#DRM-DY \"Carry Bay\" [143]

1 messages · Page 1 of 1 (latest)

rigid roseBOT
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#143 : DRM-DY \"Carry Bay\"

Welcome, trainee! The Seminar has only just begun - if you're quick, you can probably slip in without causing too much disturbance.

What seminar, you ask? The inaugural demonstration of the DRM-DY Carry Bay, of course! Go on, head inside, I'll make sure the door closes light behind you.

#irpl #customunits

Tags

IRPL, CUSTOM UNITS, MEDIUM

outer nest
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Reupload of #1333696418619326505 with some IRPL updates and tweaks for difficulty.
Full list of changes:

  • The second pickup now grants a more powerful ship instead of a second Hewer
  • The terrain of the final chamber has been tweaked slightly to reduce the likelihood of the second emitter tumbling into the lower portion.
  • The particle emitter has had its spawn delay doubled and its cap reduced from 2000 to 500.
  • The carry bay now checks if the ship it's on is moving (and won't spawn ships if it is).
  • The carry bay UI shouldn't break on reloads anymore.
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(Sorry if reuploads are against the rules/frowned upon)

echo scroll
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They're fine if they change something about the original rule-wise. I don't know how players in general feel about it.

prime hull
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I think I took long enough to make AC, on a map with no other way to make AC

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is that normal? If it was a way to allow the dialogs to come back on load, then i guess it would be fine

echo scroll
outer nest
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Yeah, no real way around it

outer nest
keen wolf
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If someone could say HOW you add things to the two ships that'd be nice. They appear, but no keys let you add things?!?