#Smogon Doubles Rates
1 messages · Page 14 of 1
Try this
You should be able to set marsh more reliably and have other options to win
Primarina lives every grass move in the game
Pelipper lives power gem
Iron Hands can be considered. However, I thought that Okidogi is nice since it resists grass attacks and is also immune to intimidate with guard dog
Also why tera ground on Primarina?
Yeah but your team doesn't really care about Intimidate, you already have two grass resists and can Tera for a third
Idk I was just trying to make sure rindo berry would work before and after tera
Ground also resists electric and poison which is nice for primarina
Fair. I'll try the changes for now. Tysm btw.
https://pokepast.es/948f7b0bf7163307
I honestly didn't know what moves to give some mons, had a ton of trouble trying to find ev spreads
You probably had trouble finding EV spreads for some of these Pokémon because they are not very good Pokemon
Treads and Thund-T have had some time in the limelight in singles but they haven’t really proven themselves good in DOU
and Barraskewda is bad everywhere (sorry Hugo)
So what do I replace them with
Would Zapdos be better?
the trick is that rain teams do not need to have all of the mons directly care about rain
doing that tends to just make your team overreliant or unbalanced, leaving lots of bad matchups
you can start with peli/arch/waterpon as the main core
from there, you want things with good lando matchups, things that beat rilla, maybe speed control or priority, things that beat snow, more tr checks, etc
ways to beat opposing arch
landorus-i, chien-pao, rillaboom, tornadus, dragonite, iron hands are some mons that might help with this
you also have trick room as an option if you don't want tornadus
Well what would be a good tornadus moveset
I'm assuming bleakwind storm would be good since it hits both mons in doubles and always hits if rain is active
torn normally runs tailwind/bleakwind, then any 2 of taunt, protect, rain dance, tera blast (usually ground)
New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @strange sable, @night edge, @earnest junco, @brittle spade, @dire flint, @tardy ember, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
What about this
pao I would run protect over sd
dragonite make normal tera with choice band
extreme speed/ice spinner/stomping tantrum/outrage prob
torn wants sash or covert cloak
sr chip is irrelevant to it
this is potentially the kind of team that may want to cut pelipper for lando i and just run a tankier torn with rain dance
or you cut rain dance on this torn for protect
as it is you're not terribly reliant on rain
How good would it be with those changes?
it'd be a pretty acceptable rain offense with a paonite package
you'd still have trouble against some things like snow and iron hands, but it's not nearly as bad of a matchup as your original team
What moves do I give lando though?
oh, you want that build
life orb sheer force, steel tera, sandsear storm/sludge bomb/substitute or earth power/protect
and with this torn set because you want fat if you're gonna rely on it for rain:
Tornadus @ Covert Cloak
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
IVs: 0 Atk
Tera Type: Steel
Bold Nature
- Bleakwind Storm
- Tailwind
- Rain Dance
- Protect
just do 252 spa 252 spe timid lando
your dragonite should be inner focus, that blocks fake out and intimidate
torn should be more defensive, like the set I pasted out
if you're relying on it for rain
you can just import it directly
oh also run follow me ogerpon over knock off
yes
What do you want your gouging fire to do
nvm
https://pokepast.es/c78a6281e44b667b This is my first team I've made in Doubles OU in over a year, does anyone have any suggestions that they would like to raise?
New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @strange sable, @night edge, @earnest junco, @brittle spade, @dire flint, @tardy ember, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
blood moon would be better than regular luna here, regular luna requires too much support like healing and deterring intimidate, and is less flexible outside of room
indeedee should prob just be sitrus, psyseed is less flexible and reveals item
fair
I didn't realize how high up I was in the tier
I played back when flutter was legal lmao
yeah unfortunately ladder only really starts getting competitive around 1700
https://pokepast.es/6b7d9edf85d91805 Found my old team lol
eh yeah prob
I wanted it in case I needed an answer to things like torkoal under tr
and uh
just torkoal under tr
and also so I can set bleakwind accuracy to 100%
try making your crown dragon tera, with calm mind over tera blast
im very much a VGC player so I'm kinda basing off of that
yeah
that seems kinda not worth it compared to a ghold comp
its fast enough to use in Tailwind but slow enough to work in tr
that just isn't running indeedee
not technically because you have indeedee here
but crown's best strength is its speed
ghold has way better bulk and typing
ghold incin waterpon is a lot more robust of a comp if you're not going for speed
I'm not going for speed in the sense that I'm not relying on crown's speed stat
I'm relying on tw and tr support
it's mainly ghold's typing and not relying on terrain that helps it
like on this team crown would definitely be better than ghold here
yeah
idk maybe I'll try and optimize the EV spreads but I do see what you're getting at
but from what I saw on pikalytics, isn't this a very normal crown?
33% of crown have 244 0 0 252 0 12 EV spread
oh yeah btw the teras are wrong
I just forgot to do them
whoopsies
that sounds like it's just 1 guy or at least 1 team
crown spreads are pretty nonstandard too because everyone likes running a different mix of bulk and spa
but they almost always go for either max spe or the modest 168 for spa booster
anyways, the tr aspect feels a little bit unfocused, but I guess slow crown specifically works here
you should consider meteor beam necrozma as well if you want a middling speed mon that can work in tr and tw
but yeah definitely either way it should be blood moon here
the speed booster Crown set is 84 HP / 172 SpA / 252 Spe Timid
What about a specs set with volt switch, tachyon, expanding force, and some other move?
a lot of crown's strength comes from it being able to switch moves and protect, but maybe? I think meteor beam necrozma would still fit a semiroom team better though
It's generally more efficient to invest to 252 hp before touching defenses. There are exceptions like iron hands and farigiraf with high base hp, but rilla and bonnet are not one of them
For the rest of your team, the build is pretty unbalanced, you're focusing too much on taking advantage of sun/terrain instead of using individually strong mons, and you also lack speed control
if you want a fast setup fighting, there's kommo
and if you want a trick room to work well with blood moon/torkoal, try farigiraf
This just seems like a regulation H team, it just really lacks the power level imo
it also lacks a lot of flexibility imo, because even though you have 3 fake out users this team kinda falls apart to Farig + decent support
if I had to make any suggestions, I'd say to replace either incin or sneasler with Farigiraf or Diancie in order to make better use of your strong TR attackers
because this just looks like a tr team without the tr
oh yeah, also optimize those EVs
New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @strange sable, @night edge, @earnest junco, @brittle spade, @dire flint, @tardy ember, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
Does this make any sense (i have never in my life played doubles)
incin doesn't need boots try a berry
But the team is generally alright?
nah Boots are great on Incin
hazards are real in DOU and Incin likes switching in and out a lot
I can’t really look at this team in depth until tomorrow so maybe Paint or someone can hop in
Aight imma keep boots then
Sry I miss informed u
definitely great for a first time, main issues are that you don't have enough trick room setters for what looks like a full trick room team, also hatt sucks, and indeedee itself learns TR
also psy terrain has a lot of negative synergy with your priority mons
prob for least changes, eforce tr ep protect necrozma/sitrus indeedee-f/blood moon/psychic seed sd drain punch fire punch protect hands/follow me waterpon
last can be any of iron crown/incin/landorus/diancie
Sorry for a dumb question but whats ep on necrozma
Oh earth power
Dis gud?
