#AEV Trial One [171]
14 messages · Page 1 of 1 (latest)
Hit a bug where the nullifier doesn't work. and where an emitter jumped over a sealed wall and cant be gotten to
Invincible shields work pretty well in endless. Set up a perimeter and sit in it.
...and it crumbled right after I posted that. Final score of 21:05.5
The nullifier code is the same as in the base game. There's an emitter in the bottom right that is partially under terrain, maybe you need to dig it out?
Looks like it's just barely possible to start in this chamber and get 4 artifacts right off the bat too. Could probably get a pretty nice time with this start and a bit of luck
The lower right emitter can force itself into the rock wall if you dig it out, which can make it inaccessible. I found it better to leave the emitter where it was and let it piggyback off of the nullifier charge for the fixed emitter below it
Can confirm it is completable with Odin city, though somewhat painful
How do you move the ship through the non-diggable barriers which are smaller than Odin City? I remember seeing a hint in an earlier map about that, but I can't figure it out anymore, and there seems to be no hint (or I can't find it, even in the Help menu). Otherwise it's certainly doable with Odin City and a bit of luck with upgrades.
It's under "Controls". Press Custom1 to move the ship to where your mouse is (as in, break it into pixels and move like normal ships)
yeap, stuck. The emiter teleported through one wall, got stuck in land. I freed it, and it shot itself up here where I think it is phased partway through the wall
just open like 7 width and move the ships with Custom1. No need for luck
That doesn't really have any bearing on the luck you would need to get good early upgrades if you're looking to finish with a fast time. Being able to get out of the chamber isn't in question 😅
I should have taken a screen shot but the emitter hanging from a tree in the lower right, twice jumped into the area with the acid and then I couldn't nullify the other emitter in that area either, It's just a curiosity because I can nullify them if I am careful about how I remove the tree.