Puh what a map, i ragequit after almost 2h.
Movement feels so awefull in this game and here the gimmick is to jump, dash, duck, avoid. That killed me a lot, especially in the later stage where you snipe those orbs to open doors.
And that wasnt the only frustrating thing to happen.
Sections are soo big. Sometimes you have to move back or around or through labyrinth parts to get to the new location, but often its just not intuitive were a door opend..so i pause to check the map to see that progress in another part was gone because you huge blue wall came by.
Once you die you go from the start...but if you are late in the map, creeps eats your progress after you died because this game cant jump&run very well (or at least its feels so for me). Now you run, die on the way and run again to clear a section you cleared before to die again.
This could be 4 maps, or sections should be shorter. And please make shortcuts between sections after you cleared something, make bridges for jump sections long done, open the labyrinth after some checkpoints.
I usually dont complain about creep beeing too strong, but here i often noticed that i just waited a bit to clear the creep to progress without any interaction. Like not that its too hard or impossible, but it takes your time. (Everything here takes away your time.) In other FPS i could at least tank a bit to get to an key position and speed up progress, not possible here.
All in all i like the concept, the dash some ui improvements. I bet there was many thought involved doing it, you can see it in the corners (to hide) and the way to progress through the shooty areas - it is actually good. But its so long and drags out and i never get to feel the satisfaction after a section.
Thx for making it, but this map is not for me.