#[DO NOT USE][ARCHIVED] SV OU Rates
1 messages · Page 12 of 1
guys, I saw this team playing pokemmo, and I thought it was very good, I wanted to make one like it, how do you think the build of this team is?
I'm not very good at putting together teams, so I usually see some and do the same / similar
id go to #comp-general bc this channel is more for rating finished sv ou teams
ok thanks
https://pokepast.es/efda12cf90360b14 rate my team
New OU RMT @worn arrow, @ruby crest, @fallow crag, @agile lava, @daring violet, @dry edge, @green citrus, @severe shard, @west harbor. I won't notify you again for at least 6 hours.
why typhlosion
Sadly, typhlosion is not worth using in OU
Most likely cause it just came out
Free h typh
dunno, wanted another offensive mon that didn’t want setup so i randomly picked typholosion i guessv
Remove gholdengo for DD pult, make valiant cm
I understand dd pult but I don't get how valiant should be cm because I dont think valiant is bulky enough for that
I guess I bring it in on special attackers
and also losing gholdengo doesn't sound good either because then I only have 1.5 special attackers
glimmora only having earth power
could you explain why I should make those changes?
or like how it works
Fwiw with shed tail offense you will get opportunities to set up and even then you can force things out with booster energy
OH so if I wanna use shed tail I may as well base my whole team around setup sweepers
or a good portion of it
I like everything so far here tbh
then yeah cm valiant absolutely makes sense but the main reason I dont wanna lose gholdengo is because I dont wanna lose to physical walls
Only thing is yeah go cm ghost Val, lead meow > Glimmora, and then taunt np zoro or dd taunt moon > dengo
Dozo one is rare these days and gets heavily pressured by baxc and friends
You really are more concerned for other fat physical walls then you can try dd taunt moon
Who just shuts down a lot of them
then running that many physical attackers ins't a problem?
Na
I might do sub pult to shut that down instead
so I can keep the ghost and glimmora core
other moves would be dd tera blast darts
tera blast ghost ofc
Thing is taunt moon just takes advantage of a lot of stuff with the sun and moon
Even then I did say go lead meow > Glimmora
I've never used lead meow so what do I get using that over glimmora
I'd assume its like the spikes u turn leaf storm knock off set
or maybe something else over knock off
is it just fast spikes over glimmora being slower than most of the meta
and it also beats tusk
Beating tusk, knock
yeah I can see meow generating better momentum
https://pokepast.es/26b61853c081f692 so I'll replace this edited one with meow over glim
but I still dont know if I should do pult or moon
moon taunts pokemon like clod but is also weak to fairy
and so is pult but I like the idea of having an out with tera ghost
I think pult could be more explosive
also do you think glaive rush is just that much better?
maybe tera ice is just overkill anyways
anything that dies to icicle spear dies regardless
I'll try this team with pult because I really think it can work but yeah if it doesn't I'll for sure just use moon
meow could also just use taunt to comp for not having moon
Oh yeah thanks for the tips this team works really well
I even overwhelmed dozo which I was worried about with just spamming darts until it rested
Then farmed cm boosts with valiant

now I have a dilemma as most my team is now set up sweepers https://pokepast.es/77e735a9ab422075 Keep tusk, or embrace 
What’s the issue exactly
nothing just asking if it will be better off
It seems fine as it is tho you can def mess with eject pack tusk here if you want
What type of team structure you going for here cause I don’t like this if it’s meant for bo or balance but it can be reworked more towards ho
I'm gonna be honest idk what bo or ho is
I dont know what I was going for honestly
Im fine with taking whatever off, just kinda wanna use iron valiant
Go cm ghost iron Val, lead meow > cb, booster energy iron month, go gambit > ting lu, orthworm > corv, dd baxc > edge
tag me if anyone ones their team rated and ill get to it when i can
New OU RMT @worn arrow, @ruby crest, @fallow crag, @agile lava, @daring violet, @dry edge, @green citrus, @severe shard, @west harbor. I won't notify you again for at least 6 hours.
https://pokepast.es/3408c456fd5a0e58 I too have an av pex team that I wish to get rated
Is this good?
First time building an OU team in SV https://pokepast.es/5f749f62ac7ebcde
I have some knowledge, so I could assist in certain ways
Most should be left to the raters thi
Ceruledge doesn't run psycho cut, replace it with taunt
As for the rest I'll leave It to the raters
Go orth > ting lu, meow > donzo, taunt > eq on moon, cm ghost iron val > sd, and replace ceruledge with Kingambit
Replace h zoro with np hydra, tera fire > flying on gambit, physdef tusk > av, tera dragon and modest on pult, and dirge > loom
Hey there!
This is my updated team!
Did I improve it?
I am aiming for a Balance team
I would go sub hex pult > cb, scarf iron Val > dengo, red card amoong > month, and tera fairy > steel and twave > wisp on amoong
tera steel, nasty plot sub dark pulse and flash cannon for hydra? why tera fire on gambit over flying? why modest over timid? wisp hex on dirge?
Thank you for your suggestions, but
-
I wanna use banded Pult because I don't wanna sub. I want an immediate speedy wall breaker which can also act as a late game sweeper. He can U-Turn too which is convenient.
-
Ghold is there for spinblocking and late game cleaning
-
I actually used amogus but here I got a suggestion to replace it with Moth so, I did that. And actually Moth surpassed my expectations.
-
Tera Steel is recommended on the site iirc, so I went with that. I might change this.
Wisp might be helpful though! I will change that!
Oh wait, I did have Wisp on W-Rotom
Do you think my explanation is suitable for Balance playstyle?
I personally go with Tera Fire on Kingambit because I use Swords Dance (and you also have on your Kingambit). So, I'd Tera and dance when the opponent uses his Fire type moves on me
But I don't know how the experts feel
i chose tera flying for tusk since i felt that was way more common but im not super familiar with the meta
im also not sure if not having fighting moves but ice spinner on tusk is a good idea, and what tera i should use on dirge between tera water and fairy
Ye for hydra, tera fire for things like volc, modest gives you much more breaking power and you don’t miss a lot when it comes to speed outside of scarfers you weren’t gonna be eat, and yes for the dirge
Thing is hex pult goes a long a way still as a breaker and late game cleaner a lot better at least then cb, dengo sure can act as a spin blocker but still struggled in reliably coming on tusk and there’s no double hazards so it’s not as important fwiw, if you where to keep moth I would go tspikes here but at the same time prefer amoong just to better check stuff like Val and tusk, and fairy on wash is so you can tera on a dragon move like pult draco or baxc glaive rush and twave
When can I sub?