New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @strange sable, @night edge, @earnest junco, @brittle spade, @dire flint, @tardy ember, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
Also why fire punch and not thunder punch
I thought fighting and elextric synergize well
Eh now that i think of it indeedee probably should be the one setting up tr
fire punch hits gholdengo in particular, while also dealing neutral damage to lando-i
eforce teams traditionally have a lot of trouble with ghold, and a flying tera fire punch hands can reasonably answer lando still
i guess thats fair
But why does hatt suck isnt it good for tr eforce team
Also if ogerpon has 110 base speed and has to have max ivs anyway should i make it negative or neutral speed nature
ah sorry I got busy with something else halfway
yeah so hatt sucks because it's so frail
it has like 60 base hp without insane defenses like diancie, it just dies to attacks and can't be relied on to set tr
necrozma has a similar power level, and with follow me won't be disrupted anyways
and necro runs earth power to hit incineroar, which heat wave doesn't
waterpon wants to be max speed actually
or rather the standard set that outspeeds lando i but still runs bulk
Ogerpon-Wellspring (F) @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 200 HP / 124 Atk / 184 Spe
Jolly Nature
- Ivy Cudgel
- Horn Leech
- Follow Me
- Spiky Shield
you're allowed to have fast mons on a tr team
there are definitely other options for last 2 slots than even what I mentioned, depends how you'd wanna take the team
if you don't have trouble with gholdengo often you can replace fire punch hands too if you want
ice punch is better all-around coverage besides that case
i like this
But do you think i should give tr to indeedee instead of nekrozma
you should give it to both
hard trick room teams need 2-3 mons that know trick room
diancie and porygon2, some of the other options for 6th slot, also set tr
standard indeedee set for this would be psychic/trick room/follow me/protect
Okay imma change helping hand to tr
Trying to cook up a team with a few of my faves, hows this?
https://pokepast.es/d7b95b055ab72630
Oh boy
thats not a good sign XD
I mean
I am not a team reviewer or anything
And about doubles especially i know shit
But i wont lie
If i saw this in team preview id take it as free elo xd
But maybe i am just stupid and this is good idk
To me it just looks like a singles team
With protect slapped on 2 mons
There is no redirection or support whatsoever
Or any real synergy
(But again that might be just me wait for a team reviewer to check this)
half this team is not viable and I’d suggest looking at the viability rankings and using their dex sets for the time being
Uh yeah that too
I'll definetely give this a redo then, maybe I can still keep the lilligant tho
check the samples thread, I think there’s a sun team with Lilligant
neat
@prime pulsar stories said what I'd say, but I do want to add a couple things
first thing: Doubles OU is not just "OU Doubles," it has its own banlist that is much smaller than singles OU's
(you might know this already but a lot of people don't, so I figured I'd mention it)
and the second thing: you should take a look at the sample teams and just see how sets are constructed
pay attention to the things specific Pokemon are doing that other Pokemon might not be able to do
you have a couple Protects so you're not totally off kilter, but you will notice a higher rate of utility moves and a lower rate of setup
You’re not winning 20 bucks with this
There is one good Pokémon on your team in Ursaluna and the rest are all varying degrees of mediocre
https://www.smogon.com/forums/threads/sv-doubles-ou-viability-rankings.3710905/ if you are looking to win I would highly suggest using Pokemon from this thread
Art by Fangame10
Welcome to the Doubles OU Viability Ranking project, where we rank the viability of Pokemon in DOU. The floor will always be open to discussion, and after a period of time (roughly every month), the viability rankings council will vote on any of the Pokemon being discussed and...
if you’re specifically looking at Ursaluna, the “standard” Ursaluna setup is psyspam with Indeedee / Torkoal / Hisuian Lilligant / Ursaluna / Expanding Force user / filler
(not Hatterene, Hatt stinks)
@long dagger
B-but pachirisu won championships 🤓☝️
Or something like that
just curious, but who is the most viable expanding force user? i thought Hatt was good since it can reliably set tr + use expanding force
From the top of my head, i thought iron crown, hoopa-u or deo-N were the best e force users but none of them are DOU
Armarouge is generally the best one
It has reasonable bulk, a good typing, and benefits from Torkoal’s sun
Iron Crown is better if you’re playing a less TR-focused psyspam build
Tried to better my type coverage and give myself some better support options. This will likely still need some work but I'm hoping its a significant improvement compared to the last team I posted
https://pokepast.es/755cc54d73328dda
wait shit I just realised I gave the incineroar both parting shot and u-turn. ignore that u-turn should be knock-off
I think trying to build a team that works in both DOU and VGC Reg H is a fool’s errand
The threats you need to account for in DOU are so much more powerful than those in Reg H
I see, I'll probably have to start building a seperate ou team then
New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @strange sable, @night edge, @earnest junco, @brittle spade, @dire flint, @tardy ember, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
team is mostly ok, taunt isn't so good on ogerpon-h, youd rather just attack. I put wood hammer but uturn is ok too, i changed the rilla to make it easier to bring in palafin. I fixed the EVs on farigiraf, basically if HP is above twice the value of def or spdef it's better to invest in def n spdef. I put close combat on palafin because mono water attacker is actually very bad in the current meta because of ogerpon-wellspring and volcanion
https://pokepast.es/03b932a0f2b33387
thanks
https://pokepast.es/8ef97abbd9e120f9
i reached top 100 in DUU with this team (idk how) and want suggestions for improvement in the team, my main strat is to go for terrak + maus and use beat up
if you're just gonna be beating the dead horse of gimmicks you might as well go all the way https://pokepast.es/132ac3d60bb7739d
i like the replacement of pachi cuz it wasnt helping that much and those changes with arma tho i dont exactly have that much speed control now if i lead maus terrak and low sweep seems kinda situational + rock slide misses quite a lot so i run wide lens
low sweep is to beat ogerpon-cornerstone leads
redirection is your main issue
wide lens terrakion sucks though
run life orb or assault vest or clear amulet
covert cloak avoids fake out issues
if you want more speed control then replace regieleki with a tailwind user
oh ye figures those r a big issue for a terrak lead
it does what twave can't and breaks sturdy
if not wide lens i would say assault vest or covert cloak should work
tho i would argue if i am building my maus to be bulky and take hits rocky helmet should work better
imma run a few matches with this team rq
maushold isn't bulky enough for rocky helmet to get any mileage
it has like half the bulk of amoonguss
ye i can see that now
played 5 won 5
arma provides huge value now compared to my older strat
terrak dishes out more dmg , maus is a bit more offensive now tho the berry doesnt help way too much, regi is same, bonnet i would say sucker punch might work better and havent got the chance to use close combat
close combat is for opposing bonnet, ogerpon, even heatran
chople is for something like sneasler or kommoo. But the duu ladder isn't very good so you don't see the good duu mons as often as you should
ye the only times i see some actual good mons is when i am fighting high ranking players like how i somehow got matched with a top 5 player twice yesterday 🤡
you have to join smogon tournaments to see real teams
or check out the duu smogon page
the sample teams one ?
