#Smogon Doubles Rates
1 messages · Page 18 of 1
So it's tough to lose ghold
yeah, as long as you're playing carefully
this isn't similar in design to you original team though, let me find a more offensive team
that's kinda what I was trying to go for, thanks
Ok
Is it just me or are the icons for raging bolt and ogerpon wellspring not loaded
yeah pokepaste doesn't have the dlc mons I think
ok this one is even more offensive
probably closest in style to your original
That one looks pretty nice actually
With Lando t what should I hope to accomplish tho
I didn't know it should use sash
So I'm not sure what it's gameplan is
It looked a bit off the more I looked at it
but the idea is to get sr up near-guaranteed in the important matchups
while still hitting some other important mons with sandsear
the non-prankster taunt is for trick room setters, especially indeedee who would block prankster taunt
Does it still need sash with intimidate boosting it's bulk
Got it
you could probably get away without sash if you wanted
Yea I was planning to change that first thing
the antisynergy with intim/sash isn't as big as you think though
Cause switching?
sash is there for matchups like snow where you really want to set sr
That makes more sense
and the intim is more for the benefit of partners than itself
again it's clunky, but I can see why it's there 6th to help solve matchup issues
6th where
the lando is the 6th mon, meaning they added it on at the end to try fixing their problems
Ah
likely trying to address all of trick room, paonite, and incineroar
One mon probably can't do all of that
you can certainly check them all
yeah that lando set technically checks all of those in a single slot
that's likely why it's such a weird set
Hmm
check, not counter btw
Yea it seems kind of shaky
Thx a lot for the advice though I am going to head to bed but I will edit my team(s) tomorrow
I appreciate it
Thx
What would I replace for np ghold?
Maybe Firepon?
Also if I'm running np ghold I would need more physical attackers right
Because Howl gouging fire
you wouldn't run gouging and ghold on the same team
a gouging team would probably go for landorus-i + waterpon as your diancie checks
Ok
With gouging fire should I have vital spirit dragonite or replace it with Lando-I or replace another mon entirely
Should Lando I have sandstorm?
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Have some mercy on me lol
I just got into competitive today out of curiousity and am mostly just playing because I watch a lot of Wolfey lol
you should take some more time and actually pay attention to the things he says in his videos
There’s not really a way to fix this team without dramatically changing it, and by the time it’s fixed, it’d look nothing like the current version
I’d also recommend checking the sample teams and the DOU analyses on Smogon’s strategy dex to get a better idea of what to run and what sets Pokemon typically use
Dang
you would likely keep all 3 of gouging lando dnite, but you can send a paste of what you have rn to be sure
by sandstorm I assume you mean sandsear storm, which is a personal choice, but lando i should always have earth power/sludge bomb/filler/protect
that filler can be sandsear, as long as you're fine with the accuracy
I meant the weather move but I decided not to run it
I'm currently doing that with stealth rocks as the filler
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Also I've been doing pretty good with this set https://pokepast.es/e935b47a28284cc8
Shush chatot it isn't a new rate
Choice Band dnite doesn't feel like it's doing much and same for volcarona but mostly dnite
Maybe different item and set idk
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so as I said earlier, fake tears whims + ghold should be on a different team from the gouging/paonite package, fake tears is only worthwhile if you're committing to heavy special attackers like chi yu. In pretty much any other case, tailwind torn is more reliable. Gouging Paonite is physical focus, whims chi yu ghold would be special focus, and you don't want to have both at the same time
volcarona is generally weak, it needs too much support to function, and you definitely don't have enough support here for volc to not die, and have rain dance which is antisynergy. You'd probably be better off if the volc were a lando-i
but yeah first team could be tornadus + waterpon over whims + volc
try ogerpon cornerstone + farigiraf or diancie + ogerpon-hearthflame, it'll be stronger as cresselia is a bit of a momentum sink on sun and tornadus doesn't complement torkoal very well
ninetales-alola wants at least 332 speed, glimmora wants focus sash and special attacks, that farigiraf set is very weak and there's nothing interesting to baton pass to, just run throat spray or nasty plot.
cloyster and gliscor are very underwhelming in doubles and we wouldn't recommend using them. if you really want gliscor you can try running tailwind on it, cloyster wants max speed max atk and maybe even a focus sash. Gholdengo wants protect over thunder wave. try importing standard sets for gholdengo farigiraf ninetales and glimmora to better understand their strenghts in doubles
Gouging fire is more for support right?
Or could I run a more offensive one
Also should I replace ogerpon with chi yu because it's more physical
The main reason I had it was for follow me to redirect moves so I can set up
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Double weather isn’t very easy to run, nor is it all that good
Your opponent can often pick apart the team so you have your sun abusers and Pelipper but lose Torkoal and your rain abusers
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(improved) 2
seems a bit odd to use a physical kyurem on snow
when Baxcalibur would generallly be better in the physical realm
additonally if you didn't know Alola Ninetales gets Howl if you do want a physical snow sweeper
I don't have a ton of time right now to help with the team, but I do want to ask you to not just dump a bunch of teams at once in the future; it's a lot easier for us to help you out if you're focusing on one team and sticking around, so we can work together on it
(fangame is the snow master. he will be of more help than me anyway)

Well I also think this snow team needs some better fire resists
if glimmora dies the whole team gets nuked by chi yu
like having a bulky water type for that is always nice
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im planning to not bring this against hugo hopefully so he should absolutely not prep for that
if it isn't actually garbage
actually posting that here was shortsighted
Anyways the idea is shell smash blastoise semiroom
I havent rated in a while but i will say posting this in a chat where hugo is a rater is
A bold move
Oh i misread
Nvm then
This is actually one big mind game against him
Should I replace chien pao with chi yu?
Also trick room teams are giving me trouble
This guy really thinks ill build something new instead of re using the same teams for the 27th time
New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @brittle spade, @dire flint, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
it wouldn't be fixed by a single replacement, removing pao would also mean removing dragonite, and you would also remove volcarona too because it's too much overlap with chi yu
you can still have chi yu standalone on a paonite team, or pao standalone on a chi yu fake tears whims team, but you can't reasonably fit everything at once while somehow having room for support and fixing matchup issues
the idea is to build a team with a solid concept from the start instead of trying to make swaps later on
too many waters like araq, sinistcha does little here, and the only reason to use basc-f is for physical last respects, otherwise kingdra is still the better mon
the reason traditional rain comps could fit double redirection was specifically because of arch, and basc doesn't replace arch's role at all
hello guys,how do I send a team ? just copy from showdown or is there something else to do ?
on the ghold team i meant, not the gouging paonite one
use import to pokepaste, like the links you see above, there's a button to do that on showdown
Thanks
still probably no, that team definitely does not want another fire on top of incin and volc
and volcarona would still wanna go
pao/waterpon/incin is another one of that team's cores otherwise
The ghold one?
Team I mean
just link the team you're talking about
like relink it
I don't think any of them you have rn would make sense to swap chi yu for pao though
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ok, what change do you want to make to this one?