I am so bad at it
Thanks for the suggestions, I might remove Ghold because as you said, there are no double spikes and rocks
You’ll have opportunity to sub especially against heavily passive stuff like dondonzo, pex, amoong or when you force something out
If you really feel you desperately need a much more immediate breaker then just go specs Val instead of scarf
what tera should i run on dirge? and i was thinking if not having a fighting move on my tusk is a good idea
It’s fine, and there fairy on dirge
Gotcha
I initially used Specs Valiant tho
He was dope
Might add that too
i see thank you, and is there an ev spread of tusk since im not sure how much defense i should invest in it
oh and is boots more valuable on dirge or lefties
Boots you want those
Defense is usually max defense it all depends what you wanna creep with speed tbh
Send an updated version of the team
@sly mauve did I ever get back at you here
pretend the lefties on dirge is boots (i misclicked)
yeah this looks fine evs on tusk at +2 makes u faster then scarf dengo, tho would take evs fromd defense not hp, stealth rock > ice spinner on tusk, surf > tera blast and acid spray > ice beam
on pex
resend the team
Da av pecks
https://pokepast.es/3f8bb5f53ab4ed92
what tera should i use for pex then? :O
dragon
fairy
fairy pex > poison, np hydra > corv, cinderace > meow, defensive tusk > bu, specs iron val > scarf, and fire lefties gambit > flying boots
thanks for the helpp 
😦
Muh corv
i understand why you would have the corv but corv rn struggles with this meta and everything that corv checks is already covered by pex + tusk + gambit
no problemo
Plus there are so many situations where my only physical wall (tusk) will get 2hkod by the mon I need to wall
if thats the case then you got to better preserve tusk
New OU RMT @worn arrow, @ruby crest, @fallow crag, @agile lava, @daring violet, @dry edge, @green citrus, @severe shard, @west harbor. I won't notify you again for at least 6 hours.
looks good but idk if u need valiant here
scream tail is always a pretty good slot on teams like these
^
flash cannon > ep on drei
May want max hp wisp ace
team looks good, id lean with Body Press > EQ on Tusk for Ortho wall. Since this team is more balanced / offensive leaning I think you need to have some speed control personally. I would consider Booster Valiant. I would give Gambit 252 Speed / 252 Att (Adamant),
Woah you got every rater to respond lol
chatot w for once
what
okay so screen shot this, and try all the different stuff lol
honestly you cant go wrong with that
mess around and see which one works better for you
https://pokepast.es/bf86c05c29f88cf5 how is this? I built this team in mind to benefit the team altogether and complement eachother.
Garchomp is to set up hazards, and ghouldengo to avoid removal. Skeledirge is there for its defensive profile and prevent corv from removing hazards, great tusk is there for knock off and hazard removal, greninja and valiant are for offensive power.
this look nearly indetical to a current sample tho with a garg > dirge, and pex > gren
ty for the advice! i was able to peak 1541
nice!
Is that a good thing or a bad thing?
more like a neutral thing
https://pokepast.es/af7fddcae7d74538
I didnt like hydreigon
New OU RMT @worn arrow, @ruby crest, @fallow crag, @agile lava, @daring violet, @dry edge, @green citrus, @severe shard, @west harbor. I won't notify you again for at least 6 hours.
He no work
trying out mixed shift gear cyclizar to celebrate it being unbanned, thoughts and changes are appreciated
pult mu is just outplay
they arent all specs
(ace could prob be tera fire gambit)
yea
Kingambit @ Leftovers
Ability: Supreme Overlord
Tera Type: Fire
EVs: 112 HP / 252 Atk / 144 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Kowtow Cleave
- Sucker Punch
i guess this
over ace
I would say go sub pult > zoro, tera water tusk, spdef fairy washer, and amoong > ace
wtf am i supposed to do against hatt
You’ll be fine against hatt
I laddered and my only losses were when oppo had cm hatt
skill issues tho you really won’t see cm hatt higher you go mostly eject button
New OU RMT @worn arrow, @ruby crest, @fallow crag, @agile lava, @daring violet, @dry edge, @green citrus, @severe shard, @west harbor. I won't notify you again for at least 6 hours.
Should I replace orthworm now that shed tail is banned?
If anything start fresh with any team with orthworm
Damn
Armarouge only really fits towards psyspam, you wanna go them > offensive, spdef washer > physdef, tera fire gambit > dark lefties > black glasses, and scarf Val > meow
EVs: 80 HP / 249 Atk / 8 SpD / 171 Spe
also idk what happened here but your evs should be divisible by 4
rate my team https://pokepast.es/a0e6b7ca49fe92d5
Make this hex pult, wisp bulky volc, physdef great tusk > corv, av pex > king, np hydra > dengo
https://pokepast.es/e8262b0182522437.
Tried making a bulky offense team that played off banded bax and specs valiant with corv to slow pivot into both. It's been working pretty well but I'm wondering if I should run ironpress garg instead of rocks, I lose hazard stacking power since I'll have to ditch spikes on clod but I gain a wincon. Wanted some input mainly for garg but will take any suggestions.
New OU RMT @worn arrow, @ruby crest, @fallow crag, @agile lava, @daring violet, @dry edge, @green citrus, @severe shard, @west harbor. I won't notify you again for at least 6 hours.
I honestly would say go rotom-w > corv, physdef tusk, and curse garg > sr, you still wanting a late game cleaner you can just do like scarf iron Val or booster baxc and ace already give you plenty of breaking power
making a BO team with cyclizar need some help https://pokepast.es/fc8fd24cca0bda7c
@ruby crest
Honestly cannot tell you how good cyc is rn or what would even be optimal for it’s
what about the rest?