yeah
iirc the last time i saw a post on it was july
still i will check it out and see if there r any tournaments around for duu thanks a lot for ur time
there's one about to finish
next one should be in a month or two
you're welcome, gl
also if i am not wrong do u have a sample team posted on the page cuz i vaguely remember seeing ur name
i do yeah, i was using that during the last tour i played
i wanna make a good balanced doubles team but i dont know where i should start can someone help me
preferbly for gen 8 doubles ou
you can look at the sample teams/viability rankings here: https://www.smogon.com/forums/threads/ss-doubles-ou.3718683/
Format Rules
Banlist:
Doubles OU is a format in which both players have two Pokémon on the field at the same time. All Pokémon except those on the banlist (found below) can be used in Doubles OU regardless of the Pokémon's tier in singles play. Unlike in VGC, all Pokémon default to level 100...
click on a mon in the VR to see an example set and explanation for its role
to put it bluntly, you probably did something to piss off the OU raters
like repeatedly posting the same team while ignoring rater advice
(you found the cooler format’s rating channel though)
I have never in my life typed anything in sv ou rates
I dont disagree
oh hmm
hi
(screenshot)
Aight
i think I remember what it was from yesterday, but I want to make suree
i've never seen this before
i'll look into this and get back to you if I find anything - if you post in one you should be able to in all of them
Thx
And ihave no idea why i cant type here
Im pretty sure i have never in my life sent a message therr
Okay
@remote edge
This is hilarious lol
So sv ou is basically locked for any new member rn
yeah we're looking into it
kk
hello! I'm hella new to Pokémon comp and really like hard trick room teams, I found this team online and would love some help!
Indeedee-F @ Psychic Seed
Ability: Psychic Surge
Tera Type: Fire
EVs: 252 HP / 252 Def / 4 SpA
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Helping Hand
- Follow Me
- Dazzling Gleam
Hatterene @ Life Orb
Ability: Magic Bounce
Shiny: Yes
Tera Type: Water
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Expanding Force
- Dazzling Gleam
- Protect
Hydrapple @ Assault Vest
Ability: Supersweet Syrup
Tera Type: Water
EVs: 252 HP / 212 SpA / 44 SpD
Modest Nature
IVs: 0 Atk
- Giga Drain
- Fickle Beam
- Earth Power
- Hydro Pump
Iron Hands @ Booster Energy
Ability: Quark Drive
Tera Type: Grass
EVs: 52 HP / 204 Atk / 252 SpD
Brave Nature
- Fake Out
- Wild Charge
- Drain Punch
- Volt Switch
Ursaluna-Bloodmoon @ Throat Spray
Ability: Mind's Eye
Tera Type: Ghost
EVs: 252 HP / 52 SpA / 204 SpD
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Blood Moon
- Earth Power
- Protect
Glastrier @ Clear Amulet
Ability: Chilling Neigh
Tera Type: Fire
EVs: 252 HP / 240 Atk / 4 Def / 12 SpD
Brave Nature
- Icicle Crash
- Stomping Tantrum
- Swords Dance
- Protect
Hey, welcome to dou! So hard trick room is a hyper offense archetype that is fully dependent on trick room being up. The three important roles are TR setters, dedicated attackers, and disruption (things like fake out or follow me to facilitate a tr set). Normally, a hard tr team needs 2-3 setters and 1-2 disruption, but there can always be role overlap. Your team has too little of this utility, because hatt is too frail to be a reliable setter, and indeedee is too overloaded to properly set tr. You also have too many attackers, of which only hands has utility, and hydrapple isn't even offensively threatening. So against a competent player/team, this team likely wouldn't be able to set tr a second time and the team will be overrun. You should definitely cut Hydrapple, and Also, glastrier learns high horsepower which is better than stomping.
here's one way I'd build your team, though there are definitely other ways you could take it: https://pokepast.es/3224c0abd73bc651
and another thing, be sure you set your speed ivs to 0 with speed lowering natures like quiet so you have the lowest speed possible
there are reasons to not do so like fake out speed tiers and choosing the order your mons attack, but those decisions should be made intentionally, your default choice should be minimum speed
thanks so much for the help ❤️
any suggestions on how to play this team?
sure, so the new mon here is sinistcha, who heals your mons in on switchin, while also setting tr and playing a redirector role with rage powder
this gives you a lot more flexibility in the midgame when it comes time to set your second tr
it's also very useful for topping up blood moon/glast/necro's health when they get low
something you have to be careful of here is what terrain is up, because opposing rillaboom can cancel it
the effect of psyterrain is to boost psychic damage of grounded mons, as well as block priority moves targeting grounded mons
this includes fake out, both yours and your opponent's
your necrozma will only be truly threatening under tr, so you want to manage psy terrain against rilla teams, and use other mons if rilla is still alive and not on the field to reset
this also means your hands fake out only really works outside of psy terrain
the general gameplan is make a good lead that leads to a tr set, bring in your attackers to try to deal as much damage as possible, then position for a second tr set
if the second tr set is successful and you've been putting up sufficient offense, you've most likely won the game
okay ones again for the help man ❤️ ill try remember all this been using it in a few games now i won some so thanks so much the sinistcha is really use full especially with the necro
cool, yw
i love the team thanks man just wish iron hands looked a bit cooler like the rest of the team haha
New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @strange sable, @night edge, @earnest junco, @brittle spade, @dire flint, @tardy ember, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
the mushroom
you're perfectly allowed to run waterpon on tr, even fast waterpon
I'd say your real issue is you need another tr setter, most likely p2 over incin
with clear amulet hands instead of psychic seed, fake out/drain punch/fire punch/sd
grass tera
i was thinking bout that too
ik, i was just wondering if i could make it tr only team
it already is, not everything on even a hard tr team has to be slow
it could be a good replacement for wellspring yea, another setter is a good idea too tho
Imma see what i can do
just do the changes I listed earlier
most other configurations of that team would be too weak to either ghold, lando-i, or incin
Aight
New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @strange sable, @night edge, @earnest junco, @brittle spade, @dire flint, @tardy ember, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
Try to make a archualdon based team
it's fine ?
except scarf protect of course
you might want tera ground landorus also
try fixing your pelipper EVs so itll live tera normal sword of ruin extreme speed from dragonite and power gem from glimmora
focus sash tera ghost is probably better on your tornadus
https://pokepast.es/e81eba0a8446d6da Thoughts?
New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @strange sable, @night edge, @earnest junco, @brittle spade, @dire flint, @tardy ember, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
Also just a disclaimer that i am totally new to doubles and know shit bout teambuilding in it 😭
I just tried going for tr
Oh yeah i probably should update hands to this
Mb i forgor
it's fine if you just want to climb casually, iron hands wants tera grass though
life orb is a bit sad on necrozma since its bulk is its biggest draw, you could try covert cloak or weakness policy
Weakness policy sounds actually good on nekrozma
Ye prob
For now i just want to kinda get in doubles
I have like 1300 elo just messin around lol
id recommend just opening the bazaar and trying all sorts of teams then
https://pokepast.es/897bbf178cbc681e
A friend sent this to me to try and I'd prefer to keep the pokemon the same. Any change in stats or moves?
this team is a bit messy
and I really don't think it's a Swords Dance Hands team
Covert Cloak is also pretty unnecessary with Indeedee on the team
I think the team would benefit a lot from just using AV Hands and keeping Primarina as the only setup Pokemon
Life Orb and Protect on the Hoopa, get the special moves off the Lando-T, Hyper Voice on Prim over Water Pledge
this is the better version : https://pokepast.es/81dc1a415646e3b1
but he's really not gonna like it if you change his sets, is this really what you want ?
would you risk a friendship just to win games ?