Volcarona hasn't been doing much
So I feel like smth else might be better
But idk
ok, in that case, try regidrago or chi yu over volcarona here
you also don't need both hh and fake tears on whims
I haven't tried regidrago yet but chi yu was working pretty well especially for knocking out trick room setters
you'd rather have protect or encore or taunt
Probably going to do encore
I don't think balloon is a particularly good ghold item, but you do you ig
What does regidrago bring to the team
damage under tailwind
nukes nonfairy tr setters/slow mons too
252 spa 252 spe modest dragon fang dragon energy/draco meteor/earth power/protect
dragon fang is an item
Oh
It sounds a bit like a move so I mistook it as one
Should I do Tera dragon for offense or Tera steel for defense
prob dragon
https://pokepast.es/aa6d6a2ade34ea85 new, might be kinda bad
not a rater for this tier but I'd heavily advise using a sample team, all of these mons are either unviable or have unviable sets
snorlax is, pretty bad
Belly drum has a niche but im not sure it has ever actually been used
can you rate my team https://pokepast.es/6d67e81bf44c1793. I am thinking to swap whimsicott with tornadus, but what else
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belly drum iron hands is kinda better in every way because of drain punch and better stats
and even drum hands is quite niche compared to sd or vest
and yeah a lot of these other sets are just built to fail, like the tr hatt running speed, or the special attacking rilla or the mixed moltres
be sure to look up how physical and special moves work, because most mons are best either purely physical or purely special due to how stats and ev invest works
there's no reason to use hatt besides trick room with indeedee-f
you could use this snow team as a template: https://pokepast.es/5405d24e80cb3310
if you wanted torn on this team it'd be ogerpon-hearthflame + torn over incin + waterpon
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chiyu is missing a spread move, nasty plot doesnt want willowisp, gastrodon is a very bad mon in doubles but if you want to use it it should have an assault vest, sinistcha does not want curse or poltergeist, blastoise is too passive and raging bolt wants protect
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I'm using this team rn but arch has been banned to DUbers in showdown
What would yall suggest I do
I think you'll find a lot of trouble playing this team in Doubles OU simply because the quality of the Pokemon on your team is relatively low. The sets are mostly fine, but DOU just has so many stronger Pokemon. I think you'd find more success cutting the Incineroar and Raging Bolt and running this in Doubles UU instead, where Thundurus, Metagross, and Sneasler are comparatively stronger.
This isn't to say we can't make this work in DOU, but I'd like to see how you feel about the above before we proceed with any changes
There is simply no replacement for Archaludon. Nothing gets to passively scale like Arch or has the typing Arch has, and going forward, rain will probably revert to a much more offensive archetype. You could try a pretty simple switch of Choice Band Basc-F and Assault Vest Raging Bolt over Ogerpon and Archaludon, but nothing will really fill the void Arch left. Your other option is to drop the Pelipper entirely and build into something a little more balance-focused.
oh hi there @peak crypt nice to see you again
Ya ik but i like weird teams thats why i made this my rating is 1542 currently i just need a few tips to improve the team
ngl I feel bad archaludon was banned
yea it was pretty op but it was an absolute keystone to rain teams
ngl been a while since I played doubles
so hopefully nothing too crazy happened
Watch a replay of a Pokémon battle between fantasticpuppy and DeeGaming! Format: [Gen 9] Doubles OU; Date: Feb 26, 2025
phew still got it in me
idk how I won but I did
in that case I'd at least cut the sneasler for either lando or something fast like pao or some form of speed control, sneasler is the least integral to your contrary gimmick and just stacks up mons that lose to lando
a waterpon wouldn't be out of place either for example
neither would atales
if you wanna be hipster or whatever you could try webs araquanid or palafin in that slot
or scarf basc-f
Watch a replay of a Pokémon battle between DeeGaming and TuckTr0n! Format: [Gen 9] Doubles OU; Date: Feb 27, 2025
ok maybe I should stop being too cocky
idk ig it just feels satisfying to beat a top 500 player
you and I use a very similar team composition Dee haha
its pretty much that exact same trick room team except i use ursaluna and armourouge
ok instead of which 2 mons that I use
@plush otter if u wanna use my team here it is
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I'd recommend not using that team
but also that archetype in general
psyspam is really good at killing people who don't really know how to deal with it, but when you play people with more experience you tend to lose hard
cool
a lot of games come down to "did you get the lead right"
nah I think it is way more pronounced with psyspam than with anything else
im glad i dont depend on psy spam then...
if you get your lead correct you can usually get really far ahead of your opponent, but if you pick your lead wrong it's pretty much over
whereas most other archetypes do a better job of stabilizing off a bad lead
it's not just psyspam, it's particularly the Indeedee + Torkoal + Lilligant archetype
sure, it's helpful, but im not lost without it
my trickiest match ups are mainly against rain teams
your concerns are valid, but i know what im doing piloting this team
tbh my main strategy is to just let torkoal shred through enemies
with indeedee and walking wake in case things go severely wrong
ok I tried with a rain team
It feels kinda weird to use a rain team but with no archaludon
that's because bulky rain builds are defined by having arch
your team here would be objectively better if the pelipper were removed for an actual mon
Im gonna try to make a team where volcanion can succed
because I feel bad that he's not in many teams
a cool pokemon with a cool design and typing
https://pokepast.es/74ab559244ed5a7a Alas it has been complete (My volcanion team)
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dont question the nicknames
I am questioning the nicknames
I think a lot of the sets on this team are a little too greedy and don't always make total sense
why does Farig have both Thunder Wave and Trick Room? Your own moveset is making itself worse
Roaring Moon doesn't really have the luxury of running all of Tailwind, STABs, and Acro; it really needs to pick a slot for Protect
and I am entirely unconvinced by Iron Valiant
I just don't see it really having an impact in a way that something else couldn't - Volcanion handles snow just fine, you aren't really vulnerable to Incineroar or Raging Bolt, and it doesn't beat Pao (which you also don't struggle with too badly), so what's it doing?
also 0 SpA Moonblast does more than 252 Atk Spirit Break lol
It's generally a bad idea to commit this hard to a weather condition in DOU; there are multiple good weather setters and Tornadus is liable to run a weather move on top of Tailwind, so maintaining your weather advantage can be really difficult
Some of these sets are also pretty odd and don't work great with each other - Eruption Torkoal really doesn't succeed without Lilligant or Trick Room, Clear Amulet doesn't stop Draco Meteor's SpA drop, and Assault Vest doesn't make a ton of sense on a Tusk with zero bulk investment
my best advice on this team is honestly to pick two of your current sun abusers and drop the other three - either build towards supporting the Torkoal better, or just fill the empty slots with Pokemon that are good
Hearthflame Ogerpon would be a great substitution over Gouging Fire, for example
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yeah
alright
there is some improvement to be made
do you wanna keep all the same pokemon?
cause if so we'll just work on the sets instead
yeah same mons
alright I made some set changes
ill go through them one by one
but ill start of with saying that idt banded pao is great and you are prob better of with the sash set but I kept it banded with some changes
I also noticed overall that you went for a lot of bulk and or speed on mons that rather have it the otherway around
you always wanna make sure you're using the strengths of a pokemon to their fullest
for example poa has a great speed stat you wanna invest into speed to make good use out of that
gastrodon has a great HP stat so you wanna use that instead of its bad speed stat
so always make sure to check what the pokemon you wanna use is good at and go with that
ill start with the gastro changes
I didn't see a reason why gastro needed max speed and a clear amulet so I instead gave it a more balanced spread with the focus on bulk and gave it lefties to help with that
gastro rather has bulk and longevity then speed that can't be used
I also gave it protect and earthpower over icy and smog
since you want double stab and protect is generally speaking a good move on every pokemon in doubles
and you shouldn't be clicking smog and icy all that often anyways
Sinistcha is another pokemon that rather has bulk then anything else so sash isn't necessary, sash is best used for frail but strong and fast attackers
I gave it plot since you seem to enjoy a bit of power on your mons and lifedew as another healing option but also to boost gastros spatk stat when you click it
I gave peli a bit more speed to outspeed bundle and pao under tailwind and gave it hurricane over pump
you rather use both types for its stab then 2 stabs of the same type
ogerpon is another mon that rather does have some speed\
especially since lando is super common in the tier and this guy has enough speed to outspeed him and OHKO him with ivy
I also removed stomping since you rather use spikey on him
with Pao I gave him throat chop since you rather don't be stuck in something like sucker when you're banded and this allows you to be more versatile with its dark typing
and gave it speed since poa is made to be fast and frail, HP invest won't save him from anything but with speed you can get kills before stuff kills you
and lastly for bolt
bolt wants to be bulky so it can get some calm minds up and get his power from that instead
so I made bolt more bulky to allow it to use its set up better
and swapped out thunder for protect since you don't need clap and thunder, just clap should be enough
hope that helps :))
thanks
https://pokepast.es/0f8ee4dd9a16681b Wanted to utilize gaurd split lmk if I could change something while still keeping the main idea of gaurd split -> chansey
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sand force is supposed to be sheer force^
And diance has mental herb ^
I would change farig to goggles - cloak is best used to stop fake out and you have armor tail already. you probably also want something other than thunder wave here, probably just hyper voice. it's a bit anti synergistic with your trick room mode. Consider putting hard stone, goggles, or covert cloak on your diancie (can't always have it and farig out at the same time) and change the tera to probably dragon or a gholdengo resist like fire or water. on ursaluma, hyper voice isn't going to do much for you, as it's a special move. you could use substitute, swords dance, or close combat. you also don't need so much defense investment, better to put it in attack or special defense
not having body press on diancie is rough, but that's kind of what you have to give up to use guard split i guess. you're already leaning hard on a slow/tr mode for this team so landorus is maybe not him, but if you were to use scarf and maybe tera ghost you'd be in a better spot, or just replace it with ogerpon-w
Thank u ❤️🩹
https://pokepast.es/b74a2ed56e2432bb i some how defeated a top 20 player with this team
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https://pokepast.es/75d9c9408620baa4 how is this?