Honestly dozo is random here tbh
Just go like amoong > dozo, spdef washer, curse garg, sub hex pult > dirge, physdef tusk
https://pokepast.es/63e8289480f23403
Not sure what to do here. Iron Valiant is the main thing that has me stumped. Garganacl and Corviknight feel redundant and I want to replace Garg before Corv if I go that way. I dont know what to do with the fourth attacking slot on Cinderace, because I haven't had too many opportunities to use Sucker Punch where I wasn't completely fucked as is. I think Scarf IV might be preferable to whatever i'm trying now
A lot of this team is trying to eliminate Hatterene so I can get Garchomp out there, then I basically spam Corv U-turn. I try to get in a lot of chip damage through Garg so I can finish with Cinderace or IV. Issue is that my current IV build is not terribly useful after the first Booster Energy and I rarely have an opportunity to use Agility, so I may end up going Scarf or something
0 Speed on Corv is so I can ensure I get the 2nd U-turn if it's a Corv ditto. Biggest weakness in general feels like Special Attackers and setup sweepers, and I have too much pride to run Hatterene
I tried putting Hydreigon in the IV slot before I threw in IV, and it ran a lot worse. I'm not sure what to put there and I don't want to run Volcarona (mostly because I think Volcarona would be largely redundant with Cinderace)
one random idea i have now is to run stealthrock/protect on garg instead of ID/BP and then replace Garchomp's SR with like Swords Dance or Rest or something just to mess around, so I can get more out of RS/RH on chomp, but I think that's more fun in theory than practice lol
resttalk dragon tail/spikes rofl
(also this team is lacking in speed/special defense and I have kind of a reckless playstyle where I will unnecessarily or arrogantly sacrifice something)
@slate citrus plz tag me in the morning
to remind me to rate this
im too tired rn
but i don’t want ur effort wasted
EDIT: am using scarf IV now, need to figure out what to replace agility with
EDIT: knock off
New OU RMT @worn arrow, @ruby crest, @fallow crag, @agile lava, @daring violet, @dry edge, @green citrus, @severe shard, @west harbor. I won't notify you again for at least 6 hours.
Go rocks garg > ipress, Bu great tusk > corv, chain chomp > defensive, spdef rotom-w > hzoro, and specs iron val > scarf
https://pokepast.es/ebf0a5217a0dce54 rmt bulky offensive
New OU RMT @worn arrow, @ruby crest, @fallow crag, @agile lava, @daring violet, @dry edge, @green citrus, @severe shard, @west harbor. I won't notify you again for at least 6 hours.
id go 252 speed on gambit instead of 144, so no hp evs just put it in sp.def (4). missing 4 evs on tusk id put in speed. believe it or not opposing garganacls seem to be problematic for this team, i would go substitute skeledirge instead of the set you have currently. team is overall slow (but you have 2 priorities) which fixes the speed problem but you have to rely on it vastly which can be annoying esp for sucker punch. team looks good overall
You can honestly ditch hatt for like valiant to give you more speed control imo
i quite like that idea tbh, bulky offensive doesn't mean everything has to be buildt like a tnak XD
https://pokepast.es/0f89bff60077fcd5
Is this good? For singles
Go physdef tusk, tera fire gambit, spdef fairy wash, sub hex pult, and amoong > king
@agile lava
I will replace zoroark with special defensive rotom-wash (t wave volt switch hydro pump and idk protect) and specs up the iron valiant though with the rmt from ting lu. I will update in a moment. But if you can take a look at it when you can that's great.
I need to talk out changes to my team so it's hard for me to take advice as simple as "do this over that" but I will respond as I go. Will be busy but will be responding when I can!
For now I'll make the rotom w and IV changes. Rotom w should help with speed control. Sucker punch has actually been great against gholdengo so I may stick to it
Can you recommend a good bulky offense team?
For doubles
i dont play doubles and that more of a #comp-general question
Ok thanks 👍
Also why amoongus over slowking? With slowking I can get coverage for fighting types
Unless that’s what fairy rotom is for
He’s not running terablast tho so that’s probably not it
Also I assume Tera fire gambit is for volcarona grass sweeps but idk for sure
Amoonguss is there for better mu against great tusk and iron Val you don’t necessarily need coverage move to hit certain types
Wym? Like some of the others are powerful enough to not need coverage?
It’s more like you don’t necessarily need this type of move cause then I will lose to it when in reality you would want mons to cover or certain mons fwiw
Is it bad I kinda wanna use that team for main story lol
We don't rate in-game teams. If you want to discuss in-game stuff, I'd suggest #legends-no-spoilers
On a more balanced team like this, you'll get better mileage out of tera fire + fire punch over espeed on dnite
You want hydro pump and tera water on gren
I'd go tera fire or fairy on kingambit and lefties over life orb
Also should run 44 Speed EVs
Tera fighting makes more sense on tusk to me than steel since it is offensive
This team gets sorta smoked by meowscarada, so you may want to consider amoonguss > clodsire
Which would push rocks to tusk
what are the speed evs for
My fault
tera type for amoongus?
Water
Water usually amoong is a Mon that you hardly will tera
yeah assumed so
thanks
i’ll check
hatterene is slower
if you invest fully into hatterene it outspeeds gambit
not sure why you would do that though
44 speed makes you faster then blissey
New OU RMT @worn arrow, @ruby crest, @fallow crag, @agile lava, @daring violet, @dry edge, @green citrus, @severe shard, @west harbor. I won't notify you again for at least 6 hours.
keeping corv here is a must
Ok then use surf
cb baxcalibur is a big ass threat
use surf
Water shuriken is completely unviable
it’s more reliable
okay
ill continue in a sec ill let these guys finish they rate first
replaced it, how about everything else?
Go eject button/ red card > lefties on amoong
ok the problem with this teami
is
its too weak to force real progress
chomp / garg / corv / rotom is too much defence
cinderace is too weak to be a real way of breaking
valiant is nice but thats the only thing
theres also no real win condition
yea u have iron defence garg
but its slow and people will have a lot of counterplay to it
so my changes are baxcalibur > garg, great tusk > chomp and a set change to CM valiant
baxcalibur over garg gives u real breaking power
tusk over chomp gives u a 2ndary spinner letting bax not have to take rocks all the time
since defog is pretty unreliable
and cm valiant gives u a win condition that appreciates the holes bax / cinderace make
change rotom to calm btw and tera fairy
and pain split > light screen
https://pokepast.es/03faf09dae0591ec
Hello, this is my team! I’ve gotten to just under top 500 with it, but often hit a wall around the 1600s when playing. To give the team an explanation and breakdown:
First and foremost, we have Iron Valiant. Pretty standard specs set imo, sometimes gets locked into a move on a bad predict but overall a very strong player on the team.
Next we have AV Azu, an absolute staple I’ve used since the beginning of the gen. Struggles a bit against Corv and Dozo, but ice spinner allows it to get heavy damage on unsuspecting clodsire. Just a couple speed EVs to outspeed other Azu, as belly drum is a pain in the ass to deal with, and pairs up quite well against most gholdengo sets
Volcarona is a really fun one, sets up well and tera dark absolutely destroys a lot of dragapult and Skeledirge sets
Great Tusk, always a classic, spec’d to outspeed specs gholdengo and tera grass to potentially smack unsuspecting water types
Dragapult is pretty normal, packing a potent tera water hydro pump that hits garg really well
And last there’s Kingambit, tera flying for the funny great tusk matchup and black glasses for extra damage.
