#mverse

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thorn wyvern
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mverse seemingly fails to start a server. both internet and LAN mode seemingly never enable port for listening. attaching Player.log (mverse server has started according to game, but netstat -tulpn | grep LISTEN shows no ports listened to by the game

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line 139 should be when mverse started

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port state for listening, launching/closing mverse and launching/closing the game changes nothing

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among other notable moments:
hosting & connecting via lan doesn't work (even as i brought laptop with me to check)
hosting & connecting doesn't work on windows
a year or more ago i did play on this computer in mverse with same person on windows
the router didn't change since

tepid sparrow
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Epic Manager: Category - LogEOSConnect Message - DeviceId access credentials already exist for the current user profile on the local device.
this part is what prevents the game from starting a lobby properly, but i am not sure what the steps are to fix it other than "try again later"

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one thing is that the game doesn't handle switching between LAN and Internet properly in the same session, so if you want to try one or the other you should restart the game

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the error you got indicates you might be using the Internet option with two instances of the game on the same network which doesnt work and you need to use LAN, but restart the game first if you used Internet option before

trail haven
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Yeah, the EOS stuff isn't (as it existed at the time CW4 was created and how it was implemented in the game) fault tolerant and requires a game restart if you switch most anything (or anything fails)

thorn wyvern
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i am pretty sure it was right after the game was restarted (for logs clarity), but here's another piece of puzzle: log of starting mverse after full computer restart, booting up the game first time

tepid sparrow
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and you are not also running mverse/trying to join on another computer in the same network?

thorn wyvern
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no. running in internet mode, no other computer working in LAN

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i can restart pc and try LAN if that would clarify logs

tepid sparrow
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do you have EGS running on the computer in the background?

thorn wyvern
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Epic Games Service i assume? i don't have EGS on my pc, but can't tell if any other process uses it, though it's unlikely (running rn from user side: file explorer, notepad, CW4, discord, steam, wireguard)

tepid sparrow
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the store

thorn wyvern
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don't have it

tepid sparrow
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as unfortunate as it is, my only remaining idea is that maybe EOS is having trouble identifying the local computer when it is running through proton... i am on linux myself right now actually so i'll go and check out of curiosity if i get the same problem

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Epic is not known for their linux support (or lack thereof)

thorn wyvern
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i did think it may be linux issue, but then it would have worked on windows (which it didn't)

tepid sparrow
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ah right, you did mention that

thorn wyvern
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though it is possible it happened for an entirely other reason (such as accidental relaunching of mverse)

tepid sparrow
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it seems like my game hosted a lobby without an issue, at least looking at the log

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want to try joining to see if at least that works?

thorn wyvern
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sure

tepid sparrow
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AwEAYSAAMDAwMjcxYTczNDExNDg0MTg4ZDdlYjI3MDcwYjBjZGPmAQBiAAEBAGOryg0qAwEAZAQARGFudQA

thorn wyvern
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*relaunching game for clarity*

tepid sparrow
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naturally

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which proton version do you use?

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well eh, if it doesnt work on windows too perhaps that does not matter

thorn wyvern
tepid sparrow
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yeah, you keep getting the same error about access credentials already existing on the local machine.. as if something was running and initializing EOS already so CW4 can't do it. but you don't have anything like that running

thorn wyvern
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oh hey, restarting game at proton experimental and hosting via lan doesn't have that issue

tepid sparrow
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it won't, LAN does not use EOS at all

thorn wyvern
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on internet hosting same error

thorn wyvern
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i guess we try again

tepid sparrow
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you might not have restarted the game after trying Internet

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then LAN is likely not to work

thorn wyvern
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possible yeah

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also, is EGS library outdated for CW4? because i can't see the trace it points at

tepid sparrow
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i have no idea, depends on the definition of outdated, the mverse update was in 2021, i doubt it was updated much since then

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did you make two attempts to connect to my lobby?

thorn wyvern
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negative

tepid sparrow
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i found two connection failures in my log

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maybe it just crashed twice for some reason

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but you did connect to me it seems like

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it just failed

thorn wyvern
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tbf "does everything mverse related twice" is a plausible reason why game acts like i already have mverse hosted when i host

tepid sparrow
thorn wyvern
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i guess i could have uncarefully clicked again, care to check it another time?

tepid sparrow
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sure

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hm

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now that i have started the game back up again

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EOSSDKComponent.Awake
Epic Manager: Category - LogEOSConnect Message - DeviceId access credentials already exist for the current user profile on the local device.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Epic.OnlineServices.Friends.OnRejectInviteCallback:Invoke(RejectInviteCallbackInfo)
(...)

thorn wyvern
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you mean it may be persistent between relaunches?

tepid sparrow
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i don't know, all i know is that i did not have the error the first time i launched, but now it appeared after restarting the game and hosting again

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AwEAYSAAMDAwMjcxYTczNDExNDg0MTg4ZDdlYjI3MDcwYjBjZGPmAQBiAAEBAGOKQIx3AwEAZAQARGFudQA

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feel free to try but i doubt it will connect given the circumstances

thorn wyvern
tepid sparrow
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my game did log a failure as well, a single failure this time

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wait

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and then a few seconds later it logged a second failure

thorn wyvern
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๐Ÿšฌ

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let me restart pc, see if it changes anything

tepid sparrow
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well it could also be that someone is reading this thread and also trying to join ๐Ÿ˜„

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its not completely unlikely

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should probably be DMing you these invites

thorn wyvern
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nah, you overestimate my number of currently awake friends who want to play mverse (0, may become 1 in 4 hours)

tepid sparrow
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well anyone can read this thread

thorn wyvern
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same thing every time

tepid sparrow
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if you have a way of LAN connecting with your friends, that might be the best thing to try. my best guess is that it's ultimately some linux problem that ended up also breaking the windows version on the same local machine, perhaps its not cleaning up correctly on game exit or something

thorn wyvern
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lack of isolation is unlikely, since the appdata folder is different and even game for linux is another copy on linux disk

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but i'll try LAN and report results, thank you!

tepid sparrow
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mverse is still "experimental" and always will be, and the LAN option at least should be fairly bulletproof. there is a way to test it yourself too, you can run more than one instance of the game locally to test it