Btw primarina is good in a tr team right
primarina itself is decidedly mediocre
Yes that's him
if the redirector is indeedee, only if you have 3 tr setters
but it seriously sounds like you may want to go for semiroom instead if you're unwilling to commit that much support or want to use more generic attackers
Hello all, I am very new to competitive Pokémon but I am really liking it. This is the first team I made. Would appreciate feedback/advice. https://pokepast.es/c000f146be9e97ae
physical regidrago is bad, run dragon energy draco meteor
you don't need calm mind on armarouge, run protect
you say you want a sand component but garchomp hippowdon is so much worse than tyranitar excadrill, run those
dragonite doesn't really do much for you
something like ogerpon-wellspring would be more useful
Thank you for the advice
Yes it is and yes i do have 3 tr setters
This team looks like it just sits around until it loses
Generally in DOU you need to have a board state that actively represents some sort of threat, because otherwise your opponent can just double target down the thing that’s the most annoying and eventually overwhelm you
Or they can present a setup attacker with protection and still have threats rolled up for after the setup attacker is answered
It’s really hard to play anything that looks like singles stall without a really deep understanding of the format and the gameplay dynamics, because you can just get rolled over
(and the good stall players often still get rolled)
What do you think I should replace
Besides Grimm I already brought in a peliper
stall is not a viable archetype, the team would need a complete rebuild
and pelipper is not the right direction to go for here
if you want a "grindy" team, try recreating something like the one in this replay: https://replay.pokemonshowdown.com/gen9doublesou-2221562945-d5n20jklypwz6bw9h3dm0562dzkdopipw
Watch a replay of a Pokémon battle between Yellow Paint and R4ye! Format: [Gen 9] Doubles OU; Date: Oct 12, 2024
it combines ting-lu grind, mons that demand specific answers like arch, forced switches or lockdown from scream tail, with lategame cleaners in entei and scarf basc-f
there's too much setup here, and garchomp and hippo are not worth using
this would probably best be made as a semiroom team with ttar + exca
indeedee/armor (no calm mind)/excadrill/choice band ttar/special dragon fang regidrago (dragon energy + draco meteor)/tailwind tornadus
regidrago and ttar would work mainly under tr but can likely also outspeed opponents under tailwind
tailroom is very flexible in how you use your speed control, you choose based on your opponent's team and the current game state
i like the tailwind idea, i did try exca ttar but saw less sucess maybe because im still low ladder?
run assault vest tyranitar with life orb excadrill
yeah av ttar is fine too
new to comp in general so its not the best team but im open to feedback and want to learn 👍 https://pokepast.es/b4dc423910a83e25
New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @strange sable, @night edge, @earnest junco, @brittle spade, @dire flint, @tardy ember, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
switched out landorus for garganacl (wide guard recover build)
gen6 dou team im also looking for feedback on https://pokepast.es/719e469ee18064fa
this team is very weak to fires like incin/chi yu/firepon/torkoal, as well as various others like gholdengo and kommo that your team can't touch
volcarona is a very difficult mon to build with, it requires lots of team support and complementary offense partners to work at all
yea, im looking on making some changes right now. i think i liked having garganacl instead of landorus for wide guard, but im not really sure who to switch volcarona with
wide guard isn't particularly necessary, especially if you don't have a volcarona
main issues are you probably shouldn't have both rilla and amoong on the same team, and lack of of offensive options like lando-i
it really depends what kind of team you're going for
that makes sense. i really like using amoonguss, and had rillaboom mainly for the fakeout/terrain setup
maybe try amoong incineroar then?
pair with a bulky wincon like nasty plot ghold or calm mind raging bolt
incineroar over volcarona?
I mean starting from scratch
which do you prefer as your bulky focus?
you can potentially run 2 as well
like np ghold + body press kommo
bulk as in physical attack and not tanking? (sorry im a bit sleepy and still very new to this)
bulk means tanking a lot of hits, physical and special
amoong and incin are support mons that basically slow down your opponent's offense
while very useful tools, they're meant to support a plan, not be the plan itself
the easiest version of that plan is to support a few tanky setup mons
i could try garganacl or kommo
adding torn is reasonable
if you go that route then the last 2 should be attackers
like lando-i definitely
hows whismsicott sound 😳 (i love whimsicott and am not a huge fan of tornadus)
it's worse than torn in almost every way
only usable on very specific teams that care about fake tears or encore
damn 😔
torn is an attacker in its own right with bleakwind storm
true
your team is lacking attackers
btw, teams generally start with attackers or wincons first
makes sense, ive just been looking around on smogon for mons i enjoy using and seeing if i can put something together
support mons can be decided based on what support the team needs, not the other way around
and things that i know work well
anyways, incin/amoong/kommo/torn/lando-i is 5
for the last I would pick something like spectrier or chien pao
a fast straightforward attacker to enjoy support from the partners
also for your xy team a mega is pretty much mandatory, probably kang or gengar here
likely over wash because wash sucks
I think kang over wash plus cb genesect over aegi would be a reasonable enough semiroom team with prio spam
if gengar there should definitely be a volcanion
would kang aegi work? (ive enjoyed aegislash a lot)
this is what i have put together so far, i just grabbed builds from smogon for them all 😭 https://pokepast.es/7ab0c070fbe9996d
looks about right, try water, dragon, ghost, or dark (prankster taunt immunity) amoong
sweet, switched it to dark. thanks for all the help :D
https://pokepast.es/d494859f70644d19
Decided to try TR with Rampardos. I'd prefer to keep him in, but should I make any changes to his moveset (which isn't very good imo). I'd also appreciate suggestions with the other pokemon.
run sheer force
mold breaker is useless
and rock slide
also you want bulk on ogerpon
just run the sample set
i think you can replace ogerpon by somethng like fake out iron hands
you're kinda very weak to rillaboom
ursaluna + rampardos is the problem
👍
things were looking pretty good until the Drifblim showed up
this one's a pretty simple fix to get something pretty decent though
New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @strange sable, @night edge, @earnest junco, @brittle spade, @dire flint, @tardy ember, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
Also made a new team
https://pokepast.es/1d7e157dad02302d
I think lyranco uses focus sash without sand rush it dies to everything before it hits right?
