#SectorFX: Lighting phase and/or amplitude problem
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It is as if the phase has a delay before a new cycle.🤔
@jaunty thistle All your sectors receive channel 7, although the ShadeAlways parameter is sufficient for lighting. Could this be the cause of the delay?
No, even with a trigger start this problem remains.
Noticed this on some custom maps as well with rotating sector lighting.
So the difference is most likely in the delay. If you've noticed, in DOS/Nblood there's a delay with each new cycle of sector movement , but it's barely noticeable unless you specifically pay attention.