#PAC Super Core [5086]
10 messages · Page 1 of 1 (latest)
First look: Nice map.
Start playing: Woah, that's just too easy. Someone didn't pay attention.
After few minutes: Actually... it seems like someone had a hundred playthroughs for balancing. That's fun.
At the end: That was really nice. Thank you.
Afterthought: I would have liked a well balanced out creeper limit, it would have changed the creeper flow a bit (or would open up some more minor strategy options), probably and made the mid game a bit more interesting.
is there a trick im missing? For me it looks currently like a map where you just wait till enough up grades are availabe.....
So far the most creative i found is using the singularity to overrun enemies but ist that by design?
LPAC maps are always just wait till enough upgrades are available. That's just the game mode. Usually you can not lose those maps either.
The (usual) idea is to find ways to beat the map fast, and without cheesing (like deleting units because the map maker left them accessible).
Regarding the singularity: I guess the availability of the orbitals is probably not by design, although I can't say for sure. Similar effect like the singularity can be achieved with other tools as well, and the other orbital effects are basically useless or bad for you, so... that's that. Same goes for the miner buildable, I think.
I'm wondering how this map would play with rebuild enabled... 
Very long or a speed run to get one of the emitters around the lab online and dump upgrades
A little cursor spawns creeper or controls it would be cool too
you don't need the speed run to get the emitters around the lab online (that was my "someone didn't pay attention" moment)
I thought that too when my eggs popped ^_^