Lycanroc is not a good Pokémon
Even in its absolute best use case
I realize that building teams is more fun when you get to use fun or niche Pokemon but it gets so much easier to do this when you have more experience using the good stuff and knowing how to construct sets well
Would cleaver work better
Ah
you're also really undervaluing Protect; it's arguably the best move in DOU
the only time you really drop Protect is when you are either using Assault Vest or you have so many support options that you drop it just to jam more stuff in (think stuff like Cresselia, Scream Tail, Whimsicott, Incineroar)
Protect
I mean I feel like if not hazard what is cleaver even there for
Do you have any other sort of tanky or speedy wall breakers
you shouldn't think of Pokemon in singles roles
there aren't really wallbreakers in DOU because walls aren't really a thing
there are just Pokemon that do a bunch of damage
So whats someone for mons that try to stack a lot of defense and offense stats
Pokemon often don't really get sorted into roles as much as in singles because battles are so much more dynamic
so classifications tend to be a bit broader
Oh Haze I forgot haze
sweepers and glass cannons still exist but they're not sweepers like in singles where you try to click a single Dragon Dance and go off
they're more just "strong attackers capable of closing games"
usually with spread moves
you have some Pokemon that are more specifically tanks, like Raging Bolt, Iron Hands, and Kyurem - just big fat balls of stats that really love their Assault Vests
you have setup, which no matter what kind it is usually requires support
you have your offensive supports like Rillaboom and Ogerpon, and you have more defensive supports like Cresselia and Amoonguss
but there's some decent overlap between roles too; Torkoal is primarily an attacker on TR teams but also provides Sun for things like Lilligant-H, Walking Wake, and Raging Bolt
Rillaboom is mostly used for terrain, Fake Out, and U-turn, but you don't want to be on the receiving end of a Wood Hammer if you can avoid it
and then there are a few Pokemon like Archaludon who show up and go "I am going to click buttons and if you don't respect me you will lose"
Maybe I should do a sun team
I cleaned up the sets on this team a little bit: https://pokepast.es/15863e033eaad0ad
Cresselia has a more support focused build because it isn't really capable of doing damage unless you're hitting something for 4x weakness, so this spread is all bulk
(I copy pasted one of my old Cress so it has Helping Hand over Icy Wind; you can keep Icy if you want since that helps against things like Landorus)
Lando has Protect and a Tera type that changes some of its weaknesses while also enabling KOs against things like AV Rillaboom
Incin is now mostly bulk (and has Boots - while hazards aren't needed, Incineroar likes to switch in and out a lot, and as a Fire type it really appreciates Boots for the teams that do have SR)
Tyranitar is now Assault Vest
EVs or IVs?
IVs
IVs go from 0-31; you pretty much always want those to be 31
Like why do some have 0 iv on attack
but if you have no physical attacks, you generally want your Attack IV to be 0, to reduce damage from confusion and Foul Play
and Trick Room setters and attackers generally want their Speed IV to be 0 so they are as slow as possible
Ah
beyond those two examples, you just want them to be 31 in basically every scenario
I see
to continue: Assault Vest is a lot better on Tyranitar than Leftovers because it generally gives you a lot more survivability over one or two turns, rather than the extreme long term that Leftovers provides; games usually don't last long enough for a Pokemon without Protect to get any significant healing from Leftovers
and Assault Vest TTar is FAT
the Ogerpon set is unchanged, and Gho just drops Thunderbolt in favor of Protect
generally coverage moves in DOU aren't super important; if your Pokemon can't hit one of your opponent's Pokemon for neutral or better, it can probably hit the other Pokemon for neutral or better
and having two Pokemon in play significantly increases the number of things you can hit
so it's usually better to just roll up with your strongest moves
Earthquake got dropped on Tyranitar because spread reduction makes it pretty weak and it requires you to have a Ground-immune partner next to it, so there aren't a ton of situations where it's really good
Hey so any tips on sunny liligant h
standard Lilligant sun is a little goofy
Torkoal / Lilli / Indeedee-F / Ursaluna / insert Expanding Force user here / filler
https://pokepast.es/4c7bae49ff638c4f
heres a core i am trying to bulild around, previous iteration was getting messed up by sun teams
the idea is to get in hazards and use perish song or yawn to forces switches or sleep to enable gholdengo
old team
https://pokepast.es/43980f2cee5784fc
New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @strange sable, @night edge, @earnest junco, @brittle spade, @dire flint, @tardy ember, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
I have some bad news about Clodsire
clodsire allegations?
Clodsire kind of just isn't good
rn he is actually doing quite a good job
why use Yawn with a Clodsire when you could click Spore with Amoonguss
and also have redirection to safely set up Nasty Plot
https://pokepast.es/f5072356c3473130
i've made this team while i was bored and put random stuff it's supposed to be for lil cup but I can't really figure out how to use it. do yall know how to use it or should i do some changes to it?
you have three non-attacking moves on an Assault Vest Pokemon, you have four fully evolved Pokemon on a team that's "supposed to be for Little Cup," and the Pokemon you've selected are... mostly questionable at best
I would highly highly recommend you check out sample teams for whichever format you are attempting to play (is it Little Cup? is it Doubles OU? is it Partners in Crime? is it Doubles LC?) and use those instead until you get a better idea of what makes a Pokemon or a move good in the format of choice
oh alr ty
I tried to make a sun team
https://pokepast.es/8faf73ccbf616d77
Idk how to build like half the mons on it lol
never use Pincurchin
never, ever use Pincurchin
it is so mind blowingly awful that it's hard to put into words
the easiest way to figure out how to build Pokemon you aren't familiar with is to see how other people are using them
every video game community is collaborative and Pokemon is no exception - the best strategies are built upon literal decades of experimentation and optimization
https://www.smogon.com/dex/sv/formats/doubles/ - here you can find sample sets and writeups for a lot of the best Pokemon in the format (and some that were previously great but aren't so great any more, like Garganacl)
and Deoxys-A. huh I should probably make sure that gets taken down since we banned that
https://www.smogon.com/forums/threads/doubles-ou-sample-teams.3710876/ - this is the sample teams! you're in a spot right now where you're mostly building with good Pokemon but not quite connecting the dots on what to do with them or what makes them great; you probably don't need to use these yourself (though it won't hurt) but looking at the sets and construction might help you understand the Pokemon included for your own efforts
Art by GenOne
Welcome to the Sample Teams thread! This thread is meant to highlight the best of the best teams in the Doubles OU tier. Sample Teams are exemplary teams that have proven themselves to be good and are basic enough for beginners to use, allowing them to pick up the fundamentals of...
Idk why I have pictures there cause I removed I hands🤣
Iron Hands is honestly better without Pincurchin
Maybe another p paradox
Hands is great! but even Hands cannot make up for the sheer void that Pincurchin adds to a team
Gouging Fire isn't really a Sun mon honestly
it tends to see the most use clicking Howl next to stuff like Wellspring and Ting-Lu
(and getting completely stuffed by a single Incineroar, but that's not the point)
So whats gonna go in that 6th slot...