if they're legal, stakataka and zygarde are better options
there are issues with the sets as well like sand force protectless lando and trick room mega diancie
biggest issue with this is lack of speed control, also you have 2 priority users on an indeedee team
Whats the problem with diancie? Already changed landó and also removed speeds IVs from my Whole team (excepto garchomp?
id get rid of thunderclap on raging bolt and run less spdef on incineroar
you have double fake out on a team with psychic terrain
i'd also pick a tera that gets rid of hoopa's horrible typing
not dying to uturn is considered good
mega diancie is faster and frailer than regular diancie, which makes it a lot worse for trick room
you should seriously consider zygarde, stakataka, excadrill, mamoswine, or mega camerupt depending on what direction you want the team to go
a lot of them would cover weaknesses or missing roles
or just be strong options
also rhyperior is probably better than rhydon even considering eviolite
Zygarde and stakataka are banned in nat dex doubles, thought of putting excadrill or mamoswine but dont know Who i should chnage
if you want something "balanced", probably dd mega ttar/exca/diancie/blood moon/rhyperior/lando t
if you want a little more trick room focus, maybe something like mega camel/diancie/runerigus/rhyperior/ttar/exca
the trick room is a lot more iffy without stakataka though
Ill probably use this one
Ty
if you end up keeping garchomp though clear amulet is a way better item
With that one, i use 3 fast 3 slow?
Okk, also does It change a lot in vgc?
it depends on the vgc reg you're playing
vgc has different mon pools, and if you're playing a restricted format groudon would be your only real choice
yeah that's all vgc, and to be clear vgc is bring 6 pick 4
what does vgc mean then?
Being 6 pick 4
vgc isn't natdex dou
Thats what the organizers want to do
I think so
the team probably wouldn't be different, in fact it would be much stronger
mainly because diancie sole tr setter is a bit of a bottleneck in 6v6
Nice then
oh btw you should consider rock ogerpon for follow me now that I think about it
What does that do?
it's rock grass and uses follow me to protect allies
on top of being a good standalone attacker
In that case Who should i change It for?
on the 6 I listed it'd replace lando probably
it would rather replace rhyperior but that one is stuck
Btw in that team there isnt a supoort right?
diancie and rockpon would be supports technically
For rock ogerppn, do i need to tera him?
Hi guys, im new to DOU and getting back into showdown, so this is my current team thats been having decent success in the lower ladder!
This build is supposed to work as a synergetic Team that balances Trick Room and Grassy Seed to enhance the survivability and speed of Gogoat, Goodra, and Diancie as Arboliva Smeargle and Incineroar act as Support, Set up, and Disruptors
Gogoat is the primary, synergizing with Trick Room and Grassy Terrain to set up his high def and atk potential, with a fire tera type for its reliable resistances and countering attempted checks!
Arboliva is the Defense and Support, w Eject Button working as a both a pivot for Gogoat or others depending on the situation while simultaneously setting up the grassy terrain
Incineroar and Smeargle work as Openers and Set uppers in the early game with switch out moves to allow for pivoting, while also working as disruptors throughout the match in the mid-late game
Goodra works as a Defensive mid-late game buffer that can counter fairies with Stab Heavy Slam and Surf to hit both enemies and to synergize with seed sower, as well as dragon tail to halt team set ups
Diancie works as a General All Rounder in order to allow flexibility to situations depending on what role she needs to fill from Defence, Offence, Set up. Iron Defence-Body Press allows for countering normal and steel type walls such as Porygon 2 and an additional trickroom to allow for priority in the mid-late game against faster teams
If you have any advice on team building, movesets or strategies please lmk!
no, usually you shouldn't
you would pretty much always rather spend a defensive tera on one of your other mons like diancie
unfortunately gogoat, arboliva, goodra, are too weak to be worth using in dou, there are just objectively better options available like rillaboom (or many many non-terrain support grasses) and raging bolt
even smeargle only fits on very niche teams that want decorate
a team like this follows a similar concept while using significantly stronger mons with better support and role compression: https://pokepast.es/c895fe096c3f21cb
you can find several diancie teams like it with explanations here: https://www.smogon.com/forums/threads/12-months-of-sv-dlc-2-a-look-back-the-us-west-team-dump.3757399/
posted with approval from Arcticblast dont fight me
Two years ago, US West took it's first title, led by DOU Villain [redacted], all time great manager Fespy, and DOU Legend Stax and featuring future US West Staples such as ESM, myself, Lemurro, and zom. One year ago, a less enthusiastic US...
I see i see 😢
makes sense
tho deep down apart of me yearns to create a semi usable gogoat comp
how reliable is Diancie as a normal/steel wall check with Body Press and no Def EVs?
steel not so much because they force tera
and gholdengo in particular is fighting immune
it's more about inevitability than specifically wallbreaking
diamond storm is just a busted move on its own, and if opp takes too much time trying to pivot around it in trick room, then body press becomes very threatening after a few boosts
and then what sort of Openers would one do with this team? Rillaboom and Landourous im guessing to get the turn 1 survivability and pivot set up?
so doubles should not have set leads really, you lead based on your opponent's options
Right right, im just saying like under ideal circumstances
rilla + diancie is your "tr lead"
that's the one with the highest chance of successful tr if opp doesn't have an answer
tr lead is only good if tr is good in the matchup
what does tr mean?
trick room
ah lmao im dumb
mew diancie and rilla bolt also exist as greedy setup leads
mew is snarl/wisp for weakening opps
and pollen puff/coaching for support
it's an okay lead sometimes if there's enough good wisp targets
good targets ideally being slower than mew
gotcha gotcha
just as a disclaimer I don't consider the team I sent to even be one of the strongest diancie builds
it just happens to be one that most directly outclasses your team concept
gotcha
I prefer sinistcha a lot more than rilla, and mew can get clunky sometimes
mew makes gholdengo matchup a lot worse, which is the strongest diancie check
what would you say are the most fundamental flaws of my team concept
mons too weak
like with strategy, gameplan, movepool, checks etc
well other than weak mons haha
i udnerstand that but once i have better mons what should i learn/unlearn fundamentally
so when I say weak I don't just mean raw stats
I also mean mons having poor role compression and offering little support or utility
rilla for example provides fake out for disruption and much more controlled pivoting with u turn
on top of more control over the terrain set
raging bolt similarly is as tanky as goodra while also carrying either setup for itself, or more support options like snarl and volt switch and electroweb on the vest set
and yeah your movesets weren't optimal, like diancie missing diamond storm, which is the main reason to use it, or the weird smeargle and arboliva sets
smeargle mostly being just plain out of place
could you tell me how you run sinistea? do you run her with grassy terrain or rage powder or both?