The team definitely has its weaknesses, but I’ve brought it really far, and would love to know what to tweak in order to maximize the effectiveness of it
walking wake is kinda annoying
so is sandy shocks surprisingly
i’d go spdef rotom > azu
and make pult sub hex
tera fairy
rotom takes a lot of pressure off tusk too
which should be bulkier
with eq knock spin stealth rock
tera fire gambit w lefties is better here too now that rotom is on the team
volc can get out of hand
Thank you, yeah that's the thing I've noticed. My main strat has been to chip down until my guys can finish the job but everything happens so slowly
I said it in another chat but I'm a gen 3 player that came back on for gen 9
So there's something about the power differences that has been hard to get used to
I'll get back to this when I'm back home on Sunday and run through those changes. I've been meaning to try bax for a while, and now might just be the time
https://pokepast.es/cb7c4ce3a80681a1 I feel like this team is missing something but I’m not too sure what it is
Lum > lo on chomp, iron moth > ceruledge, encore > liquid on azu, tera ghost shadow ball > tbolt on Val, eject pack rocks tusk, lead meow > Glimmora
https://pokepast.es/a991d87dcef95fa5 ive tried doing a balance team with 2 unaware mons like unsure if i could do like a spdef and physical wall but if not ig i can just change
if ur gonna do tera water on clod use lefties
oh yea true
and max speed on gambit with tera dark
max speed?
but isnt supposed to be bulky
i mean what is gonna outspeed with full investment
ig with webs can work
Don’t really like double unaware especially these two unless it’s really on fatter teams, you most likely wanna keep go water absorb if anything on clod for walking wake,
some bulky mons that dont use speed investments
like skeledirge ig
cant u just sucker punch at that point
you cant sucker a will o wisp
well still i dont htink skele can one shot kingambit
Fwiw I would go like cinderace > ceruledge, bulky dragonite > dengo, water absorb > clod, and go defensive dozo not curse here and bu tusk > physdef
Gambit runs bulk and still runs speed
alr then
I guess that's true im just going off of what people have told me before
people also suggest it a lot so yk
New OU RMT @worn arrow, @ruby crest, @fallow crag, @agile lava, @daring violet, @dry edge, @green citrus, @severe shard, @west harbor. I won't notify you again for at least 6 hours.
i tried doing another team if anyone knows how to make it better
Go spdef fairy washer > gastro, wisp > HJK on ace, specs h zoro > np, standard gambit set with tera fire, physdef great tusk, and foul play > clear smog on amoong
You can actually even argue going hex hzoro
is there anyway gastro can work on a team?
why bronzong?
Literally everyone was using lead chomp so this set is there to completely counter it
eh
if you trick to a garchomp then you just let them have a scarf chomp
I'd probably do trick iron ball if you want to do that
Usually they're locked into stealth rock in which case
Ice spinner hooray
Also iron valiant gets that sweet OHKO even with scarf
then why not do a scarf valiant
that can also lead vs garchomp
can trick vs other pokes
and it's a better check to walking wake
Oh yeah forgot walking wake was a thing
then you can run something like great tusk or kingambit for more utility or offense, respectively
Low ladder is something else, I see more flareons than walking wake
unsurprising
Who should I replace bronzong with
my instinct is to go w/ either great tusk or kingambit
Can they set up rocks
yep
if you want to keep bronzong, I'd recommend giving it lagging tail or iron ball to trick vs chomp
for ur initial team
Nah not gonna keep da zong
totally fine
Great Tusk @ Leftovers
Ability: Protosynthesis
Tera Type: Fighting
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Knock Off
- Rapid Spin
?
How's the rest of the team?
I don't particularly see any major flaws off the top of my head
but some other helper might disagree
if ur doing tusk > zong imo u need smt that deals w. pult
so maybe more spdef on wash
Valiant
not a switchin
When in doubt pull the valiant out
was about to mention that sub hydreigon is probably annoying
that makes sense
though you'll want a different rocker
cuz gambit is better when sd'ing than rocking
So a quick thing:
I'm guessing this bax would be good with max atk/HP divisible by 16/put the rest into special defense right, with assault vest? Something like ice shard, dragon glaive, ice spinner, and something other than eq, tera Fairy
And tusk would be st like knock off, spin, eq, stealth rock with leftovers, max HP/def, tera water
?
This one is better I think
I said ice spinner but it would essentially be the strongest physical ice move available
Cuz yeah cinderace isn't a breaker, cinderace is basically a revenge killer that can pivot
I made this team for gen 9 ou laddering, open to critism https://pokepast.es/8fdf0c235401ed6f
Cuz the other issue I've been seeing is that I can't handle a singular wall on an otherwise bulky team. And I think your suggestions address that. I can handle stall-y teams a lot better than I can handle teams with offense focus
what
where dd u get that bax set from
did
lmao
does it even learn ice spinner
I went off the cuff
I basically meant "physical ice move"
And I recently saw a great tusk using ice spinner
So hence, I threw it on there
But icicle crash is what I'm thinking of
Most likely
Otherwise assault vest or choice band I'm guessing is the way to go with bax
Choice band for wall breaking actually
And instead I'd invest the EVs into special defense over HP just for that sweet sweet flamethrower switch in
Or fire blast or whatever
I'm just sad I have to get rid of rocky helmet garchomp but it is what it is, maybe for a future team idea
I just want to be a hipster and avoid great tusk usage, my old wincon was rapid spin bulk up great tusk
But I'll throw it in and see what happens on Sunday
I made this team for gen 9 ou laddering, open to critism https://pokepast.es/8fdf0c235401ed6f
Wait bax has 87 base speed????
Wtf
I'm jollying that shit up
Idk why I thought it had tyranitar level speed
Jolly is cool but adamant gives you more breaking power
Eject pack rocks tusk, go dd taunt moon, iron moth > armarouge, lead meow > dozo, cm ghost iron Val > dd hax
How's this team
New OU RMT @worn arrow, @ruby crest, @fallow crag, @agile lava, @daring violet, @dry edge, @green citrus, @severe shard, @west harbor. I won't notify you again for at least 6 hours.