Maybe a rillaboom but I already got a fake out
But it WOULD work on psy terrain
https://pokepast.es/9f9c7569977bf3a1
I completly changed the team is it better now it for Little cup and partners in crime
this team is illegal in any Little Cup format
you can only use basic unevolved Pokemon in Little Cup, so no Tinkaton
ooh shoot
remember to read the rules of any format you want to play!
but i looked at the list of pokemons to not use and tinkaton isn't there
in Little Cup
but it's not in the pokemon list either i'm confused
little cup only allows the fully unevolved versions of mons that can evolve
babies only pretty much
no ditto, no ivysaur, no venusaur
the pokemon not to use only refers to pokemon that would be legal in little cup if they weren't banned
Like gligar
or duraladon
^
this is commonly referred to as a matchup fish, where if you load a good matchup it's gonna go well, but if you face a team that can easily deal with 4 rock types, it's an autoloss
thus fishing for a good matchup
typically if you want to use tyranitar + excadrill you try to complement them with mons that can deal with fighting types, landorus, gholdengo, rillaboom in a proactive way
that's why one of the best partners currently used on sand is ogerpon-hearthflame
Gasdraton is ok?
no
gastrodon does nothing
nobody competent is going to click water moves and it just gets walled by ogerpon-wellspring
I use it to storm drain and muddy water chipping and accuracy
yeah but there's one water type in the tier
two if you count pelipper
in tours when people brought sand it's ogerpon hearthflame, tornadus ttar+drill primarina and kommoo
there's also been amoonguss + av ursaluna + torn + chien pao
you should try those
Alr I am going somewhere rn I'll ask some questions later too
excadrill also doesn't care for rock slide
run protect
assault vest clear amulet or chople berry work much better on tyranitar
I used smoothstone because most of the time with that one switch in can create a sandstorm for almost the entire game
Offensive tailwind or defensive?
Also the kommo do I use the iron defense body press or boom burst clangorous soul
I made this replica of what u said
New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @strange sable, @night edge, @earnest junco, @brittle spade, @dire flint, @tardy ember, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
Idk if it's correct EVs and moves
Oh wait there a fault
The primirinia is running hyper voice
Not beam
for tyranitar you can run high horsepower ice punch or tera blast as the 4th move
and 167 speed to outspeed landorus once you have tailwind up
for primarina you don't need psychic noise
Ice punch seems good cause lando
protect is better
tera steel as well
on ogerpon follow me is a very good option as well
swords dance is ok
How about I remove crunch or knock off for ice punch and taunt for protect
Alright
you wouldn't have a move to hit gholdengo
and youd need to get rid of assault vest
Max Def and speed? Or max Def hp or something else
max hp bold with 16ev in defense and the rest in speed and spdef
and you can run flash cannon/flamethrower/throat chop/dragon tail as the 4th move
For kommo right?
yeah
ttar wants to run protect stealth rock rock slide knock off ice punch low kick high horsepower tera blast
so just pick some of those
If I run protect I have to get rid of assault vest though
yeah youd have to run clear amulet
or chople
if you're bored you can also try manaphy over primarina with tail glow scald dazzling gleam
or max speed tornadus with icy wind
there are lots of possibilities
Nah I always like primarina lol
Should I get haze instead of psyhic noise just in case
I'll just use a ice move I gues
protect is just better
Yo into some battles and I think trickroom is a being annoying against me
Mist did you just lose to necrozma indeede lead a lil while ago
Either someone has a simmilar team to yours or we fought
And yeah the team struggles with tr
I think
No I didn't
nvm then
it shouldn't, av ttar is an easy win against psyspam + torkoal and tera steel kommoo deals with diancie
protect also helps to stall trick room turns
Does this work? https://pokepast.es/a2c710f1ea9e954e
The amongus was originally a p2 but i felt like id rather have more redirection instead of a third tr setter
I am also thinking about changing protect to hh on indeede
youll be forced to sometimes lead indeedee+amoonguss so second redirection isn't gonna help very much
if you want a third setter id take out iron hands
Titty (Tyranitar) (M) @ Expert Belt
Ability: Sand Stream
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
IVs: 0 Spe
- Crunch
- Rock Slide
- Protect
- Earthquake
Giddy (Gastrodon) (F) @ Leftovers
Ability: Storm Drain
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk / 0 Spe
- Recover
- Sludge Bomb
- Yawn
- Muddy Water
Creepy (Cresselia) @ Sitrus Berry
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 128 Def / 128 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Helping Hand
- Ice Beam
- Psychic
Fiffy (Ferrothorn) (F) @ Rocky Helmet
Ability: Iron Barbs
Shiny: Yes
EVs: 96 HP / 204 Def / 208 SpD
Relaxed Nature
IVs: 0 Spe
- Power Whip
- Stealth Rock
- Leech Seed
- Gyro Ball
Emmy (Excadrill) (F) @ Choice Band
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Drill Run
- Iron Head
- Protect
- Brick Break
Diddy (Deoxys-Attack) @ Focus Sash
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Signal Beam
- Energy Ball
- Shadow Ball
- Hidden Power [Fire]
Hello. I'm not very good at pokemon but I made a team with pokemon that I like
I struggle against dark types, but this is for gen 5
I put bug cannon on diddy and that made it a little better
hm
what would you suggest
hi
so a lil thing
you have that little Upload to PokePaste button down there
so you can send a link of ur team
or smth
people do that usually
i clicked that but it just gave me a little window but no link to paste in
ah dawg really
you should be taken to a site like this
and you should be able to copy a lil link there
i am but how do i copy paste the link to that site
you just copy this
Oh uh i am not a team rater
and even if i was i know shit bout older gen formats
||but if i was to say anything is expert belt on ttar good||
||doesnt it run like av usually or something||
neither is av
when in doubt, you run chople ttar
but the team has a lot of issues
@valid quail a sand team should not particularly care about sand chip or not (except for sashes like deo-a in which case it's awful) , all adding gastro and ferro does is stack weaknesses or reduce your options
this team will be quite bad vs an opposing lando-t, or jellicent, or sub metagross because you just have a bunch of mons that lose to the same things
a "sand" team is just a team that happens to have ttar and exca on it
a ttar team is just a team that has ttar on it
you shouldn't ever try to build around sand more than that
your team has other issues like having bad sets like choice band protect exca, inefficient ferro evs, or gastro without ice beam or earth power or toxic
you can get sample sets from this thread https://www.smogon.com/forums/threads/bw-doubles-ou-newly-updated-sample-teams.3606719/
This thread is dedicated to information and discussion about the Generation 5 Doubles Metagame, BW Doubles
PLAY RESTRICTIONS
Evasion Clause: Players cannot use the moves Double Team or Minimize.
Moody Clause: Players cannot use a Pokemon with the Moody ability.
OHKO Clause: Players cannot use...
though ignore the twave spam sand sample team it kinda sucks
it is definitely not standard
the first sample team is a much more reasonable team comp, try making something like that, except with exca on it
What are ferro and gastro supposed to do normally?
ferro is pretty niche in bw, it just runs a tank set with leech seed + leftovers
the more common mon is sub leftovers metagross
which is more balanced than ferro and puts up reliable offensive threat
gastro has strong matchups against thundurus and lando-t, plus a few other mons like kingdra
it runs earth power + ice beam to hit pretty much everything, as well as recover
So I should replace ferro with metagross
the last move can be toxic to hit jellicent
you should start from scratch with the intention of making a balanced team instead of maximizing sand immunity
Oh I mean I just picked pokemon that I like
ttar and exca are both weak to lando and opposing exca, so adding gross just makes it more dangerous
latios and thund are common mons for ttar + exca teams, jellicent too to help with rain matchup
What are some alternatives to jelly and the genies?
