#Beaches

31 messages ยท Page 1 of 1 (latest)

whole sphinx
snow leaf
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what's all the blue? void? ๐Ÿ™‚

wispy stream
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I believe it's going to be called "ocean" ๐Ÿ™‚

mellow coral
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Maybe it's just for test purposes but is it just me or is that map HUGE?

placid ember
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it's looking real cool

fresh mica
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I haven't looked at your YT channel yet, but are there or will there be videos on some of these prototypes?

late grove
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My guess is that we'll see videos once there's something resembling a game, so far all we've seen is terrain and some creeper sim.

fresh mica
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Alright.

snow leaf
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can you imagine if KC made a CW game where parts of the map youre not looking at simulate less accurately (for speed) sort of like in factorio, meaning the maps can be absolutely massive in theory

whole sphinx
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That image was taken on a map that has 9 times the surface area of a CW4 map, and (all for testing) the creeper sim was running at 4X while the game was rendering at 120fps.

placid ember
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understandable

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also, i'm going to wager a guess, Red undefined, Green Anti-Creeper, Blue creeper?

snow leaf
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seeing as creeper is now divided into types, i would assume there is no longer a need for negative creeper, simply different types of positive creeper fighting each other

whole sphinx
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That.... There are different types, and they can have different attributes. That by itself makes the max value of creeper higher (since I only care about positive values). But I have also dropped one decimal of precision in exchange for a 10x increase in maximum creeper depth. Everything is about larger scale... 10x surface area, 10x creeper, 10x armies/fleets.... at least from an engine perspective. Making it work for gameplay is where it starts to get good... and that, I think, requires some environmental changes/additions.

snow leaf
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it will be interesting to see where the tides take this game, on this scale i doubt youll be able to go back to 3x3 ground units

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with multiple creepers, maybe some type of symmetric gameplay (ala PF) where every team has their own creeper and uses different gameplay elements to try and achieve victory over all the enemies.

if you've ever played cell games, where you have a level with a bunch of nodes with numbers on them, and each player starts with their colored nodes and tries to take over all the nodes, i'm thinking something like that - getting the AI to fight each other as much as you can so that you can seize the opportunity and win

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so kind of like a PAC but loosely in a cell game type format

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just tossing some ideas though, maybe it inspires something maybe not, after all i figure you want to go back to the roots a bit ๐Ÿ™‚

blazing venture
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Dropping the decimal of precision is only relevant to how the creeper is numerically displayed to the player though, isn't it? Kinda feels more like the terrain gained precision than the creeper lost precision (if it's indeed still represented in 32 bit fixed-point fashion).

snow leaf
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the difference is more than just numeric display because flow, gravity, evaporation, visual display etc. will be balanced around a lesser value

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so with adjusted balance, 1 creeper will still look, feel and act like 1 creeper, but the cap will be 21474 instead of 2147 (or 42954 because KC can now use unsigned int)

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ultimately it's all a game of numbers though, you can make 100 creeper either really weak or really powerful depending on how far you let it travel through waves (wave dampen factor) and how strong you make opposing weaponry

whole sphinx
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So far I've not noticed a difference by dropping a decimal. Seems to flow and evaporate, etc. the same. Overflow conversion is no longer a thing (unless I introduce something like it), since negative values are no longer "anti creeper". So having a 10X increase in creeper levels (with everything else being equal) makes hitting the cap less of a thing.

snow leaf
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what do you do at cap for now? let it go to 0, or cap it at max and never let it over?

blazing venture
snow dock
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I've been living under a rock, is this a new game coming?

placid ember
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just started a few weeks ago hyper <.<

night bone
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Loving the look of this

placid ember
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curious to what future updates will hold for this project ๐Ÿ™‚