Sinistcha is usually a dedicated support
the most common moveset is Matcha Gotcha / Rage Powder / Life Dew / Trick Room
with Shadow Ball sometimes slotting in over Life Dew or TR
Sitrus Berry
i changed hoopas tera type to fairy and gave it scarf instead os specs does that work and i also got rid off kingambit and added specs Gholdengo and also got rid of sneaslers fake out and gave it throat chop
you're still weak to landorus, i'd run ogerpon-wellspring over gholdengo or sneasler. You could run throat chop tera dark on sneasler, or swords dance.
tera blast over thunderbolt becomes an option on hoopa if you're running tera fairy.
You could also consider electroweb over thunderclap on raging bolt since you're running psychic terrain.
I'm new to competitive pokemon and trying to build a Doubles OU team. I also love shiny hunting so I am trying to use only shiny pokemon. I have three pokemon and am hoping for suggestions on three others. Thanks in adavance!
Incineroar @ Heavy-Duty Boots
Ability: Intimidate
Tera Type: Ghost
EVs: 252 HP / 96 Def / 160 SpD
Nature: Careful
Fake Out
Flare Blitz
Knock Off
Parting Shot
Rillaboom @ Assault Vest
Ability: Grassy Surge
Tera Type: Fire
EVs: 252 HP / 252 Atk / 4 SpD
Nature: Adamant
Fake Out
Grassy Glide
Wood Hammer
U-turn
Tornadus - Base @ Covert Cloak
Ability: Prankster
Tera Type: Ghost
EVs: 4 Def / 252 SpA / 252 Spe
Nature: Timid
Tailwind
Bleakwind Storm
Taunt / Rain Dance / Sunny Day (Weather Team)
Protect
pls @ me with any responses
Hello! Also new to competitve play. I'm not too great at doubles, but I have already won a few battles with this team. (also the reason I'm not using legendaries is because they're gonna be banned anyway in the main games and I'm not using the mushroom cuz I hate it!
Anyway What do you think of this team? @ with any response.
Toxia (Toxapex) (F) @ Black Sludge
Ability: Merciless
Tera Type: Poison
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
Baneful Bunker
Recover
Venoshock
Toxic Spikes
Pickles (Skarmory) (F) @ Rocky Helmet
Ability: Sturdy
Shiny: Yes
Tera Type: Flying
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
Protect
Stealth Rock
Whirlwind
Dual Wingbeat
Faith (Tropius) (F) @ Sitrus Berry
Ability: Harvest
Shiny: Yes
Tera Type: Steel
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
Leech Seed
Substitute
Energy Ball
Protect
Gargoyle (Grimmsnarl) @ Leftovers
Ability: Prankster
Tera Type: Fighting
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
Bulk Up
Brick Break
Spirit Break
Protect
Jack (Gliscor) @ Toxic Orb
Ability: Poison Heal
Tera Type: Ground
EVs: 248 HP / 240 SpD / 20 Spe
Jolly Nature
Swords Dance
Earthquake
Facade
Protect
Nightmare (Blissey) @ Heavy-Duty Boots
Ability: Natural Cure
Tera Type: Dark
EVs: 4 HP / 252 Def / 252 SpD
Calm Nature
IVs: 0 Atk
Seismic Toss
Soft-Boiled
Heal Pulse
Protect
Don't underestimate the Tropius, girl is a stall QUEEN!
these are some of the most generic support/glue mons ever, tbh you could take this any number of directions
having the rilla for grassy recovery kinda implies having some setup mon like cm raging bolt or np ghold
either of the two fits very reasonably on this kind of balance
sheer force lando-i would also fit quite well
is there any like roles that a team needs that im missing
attackers
cuz ive genuinley never played a competitive battle in my life
you currently have 2 glues + speed control from torn
but no attackers to put up real pressure yeah
and i prob want at least one good special and physical attacker right
and having the rilla + incin suggests also having some kind of tanky setup wincon
any examples
ghold or bolt as mentioned
Gholdengo is such a threat sometimes but falls to two earthquakes easily
you don't actually need to care that much about phys or special balance
is that the same role or diff from bolt and goldengho
different role, also urshifu is banned in doubles ou
oh ok
urshi is an attacker that just deals immediate damage
and the sig move always critting means it can't be mitigated by intimidate
is my team considered slow to the point where id want trick room
and also can't be protected against from its ability
trick room diancie is a potential option/direction you could go
I'll warn you though that not many people play dou on cart
if it's actually on a nintendo switch, you should look into vgc of various regs
oh ok
and if you're playing vgc then you should think about running a restricted mon
in the current vgc format, you're allowed to run 1 box legend like calyrex shadow etc
flutter is quite good but it's not actually restricted
so if you're playing on your switch, you're playing vgc
you should also check out rental teams:
should give you a better idea of team structure and what mons are good and what they run
Mind rating mine next if that's alright? I'm trying to build here first before making the team real
ok ty
so the same applies to you, I don't think you're actually playing doubles ou
but regardless, stall is inherently unviable in pretty much every doubles format
that kind of team will just die to attackers double targeting your stuff as they ignore the partner
Even with Protect strats?
even with protect
you aren't putting up threat in a meaningful timeframe
so they will just focus fire and kill your mons one by one
it's just inherently impossible to wall 2 mons at the same time
They're being chipped if either Skarmory or Toxia set up their spikes
yes, but not chipped in a quick enough timeframe
skarm and pex can both be killed in 3 turns maximum
Any different mons I could use then? I like the stall strats (especially since it makes some forfiet out of attention span)
more often 1-2
so there are "grindy" teams out there
but they're more like teams that have heavy damage mitigation and trade up rather than purely stall
your opp won't just have free reign to get kills without fear
this for example is as close to stall as you should ever get
it chips mons down with ting lu and glimm, but for a specific purpose
Would Ting Lu be better over Skarmory?
that being weakening health so dnite espeed can finish off
Seems its running a similar set as my Skar
Isn't it gonna be banned in Vgc though?
also no?
I'm not aware of a new vgc reg being announced
didn't we just go back to restricted format?
Dunno lmao
Hah-
I'm very very new i've never built a team for doubles before
Singles Monotype was where I thrived (that's why I have like three flying types whoops)
I'll try Ting-Lu
Anyone else I could edit?
so again you're missing my advice
It is rather vauge for new folks tbh-
I'm telling you to not run a stall team
yeah but I just showed you an example of an attrition based team that actually works
that isn't stall
all out offense definitely does work though
as long as you have important support like speed control
also trick room checks
Wait wouldn't getting Ting-Lu in the game be difficult? It's just soft resetting. I'm trying to also get this team into the game.
if you're planning on playing it on your switch, then you likely wanna be playing vgc
I'm building here, testing, then gonna learn how the heck competitive mons in the main game work lol
Since teams will be rather similar
you can play vgc on pokemon showdown too you know
the current vgc regulation is G, which allows 1 box legend, and then any number of other mons like ting lu and tornadus etc
box legend being stuff like koraidon and ho-oh
Main reason is cuz my friend is inviting me to the Pokemon International thing this summer so I wanted to finally try out a battle
you can just jump into games on pokemon showdown in the meantime, or use rental teams on nintendo switch
these ones here
you can use those teams on both pokemon showdown and your switch, without building them first
the best way to learn is to play with a wide variety of teams to learn the format
but yeah regardless of what doubles format you're playing, you should use what's actually viable to learn the format instead of stall
also for this part getting mons isn't that hard, especially in modern gens with tools for changing evs and ivs and nature
you really just need to catch the mon once
ting-lu isn't as good in vgc though
if you're playing vgc you should check the rental teams I linked for examples
Hm aight
getting correct nature when catching can save you some time grinding for nature mints though so it's sometimes worth depending on what resources you have in game
there are guides online for training mons
but that's really just a time sink, the important part is getting better at the game
which you can only do with lots of practice and study
@torpid moat urshifu water type is the popular one right?
yup
btw @bright salmon @solar island check out the vgc discord as well: https://discord.gg/Wt5dD7z
alr thanks mate
https://pokepast.es/e70dc0567887a5d1
Is there something I can improve on this team?