I guess you could try to make a shadow tag gothitelle sand
with genesect on it
conk is also not bad
but there is no direct replacement for thund or jelli
you will need them or mons like them to not lose to rain
Yeah I guess my problem is that I'm being too much of a casual
eh, you do you, you don't have to make a perfect team if you wanna just use mons you like
weak to lando, lacking coverage to beat sub gross, deo being out of place and lacking support, same for ferro
tbh you just wouldn't want it on a sand team that breaks its sash
it would be more reasonable on kingdra rain for example
My idea is that ttar can make exca go fast OR can go fast if trick room is up
yes, ttar + exca alone is fine
so ttar should not be 0 speed?
it can be 0 speed, but I would make the tr setter jellicent
because it is more useful to a sand team than cress as it is now
What if ttar wasn't 0 speed, i replaced ferro for metagross, and genesect for deoxys?
ttar being 0 speed or not isn't terribly relevant for the rest of your issues, it's probably better to be 0 spe
you would still have a lot of trouble with opposing exca, lando, and metagross
the whole point is to avoid stacking weaknesses
by running mons like thund and lati
So the meta is using the genie defensive typings?
it's not exactly the meta, but on a team with 2 ground weaks already, yes latios and thund are pretty much mandatory
I guess skymin is also an option
then start with just ttar exca lati skymin
I keep telling you to stop thinking in terms of replacements and start from scratch, it's a better building practice
after those 4 the main issue is being too reliant on exca to beat opposing gross
How's this?
cresselia and gross can't hit opposing gross, so no
I guess maybe eq gross could do it
but yeah with those 5 jellicent would be the standard last
Oh
what does this mean
if you choose the 5 mons of ttar/exca/skymin/lati/gross
I would pick jellicent as the last mon
Are there alternatives to jelly?
gothitelle, the cress you already have
Okay. And what kinda moves would they each wanna run?
goth would run something like tr/helping hand/psychic/protect
you should not choose cress, because it would be too weak to opposing gross
i will choose goth instead
then with goth, the important parts are to run earthquake gross, also earth power skymin
skymin probably life orb 3 attacks (air slash/seed flare/earth power/protect)
lati can be specs I guess
draco meteor/dragon pulse/psychic/hp ground
make sure it still has max speed
gross runs leftovers meteor mash/earthquake/sub/protect
the rest can use smogdex sets
Okay. That all makes sense
It seems like this team doesn't worry about trick room as much
so the purpose of goth will be to trap things that you want to get rid of right away, like pelipper or kingdra or metagross
My first proper go at building a team, lemme know what y'all think
https://pokepast.es/5690d980d6a600c3
principle-wise, it's mostly alright, but you're using a lot of weird or awkward options here where you'd be better off with standard mons/sets
for example, covert cloak tornadus does almost everything drifblim does, but with prankster, better offensive presence, and not relying on a one-time grassy seed
clodsire is kinda just a bad mon, and ting lu outclasses it in role by raw stats
as a side note, when EVing mons, it's generally more efficient to invest up to 252 hp before ever touching defenses
The only exceptions are when deliberately taking an efficiency loss to live specific hits, or when a mon's base hp is at least 2x its base def/spdef, like with Drifblim, in which case def and spdef may be more efficient
for the rest, your sets all have a little awkwardness
life orb rilla is annoying because you take away from its great bulk, especially so on utility moves like fake out and u turn, which is why Assault Vest is standard for it
similar issue with volcanion, you only want to run 4 attacks on assault vest
Otherwise, it's so much more valuable to be running protect if you can
for example I might do fire tera covert cloak steam erupt/heat wave/sludge bomb/protect
booster energy volt switch bolt is also awkward, you don't really want to switch out and lose your one-time boost
on a wider level, your original team was also incredibly weak to lando-i, you generally don't want to stack ground weaks after adding arch
@polar tartan here's an example of an arch-focused team with manual rain torn if you want to go in that direction, but if there was something else you wanted to focus on, you can just use it for inspiration https://pokepast.es/7c84a3903b9ec2cd
the simple beam is too gimmicky, also none of your mons have protect
you will likely just be better off with follow me waterpon + tornadus next to some setup mons
this sample team, for example: https://pokepast.es/88cdf287037480f5
I thought that myself about Clodsire, but no one expects it and thus no one really has a counter for it. That plus haze lets it take away setups. And when they hit him with water as no one expects water absorb on it, giving him a nice little heal.
And Driftblim is mainly used as a speed control stopper with imprison, which is why it has both trick room and tailwind. Ghost means it can’t get faked out, and with the grass seed and its pairing with rillaboom with grassy surge it’s more or less impossible to outspeed it, only thing that really stops it is prankster, which I usually read and adjust to suit.
But I’ve taken the other points, Rillaboom now has AV, volcanion has protect. Just debating what to put on it, mystic water has been doing some good against bulkier Fire types line Sp.D Inciniroar and Torkoal, but it feels very situational. I haven’t really come across anything that makes it need covert cloak as of yet. Fake outs are pretty easy to read so I just protect
the real problem with clod is that it does nothing, it has no significant impact on the game. Ting lu offers even better utility than haze with whirlwind, and actively protects allies from special attacks, including on switchin
I’ll give ting lu a try then, any recs on stat distribution and moves?
this is a relatively standard set
ah damn hate when that happens
Ting-Lu @ Leftovers
Ability: Vessel of Ruin
Tera Type: Fairy
EVs: 224 HP / 36 Atk / 72 Def / 176 SpD
Impish Nature
- Stomping Tantrum
- Ruination
- Whirlwind
- Stealth Rock
on drifblim, you just talked about prankster
the prankster taunt user in question is tornadus
covert cloak torn is also immune to fake out
the only advantage drifblim gets over torn is imprisoning tr past follow me
but it's a lot worse in every other way
and the most important thing I was trying to say was that the team as a whole has issues with faster offensive attackers
maybe you have counterplay for lando-i on its own, but if the lando is next to torn and waterpon it's a different story
not to mention if you go up against truly bad (but less common) matchups like chi-yu regidrago who instantly beat your team
just making direct mon swaps won't fix the core problems, even if everything was an improvement
You were right in all fairness, tornadus is pretty damn good, just had a few games with him. I like driftblim though I must admit, if they send a grass type forward acrobatics goes hard as the grassy seed is gone, especially with its speed boost, barely fight a grass type that’s faster than a 402 drifblim without tailwind, with tailwind it’s 800+ which is always fun. But I do admit it’s very situational.
And ting lun is very fun to use. I had not seen much of it and I just forgot about it in general, but I’m very much enjoying it, ruination is a very nice move as it just takes away half hp no matter the bulk. Think he’s replaced Clodsire, but Clodsire will always hold a place in my heart
After exploring tons of team I finally made a team that I am going to using most of time so this is the team https://pokepast.es/e8522874c95f3a7d
Amoongus as always redirection
Farigarif as a spread dmg + trickroom guy
Tyraniter in case of a matchup agaisnt weather teams and also works in trickroom
Dragonite being the revenge killer and it can also ko things immediately with extreme speed
And landorous as a sp atkr
Wellspring being the op mon it is countering a lot of mons
New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @strange sable, @night edge, @earnest junco, @brittle spade, @dire flint, @tardy ember, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
Can someone rate my team?
