou ladder isn't like the VGC ladders and anything can get to 1800
on it
especially so because you have to land a gunk
ursaluna is the only consistent way of damage within trick room (maybe empoleon is a bit dangerous with specs)
on this team
which means when ursaluna is taken out its not hard for the enemy to stall out trick room
eh empoleon is like the latest addition, I am trying milotic as you recommended right now
milotic is only something I really do myself but at least you can hypnosis with it
and do life dew and stuff
(this is just a disclaimer)
I've tried milo, it's only usable on snow btw
yeah it needs some pretty good defensive prescense
Empoleon in a simiilar situation needs the defenses of snow usually
it worth wile over say kingambit
but yeah just pretend the clod were an okidogi
okidogi actually sounds cool
dogi gets natural intim immunity as well as much higher attack
and gets drain punch/gunk/knock for very similar coverage to clod
except on a much stronger mon
you could potentially? use an ogerpon wellspring over empoleon I think if going okidogi if you want to have a water type still
follow me works well for most things here
yeah waterpon would be helpful if you still have trouble with opposing waters
At some point it just turns into 'agree to disagree'
Personally I prefer fast incin in all situations since you fake out first Vs other incineroars and parting shot is still relatively slow compared to other pivoting moves etc but the case for low speed is fine too
Drop clod, clod does not have the offense to take on DOU
It could be funny as like a spiker but that's not what this team is supporting anyway
Something like okidogi over clodsire as suggested would be great, helps take on diancie and also keeps incineroar off the field so you can click more buttons.
Something like this could work, probably with some other wake check than waterpon
https://pokepast.es/1703be2a2cf2ca7f
New [Gen 9] Doubles OU RMT @torpid moat, @brittle spade, @rose juniper, @tight spire, @peak crypt. I won't notify you again for at least 6 hours.
Maybe go like rillaboom
And swap out incin for something else I can't think of right now
Making a trickroom team for doubles, anything you would suggest changing or does this look like a strong team?
https://pokepast.es/7218137b1d7478f9
It looks fine, there is the issue of Indeedee being tera psychic instead of a defensive one though as you won't get much from tera psychic.
You could potentially dump the rocky helmet on Amoongus for a sitrus berry or even a mental herb if you want to have extra taunt protection and potentially another option against to lead, rocky helmet is still fine though if you want to break a sash on Chien Pao or other physical attackers maybe.
But otherwise the team looks fine to me
How can I improve this team?
https://pokepast.es/a343391fa4fd55a1
New [Gen 9] Doubles OU RMT @torpid moat, @brittle spade, @rose juniper, @tight spire, @peak crypt. I won't notify you again for at least 6 hours.
I think your volcarona should have protect, it's really important for setuppers to have it to dodge fake out and also to have mind games
No need for rage powder since your team is so concentrated on volcarona as the win condition
Ok I'll do that
Also heat wave is better than fiery dance
Safety googles is an odd item, it would be better to be leftovers
Ok I'll also change that
3 fake outters is a bit weird, volcarona plays well with clefairy or maybe putting another win condition will work out better but I would wait for other input before changing stuff
Which pokemon should I replace?
my big problem with this team is you kind of just have one threat
like Hands can definitely go off but Lando-T has seen much better days and the rest of your team (besides Volc) isn't really high damage
and against more offensive teams you kind of just don't really have any way to keep up if they can manage the Fake Outs
no speed control also really stinks
Could you recommend some pokemon I should use?
my instinct is like
Wut
actually hmm
is there a part of this team you really want to keep? or did you just put some Pokemon together to see what happens
yeah that's definitely the "easy" upgrade route
Iron hands could be made sword dance as a second win condition
personally I think SD Hands is ass without Trick Room
Maybe with a clefairy
Wanna keep incineroar atleast
Raging bolt is also something that fits well
if you want to keep a little bit more of the current structure, you can squish Volcarona and Amoonguss into a single slot as Hearthflame Ogerpon, then drop Lando-T for Lando-I and run Tornadus in the last slot
Ok I'll do that
though I think Incin / Hands / Volc / Wellspring / Torn-I / Lando-I is probably the better six
and would recommend that one first
I feel like I should just make a new team with an actual strategy
Can you help me with that?
It wasn't a bad attempt tbf, just a bit passive
So should I keep working on this one?