Remove Hax it's niches are helpful but it gets outclassed by other mons maybe use garchomp for stealth rock and spikes support which can chip down other mons.
k ty
Next time only edit the poke paste of the first message instead, go tera water tusk, scarf iron Val > booster, tera fire gambit lefties > meow, cinderace > volc, and spdef tera fairy wash
ghost spam i need feedback
https://pokepast.es/ef2a48b664858eea
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I didn't know I could do that tbh
Also I didn't understand what you meant after scarf valiant
is that trippe mid
Qd>WW volc
quiver dance is the reason volcarona is good
you can do qd + wisp too, just drop whirlwind
Go tera fire lefties kingambit > meowscarada, cinderace > Volcarona, and special defensive tera fairy rotom-wash > steel
go bulkier sub pult, sd low kick gambit, specs trick h zoro, red card amoong > volc, tera water great tusk and speed creep after +1 you are faster then non scarf or booster energy tusk, and spdef washer > defensive
how much bulkier
does the 8 attack on great tusk do anything specifc?
no its just to reach 300
https://pokepast.es/46c987b704c10a97 the bulk on pult lets you take a plume from torkoal, attack gets the ohko on moon, speed makes you faster then non + nature pults or boosted ones, spa is a dump
oops gambit is meant to be tera fire
ok ty
np
This?
Lefties on washer run 12 speed on it take from spdef, go zen and wisp for last two on ace, and go 136 speed on tusk this lets you be faster then iron Val not boosted or scarf after a spin
Everything else is fine
What are these words 
Leftovers on washer > focus sash and run 12 speed evs you take them for the special defense evs, zen head hurt and will o wisp for the last two moves on cinderace, run 136 speed evs on great tusk this lets you be faster then iron valiant that are to choice scarf or quark drive boosted after a rapid spin boost
Does that clear it up?
Yes tyyy
Did I do it correctly

Yippee
Can hisuian zoraork be used in balance or BO
Hzoro is mostly used in bo or offensive teams
not balance
Hmmm do i require hazard removal here or is the team fine? https://pokepast.es/6c70ddea4d87bc57
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Kingambit > Glimmora, eject pack rock great tusk > ting lu, dd loaded dice baxc > rotom-w, tera ghost > diary on iron Val, and lead meow > cb
Dairy?
Fairy*
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is corv super necessary on the team
yea
otherwise dragonite and opposing bax are too big of threats
specs pult
is better here
and booster shocks
zoroark needs to b replaced but i’m too tired to think
tag me tmr morning if no one else replies
gotcha
havent seen them much on ladder, but yeah i can see how deadly they are
suggestions on checks to them?
expecting horo to be replaced into that
I would say a gambit and then a rocker > valiant ideally something that helps for opposing gambits
Insert obligatory great tusk
so essentially gambit and tusk, you say?
Ye
always struggled in choosing whether def or off tusk works more
switched valiant and horo for dark gambit and off tusk
It should be defensive tusk and tera fire gambit
and rona
Immune to wisp
AV cyclizar
https://pokepast.es/c19f424bef995000
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no trippe mid this time 🙏
trippie*
tripple
tripe
go adamant baxc, tera fire kingambit with lefties > garg, spdef fairy washer, tera water tusk and run 136 speed, scarf iron val > booster, red card amoong and foul play > clear smog
dont mind the 20 spa evs on scizor, was an accident
yeah some of these mons here you wouldnt hardly use in tr namely the donzo and scizor, you could do another tr setter like rabsca > in place of donzo and then encore bd azu > scizor with no speed, choice band iron hands > sd eject button on hatt > lefties
ight
https://pokepast.es/99304dfae452a3e4 this better?
replace nuzzle on hatt you dont want lower the speed of your opponents
everything seems fine i suppose this as best you can do with tr cause rn tr is not that good in ou
ah right
oh
Team looks good to be honest I like choice band valiant a lot I’d go spirit break over zen headbutt, I would also go booster energy on sandy shocks for the speed boost on, setting up entry and outspeeding majority of things as a potential lead
Yeah CB Valiant is extremely underrated
It's arguably the best knock off user
Stuff that check Special Valiant like Dirge, Ace, Gholdengo
Hate a knock off
I’d give tusk some more speed evs to outsped other tusks and potentially give it knock off as well over eq or body press but this is not a hard suggestion
To an extent this works for Clod too
Zen is the only move that 2HKOes Pex and Amoong without Tera
Yeah exactly and maybe for gambit throw more speed but aside from that team looks really good in this meta
Okay keep zen
I had Knock, but I thought Valiant does that well already
So Body Press provides me a way to beat Booster Moon, Hydreigon
Yup if you can ration keeping valiant as long as possible I wouldn’t recommend it
I could go Ice Spinner too
I don’t mind double knocks tho
I would have loved to have Spikes here too somewhere
But never mind
Bulk Up on tusk saves me vs opposite grounds
Except Chain Chomp
But Slowking does well vs it
Yup I would say give tusk enough evs to outsped chomp after 1 spin
So it should reach 224 speed
If chain chomp is annoying
https://pokepast.es/b0c4929e7f81522b how is this?
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Its very fat with dragapult as our wall breaker and kingambit lum berry for a strong set up sweeper.
Garg and king are great for late game
Eject Hatt doesn't fit particularly well here. Leftovers should be fine for more longevity. Speed EVs to outspeed Pex are also nice, iirc you need 52
This looks very weak to opposing hazards though. Hatt can't handle all the pressure
Smth like Court Change for example would also be very troublesome
Maybe Corvi > Rotom-W. Corvi also gives you a Fairy resist
Wouldnt Walking wake be a threat then or is d pult fine for it
You can try Tera Water Garg
That should help a bit
Between it and Corvi + Hatt would be enough
Alright anything else that might be a threat?
Looks like a fine start
Smth else could be Tusk > Ting Lu and that way you can keep the Rotom-W
could u explain why those changes should be made?
Either way you really need to support Hatt here
It alone wont be able to handle hazards
I meant something to hel Hatterene handle hazards (Corvi or Tusk)
not "support hatterene" as a set
Leftovers or Helmet is fine, you dont particularly need bots
I was thinking fit in tusk and making rotom-w spdef cause your walking wake answer is let it kill soemthing and revenge with pult
Also Tera Water on Hatt is overall a better defensive typing compared to Steel. But you can try both and see how they work
Hmmm rocky help body press tusk?
Helm*
Or would lefties be better for longevity
Adamant on baxc gives you more breaking power, Kingambit is another while still maintaining that ghost resist and able to punish problematic threats with suckers, spdef on rotom-w to scout moves and take hit from pults, walking wake, tho with tera fairy lets you punish dragon moves and able twave back, tera water is a great defensive typing for great tusk and the speed investment helps pressure non boosted iron valiant, I enjoy scarf more here but booster also works tho if you run booster it would be mixed attacker or even dbond, red card is good for amoong take a hit and force to spore something that doesn’t want to get spores and foul play is to not be complete deadweight against and hitting back against set up mons like dnite
im thinking about changing valiant -> booster moth is that ok?