Paladin (Snorlax) @ Sitrus Berry
Ability: Gluttony
Shiny: Yes
Tera Type: Ghost
EVs: 4 HP / 162 Atk / 252 Def / 92 SpD
Brave Nature
IVs: 0 Spe
- Belly Drum
- Facade
- High Horsepower
- Protect
Druid (Sinistcha-Masterpiece) @ Leftovers
Ability: Hospitality
Shiny: Yes
Tera Type: Fire
EVs: 252 HP / 252 Def / 4 SpA
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Matcha Gotcha
- Strength Sap
- Rage Powder
Fighter (Ogerpon-Hearthflame) (F) @ Hearthflame Mask
Ability: Mold Breaker
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ivy Cudgel
- Wood Hammer
- Swords Dance
- Spiky Shield
Monk (Incineroar) @ Leftovers
Ability: Intimidate
Shiny: Yes
Tera Type: Ghost
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
IVs: 0 Spe
- Parting Shot
- Fake Out
- Knock Off
- Will-O-Wisp
Bard (Clefairy) @ Eviolite
Ability: Friend Guard
Tera Type: Fire
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk / 0 Spe
- Helping Hand
- Heal Pulse
- Follow Me
- Protect
Wizard (Archaludon) @ Assault Vest
Ability: Stamina
Shiny: Yes
Tera Type: Water
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Flash Cannon
- Draco Meteor
- Meteor Beam
- Aura Sphere
this is a Team i played last year, what switches can I do, to make this work again, btw i want to play doubles ou, so archaeludon needs to go
so yesterday i build my first ever doubles team for pvp my team consists of this urshifu holding a life and with the ability unseen fist orb tornadus with the prankster ability incineroar with intimidate grimmsnarl with prankster and koraidon i get beat every match i was in so i was just wondering if what i did wrong i want a team that urshifu can be on so my question is did i have a good team i just didnt know how to utilise or is my team just not good
@swift fog @north moat both of you should check the VGC Rates channel; you both appear to be looking for help with VGC teams, not DOU teams (which belong here)
Thank you, sorry 🙏
probably diancie over arch then, hard stone diamond storm/body press/trick room/protect
I would also try indeedee-f over clef, with trick room/follow me + any 2 of helping hand/heal pulse/psychic/protect
you should also either be using either gluttony figy berry snorlax, or thick fat sitrus
with gluttony, figy is just objectively better than sitrus because it'll heal 33%
while thick fat can protect from a lot of common attackers like kyurem and chi yu
not (nontera) firepon though because of mold breaker
Thank you
I like the friend guard I think, and psychig terrain is pretty easy to coutner too or no
Paladin (Snorlax) @ Figy Berry
Ability: Gluttony
Shiny: Yes
Tera Type: Ghost
EVs: 4 HP / 162 Atk / 252 Def / 92 SpD
Brave Nature
IVs: 0 Spe
- Facade
- High Horsepower
- Protect
- Belly Drum
Druid (Sinistcha-Masterpiece) @ Leftovers
Ability: Hospitality
Shiny: Yes
Tera Type: Fire
EVs: 252 HP / 252 Def / 4 SpA
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Matcha Gotcha
- Strength Sap
- Rage Powder
Monk (Incineroar) @ Leftovers
Ability: Intimidate
Shiny: Yes
Tera Type: Ghost
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
IVs: 0 Spe
- Parting Shot
- Fake Out
- Knock Off
- Flare Blitz
Bard (Clefairy) @ Eviolite
Ability: Friend Guard
Tera Type: Fire
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk / 0 Spe
- Helping Hand
- Heal Pulse
- Follow Me
- Alluring Voice
Muscle Man (Diancie) @ Hard Stone
Ability: Clear Body
Tera Type: Grass
EVs: 248 HP / 252 Atk / 4 Def / 4 SpD
Brave Nature
IVs: 0 Spe
- Trick Room
- Diamond Storm
- Body Press
- Protect
Ogerpon-Wellspring (F) @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 200 HP / 124 Atk / 184 Spe
Jolly Nature
- Ivy Cudgel
- Horn Leech
- Brick Break
- Spiky Shield
i changed it to this
so another reason clef wasn't good was that it stacked additional ghold weakness with diancie
especially so if you cut firepon for waterpon ghold will be a big issue here
Serperior @ Life Orb
Ability: Contrary
Tera Type: Grass
EVs: 4 HP / 252 SpA / 252 Spe
IVs: 0 Atk
- Grass Pledge
- Calm Mind
- Leaf Storm
- Leech Seed
Swampert @ Leftovers
Ability: Torrent
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpA
IVs: 0 Atk
- Water Pledge
- Protect
- Earth Power
- Ice Beam
Roaring Moon @ Booster Energy
Ability: Protosynthesis
Tera Type: Dragon
EVs: 4 HP / 252 Atk / 252 Spe
- Dragon Dance
- Dragon Claw
- Knock Off
- Iron Head
Gholdengo @ Air Balloon
Ability: Good as Gold
Tera Type: Steel
EVs: 252 HP / 252 SpA / 4 SpD
IVs: 0 Atk
- Shadow Ball
- Make It Rain
- Nasty Plot
- Protect
Chien-Pao @ Focus Sash
Ability: Sword of Ruin
Tera Type: Dark
EVs: 4 HP / 252 Atk / 252 Spe
- Ice Spinner
- Crunch
- Ice Shard
- Protect
Amoonguss @ Rocky Helmet
Ability: Effect Spore
Tera Type: Grass
EVs: 252 HP / 172 Def / 84 Spe
IVs: 0 Atk
- Rage Powder
- Spore
- Pollen Puff
- Protect
is this actually meant for 2v2? I thought they only let you bring 4 mons?
as for the rest, swamp pledge really isn't that useful over tailwind, and the team isn't taking much advantage of it
What we thinkin
is this a singles team?
Well yeah ik but I can't really find a good setup for the sun team I want
you have three pokemon strong in sun, a snow setter, a rain boosted mon, what kind of strategy do you want first of all?
I don't have any rain boosted mons
water taurous
Yeah he's kinda just there for intimidate
I wanted to run Articuno with Ninetails but they don't allow the snow cloak ability so it was kinda pointless
ok, you want sun...do you want a faster paced sun team? or a slower one to function in trick room?
yah, evasion boosted abilities are illegal
Well right now my main sun setup is meant to out speed and either solar beam or flamethrower but it's obvious got a lot of weaknesses
outspeed...ok
There's not many mons that get the double speed from the sun tho
And most of them are kinda garbage
- replace scovillian with liligant hisui, its the strongest chlorophyl user
That's like the teams whole thing tho I want it to run scovillain
Not to trash your advice or anything
You mean what in my special brain does it trigger to make me happy?
Oh ok
It destroys anything weak to grass or fire verywell
ok, counterpoint: torkoal
i recommend liligant because it gets the move after you
with the double speed boost, it can make torkoal go first, then kaboom
Interesting I kinda like that but I don't think torkoal being faster would make much of a difference in my position
He doesn't really do much but setup sun and tank
oh trust me, tera fire charcoal eruption is a nuke
Yeah but one water type and it's over for him
make sure you max the special attack though
the only water type you need to worry about is pelliper
no
it has way too many off setting strategies
im trying to help, and answer questions at the same time
Well let's just say scovillain was forced to be a staying component in my team how would you set that up?
