#VPAC Splintered islands [3823]

16 messages · Page 1 of 1 (latest)

willow smeltBOT
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#3823 : VPAC Splintered islands

This is a rather odd defensive position by the enemy. So odd that it is bound to have some critical weakness to swiftly bring them to there knees.

Objectives

Nullify Totems Custom

Size

256x256

Tags

VPAC, EASY

west viper
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I have no bloody idea what hapened at some point. My units obliterated with something either invisible or i did not found it. I rage quit on it. Thanks, but no thanks.

long rain
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I can't beat the game hoping my 5 star veteran spore launcher will disable the shield for the Riftlab for my two TCMLs to kill it

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My emitter just dies, any creep I make dies, anything I make further that's not a launching-type unit dies which means I don't really see the fun factor in having to win using no creep but missiles

viral wagon
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The thing killing them are the flying units, at some point, they get unlocked from their spots and start destroying everything

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The way I dealt with them was building multiple SAM's and hoped that when activating them, they didn't get obliterated. It took over half an hour, but they did eventually die.

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Granted I had already killed the rift lab by then.

forest tiger
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I'm beginning to suspect Vertu was mauled by an RC aircraft as a small child. Pity. The levels were pretty enjoyable before this one-trick fixation.

versed berry
forest tiger
# versed berry Does this include the Fighter Drones? They are a new thing so I was using them a...

I apologize - that was overly harsh and unfair. My feedback on this is - the level is interesting and fun, with a lot of potential paths to victory to explore. Unfortunately, at least for me, the drones were a near-complete stopper. Constantly having my emitters destroyed, as well losing masses of creeper, meant the any new emitters I tried to place were unlikely to activate before being in turn destroyed. This made activating any other units - including the SAM's to combat the drones in the first place - problematic at best. I believe I was slowly wearing them down, so it was clearly winnable, but I found it profoundly unfun to watch my entire arsenal wrecked in a few minutes by three enemies I had very little recourse against. If other people found it enjoyably challenging, more power to them, I found it frustrating.

versed berry
long rain
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Those sorta die

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Really quick

forest tiger
long rain
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They prioritize emitters and other buildings over lures

cobalt phoenix
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Spoilers. Those super fighters are brutal||, but one armored lure is enough to keep them busy. ||You dont want those guys anywhere near your base because they have a EXPLOSIVE Jumps. They only jump to avoid attacks. if you place them away from your base you be able to have some infrastructure to attack. They have a ton of health and that jump helps them take no damage but you can kill them.
Note to Vertu : those guys suck. i wouldnt but them in a normal run UNLESS you have some power stashed away. but keep them coming on hard hardcore. ; D

Was able to kill the base before the first nuke launched. Was very ecstatic to find a tiny hole in the base.