Valiant is a lot better tbh and has some useful tools that can be beneficial for this team like trick and knock tho it depends which set you go scarf or booster
scarf val
Then yeah trick is really great cause you can screw over fatter teams like tricking an almomola and make it easier for baxc and gambit be much more threatening
ok, tsym
oh, btw scarf val use moonblast, knock , trick and what?
i have never used that set before
Hmm here I believe you would would do moonblast focus blast tbolt trick
thx
I'll post the updated team on Sunday. I played bax and tusk, I actually feel like I should replace corviknight with the same rocky helmet chomp and change tusk to a second wincon (bulk up rapid spin cc eq), my only real issue is that cm valiant doesn't feel fast enough so I might just change him back to scarf
Also rotom wash doesn't get pain split
I kept light screen instead
i meant
protect
light screen is horrible
cm valiant uses booster energy
to get the speed boost
Gotcha
LS sucks bc it's just 3 turns of protection right
Essentially
Or ig 4
I think I'll play around more later then, protect ig fills up a dead turn
Go Lead meow > Glimmora, np ghodlengo > scarf, tera ghost shadow > tbolt on iron Val, encore bd azu > donzo, and eject back rocks tusk > clod
okay
what evs should i put on azu
hp and atk?
or hp and def/spd
Just use the standard one in smogon
ight
Lead meow > Glimmora, eject pack rock tusk > peli, cm ghost iron Val > wake, tera steel on dengo, encore > liquidation on azu, lum berry > glasses on gambit
https://pokepast.es/d7abd8dc4f5ab8a8 (Iron hands bulky offense)
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You lowkey want amoong > pult just cause iron Val are gonna be annoying, lefties on gambit here, you could also do some speed on tusk here
How about Dirge?
For my team I'm attached to Ceruledge and Valiant. Anything else could change. I think the team is very strong but I'd love to tighten it up
Amoongus is passive
That could work as well sub dirge
dengo could fit here nah?
I find Dengo mid honestly
Especially when ChainChomp takes care of hazard removers/blockers
Dengo is a bit overrated but he's great for hyper offense and good on bulk offense
It's fine
dirge on ho?
But I feel that it neither is strong enough, nor bulky enough, nor fast enough
Scarf is the only set I like, but again not on every team
Sub dirge is nice on everything except like stall
could i ping someone?
Go wisp volc, spdef twave fairy washer, hex pult > chomp, physdef great tusk > clod, and gambit > pex
Okie go bulky willo wisp Volcarona, special defensive tera fairy rotom-w, hex Dragapult replaces garchomp, physical defensive great tusk replaces closer, and Kingambit replaces pex
can dragapult act as a cushion when volcarona dies?
Define cushion
secondary attacker
i put choice scarf on garchomp since the enemy would expect garchomp to set up first
and they'd be completely wrong
Well yeah
how do i turn volcarona bulky?
also do i just replace giga drain for willo wisp? that would delete water, ground and rock coverage
sorry if im asking too much questions
One important to know you don’t necessarily need a lot of coverage moves to beat certain types
Use the set in smogon website
so what do i do if the types i mentioned comes up?
You have ways to handle those with the other team
is the special defensive rotom wash set also on smogon?
It’s just max special defense
ohhh
i found phys defensive greattusk on smogon but im indecisive over rocky helm or leftovers
do i go booster energy?
Leftovers
Ye
Go cm ghost iron Val, Kingambit > cinderace, eject pack rock great tusk > treads, and fix the set for lead meow it should be leaf storm instead
hey can someone help me improve my sv ou team
the only pokemon I'm like not willing to remove is zororak, cuz I love them.
ofc if there is a way to optimize it I would love that
the rest can be swap'd out if need be
I havent played much of gen 9 ou but I played a bit of gen 8
Bro, I am just using Moth over Chomp. It helps vs Valiant as well, while retains my team as a H Stack (T Spikes over Spikes now)
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I wanted to know if there are any adjustments I should make. I've tested it quite a bit, and this is what I have so far
Lead meow > corv , sd loaded dice Breeloom > banded, screens pult, cm ghost iron Val > gholdengo, and Volcarona > Glimmora
Thank you
@ruby crest
If the focus is around zoro I think you are better off reworking the team cause zoro generally is not that good in balance
This channel is more for rating teams so redirect yourself to #comp-general, also the team structure and what mons you want depend on what zoro set you wanan use
You need speed control here tbh
hmm alright, ill think about this more deeply theen
thxx
I would say sub hex pult > dirge
Go tera water on Great tusk and run 136 speed evs to outspeed non boosted iron valiant with a rapid spin, and adamant on baxcalibur
alr
Actually don’t
yeah i wasnt sure on dirge
Go iron Val instead
over dirge?
Ye
You can do booster mix or scarf
Iron Valiant @ Choice Scarf
Ability: Quark Drive
Tera Type: Fairy
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Moonblast
- Close Combat
- Knock Off
- Trick
this?
I like scarf tho cause you can screw over fatter teams with trick
I would prefer specially oriented
Do like focus blast/ aura sphere > cc mess around with both and use whichever you are more comfortable tbolt > knock tho you can also mess around with dbond as well!
Tho if we going iron Val I would suggest cinderace > bulky volc everything else should be fine or you can mess with both
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don't know what I could change to make it better, also if you find the spreads a bit confusing it is because idk how to make the most optimal of it
i believe you been posting this team for a while fwiw It needs a massive rework overhaul specs iron val > grimmsnarl, kingambit > walking wake, just run lvl 100 on corv, go tera bug on ceruledge, sludge bomb > synthesis and foul play > clear smog run covert cloak on amoong
specs iron val > scarf, sub dirge > bulky, spikes chain chomp > clod, scarf rotom-w > corv, flying sd kingambit > black glasses dark, and physdef tusk with speed for iron val
Does tusk outspeed iron valiant then?
Or you mean after rapid spin
after a spin ye
go for tera dragon phantom force dd pult, lead meow > cb, np air balloon dengo > scarf, tera fire kingambit > corv, iron moth > dirge, and eject pack sr tusk
specs iron val > sylv, physdef great tusk > treads with enough speed to outspeed scarf dengo after a speed boost, tera steel on rotom-w and twave > wisp, kingambit > roaring moon, eject button > helm on amoong and sludge bomb > clear smog, and sub dirge for last
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Is loom just there to revenge kill gambit?
Yeah, also Spore seems nice
Actually
My team's removal was so good
So a Sash mon made sense in the last slot
I experimented with SD Zoro and something else I can't remember
Breloom worked really well
Cause was going to say lead meow doesn’t look bad either but yeah this looks fine
Nah
I have enough Hazards
Courtesy of Glimmora
Spore gives set up opportunities
I could go Gambit over Moon
Gambit is dope ye
What do you think is better here?