If that's to difficult of a question for you that's fine I'm not trying to force you to build a team for me or anything
He's actually pretty useful
why are you manually setting up terrain?
Is there a better way I could be doing it without giving myself an even bigger weakness?
ok, let me ask this...are you doing it to block priority? or is there another reason?
For the bonus damage on his expanding force mainly
k...
I didn't even know it helped with priorities
yeah, psychic terrain blocks priority to everyone but flying types
I thought it might have given me priority but I realized it didn't when I used it the first time and was kinda confused
My main issue is that one counter to and my team is basically gone
ok lets see here...since you are trying to go fast, and need a guy strong against pelliper...is raging bolt
sure, it's slow, but it's really strong, and gets its own form of priority in thunderclap
it's an electric dragon that learns a lot of mighty lightning and dragon attacks
Yeah I ran him for a few tries but I can't really find a decent combo for him and he dies for nothing usually
what were you pairing it with?
Ninetails or something else I was running I don't really remember
so lets see here, moving on...if you want bulk, maybe grimmsnarl could be the way to go.
The 3 that have been on my team as a mainstay have been Ninetails scovillain and torkoal
priority setting up screens to boost your defenses is key
I've tried snarl but I don't know how to use him
I keep trying to use him as a physical sweepee
plus taunt to halt tornadus or tailwind
Sweeper*
he's more of a support mon tbh
give him light clay, then reflect, light screen, taunt, spirit break are good options
Yeah I get that but I feel like having him on the same team as Ninetails would be kinda pointless
ninetails is going bye bye
hail will mess with the sun strategy too much
But Arora veil is pretty good although it never really goes anywhere
Yeah I've had it kill me a few times
it depends too much on snow staying up to even think about setting it up tbh
ok, so lets see here...so far we got
scovillian
raging bolt
grimmsnarl
torkoal
Strats
Ok
Lol yeah he was my newest change
his water type moves will loose power in sun, but do you truly desire intimidate?
Just trying to find something to help me take care of the ground types that haunt my dream
which ground types are giving you issues?
Ursaluna is a pos
in trick room?
Then I think I also was having issues with fairy types
Yeah trick room users are mean to me
hmmm
Like clefable be making me so mad because it tanks everything
is it mainly from indeedee? or the girafe?
Yeah
ok, then you just nuke it off the board the instant it shows itself
where was I? oh right
Yeah but often times they pair them with something that can do it to me too
I tried running the one water dark mon
once tr goes up maybe
I forgot it's name for some reason
It's a starter
But I couldn't figure out how to use it
The one with ceasless edge
Not Greninja
I tried Greninja too tho and he didn't really do anything for my team either
I can probably change alot of the moves I'm using but I'm just not savvy in what moves are super good like I know what the moves are and what they do but I just can't figure out how to set up specifically for them
I love to spam solar beam tho
gimme a minute forging a suggestions team for ye
Alright
Interesting
I might replace grass knot depending on how useful it is but I kinda like it
grass knot as a reliable damage option just in case
Why am I running rage powder on scovillain he's not tanking much of anything
him being able to divert damage from one attack can be a game changer at times
hey, just so you're aware, probably the main niche for scovillain is spicy extract
it's otherwise significantly worse than lilli yeah
does scovillian get baton pass or something to make the boost worth it?
spicy extract targets others, not self
you pair it with diancie or a clear amulet mon
like it's still not very viable but that's the one unique thing scovillain can do
maybe like torkoal/cb clear body dragapult/chien pao
would be a reasonable starting core
with scovillain ofc
and then after that you need diancie checks
true, i guess i tried too hard to make a sun team without considering strengths around scovillian
let's say gholdengo first
landorus-i is another good option
though not as good defensively
if you're on still joshua, i'd ask yellow questions haha, they know more about team building than i do haha
the cute part of spicy extract over other moves is that after you've boosted one of your mons once, you can spicy the opponent too for quadruple damage
it's cute, not good btw
@slim fulcrum above
torkoal/spicy extract scovillain/choice band clear body dragapult/chien pao/gholdengo
ah I take ghold back that's too incin weak
fine, lando-i over ghold
torkoal/scovillain/pult/pao/lando
still on the frail side, still no speed control
ideally want something with positive diancie matchup
pult can carry steel wing but that's not enough of a real answer
oh nvm I was thinking of gapdos it doesn't get steel moves
maybe ursaluna bloodmoon?
not ideal either, blood moon needs speed control to function
alright fine, try diancie last then
team will still be quite unbalanced but that's kinda what you get when you're gimmicking like that
Is this any good?
tales wants ghost or dark tera, kyurem is better assault vest with earth power > draco, rain dance torn doesn't fit at all, ghold would rather be dragon tera leftovers + protect > recover, garchomp should be replaced probably
oh also moonblast tales is better than dazzling, also it needs max speed
maybe swords dance waterpon in the chomp slot?
is there no other set for garchomp that could make it viable
its my favorite pokemon and I really wanna use it on the team
Or should I stick to playing DUU...
Unfortunately Garchomp has not been particularly good in any Doubles OU format
It has really cool stats but it has a lot of shortcomings—its STAB moves are either weak or risky, it’s vulnerable to Intimidate, and its weaknesses are relatively common attacking types
clear amulet is pretty much mandatory on chomp
It also has to share the Ground-type limelight with Landorus an awful lot
but yeah it has a very similar speed tier to lando and lando hits so much harder
you would probably find more success Chomping in DUU, where it is a bit stronger relative to the field and it can get away with a couple unique support Pokémon more easily
Ig I'll be playing DOU without chomp for now, thanks a lot for the advice
s/v dou
Hiii
could I get some advice on my team for the SV double OU if possible :D
This was built for VGC reg H but we're (my friend and I) are still trying to make it work for Double OU
This is a hard team to try to “fix” for DOU because most of the Pokemon aren’t any good in DOU
and to be perfectly honest it’s pretty messy for a Reg H team too
Your best bet changing as few Pokemon as possible would be to keep Incin / Indeedee / Gallade and make it a hard Trick Room team
You could maybe instead keep Tink Incin Prim and build some sort of bulky offense, but Tinkaton and Primarina are nowhere near best in slot for what they do on that sort of team
https://pokepast.es/02892fc4363b065a rmt ik it kinda sucks
New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @brittle spade, @dire flint, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
Ill take a look at this in about 30 min if no one else has already done it by then
But would you mind telling me in the meantime what the idea behind the team is?
Do you just want a strong team or do you wanna use your favorite pokemon
Or whatever else
Just spam buttons and win
A lot of conflict going on here, NinetalesA doesn't mix well with Torkoal especially bc Torkoal is completely reliant on sun being out to work
You should probably find a direction to focus on here rather than mixing a bunch of spread attackers randomly
You could just go standard sun fullroom by replacing indeedeM with its female form, adding a hatterene, etc
for now id say its prolly best to play with some samples first to get an idea of whats good and whats not before you start building, here are the samples: https://www.smogon.com/forums/threads/doubles-ou-sample-teams.3710876/post-9399767
Art by GenOne
Welcome to the Sample Teams thread! This thread is meant to highlight the best of the best teams in the Doubles OU tier. Sample Teams are exemplary teams that have proven themselves to be good and are basic enough for beginners to use, allowing them to pick up the fundamentals of...
