#AutoButtR FPS 5 [4296]
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The legend returns and does not disappoint.
Those new enemies are invisible in 1st person PoV because of their color matching exactly with Creeper's blue. Could change the brightness of the texture a bit.
I forgot to thank RSmake for helping testing the map fu-
Yeah, I'm probably gonna add a red outline to them, like emitters and all that have sometimes
Looks at the play log. Hmm, so once I start I can't stop, and average is 30 minutes but can be up to an hour or more.
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Bring it on!
You're welcome, thanks for making such a cool map ๐
I would have to say that this one felt definitely like a midpoint of your series please do set your nullifiers and better locations. on a side note it was rather weird not being able to nullify the enemies or snipe anything.
1 - yeah I guess it could be worse than the others, but that's kinda up to opinion so I won't comment on that.
2 - Uh... not really sure how I'd set them at better locations, I put 2 nullifiers on each side of an enemy with a few more than usual cannons next to them (aside from the starting spore), not sure what I can improve on without adding a thrid nullifier, but that's too many imo.
3 - I don't like the supress and sniper weapon so I left em out for that reason lol
Also the 'series' isn't really going anywhere, I just make what I wanna make and if it's an autobuild FPS, I'm labellling it as the next AutoButtR map (unless the auto fps is part of another series, like I'm making the Creeper Conquest maps PAC, but they aren't buttRPACs bc they are another series)
So don't be surprised if the next map is randomly alot easier or harder xd
your custom units made it very frustrating to know by the ones that produce all that creep in also generate a lot of mesh due to the placement of nullifiers they were always being detonated constantly so if you can next time try to arrange them so they don't get directly in the line of fire so you can actually nullify them without having a frustrating situation
The Fabricator exists
I understand you're not actually going with a difficulty curve you're just going with the whatever you have a different style of setup
You just have to shoot it with the fabricator and it should build before it gets destroyed again
Unless it the creep kept on destroying it after it nullified the Dome Emitter(s), which happened to me once, so I didn't think too much about it
you're spitting top unit is undistrable less I know of and since it likes to pop creep in weird locations in the corners of it it's a little weird
luckily enough it actually stayed nullified when it got notified so that's not happening
Now I think of it yeah, I should have put the nullifier inbetween the emit zones instead of right next to one of the areas
This one is quite different. Have to figure out how the get a good time here ๐
Whats with those new emitter thingies, why did you take those over standard emitters?
thx for Map
Made the new Emitters because I felt like it... lol
Also the Dome one can be a challenge due to the way I placed the nullifiers
I've realised I ain't a fan of how you can go to an enemy and nullify it just by shooting at it until the base builds the nullifier and all that, so just forcing people to do a scary thing called strategise
i love fps maps but i am REALLY bad at them.. what is the best way to approach this one? any tips? i always end up barely holding on at a stalemate
All I remember is to make sure you grab the ERNs in the breeder ring.
Other than that, there are some vids on youtube you could watch if you want
Taking the cannon for ourselves, we blow up the enemy and control the map.
Supporting our AI partner we use all the tools at our disposal to run all over the creep.
Including sleeper units that can be destroyed to make our path easier!
Like that
Ern, big focus on infocaches, northern flank is easiest direction to expand
OK, It looks like I'm the only one who can't seem to get pass the beginning of the stage. I've tried to start it several different ways. I'm usually pretty good at these.