Mark, Vinn has a point. And I'm speaking as someone who works in the game development industry: the business side of arena shooters can not guarantee enough money to be made to put the effort into remastering/launching old games in consoles.
Devkits (although studios can rent them for free), developing studios, licenses and marketing are very expensive, really. Like really really expensive.
Just as insight, a small, six month project for Meta VR might cost 500k USD. No licensing or even marketing required.
Now imagine remastering and porting a UE2 game into PS5 or Xbox Series.
More so, even if the game proves successful the audience it caters to is very... particular.
Fresh players are very much scared away of these types of games because the core players are extremely good at them and they destroy the new ones.
Now, tell me:
How many of these types of FPSs (or retro shooters like Nightmare Reaper, Quake 1 & 2 remastered, Blood: Refreshed Supply, Wrath, Doom 1 & 2, Boltgun, Forgive me Father, Dusk, AMID EVIL... you get the idea) have you played and for how long?
I can guarantee you that casual players or even midcore ones don't stick to these games. Most of these players want their games long, 30+ hour campaigns and so on. They might find enjoyment on retro FPSs but their attention span is very much limited