#SE VI [5109]

7 messages · Page 1 of 1 (latest)

dry shoreBOT
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#5109 : SE VI

In the ruins, they are forced to hunker down and defend themselves from the malicious creeper. All hopes rest on an alien machine to save them.

-your pal Ironstone

Objectives

Nullify Totems Survive

Size

256x200

Tags

STORY, SERIES

drowsy basalt
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I am never making a map that has defense as the only main objective... what a mess

vale bramble
#

lol ouch

torpid elk
drowsy basalt
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it's not that it takes so long, it's just every little detail can make or break a defense-driven mission ( in my experience ).
at the very least, I get to make maps that I enjoy in this series again :D

torpid elk
# drowsy basalt painfully so

The first time I tried making a human-defense type of map is that I made the map too big, and I tried to fill in the space.
But right now, I'm making that type of map in a casual tower-defense format.