Gambit here also idk if you really need tera blast you already smack around amoong and dengo especially cause other mons here want to tera most of the time
Eh
Smacking Amoong and Dengo actually opens up the game for Valiant
Especially Amoong
Dengo is w.e.
It loses to Valiant regardless after its hit by Bullet Seed
Could I maybe do Aerial Ace just for Amoong
?
What was your thought on replacing Tera Blast with?
You could do rock tomb, sd you can honestly mess around with the last slot cause I would do lum berry gambit here just to screw over amoong even more cause those two you already hellla pressure with hazards, and the rest of the team which allows for Val or others to tera more when they want
Offensive or Bulky Gambit?
I would say mess with both cause both have there merits liek if pult isn’t that problematic then just offensive but if you need more liability bulky
This channel is for teams wanting to be rated that’s a #comp-general question
@ruby crest is this fine now https://pokepast.es/483142dd51cc58d3
Better
Eject pack rocks tusk > Glimmora, lead meow > cb, np h zoro > pult, cm ghost iron Val > roaring moong, and tera fire > flying in gambit
I kinda want to use band meow for the 4 different stab types it can use
I feel like I want to use glimmora for hazard stacking over tusk
Yeah I was thinking H zoroark so I'll probably use that
val wouldn't be bad but I want EQ coverage which I would get with using tusk but like I said I want to hazard stack
also I don't get why people even run tera fire gambit so could you explain it (and also explain why I should make those team edits with what I said)
Also what's my Waking Wake check then
4 stab types would hardly come to play especially if you mess up and lock into the wrong move and is better off as a suicide lead for ho, with lead meow it does Glimmora job slightly better with taunt and knock and removing great tusk smoother which allows you to run a rock setter that can stand longer when you want to remove hazards cause it will be hazard stack still you have spikes meow and rocks on great tusk
Tera fire on gambit is to prevent burns and such this let’s you be a decent check against volc and soft check sun teams
Resend the updated team
ok then I need another banded wallbreaker to replace meow
also I get the burns thing but I dont think I wanna stay in on volc with gambit anyways lol like I think flying checks more relevant things
I barely even run into volc ever
but tusk or things that want to use earthquake is MOST games so it feels more neccesary
might be wrong tho
but yeah I will do lead meow over glim
You really don’t
Spikes opens up a lot of holes for the opposing and with your leaders having knock can remove any potential hdb users to make more progress
This then opens up for ur mons to force switches and get free opportunities to set up or straight up weaken something for another teammate
Fire is better here
I guess this is one of those cases you have to cope with specs iron Val as your speed control and go spdef washer instead
Can Iron Valiant be booster energy
It can here yeah
Not sure if this was talked about already but Naive on Chomp is usually worth these days
Outspeeding Hydra is big
@ruby crest what makes you suggest zoroark over pult?
synergizes well with hazard stack and can force mind games to the opponent on what its disguised
yeah I guess this team is weak to fighting so if I disguise it as gambit or something it could get me 1 cheese kill
but then what if they use their own gambit and sucker
or any pokemon that learns sucker
I see zoroark as more of a revenge killer because I think it can only get like 1 corny kill and then it dies to anything
or I at least don't think that sash set is good
specs and scarf look good
scarf to outspeed everything and kill with like stab hyper voice or shadow ball or whatever works and specs tera normal hyper voice to oneshot a lot of the meta
I remember use glimmora and zoroark to bait tusk in but then hyper voice just kills it
though lead meow can do that without burning resources
but what I'm saying is that I think plot zoroark is just cheese that doesn't get me as much as pult would
actually doing good against most of the meta and the speed>1 cheesy kill and then dying to val or anything with a scarf or gambit etc
fwiw zoro is much more consistent and beneficial then pult here especially how choice mons arent particularly ideal in ho especially when you have priority with gambit and speed control with val and meow, h zoro offers a lot more and not just cheese
that makes sense but what does 350 speed even outspeed thats important
thats what I'm worried about
zoroark can't even take 1 hit and the only reason it can take 1 is because of sash
not that pult is bulky but at least it lives resists and can take a few hits
zoroark gets the plot off and kills one thing then it doesn't matter if I'm choice locked or not because val or meow STILL outspeed and I still die
at least if I draco something with pult and val comes in I can switch out and I dont just die to rocks or something
and if I force it to switch out and val comes back I win the 1v1 assuming the val is chipped a little or tera ghost
fwiw your not using hzoro for the speed you already got speed covered with val and meow, a lot of mons in ho aren't even meant to take a hit cause opening up something for your teammates to take advantage and doing a draco means you are forced to switch which just means a lot of your mons are going to take heavy load or just removed especially when you want something for late
im not going to continue cause im trying to make ur team better since you are asking for a rate, but you are clearly just ignoring that advice atp, so move on if you dont plan to change anything
nah its not that I dont plan on changing it I just dont understand the changes so I want them to be explained
changes dont matter if I dont even know why I changed it
so I just want to understand why I do this or that
I'll try both of those teams now that I understand because I really think both can work but like I was just wondering
the eject pack tusk/lead meow and the one as is
i already explained h zoro gives you a nice breaker that can mess around with the opponent due to illusion and is a great way in making progress against opponents due to it and benefits from hazard, its a lot better then a pult who is choice locked making ur team vulnerable instead of making consistent progress
that makes a lot of sense thinking about progress
I think I just misinterpreted thinking what HO is
do you think the original team works well as a pivoting type of thing then or should it just be replaced with your changes
but like I said I'll still try both I'm just curious
im confused what you are aksing here pivoting ?
Pult and meow pivoting often with u turn and being able to switch in strong threats which threatens a lot of damage
hyper offense doesnt need that
thats the mark of a more balanced / bulky offense team
goal is just to spam setup and hit things until u win
Damn HO more monkey brained than I thought then
I thought balance was using kinda passive Pokemon like dozo corv rotom
So I was never interested in that
none of the pokemon u mentioned are passive
balance is abt having a defensive core and an offensive core to have switchins to most pokemon generally and be able to strike back offensively
Well they're too slow paced for what I usually like to run I guess
completely diff from being passive
Then yeah it looks like I need to learn how HO really works
the problem with having many choice mons on ho is that u dont have the defensive counterplay to not lose as soon as booster valiant clicks cm once
as ho ur goal is not to react after that has happened ur goal is to win before that can happen
https://pokepast.es/7b009b0a8fc95c33 my genius tech team
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just goin off it being a webs team, i dont think this glimmora set is the one
I'll keep this in mind
nor is defensive gholdengo
you would want as much offensive potential as possible with a team like this
get the spidops off my screen 
nasty plot gholdengo, maybe iron hands even
booster iron moth
webs are bad
but if you had to make them work
that's probably how
ok what should i put instead of webs spidops then
or webs in genreael
point of the team is just to spread twave and be annoying as fuck
thats a diff style of team
dedicated paraspam abuses slow breakers by making them faster
webs does same thing, but webs is much easier to remove
so u need a faster paced team for that
well what should i replace spidops with
cause i already have a few slower guys its all evd to do that and i already have bulky gold and a kingambit
and gallade
zerk ass
this team is fire
@weary crypt
just change glimm
well
change pult to
sub hex wisp darts
first
then change glimmora
i really want to run the corrosion tech
to another webs abuser
imo
great tusk
w rocks
this ghold set is kinda bad here too
its HO
change this to a webs abusing set
like specs
gallad is heat
masquerain is prbo better than garbage spidops tho
it sucks sadly
im heeading to bed tho
if u have any questions
ok thanks for hte hlp

oh
i just nkow cm ghost val = good
https://pokepast.es/86b3ef5204e8e266 can someone improve my team?