We're here, put something together after choosing a strategy and we'll take a look at it :)
what would be the best pokemon for a trick room strategy?
https://www.smogon.com/forums/threads/doubles-ou-sample-teams.3710876/
https://www.smogon.com/forums/threads/sv-doubles-ou-viability-rankings.3710905/
Art by GenOne
Welcome to the Sample Teams thread! This thread is meant to highlight the best of the best teams in the Doubles OU tier. Sample Teams are exemplary teams that have proven themselves to be good and are basic enough for beginners to use, allowing them to pick up the fundamentals of...
Art by Fangame10
Welcome to the Doubles OU Viability Ranking project, where we rank the viability of Pokemon in DOU. The floor will always be open to discussion, and after a period of time (roughly every month), the viability rankings council will vote on any of the Pokemon being discussed and...
Here's information that could help you
Ok I'll check these out
Also you can check if a Pokémon has any commentary and what's the best set by writing /analysis Pokémon (eg. /analysis iron hands
There are different strategies but there isn't a best one per se
You could try a couple and see what you like by using the sample teams
Okay
so I've seen intimidate incineroar being used first to lower the attack but what other pokemon should i put with It?
Also the samp teams are pretty old so should I change some stuff in them?
The sample teams are always updated, you can see last edit in the thread was sunday
Knowing which Pokémon work together takes time and experience
And often a lot of trial and error
Generally there are a couple type of teams:
Tailwind teams that want to push for damage
Bulky teams that don't need tailwind or any type of speed control (usually use fake outs to remedy the lack of speed control)
Trick room teams that push for damage after setting trick room
Archetype teams (like snow teams, drought teams)
So if I were to build a trick room team should I still have a healing pokemon and should have 2 pokemon that can do trick room ?
healing is not an important part of the game
it's a nice bonus but it's not a requirement at all
Hatt is good alongside Indeedee-F but it's not very good without Indeedee
Expanding Force is a stupid move that shouldn't exist, but Hatt is just not all there if it can't use Expanding Force
Ok so I should start with hatterene and a indeedee female form?
And then switch them with another pokemon or just play with them first?
Should I use iron hands and king gambit?
I'd recommend just starting with the "standard" Psyspam sample team
I don't want to say psyspam is "solved" but there's not a whole lot of room to build with it; the archetype is inherently pretty uninteractive and you generally just use the best things
New [Gen 9] Doubles OU RMT @torpid moat, @brittle spade, @rose juniper, @tight spire, @peak crypt. I won't notify you again for at least 6 hours.
Guys, I've this Half Ahh idea of making a +6 Trick Room Sweeper Kingambit with the First 3 pokemon at centre but dunno about which the last 3 to keep
Swords Dance +2
Spicy Extract +2
And Defiant +2
And within trick room to move first
& the terrain would keep me protected from Priority
The only problem is to figure out how to set all this up lol
And I maybe need a Pivot mon and maybe a Fast mon for when I don't have Trick Room up..?!
Maybe you don't know but defiant gets activated only by stats lowered by the opponent
So spicy extract will be a +2 not a +4
Either way the idea would be a quite bad gimmick
Gambit can be protected from priority by using its own priority in Trick Room
you don’t need double or even single priority block
Oh Dayum... I needed to give it a test drive earlier lol.
If only we could have a match with our own selves to figure out what would work and what not-
Yeah ik but Sucker Punch is kinda scary or unreliable move for someone like me with bad instinctd lol
Spicy Extract does work the way you want with Clear Amulet, if you’re trying to get freaky
Instincts*
I don't like seeing my moves fail only to get T-waved or burnt
Oh that's great too but I won't get to use my Defiant ability at all right 🫠
Standard SD Gambit actually just runs double Dark move and usually hangs out with a redirection partner
Like Amoonguss, Sinistcha, or Ogerpon (any flavor will do)
It’s 3 AM so I’m handing it off to fangame
good night chat
Fairy types are a nuisance and the Flinching Steel move is too good to give up 😭
But I was indeed planning on a redirection partner like Indeedee or Rage Powder scovillian
Have a good night's sleep Arctic 🕊️
I've been suddenly thrown this
Well I'm thinking
Its best to use spicy extract on something that can pull its weight independently
The only time I've seen this done is with Koraidon in VGC bc it's a sun setter
Ohh maybe I need to scrape off my strat and rewrite it again...
If I would be stuck on my previous strats than I can't improve 😭‼️
I don't really see this thing being that synergetic on a full trick room team
Consider that you have 1 physical attacker who
Well it's moody ability fits with my gambling tastes lol 😋
How about that old Alolan Muk and Scovillian strat?!
