#SE VI [5109]
7 messages · Page 1 of 1 (latest)
I am never making a map that has defense as the only main objective... what a mess
lol ouch
Trying to balance them between fun and challenging is really hard isn't it?
painfully so
it's not that it takes so long, it's just every little detail can make or break a defense-driven mission ( in my experience ).
at the very least, I get to make maps that I enjoy in this series again :D
The first time I tried making a human-defense type of map is that I made the map too big, and I tried to fill in the space.
But right now, I'm making that type of map in a casual tower-defense format.