the main advice ill give for now (besides to use some samples first) is to not put 6 pokemon on a team you think are strong but rather try to as fangame already said focus on a certain structure or direction first and then try to find pokemon that work within that framework
https://pokepast.es/1440b68047673a16 Sandstorm
https://pokepast.es/d43cce322b55ea4a Snow
https://pokepast.es/5b212eef97b8fd85 Sun
https://pokepast.es/338d9b06b911b64a Rain
All of these teams need some work but i dont know where
The answer is they need work everywhere, unfortunately
You’ve chosen a lot of Pokémon that are not very good, and adding weather isn’t enough to save them
and Iron Valiant is a really mediocre Pokemon in DOU
I’d recommend trying out some of the sample teams linked right above your message, or at least looking at them and viewing other forum resources; these will help you learn what Pokémon and strategies tend to see the most success
also in the future please try to only post one team at a time @civic trail
https://pokepast.es/b2d7d2fc52fa5d03
I’m in a gym leader server and we host frequent tournaments
This is the team is use against the other players most often
It’s mono type, 1 legend per team, 1 paradox per team 6v6 doubles
I win a good amount times but I want to know if there’s something I can improve
It’s all on the official games so this is my in game team
are you allowed to use 1 legend plus one paradox? If so, you could probably lean a little away from trick room and add iron crown over meowstic
Yes 1 legend and 1 paradox
I’ll try crown out, I like the screen support, and it helps malamar boost up
I just copied it, had Tera blast on malamar to beat 1 fairy team
yeah I was gonna say that knock off should be prefable over blast on malamar
New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @brittle spade, @dire flint, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
whats the goal of that team bc i see amarouge but no dmging bug type skills from the others
I actually think I’m with Serafina - this looks like you’ve taken a pile of decent Pokemon but not really considered what makes them good
and then added an Armarouge on a team that shouldn’t have Armarouge
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you're using a lot of subpar mons so don't expect great results. If you're committed to that strategy you should probably replace walking wake by roaring moon or tornadus for tailwind
otherwise you're just going to automatically lose to opposing tailwind
ok thanks
is it pretty much a tauros based team with other supports?
ya i either use it in the start to sweep or use it as a late game sweeper
https://pokepast.es/b78ad22fe8327841
I'm hoping I can make slither wing work
I think Slither Wing, Typhlosion, and Regidrago all demand a certain amount of team resources, and you certainly shouldn't have all three, let alone two
and I think Hands is probably unnecessary if you are attempting to use Slither Wing
I think Slither probably fits well into the "Tailwind for balance and Trick Room for offense" sort of teams
where you have two different methods of speed control based on the situation
something like Slither / Gambit / Tornadus / Farigiraf / Rillaboom / Hearthflame or Wellspring looks reasonable
Slither can threaten a big Close Combat into Incineroar, who would be a pain for Rilla and Hearthflame otherwise
i see...
https://pokepast.es/6951a11edd5303fc something like this, maybe @plush otter
you can use Whims over Tornadus if you want to stick with what you're comfortable with, and you can try Focus Energy or Grassy Glide on the Hearthflame too
interesting...i'll give it a shot haha
any potential substitutes for tera types on the giraffe and rillaboom?
Farig could be Fairy but Rillaboom runs Fire at almost every single opportunity
ok
for the sets themselves, pult wants clear body, has no clear wp activator, also shadow ball is not good on phys set, incin wants knock off over lariat, prima is missing liquid voice
however, the main issue is probably that the mons as a whole are too weak, you're just not using any particularly broken attackers, and not a worthwhile payoff for trick room either
prima is just too weak, there are stronger offensive options like iron hands and kingambit and raging bolt. If you wanna lean into tr, should look into ursaluna over garchomp, who works very well with cress
because the support isn't there for wp pult, maybe try choice band, or a more standalone mon like chien pao
give prim throat spray and liquid voice
and ur cooked if ur facing an actual tr team bc ur slowest pkm still hae stats in speed
https://pokepast.es/5885255c216f3acb rate this
Sneasler is not actually better than Chien-Pao, and Whimsicott is pretty hard to justify over Tornadus
especially when Maus is perfectly capable of Encoring instead
the Incin, Rilla, and Gho sets are also pretty suboptimal - Incin usually wants Boots and more bulk investment, standard Rilla is AV max HP, and Gholdengo also typically runs bulkier
something more like this
I think the Maushold would be better off as a Wellspring but I don't want to change all of the unique things
also if you think you're in the "need help with teams" demographic, you probably shouldn't also be helping other people with teams
especially after an official rater has helped someone else with that team
@tribal plinth
(also 8 Def on the Maus, not Attack; I had Pop Bomb originally but felt it probably needed to go for Gholdengo to actually succeed)
wide lens (not loaded dice) offensive maus actually does have an okay niche too
but only with pao+torn on the team
though with ghold there friend guard does make more sense
you have some what of an idea as to what’s going on
to quote Hugo “for now id say its prolly best to play with some samples first to get an idea of whats good and whats not before you start building, here are the samples:” https://www.smogon.com/forums/threads/doubles-ou-sample-teams.3710876/post-9399767
Art by GenOne
Welcome to the Sample Teams thread! This thread is meant to highlight the best of the best teams in the Doubles OU tier. Sample Teams are exemplary teams that have proven themselves to be good and are basic enough for beginners to use, allowing them to pick up the fundamentals of...
that’s probs the best advice
its uh
nearly each pokemon compliments eatchother
Iron valiant compliments and helps palafin with it's physical
with coaching
chi-yu compliments gholdengo's SpATK with its ability
Glimmora is for toxic spikes
and uh
scarfed regieleki is for electroball... unless they changed that- I'm used to gen 7
well uh
it's still based on speed but abuabit different
abit*
gonna have to change that now
thx for the help and maushold is actually smth i was gonna replace with wochien or something with good support
Wo-Chien is worse than Maushold
i wanna replace maushold so what can i use
Probably Wellspring Ogerpon, like I mentioned before
Standard is standard for a reason
You can drop Grass move for Encore if you really want to double down on support, but with Rillaboom on the team it’s hard to pass up
did you ignore all of the advice I gave besides "consider Wellspring"
that is also not standard Wellspring
Wellspring's strength in this format (and on this team) is its ability to provide Follow Me and an offensive presence at the same time
dropping Follow Me is generally not great unless you have a really solid plan for it
and Knock Off is definitely not better than a Grass move
Pecharunt is also very mid
and the Whimsicott would still be better value as a Tornadus instead; there are generally very few situations where a Whimsicott is the better Tailwind user
Leech Seed is also not worth using on it in this format
the extremely fast leech seed forces opponents to swap or lose hp
and i cant use bleakwind storm tornadus
bc the rng gods hate me
Tornadus is still bulker than Whimsicott with a better defensive typing
and your opponent still has to respect Bleakwind, even if you never click it
Whimsicott can largely be ignored
i keep getting 1 shot by chie u and thunderclaps
Whimsicott will also get one shot by Chi-Yu, that's not exclusive to Tornadus
somehow when i test it its tanking ice spinners
you can opt for a defensive Tornadus rather than offensive; same moves really but you just max out HP and Special Defense rather than Special Attack and Speed
ill try it
ty for advice
really I would advise just straight up using this team I posted
but with the specially defensive Tornadus instead
it has both slot improvements and set improvements
maushold without population bomb seems like it should just be replaced
tornadus cant use encore
😭
you don't need Encore
if you really want Encore, you can drop Horn Leech on Ogerpon for Encore
thank you!!
https://pokepast.es/8d02956571ff2cbb
how is this team? each pokemon must have either ground or rock type, and i must have a rock ground type (rhyperior in this case)
normally we will not rate teams for "custom" formats like this, but this team feels like it's missing some things
you should either fit in an Earthquake immunity or drop Earthquake entirely
Gastrodon seems like a slam dunk
Tyranitar has no STAB moves for some reason?
I think you'd be better off using Mega Diancie and dropping TTar Exca entirely, honestly
and then make the Blood Moon either Life Orb or Assault Vest rather than Throat Spray
Spray is pretty overrated and you don't really have consistent speed control, so you'll find yourself in a lot of situations where you can activate Throat Spray but can't make use of the boost before fainting
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Guys how's this DOU SV team... The general Idea is the use of Pledge Moves + Aurora Veil for Protection...