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Choice band with stealth rocks is extremely sub optimal in a meta where tusk is out vs tusk you’ll get spinned / fogged very easily since you’re choiced I would recommend going with a standard SR set with lefties body press / eq, knock off
Aside from that team looks good you can go with substitute dirge over the set you’re currently rocking with and then give the duck lefties instead of covert cloak
https://pokepast.es/4c93033bbc9ef73c how's this?
I would go lo on volc and go offensive tusk with ice spinner > spin, bpress > yawn on Torkoal everything else looks fine
Sorry but what is lo?
Life orb
Ima just hope that steath rock weakness doesn't hinder my team
With hatt and Torkoal you should keep hazard off all time
I put boots back on volc due to I not always being able to get rid of hazards
Especially when I can't switch in.
Hi guys, I'm back with an actual offensive team. How it looks https://pokepast.es/71797c6598e6f4ea
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This is not bad I would go np h zoro > specs, fairy Kingambit > dengo, eject pack rocks offensive tusk, dd loaded dice Baxcalibur > washer, and giga > wisp on Volcarona
Nasty plot hisuian zoroark
All g tho I hate people that say hzoro
Just say zoro, the other one is unviable anyways
true, and if it was an RU discussion itd be obvious they arent referring to the hisuian
though I dont mind
its only a single letter
You see dex
Zoro make some think of either roronoa zoro or zoro the vigilante
hmm but should I do life orb or focus sash for zoro
does LO trigger illusion?
Tho the reason you would go sash or boots is to take a hit when needed with sash or pivot without being prone to hazards with boots since hzoro is frail af
ill try sash and if Im struggling with pivoting around hazards ill prolly switch
Hazards can honestly be prevented if you play cards right with meow and tusk
Prevent the opponents hazards and keep ur hazards up
And remove their or heavily weaken there hazard setters
ye, thats why I like ghost tera meow
people prolly expect it
but its a good plan B if I need another hazard remover preventer
whats a good tera type for baxacliber?
Dragon fairy ground are the most common
hmmm, I think my team is vulnerable to walking wake
fairy seems like a good idea to go fairy
and other dragons
When in doubt mess around and see which one benefits you the most
experimentation is the only advice that applies to everything in life
*most things
here it now
Go max attack and max speed on great tusk also cc > headlong rush since you hit more stuff and aren’t completely screwed against flyers to activate eject pack, np > voice on hzoro, actually I think you can just go max max gambit with tera dark lum berry
Everything else looks fine 
thanks!! I look at this in sec I got in a match to test it out for a sec
ye I put in the changes, for gambit max attack and speed or attack and hp
Max speed not hp
ah got it
you could put low kick on it if you want
New OU RMT @worn arrow, @ruby crest, @fallow crag, @agile lava, @daring violet, @dry edge, @green citrus, @severe shard, @west harbor. I won't notify you again for at least 6 hours.
This looks alright
Eject amoong > Breeloom, specs iron Val > corv, go standard tera flying sd gambit, rocks tera water physdef tusk > bu, and spdef tera fairy washer
Wut do the evs on ceruledge do?
https://pokepast.es/e23601518a836c73. Need a 6th member on this team, also unsure of the Kingambit set, perhaps max speed works better with tera dark or switching to tera flying is a better option.
Speed control should be last for future reference rmt is for fully completed teams
mb
It’s all good you can do hex pult for last and tweak some stuff around to go along side
https://pokepast.es/82b0d10ed6ed81ab how is this?
Im unsure about skeledirge i just kinda threw it in as the last mon because we already had meowscarada and iron val for our offense
Hmmmm
Is this good? Kingambit @ Life Orb
Ability: Defiant
Tera Type: Dark
EVs: 48 HP / 12 Def / 28 SpA / 176 Spe
- Iron Head
- Kowtow Cleave
- Tera Blast
- Brick Break
Blissey (F) @ Rocky Helmet
Ability: Natural Cure
Tera Type: Normal
EVs: 80 Atk / 128 SpA / 128 SpD / 96 Spe
- Stealth Rock
- Thunder Wave
- Soft-Boiled
- Earthquake
Dragapult @ Assault Vest
Ability: Cursed Body
Tera Type: Dragon
EVs: 208 Atk / 252 SpA
- Dragon Dance
- Dragon Darts
- Phantom Force
- U-turn
Corviknight @ Rocky Helmet
Ability: Pressure
Tera Type: Flying
EVs: 56 Atk / 208 Def / 116 SpA / 128 SpD
- Hurricane
- Defog
- Roost
- U-turn
Toxapex @ Life Orb
Ability: Regenerator
Tera Type: Poison
EVs: 228 Atk / 128 Def / 152 SpD
- Toxic Spikes
- Recover
- Sludge Bomb
- Body Slam
Great Tusk @ Leftovers
Ability: Protosynthesis
Tera Type: Ground
EVs: 184 Atk / 252 SpA
- Body Slam
- Brick Break
- Facade
- Earth Power
Survives non-specs shadow ball Ghold iirc
Also, forgot to say but
Thank you very much
Use pokepaste
How is this team?
https://pokepast.es/67e125eb7f5374ad I'm really struggling against Espeed dragonite.
New OU RMT @worn arrow, @ruby crest, @fallow crag, @agile lava, @daring violet, @dry edge, @green citrus, @severe shard, @west harbor. I won't notify you again for at least 6 hours.
ice spinner > rapin spin on tusk, you can also do body press > yawn on torkoal after dnite teras to hit it back, but normally dnite is gonna be a big issue for sun teams
could go for a more offensive volc