Ive been tryna make it hyper offense
But it might be too slow
you can't run screens with hyper offense
you have to decide between making a slower team or getting rid of grimmsnarl
id get rid of giga drain growth and run earth power protect on venusaur
that mon isn't very good
you should run something else like lilligant-h
not sure you're gonna have time to setup hazards with glimmora as well
chiyu needs protect or needs a choice scarf
and torkoal enjoys trick room
you should look at the sun sample team and try to understand how it's built
RMT guys, is there a command to show samples ?
removes the point of chi-yu and walking wke
iron hands is a future paradox pokemon
it runs on electric terrain and not drought
u get locked in with choice scarf and have to switch out continously defeated the purpose of hyper offense
Iron Hands is a better Pokemon without Electric Terrain than Walking Wake is with Sun
It is very difficult to overstate how good Hands is
ok
Honestly i tried making a team around walking wake
but idk the only idea I had was sun
I wouldn't run a trick room with walking wake or chi-yu
expecially since they outspeed most pokemon
The issue is kind of just that Sun itself has to either deal with Torkoal as a dead slot or be willing to facilitate the Torkoal
torkoal is not terrible
I've used him quite a bit
Doing it the first way just kind of stinks so most people opt into the second with things like Lilligant-H and a Trick Room setter
the teams centered around walking wake
Watch a replay of a Pokémon battle between EternalSnowman and bagel! Format: [Gen 9] Doubles OU; Date: Oct 20, 2024
I would like to see how u explain trick room is gonna help
bagel’s team here is a pretty good example of what I’m talking about
It’s still an aggressive sun team but it uses a strong solo Trick Room user to facilitate the Torkoal
Farigiraf is also seen pretty often on these sorts of teams because it can both set Trick Room when needed for Torkoal and protect your Walking Wake and Chi-Yu from priority moves
but then you have two types of playstyles in one team
is that normal?
cuz shit I'm cooked then
Including Trick Room on your team does not make your team a Trick Room team
read what I said
playstyle
You can use TR against opposing Tailwind teams, or you can use your TR to reverse an opponent’s TR
It isn’t “two playstyles in one team”
I can see where this comes from tho
if torkoal dies u have trick room
so ur strat isn't completely ruined
Think of it less as a direction and more as a tool that you can use if the game calls for it
and then u don't need to add random junk
also what does smeargle do?
is it just support>
The Smeargle in this game was meant to click Decorate on the Diancie, but it got stopped by Ogerpon
so support
Pretty much
It’s not a necessary inclusion by any means; you could run something like a Rillaboom in that slot if you wanted
and it would faint
Smeargle isn’t meant to survive a long time
yeah but then u get one spot just taken
Between Fake Out, Spore, Decorate, and most likely Follow Me, Smeargle has a lot of ways to enable the big offensive threats the rest of the team has, and it really only needs to do that for a turn or two
Like I said, it’s not a necessary part of this sort of team
If I were building Sun I’d probably just put another attacker in that spot, most likely one on the bulkier side
I was thinking of gouging fire but thought it fight be too risky
3 pokemon weak to ground and rock
Gouging Fire ironically doesn’t see much play on Sun
It’s seen a lot more often with fast Howl sets alongside Pokemon like Ogerpon and Ting-Lu
Just added ogerpon hearthflame
with this match I'd say he brought out iron hands too late
in trick room he could've been a beast
alr new and improved
New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @strange sable, @night edge, @earnest junco, @brittle spade, @dire flint, @tardy ember, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
The first couple turns of TR, bagel needed to keep trying to Decorate the Diancie because Ogerpon could just KO it without a boost
hmm alr
But the Ogerpon also had to click Follow Me to not give Diancie the boosts, because if it didn’t click Follow Me it would just faint
So they had to play a bit of a stalemate
alr
playing rn
nah I lost
some guys hitmontop guessed I was gonna use eruption and used wide guard
bro was playing 4d chess
I just beat someone without losing a pokemon 💀
Watch a replay of a Pokémon battle between MEelmatcho and Drkassasin! Format: [Gen 9] Doubles OU; Date: Oct 20, 2024
So there seems to be a miscomprehension here, what I pasted is a team validated and used by top players in this tier, this is what consistently works. I am very much aware of what Iron Hands' ability is and I can assure you I have the experience to give you accurate feedback on how to build your team.
i forgot about booster energy bro
just rate this
my team is similar but with my own variation
there's barely any difference
and watch this based on my gameplay
ok I might change ogerpon hearthflame it has no fire type moves
^
you should have ttar be 252 hp, not 252 spdef, and your farig doesn't need all of that coverage, try cutting one of the attacks for nasty plot
what?
mine turned grass for some reason
if it was a Grass move when it dealt damage then you should report that as a bug
it's going to say grass in teambuilder because it looks that way ingame
ingame it only visually changes type when you're in battle
but the damage type will always match the mask you're holding
Both voice and psychic are stabs so I'm replacing gleam I guess
I know flutter main, but I’m entering a DOU tournament where you can only bring 1 legendary
I don’t see any DUBER rates but help me if you can
define legendary
if koraidon miraidon are allowed you're gonna get dunked on ad infinitum
i'm not even talking about the rest of the mons which are atrocious in a DOU setting
Only the weaker legends like the bird and lake trios
Does it actually use the DOU ruleset with that additional restriction, or does it allow one legend and then anything else?
oh i see lmao
imagine they put restrictions on the lake trio but left annihilape basculegion unbanned
tell us your exact ruleset and don't leave out a word
you should give your chi-yu protect over snarl or dark pulse, and hands could probably be a rillaboom, also consider changing lando tera and/or replacing psychic for sub/sandsear
psychic only really hits amoong harder, and I guess opposing lando
New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @strange sable, @night edge, @earnest junco, @brittle spade, @dire flint, @tardy ember, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
Trying out a rain team
Id like advice
It’s a tournament team where I pick 9 and bring 6 to the battle, I can have 2 legend/paradoxes but only 1 to battle
You can probably collapse the Kingambit and Raichu into a single Archaludon and then have a free slot to play with
Raichu is never as good as anyone wants it to be unfortunately
if you're not using arch, gholdengo is the other preferred steel for rain
and then you would likely be running pao instead of gambit
peli/pao/basc/arch/rilla/lando wouldn't be a bad 6
oh right mb
did you confirm if annihilape/basc-m are legal?
We did not ban them
then you bring them if you want a chance at winning :
https://pokepast.es/0c4e03049635a757
https://pokepast.es/586a64be2125ba11
there are very little legendaries that match the strength of basculegion and annihilape
it's why they are banned whereas we couldn't care less if someone wants to pack their team with legendary trios
the top pokemon in your format are magearna, urshifu, annihilape, basculegion, flutter mane