And if I get a Rainbow than use Ancient Power/Sure Claw to benefit from it~
Though I was thinking of replacing that paper thin Sneasler for the ever flinching Jirachi and it has good stats and typing too
I think before making any changes here you should pick one set of pledges and stick with it
it'll be much easier to build out the rest of the team if you're not trying to juggle five different temporary effects
I'm kind of trying to recreate the recent Wolfe team in different way... And there are different situations and all 3 effects are kinda useful (but it sometimes gets hard to unleash the desired combo because of the opponents T.T)
like to be perfectly honest: pledges aren't good. There's nothing you can do to make a pledge team that hangs with the best of them, because the effects just aren't worth the tax it puts on your team to include them. If you're going to build around something fun then you need to focus on that one thing
and to be additionally honest
you are not Wolfe Glick
something that works for one of the few people good enough at Pokemon to make money off of it will not necessarily work for the average joes like you and me
Yeah... I've to agree like setting out the Pokemon after using the pledges wastes half the turns XO
It would've been great if they Last a little longer lol
I had to give this same lecture to at least a hundred people in 2015, and Pachirisu was still DOU by usage until the end of 2016 despite being completely awful in the format
Yeah XD that's true... I just like experimenting weird teams altogether like this recent one I'm trying out it's quite (or fully incomplete and idk if I should continue this lol)
I just wanted to make a Sand Hazard team
With Glimmora, Hisuian Samurott with Goggles or smth and Kleavor ofc.
And needed a Pivoter like Incineroar/Rillaboom/Hitmontop
So ended up choosing Incineroar cuz I want to chip damage them annoy the Heck outta the opponents XD
the thing I'm noticing with both of these teams is like
And to keep T-Tar the sand Setter safe need a redirecter like Amoogus + idk if it'll work out lol
you are committing to the bit too hard
you don't need three "automatic" hazard setters; doing so requires you use multiple mediocre Pokemon that don't necessarily have any synergy with each other
and you don't need to double down on passive damage if it means you have triple Rock types
Anything I could do to save this team T.T and might not turn out as I would like but still salvage something out that might keep it alive
I think you drop the Kleavor and pick one between TTar and Samurott
I guess I would choose T-Tar for that Defense Boost +_+ and drop Samurott and Kleavor
Need to replace a Spiker and Rocker now ;-;
there will be some tension between Glimmora and Amoonguss - they might "compete" for status - but both of those Pokemon are really, really good, so it's not a total loss
you could even swap to Sinistcha over Amoonguss
TTar and Glimmora are both perfectly capable of using Stealth Rock themselves
and Spikes...
you don't need Spikes in DOU
there is one Spikes user in the format: Ting Lu; it really only uses Spikes because sometimes it has nothing better to do
Idk the only thing sinistcha got is Hospitality and Matcha Gotcha...
T-Tar has plenty of weakness and it would be hard to keep it alive, because of so many Close Combat, the most common rain teams and High Horsepower T.T
hazards in DOU are nothing like hazards in singles
Maybe I should drop T-Tar
Sinistcha also has Rage Powder, which is one of the biggest advantages of both it and Amoonguss
Sinistcha has Rage Powder O.o I never got much matchups against it so never thought it has got tha broken move!!!
Thanks I always wanted to try that Ghostly Tea XD
Soo.. it's Glimmora, Sinistcha, Incineroar and maybe T-Tar now...
Need to replace the 2 mons
Some Water type that's part Ground/Rock/Steel type might work?! Like Empoleon or smth??
(I like Empoleon but never saw anyone using it in Gen 9 +_+)
this gen is kind of awkward because all of the Water types stink
there's Wellspring Ogerpon hanging out as one of the best Pokemon in the format
and that's kind of it
Ohh I've used it quite a lot and I love the fact it gets Spiky Shield and it's move is good too XD
I'm thinking of making a sacrificial Glimmora?! With
Spikes,
Rock,
Mortal Spin,
Maybe Momento
if you want an easy two Pokemon to add and call the team finished, you could go with like Wellspring and Landorus-I
Or maybe an all out attacker with
Power Gem
Mortal Spin
Protect
Rock/spike
Glimmora tends to run some mix of Mortal Spin, Stealth Rock, attacks, and Spiky SHield
still doesn't bother with Spikes
Should I give it Meteor Beam?!
I've seen more people dropping Spiky Shield to run Mortal Spin / Stealth Rock / Sludge Bomb / Earth Power as of late
Meteor Beam is cool but this isn't a great environment for it
Does It learn Venoshock too I've gotta check XD it'll be great with Mortal Spin
Venoshock's not worth running
it means you don't really have a move to hit Amoonguss or anything with a Covert Cloak
Since it's doubles than I need to have another mon ready to take on Amoogus too... I'll sack Glimmora at the start maybe and yeah Incineroar will come handy
you can run something like Tera Grass on TTar or just play to ignore Amoonguss with Wellspring and Sinistcha
So I was finalising with
Meteor Beam Power Herb set
With Spiky Shield
Mortal Spin and Venoshock/Sludge Bomb
Usual Incineroar set
Landurous (never used it)
Sinistcha
T-Tar
Ogerpon wellspring
Yeah that's great too!! But the problem now is I'll take damage too from my own sand instead of getting Defense Boost T.T
AV Tyranitar still has a lot of stats
I think sand is pretty much useless here... Maybe I should replace it..
;-;
Iron Treads/that big Tusks
Or maybe Grimmsnarl ( ╹▽╹ )
and Landorus can also run Substitute on its set
something like this
(...with Tera Grass on the TTar. sorry, been fighting my internet connection all night and forgot that one lol)
OH WAITTTTT I JUST SAW THAT GLIMMORA HAS CORROSION!!!!!!!!
NOW Venoshock would be useful 101% XD
I thought amoongus is soo common that it'll absorb my Toxic Spikes each time ;-; so it'll not be so useful as I thought
Glimmora does not need to be a suicide lead every game
you can hold it in the back and clear out the Amoonguss first
or you can get your Toxic Spikes up and force them to bring in Amoonguss to get rid of them, then take advantage of the Amoonguss with Substitute or a big Ivy Cudgel
Water Ivy Cudgel wouldn't even scratch amoongus ;-;
Amoonguss can't redirect Ivy Cudgel from Ogerpon because Ogerpon is a Grass type
Grass types are immune to powder moves like Spore and Rage Powder
so if you have Ogerpon in play against your opponent's Amoonguss, you're free to attack the other slot with your Ogerpon
Ohh yeah I see ^^ can't wait to try out this team..!!
Btw just one question
Gliscor/Landurous?!
Btw I can see now that the team turned out much better than I thought... Thank you man for brainstorming such good ideas with a total newbie like me 😅
New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @brittle spade, @dire flint, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
@peak crypt man this is the best Sand Hazard team I could've asked for I'm on a WINNING ROLL WOO-HOO
Just wondering if I should've changed Sinistcha item?!
Now I'm willing to make a Snowy Illusion team too XD !!
This is the General idea of an my icy team...
Ofcourse I would need Aurora Veil, and than I need Chilly Reception to set back Ice...
Now the problem is I can't think of any mons to benefit from the +50% Physical Defense Boost
And If there's slowking maybe I should have a Trickroom team?!
And need an emergency Fast mon maybe something like Chien-Pao??
I thought of using Rillaboom instead of Incineroar because of Snow and Aurora Veil I'll already be hard to kill and with passive Healing it would be excruciating for opponents...
And the Main theme of the Team is Zoroark because of the Heavy snow people could see Illusions hehehehe...
New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @brittle spade, @dire flint, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
This is the DOU snowy team I've finalzed... Might need some rework but looks fine I guess T.T
I appreciate the use of snow Suicune but it's better off with leftovers for recovery