The speed boost from chlorophyll is everything
Where I'll die and muk would get moody... And I'll spam Minimize or smth on him
First of all you'd be doing that with smeargle 🧱
Well it's better in UU or lower tiers... It's too weak for DOU 😭
2nd no minimize in dou 🙁
Oh Damn...
So Muk cant really go that far
Like the closest you can get to successful scovillain without Koraidon is like, idk
A sun team with a physical Ninetales
I guess spicy Extract ain't that good to be used with it's massive downside 😭
Or maybe u boost some espeeder
Like Entei or Dragonite
But they have inner focus so ig clam is pointless
Yeah Tera Normal Choice Banded Dragonite would be good but the Defence decrease is too bad 🥲
Swords Dance is better in every scenario
I mean you can always plan around the defense drop
If you plan on never getting hit maybe
Yeah that as well...
So any other strat... Or maybe I should start slow with a standard team!!
I always wanted to use Screaming Tail and Gholdengo... But idk how to build team around them
Being standard is a ok
If you wanna do a silly gimmick
The best thing to do is have a good structure first
Bc u gotta assume that in 50% of your games, plan A fails
I really wanna do but I lack the experience and wits for that now lol... I've mostly been on Doubles Randoms for quite a long time and now I wanna try team building from scratch
But you also want to make sure that scovillain isn't just dead weight
It does have redirection I think
Well Scovillian is a good Supporter as well a attacker too...
But it has that 4 move slot syndrome 😭
Can't decide which build should I try
Rage Powder, Extract, Helping hand
Or leaf storm, protect, extract one
I say you could check out some of the DOU samples, all the sun teams there use Torkoal and usually some kinda of trick room or so
They've not been updated in a long time... Most of them are from the time when Flurtermane and other mons were viable
The structures should still be sound
There is always the insane path....
Flare blitz Kanto Ninetales...
I can see you making use of Ogerpon H maybe as eell
It will have a defense drop but
It will OHKO everything probably
Yeah that's kinda the insane Haydunn (idk if you know the reference hehe...) path.
But I wanna start with something simpler for the starters 😅
Yep lol, he tries weird strats by using special mons as physical and vice versa lol (but mostly it's singles)
I think we should replace iron hands with someone who could use their Photosynthesis ability better... Maybe Great Tusks?!
Well iron hands is way better than tusk
Or ancient Jigglybuff
Yeah, true... But I wanna try a pinchurchin team with iron hands and other future mons
And being a trick room sweeper
Pinchurchin is like extremely not good
To a point where you're better off setting electric terrain manually
With something else
It has a decent special attack and bulk 😭 maybe we could figure smth out with Trick Room
It would've been so better if that porcupine could redirect lol!!
Its the only electric surge mon in SV other than miraidon, youd think by now we'd find something to use it for
But no it's just such massive dead weight
How about Regieleki
Ig but the boosts you get from electric terrain aren't particularly worth it
Without miraidon
Bc miraidon is the only pokemon capable of running an electric terrain team
And in VGC they only use Iron Hands
And sometimes iron bundle and maybe
Iron valiant
For speed
I miss Tapu Koko 😭
I hope we get some other old regional variant or smth from Legends ZA that has the terrain ability and not totally suck
Rip koko
But yeah if you had Koko
You could use iron bundle with it for speed control
But pinchurchin is so slow
That you can't do that
Wait, I always wanted to use Iron Bundle... That guy used to be a beast for awhile when it first came out, idk why I don't hear much about him now?!
I'm considering Regieleki, he looks kinda interesting (but his paper thin defenses 😭)
I wanna use him somehow...!!
Bc iron bundle has less importance as a blizzard spammer or as speed control rn
Regieleki wouldn't be able to deal enough damage even in terrain
And you don't have good coverage with it + pinchurchin
Who replaced Chill Christmas Birb 😭
Ohh... I think I rarely ever saw him in Gen 9 DOU?!
But yeah he's a staple in Snow Teams (especially with that Defense boost)
With defense boost I just remembered about Hisuian Avalugg... With his Natural Bulk and Snow Defense Boost he must have hard hitting Body Press even without Iron Defense ✨
Sadly the defense boost from snow doesn't apply to body press
But 4x weakness to steel and fighting moves mentally and physically scares me to ever use him...
Than there's even less reason to use him 😭
Isn't Cetitan better in that case